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Junkrat Patch Notes: Oct 9

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The next Heroes of the Storm content patch arrived to PTR and will be available for playtesting until October 16. It brings Junkrat, the Hallow's End event and plenty of Hero changes to the Nexus.

Muradin and Zul'jin received talent reworks and Blizzard added Sky Temple, Garden of Terror and Braxis Holdout to the Ranked Play Battleground Rotation and removed Infernal Shrines, Battlefield of Eternity and Warhead Junction. The patch should go live next week. For a full list of changes, check out the patch notes below.

Blizzard LogoBlizzard (Source)

General

New Special Event: Hallow's End 2017

  • Play 15 games during Hallow’s End in any mode except Custom Games, Training, or Heroes Brawl to earn spooky new items!
  • Here are some of the treats you’ll be able to unwrap by completing the three-part quest chain:
    • Part 1: Play 2 Games during Hallow’s End
      • Reward: Cartoon Headless Horseman Spray
    • Part 2: Play 8 Games during Hallow’s End
      • Reward: Hallow’s End Warcrest Banner
    • Part 3: Play 15 Games during Hallow’s End
      • Reward: Headless Horseman Portrait
  • PTR Note: While elements of this event may be visible on the Public Test Realm, any progress or rewards earned during PTR testing will not transfer to the live version of the game when this patch is officially released next week.
  • Hallow's End Loot Chests
    • Once Hallow’s End begins after October 17, all Loot Chests you earn through progression (except Hero-Specific Chests), or purchase using Gems will be replaced with Hallow’s End Loot Chests. Weekly Brawl Rewards after October 20 will also award one Hallow’s End Chest.
    • Also starting with Hallow’s End, special event Loot Chests will now guarantee at least one of the limited-time items from that event—including portraits, sprays, skins, and mounts!
    • Until Hallow’s End concludes during the week of November 13, you’ll pick up one of these limited-time Loot Chests every time you level-up or earn a weekly Heroes Brawl reward. You can also head to the Loot tab in-game to purchase Rare Hallow’s End Chests directly using Gems. Additionally, please note that any Loot Chests you already own prior to the start of the event will not convert to Hallow’s End Chests.

Hotkeys

  • The hotkeys to switch between the Stats, Talents, and Death Recap tabs of the leader panel (currently F1, F2, and F3) can now be rebound in the Hotkeys menu.
  • These hotkeys now provide quick access to the respective tab of the leader panel when the hotkey is held down.

Windows XP/Vista Deprecation

  • In July, we announced our intention to end support for Windows XP and Windows Vista in Heroes of the Storm.  With this patch, Heroes of the Storm will no longer run on these two operating systems. Players who are affected by this change are encouraged to upgrade to a newer OS version.

New Hero: Junkrat

The destruction of the Australian omnium left the area an irradiated waste and survivors like Jamison Fawkes were greatly affected by radiation. Now as the explosive-obsessed criminal Junkrat, he is renowned for leaving havoc and bedlam in his wake.

Trait

  • Total Mayhem
    • Upon dying, drop 5 grenades that explode after 0.75 seconds, each dealing 250 damage to nearby enemies.

Basic Abilities

  • Frag Launcher (Q)
    • Launch a grenade that explodes at the end of its path or upon hitting an enemy, dealing 117 damage to nearby enemies. Grenades can ricochet off of terrain. Deals 50% less damage to Structures. Stores up to 4 charges. Frag Launcher's cooldown replenishes all charges at the same time.
  • Concussion Mine (W)
    • Place a mine on the ground. Junkrat's Trait can be activated to detonate the mine, dealing 180 damage to nearby enemies and knocking them back. Junkrat can also be affected by Concussion Mine, but takes no damage. Limit 1 active mine.
  • Steel Trap (E)
    • Place a trap on the ground that arms after 2 seconds. Deals 130 damage to the first enemy that walks over it and Roots them for 2 seconds.Limit 1 active trap.

Heroic Abilities

  • RIP-Tire (R)
    • Create a motorized bomb with 500 Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement. RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back, and dealing 750 damage to enemies in the center of the blast, and 450 damage to enemies outside of the center.
  • Rocket Ride (R)
    • After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving. After 3.5 seconds, Junkrat lands, dealing 780 damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Altar and gains 150% additional Movement Speed until dismounted.

Battlegrounds

Ranked Battleground Rotation Update

  • Added to Rotation
    • Sky Temple
    • Garden of Terror
    • Braxis Holdout
  • Removed from Rotation
    • Infernal Shrines
    • Battlefield of Eternity
    • Warhead Junction
  • The full Ranked Battleground Rotation is now as follows:
    • Cursed Hollow
    • Dragon Shire
    • Haunted Mines
    • Tomb of the Spider Queen
    • Towers of Doom
    • Volskaya Foundry
    • Sky Temple
    • Garden of Terror
    • Braxis Holdout

User Interface

  • Seasonal Item indicators have been added to items in Loot Chests and the Collection
  • Volskaya Foundry now has a unique “Point Guard” award for time spend standing on the Control Point
  • The Event Log is now enabled in the Observer UI

Heroes

Assassin

Gall

Divider_Hero_Gall_crop.png

Abilities

  • Ogre Rage (D)
    • It should now be more apparent when Ogre Rage (D) is active

Genji

Divider_Hero_Genji.png

Talents

  • Level 20
    • The Dragon Becomes Me (R)
      • Duration increase per swing reduced from 1 to .75 seconds

Kel'Thuzad

Divider_Hero_Genji.png

Abilities

  • Frost Blast (R)
    • Cooldown reduced from 80 to 70 seconds
    • Mana cost reduced from 70 to 60

Talents

  • Level 4
    • Strip Shields (E)
      • Shield amount increased from 112 to 120
  • Level 13
    • Icy Grasp (W)
      • Increased slow duration from 1.5 to 2 seconds
    • Chain-Link (E)
      • Added functionality:
        • Also refunds the Mana cost of Chains Of Kel’Thuzad

Lunara

Divider_Hero_Lunara_crop.png

Abilities

  • Wisp (E)
    • Move cooldown reduced from 5 to 1 seconds
    • Number of attacks required to kill the Wisp increased from 1 to 2

Malthael

Divider_Hero_Malthael.png

Abilities

  • Reaper’s Mark (Trait)
    • Damage reduced from 2.25 to 2% of enemy Hero maximum Health

Zul'jin

Divider_Hero_Zuljin_crop.png

Stats

  • Basic Attack Damage reduced from 106 to 90

Abilities

  •  “You Want Axe?” Baseline Quest added
    • !Quest: Every 5 Basic Attacks against Heroes increases your Basic Attack damage by 1
    • !Reward: After landing 75 Basic Attacks on enemy Heroes, increase your Basic Attack range by 1.1
    • !Reward: After landing 150 Basic Attacks on enemy Heroes, your Twin Cleave will revolve twice
  • Grievous Throw (Q)
    • Duration decreased from 8 to 6 seconds
  • Twin Cleave (W)
    • Cooldown increased from 8 to 10 seconds
    • Mana cost increased from 50 to 60
  • Regeneration (E)
    • Health restoration increased from 25 to 30% of maximum Health

Talents

  • Level 1
    • Boneslicer (Q)
      • New functionality:
        • Grievous Throw pierces all enemies and refunds 10 Mana per Hero hit. The effect is no longer is removed after 3 Basic Attacks.
    • You Want Axe? (Passive)
      • Removed
    • Headhunter (Active)
      • Moved from Level 4
      • New functionality:
        • !Quest: Kill all unique enemy Heroes. Each one increases your damage by 2%.
        • !Reward: Increase your Basic Attack range by 1.1.
    • Recklessness (Passive)
      • Moved from Level 7
      • Adjusted functionality:
        • Gain 10% bonus attack damage while below 75% life.
        • Gain 20% Spell Power while below 50% life.
  • Level 4
    • Troll’s Blood (E)
      • New functionality:
        • Increases Regeneration healing by 25%. If the effect fully finishes, also gain 10% of your maximum Mana.
    • (New Talent) Amani Rage (Active)
      • Activate to instantly lose 50% of your current Health and regain it over 6 seconds. Gain 10 Armor while this heal is active.
    • Voodoo Shuffle (Active)
      • Moved from Level 13
        • New functionality:
          • Passively lower the cooldown and mana cost of Regeneration by 33%. Activate to remove to all slow and root effects.
  • Level 7
    • Vicious Assault (Q)
      • New functionality:
        • Grievous Throw’s bonus damage is increased by 30%.
    • Arcanite Axes (W)
      • Moved from Level 1
      • New functionality:
        • Passively reduce the cooldown of Twin Cleave by 2 seconds.
        • !Quest: Hit enemy Heroes with Twin Cleave.
        • !Reward: Every enemy Hero hit increases the damage of Twin Cleave by .75. This talent has no cap.
    • Ferocity (Passive)
      • Moved from Level 16
  • Level 13
    • Eye of Zul’jin (Q)
      • New functionality:
        • Basic Attacks against enemies Heroes increase Zul’jin’s movement speed by 3% for 2 seconds, stacking up to 30%
    • Lacerate (Trait)
      • Moved from Level 16
    • Ensnare (Active)
      • Moved from Level 20
      • Now only hits enemy Heroes
      • Duration reduced from 3 to 1.5 seconds
      • Cooldown increased from 45 to 60 seconds
  • Level 16
    • Swirling Death (W)
      • Removed
    • Let the Killing Begin (Passive)
      • Moved from Level 4
    • Wrong Place Wrong Time (W)
      • Moved from Level 7
      • Adjusted functionality:
        • Heroes hit at the apex of your Twin Blades suffer an additional 150 damage and grant 5 stacks of You Want Axe.
    • (New talent) No Mercy (Q)
      • Basic Attacks against Heroes marked with Grievous Throw ignore Armor.
  • Level 20
    • Amani Resilience (R)
      • Added functionality:
        • Also increases the duration of Taz’Dingo by 1 second in addition to the current effects.
    • Buzzsaw (R)
      • Added functionality:
        • If Guillotine kills a Hero, instantly heal to full Health.
    • Forest Medicine (E)
      • Moved from Level 13
      • New functionality:
        • Regeneration no longer requires a channel and the heal cannot be interrupted.
LEVEL (TIER) ZUL'JIN TALENTS
1 (1) Boneslicer (Q) Recklessness (Passive) (!) Headhunter (Passive)
4 (2) Troll's Blood (E) Voodoo Shuffle (Active) Amani Rage (active)
7 (3) Vicious Assault (Q) (!) Arcanite Axes (W) Ferocity (D)
10 (4) Taz'Dingo! Guillotine
13 (5) Lacerate (W) Eye of Zul'jin (Passive) Ensnare (Active)
16 (6) Wrong Place Wrong Time (W) No Mercy! (Passive) Let the Killing Begin (Passive)
20 (7) Amani Resilience (R) Buzzsaw (R) Forest Medicine (E)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Underlined text indicates a MOVED Talent.

Specialist

Abathur

Divider_Hero_Abathur_Crop.png

Abilities

  • Spike Burst (W)
    • Damage increased from 116 to 120
  • Ultimate Evolution (R)
    • Cooldown increased from 50 to 70 seconds

Nazeebo

Divider_Hero_Nazeebo_Crop.png

Stats

  • Health reduced from 1638 to 1502
  • Health Regeneration reduced from 3.4125 to 3.1291

Abilities

  • Corpse Spiders (Q)
    • Damage increased from 35 to 36
  • Plague of Toads (E)
    • Damage reduced from 20 to 18
  • Voodoo Ritual (Trait)
    • Health per stack of Voodoo Ritual increased from 4 to 6
  • Ravenous Spirit (R)
    • Cast range increased by 1

Talents

  • Level 13
    • Superstition (Passive)
      • New functionality:
        • Gain 40 Spell Armor, taking 40% less damage from Abilities.  Basic Attacks from enemy Heroes remove this bonus for 3 seconds
  • Level 16
    • Spider Colony (Q)
      • New functionality:
        • Every time a Spider attacks an enemy Hero, reduce the cooldown of Wall of Zombies and Plague of Toads by .25 seconds
Developer Comment: We want to shift more of Nazeebo’s Health into the amount of Voodoo Ritual stacks he has, as the reward for Voodoo Ritual was mostly felt in unlocking Vile Infection at level 20. We’re changing Spider Colony to no longer reduce the cooldown of Corpse Spiders, because the synergy between the Spider Talents were so high that if you picked any one of them the rest of your Talent choices were locked in. Since we are changing the level 16 Talent to now affect Plague of Toads instead of Corpse Spiders, we’re shifting some of the damage out of Plague of Toads into Corpse Spiders. For Superstition, we wanted to get most of the spirit of what the old Talent did, but have more gameplay interactions. Often the only counter play to Superstition lied in what the enemy team composition was, and we’d rather have more counter play relying in decisions made during the course of the game.

Probius

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Abilities

  • Warp in Pylon (D)
    • Health increased from 380 to 400

Talents

  • Level 1
    • Gather Minerals (Passive)
      • Damage bonus increased from 25 to 35%
  • Level 13
    • Shield Battery (D)
      • Shield duration after leaving Pylon field reduced from 4 to 2 seconds
      • Shield amount increased from 12 to 14

Zagara

Divider_Hero_Zagara_Crop.png

Stats

  • Base Maximum Health reduced from 1643 to 1575
  • Health regen reduced from 3.4 to 3.3

Abilities

  • Devouring Maw (R)
    • Cooldown reduced from 100 to 80 seconds

Support

Ana

Divider_Hero_Ana.png

Stats

  • Basic Attack Damage increased from 30 to 33

Talents

  • Level 4
    • Overdose (Passive)
      • Adjusted functionality:
        • No longer applies to Biotic Grenade
        • Sleep Dart now applies 3 Doses to targets hit
Developer Comment: Ana has had an incredibly successful launch into the Nexus, and seems to be falling into a great place balance-wise. We are still light on high-level data for her, so our changes this patch are very light. We realize that she has some synergy concerns and wanted to get a small jump on the largest catalyst to those – Overdose. While playing her internally before launch, we knew she had the potential to single-handedly shift the meta, not to mention increase the amount of double-support we see. Rest assured that we are keeping a close eye on both of these concerns and are prepared to act accordingly if the need arises.

Brightwing

Divider_Hero_Brightwing_Crop.png

Miscellaneous

  • Phase Shift (Z) will now also call out the targeted ally in an allied chat announcement upon activation. 

Abilities

  • Pixie Dust (E)
    • Spell Armor reduced from 30 to 25
  • Emerald Wind (R)
    • Soothing Mist bonus healing amount reduced from 8 to 5%

Talents

  • Level 7
    • Phase Shield (Z)
      • Shield amount reduced from 400 to 350

Kharazim

Divider_Heroes_Kharazim_Cropped.png

Talents

  • Level 1
    • Transcendence (Trait)
      • Healing increased from 96 to 103 per 3 Basic Attacks
    • Insight (Trait)
      • Cooldown reduction increased from 1.5 to 1.75 seconds per 3 Basic Attacks

Lt. Morales

Divider_Hero_LtMorales_cropped.png

Stats

  • Base Maximum Health reduced from 1605 to 1550
  • Health regen reduced from 3.34 to 3.23

Talents

  • Level 1
    • Clear (E)
      • Cooldown Reduction from first quest unlock reduced from 4 to 3 seconds
  • Level 4
    • Blast Shield (E)
      • Shield amount reduced from 8 to 6% of maximum Health
  • Level 13
    • Second Opinion (E)
      • Cooldown reduction for hitting 2 Heroes increased from 1 to 2 seconds

Stukov

Divider_Hero_Stukov.png

Stats

  • Health from 1682 to 1590
  • Health regen from 3.504 to 3.3125

Abilities

  • Healing Pathogen (Q)
    • Heal amount reduced from 40 to 37

Talents

  • Level 1
    • Spine Launcher (Passive)
      • Damage reduction increased from 30 to 40%
    • Poppin Pustules (D)
      • Added functionality:
        • Now increases the final damage of Weighted Pustule by 50%
  • Level 16
    • Superstrain (Q)
      • Added functionality:
        • Now also applies to targets who are Rooted while under the effect of Healing Pathogen
    • Universal Carrier (Q)
      • Heal reduction decreased from 60 to 50%
    • Eye Infection (W)
      • Removed

Warrior

Cho

Divider_Hero_Cho_crop.png

Abilities

  • Ogre Hide (D)
    • It should now be more apparent when Ogre Hide (D) is active.

D.Va

Divider_Hero_DVa.png

Talents

  • Level 1
    • Rush-down (Q)
      • Cooldown reduction for dealing or taking damage increased from 5 to 7 seconds
    • Crash Course (Q)
      • Number of Heroes hit to complete Quest reduced from 25 to 20
    • Pro Moves (Passive)
      • Duration of the Movement Speed bonus increased from 1.25 to 1.5 seconds
  • Level 4
    • Diverting Power (W)
      • Movement Speed penalty reduced from 50 to 30%
  • Level 7
    • Nuclear Option (E)
      • Damage bonus increased from 50 to 70%
  • Level 20
    • Stop and Pop (R)
      • Damage bonus increased from 150 to 200%
    • Concussive Pulse (Active)
      • Cooldown reduced from 8 to 7 seconds

Garrosh

Divider_Hero_Garrosh_crop.png

Talents

  • Level 20
    • Death Wish (R)
      • No longer increases the duration of Warlord’s Challenge

Johanna

Divider_Hero_Johanna_Crop.png

Stats

  • Base Maximum Health increased from 2179 to 2350
  • Health regen increased from 4.5 to 4.9

Abilities

  • Falling Sword (R)
    • Slow duration increased from 2.5 to 3 seconds

Talents

  • Level 1
    • Hold Your Ground (D)
      • Additional Shield amount increased from 20 to 30%
  • Level 13
    • Roar (Q)
      • Damage for hitting 2 or more Heroes increased from 125 to 150%
    • Blessed Hammer (Active)
      • Damage increased from 80 to 84

Muradin

Divider_Hero_Muradin_Crop.png

Stats

  • Basic Attack damage reduced from 97 to 88

Abilities

  • “It’s Hammer Time!” Baseline Quest added
    • !Quest: Hit 25 enemy Heroes with Storm Bolt. Enemy Heroes who die within 2.5 seconds of being hit by Storm Bolt grant 3 stacks.
    • !Reward: Once you gained 25 stacks, Basic Attacks will reduce the cooldown of Storm Bolt by 1 second, and Storm Bolt will pierce the first target hit, hitting an additional target
  • Stormbolt (Q)
    • Mana cost decreased from 60 to 50
  • Avatar (R)
    • Mana cost decreased from 100 to 80
  • Haymaker (R)
    • Mana cost decreased from 80 to 60

Talents

  • Level 1
    • Perfect Storm (Q)
      • No longer reduces the Mana cost of Storm Bolt
  • Level 4
    • Crowd Control (W)
      • Removed
    • Sledgehammer (Q)
      • Damage bonus reduced from 400 to 300%
    • Reverberation (W)
      • Attack and Movement Speed slow duration increased from .5 to 1 seconds
    • Thunder Burn (W)
      • Adjusted functionality:
        • Now requires hitting an enemy Hero to create a second Thunder Clap
        • Second Thunder Clap now also applies a 25% Attack Speed slow for 2.5 seconds.
  • Level 7
    • Piercing Bolt (Q)
      • Removed
    • Iron-Forged Momentum (Passive)
      • Removed
    • Landing Momentum (E)
      • Removed
    • Heavy Impact (E)
      • Moved from Level 16
    • Give ‘em the Axe! (Passive)
      • Moved from Level 16
      • Bonus damage reduced from 60 to 50%
    • Skullcracker (Passive)
      • No longer grants bonus Attack Speed
      • Added functionality:
        • Every 3rd Basic Attack against an enemy now deals 60% bonus damage in addition to the stun
  • Level 13
    • Burning Rage (Passive)
      • Removed
    • Spell Shield (Passive)
      • Removed
    • (New Talent) Bronzebeard Rage (Passive)
      • Passively deal damage to nearby enemies. Auto-attacking an enemy Hero who is stunned, rooted, or slowed increases the damage by 100% for 3 seconds
  • Level 16
    • Dwarf Launch (E)
      • Bonus range decreased from 50 to 40%
      • Bonus impact radius removed
      • Added functionality:
        • Hitting an enemy Hero now reduces the cooldown of Dwarf Toss by 3 seconds
    • Stoneform (D)
      • Healing reduced from 40 to 30% of Muradin’s Maximum Health
  • Level 20
    • Unstoppable Force (R)
      • New functionality:
        • While Avatar is active you gain 20 Armor and Basic Attacks reduce the cooldown of Thunder Clap and Dwarf Toss by .5 seconds
    • Grand Slam (R)
      • No longer reduces the Mana cost of Haymaker
      • Added functionality:
        • If an enemy Hero dies within 3 seconds of being hit by Haymaker, gain an additional charge of Haymaker
LEVEL (TIER) MURADIN TALENTS
1 (1) Block (Passive) (!) Perfect Storm (Q) Third Wind (Trait)  
4 (2) Sledgehammer (Q) Reverberation (W) Thunder Burn (W)  
7 (3) Heavy Impact (E) Give 'em the Axe! (Passive) Skullcracker (Passive)  
10 (4) Avatar Haymaker
13 (5) Healing Static (W) Thunder Strike (W) Bronzebeard Rage (Passive)  
16 (6) Dwarf Launch (E) Imposing Presence (Active) Stoneform (D)  
20 (7) Unstoppable Force (R) Grand Slam (R) Hardened Shield (Active) Rewind (Active)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Underlined text indicates a MOVED Talent.

Collection

Note: Seasonal Items from previous Hallow’s End events have also been temporarily re-added to the game. You can find more information in our Hallow’s End blog.

New Skins

  • Junkrat
    • Drowned Junkrat
    • Rusted Junkrat
    • Convict Junkrat
    • Clowning Junkrat
    • Fallen Junkrat
      • Devilish Fallen Junkrat
      • Hellish Fallen Junkrat
      • Orcish Fallen Junkrat
      • Warped Fallen Junkrat
  • Cassia
    • Whirlpool Pirate Queen Cassia
    • Velvet Pirate Queen Cassia
  • Genji
    • Iron Dragon Genji
    • First Dragon Genji
  • Greymane
    • Dr. Wolf and Stein Greymane
    • Hazardous Dr. Wolf and Stein Greymane
    • Mysterious Dr. Wolf and Stein Greymane
    • StormPunk Dr. Wolf and Stein Greymane
    • Inferno Dr. Wolf and Stein Greymane
  • Zarya
    • Crimson High Gravity Zarya
  • Valeera
    • Vampire Slayer V
    • Rogue Vampire Slayer V
    • Phantom Vampire Slayer V
    • Midnight Vampire Slayer V
    • Coldheart Vampire Slayer V
  • Brightwing
    • Bewitching Brightwing
    • Spirited Bewitching Brightwing
    • Wild Bewitching Brightwing
    • Crimson Bewitching Brightwing
    • Dusk Bewitching Brightwing
  • Gazlowe
    • Paper Bag Gazlowe
    • Waste Bag Gazlowe
    • Bag of Bolts Gazlowe
    • Deep Bag Gazlowe
    • Awkward Paper Bag Gazlower
  • Murky
    • Garden Shambler Murky
    • Lilac Shambler Murky
    • Tulip Shambler Murky
    • Orchid Shambler Murky
    • Hibiscus Shambler Murky
  • Chromie
    • Creepie Chromie
    • Dottie Creepie Chromie
    • Haunted Creepie Chromie
    • Innocent Creepie Chromie
    • Monster Creepie Chromie
  • Cho’gall
    • Pump’kin Cho’gall
    • Fel Pump’kin Cho’gall
    • Twilight Pump’kin Cho’gall
    • Burning Pump’kin Cho’gall
    • Magic Pump’kin Cho’gall

Mounts

  • Phantom Stallion
    • Picnic Phantom Stallion
    • Grim Phantom Stallion
    • Jack-o’-Phantom Stallion
    • Secret Phantom Stallion
    • Spectral Stallion

Bug Fixes

General

  • Fixed a number of typo and tooltip errors across several aspects of the game.

AI

  • AI Heroes controlling the Garden Terror will no longer become unresponsive.

Art

  • D.Va: The keychain attached to D.Va’s Light Gun will now correctly appear during Hero Select.
  • Leoric: Fixed an issue preventing Leoric’s Basic Attack cleave animation from playing when using certain skins.
  • Tyrande: The area of effect indicator for Eagle Eye Tyrande’s Lunar Flare should now be more visually apparent when cast on Sky Temple while using Low graphic settings.
  • Zeratul: Zeratul’s face mask will no longer appear to stretch in the Collection while using Low graphic settings.

Heroes, Abilities, and Talents

  • Brightwing: The channel for Phase Shift will now properly cancel if the allied target dies.
  • Brightwing: The channel for Phase Shift will now properly cancel if Brightwing is Rooted.
  • Garrosh: Casting Body Check with the Brute Force Talent on a Boss will no longer cause a Healing debuff icon to appear next to its Health bar.
  • Garrosh: Fixed an issue causing Body Check to receive less bonus damage than intended after casting Double Up to reach 50 Armor.
  • Jaina: Fixed an issue that prevented Summon Water Elemental from being cast on the opposite side of unpathable terrain in areas that are within range and visible to the player.
  • Johanna: Fixed an issue causing the Shield Glare to lower the cooldown of the Blinded by the Light talent by an incorrect amount.
  • Kel’Thuzad: Shadow Fissure can now be cast on the minimap.
  • Kel’Thuzad: Shadow Fissure can now be cast between map levels on the Haunted Mines battleground. 
  • Leoric: Fixed an issue causing enemy Heroes affected by Leoric’s Entomb ability to lose allied vision after Leoric had chosen the Buried Alive talent.
  • Lunara: Fixed an issue preventing Lunara from Leaping over several different friendly units after choosing the Boundless Stride talent. 
  • Rehgar: Fixed an issue that drastically reduced the attack range of Feral Lunge.
  • Stukov: Abilities that move Heroes, like Alarak’s Telekinesis and Stiches’ Hook, no longer remove Weighted Pustule from the affected Hero.
  • Valla: Caltrops will no longer display Health bars or selection rings when clicked.

User Interface

  • Right clicking a player in your friends list and choosing the Whisper option will once again open the chat input field. 
  • Score Screen: Counters for Chromie’s Sand Blast and The Butcher’s Fresh Meat quests will now continue to increment on the in-game score screen after reaching their soft caps.
  • Score Screen: The counter for Lt. Morales’ Clear! Talent will no longer disappear from the in-game score screen while she is inside a Medivac.

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39 minutes ago, Stan said:

The patch should go live next week

Wait, we're getting Junkrat next week?

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10 minutes ago, Valhalen said:

Wait, we're getting Junkrat next week?

I think so. Hallow’s End starts on Oct 17.

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24 minutes ago, Stan said:

I think so. Hallow’s End starts on Oct 17.

Awesome! I can't wait.

I wonder if some Halloween themed skins that have been removed, such as Scarecrow Xul, Psycho Stitches, Vampire Slayer Valla and Skelethur Abathur, will return.

Edited by Valhalen

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Just now, Valhalen said:

I wonder if some Halloween themed skins, such as Scarecrow Xul, Psycho Stitches and Skelethur Abathur, will return.

e31.jpg

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Loving that Mura rework. So wait, the only ones left for rework are Stitches, Tyrael, Hammer, Lili, Raynor and TLV? Did I miss someone?

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Just now, Dejo93 said:

Loving that Mura rework. So wait, the only ones left for rework are Stitches, Tyrael, Hammer, Lili, Raynor and TLV? Did I miss someone?

Also Falstad, Illidan, Nova, Lunara, Sonya, Medivh and Samuro (which Blizz said is on the works).

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1 minute ago, Valhalen said:

Also Falstad, Illidan, Nova, Lunara, Sonya, Medivh and Samuro (which Blizz said is on the works).

Wasn't Illidan reworked before?

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Just now, Dejo93 said:

Wasn't Illidan reworked before?

I don't think so. I don't play him much, to be honest, but I don't recall him having a full-scale rework. It was mostly some tweaks, right?

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5 minutes ago, Valhalen said:

Also Falstad, Illidan, Nova, Lunara, Sonya, Medivh and Samuro (which Blizz said is on the works).

Nova has already had a full rework on top of a couple major balancing iterations. Isn't another one a bit too much?

 

Illi has had a full rework too that rendered him too powerful (like soloing a core from full hp.) Then he got nerfed to where he was before the rework, lul.

Edited by Jonar
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Zul'jin's rework seems really interesting and promising. For Muradin, I can't say the same; some stuff are nice, but others, not that much. I loved going Give them the Axe! always did and the removal of Battle Momentum (apparently, they love doing that ecksdee) as well as being in the same tier with Skullcracker makes it kinda less fun. But you can get it earlier now, which is good. He didn't need a lot of changes anyway. And I love how the only dev comments are about Nazeebro lol.

2 hours ago, Jonar said:

 

Nova has already had a full rework on top of a couple major balancing iterations. Isn't another one a bit too much?

A rework that was supposed to make her "healthier, able to be used in a competitive environment" (their words) and in the end, all it did was take away her burst damage-which was the only thing she had really going for her ie a miserable & epic fail that left her worse than before. And the "major" balance changes afterwards were mostly number tweaks, merging talents nobody ever picked with others etc. The only really meaningful change was the one that made it so you don't lose stacks of Snipe Master if you hit anything else than a Hero-which made the talent a huge detriment if you picked it (took them a while to figure it out lel). 

There have been Heroes who had gotten a rework in the past and were revisited again for another before others even got their first (Arthas, Anub'arak, Kael'thas to name a few) after seeing that they did little to nothing to help the Hero. Nova is screaming "RE-REWORK ME AND THIS TIME ACTUALLY DO IT RIGHT!" in a corner right now.

And yeah, Illidan had a large scale rework quite some time ago. 

Edited by SteveFrost

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 I love the baseline quests instead of talents that they've been adding to heroes. And in regards to that and the little buffs and debuffs to Stukov's lvl 1 talents to try to get people to pick something other then the ranged basic or the expanding lurking arm. They should just change the expanding arm talent to a baseline quest for him. With rewards based on the amount of time you silence enemies. Say 50secs or so to 50% expand and then 100secs to get the lvl 20 talent that no one takes of rooting if you pop bio-kill switch while they're in the arm. That would be much better then everyone always feeling forced to take one of the other talent at lvl 1 cause the weighted talents really are not that good. comparatively. 

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8 hours ago, Stan said:

Unstoppable Force (R)

  • New functionality:
    • While Avatar is active you gain 20 Armor and Basic Attacks reduce the cooldown of Thunder Clap and Dwarf Toss by .5 seconds

 

I know it's late into the game, but 
 

 

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Noooo, I've been super happy with Overdose.  Was it really that oppressive to let her grenade give dose stacks?  Was she doing so good that she needed to be nerfed already?  And yeah she got minor things in exchange (3 damage and an extra dose on sleep dart whoop-de-doo) but that Overdose change certainly had a much greater negative impact than what was given elsewhere.  I guess they want to force the grenade build to the top or something.  Poor Anna.

Edited by TSRD

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Really nice to see Muradin and Zul'jin changes. Now you can choose bettwen aa based Zul or go more caster talents with Q boost. As always also nice to see baseline quests added to some characters. I think Kael would also could use some rework in such style.

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15 hours ago, Stan said:

 

Malthael

Abilities

  • Reaper’s Mark (Trait)
    • Damage reduced from 2.25 to 2% of enemy Hero maximum Health

c7uKCe.gif

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16 hours ago, Dejo93 said:

Loving that Mura rework. So wait, the only ones left for rework are Stitches, Tyrael, Hammer, Lili, Raynor and TLV? Did I miss someone?

 

1 hour ago, Valhalen said:

Oh yes. I forgot to mention one: Raynor. He REALLY needs a rework.

He beat you to that one. But yes, he really does need one.

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1 minute ago, Fliits said:

He beat you to that one. But yes, he really does need one.

Oh yes, he did. Forgot that, hahaha. See, Raynor is so in need of a rework that even when someone mentions that he needs one, people tend to forget about the poor lad.

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17 hours ago, Dejo93 said:

Loving that Mura rework. So wait, the only ones left for rework are Stitches, Tyrael, Hammer, Lili, Raynor and TLV? Did I miss someone?

I feel like Zeratul needs some talent optimizing.

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21 minutes ago, Fliits said:

I feel like Zeratul needs some talent optimizing.

I actually thought about mentioning him. But his current talents works for what he needs, so I'm not sure if he needs a tweak so soon (specially since he can still slaughter anything at level 20 with that 2k damage combo).

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The patch came out today... Without Junkrat and the reworks... What?

Edited by Fliits

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13 minutes ago, Fliits said:

The patch came out today... Without Junkrat and the reworks... What?

Wait, what? Including the Hallow's End stuff?

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Are they trying to make Mur more bruiser like and less tanky?  The reduced Stoneform. and removed spell shield.

He used to be one of my main heroes, and I am glad he got a rework, because I really NEVER took a different set of talents.  I like warriors to be able to be more bruiser like when their team has a 2nd warrior.  That is what is nice about Stich, is that you can go poison or a more tanky build, though he also has a ton of talents I would never take...so a rework might be nice for him as mentioned.

The Naz change is interesting.  I always go Spiders, unless you have a sustained TF map where toads can really stack up dmg.  But the CD reduction on toads and wall at level 16 nerfs the spider build, while also buffing toad builds.  Not sure I really like this, as I usually pick Naz in a more channeling like map obj, like Towers or Curse, but he will be less good in those situations where skills shots are rewarded.  I think that is a mistake, because most specs have no skill shot component.  Az does, but his globe is pretty large.  It is a shame to reduce the Specialist options on those types of maps. 

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2 hours ago, Valhalen said:

Wait, what? Including the Hallow's End stuff?

No halloween stuff, but the balance updates are out. Why though?

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