Recently Browsing 0 members
No registered users viewing this page.
Blizzard today outlined changes coming to Fire Mages in the near future on Shadowlands Alpha to give players more agency over spreading Ignite.
The devs want to give Fire Mages more agency over spreading Ignite. At first, they wanted to make Fire Blast spread it, but the spell is used for Hot Streak, so they will make Phoenix's Flames baseline for Fire Mages, giving players more choice over when to spread Ignite. A replacement talent for Phoenix's Flames will be added in future builds.
We want to make Ignite spread something the player has agency over, and first experimented with the past system of making Fire Blast spread it. However, because of the importance of using Fire Blast for Hot Streak very frequently, we’ve seen feedback that this creates a lot of tension and still makes it difficult to control when you and don’t want Ignite to spread.
In the next alpha build, we’re going to try letting Phoenix's Flames fill this role, as a baseline spell for Fire Mages. This gives Phoenix's Flames a unique function and identity as a core spell, as well as allowing for more choice over when to spread Ignite. If we continue with the change, we’ll look into a new talent to replace Phoenix's Flames in upcoming builds.
Blizzard has posted the official preview of Ardenweald and the Night Fae Covenant, meaning the zone will likely be enabled for testing in this week's Shadowlands Alpha Build.
The Night Fae Covenant grants players the Soulshape Signature ability which transforms you into various creatures, increasing Movement Speed by 30%. You can read more about all Signature and Covenant Abilities in our guide.
You can also find the Mists of Tirna Scithe dungeon in Ardenweald. The story of the zone revolves around the Winter Queen. You can read more spoilers in the datamined broadcast text.
A twilight-tinged afterlife for those closely connected to the wild, Ardenweald is a domain of restoration tended by the mystic night fae. Within this eternal forest, massive dream trees draw in precious anima—the essence of souls that flows through the Shadowlands—to feed the spirits of nature awaiting rebirth into the cycle.
WELCOME TO ARDENWEALD
The ethereal umbral forests of Ardenweald are where wild spirits return after their time on the mortal plane come to an end so that they can again be reborn. However, this lush afterlife paradise has suffered greatly from the mysterious anima drought plaguing the Shadowlands. Everything that grows here has begun to wither, and the cycle of reincarnation is in peril unless things change—and swiftly.
First things first, you must seek out the Winter Queen—ruler of Ardenweald and the Night Fae Covenant—to deliver urgent news.
Meet the denizens of Ardenweald.
Mischievous tricksters of the woods, the mercurial faeries of Ardenweald use a mix of theatrical talents and cunning to care for rejuvenating spirits. Faeries use song to soothe away the pain of the great, resting spirits and snatch up lesser creatures lured by their eerie melodies, grinding them up into poultices. Faeries are just as easy to appease as they are to offend, so be wary of your actions.
The fierce and daring vorkai are the protectors and guardians of Ardenweald.
Vorkai make up the bulk of the Winter Queen’s Wild Hunt, who safeguard the domain against those seeking to bring imbalance. During the anima drought, it has fallen on them to enact the Winter Queen’s decrees of which groves flourish or are left to wither.
Loyal, polite, and graceful, the sylvar are crafters and enchanters who create tools, foci, and magical objects to maintain the ebb and flow of existence in Ardenweald.
Recently, some groves in Ardenweald have been decreed to let their nurtured souls perish, so that others may survive the drought.
Calm, patient, and enigmatic even to others in the Shadowlands, the tirnenn are slow to action as well as anger. They are the eldest of the Fae Court—quiet and thoughtful, and generally friendly unless you threaten their groves.
While slow to enrage, they are terrible to behold in battle, capable of shaping the land and flora around their enemies with frightening speed.
Leader of Ardenweald, the ethereal Winter Queen is charged with the sacred task of maintaining the great cycle of rebirth: restoring perished loa, Wild Gods, Ancients, and other nature spirits and returning them to the mortal plane.
She and the land are one; as the land thrives, so does she. But recently the land has grown sick, and this has taken a bitter toll on her. The anima drought has forced her to make hard choices over which groves to save and which to let go—losing beloved nature spirits in the process.
With the drought weakening the guardians of Ardenweald, the ancient Drust have seized the opportunity to invade from their nightmarish realm of Thros. Using their twisted form of druidism to feed upon the dying groves, the Drust grow stronger with every wildseed that perishes. Though relatively few in number, the Drust are using dark rituals to pull the native fae into their forces.
Spriggan are small, malicious creatures native to Ardenweald who live to create chaos. Some have heard the whispers of the death loa Mueh'zala, and gleefully carry out his plans. Others follow no ruler, simply reveling in the wanton mischief and destruction they unleash upon the inhabitants of Ardenweald.
In addition to the native fae creatures that the forest calls forth to nurture the wildseeds, Ardenweald serves as an afterlife for mortal souls who shared a special bond with the natural cycle. Druids, hunters, and others who tended the land may be judged worthy of an eternity spent caring for the wilds. Upon arrival, these souls can choose an animal form infused with the celestial magic of Ardenweald.
These are but a few of the entities you’ll encounter in Ardenweald. While adventuring, it's best to stay vigilant—you might even cross paths with long-passed heroes of Azeroth who now wander this world.
NIGHT FAE COVENANT
When players reach maximum level and have explored the first four zones, they’ll be able to pledge themselves to a Covenant, like the Night Fae. Each Covenant offers its champions abilities, along with other powers and cosmetic rewards that can be unlocked through a Covenant Campaign—an epic storyline unique to the faction. This alliance also gives the player access to a Covenant Sanctum, a hall only open to players who have forged a pact with its rulers.
Power of the Night Fae
If you choose to join the Night Fae Covenant, you’ll gain two unique abilities—one class ability used in combat, as well as a signature ability to explore the world in a new way.
Here is the signature ability that the Night Fae bestow upon their champions:
To give you an idea of what to expect, you can view a list of the Covenant signature and class abilities Please keep in mind that all these are a work in progress and may have additional changes during the course of development and testing, so all abilities shown are subject to change.
When you join a Covenant, you’ll be able to undergo an ancient rite to bind your soul to some of its most powerful members. By doing so, your character harnesses their power, gaining access to powerful bonuses. Over time, you can unlock new tiers of power and even switch Soulbinds when strategy demands it.
Night Fae Covenant Spoils
For your contributions to the Night Fae Covenant’s cause, you’ll be rewarded with several cosmetic rewards including: a mount, a pet, Night Fae-forged armor, and back attachments that will capture the Night Fae's attention.
Don specially crafted armor forged within the heart of Ardenweald.
Pictured: cloth (left), plate (center), and leather gear (right).
Mists of Tirna Scithe Dungeon and Story Spoilers Inside! We look forward to sharing more information as development continues, and we hope this preview prepares you for Ardenweald and perhaps selecting the Night Fae Covenant!
Will you be joining the Night Fae Covenant? Join the discussion on the forums.
Rewards and abilities are still in development and subject to change, so be sure check back for periodic updates on worldofwarcraft.com as we approach the release of Shadowlands.
Rextroy just released a new video where he one-shotted Dresta'gath with Stormstrike for 39 million damage.
It's important to note that Rextroy reported the game-breaking bug to the developers first before releasing this video so that no one could abuse it.
The method revolves around the Enhancement Shaman's Crash Lightning (AoE) ability that didn't have a cap on its damage boost to Stormstrike, so to one-shot Dresta'gath, Rextroy needed like a 30,000% damage boost, which corresponds to approximately 6,000 adds without any boosts.
Here's the whole thing in more detail taken from the video description:
Dresta'gath One-Shot Video
We have two Corruption fixes today, as the Gushing Wound nerf has finally arrived! There's also a fix for Ineffable Corruption and its effect on lockout times for interrupted spell schools.
June 2 (source)
Items and Rewards
Corrupted Items Gushing Wound (Corruption Effect) damage over time effect has been reduced by 35%. Developer’s note: While we try to avoid changes like this outside of regular balance patch intervals, the changes we've made to the Corruption system to make Corruption more targetable and attainable risks turning a rare but powerful Corruption into the optimal choice in nearly every situation. With this reduction in damage, Gushing Wound will remain reasonably powerful in all situations, but will no longer be the most efficient source of damage per Corruption in all situations. Fixed a bug that caused the lockout time of interrupted spell schools to increase when the Ineffable Truth Corruption effect ends.
On Shadowlands Alpha, you can customize crafted items using up to three Optional Crafting Reagents. There have been some updates to the system in recent builds, so we're looking at the updated version in more detail.
Optional Crafting Reagents in Shadowlands
Optional Crafting Reagents allow you to customize the final output of an item craft. Up to three Optional Crafting Reagent slots are available. You do not need to fill all slots to craft an item. Green crafted items have two slots while rare and above have all three.
Each slot enhances your item in a different way:
Slot 1 increases the item level of a crafted item; Slot 2 specifies a secondary stat of a crafted item; Slot 3 adds a bonus effect to a crafted item. Slot 1: Increase Item Level
These Optional Crafting Reagents increase the item level of the crafted item.
Word of Power I - An Optional Crafting Reagent to increase the Item Level of the crafted piece of armor. +5 Item Level Word of Power II - An Optional Crafting Reagent that can be used to increase the Item Level of the crafted item by 10. +10 Item Level Word of Power III - An Optional Crafting Reagent to increase the Item Level of the crafted piece of armor. +15 Item Level Word of Power IV - An Optional Crafting Reagent to increase the Item Level of the crafted piece of armor. +20 Item Level Slot 2: Specify a Secondary Stat
Optional Crafting Reagents guarantee secondary stats and allow for sockets on crafted items.
Deadly Jewel Cluster - Can be placed in a socket or used as an Optional Crafting Reagent to guarantee Critical Strike as a secondary stat on the crafted item. Guarantee Critical Strike Quick Jewel Cluster - Can be placed in a socket or used as an Optional Crafting Reagent to guarantee Haste as a secondary stat on the crafted item. Guarantee Haste Versatile Jewel Cluster - Can be placed in a socket or used as an Optional Crafting Reagent to guarantee Versatility as a secondary stat on the crafted item. Guarantee Versatility Masterful Jewel Cluster - Can be placed in a socket or used as an Optional Crafting Reagent to guarantee Mastery as a secondary stat on the crafted item. Guarantee Mastery Elethium Setting - An Optional Crafting Reagent that, when crafted into armor, adds a socket. Add a socket Slot #3: Bonus Effect
Add various bonus effects to crafted gear through this slot.
Alchemist's Pouch - An Optional Crafting Reagent that can be crafted into a piece of armor, increasing the duration of Flask effects. Flask effects last twice as long. Reinforced Girdle - An Optional Crafting Reagent that can be crafted into a piece of armor, allowing the wearer to retain their Well Fed buff when slain in an Arena or Battleground. Retain Well Fed effects when slain in Arenas or Battlegrounds. Laestrite Plates - An Optional Crafting Reagent that can be crafted into a piece of armor, increasing the armor of the piece. Loosened Belt - An Optional Crafting Reagent that can be crafted into a piece of armor, increasing the duration of Well Fed effects. Well Fed effects last twice as long. Luxurious Feather - An Optional Reagent that can be crafted into a piece of armor, greatly reduces the damage the wearer takes from falling. Reduces falling damage. Necrostatic Micro Capacitor - An Optional Crafting Reagent that, when crafted into a piece of armor, increases the wearer's Primary Stat for completing World Quests. Completing a World Quest increases Primary Stat by 5 or 15 minutes, stacking up to 5 times. Hydrodynamic Accelerators - An Optional Crafting Reagent that makes the crafted armor increase the wearer's swim speed. Increase swim speed. Can only benefit from one Hydrodynamic Accelerator. Craftman's Pouch - An Optional Crafting Reagent that makes the crafted armor have a chance to give an additional skill point when crafting items from the Shadowlands. Chance to get extra skill up when crafting Shadowlands recipes. Shadowy Rabbit's Foot - An Optional Reagent that can be crafted into a piece of armor, slightly increasing the wearer's run speed. Slightly increase run speed. The following Optional Crafting Reagents currently have no slot associated:
Relic of the Past I - An Optional Crafting Reagent to set the Required Level and Item Level of the crafted piece of armor. Relic of the Past II - An Optional Crafting Reagent to set the Required Level and Item Level of the crafted piece of armor. Relic of the Past III - An Optional Crafting Reagent to set the Required Level and Item Level of the crafted piece of armor. Relic of the Past IV - An Optional Crafting Reagent to set the Required Level and Item Level of the crafted piece of armor. Relic of the Past V - An Optional Crafting Reagent to set the Required Level and Item Level of the crafted piece of armor. What do you think of the system so far?