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BlizzCon 2017 - Alexstrasza Abilities and Talents

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Alexstrasza's abilities and talents have been revealed (and we have them all for you!). The hero is slated to be available to players on November 13.

 

Abilities

[D] (Trait) Dragonqueen (150-second cooldown): After 1.25 seconds, transform into a dragon and gain 500 Health. While Dragonqueen is active, Alexstrasza's Abilities are empowered, and her Basic Attacks deal 143 damage and heal allied Heroes for 43 in an arc in front of her. Additionally, the duration of incoming Stuns, Roots, Slows, and Blinds is reduced by 50%. Lasts 15 seconds.

[Q] Gift of Life (8-second cooldown): Sacrifice 15% of Alexstrasza's current Health, healing an ally for 150% of that amount. Dragonqueen: Breath of Life Cooldown greatly reduced and does not cost Health.

gift-of-life.jpg

[W] Abundance (16-second cooldown): Plant a seed of healing that blooms after 3 seconds, healing nearby allied Heroes for 20% of their maximum Health. Dragonqueen: Preservation Heal area and amount greatly increased.

abundance.jpg

[E] Flame Buffet (2-second cooldown): Launch a fireball, Burning enemies hit for 75 damage over 5.5 seconds. Hitting enemies that are already Burning deals 125 bonus damage upon impact, Slows them by 40% decaying over 2 seconds, and refunds the Mana cost. Dragonqueen: Wing Buffet Damage and Knockback enemies in an arc.

flame-buffet.jpg

[R1] Life-Binder (80-second cooldown): Bind Alexstrasa's life force with an allied Hero. After 2 seconds, the Hero with a lower percentage of Health is set to the same Health percentage as the other Hero.

life-binder.jpg

[R2] Cleansing Flame (80-second cooldown): After 1.25 seconds, take to the sky and drop 5 fireballs over 6 seconds at the position of the mouse cursor. Fireballs deal 150 damage to enemies and heal allied Heroes for 300 Health. 2 seconds after dropping all fireballs, Alexstrasza lands at the position of the mouse cursor.

cleansing-flame.jpg

Talents

Level 1

  • Live and Let Live: While Alexstrasza is above 75% health, Gift of Life's cooldown recharges 100% faster.
  • Circle of Life (Quest): Collect Regeneration Globes. Reward: After collecting 15 Regeneration Globes, Abudance heals for an additonal 5% maximum health. Reward: After collecting 25, Abudence's healing burst creates a Regeneration Globe.
  • Flames of Fury (Quest): Hit 20 burning heroes with Flame Buffet. Reward: Hitting a burning hero with Flame Buffet reduces Dragonqueen's cooldown by 5 seconds.

Level 4

  • Surge of Vitality: Abundance also grants allied Heroes 30% movement speed for 3 seconds. Increase Flame Buffet's initial slow from 40% to 60%.
  • Exuberance: While Alexstrasza is above 75% health, gain 15% movement speed.
  • Life Blossom: While Alexstrasza is above 75% health, Gift of Life creates a Life Blossom at target's location. She can collect the Life Blossom to make her next Gift of Life cost no health.

Level 7

  • Burdened Flourish: Alexstrasza received 30% more healing from Abundance and 100% more healing from Regeneration Globes. Hitting a burning hero with Flame Buffet heals Alexstrasza for 10% of maximum health.
  • [Name Unknown] (60-second cooldown): Activate to reduce an enemy hero's damage by 50% for 3 seconds. Healing a stunned, rooted or silenced allied hero reduces the cooldown of this ability by 30 seconds.
  • Life Unbound (Active, 90-second cooldown): Activate to heal an allied hero for 15% of their maximum health and deal X damage to nearby enemies. Healing a stunned, rooted or silenced ally reduces the cooldown of this ability by 30 seconds. Cannot be used on self.

Level 10

  • [R1] Life-Binder (80-second cooldown): Bind Alexstrasa's life force with an allied Hero. After 2 seconds, the Hero with a lower percentage of Health is set to the same Health percentage as the other Hero.
  • [R2] Cleansing Flame (80-second cooldown): After 1.25 seconds, take to the sky and drop 5 fireballs over 6 seconds at the position of the mouse cursor. Fireballs deal 150 damage to enemies and heal allied Heroes for 300 Health. 2 seconds after dropping all fireballs, Alexstrasza lands at the position of the mouse cursor.

Level 13

  • Dragon Scales: Gain 30 armor while stunned, silenced or rooted, and for 2 seconds afterwards.
  • Tough Love: While Alexstrasza is above 75% health, Gift of Life grants its target 20 armor for 2 seconds.
  • [Name Unknown]: Heroes healed by Abundance gain a shield that is equal to 60% of the amount healed.

Level 16

  • Draconic Discipline: Increase Dragonqueen's duration by 9 seconds.
  • Ritual of Life: Life Binder activates 3 times over 6 seconds.
  • [Unknown]

Level 20

  • Ruby Wings: Healing or damaging heroes 8 or more times with Cleansing Flame activates Dragonqueen upon landing.
  • [Name Unknown]: While Dragonqueen is active, Alexstrasza's basic attacks apply Flame Buffet, but her attack speed is reduced by 25%.
  • Blessing of the Red (Active, 40-second cooldown): Grant an allied hero 500 health until they die. Cannot be used on self, or on a hero who already has Blessing of the Red.

 

Stay tuned for my hands-on Alextrasza impression article, which should be published later today.

 

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Man, I'd say her E Talent build looks the best, although the Q looks good as well (although too dependent on her being above 75% health)..

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Wow... seems she needs to have another healer support to help her about having more than 75% health.. as you see:

her Q's heal is based on her current health and many talents says if she has more than 75% health blah blah.. so she always should have at least 75% and better to have full health and of course about her ult too.. she can fill health of a hero if she got 100% hp... so it's better to always have 100% health!

So it's better to have 2sup team... and I think tyrande is best choice for having 2sup in team and provide enough damage... and she got good Q ability to heal 1target and looks alextrasza got some damage too so 

Tyrande can heal Alex(main sup of team) and she will heal much much much more while she has full health and team won't feel that they have not enough damage and I think this team works well with tanks and assassins with huge amount of maximum health like Diablo(for tank)or butcher(for assassin) (because she can easily fill this much health and heal more heroes with much maximum health with all of her abilities and mostly her R1 ult)

by the way I don't know how she will be in quick matches because she may get a low health team and this may hurt team because her Q and mostly E and R1 will be useless (example for bad heros in qm: what we saw about Ana in qms ...she couldn't shoots healing darts well  when she got much speedy or dashing ally heroes like genji or tracer or...)

 

Edited by MZLICH

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Hands down one of the most versatile healers in the game. Got a lot of team fights where you need to heal multiple heroes at once? Go for an Abundance build. Another healer in your team, but she can't heal enough on her own? Take the Gift Of Life build. Not enough damage in your team? Take the Flame Buffet build. So many different ways to build her. I hope Blizzard keeps making all heroes this versatile in the future. The problem is just, when is she not good? Seems a little overpowered, much like Hanzo. Neither of them have any obvious weaknesses. Alex doesn't have many escape methods, but that can be overcome with clever positioning. Hanzo's only weakness is a high learning curve, which can also be overcome with practice.

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1 hour ago, Fliits said:

Hands down one of the most versatile healers in the game. Got a lot of team fights where you need to heal multiple heroes at once? Go for an Abundance build. Another healer in your team, but she can't heal enough on her own? Take the Gift Of Life build. Not enough damage in your team? Take the Flame Buffet build. So many different ways to build her. I hope Blizzard keeps making all heroes this versatile in the future. The problem is just, when is she not good? Seems a little overpowered, much like Hanzo. Neither of them have any obvious weaknesses. Alex doesn't have many escape methods, but that can be overcome with clever positioning. Hanzo's only weakness is a high learning curve, which can also be overcome with practice.

She doesn't seem that universally powerful to me.  Gift of Life both hurts her (making her easier to kill) and depends a fair bit on being high health (talent wise).  Abundance has a long delay and set area it heals meaning it can be played around by the enemy team (Ana would be a nightmare).  Flame Buffet doesn't do all that much damage and requires consecutive hits to apply slow.  And as you mentioned she has little escape herself.  Positioning can only do so much when a Tracer or Greymane jumps on you.  Not to say I dislike her, far from it, I like her a lot.  But I think it's a bit early to ask when is she not good or if she is overpowered just yet.

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38 minutes ago, TSRD said:

She doesn't seem that universally powerful to me.  Gift of Life both hurts her (making her easier to kill) and depends a fair bit on being high health (talent wise).  Abundance has a long delay and set area it heals meaning it can be played around by the enemy team (Ana would be a nightmare).  Flame Buffet doesn't do all that much damage and requires consecutive hits to apply slow.  And as you mentioned she has little escape herself.  Positioning can only do so much when a Tracer or Greymane jumps on you.  Not to say I dislike her, far from it, I like her a lot.  But I think it's a bit early to ask when is she not good or if she is overpowered just yet.

Maybe I'm just overrating her since Junkrat had such a bad launch and none of the healers in the current meta have so much healing.

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18 hours ago, Oxygen said:

Level 16

  • Draconic Discipline: Increase Dragonqueen's duration by 9 seconds.
  • Ritual of Life: Life Binder activates 3 times over 6 seconds.
  • [Unknown]

Level 20

  • Ruby Wings: Healing or damaging heroes 8 or more times with Cleansing Flame activates Dragonqueen upon landing.
  • [Name Unknown]: While Dragonqueen is active, Alexstrasza's basic attacks apply Flame Buffet, but her attack speed is reduced by 25%.
  • Blessing of the Red (Active, 40-second cooldown): Grant an allied hero 500 health until they die. Cannot be used on self, or on a hero who already has Blessing of the Red.

 

Stay tuned for my hands-on Alextrasza impression article, which should be published later today.

 

I think the Ritual of Life part from Lvl 16 belongs to Lvl 20, doesn't it?

 

Anyway, she seems very versatile, I love it!

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Seems like she's very focused on healing and not much damage/cc/peel. Kinda disappointed (she's supposed to be really powerful lore-wise, right? Dragonflight and all)

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6 hours ago, SteveFrost said:

Seems like she's very focused on healing and not much damage/cc/peel. Kinda disappointed (she's supposed to be really powerful lore-wise, right? Dragonflight and all)

Well I mean if we're arguing lore power levels, yeah but she should also really be in dragon form all the time.  Chromie should be able to time travel back to the start of the match (oh and she has a dragon form too), Ragnaros should always be in his Molten Core form, ect...  When you're dealing with characters like this you can't exactly balance them via lore.  If you want an excuse via lore, think of Alex like the champion video showed her.  She is testing and training Hanzo, she isn't really going all out after him after all.

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I have a question: since Alexstrasza heal is % based, does that means her abilities aren not affected by the healing buff from Biotic GrenadeBiotic Grenade, for example? Or have increased effect on Amplified HealingAmplified Healing?

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51 minutes ago, Valhalen said:

I have a question: since Alexstrasza heal is % based, does that means her abilities aren not affected by the healing buff from Biotic GrenadeBiotic Grenade, for example? Or have increased effect on Amplified HealingAmplified Healing?

Stitches Devour is a 20% self heal yet supposedly Amplify Healing (and the like) work on it.

I didn't test it or anything but that's what his talent build article says.  So I guess they do affect it?

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7 hours ago, TSRD said:

Well I mean if we're arguing lore power levels, yeah but she should also really be in dragon form all the time.  Chromie should be able to time travel back to the start of the match (oh and she has a dragon form too), Ragnaros should always be in his Molten Core form, ect...  When you're dealing with characters like this you can't exactly balance them via lore.  If you want an excuse via lore, think of Alex like the champion video showed her.  She is testing and training Hanzo, she isn't really going all out after him after all.

Of course I'm not saying "make this type of characters 100% reflect how powerful they are in lore in game too" like one hit-KO everything or insta-win the game; just show a small sign that they're on a completely different level. Ragnaros you mentioned for example was beyond broken on release because of his design, perma picked/banned in competitive play and took a lot of time and many nerfs (a lot of them insignificant) to finally "dethrone" him. I didn't mean for her to be like that ofc, just not so one-sided apparently. I may have underestimated her trait and its enhancing talents (tho it will be hard for you to get up close and personal in today's meta) or the damaging build/abilities but still.

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7 hours ago, SteveFrost said:

Of course I'm not saying "make this type of characters 100% reflect how powerful they are in lore in game too" like one hit-KO everything or insta-win the game; just show a small sign that they're on a completely different level. Ragnaros you mentioned for example was beyond broken on release because of his design, perma picked/banned in competitive play and took a lot of time and many nerfs (a lot of them insignificant) to finally "dethrone" him. I didn't mean for her to be like that ofc, just not so one-sided apparently. I may have underestimated her trait and its enhancing talents (tho it will be hard for you to get up close and personal in today's meta) or the damaging build/abilities but still.

Going with this talk is like arguing how can Master Roshi beat Vegetto in the Dragon Ball fighting games. It doesn't really matter because "power levels" shouldn't be taken in account in this.

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18 minutes ago, Valhalen said:

Going with this talk is like arguing how can Master Roshi beat Vegetto in the Dragon Ball fighting games. It doesn't really matter because "power levels" shouldn't be taken in account in this.

Well, Dragonball has many instances where it says that power levels are merely a joke and not to be taken seriously. Don't think that's the case elsewhere :v

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On 11/5/2017 at 2:14 PM, Opactor said:

Finally, a true form of dragon, in my opinion, will be tier 1 snapshot.

Wishful thinking! :p

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      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      16 December 2025: This patch went live again, with some undocumented bug fixes.
      12 December 2025: This patch was reverted due to a game-breaking bug on Sylvanas.
      (Source)
      Balance Updates
      Kerrigan
      Base
      Ravage [Q] Baseline quest now provides 7 stacks per kill, up from 5. Baseline quest requirements increased to 85/150, up from 75/125. Talents
      Level 7 Bladed Momentum Cooldown reduction increased to .75 seconds, up from .6 seconds. Thrall
      Talents
      Level 1 Maelstrom Weapon Completion requirements increased to 25/55/100, up from 20/40/100. Falstad
      Base
      Lightning Rod [W] Now strikes every .8 seconds, down from 1 second. Total number of strikes stay the same. Range increased by 1. Talents
      Level 1 Frequent Flyer Cooldown increased to 60 seconds, up from 45 seconds. Quest requirements increased to 60/150/300, up from 50/125/300. Sylvanas
      Talents
      Level 4 Possession Now has a 1 second cooldown between uses, down from 2 seconds. Level 4 Unstable Poison Damage increased to 150, up from 130. Level 4 Haunting Arrows No longer affects Mercs. Gul'dan
      Talents
      Level 1 Echoed Corruption Pinnacle Reward healing increased to 100%, up from 50%. Pinnacle Reward requirement reduced to 85, down from 100. Level 16 Ruinous Affliction Damage reduced by 10%. Map Updates
      Alterac Pass Objective capture time is now capped at 55 seconds. Blackheart's Bay Cannon damage increased to 2,875, up from 2,815. Volskaya Foundry Late game health scaling of Protector increased. Warhead Junction Attacking a burning building now stops the duration of burn for 3 seconds. Click here to discuss this post with other players
      in the official Heroes of the Storm forums.

       
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