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Ana Patch Notes: Sep 26

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Ana is now live in Americas. The latest update for Heroes of the Storm brings a lot of balance changes to the Nexus.

Note: * Orange Text and an Asterisk indicate a change or addition between PTR and live patch notes.

Blizzard LogoBlizzard (Source)


General

New Special Event: Pachimari Mania

  • Open Loot Boxes and be the first team to find the Golden Pachimari!
    • At the beginning of a match, Loot Boxes will spawn around your starting area. Open as many as you can, and try to find the legendary Golden Pachimari!
      • Opening a Loot Box will grant you a movement speed boost, enabling you to open even more boxes.
      • The player to open the most Loot Boxes on each team will be announced when the event ends, so be sure to always try your best!
    • The first team to find the Golden Pachimari will win the event and earn credit toward their Pachimari Mania quest progress!
  • Quests and Rewards
    • Pachimari Mania is a four-part quest chain. All quests must be completed in order, and only one quest will be active at a time.
      • Part 1: Find 2 Golden Pachimaris to earn a set of Pachimari in-game Emojis
      • Part 2: Find 5 Golden Pachimaris to earn a Pachimari-themed Banner
      • Part 3: Finding 8 Golden Pachimaris will unlock the Golden Pachimari spray
      • Part 4: Finding 10 Golden Pachimaris will unlock the Pachimari Portrait

New Hero: Ana

As a founding member of Overwatch and one of the world's best snipers, Ana Amari uses her skills to protect the innocent. Though she went MIA after losing her eye, Ana's sense of duty and responsibility has brought her back to the fight.

Trait

  • Shrike
    • Basic Attacks apply a Dose to non-Structure enemies, dealing an additional 44 damage over 5 seconds, stacking up to 5 times.

Basic Abilities

  • Healing Dart (Q)
    • Fire a dart which heals the first allied Hero hit for 250 Health.
  • Biotic Grenade (W)
    • Toss a Grenade at the target area. Allied Heroes hit are healed for 175 Health and receive 25% increased healing for 3 seconds. Enemies hit take 60 damage and receive 100% less healing for 2 seconds.
  • Sleep Dart (E)
    • Fire a dart that Sleeps the first enemy Hero hit, rendering them unable to act for 3 seconds. Sleep’s effects end instantly if the target takes damage after the first 0.5 seconds.
    • Cannot be used on Vehicles.

Heroic Abilities

  • Nano Boost (R)
    • Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster.
    • Cannot be used on Ana.
  • Eye of Horus (R)
    • Assume a sniping position, gaining the ability to fire up to 8 specialized rounds with unlimited range. Rounds hit the first allied or enemy Hero or enemy Structure in their path. Allies are healed for 300 and enemies are damaged for 175. Deals 50% damage to Structures.
    • Ana is unable to move while Eye of Horus is active.

Battlegrounds

Mercenaries

  • Impaler and Trooper Camps (Siege Mercenaries found on Volskaya Foundry, Battlefield of Eternity, and Infernal Shrines)
    • Early game health has been slightly decreased.
    • Base damage and scaling values have been increased by roughly 50%
    • Defender Mercenaries can no longer be affected by displacements effects.

Developer Comment:  We’ve heard feedback on the lack of strength the Assault Trooper mercenaries possess. We hear and agree with this sentiment so we’ve increased their overall damage to make them more of a threat.

    Hanamura and Volskaya Foundry

    • Mercenary item drops no longer require a short channel time to be picked up.
    Developer Comment:  This change is aimed at making the flow of picking up items from mercenary camps smoother and more intuitive. We found the flow of defeating a mercenary camp, capturing it, then channeling on the dropped item was disruptive to what players are accustomed to with typical mercenary camps.
    • Support Camps can no longer be captured with "Bribe" talents.
    Developer Comment:  Thanks for all of the early responses on Volskaya Foundry. We’re making this change in response to consistent community feedback.

    New Battleground: Volskaya Foundry

    • Objective
      • Control Points
        • Throughout the match a Control Point will activate at one of three locations, beginning in a neutral capture state.
        • Once a player stands on the control point without any enemies, they gain control progress for their team at a steady rate.
        • If an enemy enters the point, the point becomes contested and will not gain or lose control progress.
        • When a team's control progress hits 100, they gain control of the point.
        • As long as a team has control of the point, they gain victory progress at a steady rate.
          • Victory progress does not decay for any reason.
        • Overtime: When a point is at 99% victory progress about to tick over to 100%, it will stay at 99% and enter the overtime state if there are any enemy heroes on the point or the point just flipped from the enemy's control.
        • When a team's victory progress hits 100%, they win the event. The control point deactivates and a two-person Triglav Protector spawns on the point for the winning team after a short delay.
      • Triglav Protector
        • Pilot Abilities
          • Charge (Q)
            • After .5 seconds, charge to the target unit's current location and deal damage in an area.  Deals double damage to structures and minions. 8 second cooldown
          • Rocket Fist (W)
            • Launch a Rocket Fist that impacts the first Hero or Structure hit.  Roots Heroes for 1 second.  Disables Structures for 2 seconds.  Destroys all minions in its path. 14 second cooldown.
          • Shield Emitter (E)
            • Grants 25 armor to vehicle and grants a Shield to all nearby allies equal to 25% of their maximum health. 16 second cooldown.
        • Gunner Abilities
          • Particle Cannon (Q)
            • Enables the Particle Cannon ability and increases its range over 3 seconds. Reactivate to launch an orb dealing damage in an area. 5 sec cooldown.
          • Gatling Cannon (W)
            • Fires a barrage of cannon fire at the location of your cursor for 4 seconds. 11 second cooldown.
          • Scorching Laser (E)
            • A laser quickly cuts a line across the terrain dealing light damage. A secondary explosion triggers 0.75 seconds later for heavy damage. 10 second cooldown.

    New Sandbox Custom Game: Volskaya Foundry

    • A sandbox version of Volskaya Foundry has been added to Custom Games.
      • Much like Sandbox version of Cursed Hollow, this Battleground allows up to 10 players at once to use a variety of “cheats” to test the limits of their Heroes, and the Battleground.
      • Sandbox Volskaya Foundry also features a “Triglav Protector” button, which allows a player to immediately spawn a Protector at their Hero’s location.

    Vehicles

    • All vehicles, including the Dragon Knight, Garden Terror, and Triglav Protector are now Unstoppable.
    * Developer Comment:  Prior to this patch, crowd control effects on vehicles were reduced by 50%. Initially, displacement effects affecting vehicles were not reduced at all. Over time, we’ve made the decision to make some abilities unable to target vehicles. As our hero roster grew, so did the amount of special rules associated with vehicle interactions. Instead of continuing to maintain a list of special interactions, we’ve opted to simplify the behavior and make vehicles Unstoppable. To compensate for the increased vehicle strength, we’ve also looked at each vehicle’s balance numbers.

    Ranked Battleground Rotation Update

    • Added to Rotation
      • Volskaya Foundry
      • Haunted Mines
      • Towers of Doom
      • Warhead Junction
    • Removed from Rotation
      • Blackheart’s Bay
      • Braxis Holdout
      • Sky Temple
    • The full Ranked Battleground Rotation is now as follows:
      • Battlefield of Eternity
      • Cursed Hollow
      • Dragon Shire
      • Haunted Mines
      • Infernal Shrines
      • Tomb of the Spider Queen
      • Towers of Doom
      • Volskaya Foundry
      • Warhead Junction

    AI

    General

    • AI Heroes will now perform more dynamic strategies.
    • Many Heroes have received tactical AI improvements, including:
      • Anubarak
      • Arthas
      • Azmodan
      • Brightwing
      • The Butcher
      • Falstad
      • Illidan
      • Kael’Thas
      • Kerrigan
      • E.T.C.
      • Li Li
      • The Lost Vikings
      • Malfurion
      • Muradin
      • Nazeebo
      • Raynor
      • Stitches
      • Sylvanas
      • Thrall
      • Uther
      • Valla
      • Xul
      • Zul’jin
    • Read our recent blog, “Under the Hood: AI” for an in-depth look at these and upcoming AI improvements.

    Sound

    Voice Lines

    • Voice lines that have been selected for use in players’ Loadouts have had their volume increased in-game.
    • Now have a larger 3D falloff, increased sound exclusivity, and can interrupt other voice lines.

    User Interface

    In-Game UI

    • Banners
      • Banners that are placed after completing an objective, capturing Mercenaries, etc., will now display the name of the player who owns that Banner.
    • Healing Indicators
      • Increased and Decreased Healing indicators have been added and will now appear next to Heroes’ healthbars when they are affected by healing modifier effects, such as Ana’s Biotic Grenade.
    • Minimap
      • Hero icons on the Minimap now indicate which direction that Hero is facing.

    Daily Quests

    • A new “Play 2 Games as an Overwatch Hero” Daily Quest has been added.

    Social

    • Players under level 5 can no longer whisper non-friends using chat channel player lists.
    • However, players under level 5 who receive a whisper from a non-friend can whisper that player back.

    Collection

    • It should now be easier to differentiate between Owned and Unowned Items in your Collection.
      • Additionally, item prices are now always displayed on unowned items.
    • Item backgrounds and borders have received visual improvements and rarity coloring to help players more easily distinguish between items of different rarities.

    Heroes

    Assassin

    Chromie

    Divider_Hero_Chromie_Crop.png

    Abilities

    • Time Trap (E)
      • Now has a unique minimap icon.

    Falstad

    Divider_Hero_Falstad_Crop.png

    Miscellaneous

    • Flight (Z) will now go on a 10 second cooldown when interrupted by enemy or allied abilities, including self-cancelling.
    • Flight (Z) now has an allied chat announcement upon activation. 

    Nova

    Divider_Hero_Nova_Crop.png

    Abilities

    • Holo Decoy (E)
      • Sight range increased from 6 to 12 (now matches Heroes)

    Talents

    • Level 4
      • Remote Delivery (E)
        • Removed
      • Holo Stability (E)
        • New functionality:
          • Increases the cast range, sight range, and duration of Holo Decoy by 100%
    • Level 7
      • Anti-Armor Shells (Passive)
        • Added functionality:
          • Basic Attacks also decrease the physical Armor of your target by 10 for 3 seconds
    • Level 13
      • Psionic Efficiency (Q)
        • Range increase from 10 to 15%
    Developer Comment:  We made a few changes to our resident Ghost - mostly targeted at fixing some under-performing talents. Alongside that, we figured that we may as well point Anti-Armor Shells, you know, into a direction more befitting its name.

    Specialist

    Abathur

    Divider_Hero_Abathur_Crop.png

    Miscellaneous

    • Deep Tunnel (Z) will now go on a 10 second cooldown when interrupted by enemy or allied abilities, including self-cancelling.
    • Deep Tunnel (Z) now has an allied chat announcement upon activation. 

    Support

    Brightwing

    Divider_Hero_Brightwing_Crop.png

    Miscellaneous

    • Phase Shift (Z) will now go on a 10 second cooldown when interrupted by enemy or allied abilities.
    • Phase Shift (Z) now has an allied chat announcement upon activation. 

    Kharazim

    Divider_Heroes_Kharazim_Cropped.png

    Abilities

    • Breath of Heaven (W)
      • Cooldown increased from 8 to 10 seconds
      • Mana cost increased from 60 to 65

    Talents

    • Level 1
      • Transcendence (Passive)
        • Healing increased from 73 to 96 per 3 Basic Attacks
      • Insight (Passive)
        • Cooldown reduction increased from 1 to 1.5 seconds per 3 Basic Attacks
    • Level 16
      • Dash of Light (Q + W)
        • Increased bonus healing from 50% to 75% for dashing to an ally
    Developer Comment:  These changes are designed to increase the power of Insight and Transcendence by shifting more of Kharazim's healing power pie into them. We want to encourage the same active gameplay that Iron Fist Kharazim's have, but increasing healing and utility instead of damage when the other Talents are chosen.

    Rehgar

    Divider_Hero_Rehgar_Crop.png

    Abilities 

    • Chain Heal (Q)
      • Cast range reduced from 8 to 6
      • Bounce range reduced from 8 to 7
      • Primary target healing reduced from 334 to 250
      • Secondary bounce healing increased from 167 to 250
    Developer Comment:  We'd like to make positioning for Rehgar's Chain Heal matter more, so that we reward players and teams that can get the most of it. To do this we're reducing the range and radius of the heal, while also making the jumps a greater portion his overall healing.

    Warrior

    Dehaka

    Divider_Hero_Dehaka_crop.png

    Miscellaneous

    • Brushstalker (Z) will now go on a 10 second cooldown when interrupted by enemy or allied abilities.

    Johanna

    Divider_Hero_Johanna_Crop.png

    Abilities

    • Falling Sword (R)
      • Mana cost reduced from 100 to 90
      • Damage reduced from 365 to 183
      • Added functionality:
        • Now applies a 50% slow for 2.5 seconds after enemies are knocked into the air.

    Talents

    • Level 1
      • Laws of Hope (Active)
        • Moved from Level 4
          • Health Regeneration reduced from 10 > 1.5
          • Heal increased from 20% > 30% Maximum Health
          • Cooldown reduced from 60 > 40 seconds
      • Regeneration Master (Passive)
        • Removed
      • Righteous Smash (Q)
        • Removed
      • Hold Your Ground (D)
        • Moved from Level 13
        • No longer requires Iron Skin’s shield to be broken for the 4-second cooldown reduction
    • Level 4
      • Conviction (W)
        • Moved from Level 7
      • Sins Exposed (E)
        • Moved from Level 7
        • Damage increased from 68 > 90
      • Eternal Retaliation (W)
        • Cooldown reduction decreased from .75 seconds to .5 seconds 
    • Level 7
      • The Crusade Marches On (D)
        • Removed
      • (New Talent) Zealous Glare (E)
        • Increases the Blind duration of Shield Glare by .5 seconds. Your auto-attacks against Blinded heroes increases their Blind duration by 1 second, up to a maximum of 3 seconds 
      • Subdue (Q)
        • Moved from Level 13
          • New functionality:
            • Hitting 2 enemy Heroes with Punish causes the slow to be increased to 80% and no longer decay.
            • !Quest: Hit 4 enemy Heroes with a single cast of Punish. !Reward: Punish now always slows enemies by 80% and no longer decays.
    • Level 13
      • Roar (Q)
        • Moved from Level 4
        • Damage bonus reduced from 50% > 25%
        • Additional Functionality:
          • Punish deals 125% increased damage if it hits 2 or more enemy Heroes
      • Burning Rage (Passive)
        • Removed
      • Blessed Hammer (Active)
        • Moved from Level 16
          • New Functionality: Activate to create 2 hammers that spiral around Johanna. Hitting enemy Heroes with Shield Glare reduces the cooldown of this ability by 8 seconds. 30-second cooldown
          • Damage increased from 41 to 80
      • (New Talent) Holy Fury (W)
        • Deal damage to enemies around you. Each enemy Hero hit by Condemn increases the damage by 40% for 5 seconds
    • Level 16
      • Fanaticism (D)
        • Additional Functionality: Now also increases the duration of Iron Skin by 2 seconds
    • Level 20
      • Heaven’s Fury (R)
        • Cooldown reduction increased from 2 to 3 seconds
      • Indestructible (Passive)
        • Duration reduced from 5 to 4 seconds
      • Storm Shield (Active)
        • Removed
      • (New Talent) Blinded by the Light (Active)
        • Activate to grant nearby allies a shield equal to 25% of their maximum Health for 3 seconds. Hitting enemy Heroes with Shield Glare reduces this cooldown by 8 seconds. 60-second cooldown
    Developer Comment:  To her credit, Johanna has not needed many changes since she was first released into the Nexus. Her talent pick and win rates have been fair compared to most heroes, and she has almost always had a place in the meta. While she is not in dire need of changes, we saw an opportunity to spruce up her talent tree and give her some more interesting options to choose from on various tiers.

    Collection

    Collection Adjustments

    • Loot Chests
      • Loot Chests purchased via the Loot tab will now only grant Rare Loot Chests, rather than Normal Loot Chests.
        • Please note: This only applies to Loot Chests purchased after this patch is applied to the live version of the game in each region. Normal Loot Chests the player already owns will not convert to Rare Loot Chests.
    • Rewards
      • The Celestial Steed Mount has been removed and replaced by the Celestial Raptor as a reward for purchasing Gems.
      • The 1,000 Gem reward for reaching level 5 has been removed.
        • Please note: Veteran players who have not logged in following the release of Heroes 2.0 earlier this year will no longer be able to claim this reward once this patch is applied to the live version of the game in each region.
    • Bundles
      • The Welcome Bundle has been removed from the Collection.

    New Bundles – The following new Bundles and Skin Packs are available for a limited time!

    • Ana Heroic Bundle
    • Shrike Skin Pack
    • Armed and Ready Bundle
    • Play of the Game Bundle

    New Skins

    • Ana
      • Midnight Ana
      • Burnished Ana
      • Sunset Ana
      • Twilight Ana
      • Medic Ana
      • Shrike
        • Agent Shrike
        • Aquamarine Shrike
        • Rescue Shrike
        • Stealth Shrike
    • Varian
      • Commandant Varian
      • Grand Commandant Varian
      • Recon Commandant Varian
      • Stealth Commandant Varian
      • Tundra Commandant Varian
    • Anub’arak
      • Deatholme Underking Anub’arak
    • Auriel
      • Kuroi Sakura Auriel
      • Sora Sakura Auriel
    • Azmodan
      • Lucky Azmodunk
    • Cassia
      • Aranoch Warmatron Cassia
      • Askari Warmatron Cassia
    • Dehaka
      • D.Haka
    • D.Va
      • Camo D.Va
      • Global Pro D.Va
      • Perfect Pro D.Va
      • X-Treme D.Va
    • Lúcio
      • Prime Ribbit Lúcio
      • Rosa Ribbit Lúcio
    • Nova
      • Moonlight Widowmaker Nova
    • Tracer
      • Hot Rod Turbo Tracer
    • Valeera
      • Emerald Bloodfang Valeera
      • Moonstone Bloodfang Valeera
    • Zarya
      • Golden Cyberdemon Zarya
      • Restored Cyberdemon Zarya

    Mounts

    • Illidan’s Nightmare
      • Wretched Illidan’s Nightmare
      • Crimson Illidan’s Nightmare
    • Invisible Horse
    • Celestial Raptor – As mentioned above, this Mount is awarded upon purchasing Gems.

    Bug Fixes

    General

    • Fixed a number of typo and tooltip errors across several aspects of the game.

    Art

    • Zeratul: Zeratul’s mask will no longer stretch and bend oddly during Hero Select or in the Collection on low graphic settings.

    Battlegrounds

    • Blackheart’s Bay: Fixed an issue that could allow Medivh and Falstad to enter and stand in certain areas inside the enemy Hall of Storms.
    • Haunted Mines: The right-side team’s top Keep can no longer hit enemy Heroes who path into the Gate.
    • Try Mode: The You Want Axe? Talent will now correctly grant bonus Basic Attack range after using the Complete Quest button.
    • Try Mode: Garrosh will no longer continue to benefit from the Warbreaker Talent after clicking Reset Talents.
    • Try Mode: Toggling off Minion spawns will no longer cause AI Heroes to wait at their Fort Gates indefinitely.

    Heroes, Abilities, and Talents

    • Alarak: Rite of Rak’shir will no longer be placed on a dead target if it was cast just as that target took fatal damage.
    • Auriel: Fixed an issue causing the Energized Cord talent to grant slightly too much Hope with Auriel's Basic Attacks.
    • Diablo: Fixed an issue that could prevent Diablo from traveling with his Shadow Charge target if another Hero stood between Diablo and his target.
    • D.Va: Using Boosters to smash destructible barrels on Blackheart’s Bay will no longer place the Ability on full cooldown.
    • D.Va: Fixed an issue that could cause D.Va to inconsistently activate Healing Wells while using Boosters.
    • D.Va: Dying while casting Call Mech will no longer create an untargetable Mech that persists until D.Va respawns.
    • D.Va: Mech deaths that occur while no enemy Heroes are nearby will now correctly grant XP and update D.Va’s death count on the in-game score screen.
    • D.Va: A Nuke’s area of effect indicator will no longer disappear if D.Va finishes channeling Nuke in the same moment that her Mech is destroyed.
    • Garrosh: Wrecking Ball will no longer end Rehgar’s Ghost Wolf.
    • Garrosh: Using Body Check with the Brute Force Talent on a Boss no longer causes the Healing debuff icon to appear next its Health bar.
    • Garrosh: Bloodthirst will no longer cause Garrosh to automatically retarget his Basic Attacks to the closest enemy.
    • Garrosh: Into the Fray will no longer place targeting indicators on attacking Hydralisks on Braxis Holdout.
    • Genji: Fixed an issue that could prevent Fort attacks from Slowing Genji if he has Dodge charges remaining, and there is another Genji on the opposing team.
    • Genji: Fixed an issue that could cause Dodge to behave inconsistently against Sylvanas’ and Lunara’s Basic Attacks.
    • Genji: Dragon Blade will no longer benefit from cooldown reduction abilities such as Innervate and Nano-boost.
    • Illidan: Abilities that can interrupt Dive, like Li-Ming’s Wave of Force, will no longer cause Illidan to become briefly unresponsive.
    • Jaina: Fixed an issue that prevented Jaina from casting Water Elemental if unpathable terrain existed between Jaina and the desired casting location.
    • Jaina: Fixed a typo in the Icy Veins tooltip which incorrectly stated that the Talent provided a 300% cooldown recharge rate , rather than 200%. This only affected the tooltip, and the Talent's functionality has not changed.
    • Johanna: Abilities that block pathing, such as Sonya’s Arreat Crater and Tassadar’s Force Wall, will no longer block Johanna’s movement during Falling Sword.
    • Leoric: Fixed an issue that could prevent the Mithril Mace Talent from granting bonus Attack Speed for Minion and Hero kills.
    • Leoric: Percentage damage dealt by the Spectral Leech Talent will now properly count as Ability damage rather than Basic Attack damage.
    • Probius: Floating Combat Text will now indicate the amount of Shields granted to Probius by a Pylon after learning Shield Battery, rather than displaying zero for each tick.
    • Stukov: Abilities that move Heroes, like Alarak’s Telekinesis and Stiches’ Hook, no longer remove Weighted Pustule from the affected Hero.
    • Sylvanas: Withering Fire can no longer target destructible barrels on Blackheart’s Bay.
    • The Lost Vikings: Can no longer clip into Gates on Braxis Holdout during the pre-game countdown.
    • The Lost Vikings: Casting Longboat Raid immediately after one of the Vikings is killed will no longer prevent the player from using Mortar during the Heroic Ability’s duration.
    • Tychus: The That’s the Stuff! Talent’s Heal indicator will no longer disappear if Tychus stops attacking before Minigun expires.
    • Tyrande: Sentinel can no longer leave the starting zone during the pre-game countdown.
    • Valla: Enemy Heroes who were broken out of Stealth by Hungering Arrow can now correctly be hit by subsequent Hungering Arrow strikes.
    • Valla: Caltrops dropped by the Vault Talent will no longer display Health bars, and are no longer selectable.
    • Zagara: Creep Tumors no longer exhibit a short delay before granting vision of the area affected by Creep.

    Sound 

    • Li-Ming: Templar Li-Ming will now correctly play death sounds when killed.
    • Valeera: Enemy Heroes will no longer hear when Valeera primes her activated Talents, like Crippling Poison, when she is Stealthed.

    User Interface

    • Hotkeys: The Dragon Knight and Garden Terror will now correctly follow Force Move commands.

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    Honestly can't believe the support camp bribe even made it to the PTR let alone almost live. At least they managed to FINALLY learn and fix it.

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    I really wonder what will be changed in Hanamura. I mean, they could have just kept it as it is, considering the supp camp bribe change.

    Or slightly increase the bribe amount required. I personally don't think it was necessary to remove the map entirely 

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    1 hour ago, Stan said:

    Mercenary item drops no longer require a short channel time to be picked up.

    Thank you, Blizzard. I always hated that. It annoys me how they love adding channelling things lately. I wish they did that to Diablo III, because it has a lot of that crap instead of instant casts. You have to channel Town Portal, channel Identify.

     

    1 hour ago, Stan said:

    Banners that are placed after completing an objective, capturing Mercenaries, etc., will now display the name of the player who owns that Banner.

    Another quality of life. I like this. Good to rub some ego, haha.

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    18 hours ago, Stan said:

     

    AI

    General

    • AI Heroes will now perform more dynamic strategies.
    • Many Heroes have received tactical AI improvements, including:
      • The Lost Vikings

    This'll be fun. 

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    16 hours ago, Valhalen said:

    Thank you, Blizzard. I always hated that. It annoys me how they love adding channelling things lately. I wish they did that to Diablo III, because it has a lot of that crap instead of instant casts. You have to channel Town Portal, channel Identify.

    Hopefully they'll fix the AP channeling in WoW too - why do I need to channel like 30% of my AP tokens, 50% are instant and the other 20% have a slightly shorter channel time. Like what?

    • Like 1

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    3 hours ago, Blainie said:

    Hopefully they'll fix the AP channeling in WoW too - why do I need to channel like 30% of my AP tokens, 50% are instant and the other 20% have a slightly shorter channel time. Like what?

    I think Blizzard likes to make us waste time to feel like we're accomplishing something.

    • Like 1

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    22 minutes ago, Valhalen said:

    I think Blizzard likes to make us waste time to feel like we're accomplishing something.

    First thing you learn in any game design course - how to waste time :D

    • Haha 1

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    Am I the only one who doesn't like the new map to be in ranked draft right from the get go?

    I mean, there are stil people who drop the "W" on Garden Terror and go to other lanes, cause they think it will damage buildings or people not knowing how to split on certain maps. Yet they give us a completely new map with new mechanics and a completely new vehicle and expect the players to be able to play that on a "competitive" level. 

    Other than that, I am looking forward to playing Ana, she looks like a lot of fun!

     

    Edit

    Also: What's with the names on the banners? Just another thing for those last hitters to pet themselves over... really liked it about the "old" hots, that it was more about the team than about the individual and you didn't get flamed over not having kills, but only assists with your hero. 

    I sure get that people want to feel more impactful. But just as the MVP award wich basically shows who didn't die, the last hit on objectives won't tell you the truth either...

    Edited by ecO1

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    7 hours ago, ecO1 said:

    Am I the only one who doesn't like the new map to be in ranked draft right from the get go?

    I mean, there are stil people who drop the "W" on Garden Terror and go to other lanes, cause they think it will damage buildings or people not knowing how to split on certain maps. Yet they give us a completely new map with new mechanics and a completely new vehicle and expect the players to be able to play that on a "competitive" level. 

    Other than that, I am looking forward to playing Ana, she looks like a lot of fun!

    I think there should be a "introduction" period where both the new hero and map are blocked in ranked, just like they are in Overwatch. The issue is, if you only play ranked, you won't touch the new map anyway, because you'll just play it for the first time in a week in ranked. 

    There isn't really a "warm-up" that players do before going into ranked in HoTS.

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    Just now, Blainie said:

    I think there should be a "introduction" period where both the new hero and map are blocked in ranked, just like they are in Overwatch.

    My thought exactly!  

    Just now, Blainie said:

    The issue is, if you only play ranked, you won't touch the new map anyway, because you'll just play it for the first time in a week in ranked. 

    Sure you can't reach everyone. But atm only players who played on the PTR have experience with the map. I didn't play there so far and when I got into the protector I only spammed the abilities without ever knowing what I did.

    I just don't see a reason not to play ranked until I figure it out. Even if I play some qm or unranked, chances that Volskaya will be the map and I will be able to pilot are pretty slim. 

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    5 hours ago, ecO1 said:

    My thought exactly!  

    Sure you can't reach everyone. But atm only players who played on the PTR have experience with the map. I didn't play there so far and when I got into the protector I only spammed the abilities without ever knowing what I did.

    I just don't see a reason not to play ranked until I figure it out. Even if I play some qm or unranked, chances that Volskaya will be the map and I will be able to pilot are pretty slim. 

    Yeah, you'd certainly reach more people. AFAIK, every time a new map has hit Overwatch, there's been a brawl that only queues onto the map. Maybe something similar would be a good idea.

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      • By Stan
        The Heroes Design team is looking for feedback on the latest Nexus Anomaly, the current thinking is to keep the Core changes permanently because they add unique flavor and cool moments to games, and this post focuses on the more controversial changes that have gone live for Structures, mainly Tower aggro.
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        Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
        Quick Navigation:
        General Collection Battlegrounds Heroes Rework Heroes Bug Fixes General
        Nexus Anomaly - A Call For Help Tower, Fort, and Keep structure damage reduced by 10%. Structures will only focus their attacks on enemy Heroes if they attack an allied Hero who is also in their range. Self-damage from Heroes will no longer cause structures to focus them. Periodic damage over time will no longer cause structures to focus Heroes. Return to Top
        Collection
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        Battlegrounds
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        Heroes Rework
        Cassia
        Base
        Vitals Health reduced from 1840 to 1510. Health Regeneration reduced from 3.83 to 3.15. Basic Attack Attack range increased from 4 to 4.5. Weapon period increased from .75 to 1. Attacks per second reduced from 1.33 to 1. Damage reduced from 130 to 122. Lightning Fury [Q] Damage reduced from 175 to 150. Cooldown increased from 4 to 5 seconds. Mana cost reduced from 30 to 25. Additional functionality: Holds 2 charges. Blinding Light [W] Mana cost reduced from 70 to 50. Fend [E] Damage reduced from 39 to 34. Cast range increased from 5 to 6. Cooldown increased from 8 to 10 seconds. Mana cost increased from 40 to 50. Additional functionality: Avoidance remains active while Fend is channeling. Avoidance [Trait] Duration increased from .5 to .625. New functionality: While moving unmounted, gradually gain 30 Armor of the course of 3 seconds. Talents
        Level 1 Thunderstroke New functionality: Increase the damage of Lightning Fury by 25 and casting it grants 5 stacks of Avoidance. Quest: Every Hero hit increases the damage of Lightning Fury by 1. Impale Moved from Level 7. Additional functionality: Increases the cast range and AoE of Fend by 25%. It deals 50% more damage to enemies below 50% Health. Charged Strikes New functionality: Gain 20% Attack Speed. Every 3rd Basic attack deals 20% bonus damage to the target and bounces to nearby enemy Heroes. Level 4 Inner Light New functionality: Activate to heal for 25% of your maximum Health over 5 seconds. Heroes hit with Lightning Fury lower this cooldown by 10 seconds (70 second cooldown). Ring of the Leech New functionality: Basic Attacks against heal Cassia for 15% of the damage they deal. If an enemy is Blinded this affects Lightning Fury and Fend. Plate of the Whale New functionality: Gain 7 HPS while Avoidance is active. Increase this to 21 HPS while Avoidance is fully charged. Avoidance is active while Mounted. Level 7 Seraph's Hymn New functionality: Increase the passive damage bonus of Blinding Light to 30%. Basic Attacks that hit enemy Heroes lower the cooldown of Blinding Light by 1.5 seconds and grant 10 Mana. Surge of Light Activation Damage increased from 210 to 300. Plate of the Whale New functionality: Gain 7 HPS while Avoidance is active. Increase this to 21 HPS while Avoidance is fully charged. Avoidance is active while Mounted. New Talent: Debilitating Thrusts Enemies hit by Fend are slowed by 30% for 3 seconds. Level 13 Grounding Bolt Removed. Thundergod's Vigor Removed. Lunging Strike Removed. New Talent: Gloves of Alacrity Basic Attack range is increased by 1. Increase this to 2 while Avoidance is fully charged. War Traveler Moved from Level 7. New functionality: Gain 5% Movement Speed and if Avoidance is maxed gain an additional 10% Movement Speed and your Mount time becomes instant. New Talent: War Matron Cassia is Protected while channeling Fend and for an additional 1 second if the channel is completed. Level 16 Pierce Removed. Penetrate Removed. New Talent: Power Strike Lightning Fury pierces. Hitting an enemy Hero with Lightning Fury marks them for 15 seconds. Once a player has 3 marks, cast a free Blinding Light at their feet. New Talent: Static Electricity Gain 2 more charges of Lightning Fury. Fend launches a Lightning Bolt at nearby Heroes upon arrival. Level 20 Infinite Lightning Cooldown refund per bounce from 3 to 5 seconds. Imprisoning Light The main target is Blinded for 5 seconds. Enemies knocked back take damage and are Rooted and Silenced for 3 seconds. Titan's Revenge New functionality: Basic Attacks ignore Armor and while Avoidance is fully charged, deal 20% bonus Attack Damage. New Talent: Rockstopper Activate: Instantly fully charge Avoidance and increase the Armor bonus to 60 for 4 seconds (30 second cooldown). Return to Top
        Tracer
        Base
        Weapon Range reduced from 5.5 to 5. Damage reduced from 26 to 24. Pulse Bomb charge gained from Basic Attacks increased by 25%. Max Health increased from 1280 to 1330. Health Regen reduced from 5.3 to 2.71. Melee [W] Pulse Bomb charge increased from 5/10% to 6/12%. Recall [E] Cooldown reduced from 30 to 20 seconds. Amount of time to Recall reduced from 3 to 2 seconds. Duration of Recall increased from .75 to 1.25 seconds. Pulse Bomb [R] Target damage reduced from 360 to 288. AoE damage reduced from 180 to 144. Reload [Trait] Added functionality: Tracer gains 15% life steal on her Basic Attacks. Talents
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        Heroes
        BRUISER HEALER MELEE RANGED Artanis Anduin Alarak Chromie Deathwing Brightwing   Jaina Dehaka Deckard   Li-Ming Imperius     Orphea Ragnaros     Probius Xul     Tassadar Return to Top
        Bruiser
        Artanis
        Base
        Health increased from 2470 to 2525. Health Regeneration increased from 5.14 to 5.26. Shield Overload [Trait] Shield amount increased from 375 to 385. Talents
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        Deathwing
        Base
        Health reduced from 2850 to 2750. Health Regeneration reduced from 5.94 to 5.73. Cataclysm [R1] Periodic damage reduced from 10 to 9. Talents
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        Dehaka
        Base
        Dark Swarm [W] Damage increased from 47 to 49. Talents
        Level 7 Constriction [Q] Removed. Paralyzing Enzymes [Q] Moved from Level 16. Adjusted functionality: Increase Drag duration by .5 seconds. After it ends, enemies hit are Slowed by 30% for 2.5 seconds. Level 16 New talent: Pack Leader [Z] While Dehaka is in a bush and for 5 seconds after leaving, he gains 20 Armor. Return to Top
        Imperius
        Talents
        Level 13 Pathetic Mortals [Q] Additional functionality: Reduce the Movement Speed of enemy Heroes hit by Celestial Charge by 25% for 4 seconds. Return to Top
        Ragnaros
        Talents
        Level 10 Sulfuras Smash [R1] Cooldown reduced from 80 to 60 seconds. Mana cost reduced from 75 to 70. Damage to enemies hit by its outer area increased from 198 to 250. Return to Top
        Xul
        Base
        Basic Attack damage reduced from 100 to 95. Spectral Scythe [Q] Damage reduced from 210 to 200. Raise Skeleton [Trait] Damage done when Skeletal Warriors die reduced from 50 to 46. Talents
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        Healer
        Anduin
        Talents
        Level 4 Holy Reach [E] New functionality: Increase the Root duration of Chastise from 1.25 to 1.5 seconds. After hitting an enemy with Chastise, Anduin’s next Basic Attack deals 75% more damage and heals allied Heroes near him for 100. Level 13 Speed of the Pious [W] Additional functionality: Each allied Hero healed by Divine Star on its return to Anduin reduces its cooldown by 1 second. Enchant Boots - Lion's Speed [Trait] Additional functionality: Allies pulled by Leap of Faith are healed for 280 over 4 seconds. Push Forward! [Passive] Now labelled as a Chastise talent [E] Additional functionality: While gaining 20% bonus Movement Speed, Chastise’s cooldown recharges 25% faster. Level 20 Desperate Prayer [Active] No longer places Flash Heal on a 10-second cooldown. Return to Top
        Brightwing
        Base
        Polymorph [W] Slow amount increased from 25% to 30%. Pixie Dust [E] Spell Armor amount increased from 25 to 30. Phase Shift [Z] Cooldown reduced from 60 to 50 seconds. Healing increased from 20% to 25% maximum Health. Talents
        Level 1 Hyper Shift [Z] Cooldown reduction reduced from 2 to 1.5 seconds. Level 4 Magic Spit [Passive] Cooldown reduction increased from 5 to 6 seconds. Level 7 Critical Mist [Trait] Healing increased from 150 to 165. Return to Top
        Deckard
        Base
        Health increased from 1700 to 1780. Health Regeneration increased from 3.54 to 3.71. Talents
        Level 1 Scroll of Identify [E] Quest requirement reduced from 16 to 14 enemy Heroes hit. Level 4 Ruby [Active] Cooldown reduced from 20 to 10 seconds. Level 10 Lorenado [R2] Cooldown reduced from 40 to 30 seconds. Mana cost reduced from 40 to 35. Return to Top
        Melee Assassin
        Alarak
        Talents
        Level 1 Sustaining Power [E] Removed. New Talent: Overwhelming Power [Q] After hitting an enemy Hero with Discord Strike, Alarak gains 40% Attack Speed and his Basic Attacks heal him for 50% of the damage dealt for 4 seconds. Level 7 Hindered Motion [W] Slow amount increased from 25% to 30%. Return to Top
        Ranged Assassin
        Chromie
        Base
        Dragon's Breath [W] Damage increased from 204 to 215. Talents
        Level 5 Bronze Talons [Q] Damage bonus increased from 40% to 50%. Mobius Loop [W] Cooldown reduction increased from 1.75 to 2 seconds. Level 8 Slowing Sands [R1] Slow amount increased from 5% to 7% per stack. Maximum Slow amount is still 70%. Level 14 Quantum Overdrive [Active] Spell Power bonus increased from 25% to 30%. Level 20 Blessing of the Bronze [Active] Cooldown reduced from 90 to 30 seconds. Cooldown reduction when hitting enemy Heroes with Sand Blast reduced from 8 to 1 second. Return to Top
        Jaina
        Talents
        Level 16 Snowstorm [W] Damage bonuses increased from 30%/70% to 50%/100%. Return to Top
        Li-Ming
        Talents
        Level 10 Disintegrate [R1] Cooldown reduced from 30 to 20 seconds. Wave of Force [R2] Cooldown increased from 20 to 30 seconds. Return to Top
        Orphea
        Base
        Shadow Waltz [Q] Cooldown reduced from 6 to 5 seconds. Mana cost reduced from 40 to 35. Chomp [W] Damage increased from 285 to 305. Dread [E] Additional functionality: Enemies hit by Dread’s wave are Slowed by 25% for 2 seconds. Talents
        Level 1 Growing Nightmare [E] New functionality: Increase Dread’s eruption damage by 40%. Quest: Hit 3 enemy Heroes with a single cast of Dread’s eruption. Reward: Permanently increase Dread’s eruption damage by an additional 25% and increase the Slow amount of Dread’s eruption by 15%. Level 4 Chaotic Assault [Trait] Bonus damage increased from 50% to 75%. Level 13 Abyssal Symbiosis [W] Additional functionality: Hitting an enemy Hero with Chomp grants Orphea a 180 Shield for 3 seconds. Level 16 Dead Magic [Trait] Damage reduced from 115 to 95. Now also does damage to the primary target. Lurking Terror [Active] Slow duration increased from 1 to 1.5 seconds. Return to Top
        Probius
        Talents
        Level 1 Warp Resonance [W] Quest requirement reduced from 10/20 enemy Heroes hit with Warp Rift explosions to 8/16. Level 4 Photon Barrier [E] Spell Armor bonus increased from 30 to 40. Level 7 Particle Accelerator [Q] Damage increased from 10% to 15% per stack. Level 10 Null Gate [R2] Cooldown reduced from 30 to 25 seconds. Level 20 Gate Keeper [R2] No longer has a restriction allowing 1 Null Gate at a time. Return to Top
        Tassadar
        Base
        Health increased from 1550 to 1650. Health Regeneration increased from 3.23 to 3.44. Shock Ray [Q] Slow amount increased from 25% to 30%. Force Wall [E] Cooldown reduced from 21 to 18 seconds. Mana cost reduced from 70 to 65. Cast time reduced from .1 seconds to .0625 seconds. Birth time reduced from .5675 seconds to .5 seconds. Resonance Beam [Trait] Slow amount increased from 10% to 15%. Talents
        Level 1 Static Charge [Q] Bonus damage per stack increased from 4 to 5. Maximum bonus damage increased from 200 to 250. Khaydarin Amulet [Trait] Damage to additional targets increased from 50% to 75%. Level 4 Induction [Q] Movement Speed bonus when casting Shock Ray increased from 15% to 20%. Movement Speed bonus when hitting an enemy Hero increased from 25% to 30%. Level 16 Executor's Will [Active] Spell Power bonus increased from 15% to 20%. Return to Top
        Bug Fixes
        General
        Fixed an issue where locked talents could appear to be able to be selected in game, causing confusion. Heroes
        Cho'gall Disconnected player replacement A.I. for Gall will no longer become passive. Deathwing Disconnected player replacement Deathwing A.I. will no longer becomes stuck in the air during Dragonflight. He will land in Destroyer form once he reaches full health. Disconnected player replacement Deathwing A.I. will use Dragonflight in place of Hearthstone to heal, unless Dragonflight is on cooldown. Murky Fixed an issue that caused Murky A.I. to continually attempt to place an egg outside of follow leash range. Nova Nova Holo Decoys no longer incorrectly take triple damage. They now correctly take double damage. Tassadar Shadow Walk now has proper fat finger protection. Zagara Fixed an issue with Zagara A.I. becoming stuck in the Nydus Worm if the player disconnects. Cassia and Tracer have been reworked in the latest Heroes patch.
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