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Alexstrasza & Hanzo Hero Leaks

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Alexstrasza and Hanzo will be unveiled at this year's BlizzCon!

In one of the "Resurrecting Kel'Thuzad" videos, Blizzard accidentally revealed both Alexstrasza and Hanzo. Apparently, the Chinese Heroes of the Storm website contained Hero teasers ahead of BlizzCon that have now been removed.

Credit to Timkinut & Spazzo965 for the images.

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@t3ramosalso posted a 4chan leak that suggests Franko Tildon from StarCraft II will be portrayed as a potential third Hero in an upcoming reveal cinematic at BlizzCon.

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Does this mean its the year of the Dragon ? (In Hearthstone)

Hate Hanzo in OW...I hope they never ever bring Widdow in HoTs

Edited by Lucawa

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8 hours ago, Lucawa said:

Hate Hanzo in OW...I hope they never ever bring Widdow in HoTs

That's reason they added widow's skin for nova

and if they want to add widow they wouldn't add her this early

By the way I'm happy that they are adding more overwatch heroes. So ..soon we would have *play as overwatch hero* as daily quest.. they are trying to make overwatch characters as many as Diablo and starcraft has..

and I'm so happy that they are going to add alextrasza can't wait to see her abilities

Edited by MZLICH

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8 hours ago, Devilish said:

They have already the added the daily quest 'Play 2 games as Overwatch heroes'

Oh but I never got O-O

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I have so damn no need of more OW heroes -.- and the addition of the OW quest just mean worse chances to get a high gold quest.

But I am eager to see the Alex :D

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Well, I can understand them adding Hanzo and Alexstrasza together to fit this dragon motif, which is cool. Makes more sense than adding Firebat (although I really wanna see him in the game).

But man. Hanzo is going to be one of those "cancer" characters, like Tracer and Genji. Very annoying and slippery to deal with.

However, I'm overhyped about Alexstrasza. I really really hope she is a Support. I mean, she is the LIFE-BINDER, after all.

Edited by Valhalen
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Hanzo doesn't excite me from a fluff perspective but I honestly like the design of the Overwatch heroes gameplay wise to here's so hoping they get another good one out of him.

Alex though?  Holly cow I'm excited to see her.  I want to play her badly.  *Shiver*

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Is Alex the Lifebinder going to be another support this year?! Blizzard, slow down, you've not done a Warcraft assassin for like nearly a year now. You'll give yourself a hernia there mate. 

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Just now, Plergoth said:

Is Alex the Lifebinder going to be another support this year?! Blizzard, slow down, you've not done a Warcraft assassin for like nearly a year now. You'll give yourself a hernia there mate. 

if the 4 chan leak is accurate blizz got you covered with another multiclass hero :D

1qlo.png

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I hope that leak is correct. Ive been hoping for another multi-class character for some time. It bothers me that the multiclass column of the stats screen is a Varian specific column. I was kinda hoping/expecting her to be a support/warrior though not an assassin

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15 minutes ago, Plergoth said:

Is Alex the Lifebinder going to be another support this year?! Blizzard, slow down, you've not done a Warcraft assassin for like nearly a year now. You'll give yourself a hernia there mate. 

Kelthuzzad was only a couple months ago

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Getting Alex finally is nice, and to be honest, the other hero had to be from OW franchise because Blizzards current policy of bringing a decent amount of OW heroes to the game to attract people from OW. But still, why it had to be Hanzo out of all the possible heroes, as he is arguably most hated hero in the game. Still because how differently balanced damage and max hp wise OW and HotS are, I have hope that Hanzo isn't going to be the toxic piece of s*** he is in OW and can actually be made into fairly enjoyable hero. Still waiting for that actual main tank from OW to HotS... Hopefully Firebat will still be released pretty soon, as I'm personally super excited for what his concept is going to be, what kind of auto attack and ability animations will there be to represent the flamethrower. Probably something like what they did with Junkrat and Genji with having auto attack and Q have similiar animation and damage, maybe another hero with non mana resource like energy? We shall see...

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Don't understand the hate towards Overwatch characters. I mean yeah; they're fundamentally different but none of the bullshit from Overwatch comes over to HoTs(Tracer doesn't have Recall heal until lv20, Genji isn't impossible to hit, no double mine from Junkrat, Dva's DM and her *Bang*) and I sincerely doubt he'll be able to one-shot scatter. At least play him before bashing him even when his release hasn't been confirmed yet. He's not gonna be that bad like...

Edited by MurkyFelix
Typos :(

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How long ago was it that people were complaining about there being too many Warcraft characters? And now it's complaining about Overwatch characters while being happy there's a new Warcraft character... Is complaining about things without any real reason some kind of fashion tendency?

Well I'm not too much of a fan of adding the Overwatch characters in HotS either, since Overwatch's lore is much less developped than in other Blizzard games but, hey, no one complained about the Viking Brothers(at least not that I saw) so why not. Also Blizzard has all rights since they're making the game, if they want to add... I don't know... a chicken that fires laser from it's eyes, shits bombs and can flap it's wings so hard it makes wind, then they can, even if I don't agree.

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Alexstrasza is one of my favorite Warcraft characters. Putting her in the game, not even knowing her abilities and I am like "well, if I ever mained a hero THIS would be it." Not a fan of Hanzo, but I get it. Where there is one Shimada brother, you must have the other. It's like... they are Blizzard's version of the Mario bros. or something.

Edited by Unrealmoth
fixed an error with quotation marks

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Multiclass?! I thought they were on the brink of removing the whole category from the game. Apparently not then. Firebat seems cool and I also do love a multiclass character being added. It's just, if we're only going to get a multiclass hero once a year during Blizzcon, you could just make them regular heroes. And holy cow, a Raynor rework! I was hoping that the boost to his healing out of the blue was  a sign for things to come, but I never thought it would come so fast. Time to put juke on again, boys, and you know the song!

 

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I really want Firebat, although I was personally hoping for Gui, it's not that big of a deal.

Smoking a cigar in his suit... aww yea.

IMG_0027.PNG

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9 hours ago, NashNeji06 said:

How long ago was it that people were complaining about there being too many Warcraft characters? And now it's complaining about Overwatch characters while being happy there's a new Warcraft character... Is complaining about things without any real reason some kind of fashion tendency?

Well I'm not too much of a fan of adding the Overwatch characters in HotS either, since Overwatch's lore is much less developped than in other Blizzard games but, hey, no one complained about the Viking Brothers(at least not that I saw) so why not. Also Blizzard has all rights since they're making the game, if they want to add... I don't know... a chicken that fires laser from it's eyes, shits bombs and can flap it's wings so hard it makes wind, then they can, even if I don't agree.

As you see warcraft has more characters and in paSt people were angry about this...but i say They had and have to add more warcraft characters anytime and also more ow for this period ..why?

1.warcraft is main thing of blizzard:Dn most of people know blizzard because of warcraft that's reason they made warcraft 1,2,3 and wow series and hearthstone and warcraft movie so of course it shold have more characters

2.because warcraft has many many many characters than other games

3.only warcraft(and a bit diablo) got enough variety of having melee/ranged/supports/assassins(which has much more variety like mages/attack damage and speed and finishers)/tanks/specs

and as you see blizzard barely adds variety of characters for starcraft because starcraft hasn't much melee and specially TANKS! and not much characters so that we see they try to add starcraft characters with bringing more campaigns(what we saw about arthanis) or adding unknown characters like hammer or prob or mora so I'm sure adding ow characters with a few lore is better than adding characters without any lore

4. And about ow characters... they should be added more but in short period because they are few and new to hots but after a while blizzard should stop adding them this fast because most of them are ranged and they don't have much variety of classes( as you see most of them are seeming like what they are for a shooter game like ow not moba games. I mean you just see shooting levels(Q ability* of junkrat genji ana zarya and very very speedy characters(lucio and ofcourse tracer)

Edited by MZLICH

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      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
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