Patch 7.3 Jewelcrafting & Epic Gems

Sign in to follow this  

9 posts in this topic


Unlocking epic gems is easier than you might think in Patch 7.3. Mac'Aree is now accessible and the new Jewelcrafting quest doesn't have any skill requirement.


I was tired of Skinning and Fiendish LeatherFiendish Leather prices dropped significantly on my realm, that's why I decided to unlearn the profession and replace it with Jewelcrafting. I went to Dalaran and then back to the Vindicaar. Vorel offered "A Colorful Key" quest right away. Once the quest is finished, you can cut epic gems (Design List: Argus GemcuttingDesign List: Argus Gemcutting).


You will need one of each epic gem to complete the quest.

If you don't have access to Mining, you can either get the uncut gems from the Auction House, or buy EmpyriumEmpyrium and prospect it into gems. At Friendly with Army of the Light, you can purchase Design: Mass Prospect EmpyriumDesign: Mass Prospect Empyrium to prospect 20 EmpyriumEmpyrium at once.

Now that you've got the gems, go to Mac'Aree (62, 57). Inside the building is a wall with gems and a chest. Click them one by one, until you are able to open the chest. 


Now you can return back to the Vindicaar and start cutting the following epic gems:

Cutting a 7.3 epic gem adds 3 skill points. The amount of gold you're going to make depends on several variables.

The Supply of Empyrium

Maintaing a reasonable supply of EmpyriumEmpyrium is of utmost importance. The best method is to buy EmpyriumEmpyrium in bulk or have access to Mining. In the worst scenario, you're going to buy it from the Auction House. For pricing, I recommend checking out the Undermine Journal.


The most profitable and time-consuming option is to have Mining on one of your characters. It's something I don't have, because the only way I make gold is by walking from the mailbox to the Auction House, and let's not forget relogging. Mining on Argus is a pain and that time can be allocated elsewhere.

Bulk Buying

Go to the Auction House to find out the current prices of EmpyriumEmpyrium. On my realm, they are selling each for 55 - 60 gold. Now, write in trade chat that you're interested in buying EmpyriumEmpyrium in bulks at an obviously lower price. Prices will vary. If you manage to find a steady supplier and readjust the buy price accordingly, you're going to make the most profit out of the method in terms of invested time/gold.

Purchasing Empyrium From the Auction House

If you decide to purchase EmpyriumEmpyrium from the Auction House to prospect it into gems, make sure you're not buying it overpriced. The problem with the Auction House method is that there will be a limited amount of EmpyriumEmpyrium at a reasonable price.

Prospecting Data

How often will you get gems from prospecting EmpyriumEmpyrium? I used data of various r/woweconomy contributors that posted their prospecting data.

Credits go to:

So in total, the users prospected 35,890 EmpyriumEmpyrium and collected 1,135 gems.

Gem Type Quantity %
ArguliteArgulite 218 19.20
ChemirineChemirine 201 17.71
HesselianHesselian 142 12.51
Florid MalachiteFlorid Malachite 139 12.25
LabradoriteLabradorite 203 17.89
LightspheneLightsphene 232 20.44

As a by-product, you will also get a lot of Gem ChipGem Chips used for the new 7.3 Jewelcrafting crowns and Nightborne Delicacy PlatterNightborne Delicacy Platter.

Selling Gems (Cut vs. Uncut)

It all comes down to what's more profitable. To determine this, I highly recommend downloading the TradeSkillMaster addon. They even have a useful app that runs in the background and updates prices for you, effectively eliminating tireless Auction House scanning. It displays the most recent crafting costs & minimum buyouts in the Professions tab.


The golden rule is to double check everything, and you can do that manually or by using the Undermine Journal.

HesselianHesselian & Florid MalachiteFlorid Malachite cannot be cut into gems. The items are needed to make new 7.3 Jewelcrafting crowns, so sell them uncut straight away, if you don't plan to craft those.

  • If prices of uncut gems are higher than cut, sell raw gems.
  • If prices of cut gems are higher than uncut, sell cut gems.

From my personal experience, Masterful ArguliteMasterful Argulite & Quick LightspheneQuick Lightsphene are bestsellers. Demand for Deadly Deep ChemirineDeadly Deep Chemirine is decent, but for Versatile LabradoriteVersatile Labradorite it's somewhat lackluster.


Situation A

  • Uncut ArguliteArgulite sells for 2,999 gold. Cut Masterful ArguliteMasterful Argulite sells for 3,200 (+201) gold. It is an ideal state to sell gems cut.

Situation B

  • Uncut ChemirineChemirine costs 1,380 gold. Cut Deadly Deep ChemirineDeadly Deep Chemirine costs 1,299 (-81) gold. Obviously, cut gems should sell better than raw, but when there is a surplus of cut gems on the market and people constantly undercut each other, prices may get messy. Wait until prices get back to normal (Situation A), but if you're in dire need of gold, just sell them uncut.

Hopefully, you enjoyed our first part of the 7.3 series revolving around Jewelcrafting and epic gems. Let us know your thoughts in the comments.

Share this post

Link to post
Share on other sites
On 9/10/2017 at 2:29 AM, Dejo93 said:

Imagine how much the market would crash if empyrium was available to buy with BoS.

I'd rather they don't do the vendor thing with primal sargerite. It just made gathering professions ineffective - let those who work hard be rewarded.

  • Like 2

Share this post

Link to post
Share on other sites
5 hours ago, AfflictionMurlock said:

I'd rather they don't do the vendor thing with primal sargerite. It just made gathering professions ineffective - let those who work hard be rewarded.

Unfortunately, I feel like it will come eventually.

Share this post

Link to post
Share on other sites

One big difference with the new gems vs the old world gems is they can be obliterated for ash.  That needs to be taken into account when considering if you are going to sell gems (cut or uncut), because if the price of obliterium on your server is above the price of gems (both raw and cut gems both oblit to around 130ish ash) then you can make money this way as well. 

Edited by Path989

Share this post

Link to post
Share on other sites
6 hours ago, AfflictionMurlock said:

I'd rather they don't do the vendor thing with primal sargerite. It just made gathering professions ineffective - let those who work hard be rewarded.

I dropped herb on my main because it was so much easier to get herbs from the vendor lol 

Share this post

Link to post
Share on other sites
On 11. 9. 2017 at 4:48 PM, Path989 said:

One big difference with the new gems vs the old world gems is they can be obliterated for ash.  That needs to be taken into account when considering if you are going to sell gems (cut or uncut), because if the price of obliterium on your server is above the price of gems (both raw and cut gems both oblit to around 130ish ash) then you can make money this way as well. 

I get ~55-60 Obliterum AshObliterum Ash from destroying 1 Versatile LabradoriteVersatile Labradorite. Haven't tried other gems yet. It's definitely not worth it. The cut gem sells for 710 gold , whereas ObliterumObliterum sits at 1,200 gold and Primal ObliterumPrimal Obliterum at 1,400.

Share this post

Link to post
Share on other sites
On 9/11/2017 at 2:30 PM, PatrickHenry said:

"Catch-up Mechanic"

It's not here for you! It's here for others!

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      The latest changes to the Recruit-a-Friend program went live yesterday. The XP boost is down to +50% and no longer stacks with the bonus from Heirlooms. Blizzard explained the rationale behind all changes on the official forums.
      Purchasing a WoW expansion includes a free character boost to level 100. If you play World of Warcraft with friends, they can use the boost immediately to reach level 100. The boost eliminates the rush to reach max level in order to experience end-game content together. The pace of leveling alts is also taken into account. If leveling feels slow, they'd rather bring down the XP requirements and Recruit-a-Friend should not be a workaround to this issue.
      Blizzard (Source)
      Thanks for the feedback and thoughts so far.

      The Refer-A-Friend system is intended as an option for players who want to invite a friend to play WoW with them and experience the game together. When it was first introduced, we gave it a hefty bonus to experience gain as a way for both players to reach endgame content as quickly as possible.

      Nowadays, purchasing the latest WoW expansion includes a free character boost, so the need to rush your friend to max level is no longer there; you can jump into the latest content with your friend right away. This meant that the only players who were using the Refer-A-Friend system in its intended way – leveling alongside their friend – were those who had decided that they wanted to experience that content together. We realized that, for those players, the 300% XP bonus was a disservice; we were cutting that shared experience short by making them finish it far too quickly.

      Now, we certainly recognize that the majority of people using the Refer-A-Friend system before these changes were doing so in order to level alts quickly. If anything, we take that as a strong indication that the system needed to change: the best method to level a character in WoW shouldn’t be “buy a new copy of the game, put it on a separate account, send it a Refer-A-Friend invite, level a new character, and then transfer that character to your primary account when you’re finished.” That’s messy, at best.

      That said, we’re certainly taking the feedback about the rate of leveling alts into account as we move forward with the game’s development. We’ve been happy with the changes so far, but if leveling is too slow, we’d rather address that in the game itself than have Refer-A-Friend be some kind of bizarre workaround to an outstanding issue.
    • By Starym

      Blizzard's Opening Moves series continues, as top Arena players give us some insight and advice on how to be better at WoW's premiere PvP activity. This time around the focus is player positioning, in relation to teammates, opponents and map obstacles.
      Positioning  (source)
      This article is a part of our Opening Moves series, where we talk to World of Warcraft esports pros about the meta-game and strategy behind the beginning of every match. Read part one here.
      In a game of chess, opening moves are made with the intention of gaining control over key areas of the board, protecting the King, providing mobility for friendly pieces, and creating opportunities to capture opposing pieces. These goals are also present in World of Warcraft Arena matches, and in each game, player or unit positioning is one of the most crucial elements to understand in order to gain and maintain control of a match.
      In the context of WoW Arena, “positioning” refers to a player’s location relative to their teammates, their opponents, and obstacles on the map. All three of these considerations must be taken into account when analyzing a player’s position. In order to understand the importance of positioning, let’s take a closer look at each of these elements individually.
      Position relative to teammates. 
      The most important thing to be aware of in an Arena match is the position of your teammates. “If you relate it back to chess, your team’s healer is essentially your King piece”, says Method Synergy’s Ryan “Trill” Costello. Healers typically play further back in the field, where they can’t be easily stunned or interrupted, but still within the 40-yard healing range of their teammates.
      As a damage dealer, it’s important to remember that your healer will have to move as you do to stay in range, which could be dangerous. “There’s not much worse than getting out of position in a match,” said Jason “Pika” Smith. “It drags everyone into a risky position, which might result in your healer getting CC’d, interrupted, or swapped to.”
      Position relative to opponents.
      Simultaneously, you’ll need to be aware of your enemies’ position—and how you can use it to your advantage. Alex “Alec” Sheldrick, described one strategy for accomplishing this. “As the Mage on a caster cleave team, my goal is often to draw the enemy melee out into “no man’s land. Once they begin to overextend, my melee moves in behind them to “zone out” their healer and apply pressure.” 
      Think about your team’s capabilities and win conditions, and consider how you can force the enemy to play into your strategy.

      Position relative to map obstacles.
      Equally important to consider is your team’s position relative to the obstacles on each map. Obstacles can be used to break enemies’ line-of-sight, allowing you to avoid damage and CC. “No amount of damage you take is trivial when you think about your healer’s mana pool,” says Trill. “Knowing when to use obstacles to avoid unnecessary damage can make a big difference later in the game.”
      Often times, healers will opt to play close to an obstacle on the map, such as one of the four pillars in Nagrand Arena, so that they can break their opponents’ line-of-sight to avoid being targeted. While these obstacles provide relative safety, Alec says they don’t give as much of an advantage as most players think. “Every time you peek, you’re in danger—if the fighting is close by. Consider playing in the open field at maximum range. Your enemies will have to move further to target you, giving you more time to react.”
      “Positioning is the most important thing that’s not properly understood or discussed by most players. It’s not obvious to think about at first, but as you gain more knowledge and game experience, you’ll be able to tell what’s working!” – Alec
      There are seemingly infinite factors to think about in the Arena, but establishing strong fundamentals, like positioning, will do wonders for increasing your game sense and skill level. Be on the lookout for the next entry into our Opening Moves series, where we’ll discuss XYZ with professional World of Warcraft Arena players to help level up your play.
    • By Stan

      Burning Crusade Timewalking returns this week and you can enter Black Temple to gear up your characters! This week's world bosses are Ana-Mouz and Sotanathor. Don't forget to complete the Deepwind Dunk PvP Brawl and all weekly quests associated with the world events.
      Mythic Keystone Affixes
      Bolstering Skittish Fortified Argus Weekly Quests
      Just a reminder! Fuel of a Doomed World and Invasion Onslaught weekly quests reward 1,000 reputation with both Army of the Light and Argussian Reach factions in Patch 7.3.5. Make sure to complete them, because unlocking Lightforged Draenei and Void Elves is gated behind Exalted reputation standing with these factions. You can find more information here. World Bosses (Upcoming World Boss Schedule (Until February 2018)
      Look for the epic world quest "Ana-Mouz" in Suramar.
      Loot Tables
      Crop Top Chain Hauberk Demonic Birthstone Ring Imp Mother's Loincloth Imp-Eye Diamond Low-Cut Chestplate Sheer Felthreaded Robe Skimpy Demonleather Tunic Vantus Rune Technique: Tichondrius Sotanathor
      Sotanathor is up on Argus and the portal is located in Mac'Aree (44, 50). Argus world bosses drop ilvl 930 loot, so don't forget to bring a Seal of Broken Fate for bonus roll.
      Loot Tables
      Bracers of Diabolic Fury Enthralling Chain Armor Fel-Linked Crushers Gauntlets of Barbaric Cruelty Gloves of Grim Direction Gore-Soaked Legplates Horned Hood of Retaliation Robes of Demonic Purpose Spaulders of Vile Determination Spike of Immortal Command Sotanathor's Thundering Hoof Subjugated Drudge's Leggings Waistguard of Devilish Deeds World Events
      PvP Brawl: Deepwind Dunk (January 23 - 30)
      Complete the weekly quest Something Different to get a Brawler's Footlocker, 3 Marks of Honor and Soldier's Legacy (10 billion Artifact Power @ AK level 55).
      Can you even dunk? If you want to win this brawl, you’re going to need to work on your skills because Dunkball has come to Pandaria. You’ll race to claim balls from the map’s center, or northern, or southern mines, take them to your enemy’s base, and then go for a magnificent long range shot or go all in for the dunk.
      Burning Crusade Timewalking Dungeon Event (January 23 - 30)
      Items obtained from dungeons during Burning Crusade Timewalking have a base item level of 880. Items obtained from Black Temple Timewalking have a base item level of 930. Complete 5 Timewalking dungeons for the weekly quest "A Burning Path Through Time" and get Accolade of Victory (2.5 billion Artifact Power @ Ak level 55), 1 Seal of Broken Fate & Cache of Antoran Treasures that contains a single piece of Normal difficulty Antorus loot. Reins of the Infinite Timereaver has a chance to drop from any dungeon boss as Personal Loot. Black Temple is also available during Timewalking, go to Shattrath (Outland) and talk to Vormu. Demon Hunters can collect the appearances of Illidan's warglaives (Arsenal: The Warglaives of Azzinoth).
      While this event Is active, players level 71 or higher may access a special Timewalking Dungeon Finder queue, which scales players and their items down to revisit past dungeons from The Burning Crusade expansion. While Timewalking, bosses will yield loot appropriate for a player’s regular level. During Burning Crusade Timewalking, you may assemble a raid group of between 10 and 30 players, travel to Shattrath City in Outland, and speak with Vormu to access a Timewalking version of the Black Temple raid.
    • By Stan

      Patch 7.3 introduced a fixed world boss rotation. Now that all bosses were up at least once, we gathered enough data and compiled a table of upcoming world boss spawns and some of their loot you might be interested in.
      Naz'ak the Fiend will be up during the week of January 16. The boss drops Recipe: Potion of Prolonged Power.
      Date* World Bosses Interesting Loot November 28 Humongris / Mistress Alluradel   December 5 Shar'thos / Matron Folnuna Skull of Shar'thos December 12 Flotsam / Sotanathor The Warmace of Shirvallah December 19 Drugon / Inquisitor Meto Vantus Rune Technique: Guarm December 26 Calamir / Pit Lord Vilemus   January 2 Withered J'm / Occularus Unstable Arcanocrystal January 9 Levantus / Mistress Alluradel The Warmace of Shirvalla January 16 Naz'ak the Fiend / Matron Folnuna Recipe: Potion of Prolonged Power January 23 Ana-Mouz / Sotanathor Vantus Rune Technique: Tichondrius January 30 Nithogg / Inquisitor Meto Skull of Nithogg February 6 The Soultakers / Pit Lord Vilemus Runes of the Darkening February 13 Humongris / Occularus   February 20 Shar'thos / Mistress Alluradel Skull of Shar'thos February 27 Flotsam / Matron Folnuna The Warmace of Shirvallah *For EU add one day to the dates above
    • By Starym

      Today's hotfixes bring a bunch of class and dungeon bug clearing, Uuna fixes, some old quest fixes and more...well, fixes!
      January 22 (source)
      The consolidated Algalon achievement Observed should now properly grant both the “Starcaller” and “Astral Walker” titles. Characters
      Addressed a graphical error with characters who have markings such as tattoos. Uuna will now react to her surroundings when taken to Suramar, for both Horde and Alliance characters. Classes
      Demon Hunter Fixed an issue where Fel Eruption would not deal damage to stun-immune targets. Rage of the Illidari again correctly deals damage. Mage Frost Mages can again obtain their Frostfire Remembrance artifact appearance. Shaman Artifact traits and other effects that increase all of your healing correctly benefit Healing Stream Totem and Healing Tide Totem. Warlock Haunt will no longer incorrectly reset its cooldown when used against certain creatures with scaling health. Warrior Fixed a bug that prevented Warriors who have completed two Artifact acquisitions from starting “One More Legend” to obtain their third Artifact. Dungeons and Raids
      Deepholm Fixed a bug where Aeonaxx would fail to drop loot. Return to Karazhan Attumen should once again properly respect tank threat for his Mounted Strike and Stamp attacks while astride Midnight. Shadowfang Keep Some enemies will now properly benefit from damage scaling when attacked by high-level players, in Normal difficulty. Vault of the Wardens Fel Furies that spawn in the Mythic Tirathon Saltheril encounter will no longer evade. Mounts and Pets
      Fixed a bug that caused custom pet names to sometimes partially disappear. Mailing the Vicious War Fox will no longer cause it to become the other faction's War Fox. Professions
      Skinning Noxious Whelps can again be skinned for Green Whelp Scales. Quests
      The Dragonblight quest "An End And A Beginning" can now be completed normally. The Huge Boulder for the Redridge quest "Saving Foreman Oslow" has been returned. Previous patch 7.3.5 hotfixes:
      January 17