Jump to content
FORUMS
Sign in to follow this  
Starym

Insane Move Speed DH Speedruns Old Dungeons

Recommended Posts

Tt2QWBy.jpg
 

230-410% move speed, various glitches and skips equal to 18 minutes needed for clearing Vanilla to WoD dungeons!

The Flash just got some pretty solid competition. Shiekrunner went ahead and got some serious speed going to clear dungeons from Vanilla to WoD as quickly as possible, using both the Demon Hunter's weird mastery scaling at level 101 as well as any other trick, potion and shortcut he could find to get it done! The 230% base move speed number is the literal slowest he can go with this setup, with speeds getting up to 350-410% when everything is procced and going as planned. It takes 18 minutes for him to clear the dungeons, featuring some pretty damn fast single clears, like the 13 second Gundrak run. Oh, and while it may seem the whole video was sped up, there are only a few parts where it was and they're clearly visible.

Other means of either speeding up or glitching and getting done with the instances sooner are Vrykul Drinking HornVrykul Drinking Horn (for increased size to glitch out of tight spaces), disconnecting by logging in on a different WoW client (used in combination with the growth effect to get out of bounds) and The Sentinel's Eternal RefugeThe Sentinel's Eternal Refuge swapped out with level 70 engineering boots (which produce the whirlwind effect you see).

And, for the inevitable song question, Shiekrunner answered it already :

Quote

1.【東方Eurobeat ENG SUBS】Cosmic Rainbow【A-ONE】
2.【紅魔郷 ボーカル】SOUND HOLIC - No Life Queen
3.【東方Vocal/Eurobeat】 Drive Your Fire 「A-ONE」
4.A-One - One-Way Highway (Touhou Eurobeat)
5.【東方ボーカルENG SUBS】Love the BEAT【A-ONE】
☢!!WARNING!!☢ 東方 Touhou Eurobeat 216

If you want to find out more about all the tools used and hear Shiekrunner's thoughts and comments on the run, head to the reddit thread.

Armory.

Share this post


Link to post
Share on other sites

As a Rogue this doesn't impress me.

I have been clearing old Dungeons and Raids much faster than this since I just stealth all of the trash; Ulduar 25 takes me 20-30 minutes.  WoD dungeons take 15 minutes tops.

Share this post


Link to post
Share on other sites
28 minutes ago, geofferson said:

As a Rogue this doesn't impress me.

I have been clearing old Dungeons and Raids much faster than this since I just stealth all of the trash; Ulduar 25 takes me 20-30 minutes.  WoD dungeons take 15 minutes tops.

I think you don't get it. It took him total time of 18min to clear all vanilla + tbc+wotlk+cata+mop+wod dungs in 18min. Ofc without counting time to get to place.

  • Like 2

Share this post


Link to post
Share on other sites
53 minutes ago, MrEdren said:

Pretty sure he's going to have some explaining to do when blizz sees that.  If they don't just ban him outright. 

That's kinda what I was thinking.  I mean don't get me wrong it's cool that he figured out how to exploit the terrain to accomplish this but an exploit is an exploit (and I'm not talking about double jumping to ignore pathways, only referring to him glitching through the map into un-textured areas).  Also he didn't kill all the bosses so it's technically not a clear, he just completed the dungeons. 

  • Thanks 1

Share this post


Link to post
Share on other sites

There's no way he gets anything even close to a ban, or even a warning. He's not gaining anything in particular here as you noticed, this isn't some gold farm or so, I'm guessing he won't even do it a second time ever. It was just a cool thing he thoughthe could do and show people, Blizz aren't dumb enough to go after people like this that create interest int he game and show the breadth of things you can do in it if you choose to.

  • Like 2

Share this post


Link to post
Share on other sites
2 hours ago, MrEdren said:

Pretty sure he's going to have some explaining to do when blizz sees that.  If they don't just ban him outright. 

When they released the DH, they said that were aware that may be some exploits and unintended uses of the double jump, etc. in old zones, end encouraged ppl to find and uses them.

 

They may fix some of that ofc

  • Like 2

Share this post


Link to post
Share on other sites

so this is why the servers were unstable. There better be an announcement from blizzard ASAP on this guys ban, last think we want is 1000 copy cats.  

  • Thanks 1

Share this post


Link to post
Share on other sites
16 hours ago, Starym said:

There's no way he gets anything even close to a ban, or even a warning. He's not gaining anything in particular here as you noticed, this isn't some gold farm or so, I'm guessing he won't even do it a second time ever. It was just a cool thing he thoughthe could do and show people, Blizz aren't dumb enough to go after people like this that create interest int he game and show the breadth of things you can do in it if you choose to.

until 1000 copy cats and the servers become unstable. This guy needs a ban ASAP. 

  • Thanks 1

Share this post


Link to post
Share on other sites
23 minutes ago, MrEdren said:

I think it's a when, not an if. 

Oh, well you *think* it is...  Turns out I *think* something else.

Was there some other server error attached to this event that gave you evidence to make such a claim or...

...or is it just a potential event in an unknown future that he should be punished for based on problems that blizzard created for themselves and he literally just found?

Share this post


Link to post
Share on other sites

 

21 minutes ago, PatrickHenry said:

Oh, well you *think* it is...  Turns out I *think* something else.

Was there some other server error attached to this event that gave you evidence to make such a claim or...

...or is it just a potential event in an unknown future that he should be punished for based on problems that blizzard created for themselves and he literally just found?

Your handle is so ironic.  

Anyway, I was saying it's a WHEN people start copying this method to do gold farming runs etc.  Nothing to do with server stability. 

  • Like 1

Share this post


Link to post
Share on other sites
3 hours ago, MrEdren said:

 

Your handle is so ironic.  

As in I should be advocating for him to be restricted from doing something that HAS NOT by your own admission caused ANY issues, ironic?  B'Cuz... that would be irony.  

ETA: His speech wasn't "give me numerous restrictions based on potential problems and scary things, or give me death."

 

Edited by PatrickHenry

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Our preview of mounts added in World of Warcraft's forthcoming content update continues with the Aqir flying mount.
      Who are the Aqir?
      Aqir Flying Mount
      The source of the mount remains unknown for now. Do you think it will be drop from N'Zoth on Mythic Difficulty?

      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Allied Races & Pandaren Death Knight Textures Added on 8.3 PTR Official Mechagnomes & Vulpera Preview Vulpera Heritage Armor Preview Mechagnomes Heritage Armor Preview Mechagnome & Vulpera Dance Animations Corrupted Rings with Kiss/Curse Effects from Ny'alotha New Essences in Patch 8.3 Ny'alotha Plate Sets Preview Wrathion's Legendary Cloak Preview Alpaca Mounts in Patch 8.3 N'Zoth Serpet Mount in Patch 8.3 Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview Ny'alotha Raid Testing: October 17th & 18th
    • By Starym
      It's time for more boss tests in Ny'alotha, the Waking City, as Wrathion, Maut, Skitra and Ra-den all get some action on heroic difficulty this Thursday and Friday.
      Raid Testing (source)
      On Thursday, October 17th and Friday, October 18th, we will be continuing our raid tests in Ny’alotha, the Waking City.
      Thursday, October 17th
      Wrathion, the Black Emperor - Heroic Ny’alotha, the Waking City
      13:00 PDT (16:00 EDT, 22:00 CEST)
      Maut - Heroic Ny’alotha, the Waking City
      14:00 PDT (17:00 EDT, 23:00 CEST)
      Friday, October 18th
      The Prophet Skitra - Heroic Ny’alotha, the Waking City
      13:00 PDT (16:00 EDT, 22:00 CEST)
      Ra-den the Despoiled - Heroic Ny’alotha, the Waking City
      14:00 PDT (17:00 EDT, 23:00 CEST)
      As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
      Q: How do I get into the raid zone?
      A: In Zuldazar, Boralus, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade III in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)
      Q: What character should I use to test the raid?
      A: Whichever you prefer. We will be scaling players’ effective level to 120 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.
      Q: How long does testing last?
      A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.
      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Allied Races & Pandaren Death Knight Textures Added on 8.3 PTR Official Mechagnomes & Vulpera Preview Vulpera Heritage Armor Preview Mechagnomes Heritage Armor Preview Mechagnome & Vulpera Dance Animations Corrupted Rings with Kiss/Curse Effects from Ny'alotha New Essences in Patch 8.3 Wrathion's Legendary Cloak Preview Alpaca Mounts in Patch 8.3 N'Zoth Serpet Mount in Patch 8.3 Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview
    • By Stan
      As is usual with every raid tier, we're looking at the sets found within Ny'alotha in Visions of N'Zoth, starting with Plate!
      Plate Sets from Ny'alotha, the Waking City
      Raid Finder

      Normal Difficulty

      Heroic Difficulty

      Mythic Difficulty

      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Allied Races & Pandaren Death Knight Textures Added on 8.3 PTR Official Mechagnomes & Vulpera Preview Vulpera Heritage Armor Preview Mechagnomes Heritage Armor Preview Mechagnome & Vulpera Dance Animations Corrupted Rings with Kiss/Curse Effects from Ny'alotha New Essences in Patch 8.3 Wrathion's Legendary Cloak Preview Alpaca Mounts in Patch 8.3 N'Zoth Serpet Mount in Patch 8.3 Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview
    • By Stan
      Today, we're looking at another mount coming in Patch 8.3 called N'Zoth Serpent which drops from Adherent of the Abyss found in Stormsong Valley.
      N'Zoth Serpent (Dark)
      The mount name is just a placeholder and will be renamed in a future 8.3 build.

      FlyRun Animation

      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Allied Races & Pandaren Death Knight Textures Added on 8.3 PTR Official Mechagnomes & Vulpera Preview Vulpera Heritage Armor Preview Mechagnomes Heritage Armor Preview Mechagnome & Vulpera Dance Animations Corrupted Rings with Kiss/Curse Effects from Ny'alotha New Essences in Patch 8.3 Wrathion's Legendary Cloak Preview Alpaca Mounts in Patch 8.3 Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview
    • By Stan
      An overview of seven new Essences coming to the game in Visions of N'Zoth.
      Note that some tooltips may display incorrect values. Essences are subject to change at any time during Patch 8.3 testing.
      Unwavering Ward
      Rank 1
      Major Power: Guardian Shell - Release 12 protective spheres outward over 4 sec, granting the first ally to touch it a barrier that absorbs 888 damage for 10 sec. Minor Power: Unwavering Ward - Every 10 sec, allies with 15 yds gain a shield that absorbs 109 damage, stacking up to 409. x Rank 2
      Major Power: Guardian Shell - Each time you send out a protective sphere, gain an absorb shield for 2% of your maximum health that stacks. Minor Power: Unwavering Ward - Absorption can stack up to 20% higher. Rank 3
      Major Power: Guardian Shell - Each sphere consumed heals you and the ally for 0. Minor Power: Unwavering Ward - Protected targets take 3% reduced damage. Spirit of Preservation
      Rank 1
      Major Power: Spirit of Preservation - Channel a beam of energy onto an ally, healing them for 5,256 over 3 sec. Minor Power: Devout Spirit - Every 5 sec, gain Saving Vigil, causing your next Quick Heal to heal for an additional 42, stacking up to 3 times. Rank 2
      Major Power: Spirit of Preservation - Allies in the beam are healed for 219 every 0.6 sec. Minor Power: Devout Spirit - Saving Vigil can now stack up to 5 times. Rank 3
      Major Power: Spirit of Preservation - Gain 1 stack of Devout Spirit each time the beam heals its primary target. Minor Power: Devout Spirit - Each stack of Saving Vigil consumed increases the critical strike chance of your next Quick Heal within 6 sec by 20%. Touch of the Everlasting
      Rank 1
      Major Power: Touch of the Everlasting - Your next death is prevented, and you instead regenerate to 20% of your maximum health and take 85% reduced damage for 3 sec. Cannot occur more often than once per 10 min. Minor Power: Will to Survive - When you fall below 35% health, gain 0 Avoidance for 15 sec, and your next Active Mitigation will last 30% longer. This can only occur once every 1.5 min. Rank 2
      Major Power: Touch of the Everlasting - When Touch of the Everlasting saves you from death, regenerate to 40% of maximum health. Minor Power: Will to Survive - The minor effect of Touch of the Everlasting can now occur every 60 sec. Rank 3
      Major Power: Touch of the Everlasting - When Touch of the Everlasting saves you from death, the cooldown of Shield Wall is reset. Minor Power: Will to Survive - Increases the duration bonus of Active Mitigation by an additional 20%. Strength of the Warden 
      Rank 1
      Major Power: Vigilant Protector - Taunt all nearby enemies, forcing them to attack you for 6 sec. Minor Power: Endurance - Every 2 sec, store 76 healing, up to a maximum of [ 10% of Total Health ]. When you dodge or parry an attack, heal for all stored healing. Rank 2
      Major Power: Vigilant Protector - When you activate Vigilant Protector, gain 15% dodge for 6 sec. Minor Power: Endurance - Accumulate 25% additional healing every 2 sec. Rank 3
      Major Power: Vigilant Protector - Deal 50% additional damage to targets affected by your Vigilant Protector. Minor Power: Endurance - The maximum health of all Tank specialization players in your party or raid is increased by 3%. This effect stacks. Breath of the Dying
      Rank 1
      Major Power: Reaping Flames - Burn your target with a bolt of Azerite, dealing 1,481 Fire damage. If the target has less than 20% health, the cooldown is reduced by 30 sec. Minor Power: Lethal Strikes - Your spells and abilities have a chance to strike your target for 300 Fire damage. Unique: Corruption reduced by 10. Rank 2
      Major Power: Reaping Flames - Virtuous Assault now also has a reduced cooldown if the target is above 80% health. Minor Power: Lethal Strikes - You heal for 50% of the damage dealt by Virtuous Assault. Rank 3
      Major Power: Reaping Flames - If Reaping Flames kills an enemy, its cooldown is reset and it will deal 100% increased damage on the next cast. Minor Power: Lethal Strikes - Virtuous Assault happens 400% more frequently against targets below 20% health. Spark of Inspiration
      Rank 1
      Major Power: Moment of Glory - Release a wave of energy from your Heart of Azeroth, increasing the damage all party members within 15 yds deal with Azerite Essences by 45% for the next 10 sec. Minor Power: Unified Strength - Your spells and abilities have a chance to increase your Haste by 0 and reduce the cooldown of your currently slotted Major Essence by 1.0 sec. Unique: Corruption reduced by 10. Rank 2
      Major Power: Moment of Glory - Increase the duration of Moment of Glory by 10 sec. Minor Power: Unified Strength - Unified Strength now affects 1 additional ally. Rank 3
      Major Power: Moment of Glory - Moment of Glory now also increases your Speed by 0. Minor Power: Unified Strength - Unified Strength now affects 1 additional ally. The Formless Void
      Rank 1
      Major Power: Replica of Knowledge - Replicate the energy in your target's Heart of Azeroth, gaining access to rank 1 of their currently slotted Major Essence for the next 15 sec. The Formless Void will go on cooldown for 50% longer than the base cooldown of the Essence you replicated. Does not work on passive Essences. Minor Power: Symbiotic Presence - Each time any ally within 40 yds uses an Azerite Essence, gain 89 pri for 20 sec. Unique: Corruption reduced by 10. Rank 2
      Major Power: Replica of Knowledge - Replica of Knowledge can now copy up to rank 2 of your target's current Major Essence, and the increased cooldown is lowered by 10%. Minor Power: Symbiotic Presence - pri bonus increased by 25%. Rank 3
      Major Power: Replica of Knowledge - Replica of Knowledge can now copy up to rank 3 of your target's current Major Essence, and the increased cooldown is lowered by 10%. Minor Power: Symbiotic Presence - When an ally within 40 yds uses an Azerite Essence, you and that ally gain 0 Haste for 20 sec. Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Allied Races & Pandaren Death Knight Textures Added on 8.3 PTR Official Mechagnomes & Vulpera Preview Vulpera Heritage Armor Preview Mechagnomes Heritage Armor Preview Mechagnome & Vulpera Dance Animations Corrupted Rings with Kiss/Curse Effects from Ny'alotha Wrathion's Legendary Cloak Preview Alpaca Mounts in Patch 8.3 Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview Initial Ny'alotha Raid Testing: October 11th Seven new Essences will be added to the game in Visions of N'Zoth.
×
×
  • Create New...