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Starym

Double Goblin Event Coming November 6th!

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It's been a while since we've had an ingame event, so it seems Blizzard remembered those were a thing and decided to give us something extra to do before Season 12 starts, with double goblins spawning from November 6th! In case you missed the patch 2.6.1 notes you can check out them out here.

Blizzard LogoDiablo 3 (source)

Patch 2.6.1 is now live worldwide, and Season 12 is just around the corner.

We want to help you stretch your muscles and get prepared for the latest patch with a special in-game event—double Treasure Goblin spawns! Each time you encounter a single Treasure Goblin, they’ll be hanging out with a buddy whose bags are overflowing with all your favorite treats and treasures.

This Double Goblin event will begin in the Americas region on November 6 at 5:00 p.m. PDT, and ends on Thursday, November 9 at 5:00 p.m. PDT.

Note: This buff does not affect the number of goblins encountered via a Bandit Shrine, Goblin “Rift” packs, or in the Realm of Greed.

We hope you’re excited for all the balance changes crammed into Patch 2.6.1, and we look forward to hearing about your upcoming Season 12 adventures. In the meantime, good luck, have fun, and we’ll see you in Sanctuary!

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These honestly should be rotating weekly, considering theres such a large number of them (Double XP, double gold, double keys, double gobs, double shrines, double drop rates, ect).

 

I mean, every SINGLE game EXCEPT Diablo has rotating weekly things. Hearthstone/Heroes has their weekly Brawl. WoW has BOTH weekly events AND bi-weekly PvP brawls. SC2 has mutations, and Overwatch has their Arcade.

 

Diablo has... just the challenge rifts atm.

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3 hours ago, WedgeAntilles said:

A challenge that differs weekly.

When they announced them, I was expecting something so much more from them. The loadouts are often so poorly made that they are basically half a build that's thrown together, rather than a proper build that can be used to do a higher rift. I do mine once, get the reward and leave it otherwise. I just don't think they're well executed.

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17 hours ago, Frogspoison said:

These honestly should be rotating weekly, considering theres such a large number of them (Double XP, double gold, double keys, double gobs, double shrines, double drop rates, ect).

I mean, every SINGLE game EXCEPT Diablo has rotating weekly things. Hearthstone/Heroes has their weekly Brawl. WoW has BOTH weekly events AND bi-weekly PvP brawls. SC2 has mutations, and Overwatch has their Arcade.

Diablo has... just the challenge rifts atm.

I don't play any of these other Games but considering what you said, it seems D3 seems sorta more of an after thought to Blizzard.  At least they do something almost weekly with the other games?

They can't even fix all the crap that's wrong with the Console version for the last 3 Patches.  The Nemesis is busted so it appears and kills you without any Fanfare warning; after you kill monsters sometimes one or a few of them will still be there frozen in mid-action floating in the air; or his little glowing Yellow Circular foot thingie stays after he dies and disappears; sometimes the monsters are sorta frozen and you can keep smacking on them to get more points, yet the monster can't move... but wait, there's more... sigh...

They still haven't fixed the Keyboard Commands of the Mac PC version so you can toggle in and out of the game to compare Builds here at Icy.

Yea, we're definitely the ugly stepchild.

 

 

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Well, D3 creates way less cash then all the other games.

Most cash is generated by Hearthstone (by quite a long shot), then WoW, HotS / SC2.

I don't know how much they make with Overwatch (has Overwatch an ingameshop with skins or new heroes and things like that?)

D3 is at the bottom, last year they earned next to nothing with it. Not sure how often die Necromancer DLC was sold this year.

 

Considering this it is not that surprising that more effort flows into other games.

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3 minutes ago, WedgeAntilles said:

I don't know how much they make with Overwatch (has Overwatch an ingameshop with skins or new heroes and things like that?)

There are loot boxes for cosmetics, similar to the ones in Heroes of the Storm.

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3 hours ago, WedgeAntilles said:

Most cash is generated by Hearthstone (by quite a long shot), then WoW, HotS / SC2.

Are you really sure about that? I mean, those wow tokens are selling like iphones. Is this factual data that you're giving here or a hunch?

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9 minutes ago, Yridaa said:

Are you really sure about that? I mean, those wow tokens are selling like iphones. Is this factual data that you're giving here or a hunch?

It's not something they'd include in their recent earnings reports, so I assume it's a hunch.

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14 hours ago, Yridaa said:

Are you really sure about that? I mean, those wow tokens are selling like iphones. Is this factual data that you're giving here or a hunch?

Numbers are from last year (before the Overwatch release IIRC), they published sales figures of Hearthstone.

And they published how much money they earned in total.

What we don't know is the exact number of how much money they have to spend for Hearthstone - but in Software that is quite easy to determine:

You have costs:

- salary

- server

And that was it.

You just need to add a little for the bureaus and the equipment off it.

You have no resource cost (other then energy, which is included in server), you have no costs for patents (in Blizzards case). Those are the numbers that would be extremly hard to define.

Since it is known how many people are working for Hearthstone (at least approximatly) you can quite easily get a quite accurate figure of how much money it costs Blizzard to create Hearthstone.

 

That results in a figure that is around 50% of the total earnings.

 

In other words: All other products (HotS, WoW, SC2, D3) combined contributed around 50% to the total earnings, Hearthstone alone the other 50%.

 

Regarding the numbers of WoW Players it is a very safe bet to state that WoW comes second.

 

And then nothing for quite a long time, HotS + SC2 + D3 combined may sum up to 10 - 15% of Blizzards profit.

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31 minutes ago, WedgeAntilles said:

That results in a figure that is around 50% of the total earnings.

I feel like this number is way, way off. From what I can find, Hearthstone in 2016 earned 395 million US dollars in revenue as the top online card game available. Blizzard earned a revenue of 2.43 billion US dollars in 2016. This would mean Hearthstone makes up around 15% of that. This is a lot less than that 50% you seem to have found elsewhere. There's also countless articles that discuss how Hearthstone's revenue has been falling this year on mobile and PC compared to previous years.

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2 hours ago, Blainie said:

I feel like this number is way, way off. From what I can find, Hearthstone in 2016 earned 395 million US dollars in revenue as the top online card game available. Blizzard earned a revenue of 2.43 billion US dollars in 2016. This would mean Hearthstone makes up around 15% of that. This is a lot less than that 50% you seem to have found elsewhere. There's also countless articles that discuss how Hearthstone's revenue has been falling this year on mobile and PC compared to previous years.

The 2.43 billion are the revenue, I am talking about the percentage of the net. earnings. And just of the net. earnings of Blizzard, not the whole Activision-Blizzard.

EBIT for the whole Activision-Blizzard complex were 1.4 billion for 2016. I haven't found just the numbers for Blizzard, but just for Blizzard they are way less. If you take a guess and half of the EBIT results from Activision and half from Blizzard you come to something like 700 Mio.

And if you now look at the 395 Mio from Hearthstone, subtract all the costs they had in producing Hearthstone you'll get the approx. 50% I talked about.

Because costs for Hearthstone-Development are quite limited. We have a team of less then 100 (https://hearthstone.gamepedia.com/Team_5)

I have no idea how much each of them earns, but let's budget this with 10 Mio.  (Which seems quite generous!)

Team5 is supported by some other Blizzard-staff. If we take the same number (around 100) we get another 10 Mio. (Again: Very generous! I doubt everyone at Blizzard earns 80k / year!)

On top of that you need server, some bureaus and working materials (PCs, paper, pens, software...) 

Never ever will you be able to add all this up to 100 Mio.

With 395 revenue and less then 100 Mio expenses, that gives you a netto winning of 300 Mio -> a little less then my stated 50%. (And the 100 Mio costs are way too much IMO, 50 Mio are way more plausible. And now we have my 50%)

 

 

Maybe I am missing something, but I can't think of anything.

EBIT 1.4 Billion for Blizzard / Activision - fact

How much of that comes from Blizzard? I can only guess, but around 700 Mio doesn't seem that wrong.

395 Mio revenue on Hearthstone - fact

How much had Blizzard to pay for Hearthstone in 2016? Based on the stated factors above below 100 Mio. Maybe I am missing something essential here. If not: EBIT for Hearthstone more then 300 Mio.

Which is a little less then my stated 50%.

 

If I did some bad thinking above, if I mad an error or forgot some important costs, I'd be happy if you point them out for me :)

 

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1 hour ago, WedgeAntilles said:

EBIT 1.4 Billion for Blizzard / Activision - fact

And this is saying something entirely different:

https://www.polygon.com/2017/2/9/14568722/activision-blizzard-2016-earnings-record

Quote

2016 was a great year for Activision Blizzard — in fact, the publisher tallied revenue of $6.61 billion for the full year, a record in the company’s history.

 

Quote

Blizzard’s net revenue for 2016 came in at $2.43 billion, making up 39 percent of the entire company’s revenue.

Quote

Games like Overwatch and World of Warcraft, along with the Call of Duty franchise, played a big part in raising Activision Blizzard’s digital revenue for the year. 

Hearthstone is only mentioned as having a very active userbase and probably included in the "in-game purchases" in the same article.

 

 

Nowhere do I see any concise evidence that Hearthstone is "BY FAR" the top earner for Blizzard.

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27 minutes ago, Yridaa said:

No offense, but you don't really know what EBIT is, do you?

If you sell something for 100 you have a revenue of 100.

But if you have to pay 99 to be able to sell the product (because you need to spent money on resources, wages...) you have effectivly earned just 1. And not 100.

EBIT is Earning Beforce Interests and Taxes. (To make figures easier to compare since taxes differ from country to country.)

In the end your earnings are the important part.

You can have 100 billion revenue and still loose tons of money. The aim of a company is to earn money. Not to create revenue. (well, obviously you need revenue to earn money, if you have no revenue it is quite difficult (not impossible) to earn money.)

 

 

Edited by WedgeAntilles

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1 hour ago, WedgeAntilles said:

No offense, but you don't really know what EBIT is, do you?

If you sell something for 100 you have a revenue of 100.

But if you have to pay 99 to be able to sell the product (because you need to spent money on resources, wages...) you have effectivly earned just 1. And not 100.

EBIT is Earning Beforce Interests and Taxes. (To make figures easier to compare since taxes differ from country to country.)

In the end your earnings are the important part.

You can have 100 billion revenue and still loose tons of money. The aim of a company is to earn money. Not to create revenue. (well, obviously you need revenue to earn money, if you have no revenue it is quite difficult (not impossible) to earn money.)

I don't understand where you are finding these figures though - I can't find evidence of them anywhere. They publish nothing about profits, other than a few statements about their profits in 2016 "being driven by Overwatch and World of Warcraft".

7 hours ago, WedgeAntilles said:

Numbers are from last year (before the Overwatch release IIRC), they published sales figures of Hearthstone.

I can't find this anywhere.

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14 hours ago, Blainie said:

I don't understand where you are finding these figures though - I can't find evidence of them anywhere. They publish nothing about profits, other than a few statements about their profits in 2016 "being driven by Overwatch and World of Warcraft".

Blizzard-Activision is listed on the NASDAQ. They have to publish each year (to be more precise: even each quartal). It is required by the law.

You can find the most recent reports always on the homepage:

http://investor.activision.com/current-reports.cfm

Again: These numbers are Blizzard Activision. Not just Blizzard alone.

But looking at numbers before the merger and how the merger was done several years ago (52% for Vivendi, 48% Activision) it is very plausible that both (Blizzard and Activision) contribute around half to the total EBIT.

That is just a guess on my part, but it is an educated guess.

Sure, maybe Blizzard contributes more then 50%, maybe it es two third or something like that - that is possible, no question about it.

But even if you say Blizzard contributes the lion share, my guess that Hearthstone contributes to around 50% off Blizzards winnings isn't that way off. It will be less in this case obviously, maybe something like 35%.

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On 10/29/2017 at 9:55 AM, WedgeAntilles said:

Well, D3 creates way less cash then all the other games.

Most cash is generated by Hearthstone (by quite a long shot), then WoW, HotS / SC2.

I don't know how much they make with Overwatch (has Overwatch an ingameshop with skins or new heroes and things like that?)

D3 is at the bottom, last year they earned next to nothing with it. Not sure how often die Necromancer DLC was sold this year.

Considering this it is not that surprising that more effort flows into other games.

I assume that's all true... but rather than "WHY that's not surprising that more effort flows into other games," maybe the Not "Efforting" Diablo is one of the reasons "Why the other games are more Popular."

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4 hours ago, WedgeAntilles said:

But even if you say Blizzard contributes the lion share, my guess that Hearthstone contributes to around 50% off Blizzards winnings isn't that way off. It will be less in this case obviously, maybe something like 35%.

I meant the part about Hearthstone - the only thing I can ever find is statements saying that the mobile sales specific gains from King sales are offset by them losing sales in Hearthstone, which really doesn't seem like something that would be said time and time again about something making 50% of Blizzard's profits. Where did you find the thing about them publishing their Hearthstone profits? They seem to never publish game specific profit stats anywhere.

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On 30. 10. 2017 at 12:44 PM, WedgeAntilles said:

You have costs:

- salary

- server

And that was it.

You are forgetting not only e-sports, but mainly advertising, which is fairly expensive.

On 30. 10. 2017 at 12:44 PM, WedgeAntilles said:

Since it is known how many people are working for Hearthstone (at least approximatly) you can quite easily get a quite accurate figure of how much money it costs Blizzard to create Hearthstone.

There are also people doing work on Hearthstone outside of Team 5, so I don't think it is that easy. Team 5 consisted of "over 70 people" in January, but Ben Brode said the Team would grow significantly larger than that, saying that the team had been doubling in size every year. Team 5 could be somewhere around 120 people now, and there are many more that work on it outside of Team 5 and the company itself. 

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13 minutes ago, positiv2 said:

You are forgetting not only e-sports, but mainly advertising, which is fairly expensive.

A-B spent 310 million on all their games' advertising in 2016, so I reckon a nice chunk went to Hearthstone too. 

15 minutes ago, positiv2 said:

There are also people doing work on Hearthstone outside of Team 5, so I don't think it is that easy. Team 5 consisted of "over 70 people" in January, but Ben Brode said the Team would grow significantly larger than that, saying that the team had been doubling in size every year. Team 5 could be somewhere around 120 people now, and there are many more that work on it outside of Team 5 and the company itself. 

Community Managers, Tech Support, Customer Support - you need more and more as the game grows. There's something like 10 community managers working on Hearthstone alone ATM, at varying levels. Everything you have, you probably have a second of for other parts of the game. Got someone working on this expansion's card creation? This guy's doing the same job for next expansion already. This guy's doing the same thing for the new PvE encounter. This guy's doing the same thing for the new Tavern Brawl, etc. etc.

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4 hours ago, Blainie said:

I meant the part about Hearthstone - the only thing I can ever find is statements saying that the mobile sales specific gains from King sales are offset by them losing sales in Hearthstone, which really doesn't seem like something that would be said time and time again about something making 50% of Blizzard's profits. Where did you find the thing about them publishing their Hearthstone profits? They seem to never publish game specific profit stats anywhere.

I must confess, I am a little bit confused - you posted how much revenue they had on Hearthstone 2016 yourself, didn't you?

From this revenue I tried to determine how much was actually earned. These numbers can only be guessed of course. I tried to show which numbers I chose and why I chose them.

 

 

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4 hours ago, positiv2 said:

You are forgetting not only e-sports, but mainly advertising, which is fairly expensive.

There are also people doing work on Hearthstone outside of Team 5, so I don't think it is that easy. Team 5 consisted of "over 70 people" in January, but Ben Brode said the Team would grow significantly larger than that, saying that the team had been doubling in size every year. Team 5 could be somewhere around 120 people now, and there are many more that work on it outside of Team 5 and the company itself. 

Great point, marketing!

Jepp, that will be some serious money, I have no idea how much.

 

Staff: In September 2016 there ware 70+ members on Team 5 - that's why I used "10 Mio" as budget. Even if it were 100 (which wasn't the case for most of the year), that would still be quite a lot. I can't imagine everybody earning 100k or more.

And on top of that I used another 10 Mio salary for additional staff working for Hearthstone.

Sure, these numbers are debatable, but I honestly don't think that they are way off.

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31 minutes ago, WedgeAntilles said:

I must confess, I am a little bit confused - you posted how much revenue they had on Hearthstone 2016 yourself, didn't you?

From this revenue I tried to determine how much was actually earned. These numbers can only be guessed of course. I tried to show which numbers I chose and why I chose them.

In your first two posts, you said that the most cash was generated by Hearthstone and you found the sales figures for Hearthstone that were published prior to the Overwatch release - the figure I used was from a report by an external company that analysed the entire market and then came up with a figure for Hearthstone based on their findings. It wasn't from Blizzard themselves. I thought you had some kind of figure that you had found from Blizz, since you said that before I posted the revenue amount.

My bad!

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13 hours ago, Blainie said:

In your first two posts, you said that the most cash was generated by Hearthstone and you found the sales figures for Hearthstone that were published prior to the Overwatch release - the figure I used was from a report by an external company that analysed the entire market and then came up with a figure for Hearthstone based on their findings. It wasn't from Blizzard themselves. I thought you had some kind of figure that you had found from Blizz, since you said that before I posted the revenue amount.

My bad!

Ah, part of the fault lies on my part here.

I found some figures in the beginning of this year. I had in mind that they were from Blizzard. But now that I think about it, it is possible that it was just a figure from a external source.

I read your figure, it matched what I had in mind, and mistook it for a Blizzard source and didn't look for it myself.

But since it isn't possible to find a true Blizzard source, it seems quite impossible that my source in February was a Blizzard source.

Well, sorry for the confusion.

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      Challenge Rift 113 US Guide
      Gear
      Natalya's Vengeance Set (6/7) Spaulders of Zakara The Traveler's Pledge + Bane of the Trapped (Rank 70) The Cloak of the Garwulf Pinto's Pride Natalya's Reflection + Bane of the Powerful (Rank 30) The Compass Rose + Bane of the Stricken (Rank 28) Helltrapper + Natalya's Slayer Kanai's Cube Powers
      Envious Blade Frostburn Moonlight Ward Skills
      VaultTumble SentryPolar Station CompanionWolf Companion Rain of VengeanceFlying Strike Evasive FireFocus Cluster ArrowMaelstrom Passives
      Ballistics Cull the Weak Custom Engineering Steady Aim Vault is going to help you move around the map. Place Sentries under your enemies to proc Bane of the Trapped, followed by Rain of Vengeance. As you shoot Evasive Fire and Cluster Arrow on enemies, it brings up your Rain of Vengeance, allowing you to cast it again. Use CompanionWolf Companion on cooldown. If you're in for a long fight, stay far away and stand still to deal 100% increased damage (Endless Walk Set Bonus). Check out Raxx's clear for layout and more information!
    • By Stan
      The Season of the Triune will launch next week alongside Patch 2.6.6 on August 23.
      Highlights
      Season 18 starts on August 23. In Season 18, players will benefit from the Power of the Triune buff, which gives all your abilities a chance when hitting enemies to spawn a circle that provides one of three random buffs. Note that only one circle can be active at a time. Triune of Love (Power): Players in the circle receive a 100% damage bonus while active. Triune of Determination (Resource Reduction): Players in the circle receive a 50% discount on resources spent while active. Triune of Creation (Cooldown Reduction): While standing in an active circle, any skills currently on cooldown come off of cooldown more quickly. 13 new legendary powers are coming in Patch 2.6.6. You can find more details in the patch notes below. There's a new legendary gem called Legacy of Dreams to make the Legacy of Nightmares (Season 17) buff more permanent. Beginning with Season 17, Blizzard began re-introducing previous Seasonal rewards and for Season 18, they decided to make Season 6 rewards return to the Season Journey. If you pre-purchased Spoils of War, Patch 2.6.6 includes a Mal'Ganis pet reward. Blizzard (Source )
      Season 18 begins August 23, alongside the latest Diablo III patch. Read on to learn more about the all-new Season of the Triune buff, the heap of brand-new Legendary powers, and a handful of crafted item reworks in store for Patch 2.6.6!

      New Season Theme
      Season 18 introduced the Season of the Triune, a call-back to an ancient cult forged over three millennia ago by the Prime Evils of the Burning Hells. Masquerading as three benevolent deities dedicated to Determination, Creation, and Love, the Prime Evils sought to infiltrate the hearts of men in a bid to tilt the odds in their favor in the ongoing Eternal Conflict. Ultimately defeated by Uldyssian during the Sin War, the remnants of the Cult of the Triune still operate today as the more well-known Coven, whom continue the work of Adria and Maghda even after their deaths.
      For the duration of Season 18, all players will benefit from the Power of the Triune buff, which will periodically summon circles around the battlefield that provide one of three random buffs:
      Triune of Love (Power): Players in the circle receive a 100% damage bonus while active Triune of Determination (Resource Reduction): Players in the circle receive a 50% discount on resources spent while active Triune of Creation (Cooldown Reduction): While standing in an active circle, any skills currently on cooldown come off of cooldown more quickly We wanted to try something different this Season, and especially wanted to provide a change to your gameplay from the very first moment you begin your journey. This buff alters gameplay from level 1 to level 70 and beyond, providing an enticing reason to move around the battlefield to leverage these powerful boosts. We’re looking forward to seeing how players utilize these ancient powers from their first level to their final Greater Rift push!
      Season 18 Cosmetic Rewards
      Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to players who may have missed them the first time around. For Season 18, this means awards that were originally available from Season 6 are returning to the Season Journey.

      In addition to the Chest and Gloves slots of the exclusive Conqueror Set, players will be able to earn a series of portrait frames bedecked with the mysterious beauty of Blood Shards. A ghastly All Hallow’s pennant will also be available, allowing you to proudly proclaim your love for all things grim and creepy.
      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely acc rued a few extra stash tabs. You’ll earn one additional tab each Season by finising the Conqueror tier, up to a maximum of five:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII within five minutes Gem of My Life: Level three Legendary Gems to level 55 All I Do IS Win: Complete two Conquests this Season Disarm You: Kill Rakanoth at level 70 in under 15 seconds on Torment XIII difficulty Money Ain’t A Thang: Slay Greed on Torment XIII difficulty Take U There: Reach Greater Rift level 60 Solo Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item Seasonal Conquests
      Want to prepare your Conquest plan for Season 18? Here are the challenges you’ll face!
      Push your way to Greater Rift level 75 to complete Divinity/Lionhearted. On a Good Day/I Can’t Stop guides you to get your Legendary Gem grind on; level three Legendary Gems to 65 to complete this challenge! For the speedy, Speed Demon/Need for Speed requires the fastest nephalem to complete a Nephalem Rift at level 70 on Torment X or higher in under two minutes. For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at level 70 on Torment X or higher. For the fiercest demon slayers, Boss Mode/World’s Apart is a speed challenge where you’ll need to eliminate the following bosses at level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you will receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 18:
      Barbarian – The Legacy of Raekor Crusader – Armor of Akkhan Demon Hunter – Embodiment of the Marauder Monk – Inna’s Reach Necromancer – Pestilence Master’s Shroud Witch Doctor – Zunimassa’s Haunt Wizard – Delsere’s Magnum Opus
      Patch Notes
      Below you will find the patch notes for the most recent update for Diablo III, Patch 2.6.6. Changes from the PTR have been highlighted in RED.
      PATCH 2.6.6
      Note: All changes apply to all versions of Diablo III, including PS4, Xbox One, Switch, and PC unless otherwise indicated.
      General
      A pet has been added that will be available for players who pre-purchase Warcraft III: Reforged Spoils of War Edition (PC Only) Seasons
      The buff for Season 18, the Season of the Triune, has been added Triune's Will: All abilities have a chance when hitting an enemy to spawn a circle that gives a power. Only one circle can be active at a time. Triune of Love (Power): Players in the circle receive a 100% damage bonus while active Triune of Determination (Resource Reduction): Players in the circle receive a 50% discount on resources spent while active Triune of Creation (Cooldown Reduction): While standing in an active circle, any skills currently on cooldown come off of cooldown more quickly Developer Comment: The last couple of Seasonal buffs have been focused primarily on end-game content. We wanted to try something different this Season with a buff that was more beneficial to players regardless of where they might be in their Season Journey. Triune's Will can come into play as early as level 1 and continue to make an impact on your game experience from the beginning to the end of the Season, and we're looking forward to seeing how players leverage this ever-changing boost throughout their adventures! Developer Comment: In addition, we received feedback from players during the PTR about colorblind accessibility. We've changed one of the blue-tinted circles to a darker, green earth tone that should stand out a lot more for affected players. We greatly appreciate your feedback! Items
      Developer Note: There are additional specific notes below, but broadly for 2.6.6, we wanted to introduce a handful of new item powers targeted at two audiences: (1) certain classes with long-standing requests for balance/quality of life adjustments and (2) the broader player base for experimenting with Kanai's Cube. This means fewer class-specific new additions, but more additions that everyone has an opportunity to play with. We also experimented with making some of the craftable sets from Haedrig more appealing for fresh level 70's or players looking to maximize their farming runs. We hope to see some interesting new theorycrafting and tactics out of 2.6.6 and can't wait to see what the community does with this new loot! Updated Item Notes: There are a number of notes below clarifying the intention of certain item functionalities. In a couple cases, such as with Flavor of Time, the item wasn't behaving properly during PTR per our intentions (which has been fixed). For others, we just wanted to provide more clarity about exactly how these items behave. The Flavor of Time New Legendary Power: Pylon effects last twice as long. Note: Only wearers of this item gain this effect. This is intended. The Executioner New Legendary Power: Attacks will slay enemies with less than (5-10%) health. Note: This item's power does not work on followers. This is intended. Stone Gauntlets New Legendary Power: Getting attacked will slowly turn you to stone... (You gain 50% more armor, but your movement speed is reduced by 15% and attack speed is reduced by 20%. This effect stacks up to 5 times) PTR Update: This item now displays a buff icon and has a clearer in-game description. Thank you for the feedback! Note: Immunity to control-impairing effects can work against the reduced attack and movement speed penalties. This is intended. Echoing Fury New Legendary Power: Slaying enemies engulfs the wielder into a Frenzy. (Killing enemies increases your attack speed by 15% and movement speed by 5%. This effect stacks up to 5 times) PTR Update: This item's power now works on kill assists and pet kills. Thank you for the feedback! Squirt's Necklace New Legendary Power: While not taking damage, your damage is increased by up to 100% and damage taken is increased by up to 50%. PTR Update: This item now displays a buff icon. Thank you for the feedback! Messerschmidt's Reaver New Legendary Power: Reduce the remaining cooldown of one of your skills by 1 second when you slay an enemy. PTR Update: This item's power now works on kill assists and pet kills. Thank you for the feedback! Mortick's Brace New Legendary Item: Wrath of the Berserker gains the effect of every rune. Developer's Note: If you played during the Patch 2.2.0 PTR, you'll recognize this as an item that was later removed from the game before it went to live servers. At the time, Mortick's Brace gave too much power for a single item slot. However, the power curve of Diablo III has changed significantly since then and we're comfortable with bringing it back. Developer's Note: We're not done with Barbarians, either. However, this is a change that required less testing and could be easily added to 2.6.6, so rather than waiting for a larger batch of changes, we saw no reason to hold this one back. Spite Note: This item can be crafted from the Blacksmith and is not a normal loot drop New Legendary Power: Non-cleaving Gargantuans gain the cleave and chilling effects of the Humongoid rune. Legacy of Dreams New Legendary Gem: While you have no set bonuses equipped, every Legendary item you have equipped increases your damage dealt by 3.75% and reduces your damage taken by 2%. (Max level 99) Rank 25: This bonus is doubled for Ancient items. Developer's Note: The end game opened up significantly with Season 17's Legacy of Nightmare's buff (and the community was clear about how much these new options were appreciated), but wanted to make this addition a more permanent fixture in a more streamlined way than simply making it baseline. This Legendary Gem should open that path up even further and at more opportunities than just late game Greater Rift pushing. Crafted Sets Note: The following sets have been significantly revised from their existing level 70 counterparts. Items crafted prior to 2.6.6 will continue to exist in their old forms but will not be updated after the patch. In addition, after the patch, the old recipes will no longer be available to craft and all players will need to re-acquire these recipes by finding the plans again through Horadric Caches or by killing Odious Collectors. Sage's Journey A Belt has been added to this set. Haedrig the Blacksmith now automatically learns how to forge this set at Rank 12. Captain Crimson's Trimmings (2) Set Bonus Regenerates 6000 Life per Second Reduces cooldown of all skills by10% 20%. Now also reduces Resource Costs by 20% (3) Set Bonus Set bonuses have been replaced Damage dealt is increased by your total percentage of Cooldown Reduction Damage taken is reduced by your total percentage of Resource Cost Reduction Aughild's Authority (2) Set Bonus Set bonuses have been replaced Reduces damage taken by 15% Increases damage dealt by 30% (3) Set Bonus Reduces damage from elites by 15% 30% Increases damage against elites by 15% 30% Cain's Destiny (2) Set Bonus Attack Speed increased by 8% +50% Experience. (5.0% at level 70) (Moved from (3) Set Bonus) (3) Set Bonus When a Greater Rift Keystone drops, there is a 25% chance for an extra one to drop. Bug Fixes
      Fixed an error that occurred when reporting a player via a friend request Fixed an error that occurred when saving an existing Friend Note without making changes PTR-Specific Bug Fixes
      Squirt's Necklace Fixed an issue where the damage taken increase was not reaching the 50% cap Captain Crimson's Trimmings Fixed an issue where the bonus provided by this class set was subject to snapshotting FAQ
      Q: When does Season 18 start?
      A: Season 18 begins Friday, August 23 at 5:00 p.m. PDT in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia. For time zone conversion, see this site.
      Q: When do Seasons go live for players on Xbox One, PlayStation 4, and Nintendo Switch?
      A: Seasons go live for all console players globally Friday, August 23 at 5:00 p.m. Pacific Time, regardless of which regional version of the game you may have. Please note that Seasonal Leaderboards for Xbox One, PlayStation 4, and Nintendo Switch are still separate by hardware platform.
      Q: When will Season 18 end?
      A: We are no longer providing anticipated end dates for Seasons. However, we are committed to keeping Seasons roughly three months in length (give or take a few weeks based on development needs) and will continue to provide a minimum of two weeks advance notice for when the Season will be ending.
      Q: When are the non-Seasonal Leaderboards being wiped?
      A: Non-Seasonal Leaderboards are tied to what we call “Eras,” each of which lasts about 6–12 months. The most recent era began January 8. For more information on Eras, please see this post.
      Q: What will happen to older Seasonal and Era records?
      A: Starting with Season 10, we removed old personal bests from Season 1. When Season 18 arrives, we will remove old personal bests from Season 9, and so on. We will be doing the same for personal bests from the previous Era when the next one goes live.
      Seasonal Leaderboard records are not being cleared and will remain archived both in game and on our website.
      Themed Seasons are continuing to evolve as we venture into the future, and we’re quite excited to see where this one leads. Are you looking forward to the Season of the Triune? How do you think you’ll utilize the powers the Triune will bestow upon you? Share your thoughts below and we’ll see you in Season 18!
      The Season of the Triune begins next week and here are the official Patch 2.6.6 notes.
    • By Stan
      This week's Challenge Rift is easy to clear and we are dealing with Crusaders.
      Challenge Rift 112 EU Guides
      Gear
      Seeker of the Light Set (6/6) The Traveler's Pledge Sacred Harness Convention of Elements + Gogok of Swiftness (Rank 32) The Compass Rose + Bane of the Trapped (Rank 32) Gabriel's Vambraces Johanna's Argument + Frydehr's Wrath Kanai's Cube Powers
      Faithful Memory Hammer Jammers Obsidian Ring of the Zodiac Skills
      Blessed HammerLimitless ProvokeToo Scared to Run Laws of ValorCritical Iron SkinFlash Falling SwordRapid Descent Akarat's ChampionProphet Passives
      Fervor Indestructible Holy Cause Finery Blessed Hammer will be your highest-hitting ability. When you're out of Wrath and there's high mob density, you can get it back with Provoke. Laws of Valor gives you Attack Power, so use it on Elites and the Rift Guardian. Activate Iron Skin on cooldown to increase Movement Speed. You can get value out of Falling Sword on the second floor. Try to have Akarat's Champion up against the Rift Guardian. Here's Mnemonic's weekly clear of the EU Challenge Rift.
      Challenge Rift 112 US Guides
      Gear
      Roland's Legacy Set (6/6) Rakoff's Glass of Life + Pain Enhancer (Rank 66) Strongarm Bracers Thundergod's Vigor Focus + Bane of the Powerful (Rank 61) Restraint + Bane of the Trapped (Rank 34) Golden Flense + Denial Kanai's Cube Powers
      NA Skills
      Steed ChargeEndurance Iron SkinFlash Laws of ValorUnstoppable Force Akarat's ChampionProphet Sweep AttackGathering Sweep CondemnVacuum Passives
      Heavenly Strength Long Arm of the Law Indestructible Finery This week's build is strong and you're going to melt everything. Spam Laws of Valor, Iron Skin, Condemn, and Akarat's Champion when they are up. Sweep Attack is your main damage-dealing ability.  Use your Steed Charge to move around. Here we have Raxx's clear.
    • By Stan
      Even though Diablo III is almost seven years old, the team continues to explore new avenues of gameplay with the introduction of Themed Seasons that substantially alter how you play your character. The dev team will continue with this trend going forward until Diablo IV is ready for preview.
      Blizzard (Source)
      Whether your personal journey with Diablo III began today or nearly seven years ago upon our launch, we want to give you an update on our ongoing development efforts with the game. Here’s what you can expect going forward from Seasons and patches.
      Ongoing Content & Seasons
      Beginning with Season 14, we introduced Themed Seasons. The goal was simple: change the expected gameplay loop and create unique experiences from Season to Season. Whether mixing up where the most rewarding gameplay lives or altering the source of your character’s most potent legendary powers, we want to continue to explore new and exciting ways to change how you play Diablo III.
      Since the addition of themed Seasons, Season 16 was one of the most popular Seasons overall, with Season 17 showing similar participation. On PC alone, we saw nearly as many people return for Season 16 as Season 11, the first Season in which the Necromancer was available. We've heard your feedback about wanting new ways to play and to change up your gameplay experience. Based on your positive feedback and increased participation in Themed Seasons, we think we are moving in the right direction. Continue to let us know how we can make your adventures even better!
      Our crew is hard at work crafting additional Themed Seasons, a new set for each class, dozens of Legendary powers, and some class balance changes. Quality of life and the occasional gameplay system updates are also within scope, as we evaluate how we can keep bringing new magic to the world of Sanctuary. These updates won’t arrive all at once, so if you don’t see something for your class right away, don’t worry; there’s something coming for everyone.
      PTR and Feedback
      For Season 16, we tried a new approach to launching and executing a PTR. With only one week of public testing, patch notes were provided in advance and a follow-up preview into the final changes was posted before the patch went live.
      This approach was highly successful. In the past, we would lose a lot of development potential to deploying additional PTR builds for incremental changes and, consequently, increase the amount of time it would take to deploy on our various supported platforms. PTR participation drops extremely rapidly after the first week, as does the amount of data and feedback, so we plan to continue to use this condensed PTR format going forward.
      We also want to better highlight the changes made as a direct result of feedback. Not all changes happen because of PTR testing. Occasionally it’s from an amazing forum thread we read mid-season and have worked on (and tested internally) for several weeks in advance. Sometimes that “simple” quality of life request winds up being more complex than anticipated and gets punted to a future patch or cannot be implemented at all without unforeseen consequences. Other times someone swung by a designer’s desk at work and a brainstorm happened while they swapped tales about their Season Journey.
      While one source isn’t always the reason behind a change we’ve made, we’re going to do our best to call out great feedback when it’s given, as well as further emphasize design intent and inspiration (when applicable) to changes in future patch notes. One thing is certain: we greatly appreciate the feedback and ask that you keep it coming, because inspiration comes from all places.
      Being Clear, Being Communicative
      One thing we’ve been asked for is to clarify what our plans are, what (exactly) we’re working on, and where the future will take us. This blog is one of our first steps. More frequent presence and interaction from our community team on our new forums, especially around patches and PTR cycles, is another. We want to be able to talk and interact with members of our community around the world on a regular basis about the thing we love that brings us together: Diablo.
      We hope we’ve provided you a better idea of where we’re at with Diablo III. In the meantime, we want Sanctuary to feel like home to all heroes, so you can return whenever you have the itch to slay monsters, don powerful Legendaries, and always find something a little new.
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