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Patch 2.6.1 PTR Patch Notes: Sep 13

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In this week's 2.6.1 PTR build, many class sets were buffed and the amount of mats from the Challenge Rift Cache was increased.

The most recent changes are in red and strikethrough text indicates old values (from the August 30 build). Read more about balance goals in Patch 2.6.1 here.

Blizzard LogoBlizzard (Source)

PTR PATCH 2.6.1 - v2.6.1.47251

To provide feedback on patch 2.6.1, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the PTR Bug Report forum.

Please note that support for Vista / Windows XP will be ending at some point during the PTR. For more info, please see our forum post.

In order to test Necromancer changes, you will need to have purchased the Necromancer in the live game. The ability to purchase the class on the PTR has been disabled.

TABLE OF CONTENTS:

CLASSES

  • Barbarian Skills
    • Jarring Slam
      • Added a maximum threshold on the number of health globes that can spawn in a given time.
  • Necromancer Passives
    • Life from Death
      • Added a maximum threshold on the number of health globes that can spawn in a given time.
  • Witch Doctor Passives
    • Creeping Death
      • Increased the duration of Haunt, Locust Swarm, and the damage amplification of Piranhas when this passive is active from 3600 to 14400 16800 seconds
  • Wizard Skills
    • Arcane Orb
      • Frozen Orb
        • Increased projectile travel distance from 30 to 45 40
  • Bug Fixes
    • Fixed an issue where Bone Armor: Dislocation did not apply the movement and attack speed reduction provided by Rigor Mortis
    • Fixed an issue where Monk players could reset the Blood is Power cooldown for Necromancers allowing them to gain more cool down reduction than intended
    • Fixed an issue where Creeping Death was not correctly affecting the duration of the Piranha’s damage debuff

ITEMS

  • Legendary Items
    • Crusader
      • Blade of Prophecy
        • Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 350-450% 600-800%.
      • Frydehr’s Wrath
        • Condemn has no cooldown and has its damage increased by 450-600% 600-800%, but instead costs 40 Wrath.
      • Gyrfalcon’s Foote
        • Removes the resource cost of Blessed Shield and increases Blessed Shield damage by 400-500% 275-350%.
      • Jekangbord
        • Blessed Shield ricochets to 6 additional enemies and has its damage increased by 300-400% 225-300%.
    • Demon Hunter
      • Dead Man’s Legacy
        • Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by 125-150% 150-200%.
      • Yang’s Recurve
        • Multishot attacks 50% faster and its damage is increased by 125-150% 150-200%.
    • Wizard
      • Deathwish
        • While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 30–35% 250-325%.
      • Etched Sigil
        • Your Arcane Torrent, Disintegrate, and Ray of Frost also cast one of your other damaging Arcane Power Spenders which deal 125-150% increased damage every second.
      • Halo of Karini
        • You take 45–60% 60-80% less damage for 4 5 seconds after your Storm Armor electrocutes an enemy more than 30 15 yards away
      • Nilfur's Boast
        • Increase the damage of Meteor by 200% 600%. When your Meteor hits 3 or fewer enemies, the damage is increased by 275–350% 675-900%
      • The Grand Vizier
        • Reduces the Arcane Power cost of Meteor by 50% and increases its damage by 30% 375-500%
    • Set Items
      • Barbarian
        • Immortal King’s Call
          • (6) Set
            • While both Wrath of the Berserker and Call of the Ancients is active, you deal 750% 1500% increased damage.
        • Might of the Earth
          • (6) Set
            • Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 3000% 5600%.
        • The Legacy of Raekor
          • (4) Set
            • Furious Charge gains the effect of every rune and deals 500% 1000% increased damage.
          • (6) Set
            • Every use of Furious Charge increases the damage of your next Fury-spending attack by 1500% 2800%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks.
        • Wrath of the Wastes
          • (6) Set
            • Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 1700% 3400%.
      • Crusader
        • Armor of Akkhan
          • (6) Set
            • While Akarat's Champion is active, you deal 900% 1000% increased damage and take 50% less damage.
        • Roland's Legacy
          • (4) Set
            • Increase the damage of Shield Bash and Sweep Attack by 2500% 3300%.
        • Thorns of the Invoker
          • (2) Set
            • Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 70% 140% for 2 seconds.
          • (6) Set
            • The attack speed of Punish and Slash are increased by 50% and deal 2700% 5400% of your Thorns damage to the first enemy hit.
      • Demon Hunter
        • Embodiment of the Marauder
          • (4) Set
            • Sentries deal 100% 400% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do
          • (6) Set
            • Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 2400% 2500% increased damage for every active Sentry
        • Unhallowed Essence
          • (6) Set
            • Your generators, Multishot, and Vengeance deal 70% 100% increased damage for every point of Discipline you have.
      • Monk
        • Inna’s Mantra
          • (6) Set
            • Gain the five runed Mystic Allies at all times and your damage is increased by 125% 150% for each Mystic Ally you have out.
        • Raiment of a Thousand Storms
          • (6) Set
            • Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% 13000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 1250% 1300% for 6 seconds.
        • Uliana’s Stratagem
          • (6) Set
            • Increase the damage of your Exploding Palm by 1800% 2100% and your Seven-Sided Strike detonates your Exploding Palm
      • Necromancer
        • Bones of Rathma
          • (6) Set
            • Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 625% 1000%.
        • Grace of Inarius
          • (6) Set
            • Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 750% 1000% weapon damage and increasing the damage they take from the Necromancer by 2750% 3750%.
        • Pestilence Master’s Shroud
          • (6) Set
            • Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000% 4000%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500% 2000%.
      • Witch Doctor
        • Helltooth Harness
          • (6) Set
            • After casting Wall of Death, gain 1700% 5100% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.
        • Raiment of the Jade Harvester
          • (2) Set
            • When Haunt lands on an enemy already affected by Haunt, it instantly deals 480 560 seconds worth of Haunt damage.
          • (6) Set
            • Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 1200 1400 seconds worth of remaining damage.
        • Spirit of Arachyr
          • (6) Set
            • The damage of your creature skills is increased by 2400% 4500%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. 
        • Zunimassa's Haunt
          • (6) Set
            • Enemies hit by your Mana spenders take 2500% 5500% increased damage from your pets for 8 seconds.
      • Wizard
        • Delsere’s Magnum Opus
          • (6) Set
            • Enemies affected by your Slow Time and for 5 seconds after exiting take 3500% 4100% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities.
        • Firebird’s Finery
          • (6) Set
            • Your damage is increased by 150% 250% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
    • Bug Fixes
      • (PTR Only) Fixed an issue where the damage over time effect left on the ground by Meteor was not being increased by the legacy version of Nilfur’s Boast.

CHALLENGE RIFTS

  • Increased the amount of materials that the Challenge Rift Cache drops
  • The Challenge Rift Cache now always drops 10 Death’s Breath

MONSTERS

  • Bug Fixes
    • Fixed a champion spawn rate issue for certain monsters required for the achievement ‘We Are the Champions’. The following monsters were adjusted and should spawn with the same frequency as other champion packs:
      • Fallen Conjurer
      • Fallen Peon
      • Fallen Cur
      • Fallen Grunt
      • Fallen Overlord
      • Fallen Slavelord

Previous 2.6.1 Patch Notes

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3 hours ago, Mikkel said:

The LoN build is dead why no buff to LoN

For who? It is the top build for WD and has been for a long time. They are pushing 108 with it on season right now.

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oh dear sweet god, that whirlwind barb buff!!!! I know its basically the most mindless "rotation" in D3 but i loves it so!!!!! Very excited :D

tenor.gif

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2 hours ago, Tri said:

oh dear sweet god, that whirlwind barb buff!!!! I know its basically the most mindless "rotation" in D3 but i loves it so!!!!! Very excited :D

It's so satisfying on the sewer maps. Narrow, nowhere for mobs to go. Perfect.

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30 minutes ago, Sharknad0 said:

Totally!!!

The only bad things is when you're on the Battlefield tiered maps, where you have to go upstairs onto platforms and stuff. That sucks as WW :p

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8 hours ago, Mikkel said:

The LoN build is dead why no buff to LoN

There's still more than a month to go for the next season to start, I wouldn't be surprised if they doubled the LoN set bonus.

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52 minutes ago, Yridaa said:

There's still more than a month to go for the next season to start, I wouldn't be surprised if they doubled the LoN set bonus.

If they do, they're gonna need to nerf it for WD for certain. It'll absolutely destroy solo ladders otherwise.

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On 2017-09-14 at 3:52 AM, Stan said:

Helltooth Harness

  • (6) Set
    • After casting Wall of Death, gain 1700% 5100% increased damage for 15 seconds

"Oh, so seems our previous change from 1400% -> 1700% wasn't quite enough, let's push it up a little further... 5100%! AHA!"

O_o

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On 9/15/2017 at 3:24 PM, Arkpit said:

"Oh, so seems our previous change from 1400% -> 1700% wasn't quite enough, let's push it up a little further... 5100%! AHA!"

O_o

The numbers are genuinely going to break the game soon.

Unrelated, but did you play HoTS as Alarak tonight? Played against someone called Arkpit :p

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10 hours ago, Blainie said:

The numbers are genuinely going to break the game soon.

Unrelated, but did you play HoTS as Alarak tonight? Played against someone called Arkpit :p

Oh damn, it was me indeed :D I was practising a new character, and you were? I recall starting a lane against Jaina+Li-Ming and I seemed to have no problem at all then once all the teamfighting started it all turned around and we got smashed ^^

Was streaming those games ;)

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43 minutes ago, Arkpit said:

Oh damn, it was me indeed :D I was practising a new character, and you were? I recall starting a lane against Jaina+Li-Ming and I seemed to have no problem at all then once all the teamfighting started it all turned around and we got smashed ^^

Was streaming those games ;)

Ooh, no! It was when I played Xul - I locked into the game as Kel'Thuzad, and then it randomly selected Xul for me. It's a bug that I've had so many times, I didn't want to play Xul at all, was so angry about it!

On the last fight, I was begging my team not to engage and to run away. We needed to get boss before you guys and then KT and Johanna suicided. It was just a straight loss after that :(

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2 hours ago, Blainie said:

Ooh, no! It was when I played Xul - I locked into the game as Kel'Thuzad, and then it randomly selected Xul for me. It's a bug that I've had so many times, I didn't want to play Xul at all, was so angry about it!

On the last fight, I was begging my team not to engage and to run away. We needed to get boss before you guys and then KT and Johanna suicided. It was just a straight loss after that :(

Ooooh that one, god I messed up a lot on that round ^^ Had streamed like 7 hours and had been drinking so I was certainly not the carry ;)

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2 hours ago, Arkpit said:

Ooooh that one, god I messed up a lot on that round ^^ Had streamed like 7 hours and had been drinking so I was certainly not the carry ;)

It was just so close. If only they hadn't died at the end T_T

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14 hours ago, Blainie said:

It was just so close. If only they hadn't died at the end T_T

Had to rewatch the game and noticed we were in a crushing lead of 3 - 15 but you guys brought it back to 3 -3 before the final blow at the boss, gg :)

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So there's been no word on fixing Manald Heal and Hydra? If not familiar, currently you cannot proc MH with any other ability if you have Hydra's out...

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12 hours ago, naff said:

So there's been no word on fixing Manald Heal and Hydra? If not familiar, currently you cannot proc MH with any other ability if you have Hydra's out...

Read through the top comment here and the thread that he references:

https://www.reddit.com/r/Diablo3Wizards/comments/6r0ssx/is_the_mh_lightning_hydra_bug_fixed_by_now_or/

Should give some insight into this for you.

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      Challenge Rift 120 US
      Gear
      Andariel's Visage Dovu Energy Trap Mantle of Channeling Aquila Cuirass Frostburn Sanguinary Vambraces Hellcat Waistguard Depth Diggers Irontoe Mudsputters Convention of Elements + Bane of the Trapped (Rank 76) Unity + Legacy of Dreams (Rank 76) Leonine Bow of Hashir + Sin Seekers Kanai's Cube Powers
      Echoing Fury Cindercoat Squirt's Necklace Skills
      VengeanceSeethe GrenadeCluster Grenades Rapid FireWithering Fire Rain of VengeanceShade CompanionBat Companion Shadow PowerBlood Moon Passives
      Sharpshooter Ambush Grenadier Single Out Spam Vengeance, Companion, and Shadow Power every time they're up. Grenades will do your most damage, so throw them as you walk to kill trash. Use Rapid Fire for high single-target damage output on Elites or the Guardian. Cast Rain of Vengeance on Elites. Here's Raxx with his clear of the rift.
    • By Stan
      The drop chance of Legacy of Dreams from Greater Rift Guardians will be increased in Season 19. A suggestion has been passed on to the dev team to include the gem, which replicates the Legacy of Nightmares buff, in the Haedrig's Gift cache.
      The increased drop chance means the gem will have a higher priority to drop from the Greater Rift Guardians as outlined in the blue post below.
      Blizzard (Source)
      Hello everyone,
      In this post I just want to discuss my views on two different approaches for starting a season, and why adding a reworked Legacy of Dreams gem to the 3rd Haedrig reward makes sense.
      As noted, I feel there are two sorts of progressive players in D3. First, you have players that want to take sets, whatever is the most powerful, and just go for it out of the gate. Next, you have a group of players who prefer the slow grind of gathering different pieces of loot for a more player driven build.
      Right now, the first option is the only relevant option if you want to compete out of the gate.
      By allowing Legacy of Dreams to drop with Haedrigs gift, and re-balancing as a level 50 max gem rather than level 99, you fully open up the option for players to hit the ground running with Legacy of Dreams.
      I see absolutely no negative to these two changes, but wanted to see what the community thought?
      Thank you!
      That’s certainly a thought. I’ll pass the feedback on to the development team.
      I will note, however, in the next patch, we are going to increase the drop rate for Legacy of Dreams from Greater Rift Guardians. It’s a little low currently and hopefully that will help with the feeling that this gem is too scarce. We’ll give that a go first and see if we need to re-evaluate after.
      Is this to be interpreted as making it drop sooner when you first start collecting the gems?
      Correct. While you’ll get it eventually even with bad RNG by process of elimination, this change should make it more likely to drop sooner rather than later.
      Again, not guaranteed; random is still random and bad luck still happens. But it should be better after the update.
    • By Stan
      This week's Challenge Rift revolves around Crusaders. Check out the video guides by Mnemonic and Raxx to get started!
      Challenge Rift 119 EU
      Gear
      Thorns of the Invoker Set (5/6) Halcyon's Ascent + Bane of the Stricken (Rank 55) Vigilante Belt Gladiator Gauntlets Stone of Jordan + Bane of the Trapped (Rank 55) Ring of Royal Grandeur + Boyarsky's Chip (Rank 55) Hack + Vo'Toyias Spiker Kanai's Cube Powers
      Akarat's Awakening Aquila Cuirass The Flavor of Time Skills
      ConsecrationBed of Nails PunishCelerity ProvokeHit Me Iron SkinReflective Skin Steed ChargeSpiked Barding Akarat's ChampionProphet Passives
      Iron Maiden Hold Your Ground Finery Heavenly Strength Ignore Consecration, Punish will be your main generator. Use Iron Skin whenever Akarat's Champion is on cooldown for survivability. Use Steed Charge for efficiency. Use Akarat's Champion on cooldown and don't play defensively when in Akarat's form. For more information about the layout and synergies, check out Mnemonic's clear linked below.
      Challenge Rift 119 US
      Gear
      Armor of Akkhan Set (5/6) Talisman of Akkhan + Bane of the Trapped (Rank 35) Aughild's Power Aughild's Search Captain Crimson's Silk Girdle Captain Crimson's Thrust Unity Obsidian Ring of the Zodiac The Furnace + Frydehr's Wrath Kanai's Cube Powers
      Thunderfury, Blessed Blade of the Windseeker Illusory Boots Obsidian Ring of the Zodiac Skills
      Laws of ValorUnstoppable Force CondemnVacuum ProvokeToo Scared to Run Akarat's ChampionProphet SlashGuard Steed ChargeEndurancez Passives
      Heavenly Strength Holy Cause Indestructible Finery Keep Laws of Valor, Condemn, Provoke, and Akarat's Champion up all the time. Condemn does all of your damage. Use Steed Charge to move in between elites. Here's Raxx with his weekly clear of the rift.
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