Damien

DMO Frozen Orb Wizard

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This thread is for comments about our DMO Frozen Orb Wizard build.

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Sweet. Wizard class finally rereleased. I think Frozen Orb is also possible and viable for Tal Rasha variant :P  Hoping for speedrunning variant here too..

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17 hours ago, Kaelos said:

Hoping for speedrunning variant here too..

Sadly, no speedrunning variation of the build is going to be added to the guide.

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On 2/11/2017 at 4:16 PM, positiv2 said:

Sadly, no speedrunning variation of the build is going to be added to the guide.

Watch the video for a speedrun variation

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On 11/15/2017 at 5:25 AM, Guest Spectre_06 said:

Why isn't this build called Snowball Fight?

Because nobody is throwing them back :(

  • Sad 1

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2 hours of playing and this build is already stronger than my nearly complete lightning archon. That is with only 1 piece of delseres. Very (over)powerful. Awesome. Possible nerf coming? 

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3 hours ago, Guest Kuneiform said:

2 hours of playing and this build is already stronger than my nearly complete lightning archon. That is with only 1 piece of delseres. Very (over)powerful. Awesome. Possible nerf coming? 

I doubt it. The build does nowhere near the DPS of a Rathma Necro or RG killer, so no need for nerf.

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On 11/18/2017 at 12:07 PM, Guest Name said:

A link was posted at the bnet forums of the EU #1 non seasonal, 118, with a vyr frozen orb. Perhaps this could be added as a variant since it, for the moment, outperforms other variations? https://www.d3planner.com/182499693

Passing to Deadset.

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a noob question. the 2nd property of slow time 60% damage reduction while you have a slow time active

does this mean i don't have to be inside the bubble to gain damage reduction?

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On 11/21/2017 at 2:24 AM, Spectreniner said:

That's ridic.  His gems are 121 and 129...../faint

It's pretty easy to level up gems now with everyone being so strong! :p

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On 11/21/2017 at 9:22 AM, Guest noobie said:

a noob question. the 2nd property of slow time 60% damage reduction while you have a slow time active

does this mean i don't have to be inside the bubble to gain damage reduction?

Yep, you're right. You don't have to stand in it, your toughness will go up as long as a zone is active somewhere. 

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On 11/22/2017 at 5:32 AM, Blainie said:

It's pretty easy to level up gems now with everyone being so strong! :p

Mine are level 80 without any help and I thought that was pretty amazing.  I can only imagine what my LazyArmor build would be like if my gems were 100+, lol

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On 11/26/2017 at 3:16 AM, Spectreniner said:

Mine are level 80 without any help and I thought that was pretty amazing.  I can only imagine what my LazyArmor build would be like if my gems were 100+, lol

As soon as you enter a Rathma speed group, you can do a gem from 0-90 in just over an hour. It's crazy!

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6 hours ago, Blainie said:

As soon as you enter a Rathma speed group, you can do a gem from 0-90 in just over an hour. It's crazy!

Yeah, I got into the Greater Rifting community channel but the last two days, I've looked for some groups to run with and nothing. :(

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15 hours ago, Spectreniner said:

Yeah, I got into the Greater Rifting community channel but the last two days, I've looked for some groups to run with and nothing. :(

I'd recommend boosting up a Necro or Barb and then building them as zDPS/Globe - it's a lot easier to find a group than as a wiz.

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Why is Shock Pulse (Piercing Orb) the recommended primary skill for this build? The guide states that it has a "superior proc coefficient" but what proc is it talking about? The Triumvirate buff is per cast so it seems to me that taking Spectral Blade (Barrier Blades) would be better as (I think) it casts faster and also gives you some damage mitigation. I must be missing something here.

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On 12/8/2017 at 4:57 PM, Holtreich said:

Why is Shock Pulse (Piercing Orb) the recommended primary skill for this build? The guide states that it has a "superior proc coefficient" but what proc is it talking about? The Triumvirate buff is per cast so it seems to me that taking Spectral Blade (Barrier Blades) would be better as (I think) it casts faster and also gives you some damage mitigation. I must be missing something here.

The most relevant is Arcane Power on Crit; Piercing Orb will proc this more often and also is a ranged attack which has obvious synergy. In addition to this, the fact that it oscillates and pierces means it covers a larger area which helps contribute to more procs.

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why not using the Shame of Delsere belt?

seems like it would be a good choice to spam sig. spells for mana return faster, as well as just being interesting "aesthetically" (as it's sort of another Delsere piece)

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On 2.11.2017 at 4:16 PM, positiv2 said:

Sadly, no speedrunning variation of the build is going to be added to the guide.

Well the DMO Arcane Orbit has a speedrun variant, might as well use it

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On 18/12/2017 at 4:35 PM, tzxAzrael said:

why not using the Shame of Delsere belt?

seems like it would be a good choice to spam sig. spells for mana return faster, as well as just being interesting "aesthetically" (as it's sort of another Delsere piece)

Because you aren't going to be spamming Frozen Orb with this build. You need to use your generator anyway for Elemental Exposure and Triumvirate. Given that you need good positioning and either an Oculus proc or CoE rotation, you will spend most of your time re-positioning mobs for your Orb explosion position. You can use the generator at this point rather than useless Orbs that won't explode on the correct area. The damage increase you'll see from those extra orbs will never reach the increase from Witching Hour.

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On 27/12/2017 at 3:59 AM, Kaelos said:

Well the DMO Arcane Orbit has a speedrun variant, might as well use it

I can't see how DMO speed can work in the slightest, since you need Slow Time areas constantly for damage. With the delay in them, even with the reduction after you hit an enemy, I just can't see how it is a speed build. Compared to either Woh EB, Manald Archon or Firebird's Archon, you're going to see far, far slower clears. Even more so on bounties.

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