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Viewer's Guide to HGC 2017 Finals

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An informational video to give viewers key details about the 2017 HGC Finals.

2017 HGC Finals are just one week away and the total prize pool is $1,000,000 USD.

  • 1st Place: 500,000 USD
  • 2nd Place: 200,000 USD
  • Semifinalist: 75,000 USD

During BlizzCon Opening Week, 16 teams will be split into groups of four. The top two teams from each group will advance into a single-elimination bracket that will be played out on stage.

Blizzard LogoBlizzard (Source)

The top Heroes of the Storm talent from North America, Europe, China, and South Korea battled it out every weekend in the first season of our premier league. The HGC Finals is the zenith, the culmination of a year of high-stakes competition. These four regions will be represented by three teams each, and joined by competitors from Latin America; Southeast Asia; Taiwan; and Australia and New Zealand. During BlizzCon Opening Week, all 16 teams will be split into groups of four, where they will play through a seeded dual-tournament stage. The top two teams from each group will enter into a single-elimination bracket that will be played out on stage for the BlizzCon trophy—and the lion's share of the $1,000,000 USD prize pool.

Here's a great video to get you started! You can find the full schedule on Heroes Esports.

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      So, you’ve done the camp and it’s time to stand on the circle to capture it and get those Mercs pushing. WAIT! You could get so much more out of this if you put a little thought into what you’re doing!
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      Stalling the cap of a camp is small change you can make to your game that can have a potentially major impact. “A good example of this would be on the first Shrine Phase of Sky temple," Dreadnaught said. "Your opponents are likely going to start their Knight camp at some point during this time frame and if they do, you may consider stalling the cap of yours to ensure that the Knights meet up under the cover of your top Fort Towers. This gives you the easiest defense position to clear and will allow your Knights to push without interruption while your team fights on the Temple.”
      Common Camp Capture Timings
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      “Either Camp during the Beacon Phase to create pressure and help enable the control.” Cursed Hollow:
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      “Capture Sappers and Giants during mine phase to get free damage while everyone is getting skulls.” “Capture Giants when the Grave Golem is sieging to help defend and get counter pressure.” Infernal Shrines:
      “Capture Impalers during the laning phase between rotations of middle and bot lane.” “Capture bottom Impalers once you have control over mid with first Impaler set.” “Capture the Shaman Camp anytime the Shrine spawns middle or bottom, especially bottom.” Sky Temple:
      “Capture Giants and Knights before first Temple phase.” Tomb of the Spider Queen:
      “Capture Knights before or during first turn-in phase.” Towers of Doom:
      “Capture Sappers as soon as they spawn and as often as you can on bottom half of the map.” Volskaya Foundry:
      “Capture bottom Turret Camp as soon as it spawns and as often as possible” “Capture the Support Camp as soon as the Turret camp is picked up, try to take this camp as frequently as possible.” With a little practice and patience, split-pushing and pressuring your opponents can become second nature. Be sure to check back in with us tomorrow for more of Midgame Moves week when we cover everything you need to know about Boss control with HeroesHearth Esports’s Coach Rori "CauthonLuck" Bryant-Raible.