bowsersfury

Fury Warrior Dps Issues

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Hello, 

I am concerned that I am severely under performing as a fury warrior. I can manage to parse typically in the 80s for almost every fight in heroic ToS with a few exceptions: Mistress, Host, Avatar. I'm currently 933 equipped and I'm not at all concerned about my stats... I know I should and could be parsing in the 90s. But I have no idea what I'm doing wrong. 

 

My opener looks something like this: Charge, Pop Moonglaives trinket, Pop all CDS, Raging Blow, Oden's Fury, Rampage, then start normal priority rotation: Enraged RB>100 rage Rampage>RB>BT>FS. 

 

I have recently discovered that I have been doing my execute phase entirely wrong. I just went and tried first two bosses of heroic ToS again. Parses went up slightly... Goroth: 83->89, Inquis:84->90 but still not where I need to be. 

Another think I'd like to mention is that I try to prioritize Enraged RB @100 rage before hitting rampage. According to Kelade (one of top fury warriors in US), this is 100k dps difference. Although at times I find myself in an awkward situation where I'm at 100 rage with RB on CD and I literally have to wait a whole global to hit it... I'd like to know how to make that stop lol. 

 

Last issue I'd like to bring up is this: Most of the time not all my CDs will line up perfectly together... BC, glaives, OF will be up but Avatar will be down. I'm slightly confused about when to use All/some of my cds... especially on fights like heroic KJ. Fights like Harj and Miss I'm confused about if I should hold all my cds for adds or blow them in the beginning along with prepot... I feel like prepot is a total waste without cds...

 

Below you will find the link to my armory and logs. Please Help me. I need to be parsing much higher than I am. My guild is doing mythic and I don't want to be the one holding us back.  

 

https://worldofwarcraft.com/en-us/character/stormrage/bòwser

https://www.warcraftlogs.com/character/id/26903184

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Hey Bowser,

As promised here's my answer. I will start right away as you have a good understanding of you class.

Goroth:

- Opener:

Your opener was: Charge-Trinket-RB-BC-RP-OF-RB-RP-BT-RB

I use: Charge-Trinket-BT-BC-RP-RB-OF-RP-RB-BT

Basically I don't think your opener is wrong as you stack the T20 4p x2 and hit BT, but in the slight case I would crit with the first BT and get the T20 2p to proc I would do more dmg as the 50% more dmg on RB will proc.

Second BC:

Your rotation: RP-RB-BC-RP-(0,5sec)-RB-OF-RP-RB-BT

Here I wanna jump to the Kelade section because this is probably due to prioritizing RB over 100 Rage RP. My personal opinion is to prioritize 100 rage RP. My problem with prioritizing enraged RB is, that it is only useful if you have the T20 2p proc. This would mean you have to change your playstyle through out the encounter. This may be possible on normal and heroic, but on mythic difficulty just forget it. Additionally you proc FB and stay there at least 1 GCD longer with 100 Rage which means your next FB will probably be delayed too. I have no numbers or sims to proove this but I tried to play it and it just feels wrong sometimes like you mention.

So back to the second BC. I wrote the 0,5 sec doing nothing than waiting for RB to come off CD. In my opinion you should either use:

RP-BC-RB-RP-OF-RB-BT-..

or

RP-RB-BC-RP-OF-RB-BT..

The 0,5 sec downtime while BC is active is a dps killer.

Collapsing futures:

I'm not 100% sure if this just fits nowadays but back in the time I used the ring it was said to use it only while BC and enraged to buff it. So you always align the ring with your BC if you don't have the temptation debuff on you.

Second Glaives:

You hit the trinket and immediately BC. This won't fit with the final proc of the trinket. Just keep sure you use the trinket and hit a Global CD in Front of BC. This really hits hart in dps meters, especially when having adds.

Execute phase:

You did well stacking juggernaut but one thing was that you pulled BC and proceed hitting execute on 2%. While only BC doesn't enrage you, you were not enraged with these 2 executes. Be sure to always press BC-BT-EX-.. to ensure being enraged.

 

Harj. and Mistress:

You will never break the dps meters when using Avatar and Berserkers. You should play these encounters with Wrecking Ball and Legendary Belt. Always align your BC with the adds. On Harj. they will come with the commanding roar and on Mistress the cast Burden of..

Yes you will not use your CD's in Front and wait for the adds. The prepot will be not useless if you take prolonged power which is active 60 seconds. That's the trick.

KJ:

Kil Jaeden was not my favourite until I figured out to hold my temper and control the raging fury inside me to hit this bastards ass. Like Harj and Mistress you definitely don't pull BC on pull. I've had some tries where convergence did reset BC until the adds spawn but this was 20% of the tries, so I don't do this anymore.

So be sure to:

- Take Warmachine and Avatar as talent of choice

- Take prolonged power prepot

- Don't press BC on pull

- Press BC and Glaives at first add spawn.

- Second BC whenever you want

-Transmission phase: Hold your anger

- Hold BC until second adds spawn

- Next BC when tank add spawn

- Next BC when ready and adds on CD more than 30 seconds.

- Next BC when adds come

- Rest should be clear

 

You can check my strategies and rankings here in my logs:

https://www.warcraftlogs.com/reports/Cvqpj94FTKLmHGYa

 

 

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An additional Remark.

Your parsing is well on several bosses. Sometimes you can't reach legendary ranking just because of bad luck with T20 2p. Your not holding back your guild when you parse at least blue in your itemlevel.

I'm open for dicsussion if you have specific questions to encounters.

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16 hours ago, Milka said:

Hey Bowser,

As promised here's my answer. I will start right away as you have a good understanding of you class.

Goroth:

- Opener:

Your opener was: Charge-Trinket-RB-BC-RP-OF-RB-RP-BT-RB

I use: Charge-Trinket-BT-BC-RP-RB-OF-RP-RB-BT

Basically I don't think your opener is wrong as you stack the T20 4p x2 and hit BT, but in the slight case I would crit with the first BT and get the T20 2p to proc I would do more dmg as the 50% more dmg on RB will proc.

Second BC:

Your rotation: RP-RB-BC-RP-(0,5sec)-RB-OF-RP-RB-BT

Here I wanna jump to the Kelade section because this is probably due to prioritizing RB over 100 Rage RP. My personal opinion is to prioritize 100 rage RP. My problem with prioritizing enraged RB is, that it is only useful if you have the T20 2p proc. This would mean you have to change your playstyle through out the encounter. This may be possible on normal and heroic, but on mythic difficulty just forget it. Additionally you proc FB and stay there at least 1 GCD longer with 100 Rage which means your next FB will probably be delayed too. I have no numbers or sims to proove this but I tried to play it and it just feels wrong sometimes like you mention.

So back to the second BC. I wrote the 0,5 sec doing nothing than waiting for RB to come off CD. In my opinion you should either use:

RP-BC-RB-RP-OF-RB-BT-..

or

RP-RB-BC-RP-OF-RB-BT..

The 0,5 sec downtime while BC is active is a dps killer.

Collapsing futures:

I'm not 100% sure if this just fits nowadays but back in the time I used the ring it was said to use it only while BC and enraged to buff it. So you always align the ring with your BC if you don't have the temptation debuff on you.

Second Glaives:

You hit the trinket and immediately BC. This won't fit with the final proc of the trinket. Just keep sure you use the trinket and hit a Global CD in Front of BC. This really hits hart in dps meters, especially when having adds.

Execute phase:

You did well stacking juggernaut but one thing was that you pulled BC and proceed hitting execute on 2%. While only BC doesn't enrage you, you were not enraged with these 2 executes. Be sure to always press BC-BT-EX-.. to ensure being enraged.

 

Harj. and Mistress:

You will never break the dps meters when using Avatar and Berserkers. You should play these encounters with Wrecking Ball and Legendary Belt. Always align your BC with the adds. On Harj. they will come with the commanding roar and on Mistress the cast Burden of..

Yes you will not use your CD's in Front and wait for the adds. The prepot will be not useless if you take prolonged power which is active 60 seconds. That's the trick.

KJ:

Kil Jaeden was not my favourite until I figured out to hold my temper and control the raging fury inside me to hit this bastards ass. Like Harj and Mistress you definitely don't pull BC on pull. I've had some tries where convergence did reset BC until the adds spawn but this was 20% of the tries, so I don't do this anymore.

So be sure to:

- Take Warmachine and Avatar as talent of choice

- Take prolonged power prepot

- Don't press BC on pull

- Press BC and Glaives at first add spawn.

- Second BC whenever you want

-Transmission phase: Hold your anger

- Hold BC until second adds spawn

- Next BC when tank add spawn

- Next BC when ready and adds on CD more than 30 seconds.

- Next BC when adds come

- Rest should be clear

 

You can check my strategies and rankings here in my logs:

https://www.warcraftlogs.com/reports/Cvqpj94FTKLmHGYa

 

 

Wow you really really gave me some amazing advice and I'm super grateful. I'm going to thoroughly analyze and utilize all the valuable information you have taught me. I have one more really important thing to ask... Mastery stacking.. Ever done it for certain fights? I've been looking at top parsers that have used this technique. They equip as much mastery gear as they can. Some of the top 5 parsers for mythic goroth for example raise their mastery to as high as 56% and dropped haste to as low as 23%. Do you recommend doing this? In your opinion do you think my playstyle would benefit more from having wayyy more mastery? Or should I stick with what I was doing? My current mastery setup puts me at 23% haste and 51% mastery. Currently in the process of testing it but it's honestly hard to tell... Oh one more thing! If you check my armory again you'll notice that am now using the Jewled Signet of Melandrus. I have reworked my gear setup around this one ring... I simmed all of my gear in order to work with that ring...Worth it or no? 

Quick Edit: Just noticed you have a ring equipped with a ton of versatility and some mastery... is that better than a haste mastery ring?? I have a 940  band of rescinded truths in my bags since like week 2 of heroic... (has almost identical stats to your wrong, but better :P)

Edited by bowsersfury

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You're welcome.

I prefer to be at 23-26% haste. Tbh I never heard about Mastery stacking. I only use two gear setups. One for single target and one for Multi Target which I only swap belt and pants. More haste means that you probably have faster convergence resets on BC. So below 23% It felt a little bit lame.

I recently exchanged some of my gear from haste/mastery to haste/versa just because I've got an item which was +15 ilvl higher. Sure I prefer using Haste/Mastery gear but Haste/Versa is also ok if the ilvl is +5-10 higher. Or Versa/Mastery if your haste value doesn't drop too much.

Currently I have the setup: 26 haste 46 Mastery 15 Versa

The 15% versa does increase overall dmg ca. 14%. Mastery does provide slightly more, but only enraged. Additionally versa provides a solid dmg reduction which does help in mythic while doing progress.

Regarding Melandrus: I was using it until ToS was released. I personally don't like the ring as it has crit on it. You're right simming it but I would exchange the ring if you got a item which has +10 ilvl and good stats Haste/ (Mastery or Versa).

I try to avoid crit as much as possible.

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Hammer-on (7) has good synergy with Guitar Hero. Garrosh (suggested build) Bloodthirst provides Garrosh with a very strong self-sustain, specially when combined with his natural resilience from Armor Up. In For the Kill (4) provides Garrosh with lots of sustain in the laning phase and while killing minions because of the resets and mana refund. This can be further improved by Bloodcraze (13).  Johanna (suggested build) Laws of Hope provides an Active Ability that can save Johanna from some nasty situations. Holy Renewal can heal for quite a lot if Johanna manages to hit 3 Heroes or more. Leoric (suggested physical build; suggested ability build) Very strong self-healing through Drain Hope, specially against opponents with low movement options. This healing can be further improved through Willing Vessel (7). March of the Black King heals Leoric per Hero hit. Ossein Renewal (1) provides an Active Ability similarly to Johanna Laws of Hope, but on a higher cooldown (however this can recharge faster by picking Regeneration Globes). Consume Vitality (1) heals Leoric whenever he hits Heroes with Skeletal Swing. Fealty Unto Death (1) passively heals Leoric whenever minions die nearby him (either friendly or enemy). Spectral Leech (20) provides passive healing as long Leoric Basic Attacks an enemy Hero. This can be further improved by Mithril Mace (16), specially once completed. Muradin (suggested build) Very powerful out of combat healing thanks to Second Wind. This can be further improved through Third Wind (1) and Stoneform (16), with the later allowing Muradin to activate his trait to gain healing effects in-battle. Avatar, in a sense, can be considered a healing ability as it increases Muradin maximum health for a limited time. Healing Static (13) provides a healing effect to Thunder Clap as long it hits Heroes. Rexxar (suggested build) Hungry Bear (4) provides life-leech to Misha. Hunter-Gatherer (4) provides extra passive life regeneration to Rexxar. Animal Husbandry (4) essentially allows Rexxar and Misha to reach infinite health points as long Rexxar remains alive. Spirit Bond (20) provides Bestial Wrath with a life-leeching effect where Misha's Basic Attacks heals Rexxar. Sonya (suggested physical build; suggested ability build)  Very strong self-sustain through Whirlwind. This can be further improved by Life Funnel (7) and Wrath of the Berserker (as more damage equals to more healing). Has access to the War Paint (1) talent, meaning that any additional talents or buffs that increase her Attack Speed and Basic Attack Damage will increase this talent's performance. Battle Rage (7) provides an Active Ability that heals Sonya. Stitches (suggested build) Devour is a very powerful self-sustain ability. Can be improved by Chew Your Food (1). Hungry for More increases Stitches' maximum health, therefore increasing the healing from Devour. Amplified Healing (4) increases all healing Stitches recieves, with includes Devour. Restorative Fumes (4) causes Vile Gas to heal Stitches. Cannibalize (20) provides passive healing as long Stitches Basic Attacks an enemy Hero. This effect becomes even stronger with Hungry for More, as more health equals to more healing. Tyrael (suggested build) Ardent Restoration (1) provides Tyrael with passive healing as long he deals any form of damage to enemy Heroes. Divine Vigor (4) allows Tyrael's Basic Attacks to heal him after he hits enemies with Smite. It synergises well with Purge Evil (7), Smite the Wicked (16) and Seal of El'Druin (20), as they all improve Tyrael's Basic Attacks, therefore increasing the healing gained. Varian (suggested Protection build; suggested Arms build; suggested Fury build) Lion's Fang naturally heals Varian whenever he hits any opponent (including minions). Can be further improved by Lionheart (7). Second Wind (7) and Victory Rush (7) both provide passive healing as long Varian Basic Attacks anything, with the latter healing for a huge amount, but having a cooldown. Second Wind is improved by High King's Quest (1) and all of Varian's passive effects of his Heroic Abilities. Glory to the Alliance (20) causes banners to increase all healing effects, which includes all the aforementioned talents and abilities above that provide Varian with self-healing. Yrel Vindication deals damage and heals Yrel in return. Light of Kaldor (1) increases Vindication radius, as well bonus healing per enemy Hero hit. Ardent Defender heals Yrel for half of the damage absorbed. Word of Glory (20) causes Ardent Defender to heal all nearby allies for the damage Yrel absorbed. Maarad's Insight (1) causes Yrel's next Basic Attack to heal whenever she uses a Basic Ability. Gift of the Naaru (4) causes Divine Purpose to heal an ally nearby Yrel.  
      SPECIALISTS
      Abathur (suggested build) Abathur is an exception to this list as he cannot self heal with his related talents below, since he cannot use Symbiote on himself. Regenerative Microbes (1) causes the Symbiote's Carapace to heal the host. Soma Transference (13) causes the Symbiote's Spike Burst to heal the host when hitting enemy Heroes. Azmodan (suggested build) Gluttony (4) causes All Shall Burn to heal while channeled. Can be further improved by Infused Power (13), as more damage equals to more healing. Sin for Sin (16) is an Active Ability that deals instant damage and heals Azmodan. Gazlowe (suggested build) Goblin Repairs (1) provides extra passive life regeneration. Medivh (suggested build) Force of Will heals damage absorbed. This can be further improved by Circle of Protection (13) or Reabsorption (13). Raven's Intellect (1) provides extra passive life regeneration. Murky (suggested build) Rejuvenating Bubble (13) heals Murky whenever he uses Safety Bubble. This can be further improved by Big Tuna Kahuna as more health equals to more healing. Nazeebo (suggested build) Hexed Crawlers (4) causes Corpse Spiders to heal Nazeebo. Blood Ritual (4) heal Nazeebo whenever he gains stacks of Voodoo Ritual. Both talents above scale progressively as Nazeebo gains more stacks of Voodoo Ritual. Sgt. Hammer (suggested build) Has access to the Regenerative Bio-Steel (4) talent, meaning that any additional talents or buffs that increase her Attack Speed and Basic Attack Damage will increase this talent's performance while in Siege Mode. Sylvanas (suggested build) Life Drain (13) causes Shadow Dagger to heal Sylvanas each time it spreads to an enemy. The Lost Vikings (suggested build) Has access to the Pain Don't Hurt (4) talent, meaning that any additional talents or buffs that increase Baleog Attack Speed and Basic Attack Damage will increase this talent's performance. Erik the Swift heals Erik as long he is moving. Play Again! fully heals the Vikings. Xul (suggested physical build; suggested Skeleton build) Harvest Vitality (7) causes Cursed Strikes to heal Xul whener it hits enemy Heroes. This can be further improved through Grim Scythe (4) and Rapid Harvest (13) or Executioner (13). Trag'Oul's Essence (7) causes Skeleton Warriors to heal Xul whenever they deal damage. Andariel's Visage (20) causes Poison Nova to heal Xul for half the damage dealt. Zagara (suggested build) Nydus Network heals Zagara as long she is inside it. Hydralisk Transfusion (13) heals Zagara as long Hunter Killer deals damage to enemy Heroes. This talent does NOT benefit from Corrosive Saliva (16) bonus damage or the bouncing attacks from Mutalisk (16).  
      TOP 10 BEST PUBSTOMPERS WITHOUT SUPPORT AID
      Fenix: as long his Shield doesn't drop completely, he has one of the most powerful lane presences in the game, essentially having two healthbars. And if losing his Shields he can simply retreat and let them replenish again. Just be careful with hard engages, stuns and damage-over-time (as each tick will put Shield Capacitor on cooldown). Malthael: ridiculous sustain that allows him to 1v2 or even 1v3 under the right circumstances. Make sure to hit as many opponents as possible with Basic Attacks to maximize his sustain. Dehaka: incredibly sticky and slippery, with a global presence that allows him to engage and disengage at ease. His trait combined with Adaptation makes him really hard to kill. Blaze: powerful lane presence and one of the best self-sustains in the entire game. Diablo: his recent rework made him absurdly resilient, with a self-sustain that can surpass Blaze's under the right circumstances. Sonya: still one of the strongest solo laners in the game, with reliable self-sustain, great damage overall, and strong engage potential. The Butcher: with a high risk, high reward gameplay style, he can become unkillable, but requires a really strong frontline to keep him well protected, as well at least one backline Hero that can harass enemies at long range. Medivh: a Support labelled as a Specialist. With a very versatile kit, he can provide damage, mobility, vision, crowd-control and most importantly, damage immunity and healing. ANY team without a Support greatly benefits from Medivh. Thrall: very strong on really long matches, as his most powerful quest talents require a lot of farming. At the endgame he deal eye-watering damage while healing for huge chunks of health. Illidan: with his passive healing, he is a no-brainer. He can easily harass the backline and disengage, forcing the enemy team to waste cooldowns and allow the allied team to retaliate.  
      THE TOP 5 BEST SELF-SUSTAIN TEAM COMBINATIONS
      Disclaimer: very team here will feature Medivh. He is essentially a Support classified as a Specialist. Adding him almost feels like cheating. But everyone knows that Medivh Cheats!!!
      Stitches, Sonya, Kel'Thuzad, Kael'thas, Medivh. Garrosh, Stitches, The Butcher, Kel'Thuzad, Medivh. ETC, Blaze, Fenix, Kel'Thuzad, Medivh. Johanna, Cassia, Raynor, Fenix, Medivh. Johanna, Blaze, Sgt. Hammer, Li-Ming, Medivh.
    • By Buksh
      Hi all,
      Im not sure where to post this but im hoping someone can help or at least point me in the right direction.
      TL;DR - My DPS is awful and i want to increase it
      I played fire & frost spec back in cata upto 85 and have recently got back into WoW again and finally realised what people talk about when they play "end game" i wish id known about raiding sooner!
      However, My DPS isnt great at all im eq 959 ilvl but my DPS comes out as low as 8-900 sometimes or i can hold a steady 1.1-1.2M. Simc comes out around 1.7M (obviously in a perfect world) but i still feel im doing something wrong.
      Ive watched videos, read forums and im sure my rotation is right. Im using Flask, Food and Runes and Pre-potting. I have some logs here of garothi.
      https://www.warcraftlogs.com/reports/XRqCaL6jFVpW9MnG#fight=5&type=summary&source=23&view=events
      and this is my Raider.io - https://raider.io/characters/eu/twisting-nether/Buksh
      Not sure if ive posted this in the right place OR if ive given enough info to help. but anything would be hugely appreciated.