Starym

Double Goblin Event Coming November 6th!

27 posts in this topic

nIzrbrJ.jpg
 

It's been a while since we've had an ingame event, so it seems Blizzard remembered those were a thing and decided to give us something extra to do before Season 12 starts, with double goblins spawning from November 6th! In case you missed the patch 2.6.1 notes you can check out them out here.

Blizzard LogoDiablo 3 (source)

Patch 2.6.1 is now live worldwide, and Season 12 is just around the corner.

We want to help you stretch your muscles and get prepared for the latest patch with a special in-game event—double Treasure Goblin spawns! Each time you encounter a single Treasure Goblin, they’ll be hanging out with a buddy whose bags are overflowing with all your favorite treats and treasures.

This Double Goblin event will begin in the Americas region on November 6 at 5:00 p.m. PDT, and ends on Thursday, November 9 at 5:00 p.m. PDT.

Note: This buff does not affect the number of goblins encountered via a Bandit Shrine, Goblin “Rift” packs, or in the Realm of Greed.

We hope you’re excited for all the balance changes crammed into Patch 2.6.1, and we look forward to hearing about your upcoming Season 12 adventures. In the meantime, good luck, have fun, and we’ll see you in Sanctuary!

Share this post


Link to post
Share on other sites

These honestly should be rotating weekly, considering theres such a large number of them (Double XP, double gold, double keys, double gobs, double shrines, double drop rates, ect).

 

I mean, every SINGLE game EXCEPT Diablo has rotating weekly things. Hearthstone/Heroes has their weekly Brawl. WoW has BOTH weekly events AND bi-weekly PvP brawls. SC2 has mutations, and Overwatch has their Arcade.

 

Diablo has... just the challenge rifts atm.

  • Like 2

Share this post


Link to post
Share on other sites

Mh, I can't agree with you to be honest.

IMO the challenge rifts are exactly what Tavern Brawl or SC 2 Mutation are.

A challenge that differs weekly.

 

Share this post


Link to post
Share on other sites
3 hours ago, WedgeAntilles said:

A challenge that differs weekly.

When they announced them, I was expecting something so much more from them. The loadouts are often so poorly made that they are basically half a build that's thrown together, rather than a proper build that can be used to do a higher rift. I do mine once, get the reward and leave it otherwise. I just don't think they're well executed.

Share this post


Link to post
Share on other sites
17 hours ago, Frogspoison said:

These honestly should be rotating weekly, considering theres such a large number of them (Double XP, double gold, double keys, double gobs, double shrines, double drop rates, ect).

I mean, every SINGLE game EXCEPT Diablo has rotating weekly things. Hearthstone/Heroes has their weekly Brawl. WoW has BOTH weekly events AND bi-weekly PvP brawls. SC2 has mutations, and Overwatch has their Arcade.

Diablo has... just the challenge rifts atm.

I don't play any of these other Games but considering what you said, it seems D3 seems sorta more of an after thought to Blizzard.  At least they do something almost weekly with the other games?

They can't even fix all the crap that's wrong with the Console version for the last 3 Patches.  The Nemesis is busted so it appears and kills you without any Fanfare warning; after you kill monsters sometimes one or a few of them will still be there frozen in mid-action floating in the air; or his little glowing Yellow Circular foot thingie stays after he dies and disappears; sometimes the monsters are sorta frozen and you can keep smacking on them to get more points, yet the monster can't move... but wait, there's more... sigh...

They still haven't fixed the Keyboard Commands of the Mac PC version so you can toggle in and out of the game to compare Builds here at Icy.

Yea, we're definitely the ugly stepchild.

 

 

Share this post


Link to post
Share on other sites
1 hour ago, albabe said:

we're definitely the ugly stepchild.

The tagline for Blizzcon 2017 :D

  • Haha 1

Share this post


Link to post
Share on other sites

Well, D3 creates way less cash then all the other games.

Most cash is generated by Hearthstone (by quite a long shot), then WoW, HotS / SC2.

I don't know how much they make with Overwatch (has Overwatch an ingameshop with skins or new heroes and things like that?)

D3 is at the bottom, last year they earned next to nothing with it. Not sure how often die Necromancer DLC was sold this year.

 

Considering this it is not that surprising that more effort flows into other games.

Share this post


Link to post
Share on other sites
3 minutes ago, WedgeAntilles said:

I don't know how much they make with Overwatch (has Overwatch an ingameshop with skins or new heroes and things like that?)

There are loot boxes for cosmetics, similar to the ones in Heroes of the Storm.

Share this post


Link to post
Share on other sites
3 hours ago, WedgeAntilles said:

Most cash is generated by Hearthstone (by quite a long shot), then WoW, HotS / SC2.

Are you really sure about that? I mean, those wow tokens are selling like iphones. Is this factual data that you're giving here or a hunch?

Share this post


Link to post
Share on other sites
9 minutes ago, Yridaa said:

Are you really sure about that? I mean, those wow tokens are selling like iphones. Is this factual data that you're giving here or a hunch?

It's not something they'd include in their recent earnings reports, so I assume it's a hunch.

Share this post


Link to post
Share on other sites
14 hours ago, Yridaa said:

Are you really sure about that? I mean, those wow tokens are selling like iphones. Is this factual data that you're giving here or a hunch?

Numbers are from last year (before the Overwatch release IIRC), they published sales figures of Hearthstone.

And they published how much money they earned in total.

What we don't know is the exact number of how much money they have to spend for Hearthstone - but in Software that is quite easy to determine:

You have costs:

- salary

- server

And that was it.

You just need to add a little for the bureaus and the equipment off it.

You have no resource cost (other then energy, which is included in server), you have no costs for patents (in Blizzards case). Those are the numbers that would be extremly hard to define.

Since it is known how many people are working for Hearthstone (at least approximatly) you can quite easily get a quite accurate figure of how much money it costs Blizzard to create Hearthstone.

 

That results in a figure that is around 50% of the total earnings.

 

In other words: All other products (HotS, WoW, SC2, D3) combined contributed around 50% to the total earnings, Hearthstone alone the other 50%.

 

Regarding the numbers of WoW Players it is a very safe bet to state that WoW comes second.

 

And then nothing for quite a long time, HotS + SC2 + D3 combined may sum up to 10 - 15% of Blizzards profit.

Share this post


Link to post
Share on other sites
31 minutes ago, WedgeAntilles said:

That results in a figure that is around 50% of the total earnings.

I feel like this number is way, way off. From what I can find, Hearthstone in 2016 earned 395 million US dollars in revenue as the top online card game available. Blizzard earned a revenue of 2.43 billion US dollars in 2016. This would mean Hearthstone makes up around 15% of that. This is a lot less than that 50% you seem to have found elsewhere. There's also countless articles that discuss how Hearthstone's revenue has been falling this year on mobile and PC compared to previous years.

Share this post


Link to post
Share on other sites
2 hours ago, Blainie said:

I feel like this number is way, way off. From what I can find, Hearthstone in 2016 earned 395 million US dollars in revenue as the top online card game available. Blizzard earned a revenue of 2.43 billion US dollars in 2016. This would mean Hearthstone makes up around 15% of that. This is a lot less than that 50% you seem to have found elsewhere. There's also countless articles that discuss how Hearthstone's revenue has been falling this year on mobile and PC compared to previous years.

The 2.43 billion are the revenue, I am talking about the percentage of the net. earnings. And just of the net. earnings of Blizzard, not the whole Activision-Blizzard.

EBIT for the whole Activision-Blizzard complex were 1.4 billion for 2016. I haven't found just the numbers for Blizzard, but just for Blizzard they are way less. If you take a guess and half of the EBIT results from Activision and half from Blizzard you come to something like 700 Mio.

And if you now look at the 395 Mio from Hearthstone, subtract all the costs they had in producing Hearthstone you'll get the approx. 50% I talked about.

Because costs for Hearthstone-Development are quite limited. We have a team of less then 100 (https://hearthstone.gamepedia.com/Team_5)

I have no idea how much each of them earns, but let's budget this with 10 Mio.  (Which seems quite generous!)

Team5 is supported by some other Blizzard-staff. If we take the same number (around 100) we get another 10 Mio. (Again: Very generous! I doubt everyone at Blizzard earns 80k / year!)

On top of that you need server, some bureaus and working materials (PCs, paper, pens, software...) 

Never ever will you be able to add all this up to 100 Mio.

With 395 revenue and less then 100 Mio expenses, that gives you a netto winning of 300 Mio -> a little less then my stated 50%. (And the 100 Mio costs are way too much IMO, 50 Mio are way more plausible. And now we have my 50%)

 

 

Maybe I am missing something, but I can't think of anything.

EBIT 1.4 Billion for Blizzard / Activision - fact

How much of that comes from Blizzard? I can only guess, but around 700 Mio doesn't seem that wrong.

395 Mio revenue on Hearthstone - fact

How much had Blizzard to pay for Hearthstone in 2016? Based on the stated factors above below 100 Mio. Maybe I am missing something essential here. If not: EBIT for Hearthstone more then 300 Mio.

Which is a little less then my stated 50%.

 

If I did some bad thinking above, if I mad an error or forgot some important costs, I'd be happy if you point them out for me :)

 

Share this post


Link to post
Share on other sites
1 hour ago, WedgeAntilles said:

EBIT 1.4 Billion for Blizzard / Activision - fact

And this is saying something entirely different:

https://www.polygon.com/2017/2/9/14568722/activision-blizzard-2016-earnings-record

Quote

2016 was a great year for Activision Blizzard — in fact, the publisher tallied revenue of $6.61 billion for the full year, a record in the company’s history.

 

Quote

Blizzard’s net revenue for 2016 came in at $2.43 billion, making up 39 percent of the entire company’s revenue.

Quote

Games like Overwatch and World of Warcraft, along with the Call of Duty franchise, played a big part in raising Activision Blizzard’s digital revenue for the year. 

Hearthstone is only mentioned as having a very active userbase and probably included in the "in-game purchases" in the same article.

 

 

Nowhere do I see any concise evidence that Hearthstone is "BY FAR" the top earner for Blizzard.

Share this post


Link to post
Share on other sites
27 minutes ago, Yridaa said:

No offense, but you don't really know what EBIT is, do you?

If you sell something for 100 you have a revenue of 100.

But if you have to pay 99 to be able to sell the product (because you need to spent money on resources, wages...) you have effectivly earned just 1. And not 100.

EBIT is Earning Beforce Interests and Taxes. (To make figures easier to compare since taxes differ from country to country.)

In the end your earnings are the important part.

You can have 100 billion revenue and still loose tons of money. The aim of a company is to earn money. Not to create revenue. (well, obviously you need revenue to earn money, if you have no revenue it is quite difficult (not impossible) to earn money.)

 

 

Edited by WedgeAntilles

Share this post


Link to post
Share on other sites
1 hour ago, WedgeAntilles said:

No offense, but you don't really know what EBIT is, do you?

If you sell something for 100 you have a revenue of 100.

But if you have to pay 99 to be able to sell the product (because you need to spent money on resources, wages...) you have effectivly earned just 1. And not 100.

EBIT is Earning Beforce Interests and Taxes. (To make figures easier to compare since taxes differ from country to country.)

In the end your earnings are the important part.

You can have 100 billion revenue and still loose tons of money. The aim of a company is to earn money. Not to create revenue. (well, obviously you need revenue to earn money, if you have no revenue it is quite difficult (not impossible) to earn money.)

I don't understand where you are finding these figures though - I can't find evidence of them anywhere. They publish nothing about profits, other than a few statements about their profits in 2016 "being driven by Overwatch and World of Warcraft".

7 hours ago, WedgeAntilles said:

Numbers are from last year (before the Overwatch release IIRC), they published sales figures of Hearthstone.

I can't find this anywhere.

Share this post


Link to post
Share on other sites
14 hours ago, Blainie said:

I don't understand where you are finding these figures though - I can't find evidence of them anywhere. They publish nothing about profits, other than a few statements about their profits in 2016 "being driven by Overwatch and World of Warcraft".

Blizzard-Activision is listed on the NASDAQ. They have to publish each year (to be more precise: even each quartal). It is required by the law.

You can find the most recent reports always on the homepage:

http://investor.activision.com/current-reports.cfm

Again: These numbers are Blizzard Activision. Not just Blizzard alone.

But looking at numbers before the merger and how the merger was done several years ago (52% for Vivendi, 48% Activision) it is very plausible that both (Blizzard and Activision) contribute around half to the total EBIT.

That is just a guess on my part, but it is an educated guess.

Sure, maybe Blizzard contributes more then 50%, maybe it es two third or something like that - that is possible, no question about it.

But even if you say Blizzard contributes the lion share, my guess that Hearthstone contributes to around 50% off Blizzards winnings isn't that way off. It will be less in this case obviously, maybe something like 35%.

Share this post


Link to post
Share on other sites
On 10/29/2017 at 9:55 AM, WedgeAntilles said:

Well, D3 creates way less cash then all the other games.

Most cash is generated by Hearthstone (by quite a long shot), then WoW, HotS / SC2.

I don't know how much they make with Overwatch (has Overwatch an ingameshop with skins or new heroes and things like that?)

D3 is at the bottom, last year they earned next to nothing with it. Not sure how often die Necromancer DLC was sold this year.

Considering this it is not that surprising that more effort flows into other games.

I assume that's all true... but rather than "WHY that's not surprising that more effort flows into other games," maybe the Not "Efforting" Diablo is one of the reasons "Why the other games are more Popular."

Share this post


Link to post
Share on other sites
4 hours ago, WedgeAntilles said:

But even if you say Blizzard contributes the lion share, my guess that Hearthstone contributes to around 50% off Blizzards winnings isn't that way off. It will be less in this case obviously, maybe something like 35%.

I meant the part about Hearthstone - the only thing I can ever find is statements saying that the mobile sales specific gains from King sales are offset by them losing sales in Hearthstone, which really doesn't seem like something that would be said time and time again about something making 50% of Blizzard's profits. Where did you find the thing about them publishing their Hearthstone profits? They seem to never publish game specific profit stats anywhere.

  • Like 1

Share this post


Link to post
Share on other sites
On 30. 10. 2017 at 12:44 PM, WedgeAntilles said:

You have costs:

- salary

- server

And that was it.

You are forgetting not only e-sports, but mainly advertising, which is fairly expensive.

On 30. 10. 2017 at 12:44 PM, WedgeAntilles said:

Since it is known how many people are working for Hearthstone (at least approximatly) you can quite easily get a quite accurate figure of how much money it costs Blizzard to create Hearthstone.

There are also people doing work on Hearthstone outside of Team 5, so I don't think it is that easy. Team 5 consisted of "over 70 people" in January, but Ben Brode said the Team would grow significantly larger than that, saying that the team had been doubling in size every year. Team 5 could be somewhere around 120 people now, and there are many more that work on it outside of Team 5 and the company itself. 

Share this post


Link to post
Share on other sites
13 minutes ago, positiv2 said:

You are forgetting not only e-sports, but mainly advertising, which is fairly expensive.

A-B spent 310 million on all their games' advertising in 2016, so I reckon a nice chunk went to Hearthstone too. 

15 minutes ago, positiv2 said:

There are also people doing work on Hearthstone outside of Team 5, so I don't think it is that easy. Team 5 consisted of "over 70 people" in January, but Ben Brode said the Team would grow significantly larger than that, saying that the team had been doubling in size every year. Team 5 could be somewhere around 120 people now, and there are many more that work on it outside of Team 5 and the company itself. 

Community Managers, Tech Support, Customer Support - you need more and more as the game grows. There's something like 10 community managers working on Hearthstone alone ATM, at varying levels. Everything you have, you probably have a second of for other parts of the game. Got someone working on this expansion's card creation? This guy's doing the same job for next expansion already. This guy's doing the same thing for the new PvE encounter. This guy's doing the same thing for the new Tavern Brawl, etc. etc.

Share this post


Link to post
Share on other sites
4 hours ago, Blainie said:

I meant the part about Hearthstone - the only thing I can ever find is statements saying that the mobile sales specific gains from King sales are offset by them losing sales in Hearthstone, which really doesn't seem like something that would be said time and time again about something making 50% of Blizzard's profits. Where did you find the thing about them publishing their Hearthstone profits? They seem to never publish game specific profit stats anywhere.

I must confess, I am a little bit confused - you posted how much revenue they had on Hearthstone 2016 yourself, didn't you?

From this revenue I tried to determine how much was actually earned. These numbers can only be guessed of course. I tried to show which numbers I chose and why I chose them.

 

 

Share this post


Link to post
Share on other sites
4 hours ago, positiv2 said:

You are forgetting not only e-sports, but mainly advertising, which is fairly expensive.

There are also people doing work on Hearthstone outside of Team 5, so I don't think it is that easy. Team 5 consisted of "over 70 people" in January, but Ben Brode said the Team would grow significantly larger than that, saying that the team had been doubling in size every year. Team 5 could be somewhere around 120 people now, and there are many more that work on it outside of Team 5 and the company itself. 

Great point, marketing!

Jepp, that will be some serious money, I have no idea how much.

 

Staff: In September 2016 there ware 70+ members on Team 5 - that's why I used "10 Mio" as budget. Even if it were 100 (which wasn't the case for most of the year), that would still be quite a lot. I can't imagine everybody earning 100k or more.

And on top of that I used another 10 Mio salary for additional staff working for Hearthstone.

Sure, these numbers are debatable, but I honestly don't think that they are way off.

Share this post


Link to post
Share on other sites
31 minutes ago, WedgeAntilles said:

I must confess, I am a little bit confused - you posted how much revenue they had on Hearthstone 2016 yourself, didn't you?

From this revenue I tried to determine how much was actually earned. These numbers can only be guessed of course. I tried to show which numbers I chose and why I chose them.

In your first two posts, you said that the most cash was generated by Hearthstone and you found the sales figures for Hearthstone that were published prior to the Overwatch release - the figure I used was from a report by an external company that analysed the entire market and then came up with a figure for Hearthstone based on their findings. It wasn't from Blizzard themselves. I thought you had some kind of figure that you had found from Blizz, since you said that before I posted the revenue amount.

My bad!

Share this post


Link to post
Share on other sites
13 hours ago, Blainie said:

In your first two posts, you said that the most cash was generated by Hearthstone and you found the sales figures for Hearthstone that were published prior to the Overwatch release - the figure I used was from a report by an external company that analysed the entire market and then came up with a figure for Hearthstone based on their findings. It wasn't from Blizzard themselves. I thought you had some kind of figure that you had found from Blizz, since you said that before I posted the revenue amount.

My bad!

Ah, part of the fault lies on my part here.

I found some figures in the beginning of this year. I had in mind that they were from Blizzard. But now that I think about it, it is possible that it was just a figure from a external source.

I read your figure, it matched what I had in mind, and mistook it for a Blizzard source and didn't look for it myself.

But since it isn't possible to find a true Blizzard source, it seems quite impossible that my source in February was a Blizzard source.

Well, sorry for the confusion.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      It's that time again as there's a new season looming and the current one ends, with only 2 weeks left in Season 13! As usual there's a little break between them as everyone struggles to fit 2 entire stashes into one on the non-seasonal side of things and 14 starts on June 15th (which is just annoyingly confusing)!
      Season 13 End and 14 Start Date (source)
      Here we are again, nephalem. As we prepare to close out another Season in Diablo III, it's time to take a moment to remember what you have achieved and ensure that you're ready for the next.
      If you haven't experienced the end of a Season, there's a lot to know about what happens to your gear, your progress, and your characters. Don't fret! We're here to give you a full overview of what to expect when the current Season ends and the next one begins.
      Table of Contents:
      Season Rollover Conquests Leaderboards Season End and Start Dates  
      #blog .detail img { -moz-border-radius:4px; -webkit-border-radius:4px; border-radius:4px; -moz-box-shadow:0 0 20px #000000; -webkit-box-shadow:0 0 20px #000000; box-shadow:0 0 20px #000000; border: 1px solid #300E0D; max-width: 591px !important; padding: 1px; } #blog .detail td:hover > a img, #blog .detail a img:hover { border: 1px solid #BA5E0B; } #blog h1 { font:normal 15px "Palatino Linotype", "Times", serif; color:#F3E6D0; } #blog h3 { font:normal 23px "Palatino Linotype", "Times", serif; color:#F3E6D0; } #blog .divider-down { width:100%; height:72px; background:url('http://us.media3.battle.net/cms/gallery/KKZW0YDVPDT91334191716743.png?v=2') center center no-repeat; } /* SixStoneDivider */ #blog .detail hr.sixstonehr { width:100%; height: 50px; background:url('https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/XVZ5EJCXP7FB1372898195077.png') center center no-repeat; border: none; margin-top: 0px; margin-bottom: 0px; } The Season Rollover
      If you've played through a Season before, you know that all the gold, gear, and Paragon experience you earned don't just disappear. But what exactly happens to all that hard-earned progress when a Season ends? The short answer is that you get to keep just about all of it.
      Here's a list of all the rewards from this Season you can expect your non-Seasonal heroes to enjoy:
      Heroes
      Seasonal heroes will be converted to either non-Seasonal Normal or Hardcore mode heroes, as appropriate. There's no need to delete any characters to make room for them; your Seasonal heroes will continue to use the same slot they currently occupy in your roster after the rollover. You’ll also be able to use Season Rebirth to convert any non-seasonal character into a Seasonal level 1 character once the next Season begins. Gold
      Any gold you earn during the Season will transfer to your non-Seasonal heroes. Paragon Experience
      The total amount of Paragon experience earned is the amount that rolls over, but not the raw total Paragon levels that you gained. For example, if your Seasonal heroes reached Paragon 300, and your current non-Seasonal heroes are already Paragon 400, your new non-Seasonal Paragon level will still be less than Paragon 700, since Paragon levels require more experience to earn the higher you go. Blood Shards
      Much like how it works with gold, any Blood Shards you have available at the end of the Season will transfer to your non-Seasonal heroes. If your non-Seasonal heroes are currently at the Blood Shard cap, any Blood Shards you earn once the Season ends will temporarily ignore the cap. You can spend these at your leisure; however, you can’t pick up any additional Blood Shards until you are below the current cap. Items
      Items that are currently equipped on a hero or in that hero's inventory will stay on that hero as it moves to a non-Seasonal game mode. Items that are in your Seasonal stash will be sent through the in-game mail system to your non-Seasonal heroes. These items can be claimed by any non-Seasonal hero up to 30 days from the time you first log in after the Season ends. To access these items on PC, enter a game and hit the Mail icon located in the lower left corner of your screen to open your inbox. Console players can do the same by visiting the mailbox found in any town hub. If you’ve unlocked Primal Ancient items by completing Greater Rift 70 on a Seasonal hero, you’ll also be able to obtain them on non-Seasonal heroes after the Season ends (if you have not previously unlocked them for non-Seasonal heroes).  Artisan Progress and Recipes
      If your Seasonal Artisans are a higher level than your non-Seasonal Artisans at the end of the Season, their level will transfer to your non-Seasonal Artisans. Any recipes you have on your Seasonal Artisans that are not available to your non-Seasonal Artisans will be transferred as well. Shared Stash
      Any Shared Stash slots or tabs you purchase during a Season that are not currently available to your non-Seasonal heroes will be transferred accordingly. Achievements
      Any achievements earned or achievement progress made during the Season are automatically applied to your non-Seasonal achievement profile. This happens in real time and does not require the Season to end first. Your achievement point total is also updated appropriately throughout the Season. Kanai's Cube
      After the Season rollover, any Legendary Powers unlocked using Kanai’s Cube on a Seasonal Character will become available on non-Seasonal characters as appropriate. At the start of a new Season, Seasonal characters will not have access to any Kanai’s Cube Legendary Powers unlocked during previous Seasonal or non-Seasonal play. Season 13 Rewards
      All players who reach level 70 on a hero in Season 13 will unlock exclusive transmogrification appearances for helm and shoulders. These appearances will unlock immediately upon hitting level 70 on a Seasonal hero, and will be available on Seasonal and non-Seasonal heroes alike (even before the Season concludes). To access your new appearances, simply visit Myriam the Mystic and open the Transmogrification tab. Players can also earn portrait frames and an exclusive cosmetic pet for completing various chapters of the Season Journey. Note: All heroes, rewards, and progress will convert to the appropriate non-Seasonal game mode. Any items, gold, Paragon experience, achievements, Artisan levels or recipes, Stash space, and Blood Shards earned on Normal Seasonal heroes will transfer to your Normal non-Seasonal heroes when the Season is over. Similarly, anything you’ve earned on Hardcore Seasonal heroes will transfer to your Hardcore non-Season heroes instead. 
      Season 13 Conquests
      Unlike other rewards, Conquests do not roll over at the end of the Season (because they aren’t available to non-Seasonal heroes). This also means that your non-Seasonal Achievement point total will not be affected by any Conquests you earn during a Season.

       Season 13 Leaderboards
      Once the Season ends, all Seasonal Leaderboards will be wiped and you’ll be unable to attain new Leaderboard ranks until the next Season begins. The results of the previous Season’s Leaderboards will remain available for viewing in-game for PC players. Once the new Season begins, PC players can view a handy dropdown menu to compare current and previous Season records. Similarly, console players will be able to view their rank for the previous Season.
      PC players can also view current and past Leaderboards on our website.

      In addition, the non-Seasonal Greater Rift Leaderboards on PC will be wiped sometime after the end of the Season. However, players on this platform can immediately compete in the currently active Era with their non-Seasonal heroes (including those who have just rolled over), and will not have to wait for the start of the next Season. 

      Season 13 End & Season 14 Start Dates
      You can sort through your Seasonal rewards and review your progress on the Leaderboards between Seasons. It’s a great time to reflect on the accomplishments you’ve made and enjoy the fruits of your pre- and post-Season loot hunts!
      Season 13 will end on the following dates:
      North America: Sunday, June 3 @ 5:00 p.m. PDT  Europe: Sunday, June 3 @ 5:00 p.m. CET Asia: Sunday, June 3 @ 5:00 p.m. KST Season 14 will begin about two weeks afterward on the dates below:
      North America: Friday, June 15 @ 5:00 p.m. PDT  Europe: Friday, June 15 @ 5:00 p.m. CET Asia: Friday, June 15 @ 5:00 p.m. KST For time zone assistance, check out this handy guide. We look forward to seeing you in Season 14!
      Ready for the Rollover?
      How have you fared during Season 13? What was the highest Greater Rift you reached? Did you complete any Conquests? Any other exciting accomplishments to share?
      Let us know in the comments!
    • By Stan
      Patch 2.6.1a is live on consoles and players can finally get their hands on the Starcraft anniversary pet!
      Dominion's Revenge Pet
      The StarCraft anniversary got delayed on consoles, but now that Patch 2.6.1a is live, you can earn the Dominion's Revenge pet just by logging into the game.

      Blizzard (Source)
      Greetings, nephalem!
      Patch 2.6.1a is now live for Diablo III: Reaper of Souls - Ultimate Evil Edition on PlayStation 4 and Xbox One. This patch should bring these console versions up to patch parity with PC.
      For the PC version of the patch notes, please check the launcher under Options -> Patch Notes on the Diablo III game tab. General
      StarCraft 20th Anniversary The StarCraft 20th Anniversary pet has been added to the game. All players should unlock this item upon entering their first game after patching. Bug Fixes
      Several bug fixes have been applied to the Season Journey in order to allow proper completion of tasks and Conquests
    • By Stan
      It seems that Twitch Prime members will receive a Portrait frame, Skeletal Wings, and a Shadow Diablo pet in an upcoming Twitch promotion.
      Redditor Kenaya came across a player with unique achievements and all the goodies listed above. He posted some interesting screenshots on Reddit.
      Achievements
      The player had three achievements related to a Twitch promotion that hasn't been officially confirmed yet.

      Twitch Promotion Portrait Frame

      Twitch Promotion Skeletal Wings & Shadow Diablo Pet

      (Source)
    • By positiv2
      This thread is for comments about our Wizard DMO Energy Twister Build.
    • By positiv2
      This thread is for comments about our Monk Tempest Rush Build with Sunwuko set.