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Ana Patch Notes: Sep 26

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Ana is now live in Americas. The latest update for Heroes of the Storm brings a lot of balance changes to the Nexus.

Note: * Orange Text and an Asterisk indicate a change or addition between PTR and live patch notes.

Blizzard LogoBlizzard (Source)


General

New Special Event: Pachimari Mania

  • Open Loot Boxes and be the first team to find the Golden Pachimari!
    • At the beginning of a match, Loot Boxes will spawn around your starting area. Open as many as you can, and try to find the legendary Golden Pachimari!
      • Opening a Loot Box will grant you a movement speed boost, enabling you to open even more boxes.
      • The player to open the most Loot Boxes on each team will be announced when the event ends, so be sure to always try your best!
    • The first team to find the Golden Pachimari will win the event and earn credit toward their Pachimari Mania quest progress!
  • Quests and Rewards
    • Pachimari Mania is a four-part quest chain. All quests must be completed in order, and only one quest will be active at a time.
      • Part 1: Find 2 Golden Pachimaris to earn a set of Pachimari in-game Emojis
      • Part 2: Find 5 Golden Pachimaris to earn a Pachimari-themed Banner
      • Part 3: Finding 8 Golden Pachimaris will unlock the Golden Pachimari spray
      • Part 4: Finding 10 Golden Pachimaris will unlock the Pachimari Portrait

New Hero: Ana

As a founding member of Overwatch and one of the world's best snipers, Ana Amari uses her skills to protect the innocent. Though she went MIA after losing her eye, Ana's sense of duty and responsibility has brought her back to the fight.

Trait

  • Shrike
    • Basic Attacks apply a Dose to non-Structure enemies, dealing an additional 44 damage over 5 seconds, stacking up to 5 times.

Basic Abilities

  • Healing Dart (Q)
    • Fire a dart which heals the first allied Hero hit for 250 Health.
  • Biotic Grenade (W)
    • Toss a Grenade at the target area. Allied Heroes hit are healed for 175 Health and receive 25% increased healing for 3 seconds. Enemies hit take 60 damage and receive 100% less healing for 2 seconds.
  • Sleep Dart (E)
    • Fire a dart that Sleeps the first enemy Hero hit, rendering them unable to act for 3 seconds. Sleep’s effects end instantly if the target takes damage after the first 0.5 seconds.
    • Cannot be used on Vehicles.

Heroic Abilities

  • Nano Boost (R)
    • Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster.
    • Cannot be used on Ana.
  • Eye of Horus (R)
    • Assume a sniping position, gaining the ability to fire up to 8 specialized rounds with unlimited range. Rounds hit the first allied or enemy Hero or enemy Structure in their path. Allies are healed for 300 and enemies are damaged for 175. Deals 50% damage to Structures.
    • Ana is unable to move while Eye of Horus is active.

Battlegrounds

Mercenaries

  • Impaler and Trooper Camps (Siege Mercenaries found on Volskaya Foundry, Battlefield of Eternity, and Infernal Shrines)
    • Early game health has been slightly decreased.
    • Base damage and scaling values have been increased by roughly 50%
    • Defender Mercenaries can no longer be affected by displacements effects.

Developer Comment:  We’ve heard feedback on the lack of strength the Assault Trooper mercenaries possess. We hear and agree with this sentiment so we’ve increased their overall damage to make them more of a threat.

    Hanamura and Volskaya Foundry

    • Mercenary item drops no longer require a short channel time to be picked up.
    Developer Comment:  This change is aimed at making the flow of picking up items from mercenary camps smoother and more intuitive. We found the flow of defeating a mercenary camp, capturing it, then channeling on the dropped item was disruptive to what players are accustomed to with typical mercenary camps.
    • Support Camps can no longer be captured with "Bribe" talents.
    Developer Comment:  Thanks for all of the early responses on Volskaya Foundry. We’re making this change in response to consistent community feedback.

    New Battleground: Volskaya Foundry

    • Objective
      • Control Points
        • Throughout the match a Control Point will activate at one of three locations, beginning in a neutral capture state.
        • Once a player stands on the control point without any enemies, they gain control progress for their team at a steady rate.
        • If an enemy enters the point, the point becomes contested and will not gain or lose control progress.
        • When a team's control progress hits 100, they gain control of the point.
        • As long as a team has control of the point, they gain victory progress at a steady rate.
          • Victory progress does not decay for any reason.
        • Overtime: When a point is at 99% victory progress about to tick over to 100%, it will stay at 99% and enter the overtime state if there are any enemy heroes on the point or the point just flipped from the enemy's control.
        • When a team's victory progress hits 100%, they win the event. The control point deactivates and a two-person Triglav Protector spawns on the point for the winning team after a short delay.
      • Triglav Protector
        • Pilot Abilities
          • Charge (Q)
            • After .5 seconds, charge to the target unit's current location and deal damage in an area.  Deals double damage to structures and minions. 8 second cooldown
          • Rocket Fist (W)
            • Launch a Rocket Fist that impacts the first Hero or Structure hit.  Roots Heroes for 1 second.  Disables Structures for 2 seconds.  Destroys all minions in its path. 14 second cooldown.
          • Shield Emitter (E)
            • Grants 25 armor to vehicle and grants a Shield to all nearby allies equal to 25% of their maximum health. 16 second cooldown.
        • Gunner Abilities
          • Particle Cannon (Q)
            • Enables the Particle Cannon ability and increases its range over 3 seconds. Reactivate to launch an orb dealing damage in an area. 5 sec cooldown.
          • Gatling Cannon (W)
            • Fires a barrage of cannon fire at the location of your cursor for 4 seconds. 11 second cooldown.
          • Scorching Laser (E)
            • A laser quickly cuts a line across the terrain dealing light damage. A secondary explosion triggers 0.75 seconds later for heavy damage. 10 second cooldown.

    New Sandbox Custom Game: Volskaya Foundry

    • A sandbox version of Volskaya Foundry has been added to Custom Games.
      • Much like Sandbox version of Cursed Hollow, this Battleground allows up to 10 players at once to use a variety of “cheats” to test the limits of their Heroes, and the Battleground.
      • Sandbox Volskaya Foundry also features a “Triglav Protector” button, which allows a player to immediately spawn a Protector at their Hero’s location.

    Vehicles

    • All vehicles, including the Dragon Knight, Garden Terror, and Triglav Protector are now Unstoppable.
    * Developer Comment:  Prior to this patch, crowd control effects on vehicles were reduced by 50%. Initially, displacement effects affecting vehicles were not reduced at all. Over time, we’ve made the decision to make some abilities unable to target vehicles. As our hero roster grew, so did the amount of special rules associated with vehicle interactions. Instead of continuing to maintain a list of special interactions, we’ve opted to simplify the behavior and make vehicles Unstoppable. To compensate for the increased vehicle strength, we’ve also looked at each vehicle’s balance numbers.

    Ranked Battleground Rotation Update

    • Added to Rotation
      • Volskaya Foundry
      • Haunted Mines
      • Towers of Doom
      • Warhead Junction
    • Removed from Rotation
      • Blackheart’s Bay
      • Braxis Holdout
      • Sky Temple
    • The full Ranked Battleground Rotation is now as follows:
      • Battlefield of Eternity
      • Cursed Hollow
      • Dragon Shire
      • Haunted Mines
      • Infernal Shrines
      • Tomb of the Spider Queen
      • Towers of Doom
      • Volskaya Foundry
      • Warhead Junction

    AI

    General

    • AI Heroes will now perform more dynamic strategies.
    • Many Heroes have received tactical AI improvements, including:
      • Anubarak
      • Arthas
      • Azmodan
      • Brightwing
      • The Butcher
      • Falstad
      • Illidan
      • Kael’Thas
      • Kerrigan
      • E.T.C.
      • Li Li
      • The Lost Vikings
      • Malfurion
      • Muradin
      • Nazeebo
      • Raynor
      • Stitches
      • Sylvanas
      • Thrall
      • Uther
      • Valla
      • Xul
      • Zul’jin
    • Read our recent blog, “Under the Hood: AI” for an in-depth look at these and upcoming AI improvements.

    Sound

    Voice Lines

    • Voice lines that have been selected for use in players’ Loadouts have had their volume increased in-game.
    • Now have a larger 3D falloff, increased sound exclusivity, and can interrupt other voice lines.

    User Interface

    In-Game UI

    • Banners
      • Banners that are placed after completing an objective, capturing Mercenaries, etc., will now display the name of the player who owns that Banner.
    • Healing Indicators
      • Increased and Decreased Healing indicators have been added and will now appear next to Heroes’ healthbars when they are affected by healing modifier effects, such as Ana’s Biotic Grenade.
    • Minimap
      • Hero icons on the Minimap now indicate which direction that Hero is facing.

    Daily Quests

    • A new “Play 2 Games as an Overwatch Hero” Daily Quest has been added.

    Social

    • Players under level 5 can no longer whisper non-friends using chat channel player lists.
    • However, players under level 5 who receive a whisper from a non-friend can whisper that player back.

    Collection

    • It should now be easier to differentiate between Owned and Unowned Items in your Collection.
      • Additionally, item prices are now always displayed on unowned items.
    • Item backgrounds and borders have received visual improvements and rarity coloring to help players more easily distinguish between items of different rarities.

    Heroes

    Assassin

    Chromie

    Divider_Hero_Chromie_Crop.png

    Abilities

    • Time Trap (E)
      • Now has a unique minimap icon.

    Falstad

    Divider_Hero_Falstad_Crop.png

    Miscellaneous

    • Flight (Z) will now go on a 10 second cooldown when interrupted by enemy or allied abilities, including self-cancelling.
    • Flight (Z) now has an allied chat announcement upon activation. 

    Nova

    Divider_Hero_Nova_Crop.png

    Abilities

    • Holo Decoy (E)
      • Sight range increased from 6 to 12 (now matches Heroes)

    Talents

    • Level 4
      • Remote Delivery (E)
        • Removed
      • Holo Stability (E)
        • New functionality:
          • Increases the cast range, sight range, and duration of Holo Decoy by 100%
    • Level 7
      • Anti-Armor Shells (Passive)
        • Added functionality:
          • Basic Attacks also decrease the physical Armor of your target by 10 for 3 seconds
    • Level 13
      • Psionic Efficiency (Q)
        • Range increase from 10 to 15%
    Developer Comment:  We made a few changes to our resident Ghost - mostly targeted at fixing some under-performing talents. Alongside that, we figured that we may as well point Anti-Armor Shells, you know, into a direction more befitting its name.

    Specialist

    Abathur

    Divider_Hero_Abathur_Crop.png

    Miscellaneous

    • Deep Tunnel (Z) will now go on a 10 second cooldown when interrupted by enemy or allied abilities, including self-cancelling.
    • Deep Tunnel (Z) now has an allied chat announcement upon activation. 

    Support

    Brightwing

    Divider_Hero_Brightwing_Crop.png

    Miscellaneous

    • Phase Shift (Z) will now go on a 10 second cooldown when interrupted by enemy or allied abilities.
    • Phase Shift (Z) now has an allied chat announcement upon activation. 

    Kharazim

    Divider_Heroes_Kharazim_Cropped.png

    Abilities

    • Breath of Heaven (W)
      • Cooldown increased from 8 to 10 seconds
      • Mana cost increased from 60 to 65

    Talents

    • Level 1
      • Transcendence (Passive)
        • Healing increased from 73 to 96 per 3 Basic Attacks
      • Insight (Passive)
        • Cooldown reduction increased from 1 to 1.5 seconds per 3 Basic Attacks
    • Level 16
      • Dash of Light (Q + W)
        • Increased bonus healing from 50% to 75% for dashing to an ally
    Developer Comment:  These changes are designed to increase the power of Insight and Transcendence by shifting more of Kharazim's healing power pie into them. We want to encourage the same active gameplay that Iron Fist Kharazim's have, but increasing healing and utility instead of damage when the other Talents are chosen.

    Rehgar

    Divider_Hero_Rehgar_Crop.png

    Abilities 

    • Chain Heal (Q)
      • Cast range reduced from 8 to 6
      • Bounce range reduced from 8 to 7
      • Primary target healing reduced from 334 to 250
      • Secondary bounce healing increased from 167 to 250
    Developer Comment:  We'd like to make positioning for Rehgar's Chain Heal matter more, so that we reward players and teams that can get the most of it. To do this we're reducing the range and radius of the heal, while also making the jumps a greater portion his overall healing.

    Warrior

    Dehaka

    Divider_Hero_Dehaka_crop.png

    Miscellaneous

    • Brushstalker (Z) will now go on a 10 second cooldown when interrupted by enemy or allied abilities.

    Johanna

    Divider_Hero_Johanna_Crop.png

    Abilities

    • Falling Sword (R)
      • Mana cost reduced from 100 to 90
      • Damage reduced from 365 to 183
      • Added functionality:
        • Now applies a 50% slow for 2.5 seconds after enemies are knocked into the air.

    Talents

    • Level 1
      • Laws of Hope (Active)
        • Moved from Level 4
          • Health Regeneration reduced from 10 > 1.5
          • Heal increased from 20% > 30% Maximum Health
          • Cooldown reduced from 60 > 40 seconds
      • Regeneration Master (Passive)
        • Removed
      • Righteous Smash (Q)
        • Removed
      • Hold Your Ground (D)
        • Moved from Level 13
        • No longer requires Iron Skin’s shield to be broken for the 4-second cooldown reduction
    • Level 4
      • Conviction (W)
        • Moved from Level 7
      • Sins Exposed (E)
        • Moved from Level 7
        • Damage increased from 68 > 90
      • Eternal Retaliation (W)
        • Cooldown reduction decreased from .75 seconds to .5 seconds 
    • Level 7
      • The Crusade Marches On (D)
        • Removed
      • (New Talent) Zealous Glare (E)
        • Increases the Blind duration of Shield Glare by .5 seconds. Your auto-attacks against Blinded heroes increases their Blind duration by 1 second, up to a maximum of 3 seconds 
      • Subdue (Q)
        • Moved from Level 13
          • New functionality:
            • Hitting 2 enemy Heroes with Punish causes the slow to be increased to 80% and no longer decay.
            • !Quest: Hit 4 enemy Heroes with a single cast of Punish. !Reward: Punish now always slows enemies by 80% and no longer decays.
    • Level 13
      • Roar (Q)
        • Moved from Level 4
        • Damage bonus reduced from 50% > 25%
        • Additional Functionality:
          • Punish deals 125% increased damage if it hits 2 or more enemy Heroes
      • Burning Rage (Passive)
        • Removed
      • Blessed Hammer (Active)
        • Moved from Level 16
          • New Functionality: Activate to create 2 hammers that spiral around Johanna. Hitting enemy Heroes with Shield Glare reduces the cooldown of this ability by 8 seconds. 30-second cooldown
          • Damage increased from 41 to 80
      • (New Talent) Holy Fury (W)
        • Deal damage to enemies around you. Each enemy Hero hit by Condemn increases the damage by 40% for 5 seconds
    • Level 16
      • Fanaticism (D)
        • Additional Functionality: Now also increases the duration of Iron Skin by 2 seconds
    • Level 20
      • Heaven’s Fury (R)
        • Cooldown reduction increased from 2 to 3 seconds
      • Indestructible (Passive)
        • Duration reduced from 5 to 4 seconds
      • Storm Shield (Active)
        • Removed
      • (New Talent) Blinded by the Light (Active)
        • Activate to grant nearby allies a shield equal to 25% of their maximum Health for 3 seconds. Hitting enemy Heroes with Shield Glare reduces this cooldown by 8 seconds. 60-second cooldown
    Developer Comment:  To her credit, Johanna has not needed many changes since she was first released into the Nexus. Her talent pick and win rates have been fair compared to most heroes, and she has almost always had a place in the meta. While she is not in dire need of changes, we saw an opportunity to spruce up her talent tree and give her some more interesting options to choose from on various tiers.

    Collection

    Collection Adjustments

    • Loot Chests
      • Loot Chests purchased via the Loot tab will now only grant Rare Loot Chests, rather than Normal Loot Chests.
        • Please note: This only applies to Loot Chests purchased after this patch is applied to the live version of the game in each region. Normal Loot Chests the player already owns will not convert to Rare Loot Chests.
    • Rewards
      • The Celestial Steed Mount has been removed and replaced by the Celestial Raptor as a reward for purchasing Gems.
      • The 1,000 Gem reward for reaching level 5 has been removed.
        • Please note: Veteran players who have not logged in following the release of Heroes 2.0 earlier this year will no longer be able to claim this reward once this patch is applied to the live version of the game in each region.
    • Bundles
      • The Welcome Bundle has been removed from the Collection.

    New Bundles – The following new Bundles and Skin Packs are available for a limited time!

    • Ana Heroic Bundle
    • Shrike Skin Pack
    • Armed and Ready Bundle
    • Play of the Game Bundle

    New Skins

    • Ana
      • Midnight Ana
      • Burnished Ana
      • Sunset Ana
      • Twilight Ana
      • Medic Ana
      • Shrike
        • Agent Shrike
        • Aquamarine Shrike
        • Rescue Shrike
        • Stealth Shrike
    • Varian
      • Commandant Varian
      • Grand Commandant Varian
      • Recon Commandant Varian
      • Stealth Commandant Varian
      • Tundra Commandant Varian
    • Anub’arak
      • Deatholme Underking Anub’arak
    • Auriel
      • Kuroi Sakura Auriel
      • Sora Sakura Auriel
    • Azmodan
      • Lucky Azmodunk
    • Cassia
      • Aranoch Warmatron Cassia
      • Askari Warmatron Cassia
    • Dehaka
      • D.Haka
    • D.Va
      • Camo D.Va
      • Global Pro D.Va
      • Perfect Pro D.Va
      • X-Treme D.Va
    • Lúcio
      • Prime Ribbit Lúcio
      • Rosa Ribbit Lúcio
    • Nova
      • Moonlight Widowmaker Nova
    • Tracer
      • Hot Rod Turbo Tracer
    • Valeera
      • Emerald Bloodfang Valeera
      • Moonstone Bloodfang Valeera
    • Zarya
      • Golden Cyberdemon Zarya
      • Restored Cyberdemon Zarya

    Mounts

    • Illidan’s Nightmare
      • Wretched Illidan’s Nightmare
      • Crimson Illidan’s Nightmare
    • Invisible Horse
    • Celestial Raptor – As mentioned above, this Mount is awarded upon purchasing Gems.

    Bug Fixes

    General

    • Fixed a number of typo and tooltip errors across several aspects of the game.

    Art

    • Zeratul: Zeratul’s mask will no longer stretch and bend oddly during Hero Select or in the Collection on low graphic settings.

    Battlegrounds

    • Blackheart’s Bay: Fixed an issue that could allow Medivh and Falstad to enter and stand in certain areas inside the enemy Hall of Storms.
    • Haunted Mines: The right-side team’s top Keep can no longer hit enemy Heroes who path into the Gate.
    • Try Mode: The You Want Axe? Talent will now correctly grant bonus Basic Attack range after using the Complete Quest button.
    • Try Mode: Garrosh will no longer continue to benefit from the Warbreaker Talent after clicking Reset Talents.
    • Try Mode: Toggling off Minion spawns will no longer cause AI Heroes to wait at their Fort Gates indefinitely.

    Heroes, Abilities, and Talents

    • Alarak: Rite of Rak’shir will no longer be placed on a dead target if it was cast just as that target took fatal damage.
    • Auriel: Fixed an issue causing the Energized Cord talent to grant slightly too much Hope with Auriel's Basic Attacks.
    • Diablo: Fixed an issue that could prevent Diablo from traveling with his Shadow Charge target if another Hero stood between Diablo and his target.
    • D.Va: Using Boosters to smash destructible barrels on Blackheart’s Bay will no longer place the Ability on full cooldown.
    • D.Va: Fixed an issue that could cause D.Va to inconsistently activate Healing Wells while using Boosters.
    • D.Va: Dying while casting Call Mech will no longer create an untargetable Mech that persists until D.Va respawns.
    • D.Va: Mech deaths that occur while no enemy Heroes are nearby will now correctly grant XP and update D.Va’s death count on the in-game score screen.
    • D.Va: A Nuke’s area of effect indicator will no longer disappear if D.Va finishes channeling Nuke in the same moment that her Mech is destroyed.
    • Garrosh: Wrecking Ball will no longer end Rehgar’s Ghost Wolf.
    • Garrosh: Using Body Check with the Brute Force Talent on a Boss no longer causes the Healing debuff icon to appear next its Health bar.
    • Garrosh: Bloodthirst will no longer cause Garrosh to automatically retarget his Basic Attacks to the closest enemy.
    • Garrosh: Into the Fray will no longer place targeting indicators on attacking Hydralisks on Braxis Holdout.
    • Genji: Fixed an issue that could prevent Fort attacks from Slowing Genji if he has Dodge charges remaining, and there is another Genji on the opposing team.
    • Genji: Fixed an issue that could cause Dodge to behave inconsistently against Sylvanas’ and Lunara’s Basic Attacks.
    • Genji: Dragon Blade will no longer benefit from cooldown reduction abilities such as Innervate and Nano-boost.
    • Illidan: Abilities that can interrupt Dive, like Li-Ming’s Wave of Force, will no longer cause Illidan to become briefly unresponsive.
    • Jaina: Fixed an issue that prevented Jaina from casting Water Elemental if unpathable terrain existed between Jaina and the desired casting location.
    • Jaina: Fixed a typo in the Icy Veins tooltip which incorrectly stated that the Talent provided a 300% cooldown recharge rate , rather than 200%. This only affected the tooltip, and the Talent's functionality has not changed.
    • Johanna: Abilities that block pathing, such as Sonya’s Arreat Crater and Tassadar’s Force Wall, will no longer block Johanna’s movement during Falling Sword.
    • Leoric: Fixed an issue that could prevent the Mithril Mace Talent from granting bonus Attack Speed for Minion and Hero kills.
    • Leoric: Percentage damage dealt by the Spectral Leech Talent will now properly count as Ability damage rather than Basic Attack damage.
    • Probius: Floating Combat Text will now indicate the amount of Shields granted to Probius by a Pylon after learning Shield Battery, rather than displaying zero for each tick.
    • Stukov: Abilities that move Heroes, like Alarak’s Telekinesis and Stiches’ Hook, no longer remove Weighted Pustule from the affected Hero.
    • Sylvanas: Withering Fire can no longer target destructible barrels on Blackheart’s Bay.
    • The Lost Vikings: Can no longer clip into Gates on Braxis Holdout during the pre-game countdown.
    • The Lost Vikings: Casting Longboat Raid immediately after one of the Vikings is killed will no longer prevent the player from using Mortar during the Heroic Ability’s duration.
    • Tychus: The That’s the Stuff! Talent’s Heal indicator will no longer disappear if Tychus stops attacking before Minigun expires.
    • Tyrande: Sentinel can no longer leave the starting zone during the pre-game countdown.
    • Valla: Enemy Heroes who were broken out of Stealth by Hungering Arrow can now correctly be hit by subsequent Hungering Arrow strikes.
    • Valla: Caltrops dropped by the Vault Talent will no longer display Health bars, and are no longer selectable.
    • Zagara: Creep Tumors no longer exhibit a short delay before granting vision of the area affected by Creep.

    Sound 

    • Li-Ming: Templar Li-Ming will now correctly play death sounds when killed.
    • Valeera: Enemy Heroes will no longer hear when Valeera primes her activated Talents, like Crippling Poison, when she is Stealthed.

    User Interface

    • Hotkeys: The Dragon Knight and Garden Terror will now correctly follow Force Move commands.

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    Honestly can't believe the support camp bribe even made it to the PTR let alone almost live. At least they managed to FINALLY learn and fix it.

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    I really wonder what will be changed in Hanamura. I mean, they could have just kept it as it is, considering the supp camp bribe change.

    Or slightly increase the bribe amount required. I personally don't think it was necessary to remove the map entirely 

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    1 hour ago, Stan said:

    Mercenary item drops no longer require a short channel time to be picked up.

    Thank you, Blizzard. I always hated that. It annoys me how they love adding channelling things lately. I wish they did that to Diablo III, because it has a lot of that crap instead of instant casts. You have to channel Town Portal, channel Identify.

     

    1 hour ago, Stan said:

    Banners that are placed after completing an objective, capturing Mercenaries, etc., will now display the name of the player who owns that Banner.

    Another quality of life. I like this. Good to rub some ego, haha.

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    18 hours ago, Stan said:

     

    AI

    General

    • AI Heroes will now perform more dynamic strategies.
    • Many Heroes have received tactical AI improvements, including:
      • The Lost Vikings

    This'll be fun. 

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    16 hours ago, Valhalen said:

    Thank you, Blizzard. I always hated that. It annoys me how they love adding channelling things lately. I wish they did that to Diablo III, because it has a lot of that crap instead of instant casts. You have to channel Town Portal, channel Identify.

    Hopefully they'll fix the AP channeling in WoW too - why do I need to channel like 30% of my AP tokens, 50% are instant and the other 20% have a slightly shorter channel time. Like what?

    • Like 1

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    3 hours ago, Blainie said:

    Hopefully they'll fix the AP channeling in WoW too - why do I need to channel like 30% of my AP tokens, 50% are instant and the other 20% have a slightly shorter channel time. Like what?

    I think Blizzard likes to make us waste time to feel like we're accomplishing something.

    • Like 1

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    22 minutes ago, Valhalen said:

    I think Blizzard likes to make us waste time to feel like we're accomplishing something.

    First thing you learn in any game design course - how to waste time :D

    • Haha 1

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    Am I the only one who doesn't like the new map to be in ranked draft right from the get go?

    I mean, there are stil people who drop the "W" on Garden Terror and go to other lanes, cause they think it will damage buildings or people not knowing how to split on certain maps. Yet they give us a completely new map with new mechanics and a completely new vehicle and expect the players to be able to play that on a "competitive" level. 

    Other than that, I am looking forward to playing Ana, she looks like a lot of fun!

     

    Edit

    Also: What's with the names on the banners? Just another thing for those last hitters to pet themselves over... really liked it about the "old" hots, that it was more about the team than about the individual and you didn't get flamed over not having kills, but only assists with your hero. 

    I sure get that people want to feel more impactful. But just as the MVP award wich basically shows who didn't die, the last hit on objectives won't tell you the truth either...

    Edited by ecO1

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    7 hours ago, ecO1 said:

    Am I the only one who doesn't like the new map to be in ranked draft right from the get go?

    I mean, there are stil people who drop the "W" on Garden Terror and go to other lanes, cause they think it will damage buildings or people not knowing how to split on certain maps. Yet they give us a completely new map with new mechanics and a completely new vehicle and expect the players to be able to play that on a "competitive" level. 

    Other than that, I am looking forward to playing Ana, she looks like a lot of fun!

    I think there should be a "introduction" period where both the new hero and map are blocked in ranked, just like they are in Overwatch. The issue is, if you only play ranked, you won't touch the new map anyway, because you'll just play it for the first time in a week in ranked. 

    There isn't really a "warm-up" that players do before going into ranked in HoTS.

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    Just now, Blainie said:

    I think there should be a "introduction" period where both the new hero and map are blocked in ranked, just like they are in Overwatch.

    My thought exactly!  

    Just now, Blainie said:

    The issue is, if you only play ranked, you won't touch the new map anyway, because you'll just play it for the first time in a week in ranked. 

    Sure you can't reach everyone. But atm only players who played on the PTR have experience with the map. I didn't play there so far and when I got into the protector I only spammed the abilities without ever knowing what I did.

    I just don't see a reason not to play ranked until I figure it out. Even if I play some qm or unranked, chances that Volskaya will be the map and I will be able to pilot are pretty slim. 

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    5 hours ago, ecO1 said:

    My thought exactly!  

    Sure you can't reach everyone. But atm only players who played on the PTR have experience with the map. I didn't play there so far and when I got into the protector I only spammed the abilities without ever knowing what I did.

    I just don't see a reason not to play ranked until I figure it out. Even if I play some qm or unranked, chances that Volskaya will be the map and I will be able to pilot are pretty slim. 

    Yeah, you'd certainly reach more people. AFAIK, every time a new map has hit Overwatch, there's been a brawl that only queues onto the map. Maybe something similar would be a good idea.

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        (Source)
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      • By Elitesparkle
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        (Source)
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        Base
        Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides Armor for 3 seconds. Talents
        Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and stuns for an additional 0.5 Seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 25 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
        Talents
        Level 1 Winds of Celerity Movement speed bonus increased from 50% to 75%. Raven's Intellect Bonus increased from 75% to 125%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
        Base
        It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
        Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Thrall
        Talents
        Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Tyrande
        Base
        Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases attack range by 1. Lunar flare damage from hitting a hero reduced from 4% to 3.5%. Talents
        Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
        Bug Fixes
        General
        Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
        General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Heroes
        D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Elitesparkle
        Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
        Map Updates
        Volskaya Foundry
        Objective
        Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
        Azmodan
        Base
        Globe of Annihilation [Q] Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
        Stats
        Attack Damage increased from 110 to 117. Talents
        Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
        Base
        Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
        Base
        Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
        Base
        Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
        Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Rewind Removed. Tyrande
        Stats
        Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
        Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
        Base
        Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
        Talents
        Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
        Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
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