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BlizzCon 2017 - Alexstrasza Abilities and Talents

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Alexstrasza's abilities and talents have been revealed (and we have them all for you!). The hero is slated to be available to players on November 13.

 

Abilities

[D] (Trait) Dragonqueen (150-second cooldown): After 1.25 seconds, transform into a dragon and gain 500 Health. While Dragonqueen is active, Alexstrasza's Abilities are empowered, and her Basic Attacks deal 143 damage and heal allied Heroes for 43 in an arc in front of her. Additionally, the duration of incoming Stuns, Roots, Slows, and Blinds is reduced by 50%. Lasts 15 seconds.

[Q] Gift of Life (8-second cooldown): Sacrifice 15% of Alexstrasza's current Health, healing an ally for 150% of that amount. Dragonqueen: Breath of Life Cooldown greatly reduced and does not cost Health.

gift-of-life.jpg

[W] Abundance (16-second cooldown): Plant a seed of healing that blooms after 3 seconds, healing nearby allied Heroes for 20% of their maximum Health. Dragonqueen: Preservation Heal area and amount greatly increased.

abundance.jpg

[E] Flame Buffet (2-second cooldown): Launch a fireball, Burning enemies hit for 75 damage over 5.5 seconds. Hitting enemies that are already Burning deals 125 bonus damage upon impact, Slows them by 40% decaying over 2 seconds, and refunds the Mana cost. Dragonqueen: Wing Buffet Damage and Knockback enemies in an arc.

flame-buffet.jpg

[R1] Life-Binder (80-second cooldown): Bind Alexstrasa's life force with an allied Hero. After 2 seconds, the Hero with a lower percentage of Health is set to the same Health percentage as the other Hero.

life-binder.jpg

[R2] Cleansing Flame (80-second cooldown): After 1.25 seconds, take to the sky and drop 5 fireballs over 6 seconds at the position of the mouse cursor. Fireballs deal 150 damage to enemies and heal allied Heroes for 300 Health. 2 seconds after dropping all fireballs, Alexstrasza lands at the position of the mouse cursor.

cleansing-flame.jpg

Talents

Level 1

  • Live and Let Live: While Alexstrasza is above 75% health, Gift of Life's cooldown recharges 100% faster.
  • Circle of Life (Quest): Collect Regeneration Globes. Reward: After collecting 15 Regeneration Globes, Abudance heals for an additonal 5% maximum health. Reward: After collecting 25, Abudence's healing burst creates a Regeneration Globe.
  • Flames of Fury (Quest): Hit 20 burning heroes with Flame Buffet. Reward: Hitting a burning hero with Flame Buffet reduces Dragonqueen's cooldown by 5 seconds.

Level 4

  • Surge of Vitality: Abundance also grants allied Heroes 30% movement speed for 3 seconds. Increase Flame Buffet's initial slow from 40% to 60%.
  • Exuberance: While Alexstrasza is above 75% health, gain 15% movement speed.
  • Life Blossom: While Alexstrasza is above 75% health, Gift of Life creates a Life Blossom at target's location. She can collect the Life Blossom to make her next Gift of Life cost no health.

Level 7

  • Burdened Flourish: Alexstrasza received 30% more healing from Abundance and 100% more healing from Regeneration Globes. Hitting a burning hero with Flame Buffet heals Alexstrasza for 10% of maximum health.
  • [Name Unknown] (60-second cooldown): Activate to reduce an enemy hero's damage by 50% for 3 seconds. Healing a stunned, rooted or silenced allied hero reduces the cooldown of this ability by 30 seconds.
  • Life Unbound (Active, 90-second cooldown): Activate to heal an allied hero for 15% of their maximum health and deal X damage to nearby enemies. Healing a stunned, rooted or silenced ally reduces the cooldown of this ability by 30 seconds. Cannot be used on self.

Level 10

  • [R1] Life-Binder (80-second cooldown): Bind Alexstrasa's life force with an allied Hero. After 2 seconds, the Hero with a lower percentage of Health is set to the same Health percentage as the other Hero.
  • [R2] Cleansing Flame (80-second cooldown): After 1.25 seconds, take to the sky and drop 5 fireballs over 6 seconds at the position of the mouse cursor. Fireballs deal 150 damage to enemies and heal allied Heroes for 300 Health. 2 seconds after dropping all fireballs, Alexstrasza lands at the position of the mouse cursor.

Level 13

  • Dragon Scales: Gain 30 armor while stunned, silenced or rooted, and for 2 seconds afterwards.
  • Tough Love: While Alexstrasza is above 75% health, Gift of Life grants its target 20 armor for 2 seconds.
  • [Name Unknown]: Heroes healed by Abundance gain a shield that is equal to 60% of the amount healed.

Level 16

  • Draconic Discipline: Increase Dragonqueen's duration by 9 seconds.
  • Ritual of Life: Life Binder activates 3 times over 6 seconds.
  • [Unknown]

Level 20

  • Ruby Wings: Healing or damaging heroes 8 or more times with Cleansing Flame activates Dragonqueen upon landing.
  • [Name Unknown]: While Dragonqueen is active, Alexstrasza's basic attacks apply Flame Buffet, but her attack speed is reduced by 25%.
  • Blessing of the Red (Active, 40-second cooldown): Grant an allied hero 500 health until they die. Cannot be used on self, or on a hero who already has Blessing of the Red.

 

Stay tuned for my hands-on Alextrasza impression article, which should be published later today.

 

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Man, I'd say her E Talent build looks the best, although the Q looks good as well (although too dependent on her being above 75% health)..

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Wow... seems she needs to have another healer support to help her about having more than 75% health.. as you see:

her Q's heal is based on her current health and many talents says if she has more than 75% health blah blah.. so she always should have at least 75% and better to have full health and of course about her ult too.. she can fill health of a hero if she got 100% hp... so it's better to always have 100% health!

So it's better to have 2sup team... and I think tyrande is best choice for having 2sup in team and provide enough damage... and she got good Q ability to heal 1target and looks alextrasza got some damage too so 

Tyrande can heal Alex(main sup of team) and she will heal much much much more while she has full health and team won't feel that they have not enough damage and I think this team works well with tanks and assassins with huge amount of maximum health like Diablo(for tank)or butcher(for assassin) (because she can easily fill this much health and heal more heroes with much maximum health with all of her abilities and mostly her R1 ult)

by the way I don't know how she will be in quick matches because she may get a low health team and this may hurt team because her Q and mostly E and R1 will be useless (example for bad heros in qm: what we saw about Ana in qms ...she couldn't shoots healing darts well  when she got much speedy or dashing ally heroes like genji or tracer or...)

 

Edited by MZLICH

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Hands down one of the most versatile healers in the game. Got a lot of team fights where you need to heal multiple heroes at once? Go for an Abundance build. Another healer in your team, but she can't heal enough on her own? Take the Gift Of Life build. Not enough damage in your team? Take the Flame Buffet build. So many different ways to build her. I hope Blizzard keeps making all heroes this versatile in the future. The problem is just, when is she not good? Seems a little overpowered, much like Hanzo. Neither of them have any obvious weaknesses. Alex doesn't have many escape methods, but that can be overcome with clever positioning. Hanzo's only weakness is a high learning curve, which can also be overcome with practice.

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1 hour ago, Fliits said:

Hands down one of the most versatile healers in the game. Got a lot of team fights where you need to heal multiple heroes at once? Go for an Abundance build. Another healer in your team, but she can't heal enough on her own? Take the Gift Of Life build. Not enough damage in your team? Take the Flame Buffet build. So many different ways to build her. I hope Blizzard keeps making all heroes this versatile in the future. The problem is just, when is she not good? Seems a little overpowered, much like Hanzo. Neither of them have any obvious weaknesses. Alex doesn't have many escape methods, but that can be overcome with clever positioning. Hanzo's only weakness is a high learning curve, which can also be overcome with practice.

She doesn't seem that universally powerful to me.  Gift of Life both hurts her (making her easier to kill) and depends a fair bit on being high health (talent wise).  Abundance has a long delay and set area it heals meaning it can be played around by the enemy team (Ana would be a nightmare).  Flame Buffet doesn't do all that much damage and requires consecutive hits to apply slow.  And as you mentioned she has little escape herself.  Positioning can only do so much when a Tracer or Greymane jumps on you.  Not to say I dislike her, far from it, I like her a lot.  But I think it's a bit early to ask when is she not good or if she is overpowered just yet.

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38 minutes ago, TSRD said:

She doesn't seem that universally powerful to me.  Gift of Life both hurts her (making her easier to kill) and depends a fair bit on being high health (talent wise).  Abundance has a long delay and set area it heals meaning it can be played around by the enemy team (Ana would be a nightmare).  Flame Buffet doesn't do all that much damage and requires consecutive hits to apply slow.  And as you mentioned she has little escape herself.  Positioning can only do so much when a Tracer or Greymane jumps on you.  Not to say I dislike her, far from it, I like her a lot.  But I think it's a bit early to ask when is she not good or if she is overpowered just yet.

Maybe I'm just overrating her since Junkrat had such a bad launch and none of the healers in the current meta have so much healing.

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18 hours ago, Oxygen said:

Level 16

  • Draconic Discipline: Increase Dragonqueen's duration by 9 seconds.
  • Ritual of Life: Life Binder activates 3 times over 6 seconds.
  • [Unknown]

Level 20

  • Ruby Wings: Healing or damaging heroes 8 or more times with Cleansing Flame activates Dragonqueen upon landing.
  • [Name Unknown]: While Dragonqueen is active, Alexstrasza's basic attacks apply Flame Buffet, but her attack speed is reduced by 25%.
  • Blessing of the Red (Active, 40-second cooldown): Grant an allied hero 500 health until they die. Cannot be used on self, or on a hero who already has Blessing of the Red.

 

Stay tuned for my hands-on Alextrasza impression article, which should be published later today.

 

I think the Ritual of Life part from Lvl 16 belongs to Lvl 20, doesn't it?

 

Anyway, she seems very versatile, I love it!

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Seems like she's very focused on healing and not much damage/cc/peel. Kinda disappointed (she's supposed to be really powerful lore-wise, right? Dragonflight and all)

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6 hours ago, SteveFrost said:

Seems like she's very focused on healing and not much damage/cc/peel. Kinda disappointed (she's supposed to be really powerful lore-wise, right? Dragonflight and all)

Well I mean if we're arguing lore power levels, yeah but she should also really be in dragon form all the time.  Chromie should be able to time travel back to the start of the match (oh and she has a dragon form too), Ragnaros should always be in his Molten Core form, ect...  When you're dealing with characters like this you can't exactly balance them via lore.  If you want an excuse via lore, think of Alex like the champion video showed her.  She is testing and training Hanzo, she isn't really going all out after him after all.

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I have a question: since Alexstrasza heal is % based, does that means her abilities aren not affected by the healing buff from Biotic GrenadeBiotic Grenade, for example? Or have increased effect on Amplified HealingAmplified Healing?

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51 minutes ago, Valhalen said:

I have a question: since Alexstrasza heal is % based, does that means her abilities aren not affected by the healing buff from Biotic GrenadeBiotic Grenade, for example? Or have increased effect on Amplified HealingAmplified Healing?

Stitches Devour is a 20% self heal yet supposedly Amplify Healing (and the like) work on it.

I didn't test it or anything but that's what his talent build article says.  So I guess they do affect it?

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7 hours ago, TSRD said:

Well I mean if we're arguing lore power levels, yeah but she should also really be in dragon form all the time.  Chromie should be able to time travel back to the start of the match (oh and she has a dragon form too), Ragnaros should always be in his Molten Core form, ect...  When you're dealing with characters like this you can't exactly balance them via lore.  If you want an excuse via lore, think of Alex like the champion video showed her.  She is testing and training Hanzo, she isn't really going all out after him after all.

Of course I'm not saying "make this type of characters 100% reflect how powerful they are in lore in game too" like one hit-KO everything or insta-win the game; just show a small sign that they're on a completely different level. Ragnaros you mentioned for example was beyond broken on release because of his design, perma picked/banned in competitive play and took a lot of time and many nerfs (a lot of them insignificant) to finally "dethrone" him. I didn't mean for her to be like that ofc, just not so one-sided apparently. I may have underestimated her trait and its enhancing talents (tho it will be hard for you to get up close and personal in today's meta) or the damaging build/abilities but still.

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7 hours ago, SteveFrost said:

Of course I'm not saying "make this type of characters 100% reflect how powerful they are in lore in game too" like one hit-KO everything or insta-win the game; just show a small sign that they're on a completely different level. Ragnaros you mentioned for example was beyond broken on release because of his design, perma picked/banned in competitive play and took a lot of time and many nerfs (a lot of them insignificant) to finally "dethrone" him. I didn't mean for her to be like that ofc, just not so one-sided apparently. I may have underestimated her trait and its enhancing talents (tho it will be hard for you to get up close and personal in today's meta) or the damaging build/abilities but still.

Going with this talk is like arguing how can Master Roshi beat Vegetto in the Dragon Ball fighting games. It doesn't really matter because "power levels" shouldn't be taken in account in this.

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18 minutes ago, Valhalen said:

Going with this talk is like arguing how can Master Roshi beat Vegetto in the Dragon Ball fighting games. It doesn't really matter because "power levels" shouldn't be taken in account in this.

Well, Dragonball has many instances where it says that power levels are merely a joke and not to be taken seriously. Don't think that's the case elsewhere :v

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On 11/5/2017 at 2:14 PM, Opactor said:

Finally, a true form of dragon, in my opinion, will be tier 1 snapshot.

Wishful thinking! :p

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      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
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    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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