Starym

Mione Solos Gul'dan Normal!

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VpUKz3m.jpg

 

Well, there it is. The endboss of the previous raid has been soloed! Mione is back to fully break our minds with the insane solo skill and Demon Hunterness required to take down the Nighthold's endboss. There's a extensive write-up about the fight below the video, so let's just get to it!

 

Quote

Gul'dan! Darkness Incarnate.

How gracious of Blizzard to have created a whole cinematic just for me.

This encounter would be pretty simple if it did not have an enrage timer, however I can safely say that timer is unbeatable with current DPS. Gul'dan himself has 1.04b HP, while enrage happens at 12 minutes. That's around 1.4million DPS, even disregarding phase 1 where he's immune to damage.

But of course, enrage timers aren't really a thing that have stopped me in the past, have they?

Gul'dan's enrage is one of those enrages that have a limited duration of 30 minutes; and thankfully, Gul'dan conveniently pacifies himself (more or less) during phase 1, which, combined with the fact the Inquisitor cannot move and has a maximum range on his Dark Blast, makes timing out the enrage possible, although it requires bandaging on cd and accurate cd usage+positioning in order to survive the +900% damage Liquid Hellfire casts. Prydaz helps tremendously with surviving, with the absorb shield being up on every hellfire, however I did not want to use Prydaz for the remainder of the fight and opted to survive without using it. Who would have thought first aid would be useful in Legion?

It'd be pretty simple if it stopped there, however thankfully for Gul'dan, his adds also gain the enrage buff, which includes both the phase 1 adds and the eyes he summons frequently during phase 2 and 3. And, of course, that includes the eyes he summons even after Gul'dan himself is not affected by enrage anymore, which leads to the major struggle of this fight; how to deal with eyes that have a 900% damage buff? That's 2.5m damage taken per second, per eye. Each eye also buffs its damage with every tick, and duplicates relatively quickly if not killed, so it is imperative to dispose of them ASAP. My gear is entirely tailored towards that need (20% avoidance cap, extremely heavy emphasis on mastery/vers, moroes ring, double active trinkets)

Of course, eye spawns overlap with his other abilities, mainly Fel Scythe and Bonds of Fel, which, while not particularly threatening by themselves, still deal a non negligible amount of damage and can be deadly when overlapping with eyes.

In Phase 2, the duplicate eyes do not have the enrage buff, which makes them not too threatening (although it can still quickly get out of control if not rapidly kept in check), however in phase 3 the duplicates *do* enrage, which can very quickly lead to disaster. Moreoever, phase 3 has the dreaded "two eyes back to back" spawn, happening regularly, which is difficult to deal with, as you do not have infinite cooldowns at your disposal. Thankfully, that's also the only threat of phase 3. It nearly killed me towards the very end :(

Either way, enjoy the kill! This took 1 hour and 9 minutes in total, however the fight truly begins at the 42:30ish mark, so that's more of a 27 minute fight.

Gear: ilvl 943, artifact level 69.
Legendaries: Kil'jaeden's Burning Wish, Archimonde's Hatred Reborn
Talents: Abyssal Strike, Burning Alive, Flame Crash, Fracture, Concentrated Sigils, Spirit Bomb, Soul Barrier

Music:
流派未階堂&幻楽工房 - The 3rd impact
SOUND HOLIC - POLYHEDRA
Demetori - Pierrot of the Star-Spangled Banner ~ The MadPiero Laughs
SOUND HOLIC - LITTLE RESISTANCE
Demetori - Pure Furies ~ Vengeance is Mine

(yes, those wings at the end are totally mine. deal with it)

Just amazing, and congratulations to the solo artist! Kil'jaeden must be getting worried.

Armory.

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Definitely impressive.

 

6 hours ago, Starym said:

(20% avoidance cap, extremely heavy emphasis on mastery/vers, moroes ring, double active trinkets)

So is that just a hard cap or simply having avoidance on every piece of gear nets you a total of 20% avoidance?

 

Also, Soul Bomb and Soul Barrier are exceptional for self-sustainability. I managed certain shenanigans back when ToV was current that allowed me to get 200-250K HPS (Which was an incredible amount back then). But it also goes to show how painful it is when you cannot profit from it (i.e. having to run away from targets to deal with a mechanic means you get 0% life leech) and I think part of that is inherent as to why DH tanks aren't considered viable in cutting edge raiding when people want to be the first to down boss X. It delivers a ton when you can use it, and you feel very squishy when you can't.

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It's a hard cap, you can easily hit it with just 3 or 4 pieces with avoidance (though for something like soloing Gul'dan you'd have to be lucky that said pieces are also high ilv + right secondaries. :p)

Edited by Ammako

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14 hours ago, Maxkitty said:

Unbelievable. Just beyond shocking and impressive that Mione can actually do that. 

So when dks soloed current content in previous expansions, dks were just overpowered, but when a DH does it, its the person who is good? 

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She's got nothing on Melanie, Burning crusade warlock Hydross the Unstable solo

Edited by Rudy199
Insert new word

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12 hours ago, Saphiri said:

So when dks soloed current content in previous expansions, dks were just overpowered, but when a DH does it, its the person who is good? 

Way to put words in their mouth.

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