Stan

Patch 2.6.1 PTR Patch Notes: Sep 13

19 posts in this topic

Z3QD7XMLFBLP1503336126342.jpg

In this week's 2.6.1 PTR build, many class sets were buffed and the amount of mats from the Challenge Rift Cache was increased.

The most recent changes are in red and strikethrough text indicates old values (from the August 30 build). Read more about balance goals in Patch 2.6.1 here.

Blizzard LogoBlizzard (Source)

PTR PATCH 2.6.1 - v2.6.1.47251

To provide feedback on patch 2.6.1, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the PTR Bug Report forum.

Please note that support for Vista / Windows XP will be ending at some point during the PTR. For more info, please see our forum post.

In order to test Necromancer changes, you will need to have purchased the Necromancer in the live game. The ability to purchase the class on the PTR has been disabled.

TABLE OF CONTENTS:

CLASSES

  • Barbarian Skills
    • Jarring Slam
      • Added a maximum threshold on the number of health globes that can spawn in a given time.
  • Necromancer Passives
    • Life from Death
      • Added a maximum threshold on the number of health globes that can spawn in a given time.
  • Witch Doctor Passives
    • Creeping Death
      • Increased the duration of Haunt, Locust Swarm, and the damage amplification of Piranhas when this passive is active from 3600 to 14400 16800 seconds
  • Wizard Skills
    • Arcane Orb
      • Frozen Orb
        • Increased projectile travel distance from 30 to 45 40
  • Bug Fixes
    • Fixed an issue where Bone Armor: Dislocation did not apply the movement and attack speed reduction provided by Rigor Mortis
    • Fixed an issue where Monk players could reset the Blood is Power cooldown for Necromancers allowing them to gain more cool down reduction than intended
    • Fixed an issue where Creeping Death was not correctly affecting the duration of the Piranha’s damage debuff

ITEMS

  • Legendary Items
    • Crusader
      • Blade of Prophecy
        • Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 350-450% 600-800%.
      • Frydehr’s Wrath
        • Condemn has no cooldown and has its damage increased by 450-600% 600-800%, but instead costs 40 Wrath.
      • Gyrfalcon’s Foote
        • Removes the resource cost of Blessed Shield and increases Blessed Shield damage by 400-500% 275-350%.
      • Jekangbord
        • Blessed Shield ricochets to 6 additional enemies and has its damage increased by 300-400% 225-300%.
    • Demon Hunter
      • Dead Man’s Legacy
        • Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by 125-150% 150-200%.
      • Yang’s Recurve
        • Multishot attacks 50% faster and its damage is increased by 125-150% 150-200%.
    • Wizard
      • Deathwish
        • While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 30–35% 250-325%.
      • Etched Sigil
        • Your Arcane Torrent, Disintegrate, and Ray of Frost also cast one of your other damaging Arcane Power Spenders which deal 125-150% increased damage every second.
      • Halo of Karini
        • You take 45–60% 60-80% less damage for 4 5 seconds after your Storm Armor electrocutes an enemy more than 30 15 yards away
      • Nilfur's Boast
        • Increase the damage of Meteor by 200% 600%. When your Meteor hits 3 or fewer enemies, the damage is increased by 275–350% 675-900%
      • The Grand Vizier
        • Reduces the Arcane Power cost of Meteor by 50% and increases its damage by 30% 375-500%
    • Set Items
      • Barbarian
        • Immortal King’s Call
          • (6) Set
            • While both Wrath of the Berserker and Call of the Ancients is active, you deal 750% 1500% increased damage.
        • Might of the Earth
          • (6) Set
            • Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 3000% 5600%.
        • The Legacy of Raekor
          • (4) Set
            • Furious Charge gains the effect of every rune and deals 500% 1000% increased damage.
          • (6) Set
            • Every use of Furious Charge increases the damage of your next Fury-spending attack by 1500% 2800%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks.
        • Wrath of the Wastes
          • (6) Set
            • Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 1700% 3400%.
      • Crusader
        • Armor of Akkhan
          • (6) Set
            • While Akarat's Champion is active, you deal 900% 1000% increased damage and take 50% less damage.
        • Roland's Legacy
          • (4) Set
            • Increase the damage of Shield Bash and Sweep Attack by 2500% 3300%.
        • Thorns of the Invoker
          • (2) Set
            • Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 70% 140% for 2 seconds.
          • (6) Set
            • The attack speed of Punish and Slash are increased by 50% and deal 2700% 5400% of your Thorns damage to the first enemy hit.
      • Demon Hunter
        • Embodiment of the Marauder
          • (4) Set
            • Sentries deal 100% 400% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do
          • (6) Set
            • Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 2400% 2500% increased damage for every active Sentry
        • Unhallowed Essence
          • (6) Set
            • Your generators, Multishot, and Vengeance deal 70% 100% increased damage for every point of Discipline you have.
      • Monk
        • Inna’s Mantra
          • (6) Set
            • Gain the five runed Mystic Allies at all times and your damage is increased by 125% 150% for each Mystic Ally you have out.
        • Raiment of a Thousand Storms
          • (6) Set
            • Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% 13000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 1250% 1300% for 6 seconds.
        • Uliana’s Stratagem
          • (6) Set
            • Increase the damage of your Exploding Palm by 1800% 2100% and your Seven-Sided Strike detonates your Exploding Palm
      • Necromancer
        • Bones of Rathma
          • (6) Set
            • Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 625% 1000%.
        • Grace of Inarius
          • (6) Set
            • Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 750% 1000% weapon damage and increasing the damage they take from the Necromancer by 2750% 3750%.
        • Pestilence Master’s Shroud
          • (6) Set
            • Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000% 4000%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500% 2000%.
      • Witch Doctor
        • Helltooth Harness
          • (6) Set
            • After casting Wall of Death, gain 1700% 5100% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.
        • Raiment of the Jade Harvester
          • (2) Set
            • When Haunt lands on an enemy already affected by Haunt, it instantly deals 480 560 seconds worth of Haunt damage.
          • (6) Set
            • Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 1200 1400 seconds worth of remaining damage.
        • Spirit of Arachyr
          • (6) Set
            • The damage of your creature skills is increased by 2400% 4500%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. 
        • Zunimassa's Haunt
          • (6) Set
            • Enemies hit by your Mana spenders take 2500% 5500% increased damage from your pets for 8 seconds.
      • Wizard
        • Delsere’s Magnum Opus
          • (6) Set
            • Enemies affected by your Slow Time and for 5 seconds after exiting take 3500% 4100% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities.
        • Firebird’s Finery
          • (6) Set
            • Your damage is increased by 150% 250% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
    • Bug Fixes
      • (PTR Only) Fixed an issue where the damage over time effect left on the ground by Meteor was not being increased by the legacy version of Nilfur’s Boast.

CHALLENGE RIFTS

  • Increased the amount of materials that the Challenge Rift Cache drops
  • The Challenge Rift Cache now always drops 10 Death’s Breath

MONSTERS

  • Bug Fixes
    • Fixed a champion spawn rate issue for certain monsters required for the achievement ‘We Are the Champions’. The following monsters were adjusted and should spawn with the same frequency as other champion packs:
      • Fallen Conjurer
      • Fallen Peon
      • Fallen Cur
      • Fallen Grunt
      • Fallen Overlord
      • Fallen Slavelord

Previous 2.6.1 Patch Notes

Share this post


Link to post
Share on other sites
3 hours ago, Mikkel said:

The LoN build is dead why no buff to LoN

For who? It is the top build for WD and has been for a long time. They are pushing 108 with it on season right now.

Share this post


Link to post
Share on other sites

oh dear sweet god, that whirlwind barb buff!!!! I know its basically the most mindless "rotation" in D3 but i loves it so!!!!! Very excited :D

tenor.gif

Share this post


Link to post
Share on other sites
2 hours ago, Tri said:

oh dear sweet god, that whirlwind barb buff!!!! I know its basically the most mindless "rotation" in D3 but i loves it so!!!!! Very excited :D

It's so satisfying on the sewer maps. Narrow, nowhere for mobs to go. Perfect.

Share this post


Link to post
Share on other sites
30 minutes ago, Sharknad0 said:

Totally!!!

The only bad things is when you're on the Battlefield tiered maps, where you have to go upstairs onto platforms and stuff. That sucks as WW :p

Share this post


Link to post
Share on other sites
8 hours ago, Mikkel said:

The LoN build is dead why no buff to LoN

There's still more than a month to go for the next season to start, I wouldn't be surprised if they doubled the LoN set bonus.

Share this post


Link to post
Share on other sites
52 minutes ago, Yridaa said:

There's still more than a month to go for the next season to start, I wouldn't be surprised if they doubled the LoN set bonus.

If they do, they're gonna need to nerf it for WD for certain. It'll absolutely destroy solo ladders otherwise.

Share this post


Link to post
Share on other sites
On 2017-09-14 at 3:52 AM, Stan said:

Helltooth Harness

  • (6) Set
    • After casting Wall of Death, gain 1700% 5100% increased damage for 15 seconds

"Oh, so seems our previous change from 1400% -> 1700% wasn't quite enough, let's push it up a little further... 5100%! AHA!"

O_o

Share this post


Link to post
Share on other sites
On 9/15/2017 at 3:24 PM, Arkpit said:

"Oh, so seems our previous change from 1400% -> 1700% wasn't quite enough, let's push it up a little further... 5100%! AHA!"

O_o

The numbers are genuinely going to break the game soon.

Unrelated, but did you play HoTS as Alarak tonight? Played against someone called Arkpit :p

Share this post


Link to post
Share on other sites
10 hours ago, Blainie said:

The numbers are genuinely going to break the game soon.

Unrelated, but did you play HoTS as Alarak tonight? Played against someone called Arkpit :p

Oh damn, it was me indeed :D I was practising a new character, and you were? I recall starting a lane against Jaina+Li-Ming and I seemed to have no problem at all then once all the teamfighting started it all turned around and we got smashed ^^

Was streaming those games ;)

Share this post


Link to post
Share on other sites
43 minutes ago, Arkpit said:

Oh damn, it was me indeed :D I was practising a new character, and you were? I recall starting a lane against Jaina+Li-Ming and I seemed to have no problem at all then once all the teamfighting started it all turned around and we got smashed ^^

Was streaming those games ;)

Ooh, no! It was when I played Xul - I locked into the game as Kel'Thuzad, and then it randomly selected Xul for me. It's a bug that I've had so many times, I didn't want to play Xul at all, was so angry about it!

On the last fight, I was begging my team not to engage and to run away. We needed to get boss before you guys and then KT and Johanna suicided. It was just a straight loss after that :(

Share this post


Link to post
Share on other sites
2 hours ago, Blainie said:

Ooh, no! It was when I played Xul - I locked into the game as Kel'Thuzad, and then it randomly selected Xul for me. It's a bug that I've had so many times, I didn't want to play Xul at all, was so angry about it!

On the last fight, I was begging my team not to engage and to run away. We needed to get boss before you guys and then KT and Johanna suicided. It was just a straight loss after that :(

Ooooh that one, god I messed up a lot on that round ^^ Had streamed like 7 hours and had been drinking so I was certainly not the carry ;)

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, Arkpit said:

Ooooh that one, god I messed up a lot on that round ^^ Had streamed like 7 hours and had been drinking so I was certainly not the carry ;)

It was just so close. If only they hadn't died at the end T_T

Share this post


Link to post
Share on other sites
14 hours ago, Blainie said:

It was just so close. If only they hadn't died at the end T_T

Had to rewatch the game and noticed we were in a crushing lead of 3 - 15 but you guys brought it back to 3 -3 before the final blow at the boss, gg :)

  • Like 1

Share this post


Link to post
Share on other sites

So there's been no word on fixing Manald Heal and Hydra? If not familiar, currently you cannot proc MH with any other ability if you have Hydra's out...

Share this post


Link to post
Share on other sites
12 hours ago, naff said:

So there's been no word on fixing Manald Heal and Hydra? If not familiar, currently you cannot proc MH with any other ability if you have Hydra's out...

Read through the top comment here and the thread that he references:

https://www.reddit.com/r/Diablo3Wizards/comments/6r0ssx/is_the_mh_lightning_hydra_bug_fixed_by_now_or/

Should give some insight into this for you.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      It's that time again as there's a new season looming and the current one ends, with only 2 weeks left in Season 13! As usual there's a little break between them as everyone struggles to fit 2 entire stashes into one on the non-seasonal side of things and 14 starts on June 15th (which is just annoyingly confusing)!
      Season 13 End and 14 Start Date (source)
      Here we are again, nephalem. As we prepare to close out another Season in Diablo III, it's time to take a moment to remember what you have achieved and ensure that you're ready for the next.
      If you haven't experienced the end of a Season, there's a lot to know about what happens to your gear, your progress, and your characters. Don't fret! We're here to give you a full overview of what to expect when the current Season ends and the next one begins.
      Table of Contents:
      Season Rollover Conquests Leaderboards Season End and Start Dates  
      #blog .detail img { -moz-border-radius:4px; -webkit-border-radius:4px; border-radius:4px; -moz-box-shadow:0 0 20px #000000; -webkit-box-shadow:0 0 20px #000000; box-shadow:0 0 20px #000000; border: 1px solid #300E0D; max-width: 591px !important; padding: 1px; } #blog .detail td:hover > a img, #blog .detail a img:hover { border: 1px solid #BA5E0B; } #blog h1 { font:normal 15px "Palatino Linotype", "Times", serif; color:#F3E6D0; } #blog h3 { font:normal 23px "Palatino Linotype", "Times", serif; color:#F3E6D0; } #blog .divider-down { width:100%; height:72px; background:url('http://us.media3.battle.net/cms/gallery/KKZW0YDVPDT91334191716743.png?v=2') center center no-repeat; } /* SixStoneDivider */ #blog .detail hr.sixstonehr { width:100%; height: 50px; background:url('https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/XVZ5EJCXP7FB1372898195077.png') center center no-repeat; border: none; margin-top: 0px; margin-bottom: 0px; } The Season Rollover
      If you've played through a Season before, you know that all the gold, gear, and Paragon experience you earned don't just disappear. But what exactly happens to all that hard-earned progress when a Season ends? The short answer is that you get to keep just about all of it.
      Here's a list of all the rewards from this Season you can expect your non-Seasonal heroes to enjoy:
      Heroes
      Seasonal heroes will be converted to either non-Seasonal Normal or Hardcore mode heroes, as appropriate. There's no need to delete any characters to make room for them; your Seasonal heroes will continue to use the same slot they currently occupy in your roster after the rollover. You’ll also be able to use Season Rebirth to convert any non-seasonal character into a Seasonal level 1 character once the next Season begins. Gold
      Any gold you earn during the Season will transfer to your non-Seasonal heroes. Paragon Experience
      The total amount of Paragon experience earned is the amount that rolls over, but not the raw total Paragon levels that you gained. For example, if your Seasonal heroes reached Paragon 300, and your current non-Seasonal heroes are already Paragon 400, your new non-Seasonal Paragon level will still be less than Paragon 700, since Paragon levels require more experience to earn the higher you go. Blood Shards
      Much like how it works with gold, any Blood Shards you have available at the end of the Season will transfer to your non-Seasonal heroes. If your non-Seasonal heroes are currently at the Blood Shard cap, any Blood Shards you earn once the Season ends will temporarily ignore the cap. You can spend these at your leisure; however, you can’t pick up any additional Blood Shards until you are below the current cap. Items
      Items that are currently equipped on a hero or in that hero's inventory will stay on that hero as it moves to a non-Seasonal game mode. Items that are in your Seasonal stash will be sent through the in-game mail system to your non-Seasonal heroes. These items can be claimed by any non-Seasonal hero up to 30 days from the time you first log in after the Season ends. To access these items on PC, enter a game and hit the Mail icon located in the lower left corner of your screen to open your inbox. Console players can do the same by visiting the mailbox found in any town hub. If you’ve unlocked Primal Ancient items by completing Greater Rift 70 on a Seasonal hero, you’ll also be able to obtain them on non-Seasonal heroes after the Season ends (if you have not previously unlocked them for non-Seasonal heroes).  Artisan Progress and Recipes
      If your Seasonal Artisans are a higher level than your non-Seasonal Artisans at the end of the Season, their level will transfer to your non-Seasonal Artisans. Any recipes you have on your Seasonal Artisans that are not available to your non-Seasonal Artisans will be transferred as well. Shared Stash
      Any Shared Stash slots or tabs you purchase during a Season that are not currently available to your non-Seasonal heroes will be transferred accordingly. Achievements
      Any achievements earned or achievement progress made during the Season are automatically applied to your non-Seasonal achievement profile. This happens in real time and does not require the Season to end first. Your achievement point total is also updated appropriately throughout the Season. Kanai's Cube
      After the Season rollover, any Legendary Powers unlocked using Kanai’s Cube on a Seasonal Character will become available on non-Seasonal characters as appropriate. At the start of a new Season, Seasonal characters will not have access to any Kanai’s Cube Legendary Powers unlocked during previous Seasonal or non-Seasonal play. Season 13 Rewards
      All players who reach level 70 on a hero in Season 13 will unlock exclusive transmogrification appearances for helm and shoulders. These appearances will unlock immediately upon hitting level 70 on a Seasonal hero, and will be available on Seasonal and non-Seasonal heroes alike (even before the Season concludes). To access your new appearances, simply visit Myriam the Mystic and open the Transmogrification tab. Players can also earn portrait frames and an exclusive cosmetic pet for completing various chapters of the Season Journey. Note: All heroes, rewards, and progress will convert to the appropriate non-Seasonal game mode. Any items, gold, Paragon experience, achievements, Artisan levels or recipes, Stash space, and Blood Shards earned on Normal Seasonal heroes will transfer to your Normal non-Seasonal heroes when the Season is over. Similarly, anything you’ve earned on Hardcore Seasonal heroes will transfer to your Hardcore non-Season heroes instead. 
      Season 13 Conquests
      Unlike other rewards, Conquests do not roll over at the end of the Season (because they aren’t available to non-Seasonal heroes). This also means that your non-Seasonal Achievement point total will not be affected by any Conquests you earn during a Season.

       Season 13 Leaderboards
      Once the Season ends, all Seasonal Leaderboards will be wiped and you’ll be unable to attain new Leaderboard ranks until the next Season begins. The results of the previous Season’s Leaderboards will remain available for viewing in-game for PC players. Once the new Season begins, PC players can view a handy dropdown menu to compare current and previous Season records. Similarly, console players will be able to view their rank for the previous Season.
      PC players can also view current and past Leaderboards on our website.

      In addition, the non-Seasonal Greater Rift Leaderboards on PC will be wiped sometime after the end of the Season. However, players on this platform can immediately compete in the currently active Era with their non-Seasonal heroes (including those who have just rolled over), and will not have to wait for the start of the next Season. 

      Season 13 End & Season 14 Start Dates
      You can sort through your Seasonal rewards and review your progress on the Leaderboards between Seasons. It’s a great time to reflect on the accomplishments you’ve made and enjoy the fruits of your pre- and post-Season loot hunts!
      Season 13 will end on the following dates:
      North America: Sunday, June 3 @ 5:00 p.m. PDT  Europe: Sunday, June 3 @ 5:00 p.m. CET Asia: Sunday, June 3 @ 5:00 p.m. KST Season 14 will begin about two weeks afterward on the dates below:
      North America: Friday, June 15 @ 5:00 p.m. PDT  Europe: Friday, June 15 @ 5:00 p.m. CET Asia: Friday, June 15 @ 5:00 p.m. KST For time zone assistance, check out this handy guide. We look forward to seeing you in Season 14!
      Ready for the Rollover?
      How have you fared during Season 13? What was the highest Greater Rift you reached? Did you complete any Conquests? Any other exciting accomplishments to share?
      Let us know in the comments!
    • By Stan
      Patch 2.6.1a is live on consoles and players can finally get their hands on the Starcraft anniversary pet!
      Dominion's Revenge Pet
      The StarCraft anniversary got delayed on consoles, but now that Patch 2.6.1a is live, you can earn the Dominion's Revenge pet just by logging into the game.

      Blizzard (Source)
      Greetings, nephalem!
      Patch 2.6.1a is now live for Diablo III: Reaper of Souls - Ultimate Evil Edition on PlayStation 4 and Xbox One. This patch should bring these console versions up to patch parity with PC.
      For the PC version of the patch notes, please check the launcher under Options -> Patch Notes on the Diablo III game tab. General
      StarCraft 20th Anniversary The StarCraft 20th Anniversary pet has been added to the game. All players should unlock this item upon entering their first game after patching. Bug Fixes
      Several bug fixes have been applied to the Season Journey in order to allow proper completion of tasks and Conquests
    • By Stan
      It seems that Twitch Prime members will receive a Portrait frame, Skeletal Wings, and a Shadow Diablo pet in an upcoming Twitch promotion.
      Redditor Kenaya came across a player with unique achievements and all the goodies listed above. He posted some interesting screenshots on Reddit.
      Achievements
      The player had three achievements related to a Twitch promotion that hasn't been officially confirmed yet.

      Twitch Promotion Portrait Frame

      Twitch Promotion Skeletal Wings & Shadow Diablo Pet

      (Source)
    • By positiv2
      This thread is for comments about our Wizard DMO Energy Twister Build.
    • By positiv2
      This thread is for comments about our Monk Tempest Rush Build with Sunwuko set.