Stan

Live Developer Q/A Round-up: Oct 5

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Game Director Ion Hazzikostas conducted a live developer Q/A earlier today. Krokul FluteKrokul Flute will be account-wide in a future hotfix and Legendary tokens in Patch 7.3.2 will start to drop, once you have all Legendary items for your class.

Argus

  • Krokul FluteKrokul Flute will be account-wide in a future hotfix.
  • No plans to allow flying on Argus, because of how the new zones were built.
  • The team made a lot of Argus stuff account-wide (Netherlight Crucible, Invasion Points, Antoran Wastes), but in order to unlock certain world quests, you still need to finish the Argus campaign (e.g. Mac'Aree). This is due to issues with phasing in specific areas.

Artifacts

Artifact Knowledge

  • AK goes up by 1 every week and it's account-wide. By the time Antorus opens, you will be quickly able to catch up on your Artifact level to unlock Netherlight Crucible traits.
  • The max cap is currently 55 and there are no plans to add additional AK levels in Legion.
  • It's fairly simple to level up off-spec Artifacts to increase your versatility and there's no real reason to max out your main spec Artifact, because the DPS gained from a single Concordance of the LegionfallConcordance of the Legionfall rank is pretty negligible (~1% per rank).

Class Balance

  • No big balance updates are planned before Antorus opens. Class tuning will happen after the raid is accessible.
  • The team's satisfied with Tomb of Sargeras balance.
  • The team plans to add more utility to classes. We'll probably see a return of certain abilities that have been removed when Legion launched.
  • Blizzard uses both internal and external data when it comes down to class tuning.
  • In some cases, Blizzard's internal data does not coincide with external data (WarcraftLogs), but players only have access to the latter.
  • Balance is an important aspect in a WoW. You do not perform simulations in single-player games, where the only goal is to finish the game.
  • Oftentimes, community perception of balance negatively affects your gameplay experience. A spec may be considered weak, because the perception is built only upon external data.

Legendary Items

  • The Legendary tokens added in Patch 7.3.2 will only drop after you've collected all Legendary items for your class (main). They are used to funnel Legendary items to your alts. Use of the Legendary tokens could be expanded upon in the future.
  • Random Legendary distribution isn't an problem. The main issue is receiving a utility instead of a damage-increasing Legendary. Some Legendary items have been tuned down to reduce the gap between those two.
  • When Antorus opens, players can complete a quest to upgrade their Legendaries to item level 1,000. The upgrade process is virtually the same as throughout Legion.
  • The team isn't really satisfied with Legendary farming in old raids, so legendary drop rates are being monitored and we may see an increase in drop rate at least for the first few Legendary items that players get.

PvP

  • PvP Seasons are mostly tied to opening of new raids and patches with ginormous class tuning. The devs simply do not want the last few weeks of a Season to be played after big balance updates.
  • No plans to make Prestige account-wide. It should be an indicator of how good you are at a class.

Raids

  • In Mists, there were different difficulty modes (10/25), so the final boss dropped two Mythic mounts. With just one difficulty now, the amount of Mythic mounts available from the final boss has been reduced to 1. 

RNG

  • Randomness is a vital aspect of WoW.
  • Progression wouldn't feel meaningful, if there wasn't a chance to get upgrades.
  • There's more RNG in Legion, but it's equally distributed and less impactful.
  • It's easier for players to obtain gear and sets as it was in the past.

Set Bonuses

  • Tier set bonuses are a pain for the devs. Increasing the number of set items to 6 in Legion in order to allow equipping of 2 Legendary items leads to balance issues, where players use a 4-piece & 2-piece, so set bonuses from previous raids often see nerfs to make them less relevant.

Story

  • In the future, we'll learn more about the story of Greymane & Sylvanas. Currently, the main focus is the Tomb and Argus (preparation for our final battle against the Legion).

World Bosses

  • Na'zak the Fiend was up only once since Legion launch. Patch 7.3 added a new fixed world boss rotation and we should see him up soon. He drops the rank 3 Recipe: Potion of Prolonged PowerRecipe: Potion of Prolonged Power for Alchemists.
  • There is no incentive to buff the loot of world bosses.

VoD

On a lighter note, I'll just leave this here, yours as ever.

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1 hour ago, Ammako said:

What a time to be a DH.

RIP Druid mains.

what why? what happend to druids? arent they viable anymore?

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'Once you have all legendarys for your class'

 

With my luck, that will be never, I have played Rogue and Warlock since Legion start, raiding actively with both and have 6 and 5 legendarys respectively. For one spec. I will never get any legendarys for my alts fast enough to get them Raid ready too, great.. :(

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Just create a token that can transform into a Legendary and make it BoA, then you choose if you want to use it on your main or alts.

If I need all legendaries on my main to get it for my alts, RIP Legs on alts.

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I don't quite understand legendary tokens. As a Paladin, if I have every legendary for retribution, does that mean I will start getting tokens, or does that mean I have to get all the legendaries for my protection and holy specs before they start to drop?

Edited by Matthyas

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12 hours ago, Stan said:

No plans to make Prestige account-wide. It should be an indicator of how good you are at a class.

This has no indication of how good a player is, it only shows how much they pvp compared to others.  Someone could be complete crap at a class but all they do is pvp because they don't want to pvp and their prestige level will climb faster than the player that is both a pvp'er and pve'er.

 

12 hours ago, Stan said:

There's more RNG in Legion, but it's equally distributed and less impactful.

And that's why previous teir was so integral to putting up numbers even when players had ToS 4 piece it just wasn't couldn't compare without it.  BM stomp being a big example here, I mean it created a whole new talent build and all new stat priority but without T19 the build just wasn't near as viable, with T19 the set was more than competitive with other builds/specs for Hunter.

 

12 hours ago, Stan said:

The team's satisfied with Tomb of Sargeras balance.

After most guilds have already started laying off and taking a break prior to Antorus, as well as most guilds have achieved the progression that they are comfortable with and had months and months of farm (the point where balance doesn't mean crap because guilds can clear it in their sleep) they are finally satisfied with ToS balance.

 

12 hours ago, Stan said:

There is no incentive to buff the loot of world bosses.

Except to "incentivise" players to actually kill the world bosses.  I mean if it doesn't give resources or AP I'm not interested in the Isles world bosses, and am meh on the Shore world bosses.

 

Just my two cents.

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10 hours ago, Lucawa said:

what why? what happend to druids? arent they viable anymore?

 

13 hours ago, Stan said:

The Legendary tokens added in Patch 7.3.2 will only drop after you've collected all Legendary items for your class (main). They are used to funnel Legendary items to your alts. Use of the Legendary tokens could be expanded upon in the future.

 

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3 hours ago, Matthyas said:

I don't quite understand legendary tokens. As a Paladin, if I have every legendary for retribution, does that mean I will start getting tokens, or does that mean I have to get all the legendaries for my protection and holy specs before they start to drop?

The Legendary tokens added in Patch 7.3.2 will only drop after you've collected all Legendary items for your class (main). I think that means only your Main Spec.

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15 hours ago, Ammako said:

What a time to be a DH.

RIP Druid mains.

I just now got this.... and I main a druid :(  11ish legendaries per spec X 4 specs = never seeing a legendary token...

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Also it's been brought to my attention that Rogues have one less legendary available than Demon Hunters, even though Demon Hunters only have two specs.

Meanwhile Druids have 32 in total... Rogues have 19 and Demon Hunters have 20.

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Just now, Ammako said:

Also it's been brought to my attention that Rogues have one less legendary available than Demon Hunters, even though Demon Hunters only have two specs.

Meanwhile Druids have 32 in total... Rogues have 19 and Demon Hunters have 20.

So who thought it was a good idea to make the tokens available "ONLY" after a class has obtained "ALL" legendaries for the class?  I mean... what?... here's an idea.  Remove all legendary drops, make tokens only drop, you can right click the token then select the armor slot for the legendary that fits that slot...

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That would completely defeat the purpose of legendaries in legion, but I agree it would be a good fix right now since they can't easily just remove legendaries at this point.

Next time, these effects should be baked into specs or used as tier/trinket bonuses, and this legendary system scrapped. MoP cloaks and WoD rings were good, and I'd argue design-wise the Insignia of the Grand Army is the only actually good legendary for Legion (though a case could be made for crafted legendaries.) They should continue down that path if they want legendaries to remain a part of the game in some form.

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      8.1 Raid Crucible of Storms Map
      Cooking: Impossible is a 10 flag capture style battle","This brawl takes place in the Valley of the Four Winds Cooking: Impossible is a 10 flag capture style battle",Complete Nomi's Chili Recipe,"- Gather Ingredients from the Valley and bring them to Nomi - First to gather 10 Ingredients wins - Dying or being Stunned will cause you to drop the Ingredients Zandalarraid,Zuldazar Raid SeaPriestRaid,Crucible of Storms WarfrontsDarkshoreAlliance,Warfronts Darkshore - Alliance IncursionAirshipHorde,8.1.0 Incursion Airship Horde IncursionAirshipAlliance,8.1.0 Incursion Airship Alliance WarfrontsDarkshoreHorde,Warfronts Darkshore - Horde DarkshoreTyrandeScenario,8.1 Darkshore Scenario Islands7,Jorundal TransportCookingImpossibleAllianceBalloon,Transport: Cooking: Impossible - Hot Air Balloon - Alliance TransportCookingImpossibleHordeBalloon,Transport: Cooking: Impossible - Hot Air Balloon - Horde N'Zoth,DELETE SeaPriestDungeonQuests,Shrine of the Storm Quests ZandalariTreasury,Zandalari Treasury DaggerRealm,Dagger Realm DarkshoreHordeQuests,8.1 Darkshore Horde Quests DarkshoreOutdoorPhase,8.1 Darkshore Outdoor Final Phase TolDagorScenario,Tol Dagor Scenario DevSmoketest,Dev Smoketest ZuldazarRaidShipTransport,Transport: Zuldazar Raid Ship Mounts
      The Hivemind, "A true union of minds." Vicious White Warsaber, "If you try to give it a belly scratch, you're asking for trouble." Vicious Black Bonesteed, "These skeletal steeds know no fear, eat no grains, and can travel impossible distances." Scenarios
      The Fall of the Sunwell Tyrande's Ascension The Battle for Darkshore The Treasury Heist Gnomeregan Jailor of the Damned Escape from Tol Dagor Scenario Steps
      Remove the Forsaken threat and begin the reclamation of Ruins of Auberdine.,To Auberdine! Defeat the enemy commander and reclaim Darkshore for the Alliance.,The Fallen Moon Reclaim Bashal'Aran.,Forward Progress Construct the means necessary to defeat the enemy.,Advancing the Effort Shine the lantern and start the memories of the fallen.,By Blood Remembered Hold the line against the Scourge,Until Our Last Breath Defeat Seer Drannix,Delaying Death's March Face Arthas.,For Anasterian! Break through to the Sunwell.,He Who Walks the Day Defend the Magisters during their ritual.,A Prince's Decision Sail to the Ruins of Auberdine.,In Teldrassil's Wake Find the Eye of Elune in the Ruins of Auberdine.,Elune's Gaze Defeat Bilegut and escape the hall.,Cornered! Investigate the screaming nearby.,A Cry for Help Find Tyrande Whisperwind in Bashal'Aran.,Closing In Guard Tyrande while she completes the Ritual of the Night Warrior.,Zenith Hunt down Nathanos Blightcaller.,Nowhere to Run Intervene before Nathanos raises the fallen as forsaken.,The Queen's Pawn Return to the fleet and scout the Horde army.,Eyes of the Forest Remove the Alliance from the Ruins of Auberdine.,To Auberdine! Claim Bashal'Aran for the Horde.,Forward Progress Construct the means necessary to defeat the enemy.,Advancing the Effort Defeat the enemy commander and claim Darkshore for the Horde.,End of the Road Rescue the kaldorei prisoners in the Withering Thicket.,No Elf Left Behind Use the G.P.G.,A Simple Plan Proceed further into the treasury.,Mission: Probable Head towards the central chamber.,Take the Shortcut Return to the outer hallway.,Nevermind Witness Tyrande's ascension into the Night Warrior.,The Night Warrior The automated defenses of Gnomeregan have been activated!,Automated Defenses Defeat the Living Elementals.,Out of Control Elementals Use the correct sequence of levers to activate the Door Control Console.,Pull the Correct Levers Confront the Lich King Retreat to Bwonsamdi's Death Gate.,Reach the Death Gate Use Bwonsamdi's Death Gate to escape the Frozen Throne.,Escape the Frozen Throne Find Nathanos Blightcaller nearby.,Nowhere to Hide Speak to Warden Amical.,Speak to Warden Defeat the Horde's forward commander in Ruins of Auberdine.,Applying Pressure Send the guards away, and take the Master Key. Release Ashvane,Release Ashvane Release prisoners and plant the explosives.,Create a distraction Defeat the Warden Shine the lantern on Kael'thas' decision.,A Setback Ride the Bomb Stomper 5000 through the deadly field of Bomb Bots.,Bypass the Mine Field Defeat the critters that somehow survive in this place.,Resilient Critters There's a Leper Rat of unusual size guardng that door. It looks mean.,You Dirty Rat Defeat the Gnomeregan Defense Force.,"Gnomeregan Defense Force, Activate!" Mekgineer Thermaplugg has left his latest invention here as the last bastion of defense for Gnomeregan. Smash it!,Thermaplugg's Latest Invention Deliver Ashvane,Get to the Ship Gather Data using G.P.G.,Let's Try This Again Get through sewers,Escape the Prison Proceed further into the treasury.,The Search Continues Someone has telepoted into the room. Confront them!,Shadowy Figure Prepare yourself for battle.,Preparation World Safe Locs
      Warfront Darkshore - Alliance Start Warfront Darkshore - Alliance Ruins of Auberdine GY Zuldazar - Dino Training - Finale Safe Loc (JAK) Warfront Darkshore - Alliance Bashal'Aran GY Warfront Darkshore - Alliance Intro GY Incursions - Harder They Fall -  Safe Loc - (MDE) 8.1 Incursions - Crawler Mine Abandon (MDE) Havenswood Warfront Darkshore - Horde Start Jorundall 8.1 Incursions - Crawler Mine -  Safe Loc - (MDE) 8.1 Incursions - Unfriendly Skies - Safe Loc (MDE) Norwington Estate Safe  Place 8.1 Incursions - Tiragarde - Greystone Ruins - H - WQ02 - Iron Star Exit (JDA) 8.1 War Campaign - A - Ch1 - anglepoint boat safeport - krb 8.1 War Campaign - H - Chapter 2 - Drustvar Combat Safe spot - (STM) 8.1 Incursions - Famous Airship Disasters -  Safe Loc - (MDE) Warfront Darkshore - Alliance Lor'danel GY 8.1 Dwarf Heritage - Ulduar - Scenario - Entrance Loc - RRB Safe Exit: 8.1 Dwarf Heritage Armor - Loch Modan - RRB The Sunwell - Heritage Scenario Start Warfront Darkshore - Alliance Ship 8.1 Tyrande - A - Tyrande Scenario - Start - GJC 8.1 Tyrande - A - Tyrande Scenario - Safe Exit Loc - GJC 8.1 Zuldazar Raid - Alliance - Zone Out Location 8.1 Zuldazar Raid - Alliance - Zone In Location 8.1 Zuldazar Raid - Horde - Zone Out Location 8.1 Zuldazar Raid - Horde - Zone In Location 8.1 Zuldazar Raid - Treasure Room Entrance 8.1 Zuldazar Raid - Treasure Room Exit 8.1 SoS PreRaid - Dagger - Revival Point (msc) 8.1 Zuldazar Raid - Throne Room Entrance 8.1 Zuldazar Raid - Throne Room Exit, 8.1 Zuldazar Raid - Balcony Exit 8.1 Zuldazar Raid - Balcony Entrance 8.1 Zuldazar Raid - Elevator Bottom 8.1 Zuldazar Raid - Elevator Top Warfront Darkshore - Horde Intro GY Warfront Darkshore - Horde Ruins of Auberdine GY Warfront Darkshore - Horde Bashal'Aran GY Warfront Darkshore - Horde Lor'danel GY Scenario - Gnomeregan Pet Battle Entrance 8.1 War Campaign - A - Ch3 - Zandalari Treasury Scenario Entry - KRB 8.1 War Campaign - A - Ch3 - Zandalari Treasury Scenario Exit - KRB 8.1 Sunwell Unlock Scenario - GY 1 8.1 Sunwell Unlock Scenario - GY 2 8.1 Sunwell Unlock Scenario - GY 3 Emerald Dreamway - The Stuff of Dreams (RKS) 8.1 Tyrande - A - Tyrande Scenario - GY - Stage 1-2 - GJC 8.1 Tyrande - A - Tyrande Scenario - GY - Stage 3-6 - GJC 8.1 Tyrande - A - Tyrande Scenario - GY - Stage 7-9 - GJC 8.1 Tyrande - A - Tyrande Scenario - GY - Stage 10-11 - GJC Islands - Port of Zandalar Exit Loc Islands - Boralus Harbor Exit Loc 8.1 Icecrown - The Frozen Throne Warfront Arathi - Horde, General GY Darkshore - Tyrande (H) - Lor'danel GY Darkshore - Tyrande (H) - Bashal'Aran GY 8.1 Shrine Raid - Entrance Target - KLH 8.1 Shrine Raid - Post B1 - KLH 8.1 Shrine Raid - Exit Target - KLH Warfront Darkshore - Alliance Exit Safe Loc Warfront Darkshore - Horde Exit Safe Loc 8.1 Tol Dagor Scenario
    • By Stan
      Three new Druid forms have been added in Patch 8.1. Highmountain Taurens and Kul Tirans received a Moonkin Form and Zandalari Trolls got their Aquatic Form.
      Our coverage of 8.1 so far includes a dump with all important information and the Kul Tiran racial mount.
      Highmountain Tauren Moonkin Form

      Kul Tiran Moonkin Form
      Base

      Black

      Pale

      Red

      Zandalari Troll Aquatic Form
      Dark

      Green

      Light

      Teal

    • By Stan
      Patch 8.1 is now available on PTR and Blizzard added the racial mount for Kul Tirans in the initial build.
      Alliance players will be able to recruit Kul Tiran Humans in Patch 8.1 after the Siege of Zuldazar raid. You can find more information about the Allied Race in our Kul Tiran Humans Allied Race preview.
      Kul Tiran Horse

    • By Starym
      A smaller batch today as Blizzard address many of the Timewalking issues that came up, including the lower item level titanforged items, dungeon tuning due to the squish and more. We also got a few more trinket and Azerote power fixes.
      September 25 (source)
      Items
      Fixed some scaling and tuning issues with the Brewmaiden trinkets from the Coren Direbrew. Heart of Azeroth Laser Matrix should now hit targets that are within striking distance of a typical ranged damage dealer, as intended. Player versus Player
      Demon Hunter Havoc Thirsting Blades (Azerite Trait) additional Chaos Strike damage now diminishes per stack of its buff when in combat with enemy players.  
      Timewalking
      Fixed a bug that caused Warforged Timewalking items to not have the intended item level. Fixed a bug that prevented Azerite Power from dropping in Timewalking dungeons for players with a Heart of Azeroth. Increased player gear power, and greatly lowered damage and health of many creatures and spells in End Time. Timewalking vendor items now scale to item level 320 at player level 120. Legion Timewalking quests should no longer be offered by Archmage Timear in Dalaran. For the Battle for Azeroth Timewalking quest, seek out Chronicler Shoopa in Dazar'alor or Chronicler Toopa in Boralas. Previous Hotfixes
      September 24th September 21st September 18th