Jump to content
FORUMS
Stan

Battle for Azeroth Live Q/A from BlizzCon 2017

Recommended Posts

t49tmqF.jpg

Live coverage of World of Warcraft Q/A panel from BlizzCon 2017.

Allied Races

  • Void Elves have a Voidform. The team doesn't want you to be voided all the time, more adjustments to come in the beta.
  • Heritage Armor is the essence of an Allied Race's identity. It cannot be used for transmog on other races.
  • Race class matrix is available on the official website. Dwarves & Zandalari Trolls are TBA.

Artifacts

  • Each piece of Azerite Armor gives you more progression and more choices to make.
  • Azerite is used to level up the medallion (The Heart of Azeroth), there are no millions of AP!
  • There's only one legendary amulet instead of Artifact weapons for each specialization.

Battle.net App

  • The friend limit will be increased at some point.

Bag Space

  • Backpack size will be slightly increased. They want to incentivize the Authenticator.
  • If you have an Authenticator attached to your Battle.net account, your backpack size will increase.

Character Customization

  • Customization feels lackluster. They're looking at options to customize characters, but they wanted to wait before Allied Races get introduced.
  • We'll be able to choose between a hunched / upright Orc in the Barber Shop.

Character Slots

  • We'll have six more character slots in the new expansion.

Classic Servers

  • The implementation will take longer than expected.
  • They want to recreate the level 1 - 60 experience as you remember it (how things worked at that points).
  • UBRS was a 5 / 10 player instance. What's the right version of Classic? A lot of questions need to be answered first.

Communities

  • No plans for a cross-faction chat, you can do that via Battle.net Groups.
  • Blizzard's hoping that communities will bolster guild recruiting.

Flying in Battle for Azeroth

  • There's no flying on Argus, because of how the zones were built (they're not next to each other).
  • Flying will be introduced at the same time as in Legion (later in the expansion).

Goblin & Worgen Models

  • The new models won't be ready for Patch 8.0, but they're actively working on them.
  • Worgen will be given more facial features to make them look more fierce.

Legendary Items

  • Azerite Armor does what Legendaries did in Legion, so Legendaries won't be released in their current form in 8.0.

Legion Companion App

  • Blizzard is focusing on a singular experience (there are too many apps at the moment).

Level Scaling

  • Rather than nerfing Heirlooms, Blizzard will adjust scaling curves (mob health / damage) to make leveling more sane.
  • Mobs will drop the same items.

Lore

  • Anduin is a Priest, 100% not a Paladin. He's a Hero character and those can do some cool stuff.
  • Jaina is not evil, she is conflicted and that's something they want to explore.
  • The Horde will burn down Teldrassil and the Alliance will attack Lordaeron. No plans to change starting zones.
  • Demon Hunters will continue being Demon Hunters after the expansion. One day, we may see demons again.

Mythic Dungeons

  • Timewalking Keystones (for old dungeons) would be a cool idea.

Stat Squish

  • Blizzard's doing another squish. The point is to decrease numbers. Item levels are also affected by the squish.

PvP Templates

  • It's hard to put them into the outdoor world. Activation and power gaps are a huge problem and cause balance issues.

Reputations

  • Reputation won't be account-wide, but Blizzard would like to look into why you'd grind rep on your alts. What is it about the reps that you need them on all alts? Access to content is always made account-wide, e.g. improved Flighted Whistle on Argus or Suramar.

Quest Log

  • When you have 25 quests in your log it's overwhelming and hard to keep track on. No plans to increase the quest log size.

Warfronts

  • Warfronts will have a downtime, just like Invasion Points.
  • Rewards are still being worked out.
  • Warfronts are PvE and reward faction-based sets.

Timewalking

  • Warlords Timewalking will be added at some point in Battle for Azeroth.
  • They don't want to make all Timewalking dungeons available at once, but incorporate the outdoor world into the event (Timewalking raids).

Titanforging

  • In Battle for Azeroth, they won't be making fundamental changes to Titanforging.
  • The goal is to have variability in rewards to create moments of excitement.
  • There's a value of having moments of potential surprise, even though the spikes of randomness aren't that great.
  • Azerite Armor (Helm / Shoulders / Chests) has plenty of complexity and won't titanforge.

Share this post


Link to post
Share on other sites
1 hour ago, Stan said:

We'll be able to choose between a hunched / upright Orc in the Barber Shop.

Finally, more options for the greatest race

  • Like 3

Share this post


Link to post
Share on other sites

It all looks meh to me. Not at all impressed. Kinda let down to be honest. Also saying that Anduin is 100% not a pally and yet he can do pally things is kinda of a wrong answer. He is a hero character so he can do pretty much do what he wants and shouldnt be classified as 1 spec/class if he can just break it at will.

Edited by alleraz

Share this post


Link to post
Share on other sites
1 hour ago, alleraz said:

It all looks meh to me. Not at all impressed. Kinda let down to be honest. Also saying that Anduin is 100% not a pally and yet he can do pally things is kinda of a wrong answer. He is a hero character so he can do pretty much do what he wants and shouldnt be classified as 1 spec/class if he can just break it at will.

While I do agree there is nothing ground breaking, I think whether the expansion is good or not depends on how fun the raids/dungeons are, since that's where most of us will spend our time. I personally like the idea of subraces, but I must admit I'm disappointed there is not a subrace for all races

Share this post


Link to post
Share on other sites
23 minutes ago, SMOrcMan said:

While I do agree there is nothing ground breaking, I think whether the expansion is good or not depends on how fun the raids/dungeons are, since that's where most of us will spend our time. I personally like the idea of subraces, but I must admit I'm disappointed there is not a subrace for all races

The outside content also has to be good or we will see WoD happen again (WoD had good raids but outside content was lacking/crap). The new areas are Pirate/troll themed and I just find those themes ugly, they honestly look worse than whats in legion and even WoD.

Also the warfronts would have been a cool PvP mode but it's not... The cinematic to the game makes it look like its gonna be a heavy PvP focused xpac but yet it barley has anything new PvP wise, granted I shouldn't really care since I dont like PvP but it is misleading.

Overall the reveal was very underwhelming and it just looks like Blizz took a few steps back and not forward.

Edited by alleraz

Share this post


Link to post
Share on other sites
6 hours ago, Stan said:

Flying will be introduced at the same time as in Legion (later in the expansion).

Oh please, not again.

Share this post


Link to post
Share on other sites
1 hour ago, alleraz said:

The outside content also has to be good or we will see WoD happen again (WoD had good raids but outside content was lacking/crap). The new areas are Pirate/troll themed and I just find those themes ugly, they honestly look worse than whats in legion and even WoD.

Also the warfronts would have been a cool PvP mode but it's not... The cinematic to the game makes it look like its gonna be a heavy PvP focused xpac but yet it barley has anything new PvP wise, granted I shouldn't really care since I dont like PvP but it is misleading.

Overall the reveal was very underwhelming and it just looks like Blizz took a few steps back and not forward.

I hope you're wrong about the PvP focus. I do understand that there is a number of people who play PvP but honestly if I want to do PvP I personally think there is better MMOs for that

Share this post


Link to post
Share on other sites
22 minutes ago, SMOrcMan said:

I hope you're wrong about the PvP focus. I do understand that there is a number of people who play PvP but honestly if I want to do PvP I personally think there is better MMOs for that

That is what I'm saying, it's not PvP focused and yet it seems like it will be. Many of my friends actually where excited thinking it would be PvP focused and where disappointed that it's not. I personally dont care about PvP but the cinematic made it seem very PvP focused,

The cinematic was really well done but unlike cinematics before it gave no real context. Looking at the overview of what the Xpac has to offer it looks very meh.

Share this post


Link to post
Share on other sites

I simply do not understand why they not implement flying as soon as you have visited every place on the map.

For the players who say: "I don't need flying" - don't fly then.

But why not implement it right away. It's not a good aspect of the game if I need to travel for the 1/2 of expansion 5min to each worldquest, when it could be done in 1minute (because of fuckin horrible terrain and speed).

 

I don't get it.

Share this post


Link to post
Share on other sites
9 hours ago, Stan said:
  • Reputation won't be account-wide, but Blizzard would like to look into why you'd grind rep on your alts. What is it about the reps that you need them on all alts? Access to content is always made account-wide, e.g. improved Flighted Whistle on Argus or Suramar.

Quest Log

They really don't see all that threads on forums that speak about alot of transmog items locked behind reps? For example i have 40+ tabard designs discovered by reps and can use only less than 1/3 of them without rep grind. It's idiotic that i can use Argent Crusader tabard for achiev where you need to fight on tournament for all faction reps and get exalted with them but can't use damn tabards from Cata that need friendly rep...

I don't even wanna start about some specific single items in each expansion that are locked behind some rep that are pain to farm on every new char where you want to use that look.

Share this post


Link to post
Share on other sites
15 hours ago, Stan said:

Worgen will be given more facial features to make them look more fierce.

I wish they'd also polish some of the Worgen animations. For instance, the Male Worgen looks really stupid in his running animation.

Edited by Valhalen

Share this post


Link to post
Share on other sites
On 11/5/2017 at 6:14 AM, alleraz said:

That is what I'm saying, it's not PvP focused and yet it seems like it will be. Many of my friends actually where excited thinking it would be PvP focused and where disappointed that it's not. I personally dont care about PvP but the cinematic made it seem very PvP focused,

The cinematic was really well done but unlike cinematics before it gave no real context. Looking at the overview of what the Xpac has to offer it looks very meh.

I think it's a very deceiving cinematic. They want us to focus so much on H vs A, but I bet it'll be so much more as later patches emerge. Doesn't make sense for a PvP expansion to have us face Azshara at some point.

Share this post


Link to post
Share on other sites
39 minutes ago, Blainie said:

I think it's a very deceiving cinematic. They want us to focus so much on H vs A, but I bet it'll be so much more as later patches emerge. Doesn't make sense for a PvP expansion to have us face Azshara at some point.

It has to be alot more, specially if Anduin is actually fighting. He's generally a passive person so something very major must have happened. Just wish the new areas weren't pirate/troll themed though.

Share this post


Link to post
Share on other sites
On 11/6/2017 at 8:58 PM, alleraz said:

It has to be alot more, specially if Anduin is actually fighting. He's generally a passive person so something very major must have happened. Just wish the new areas weren't pirate/troll themed though.

I've always liked the whole troll vibe tbh - I like their architecture a lot, I loved Zul'Drak :p

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      A long-running fan discussion/theory has been confirmed in the upcoming "World of Warcraft: Folk & Fairy Tales of Azeroth" book, as the female Gnome's original dragon form is actually male.
      In a story from the book, Chromie and Kalecgos are talking about her choice of humanoid form during the "Visage Day" ceremony, and during it confirm a long-standing theory that Chromie is in fact originally a male dragon:

      Source: Spichora.
      Her dragon name, Chronormu, has long been a matter of speculation, even producing a (now somewhat confusing) voice line for her in Heroes of the Storm, where she remarks "No, it is not a male name. You clearly don't understand the intricacies of dragon culture." The line can now be seen as a joke or even Chromie just not wanting to talk about the matter at the time, or just attributed to the Nexus' general weirdness. In any case, HotS isn't canon for the Warcraft universe anyway, but at least we now have the definitive answer to the naming question!
      There's plenty of interesting (and surprisingly non-toxic, for the most part) discussions on the subject over in the reddit thread, from dragon naming conventions to representation, so head on over there for more. And of course, big thanks to Spichora for sharing that excerpt from the story!
    • By Staff
      Soul Ash drop rates in Torghast will be increased by 50% in Patch 9.1 and repeated runs will still give you some Soul Ash.
      In the Morgan Day interview with Sloot, we learned some interesting Torghast improvements that are planned for Chains of Domination.
      It's not planned to allow characters to level up from 50 to 60 by just doing Torghast, but Morgan is excited about such a feature and he would like to see it implemented in the game in a future update. Soul Ash drop rates will be increased by 50% in Patch 9.1. With new Torghast Layers (9-12), it should be fairly easy to farm Soul Ash for your alts & mains. You can buy an item from Torghast brokers for 1,500 Soul Ash that grants your alt 1,300 Soul Ash in Chains of Domination. Soul Ash can be farmed repeatedly in Chains of Domination. You will receive a portion of Soul Ash from repeated farming. You can find a full recap of the interview here.
    • By Stan
      A new faction called The Archivist's Codex can be found in Korthia and its quartermaster sells Conduit upgrades and Sockets for Season 2 gear in Patch 9.1.
      The Archivist's Codex quartermaster is Archivist Roh-Suir. He can be found at 62 / 22 in Korthia (Reliquary of Remembrance).
      The new Korthian currency is called Cataloged Research: "As you bring the Archivist Relics he will catalog it which will allow you to start Field Studies to learn more about them or identify relics in his care that you can use in the field."
      You collect Archivist Relics in Korthia that you turn in for Cataloged Research.
      Roh-Suir sells Codex of Untapped Soulbinding - PH for 3,000 Catalogue Research that can be used to discover an upgrade to a random Conduit from among your lowest item level Conduits, up to Item Level 252.
      For 5,000 Catalogue Research, you can buy a Spatial Realignment Apparatus mk2 NYI that allows you to put sockets into Season 2 items. 

      Both items are time-gated and require Tier 6 research level with the Archivist's Codex, so Stygia will be only good for buying Item Level 200 catchup gear in Chains of Domination.

    • By Stan
      A recap of the latest Paladin changes from the 9.1 PTR Build 38627.
      Paladin
      Blizzard documented a 10% damage reduction to Ashen Hallow and Hammer of Wrath in the latest 9.1 update notes, but the changes didn't go live in Build 38627.
      Baseline
      Crusader Strike now costs 11% of Base Mana (was 9% of Base Mana). Flash of Light - Expends a large amount of mana to quickly heal a friendly target for [ 168% 202% of Spell Power ]. Holy
      Infusion of Light - Your critical Holy Shocks reduce the cost of your next Flash of Light by 30% or increase the healing of cause your next Holy Light by 30%. to generate 1 Holy Power. Holy Paladin (Spec Aura) // Damage of All Abilities reduced by 8%. Decreases damage/healing by 8%: Blessed Hammer, Consecration, Crusader Strike, Eye for an Eye, Final Reckoning, Glimmer of Light, Holy Prism, Holy Shield, Holy Shock, Judgment, Light's Hammer, Sanctified Wrath, Shield of the Righteous, Zeal Decreases damage/healing by 10%: Judgment Crusader's Might (Level 15 Talent) - Crusader Strike reduces the cooldown of Holy Shock by 1.5 1.0 sec. Protection
      Protection Paladin (Spec Aura) - Increases damage/healing by 67% 39%: Flash of Light Retribution
      Retribution Paladin (Spec Aura) - Increases damage/healing by 67% 39%: Flash of Light
    • By Staff
      Here comes the official megadungeon preview, as the Broker city of Tazavesh gets a detailed look, including everyone's favorite (and only) Infinite pirate dragon.
      Take a Day Trip to Tazavesh, the Veiled Market (source)
      Gather your party and discover exotic wares and strange creatures in the new eight-boss Mythic mega-dungeon; Tazavesh: the Veiled Market. Set in a bazaar of the mysterious brokers, you’ll face off against dastardly assassins, four-armed broker guards, an infinite pirate dragon, and other enemies as you chase down a wayward broker before she can unleash the might of a stolen artifact to realize her own designs.
      This Mythic-only instance can reward players with loot coveted by broker society—including a dazzling assortment of weaponry, otherworldly pets, and a mount.
      Meet Your Guide: Al’dalil
      To gain access to Tazavesh, the Veiled Market you’ll complete a short series of quests beginning with the Innkeeper, Host Ta’rela, in The Idyllia section of Oribos. In “The All’ey Cat of Oribos” you’ll be asked to meet up with a mysterious contact named Al’dalil who will introduce you to the world of the cartels, their complicated relationships, and their propensity for ingenious wordplay. He’ll act as your guide from time to time as you make your way through the dungeon.
      Bosses: 8
      Difficulty: Mythic
      Players: 5
      The ruthless cartel boss So’leah means to conduct a heist that spans the realms in order to claim Progenitor secrets. Her only opposition is the disgraced broker Al’dalil and his ragtag crew who must navigate the mysterious Veiled Market and stop So’leah before she claims this forbidden power.
      Zo’phex the Sentinel- To gain entry into the cosmic wonders hidden beyond the gilded gates of Tazavesh, all must pass the sentinel, Zo’phex.  Obsessed with security, Zo’phex ensures any contraband is immediately incinerated along with anyone holding the offending items.
      The Menagerie- The Xy cartel “acquire” rare and valuable items to sell within their menagerie. Nothing is off-limits, exotic beasts, forbidden technology, even cursed artifacts are all on display. They guarantee to have your heart’s desire, as long as you can pay the price.
      Mailroom Mayhem- Something has gone wrong at the Primary Office for Sending Things (P.O.S.T.), Dimensional portals are scattering deliveries and the automation that runs the office is malfunctioning. If the chaos is not sorted soon, the city could go postal.
      Au’myza’s Oasis- The drinks are ethereal, the ambiance intoxicating, and the live performers may not leave that way if they fail to please the crowd. Within Tazavesh, this is the only neutral space where brokers from every cartel gather to deal in the shadows.
      So’azmi- Among brokers who live by the blade, none match So’azmi’s skill. Cartel So’s lethal assassin, So’azmi is always perfecting his technique. As such, it gives him great pleasure to instruct his enemies in the art of fighting before delivering his final stroke.
      Hylbrande- Left to guard an ancient Titan artifact, its recent theft has awoken, Hylbrande, Sword of the keepers. The only hope of escape is to dismantle the myriad of security protocols at Hylbrande’s command or become permanent residents of the tomb.
      Timecap’n Hooktail -Months of planning went down the latrine when So’leah appeared in the middle of Timecap’n Hooktail’s heist and stole her prize. Consumed by rage, the pirate queen unleashes her true form and rampages over anyone caught in her path.
      So’leah- So’leah’s thirst for power culminates in this final battle. Unleashing a force she does not fully understand, the cartel boss is transformed into a creature of unbridled ferocity. As rampant energy spills from the artifact, So’leah must be stopped before her actions tear down Tazavesh’s foundations.
      Are you ready to test your bartering skills against the best? We'll see you in the market.
×
×
  • Create New...