Stan

Patch 2.6.1 PTR Patch Notes: Sep 13

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In this week's 2.6.1 PTR build, many class sets were buffed and the amount of mats from the Challenge Rift Cache was increased.

The most recent changes are in red and strikethrough text indicates old values (from the August 30 build). Read more about balance goals in Patch 2.6.1 here.

Blizzard LogoBlizzard (Source)

PTR PATCH 2.6.1 - v2.6.1.47251

To provide feedback on patch 2.6.1, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the PTR Bug Report forum.

Please note that support for Vista / Windows XP will be ending at some point during the PTR. For more info, please see our forum post.

In order to test Necromancer changes, you will need to have purchased the Necromancer in the live game. The ability to purchase the class on the PTR has been disabled.

TABLE OF CONTENTS:

CLASSES

  • Barbarian Skills
    • Jarring Slam
      • Added a maximum threshold on the number of health globes that can spawn in a given time.
  • Necromancer Passives
    • Life from Death
      • Added a maximum threshold on the number of health globes that can spawn in a given time.
  • Witch Doctor Passives
    • Creeping Death
      • Increased the duration of Haunt, Locust Swarm, and the damage amplification of Piranhas when this passive is active from 3600 to 14400 16800 seconds
  • Wizard Skills
    • Arcane Orb
      • Frozen Orb
        • Increased projectile travel distance from 30 to 45 40
  • Bug Fixes
    • Fixed an issue where Bone Armor: Dislocation did not apply the movement and attack speed reduction provided by Rigor Mortis
    • Fixed an issue where Monk players could reset the Blood is Power cooldown for Necromancers allowing them to gain more cool down reduction than intended
    • Fixed an issue where Creeping Death was not correctly affecting the duration of the Piranha’s damage debuff

ITEMS

  • Legendary Items
    • Crusader
      • Blade of Prophecy
        • Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 350-450% 600-800%.
      • Frydehr’s Wrath
        • Condemn has no cooldown and has its damage increased by 450-600% 600-800%, but instead costs 40 Wrath.
      • Gyrfalcon’s Foote
        • Removes the resource cost of Blessed Shield and increases Blessed Shield damage by 400-500% 275-350%.
      • Jekangbord
        • Blessed Shield ricochets to 6 additional enemies and has its damage increased by 300-400% 225-300%.
    • Demon Hunter
      • Dead Man’s Legacy
        • Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by 125-150% 150-200%.
      • Yang’s Recurve
        • Multishot attacks 50% faster and its damage is increased by 125-150% 150-200%.
    • Wizard
      • Deathwish
        • While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 30–35% 250-325%.
      • Etched Sigil
        • Your Arcane Torrent, Disintegrate, and Ray of Frost also cast one of your other damaging Arcane Power Spenders which deal 125-150% increased damage every second.
      • Halo of Karini
        • You take 45–60% 60-80% less damage for 4 5 seconds after your Storm Armor electrocutes an enemy more than 30 15 yards away
      • Nilfur's Boast
        • Increase the damage of Meteor by 200% 600%. When your Meteor hits 3 or fewer enemies, the damage is increased by 275–350% 675-900%
      • The Grand Vizier
        • Reduces the Arcane Power cost of Meteor by 50% and increases its damage by 30% 375-500%
    • Set Items
      • Barbarian
        • Immortal King’s Call
          • (6) Set
            • While both Wrath of the Berserker and Call of the Ancients is active, you deal 750% 1500% increased damage.
        • Might of the Earth
          • (6) Set
            • Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 3000% 5600%.
        • The Legacy of Raekor
          • (4) Set
            • Furious Charge gains the effect of every rune and deals 500% 1000% increased damage.
          • (6) Set
            • Every use of Furious Charge increases the damage of your next Fury-spending attack by 1500% 2800%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks.
        • Wrath of the Wastes
          • (6) Set
            • Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 1700% 3400%.
      • Crusader
        • Armor of Akkhan
          • (6) Set
            • While Akarat's Champion is active, you deal 900% 1000% increased damage and take 50% less damage.
        • Roland's Legacy
          • (4) Set
            • Increase the damage of Shield Bash and Sweep Attack by 2500% 3300%.
        • Thorns of the Invoker
          • (2) Set
            • Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 70% 140% for 2 seconds.
          • (6) Set
            • The attack speed of Punish and Slash are increased by 50% and deal 2700% 5400% of your Thorns damage to the first enemy hit.
      • Demon Hunter
        • Embodiment of the Marauder
          • (4) Set
            • Sentries deal 100% 400% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do
          • (6) Set
            • Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 2400% 2500% increased damage for every active Sentry
        • Unhallowed Essence
          • (6) Set
            • Your generators, Multishot, and Vengeance deal 70% 100% increased damage for every point of Discipline you have.
      • Monk
        • Inna’s Mantra
          • (6) Set
            • Gain the five runed Mystic Allies at all times and your damage is increased by 125% 150% for each Mystic Ally you have out.
        • Raiment of a Thousand Storms
          • (6) Set
            • Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% 13000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 1250% 1300% for 6 seconds.
        • Uliana’s Stratagem
          • (6) Set
            • Increase the damage of your Exploding Palm by 1800% 2100% and your Seven-Sided Strike detonates your Exploding Palm
      • Necromancer
        • Bones of Rathma
          • (6) Set
            • Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 625% 1000%.
        • Grace of Inarius
          • (6) Set
            • Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 750% 1000% weapon damage and increasing the damage they take from the Necromancer by 2750% 3750%.
        • Pestilence Master’s Shroud
          • (6) Set
            • Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000% 4000%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500% 2000%.
      • Witch Doctor
        • Helltooth Harness
          • (6) Set
            • After casting Wall of Death, gain 1700% 5100% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.
        • Raiment of the Jade Harvester
          • (2) Set
            • When Haunt lands on an enemy already affected by Haunt, it instantly deals 480 560 seconds worth of Haunt damage.
          • (6) Set
            • Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 1200 1400 seconds worth of remaining damage.
        • Spirit of Arachyr
          • (6) Set
            • The damage of your creature skills is increased by 2400% 4500%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. 
        • Zunimassa's Haunt
          • (6) Set
            • Enemies hit by your Mana spenders take 2500% 5500% increased damage from your pets for 8 seconds.
      • Wizard
        • Delsere’s Magnum Opus
          • (6) Set
            • Enemies affected by your Slow Time and for 5 seconds after exiting take 3500% 4100% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities.
        • Firebird’s Finery
          • (6) Set
            • Your damage is increased by 150% 250% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
    • Bug Fixes
      • (PTR Only) Fixed an issue where the damage over time effect left on the ground by Meteor was not being increased by the legacy version of Nilfur’s Boast.

CHALLENGE RIFTS

  • Increased the amount of materials that the Challenge Rift Cache drops
  • The Challenge Rift Cache now always drops 10 Death’s Breath

MONSTERS

  • Bug Fixes
    • Fixed a champion spawn rate issue for certain monsters required for the achievement ‘We Are the Champions’. The following monsters were adjusted and should spawn with the same frequency as other champion packs:
      • Fallen Conjurer
      • Fallen Peon
      • Fallen Cur
      • Fallen Grunt
      • Fallen Overlord
      • Fallen Slavelord

Previous 2.6.1 Patch Notes

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3 hours ago, Mikkel said:

The LoN build is dead why no buff to LoN

For who? It is the top build for WD and has been for a long time. They are pushing 108 with it on season right now.

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oh dear sweet god, that whirlwind barb buff!!!! I know its basically the most mindless "rotation" in D3 but i loves it so!!!!! Very excited :D

tenor.gif

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2 hours ago, Tri said:

oh dear sweet god, that whirlwind barb buff!!!! I know its basically the most mindless "rotation" in D3 but i loves it so!!!!! Very excited :D

It's so satisfying on the sewer maps. Narrow, nowhere for mobs to go. Perfect.

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30 minutes ago, Sharknad0 said:

Totally!!!

The only bad things is when you're on the Battlefield tiered maps, where you have to go upstairs onto platforms and stuff. That sucks as WW :p

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8 hours ago, Mikkel said:

The LoN build is dead why no buff to LoN

There's still more than a month to go for the next season to start, I wouldn't be surprised if they doubled the LoN set bonus.

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52 minutes ago, Yridaa said:

There's still more than a month to go for the next season to start, I wouldn't be surprised if they doubled the LoN set bonus.

If they do, they're gonna need to nerf it for WD for certain. It'll absolutely destroy solo ladders otherwise.

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On 2017-09-14 at 3:52 AM, Stan said:

Helltooth Harness

  • (6) Set
    • After casting Wall of Death, gain 1700% 5100% increased damage for 15 seconds

"Oh, so seems our previous change from 1400% -> 1700% wasn't quite enough, let's push it up a little further... 5100%! AHA!"

O_o

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On 9/15/2017 at 3:24 PM, Arkpit said:

"Oh, so seems our previous change from 1400% -> 1700% wasn't quite enough, let's push it up a little further... 5100%! AHA!"

O_o

The numbers are genuinely going to break the game soon.

Unrelated, but did you play HoTS as Alarak tonight? Played against someone called Arkpit :p

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10 hours ago, Blainie said:

The numbers are genuinely going to break the game soon.

Unrelated, but did you play HoTS as Alarak tonight? Played against someone called Arkpit :p

Oh damn, it was me indeed :D I was practising a new character, and you were? I recall starting a lane against Jaina+Li-Ming and I seemed to have no problem at all then once all the teamfighting started it all turned around and we got smashed ^^

Was streaming those games ;)

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43 minutes ago, Arkpit said:

Oh damn, it was me indeed :D I was practising a new character, and you were? I recall starting a lane against Jaina+Li-Ming and I seemed to have no problem at all then once all the teamfighting started it all turned around and we got smashed ^^

Was streaming those games ;)

Ooh, no! It was when I played Xul - I locked into the game as Kel'Thuzad, and then it randomly selected Xul for me. It's a bug that I've had so many times, I didn't want to play Xul at all, was so angry about it!

On the last fight, I was begging my team not to engage and to run away. We needed to get boss before you guys and then KT and Johanna suicided. It was just a straight loss after that :(

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2 hours ago, Blainie said:

Ooh, no! It was when I played Xul - I locked into the game as Kel'Thuzad, and then it randomly selected Xul for me. It's a bug that I've had so many times, I didn't want to play Xul at all, was so angry about it!

On the last fight, I was begging my team not to engage and to run away. We needed to get boss before you guys and then KT and Johanna suicided. It was just a straight loss after that :(

Ooooh that one, god I messed up a lot on that round ^^ Had streamed like 7 hours and had been drinking so I was certainly not the carry ;)

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2 hours ago, Arkpit said:

Ooooh that one, god I messed up a lot on that round ^^ Had streamed like 7 hours and had been drinking so I was certainly not the carry ;)

It was just so close. If only they hadn't died at the end T_T

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14 hours ago, Blainie said:

It was just so close. If only they hadn't died at the end T_T

Had to rewatch the game and noticed we were in a crushing lead of 3 - 15 but you guys brought it back to 3 -3 before the final blow at the boss, gg :)

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So there's been no word on fixing Manald Heal and Hydra? If not familiar, currently you cannot proc MH with any other ability if you have Hydra's out...

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12 hours ago, naff said:

So there's been no word on fixing Manald Heal and Hydra? If not familiar, currently you cannot proc MH with any other ability if you have Hydra's out...

Read through the top comment here and the thread that he references:

https://www.reddit.com/r/Diablo3Wizards/comments/6r0ssx/is_the_mh_lightning_hydra_bug_fixed_by_now_or/

Should give some insight into this for you.

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      Table of Contents:
      General Greater Rifts Seasons Class Set Changes All Classes Barbarian Crusader Demon Hunter Monk Necromancer Witch Doctor Wizard General Quality of Life Philosophy For this patch, we wanted to include a few frequently requested Quality of Life changes and focused on better celebrating and indicating Primal Legendary drops. Five (5) additional Armory tabs have been added for all characters, bringing the total to 10 Legendary Potions are no longer stored in player inventory and can be accessed or changed by right-clicking on the potion icon in the action bar Greater Rift Keystones are now stored in the Materials tab Any existing Greater Rift Keystones in both inventory and stash have been automatically moved Primal Legendaries are now marked by a red beam when they drop Primal Legendaries on the ground are now indicated by a red pentagram icon on the mini-map Primal Legendaries now have a red border and updated background on their icons Return to top Greater Rifts Philosophy The gameplay of micro-managing Paragon points during the course of a Greater Rift doesn't feel like especially engaging gameplay, nor was it consistent with the other existing rules of entering a Greater Rift. In addition, the below change to matchmaking is to make it much easier for all players to find groups for Greater Rifts, as the previous window (only between Greater Rifts) is typically very small. Paragon points can no longer be swapped while a Greater Rift is open Players can now be matched into public games where a Greater Rift is open Players who join in this manner will not be able to enter the active Rift, and players inside the Rift will be able to continue with no additional difficulty scaling until the run has been completed Return to top Seasons Season 16: Season of Grandeur The buff for Season of Grandeur has been implemented This buff gives all Seasonal players the legendary power from Ring of Royal Grandeur This buff does not stack with additional Ring of Royal Grandeur (either equipped or in Kanai's Cube) Unlike previous Seasonal buffs, this buff will not apply to Non-Seasonal players When completing a Greater Rift level 70 solo for the first time in a Season, a Primal Legendary is guaranteed to drop from the Rift Guardian Return to top Class Set Changes Philosophy We are taking another tuning pass across all class sets to improve class and set diversity at higher level Greater Rifts. Some of these values have been adjusted per our observations as well as player feedback during the 2.6.4 PTR. Thanks for testing! All Classes Legacy of Nightmares The (2) Set bonus has been increased from 100% to 750% Return to top Barbarian The Legacy of Raekor The (6) Set bonus has been increased from 2800% to 5500% Immortal King's Call The (6) Set bonus has been increased from 1500% to 4000% Might of the Earth The (6) Set bonus has been increased from 5600% to 20000% Wrath of the Wastes The (6) Set bonus has been increased from 3000% to 10000% Return to top Crusader Thorns of the Invoker The (2) Set bonus has been increased from 140% to 350% The (6) Set bonus has been increased from 5400% to 15000% Roland's Legacy The (4) Set bonus has been increased from 3300% to 13000% The (6) Set bonus has been increased from 50% increased Attack Speed to 75% Seeker of the Light The (6) Set bonus has been increased from 2000% Blessed Hammer damage to 12000% Return to top Demon Hunter Embodiment of the Maruader The (6) Set bonus has been increased from 3000% to 12000% Unhallowed Essence The (6) Set bonus has been increased from 100% to 350% Natalya's Vengeance The (6) Set bonus has been increased from 3500% to 14000% The Shadow's Mantle The (2) Set bonus has been increased from 1200% to 6000% The (6) Set bonus has been increased from 50000% to 75000% Return to top Monk Uliana's Strategem The (6) Set bonus has been increased from 2100% to 9000% Inna's Mantra The (6) Set bonus has been increased from 150% to 750% Monkey King's Garb The (6) Set bonus has been increased from 1000% to 1500% Raiment of a Thousand Storms The (2) Set bonus has been increased from 100% to 400% The (6) Set bonus has been increased from 13000% Dashing Strike damage to 60000% The (6) Set bonus has been increased from 1300% Spirit Generator damage to 6000% Return to top Necromancer Trag'Oul's Avatar The (6) Set bonus has been increased from 3300% to 3800% Return to top Witch Doctor Spirit of Arachyr The (6) Set bonus has been increased from 4500% to 9000% Helltooth Harness The (2) Set bonus has been increased from 1500% to 3000% The (6) Set bonus has been increased from 4400% to 9000% Raiment of the Jade Harvester The (2) Set bonus has been increased from 560 seconds to 3500 seconds The (6) Set bonus has been increased from 1650 seconds to 10000 seconds Zunimassa's Haunt The (6) Set bonus has been increased from 5500% to 15000% Return to top Wizard Tal Rasha's Elements The (6) Set bonus has been increased from 750% to 2000% Delsere's Magnum Opus The (6) Set bonus has been increased from 3800% to 8500% Vyr's Amazing Arcana The (6) Set bonus has been increased from 50% bonus damage to 100% Return to top
    • By Starym
      The Diablo 1 anniversary event has returned (with very little notice) and we get to explore the cathedral levels, kill some cultists and get our hands on unique transmogrification effects, achievements, portraits, pets, and more! There's also retro vision, to make Diablo 3 look more like it's predecessor and you get to be fresh meat again as well! Check out all the details and head on in there right now, as the event has just started and will last through January 31st.

      Also, you can check out our event guide right here.
      The Darkening (source)
      Diablo’s anniversary is right around the corner, along with the Darkening of Tristram event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

       
      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

       
      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

       
      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

       
      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists have begun appearing since December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
      #blog h3 { font:normal 22px "Palatino Linotype", "Times", serif; color:#F3E6D0; } #blog h1 { font:normal 18px "Palatino Linotype", "Times", serif; color:#F3E6D0; } #blog h4 { font:normal 26px "Palatino Linotype", "Times", serif; color:#F3E6D0; } #blog .divider-down { width:100%; height:72px; background:url('http://us.media3.battle.net/cms/gallery/KKZW0YDVPDT91334191716743.png?v=2') center center no-repeat; } #blog .divider-up { width:100%; height:72px; background:url('http://us.media1.battle.net/cms/gallery/MO010OF9ESV11334191716770.png?v=2') center center no-repeat; }#blog .detail #center { width: 590px; margin: 0px auto; } /* SixStoneDivider */ #blog .detail hr.sixstonehr { width:100%; height: 50px; background:url('https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/XVZ5EJCXP7FB1372898195077.png') center center no-repeat; border: none; margin-top: 0px; margin-bottom: 0px; } /* SixStoneDivider */ #blog .detail hr.sixstonehr { width:100%; height: 50px; background:url('https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/XVZ5EJCXP7FB1372898195077.png') center center no-repeat; border: none; margin-top: 0px; margin-botto The event is back and lasts through January 31st!
    • By Starym
      The 16th season arrives next month on January 18th and continues the themed season trend, with the big buff this time bringing some grandeur, Ring of Royal Grandeur, in fact. Everyone gets the effect of the legendary without wearing it or having it in your cube, which will make set matching a lot simpler. We're also getting new cosmetics, including some weird butterfly wings (not the Magda kind, thankfully), new conquests, new Haedrig's Gift sets and a brand new UI feature highlighting when Primal Legendaries drop, giving them a red beam and a huge and unique map icon! We're also getting potions removed from the inventory, 5 new armory tabs and GR Keystones stored in the materials tab.

      But, most importantly of all, there's set changes/huge buffs for Legacy of Nightmares (Litany of the Undaunted + The Wailing Host), all Barbarian, Demon Hunter, Monk and Witch Doctor sets, most Crusader and Wizard sets, and one Necromancer set.
      Season 16 (source)
      Season 16 begins January 18 and accompanies our latest Diablo III patch. Read on to learn more about upcoming class set tweaks, quality of life changes, and a brand-new Seasonal buff that’s sure to make Season 16 grand!

      Table of Contents
      Season 16 Theme New Cosmetic Rewards Season Journey Rewards Seasonal Conquests Haedrig’s Gift Quality of Life Class Set Updates Patch Notes FAQ New Season Theme
      Season 16 introduces a brand-new buff to the mix that will change up the way you play. For the duration of Season 16, all Seasonal players will benefit from the legendary power of the Ring of Royal Grandeur. This means you do not need to hunt down or equip the item to benefit from its Set bonus-enabling ability! Bear in mind that this buff does not stack with additional Rings of Royal Grandeur, whether they be equipped directly on your character or via the Jewelry slot in Kanai’s Cube.
      For the uninitiated, this means many classes may be able to combine different Class Set bonuses in new ways—or squeeze yet another Legendary power into their favorite builds. Theorycrafters unite!—this is the season to strut your stuff, experiment to your heart’s content, and push the limits of your most perfectly crafted build. While we’ve done our own experimenting, we can’t wait to see what the community comes up with in Season 16!
      New Cosmetic Rewards
      Season 16 will also introduce new cosmetic rewards, obtainable by progressing through the Season Journey.

      In addition to the Helm and Shoulder slots of the exclusive Conqueror Set, players can earn a brand-new series of portrait frames themed around the clarion call of adventure.. For the most devoted cosmetic collectors, we have a pair of wings fit for a monarch. The Wings of Lempo draw inspiration from some of the noblest creatures in Sanctuary, and aside from a cosmically rare drop, few other wings are quite as lovely.
      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs by now. But players who have not yet earned a total of four stash tabs via the Season Journey can still unlock an additional one by completing the following tasks at the Conqueror tier:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII within five minutes Gem of My Life: Level three Legendary Gems to level 55 All I Do IS Win: Complete two Conquests this Season In for The Kill: Kill Azmodan at level 70 in under 30 seconds on Torment XIII difficulty Money Ain’t a Thang: Slay Greed on Torment XIII difficulty Take U There: Reach Greater Rift level 60 Solo Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item Seasonal Conquests

      The Seasonal Conquest rotation continues! For the speedy, Speed Demon/Need for Speed requires the fastest nephalem to complete a Nephalem Rift at level 70 on Torment X or higher in under two minutes. On a Good Day/I Can’t Stop guides you to get your Legendary Gem grind on; level three Legendary Gems to 65 to complete this challenge! For the fiercest demon slayers, Boss Mode/World’s Apart is a speed challenge where you’ll need to eliminate the following bosses at level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Talk about a mouthful! For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at level 70 on Torment X or higher. Finally, Years of War/Dynasty demonstrates your mastery of multiple classes by clearing a Greater Rift level 55 solo with the full bonuses of any six full Class sets.
      Haedrig’s Gift
      Finally, the Class Sets available for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you will receive depends on the Class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 16:
      Barbarian – Immortal King’s Call Crusader – Seeker of the Light Demon Hunter – Natalya’s Vengeance Monk – Uliana’s Stratagem Necromancer – Trag’Oul’s Avatar Witch Doctor – Spirit of Arachyr Wizard – Vyr’s Amazing Arcana
      Quality of Life Changes
      Thanks to player feedback, we’ve focused on a couple of frequently requested changes to improve the overall Diablo experience. This includes minor changes, such as removing Legendary potions from player inventories so that they no longer take up space, but also more significant changes to celebrating end-game loot in Primal Legendaries.
      Primal Legendaries were, from the start, a goal largely intended for the segment of our audience pushing themselves to take on the game’s most challenging experiences. As power has increased over time, Primals have become more accessible across the board and we realized they were not celebrated or even as obvious as they should be, considering how ultimate they feel in a build. To this end, we’ve added specially colored beams and a unique mini-map icon to highlight when they drop, as well as shined up their tooltip and border colorations to be more discernible.



      Finally, we want to make sure everyone is clear when they can start collecting Primal Legendaries; upon completing your first Greater Rift 70 or higher Solo, you’ll receive an achievement indicating your accomplishment and the Greater Rift boss will be guaranteed to drop a Primal Legendary. This drop is subject to all other loot rules—meaning while there’s a large chance it will be suited for your class, randomness does play a factor.
      Class Set Updates
      The balance changes from Patch 2.6.1 have had a few seasons to percolate, allowing most classes and builds to settle in and reach for their best performance. With Patch 2.6.4, we’ve identified some of the best performing builds, like Condemn Crusader and Rathma’s Necromancer, and we’re looking to bring many of the other class set builds up to par.
      This is largely a numbers pass, and we haven’t just focused on class sets—the “no set Set” Legacy of Nightmares will be receiving a sizeable buff as well. We know many of you are curious as to what changes may have occurred as a result of your testing on the PTR. The updated Patch Notes are below for your viewing pleasure, so you can begin plotting out your ideal build before Season 16 begins!
      PATCH 2.6.4 - v2.6.4.54724
      Table of Contents:
      General Greater Rifts Seasons Class Set Changes All Classes Barbarian Crusader Demon Hunter Monk Necromancer Witch Doctor Wizard General Quality of Life Philosophy For this patch, we wanted to include a few frequently requested Quality of Life changes and focused on better celebrating and indicating Primal Legendary drops. Five (5) additional Armory tabs have been added for all characters, bringing the total to 10 Legendary Potions are no longer stored in player inventory and can be accessed or changed by right-clicking on the potion icon in the action bar Greater Rift Keystones are now stored in the Materials tab Any existing Greater Rift Keystones in both inventory and stash have been automatically moved Primal Legendaries are now marked by a red beam when they drop Primal Legendaries on the ground are now indicated by a red pentagram icon on the mini-map Primal Legendaries now have a red border and updated background on their icons Return to top Greater Rifts Philosophy The gameplay of micro-managing Paragon points during the course of a Greater Rift doesn't feel like especially engaging gameplay, nor was it consistent with the other existing rules of entering a Greater Rift. In addition, the below change to matchmaking is to make it much easier for all players to find groups for Greater Rifts, as the previous window (only between Greater Rifts) is typically very small. Paragon points can no longer be swapped while a Greater Rift is open Players can now be matched into public games where a Greater Rift is open Players who join in this manner will not be able to enter the active Rift, and players inside the Rift will be able to continue with no additional difficulty scaling until the run has been completed Return to top Seasons Season 16: Season of Grandeur The buff for Season of Grandeur has been implemented This buff gives all Seasonal players the legendary power from Ring of Royal Grandeur This buff does not stack with additional Ring of Royal Grandeur (either equipped or in Kanai's Cube) Unlike previous Seasonal buffs, this buff will not apply to Non-Seasonal players When completing a Greater Rift level 70 solo for the first time in a Season, a Primal Legendary is guaranteed to drop from the Rift Guardian Return to top Class Set Changes Philosophy We are taking another tuning pass across all class sets to improve class and set diversity at higher level Greater Rifts. Some of these values have been adjusted per our observations as well as player feedback during the 2.6.4 PTR. Thanks for testing! All Classes Legacy of Nightmares The (2) Set bonus has been increased from 100% to 750% Return to top Barbarian The Legacy of Raekor The (6) Set bonus has been increased from 2800% to 5500% Immortal King's Call The (6) Set bonus has been increased from 1500% to 4000% Might of the Earth The (6) Set bonus has been increased from 5600% to 20000% Wrath of the Wastes The (6) Set bonus has been increased from 3000% to 10000% Return to top Crusader Thorns of the Invoker The (2) Set bonus has been increased from 140% to 350% The (6) Set bonus has been increased from 5400% to 15000% Roland's Legacy The (4) Set bonus has been increased from 3300% to 13000% The (6) Set bonus has been increased from 50% increased Attack Speed to 75% Seeker of the Light The (6) Set bonus has been increased from 2000% Blessed Hammer damage to 12000% Return to top Demon Hunter Embodiment of the Maruader The (6) Set bonus has been increased from 3000% to 12000% Unhallowed Essence The (6) Set bonus has been increased from 100% to 350% Natalya's Vengeance The (6) Set bonus has been increased from 3500% to 14000% The Shadow's Mantle The (2) Set bonus has been increased from 1200% to 6000% The (6) Set bonus has been increased from 50000% to 75000% Return to top Monk Uliana's Strategem The (6) Set bonus has been increased from 2100% to 9000% Inna's Mantra The (6) Set bonus has been increased from 150% to 750% Monkey King's Garb The (6) Set bonus has been increased from 1000% to 1500% Raiment of a Thousand Storms The (2) Set bonus has been increased from 100% to 400% The (6) Set bonus has been increased from 13000% Dashing Strike damage to 60000% The (6) Set bonus has been increased from 1300% Spirit Generator damage to 6000% Return to top Necromancer Trag'Oul's Avatar The (6) Set bonus has been increased from 3300% to 3800% Return to top Witch Doctor Spirit of Arachyr The (6) Set bonus has been increased from 4500% to 9000% Helltooth Harness The (2) Set bonus has been increased from 1500% to 3000% The (6) Set bonus has been increased from 4400% to 9000% Raiment of the Jade Harvester The (2) Set bonus has been increased from 560 seconds to 3500 seconds The (6) Set bonus has been increased from 1650 seconds to 10000 seconds Zunimassa's Haunt The (6) Set bonus has been increased from 5500% to 15000% Return to top Wizard Tal Rasha's Elements The (6) Set bonus has been increased from 750% to 2000% Delsere's Magnum Opus The (6) Set bonus has been increased from 3800% to 8500% Vyr's Amazing Arcana The (6) Set bonus has been increased from 50% bonus damage to 100% Return to top  
      We can’t wait to see what combinations players come up with throughout the course of Season 16 . . . especially when considering the new Seasonal buff!
      Frequently Asked Questions
      Q: When does Season 16 start?
      A: Season 16 begins Friday, January 18 at 5:00 p.m. PST in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia. For time zone conversion, see this site.
      Q: When do Seasons go live for players on Xbox One, PlayStation 4, and Nintendo Switch?
      A: Seasons go live for all console players globally Friday, January 18 at 5:00 p.m. Pacific Time, regardless of which regional version of the game you may have. Please note that Seasonal Leaderboards for Xbox One, PlayStation 4, and Nintendo Switch are still separate by hardware platform.
      Q: When will Season 16 end?
      A: We currently anticipate that Season 16 will be ending on Sunday, March 17 at 5:00 p.m. PST in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia.
      Q: Why is the Season end date an estimate?
      A: Traditionally, we have given players two weeks’ notice prior to the ending of a Season. However, we’ve heard the community’s feedback, so going forward, we’ll be providing more comprehensive Season details in the Season preview blogs. Please bear in mind that this date is an estimate and there is always a chance it may shift. While we will do our best to hit these target dates as closely as possible, we will continue to verify the Season end date at the two-week warning mark.
      Q: When are the non-Seasonal Leaderboards being wiped?
      A: Non-Seasonal Leaderboards are tied to what we call “Eras,” each of which lasts about 6–12 months. The most recent era began November 9 and is scheduled to end January 8. For more information on Eras, please see this post.
      Q: What will happen to older Seasonal and Era records?
      A: Starting with Season 10, we removed old personal bests from Season 1. When Season 16 arrives, we will remove old personal bests from Season 7, and so on. We will be doing the same for personal bests from the previous Era when the next one goes live.
      Seasonal Leaderboard records are not being cleared and will remain archived both in game and on our website.
      Themed Seasons are continuing to evolve as we venture into the future, and we’re quite excited to see where this one leads. Are you looking forward to the Season of Grandeur? Which build or class set buff are you looking to experiment with first? Share your thoughts below and we’ll see you in Season 16
      There's a lot of changes to both to UI, sets and a lot more coming next month, as well as a new buff!
    • By Stan
      Season 15 was supposed to end on December 16, but the Diablo team decided to extend it and the new end date is January 6. Season 16 is scheduled for the week of January 11.
      The new Season will go live with Patch 2.6.4 that was available for testing on PTR.
      Blizzard (Source)
      Hey everyone,

      In order to ensure a smooth transition between Seasons, and give players extra time to enjoy the Double Bounty Cache buff, we will be ending Season 15 on January 6. With this, Season 16 is scheduled to begin on January 11. 

      As a quick heads-up, we will also be resetting the current Era leaderboards on January 8, so you’ve still got some time to push for that final leaderboard placement before the rollover occurs!

      Good luck,
      - Tyvalir