Jump to content
FORUMS
Sign in to follow this  
Stan

Battle for Azeroth Live Q/A from BlizzCon 2017

Recommended Posts

t49tmqF.jpg

Live coverage of World of Warcraft Q/A panel from BlizzCon 2017.

Allied Races

  • Void Elves have a Voidform. The team doesn't want you to be voided all the time, more adjustments to come in the beta.
  • Heritage Armor is the essence of an Allied Race's identity. It cannot be used for transmog on other races.
  • Race class matrix is available on the official website. Dwarves & Zandalari Trolls are TBA.

Artifacts

  • Each piece of Azerite Armor gives you more progression and more choices to make.
  • Azerite is used to level up the medallion (The Heart of Azeroth), there are no millions of AP!
  • There's only one legendary amulet instead of Artifact weapons for each specialization.

Battle.net App

  • The friend limit will be increased at some point.

Bag Space

  • Backpack size will be slightly increased. They want to incentivize the Authenticator.
  • If you have an Authenticator attached to your Battle.net account, your backpack size will increase.

Character Customization

  • Customization feels lackluster. They're looking at options to customize characters, but they wanted to wait before Allied Races get introduced.
  • We'll be able to choose between a hunched / upright Orc in the Barber Shop.

Character Slots

  • We'll have six more character slots in the new expansion.

Classic Servers

  • The implementation will take longer than expected.
  • They want to recreate the level 1 - 60 experience as you remember it (how things worked at that points).
  • UBRS was a 5 / 10 player instance. What's the right version of Classic? A lot of questions need to be answered first.

Communities

  • No plans for a cross-faction chat, you can do that via Battle.net Groups.
  • Blizzard's hoping that communities will bolster guild recruiting.

Flying in Battle for Azeroth

  • There's no flying on Argus, because of how the zones were built (they're not next to each other).
  • Flying will be introduced at the same time as in Legion (later in the expansion).

Goblin & Worgen Models

  • The new models won't be ready for Patch 8.0, but they're actively working on them.
  • Worgen will be given more facial features to make them look more fierce.

Legendary Items

  • Azerite Armor does what Legendaries did in Legion, so Legendaries won't be released in their current form in 8.0.

Legion Companion App

  • Blizzard is focusing on a singular experience (there are too many apps at the moment).

Level Scaling

  • Rather than nerfing Heirlooms, Blizzard will adjust scaling curves (mob health / damage) to make leveling more sane.
  • Mobs will drop the same items.

Lore

  • Anduin is a Priest, 100% not a Paladin. He's a Hero character and those can do some cool stuff.
  • Jaina is not evil, she is conflicted and that's something they want to explore.
  • The Horde will burn down Teldrassil and the Alliance will attack Lordaeron. No plans to change starting zones.
  • Demon Hunters will continue being Demon Hunters after the expansion. One day, we may see demons again.

Mythic Dungeons

  • Timewalking Keystones (for old dungeons) would be a cool idea.

Stat Squish

  • Blizzard's doing another squish. The point is to decrease numbers. Item levels are also affected by the squish.

PvP Templates

  • It's hard to put them into the outdoor world. Activation and power gaps are a huge problem and cause balance issues.

Reputations

  • Reputation won't be account-wide, but Blizzard would like to look into why you'd grind rep on your alts. What is it about the reps that you need them on all alts? Access to content is always made account-wide, e.g. improved Flighted Whistle on Argus or Suramar.

Quest Log

  • When you have 25 quests in your log it's overwhelming and hard to keep track on. No plans to increase the quest log size.

Warfronts

  • Warfronts will have a downtime, just like Invasion Points.
  • Rewards are still being worked out.
  • Warfronts are PvE and reward faction-based sets.

Timewalking

  • Warlords Timewalking will be added at some point in Battle for Azeroth.
  • They don't want to make all Timewalking dungeons available at once, but incorporate the outdoor world into the event (Timewalking raids).

Titanforging

  • In Battle for Azeroth, they won't be making fundamental changes to Titanforging.
  • The goal is to have variability in rewards to create moments of excitement.
  • There's a value of having moments of potential surprise, even though the spikes of randomness aren't that great.
  • Azerite Armor (Helm / Shoulders / Chests) has plenty of complexity and won't titanforge.

Share this post


Link to post
Share on other sites
1 hour ago, Stan said:

We'll be able to choose between a hunched / upright Orc in the Barber Shop.

Finally, more options for the greatest race

  • Like 3

Share this post


Link to post
Share on other sites

It all looks meh to me. Not at all impressed. Kinda let down to be honest. Also saying that Anduin is 100% not a pally and yet he can do pally things is kinda of a wrong answer. He is a hero character so he can do pretty much do what he wants and shouldnt be classified as 1 spec/class if he can just break it at will.

Edited by alleraz

Share this post


Link to post
Share on other sites
1 hour ago, alleraz said:

It all looks meh to me. Not at all impressed. Kinda let down to be honest. Also saying that Anduin is 100% not a pally and yet he can do pally things is kinda of a wrong answer. He is a hero character so he can do pretty much do what he wants and shouldnt be classified as 1 spec/class if he can just break it at will.

While I do agree there is nothing ground breaking, I think whether the expansion is good or not depends on how fun the raids/dungeons are, since that's where most of us will spend our time. I personally like the idea of subraces, but I must admit I'm disappointed there is not a subrace for all races

Share this post


Link to post
Share on other sites
23 minutes ago, SMOrcMan said:

While I do agree there is nothing ground breaking, I think whether the expansion is good or not depends on how fun the raids/dungeons are, since that's where most of us will spend our time. I personally like the idea of subraces, but I must admit I'm disappointed there is not a subrace for all races

The outside content also has to be good or we will see WoD happen again (WoD had good raids but outside content was lacking/crap). The new areas are Pirate/troll themed and I just find those themes ugly, they honestly look worse than whats in legion and even WoD.

Also the warfronts would have been a cool PvP mode but it's not... The cinematic to the game makes it look like its gonna be a heavy PvP focused xpac but yet it barley has anything new PvP wise, granted I shouldn't really care since I dont like PvP but it is misleading.

Overall the reveal was very underwhelming and it just looks like Blizz took a few steps back and not forward.

Edited by alleraz

Share this post


Link to post
Share on other sites
6 hours ago, Stan said:

Flying will be introduced at the same time as in Legion (later in the expansion).

Oh please, not again.

Share this post


Link to post
Share on other sites
1 hour ago, alleraz said:

The outside content also has to be good or we will see WoD happen again (WoD had good raids but outside content was lacking/crap). The new areas are Pirate/troll themed and I just find those themes ugly, they honestly look worse than whats in legion and even WoD.

Also the warfronts would have been a cool PvP mode but it's not... The cinematic to the game makes it look like its gonna be a heavy PvP focused xpac but yet it barley has anything new PvP wise, granted I shouldn't really care since I dont like PvP but it is misleading.

Overall the reveal was very underwhelming and it just looks like Blizz took a few steps back and not forward.

I hope you're wrong about the PvP focus. I do understand that there is a number of people who play PvP but honestly if I want to do PvP I personally think there is better MMOs for that

Share this post


Link to post
Share on other sites
22 minutes ago, SMOrcMan said:

I hope you're wrong about the PvP focus. I do understand that there is a number of people who play PvP but honestly if I want to do PvP I personally think there is better MMOs for that

That is what I'm saying, it's not PvP focused and yet it seems like it will be. Many of my friends actually where excited thinking it would be PvP focused and where disappointed that it's not. I personally dont care about PvP but the cinematic made it seem very PvP focused,

The cinematic was really well done but unlike cinematics before it gave no real context. Looking at the overview of what the Xpac has to offer it looks very meh.

Share this post


Link to post
Share on other sites

I simply do not understand why they not implement flying as soon as you have visited every place on the map.

For the players who say: "I don't need flying" - don't fly then.

But why not implement it right away. It's not a good aspect of the game if I need to travel for the 1/2 of expansion 5min to each worldquest, when it could be done in 1minute (because of fuckin horrible terrain and speed).

 

I don't get it.

Share this post


Link to post
Share on other sites
9 hours ago, Stan said:
  • Reputation won't be account-wide, but Blizzard would like to look into why you'd grind rep on your alts. What is it about the reps that you need them on all alts? Access to content is always made account-wide, e.g. improved Flighted Whistle on Argus or Suramar.

Quest Log

They really don't see all that threads on forums that speak about alot of transmog items locked behind reps? For example i have 40+ tabard designs discovered by reps and can use only less than 1/3 of them without rep grind. It's idiotic that i can use Argent Crusader tabard for achiev where you need to fight on tournament for all faction reps and get exalted with them but can't use damn tabards from Cata that need friendly rep...

I don't even wanna start about some specific single items in each expansion that are locked behind some rep that are pain to farm on every new char where you want to use that look.

Share this post


Link to post
Share on other sites
15 hours ago, Stan said:

Worgen will be given more facial features to make them look more fierce.

I wish they'd also polish some of the Worgen animations. For instance, the Male Worgen looks really stupid in his running animation.

Edited by Valhalen

Share this post


Link to post
Share on other sites
On 11/5/2017 at 6:14 AM, alleraz said:

That is what I'm saying, it's not PvP focused and yet it seems like it will be. Many of my friends actually where excited thinking it would be PvP focused and where disappointed that it's not. I personally dont care about PvP but the cinematic made it seem very PvP focused,

The cinematic was really well done but unlike cinematics before it gave no real context. Looking at the overview of what the Xpac has to offer it looks very meh.

I think it's a very deceiving cinematic. They want us to focus so much on H vs A, but I bet it'll be so much more as later patches emerge. Doesn't make sense for a PvP expansion to have us face Azshara at some point.

Share this post


Link to post
Share on other sites
39 minutes ago, Blainie said:

I think it's a very deceiving cinematic. They want us to focus so much on H vs A, but I bet it'll be so much more as later patches emerge. Doesn't make sense for a PvP expansion to have us face Azshara at some point.

It has to be alot more, specially if Anduin is actually fighting. He's generally a passive person so something very major must have happened. Just wish the new areas weren't pirate/troll themed though.

Share this post


Link to post
Share on other sites
On 11/6/2017 at 8:58 PM, alleraz said:

It has to be alot more, specially if Anduin is actually fighting. He's generally a passive person so something very major must have happened. Just wish the new areas weren't pirate/troll themed though.

I've always liked the whole troll vibe tbh - I like their architecture a lot, I loved Zul'Drak :p

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Here comes a big one as Blizzard have unveiled the official War Within cinematic! Featuring some shots we've seen already, this full cinematic expands on them and we get to see Azj-Kahet and Nerub'ar palace, not to mention the Dawnbreaker entering the zone! 
    • By Stan
      Solozerro has defeated Mythic Garrosh alone in MoP Remix! Congrats to the amazing feat that took months of dedication to accomplish!
      In an emotional tribute to a friend who passed away during the transition between World of Warcraft's Wrath of the Lich King and Cataclysm expansions, one dedicated player has fulfilled a long-standing promise to leave their mark in the game's history.
      "I promised her I would make a name for myself in WoW history, and today, I can finally say I've done this in her honor," Solozerro said.
      This accomplishment was the result of several evenings of dedicated attempts, each preceded by a week of rigorous farming. The process spanned multiple weeks, with each attempt lasting about 15 minutes.
      The player faced significant challenges, particularly with the Y’Shaarj adds during Garrosh Hellscream’s Empowered Whirlwind phase. "You need a high DPS check just for those adds," Solozerro explained.
      Back when the fight was nearly impossible to solo as a DPS, Solo had to do it in tank specialization to avoid fight resets due to mind control, which significantly impacted their damage output.
      Despite these obstacles, the player remained steadfast. "In total, I collected over 1.5 million threads on my cloak," they said, underscoring the extent of their efforts.

      Even the recent nerfs to Garrosh Hellscream posed a unique challenge. "I overslept and when I woke up and heard about the nerfs, I was sure someone would have tried it. During the fight, I still had adds up, but luckily, I managed to meet the DPS check to avoid the Empowered Whirlwind."
      This achievement not only honors a friend's memory but also serves as an inspiration to the WoW community. "These changes will affect a lot and might actually push more people to try it," the player reflected.
      Here’s the solo video! We want to congratulate Solozerro once again and express how thrilled we are to have been part of this incredible journey!
      Solozerro's journey has come to an end today with 24 days of MoP Remix remaining! The player has soloed Mythic Garrosh after the recent raid nerfs, nearly 1 months after soloing the Paragons of Klaxxi.
    • By Stan
      We've looked at the latest Druid changes that went live on the War Within Beta this week.
      Druid
      Restoration Druid - Restoration Druid core passive: Increases damage/healing by 96%: 74%: Improved Prowl, Pouncing Strikes, Shred, Thrashing Claws Increases damage/healing by 31%: 24%: Improved Prowl and Pouncing Strikes Renewal - Usable in all shapeshift forms. Instantly heals you for 20% 30% of maximum health Rip - Lasts longer per combo point. Finishing move that causes Bleed damage over time 1 point : [ 100.5% 110.5% of Attack Power ] over 8 sec 2 points: [ 150.7% 165.8% of Attack Power ] over 12 sec 3 points: [ 201% 221% of Attack Power ] over 16 sec 4 points: [ 251.2% 276.3% of Attack Power ] over 20 sec 5 points: [ 301.4% 331.6% of Attack Power ] over 24 sec Frenzied Regeneration - Heals you for 15% 24% health over 3 sec, and increases healing received by 20%. Primal Wrath - Lasts longer per combo point. Finishing move that deals instant damage and applies Rip to all enemies within 10 yards 1 point : [ 28.6% 34.4% of Attack Power ] plus Rip for 4 sec 2 points: [ 42.9% 51.6% of Attack Power ] plus Rip for 6 sec 3 points: [ 57.2% 68.8% of Attack Power ] plus Rip for 8 sec 4 points: [ 71.5% 86% of Attack Power ] plus Rip for 10 sec 5 points: [ 85.8% 103.2% of Attack Power ] plus Rip for 12 sec Berserk: Frenzy - During Berserk your combo point-generating abilities bleed the target for an additional 135% 150% of their direct damage over 8 sec. Rampant Ferocity - Damage reduced beyond 5 targets.. Ferocious Bite also deals [ 33.3% of Attack Power ] damage per combo point spent to all nearby enemies affect by your Rip Spending extra Energy on Ferocious Bite increases damage dealt by up to 50% 100% Bursting Growth - Damage reduced above 5 targets. When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies for [ 20% of Spell Power ]. When Bloodseeker Vines expire or you use Ferocious Bite on their target they explode in thorns, dealing [ 70% 91% of Attack Power ] physical damage to nearby enemies Adaptive Swarm - Upon expiration, finds a new target, preferring to alternate between friend and foe up to 3 times. Command a swarm that heals [ 157.5% of Spell Power ] or deals [ 180% 216% of Spell Power ] Nature damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 25% Rake - While stealthed, Rake will also stun the target for 4 sec and deal 60% increased damage. Awards 1 combo points.. Reduces the target's movement speed by 20% for 12 sec Rake the target for [ 21.54% 28% of Attack Power ] Bleed damage and an additional [ 141.4% of Attack Power ] Bleed damage over 15 sec Lunar Insight - Moonfire deals 20 20% additional damage. Berserk - While Berserk: Generate 1 combo points every 1.5 sec. Go Berserk for 15 sec. Combo point generating abilities generate 1 additional combo points. Finishing moves restore up to 3 combo points generated over the cap All attack and ability damage is increased by 10%. 15%. Brutal Slash - Deals 15% increased damage against bleeding targets. Awards 1 combo points.. Deals reduced damage beyond 5 targets. Awards 1 combo points. Applies the Bleed from Thrash Normal: Strikes all nearby enemies with a massive slash, inflicting [ 147.6% 192% of Attack Power ] Physical damage. Thrashing Claws : Strikes all nearby enemies with a massive slash, inflicting [ 147.6% 192% of Attack Power ] Physical damage Incarnation: Avatar of Ashamane - During Incarnation: Energy cost of all Cat Form abilities is reduced by [ 20 25% of Spell Power ]%, and Prowl can be used once while in combat. An improved Cat Form that grants all of your known Berserk effects and lasts 20 sec. Finishing moves restore up to 3 combo points generated over the cap. Generate 1 combo points every 1.5 sec. Combo point generating abilities generate 1 additional combo points. You may shapeshift in and out of this improved Cat Form for its duration All attack and ability damage is increased by 10%. 15%. Thriving Growth - Multiple instances of these can overlap.. Wild Growth, Regrowth, and Efflorescence healing has a chance to cause Symbiotic Blooms to grow on the target, healing for [ 120% of Spell Power ] over 6 sec Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing [ 135% 121.5% of Attack Power ] Bleed damage over 6 sec Bond with Nature - Healing you receive is increased by 3%. 4%. Druid Guardian 11.0 Class Set 4pc - Arcane damage you deal is increased by 5% and bleed damage you deal is increased by 5%. 8%. Taste for Blood - Ferocious Bite deals 15% 12% increased damage and an additional 15% 12% during Tiger's Fury. Evoker
      Animosity - Casting an empower spell extends the duration of Dragonrage by 4 5 sec, up to a maximum of 16 20 sec. Titanic Wrath - Essence Burst increases the damage of affected spells by 8.0%. 15.0%.
    • By Stan
      As of the War Within pre-patch, Alysrazor in the Firelands raid is bugged, preventing players from getting the Flametalon of Alysrazor mount.
      Blizzard made various updates to flying in the War Within pre-patch, and a possible side-effect could be tied to Alysrazor not leaving her spawn location when you engage her in the raid.
      Hopefully, Blizzard will soon release a fix for the issue. Until then, don't bother soloing the Firelands!
    • By Starym
      It's time for some more preliminary stats, as the pre-patch has been here a whole 3 days (well, not exactly "whole", especially considering the game time gifts)! We're taking a look at how the class changes shifted the dungeon meta, but keep in mind these are really early numbers and fewer players do Mythic+ in post-season.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      While the very top spot remains unchallenged, as Augmentation is set to rule M+ forever, the rest is pretty different! We have some Fyr'alath action right after the Evoker, as Fury and Ret fight it out over the silver, while Shadow falls down to 4th, but is still very much in the game. Unholy makes a solid leap up and passes Elemental, with Fire dropping down some. Devastation and Demonology are newcomers to the bottom 3, where Enhancement welcomes them as a pretty much permanent resident.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      Things are looking similar in the generalist bracket, but Retribution takes down Fury here and Fire is significantly higher. Survival is also doing a lot better than in the top percentiles, and Beast Mastery makes the top 10 as well.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      All Percentiles Tank (Points)
      The tanks show basically no change whatsoever, as is customary, with only Protection Warrior managing to climb one up and leave Brewmaster at the bottom.
      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Healer (Points)
      Holy is pushing up and then some, claiming 2nd right below the long-time emperor, Resto Druid. Shaman climbs up from much lower to grab 3rd, while Discipline falls down to the bottom.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
×
×
  • Create New...