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BlizzCon 2017 - Alexstrasza Abilities and Talents

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Alexstrasza's abilities and talents have been revealed (and we have them all for you!). The hero is slated to be available to players on November 13.

 

Abilities

[D] (Trait) Dragonqueen (150-second cooldown): After 1.25 seconds, transform into a dragon and gain 500 Health. While Dragonqueen is active, Alexstrasza's Abilities are empowered, and her Basic Attacks deal 143 damage and heal allied Heroes for 43 in an arc in front of her. Additionally, the duration of incoming Stuns, Roots, Slows, and Blinds is reduced by 50%. Lasts 15 seconds.

[Q] Gift of Life (8-second cooldown): Sacrifice 15% of Alexstrasza's current Health, healing an ally for 150% of that amount. Dragonqueen: Breath of Life Cooldown greatly reduced and does not cost Health.

gift-of-life.jpg

[W] Abundance (16-second cooldown): Plant a seed of healing that blooms after 3 seconds, healing nearby allied Heroes for 20% of their maximum Health. Dragonqueen: Preservation Heal area and amount greatly increased.

abundance.jpg

[E] Flame Buffet (2-second cooldown): Launch a fireball, Burning enemies hit for 75 damage over 5.5 seconds. Hitting enemies that are already Burning deals 125 bonus damage upon impact, Slows them by 40% decaying over 2 seconds, and refunds the Mana cost. Dragonqueen: Wing Buffet Damage and Knockback enemies in an arc.

flame-buffet.jpg

[R1] Life-Binder (80-second cooldown): Bind Alexstrasa's life force with an allied Hero. After 2 seconds, the Hero with a lower percentage of Health is set to the same Health percentage as the other Hero.

life-binder.jpg

[R2] Cleansing Flame (80-second cooldown): After 1.25 seconds, take to the sky and drop 5 fireballs over 6 seconds at the position of the mouse cursor. Fireballs deal 150 damage to enemies and heal allied Heroes for 300 Health. 2 seconds after dropping all fireballs, Alexstrasza lands at the position of the mouse cursor.

cleansing-flame.jpg

Talents

Level 1

  • Live and Let Live: While Alexstrasza is above 75% health, Gift of Life's cooldown recharges 100% faster.
  • Circle of Life (Quest): Collect Regeneration Globes. Reward: After collecting 15 Regeneration Globes, Abudance heals for an additonal 5% maximum health. Reward: After collecting 25, Abudence's healing burst creates a Regeneration Globe.
  • Flames of Fury (Quest): Hit 20 burning heroes with Flame Buffet. Reward: Hitting a burning hero with Flame Buffet reduces Dragonqueen's cooldown by 5 seconds.

Level 4

  • Surge of Vitality: Abundance also grants allied Heroes 30% movement speed for 3 seconds. Increase Flame Buffet's initial slow from 40% to 60%.
  • Exuberance: While Alexstrasza is above 75% health, gain 15% movement speed.
  • Life Blossom: While Alexstrasza is above 75% health, Gift of Life creates a Life Blossom at target's location. She can collect the Life Blossom to make her next Gift of Life cost no health.

Level 7

  • Burdened Flourish: Alexstrasza received 30% more healing from Abundance and 100% more healing from Regeneration Globes. Hitting a burning hero with Flame Buffet heals Alexstrasza for 10% of maximum health.
  • [Name Unknown] (60-second cooldown): Activate to reduce an enemy hero's damage by 50% for 3 seconds. Healing a stunned, rooted or silenced allied hero reduces the cooldown of this ability by 30 seconds.
  • Life Unbound (Active, 90-second cooldown): Activate to heal an allied hero for 15% of their maximum health and deal X damage to nearby enemies. Healing a stunned, rooted or silenced ally reduces the cooldown of this ability by 30 seconds. Cannot be used on self.

Level 10

  • [R1] Life-Binder (80-second cooldown): Bind Alexstrasa's life force with an allied Hero. After 2 seconds, the Hero with a lower percentage of Health is set to the same Health percentage as the other Hero.
  • [R2] Cleansing Flame (80-second cooldown): After 1.25 seconds, take to the sky and drop 5 fireballs over 6 seconds at the position of the mouse cursor. Fireballs deal 150 damage to enemies and heal allied Heroes for 300 Health. 2 seconds after dropping all fireballs, Alexstrasza lands at the position of the mouse cursor.

Level 13

  • Dragon Scales: Gain 30 armor while stunned, silenced or rooted, and for 2 seconds afterwards.
  • Tough Love: While Alexstrasza is above 75% health, Gift of Life grants its target 20 armor for 2 seconds.
  • [Name Unknown]: Heroes healed by Abundance gain a shield that is equal to 60% of the amount healed.

Level 16

  • Draconic Discipline: Increase Dragonqueen's duration by 9 seconds.
  • Ritual of Life: Life Binder activates 3 times over 6 seconds.
  • [Unknown]

Level 20

  • Ruby Wings: Healing or damaging heroes 8 or more times with Cleansing Flame activates Dragonqueen upon landing.
  • [Name Unknown]: While Dragonqueen is active, Alexstrasza's basic attacks apply Flame Buffet, but her attack speed is reduced by 25%.
  • Blessing of the Red (Active, 40-second cooldown): Grant an allied hero 500 health until they die. Cannot be used on self, or on a hero who already has Blessing of the Red.

 

Stay tuned for my hands-on Alextrasza impression article, which should be published later today.

 

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Man, I'd say her E Talent build looks the best, although the Q looks good as well (although too dependent on her being above 75% health)..

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Wow... seems she needs to have another healer support to help her about having more than 75% health.. as you see:

her Q's heal is based on her current health and many talents says if she has more than 75% health blah blah.. so she always should have at least 75% and better to have full health and of course about her ult too.. she can fill health of a hero if she got 100% hp... so it's better to always have 100% health!

So it's better to have 2sup team... and I think tyrande is best choice for having 2sup in team and provide enough damage... and she got good Q ability to heal 1target and looks alextrasza got some damage too so 

Tyrande can heal Alex(main sup of team) and she will heal much much much more while she has full health and team won't feel that they have not enough damage and I think this team works well with tanks and assassins with huge amount of maximum health like Diablo(for tank)or butcher(for assassin) (because she can easily fill this much health and heal more heroes with much maximum health with all of her abilities and mostly her R1 ult)

by the way I don't know how she will be in quick matches because she may get a low health team and this may hurt team because her Q and mostly E and R1 will be useless (example for bad heros in qm: what we saw about Ana in qms ...she couldn't shoots healing darts well  when she got much speedy or dashing ally heroes like genji or tracer or...)

 

Edited by MZLICH

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Hands down one of the most versatile healers in the game. Got a lot of team fights where you need to heal multiple heroes at once? Go for an Abundance build. Another healer in your team, but she can't heal enough on her own? Take the Gift Of Life build. Not enough damage in your team? Take the Flame Buffet build. So many different ways to build her. I hope Blizzard keeps making all heroes this versatile in the future. The problem is just, when is she not good? Seems a little overpowered, much like Hanzo. Neither of them have any obvious weaknesses. Alex doesn't have many escape methods, but that can be overcome with clever positioning. Hanzo's only weakness is a high learning curve, which can also be overcome with practice.

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1 hour ago, Fliits said:

Hands down one of the most versatile healers in the game. Got a lot of team fights where you need to heal multiple heroes at once? Go for an Abundance build. Another healer in your team, but she can't heal enough on her own? Take the Gift Of Life build. Not enough damage in your team? Take the Flame Buffet build. So many different ways to build her. I hope Blizzard keeps making all heroes this versatile in the future. The problem is just, when is she not good? Seems a little overpowered, much like Hanzo. Neither of them have any obvious weaknesses. Alex doesn't have many escape methods, but that can be overcome with clever positioning. Hanzo's only weakness is a high learning curve, which can also be overcome with practice.

She doesn't seem that universally powerful to me.  Gift of Life both hurts her (making her easier to kill) and depends a fair bit on being high health (talent wise).  Abundance has a long delay and set area it heals meaning it can be played around by the enemy team (Ana would be a nightmare).  Flame Buffet doesn't do all that much damage and requires consecutive hits to apply slow.  And as you mentioned she has little escape herself.  Positioning can only do so much when a Tracer or Greymane jumps on you.  Not to say I dislike her, far from it, I like her a lot.  But I think it's a bit early to ask when is she not good or if she is overpowered just yet.

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38 minutes ago, TSRD said:

She doesn't seem that universally powerful to me.  Gift of Life both hurts her (making her easier to kill) and depends a fair bit on being high health (talent wise).  Abundance has a long delay and set area it heals meaning it can be played around by the enemy team (Ana would be a nightmare).  Flame Buffet doesn't do all that much damage and requires consecutive hits to apply slow.  And as you mentioned she has little escape herself.  Positioning can only do so much when a Tracer or Greymane jumps on you.  Not to say I dislike her, far from it, I like her a lot.  But I think it's a bit early to ask when is she not good or if she is overpowered just yet.

Maybe I'm just overrating her since Junkrat had such a bad launch and none of the healers in the current meta have so much healing.

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18 hours ago, Oxygen said:

Level 16

  • Draconic Discipline: Increase Dragonqueen's duration by 9 seconds.
  • Ritual of Life: Life Binder activates 3 times over 6 seconds.
  • [Unknown]

Level 20

  • Ruby Wings: Healing or damaging heroes 8 or more times with Cleansing Flame activates Dragonqueen upon landing.
  • [Name Unknown]: While Dragonqueen is active, Alexstrasza's basic attacks apply Flame Buffet, but her attack speed is reduced by 25%.
  • Blessing of the Red (Active, 40-second cooldown): Grant an allied hero 500 health until they die. Cannot be used on self, or on a hero who already has Blessing of the Red.

 

Stay tuned for my hands-on Alextrasza impression article, which should be published later today.

 

I think the Ritual of Life part from Lvl 16 belongs to Lvl 20, doesn't it?

 

Anyway, she seems very versatile, I love it!

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Seems like she's very focused on healing and not much damage/cc/peel. Kinda disappointed (she's supposed to be really powerful lore-wise, right? Dragonflight and all)

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6 hours ago, SteveFrost said:

Seems like she's very focused on healing and not much damage/cc/peel. Kinda disappointed (she's supposed to be really powerful lore-wise, right? Dragonflight and all)

Well I mean if we're arguing lore power levels, yeah but she should also really be in dragon form all the time.  Chromie should be able to time travel back to the start of the match (oh and she has a dragon form too), Ragnaros should always be in his Molten Core form, ect...  When you're dealing with characters like this you can't exactly balance them via lore.  If you want an excuse via lore, think of Alex like the champion video showed her.  She is testing and training Hanzo, she isn't really going all out after him after all.

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I have a question: since Alexstrasza heal is % based, does that means her abilities aren not affected by the healing buff from Biotic GrenadeBiotic Grenade, for example? Or have increased effect on Amplified HealingAmplified Healing?

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51 minutes ago, Valhalen said:

I have a question: since Alexstrasza heal is % based, does that means her abilities aren not affected by the healing buff from Biotic GrenadeBiotic Grenade, for example? Or have increased effect on Amplified HealingAmplified Healing?

Stitches Devour is a 20% self heal yet supposedly Amplify Healing (and the like) work on it.

I didn't test it or anything but that's what his talent build article says.  So I guess they do affect it?

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7 hours ago, TSRD said:

Well I mean if we're arguing lore power levels, yeah but she should also really be in dragon form all the time.  Chromie should be able to time travel back to the start of the match (oh and she has a dragon form too), Ragnaros should always be in his Molten Core form, ect...  When you're dealing with characters like this you can't exactly balance them via lore.  If you want an excuse via lore, think of Alex like the champion video showed her.  She is testing and training Hanzo, she isn't really going all out after him after all.

Of course I'm not saying "make this type of characters 100% reflect how powerful they are in lore in game too" like one hit-KO everything or insta-win the game; just show a small sign that they're on a completely different level. Ragnaros you mentioned for example was beyond broken on release because of his design, perma picked/banned in competitive play and took a lot of time and many nerfs (a lot of them insignificant) to finally "dethrone" him. I didn't mean for her to be like that ofc, just not so one-sided apparently. I may have underestimated her trait and its enhancing talents (tho it will be hard for you to get up close and personal in today's meta) or the damaging build/abilities but still.

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7 hours ago, SteveFrost said:

Of course I'm not saying "make this type of characters 100% reflect how powerful they are in lore in game too" like one hit-KO everything or insta-win the game; just show a small sign that they're on a completely different level. Ragnaros you mentioned for example was beyond broken on release because of his design, perma picked/banned in competitive play and took a lot of time and many nerfs (a lot of them insignificant) to finally "dethrone" him. I didn't mean for her to be like that ofc, just not so one-sided apparently. I may have underestimated her trait and its enhancing talents (tho it will be hard for you to get up close and personal in today's meta) or the damaging build/abilities but still.

Going with this talk is like arguing how can Master Roshi beat Vegetto in the Dragon Ball fighting games. It doesn't really matter because "power levels" shouldn't be taken in account in this.

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18 minutes ago, Valhalen said:

Going with this talk is like arguing how can Master Roshi beat Vegetto in the Dragon Ball fighting games. It doesn't really matter because "power levels" shouldn't be taken in account in this.

Well, Dragonball has many instances where it says that power levels are merely a joke and not to be taken seriously. Don't think that's the case elsewhere :v

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On 11/5/2017 at 2:14 PM, Opactor said:

Finally, a true form of dragon, in my opinion, will be tier 1 snapshot.

Wishful thinking! :p

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      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for testing on the PTR and here are the development notes for the update!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Return to Top
      Hero Updates
      Chromie
      Talents
      Level 10 Temporal Loop No longer ignores vision limitations when queued. Garrosh
      Base
      Bloodthirst [W] No longer ignores vision limitations when queued. Talents
      Level 1 Body Check No longer ignores vision limitations when queued. Guldan
      Base
      Drain Life [W] No longer ignores vision limitations when queued. Kel'Thuzad
      Talents
      Level 10 Frost Blast No longer ignores vision limitations when queued. Return to Top
      Balance Updates
      ARAM
      Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Diablo Base Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Return to Top
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