1 post in this topic
Recently Browsing 0 members
No registered users viewing this page.
The big Mercy and D.Va changes, with new abilities and changed Ults have gone live as well as the new Junkertown map! We also get some Mystery Heroes Arcade mode changes, a new Reinhardt camera option for when the shield is up, and the usual big amount of bug fixes!
September 19 (source)
New Escort Map: Junkertown
Junkertown is located in the harsh and unforgiving Australian Outback. Constructed from the remains of a destroyed omnium, it's now the home to a band of lawless scavengers known as the Junkers, led by their cutthroat Queen. When they aren’t pillaging the omnium's skeleton for anything of value, the Junkers blow off steam in the Scrapyard—a massive gladiatorial arena whose combatants fight for glory, riches... and to survive.
[XB1] Players whose Xbox Live reputation has been downgraded to "Avoid Me"
will remain in the same matchmaking pool as other Overwatch players. Howevers, they will no longer be able to use the in-game voice communication
Mystery Heroes Players will no longer see the Assemble Your Team screen at the beginning of a game Players who purposefully kill themselves will no longer respawn as a new hero. However, their Ultimate ability will reset and anything that’s been placed (i.e. Torbjörn’s turret) will despawn Players will no longer be respawned as the same hero These changes also apply to any custom games where the “Respawn as Random Hero” option has been enabled.
User Interface Updates The skull icons that indicate where teammates were killed throughout the map have been replaced with hero portrait icons Third person camera view will now frame the action automatically when spectating or waiting to respawn
Micro Missiles (New Ability) D.Va fires a barrage of small rockets that detonate on impact, dealing damage in a limited radius around each explosion. These can be fired while D.Va is using any other ability or firing her Fusion Cannons Defense Matrix Defense Matrix's resource meter will now deplete twice as quickly Energy regeneration per second has been increased to 12.5% (formerly 10%) Boosters Fusion Cannons can now be fired while flying
Developer Comments: D.Va’s Defense Matrix uptime has proven to be too strong, but simply reducing it without making other changes would make her too weak (and far less interesting to play). Instead, we’re adding a new ability and giving her the ability to fire while flying. These changes give D.Va new options while maintaining Defense Matrix’s ability to shut down big enemy attacks.
Mercy Resurrect (Formerly Mercy's Ultimate ability) Ability now targets a single player, instead of every player within a radius Radius reduced to 5 meters Ability cooldown is 30 seconds Mercy is no longer granted invulnerability while Resurrect is active Valkyrie (New Ultimate Ability) Valkyrie unleashes the full power of Mercy’s Valkyrie suit, enhancing her weapons and abilities for 20 seconds Caduceus Staff: Mercy's healing and damage boosts beams now affect all allies near the targeted teammate, and the staff's effective range has been extended Caduceus Blaster: Now has infinite ammo and increased projectile speed Guardian Angel: Increased range and movement speed Resurrect: Cooldown is instantly reset when Valkyrie is activated and reduced to 10s after the initial cast Hover: Mercy gains the ability to fly freely, at increased movement speed Regeneration (Passive): No longer interrupted when Mercy takes damage
Developer Comments: While resurrecting downed allies is a core part of Mercy’s gameplay, the way her Ultimate functioned was causing a number of problems. It was frustrating to play against, and it incentivized Mercy players to hide away from important battles, instead of taking part in them. This version turns Resurrect into a single target ability. It’s still an important part of Mercy’s kit, but plays much better for both Mercy players and her enemies. Valkyrie, her new Ultimate, gives her the opportunity for big game-making plays and opens a number of new options for her.
Reinhardt Barrier Field Holding primary fire while your shield is active now allows you to rotate the camera
Developer Comments: This change gives Reinhardt more situational awareness while using his shield, allowing him to keep an eye on the battlefield while still protecting his team. A new “Movement Relative to Camera During Barrier Free Look” option can be found under Settings > Controls. Simply select “Reinhardt” from the dropdown menu. This allows players to change the way Reinhardt moves when Barrier Shield is active and players are controlling the third-person camera movement
Fixed a bug that caused Custom Reticles to appear transparent and ignore opacity settings when their thickness was set to 1 Fixed a bug that caused Control matches to be played in a best-of-five format when creating a custom game using the Competitive preset Fixed a bug that prevented players from requesting a highlight while viewing a killcam after being killed Fixed a bug that prevented voice lines from playing after players received five votes on a commendation card at the end of a match Fixed an issue that prevented players from automatically joining Match Chat, even when the option was enabled Fixed a bug that prevented players from receiving the Perfect Round indicator after an Elimination game if they received a temporary health boost from an ability (e.g. Lúcio’s Sound Barrier) Fixed a bug that caused the “Aim Ease In” setting to affect controller input too aggressively when the thumbstick was deflected diagonally
Deathmatch Fixed an issue that prevented the entire Team Deathmatch description from being displayed in the info section Fixed a bug that occasionally caused the incorrect announcer VO to play in highlights captured during Deathmatch games Fixed a bug that allowed Junkrat to destroy his own Steel Traps with Concussion Mines
Heroes Fixed a bug that occasionally caused the heroes’ “sigh” voice line to play when respawning Fixed a bug that interrupted the animation on Ana’s eye during the Beach Ball emote with her Captain Amari skin equipped Fixed a bug that prevented Doomfist from being knocked back when his Rocket Punch ability was being used Fixed a bug that allowed Doomfist’s Rocket Punch to hit players through the taxi on King’s Row Fixed a bug that caused a pair of pink fuzzy dice to mysteriously float onto the screen when viewing D.Va’s weapon in the Hero Gallery if her Cruiser skin was equipped Fixed an issue that caused the golden tint of Junkrat’s weapon to appear dull when his Firework skin was equipped Fixed a bug that gave Junkrat’s RIP-Tire a speed boost when players wall jumped on ledges Fixed a bug that occasionally caused Mei’s Ice Wall to launch players into the air Fixed a bug that caused Mei’s Ultimate to appear friendly (it failed to change from blue to red) after being reflected by Genji Fixed a bug that prevented Roadhog’s Chain Hook icon from being displayed in the kill feed when it caused an environmental kill Fixed a bug that caused Symmetra’s Photon Barrier to indicate a 10-second cooldown when the red “cannot use” icon was active Using D.Va's melee attack no longer cancels Micro Missile barrage D.Va's Micro Missiles are now interrupted by stuns, knockbacks, and other crowd-control effects Mercy’s Resurrect is no longer blocked by Steel Trap or Graviton Surge Mercy is no longer able to use Valkyrie to escape Graviton Surge and Steel Traps
Maps Fixed a bug on Ecopoint: Antarctica that could cause a crate to block your view of heroes during the winning team lineup Fixed a bug that allowed Reaper to reach unintended locations on Castillo Fixed a bug that allowed some heroes to reach unintended locations on Horizon Lunar Colony Fixed a bug that prevented reflections from appearing on weapons while standing in certain areas on Ilios Fixed a bug that caused jump pads to bounce players higher than intended on Oasis Fixed a lighting issue that caused some items on the last point of Route 66 to take on a pinkish hue when players used low video settings Fixed an issue that caused reflections to appear overly dark while players were standing in areas of the Cave Inn on Route 66 Fixed an issue that caused excessive camera zoom and flashing lights when players loaded into the tutorial map Fixed a bug that prevented plated railings from being properly destroyed by weapons fire on Volskaya Industries Fixed a bug that allowed players to reach unintended locations on Watchpoint: Gibraltar
User Interface Removed the “Healing Prevented” statistic from Ana’s career profile page Fixed a bug that caused Doomfist’s Rocket Punch UI to occasionally remain visible when respawning Fixed a bug that prevented Doomfist’s Seismic Slam from accurately targeting moving objects, causing Doomfist to land in unintended locations August 29th Patch Notes.
The brand new map is coming on 19.09.2017 and it's bringing a lot of junk with it, as we've already seen in the gamescom announcement. Today we're getting better look at the map itself and the design process behind the scenes for it, featuring Jeff Kaplan and the OW devs!
Roadhog gives us a glimpse into Junkertown!
The latest Overwatch digital comic offers some insight on Mako Rutledge, aka Roadhog. The silent outlaw is more sensible and practical than his looks indicate, although admittedly he seems to enjoy his crazy lifestyle.
In the comic, we witness his (probably) first meeting with his partner in crime, Junkrat. Therefore, chronologically the comic takes place exactly before the animated short. We also get an inside look into Junkertown, the upcoming escort map. Lastly, Roadhog proves that he does talk through time to time!
You can read "Wasted Land" here or you can enjoy it through the Madefire motion book.
The animated shorts have been one of the many highlights of Overwatch, and certainly the highlight of the out of game content. Today Blizzard give us a look into the making of one of these great pieces of lore and entertainment, specifically the latest one featuring Mei.
A brand new Season of Competitive play has begun! S6 brings some changes with it, already covered in the dev update and detailed here, from the shorter seasons, improved matchmaking, competitive points reward changes, skill rating tweaks, control maps now being Bo3 and more.
Season 6 (source)
Get ready to sharpen your skills and perfect your strategies—Season 6 of Competitive Play has begun!
Unlocked at Level 25, Competitive Play is designed for those players who want to put their skills to the test, and offers a more serious experience than our Quick Play or Arcade modes.
Getting Started Competitive Rewards What's New To begin your competitive journey this season, click on the "Play" button, select "Competitive Play" from the submenu, and you're ready to enter a match. You can join on your own or in a group, and Overwatch's matchmaking system will automatically find the best game possible for your skill level.
Before you can kick off your competitive career, every player must first complete 10 placement matches to obtain their initial skill rating. This rating will be a number between 1 and 5000, with higher values indicating a greater skill level. Players will also be assigned a tier based on their rating—Bronze, Silver, Gold, Platinum, Diamond, Master, or Grandmaster—and climbing into the next tier is possible as you improve.
Skill ratings and tier icons will be visible at the beginning of every match. As you compete, your rating will increase or decrease with each win or loss based on a number of factors, including your own performance and the skill of the other players in the match.
A detailed breakdown of the skill tiers, along with icons and information about the corresponding skill ratings can be found by pressing the "Information" button under the Competitive Play menu.
In addition to experiencing the thrill of victory, players can also unlock unique rewards through Competitive Play. Anyone who completes their placement matches during a season will receive a special spray and player icon. If you are placed within the Top 500 players on your platform (and in your region) at the end of the season, you’ll receive an extra player icon and animated spray.
On top of that, as you complete competitive matches, you’ll earn a currency called Competitive Points. When the season concludes, you’ll also receive a number of these points (based on your overall performance) to spend on golden versions of your favorite heroes' weapons.
Over the last few months, we've been listening to your feedback and working behind the scenes to make this season of Competitive Play better than ever. So, before you dive into your placement matches, let’s talk about what's new for Season 6.
SEASON LENGTH & REWARDS UPDATES
The length of Competitive Play seasons has been reduced from three months to two months. We hope this will help seasons feel more fresh while also allowing adequate time for players to complete their placement matches and work towards their desired rank.
Due to the shortened season length, fewer Competitive Points will be rewarded at the end of each seasons. On the flip side, more Competitive Points will be rewarded for wins or ties in Competitive Play. Players will now receive 15 Competitive Points for a win (formerly 10) and 5 Competitive Points for a tie (formerly 3). SKILL TIER & RATING DECAY UPDATES
Players in Silver, Gold, Platinum, and Diamond will now be moved into lower skill tiers if they cannot maintain the minimum skill rating for that tier over five games. Don’t worry: Competitive Points awarded at the end of a season will still be based on the highest tier earned that season. So, for example, if you reach Platinum during Season 6, but ended the season in Gold, you will still receive a number of Competitive Points based on your Platinum ranking.
Periodic skill rating decay has been reduced. Previously, inactive players in Diamond, Master, and Grandmaster would lose 50 Skill Rating per day if they did not play seven competitive games per week. This has been reduced to 25 skill rating per day and the minimum games-per-week requirement has been reduced from seven to five. Playing a match now increases the time till decay by 36 hours (up from 24 hours). The maximum # of days remains at 7. SKILL RATING UPDATES
Player Skill Ratings will no longer be temporarily lowered at the beginning of a season (after placement matches). As a result, Skill Rating earned during players' placement matches will now more accurately reflect their true Skill Rating.
We've also adjusted the calculations that determine how much skill rating players will gain after a win and lose after a loss. These changes should help address some of the anomalies players have been reporting, especially with heroes with lower win-rates. We'll continue tuning this system and are committed to making additional changes so that players are encouraged to play the hero they feel gives their team the best chance to win a competitive match. And, finally: Control maps will now be decided based on a best-2-out-of-3 series (formerly 3-out-of-5).
Season 6 is live RIGHT NOW on PC, PlayStation 4, and Xbox One, so power up your favorite gaming machine and join the fight. We’ll see you on the battlefield!