Stan

Alexstrasza PTR Patch Notes: Nov 6

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Alexstrasza is now live on PTR. The patch brings further AI improvements, updates to the Ranked Play map rotation and the aforementioned Li Li rework.

Blizzard LogoBlizzard (Source)

General

Dragons of the Nexus Event Quest 

A host of new portrait rewards are ready to swoop into your collection as our Dragons of the Nexus event takes flight! The event kicks off Tuesday, November 14, and lasts until December 12, so be sure to login and complete the quests below to start claiming your rewards.

  • Login Reward
    • Quest: Log in to Heroes of the Storm during the Dragons of the Nexus event.
      • Reward: Stained Glass Alexstrasza and Hanzo Portrait
  • 3 Part Quest Chain
    • Play Heroes of the Storm in Versus AI, Quick Match, Ranked, or Unranked to advance quest progress. Only one part will be active at any time, and each quest must be completed in order.
    • Part 1: Play 5 games
      • Reward: Dragonqueen Alexstrasza Portrait
    • Part 2: Play 5 games
      • Reward: Dragonstrike Portrait
    • Part 3: Achieve 90 takedowns in winning games
      • Reward: Stained Glass Alexstrasza and Hanzo Portrait
  • PTR Note: While elements of this event may be visible on the Public Test Realm, any progress or rewards earned during PTR testing will not transfer to the live version of the game when this patch is officially released next week.

New Hero: Alexstrasza

Alexstrasza, the queen of dragons, was empowered by the titans to be the guardian of all life on Azeroth. She has aided mortals time and again, even at great personal cost. Now, she soars across the Nexus, protecting life wherever she finds it.

Trait 

  • Dragonqueen
    • After 1.25 seconds, transform into a dragon and gain 500 Health. While Dragonqueen is active, Alexstrasza's Basic Abilities are empowered, her Basic Attacks deal 143 damage and heal allied Heroes for 43 in an arc in front of her, and the duration of incoming Slows, Roots, Blinds, and Stuns is reduced by 50%. Lasts 15 seconds.

Basic Abilities

  • Gift of Life (Q)
    • Sacrifice 15% of Alexstrasza's current Health, healing an ally for 150% of that amount.
    • Dragonqueen: Breath of Life cooldown greatly reduced and does not cost Health.
  • Abundance (W)
    • Plant a seed of healing that blooms after 3 seconds, healing nearby allied Heroes for 20% of their maximum Health.
    • Dragonqueen: Preservation heal area and amount greatly increased.
  • Flame Buffet (E)
    • Launch a fireball, Burning enemies hit for 75 damage over 5.5 seconds.Hitting enemies that are already Burning deals 125 bonus damage upon impact, Slows them by 40% decaying over 2 seconds, and refunds the Mana cost.
    • Dragonqueen: Wing Buffet damage and Knockback enemies in an arc.

Heroic Abilities

  • Life-Binder (R)
    • Bind Alexstrasa's life force with an allied Hero. After 2 seconds, the Hero with a lower percentage of Health is set to the same Health percentage as the other Hero..
  • Cleansing Flame (R)
    • After 1.25 seconds, take to the sky and drop fireballs at the position of your mouse cursor every 1.2 seconds for 6 seconds. Each fireball restores 300 Health to nearby allied Heroes, and deals 150 damage to nearby enemies.2 seconds after dropping all fireballs, Alexstrasza lands at the position of your mouse cursor.

AI

General

  • Made improvements to Battleground strategies used by Elite AI Heroes.
  • Several additional Heroes have received tactical AI improvements, including:
    • Greymane
    • Johanna
    • Ragnaros
    • Rehgar
    • Rexxar
    • Valeera
    • Zarya

Art

Heroes, Abilities, and Talents

  • Li Li has received updated visual effects to coincide with Talent changes.
  • Sgt. Hammer's Basic Attacks during Siege Mode now better convey area of effect damage.

Battlegrounds

  • Haunted Mines
    • Issuing a move order between levels will now have the player automatically use the entrance or exit that is the closest distance to their issued order
    • Summoned Golem
      • Attack speed is no longer reduced by Fort and Keep attacks
      • Will no longer interrupts its attack mid-swing to cast Slam or Roots
      • No longer stops to crush player created walls, but will now pass through them effortlessly
  • Bloodlust Brawl
    • All Minions, Mercs, and the Dragon Knight now have permanent Bloodlust.

Developer Comment: When looking at this Brawl, we really love the Bloodlust buff. By powering up the Players and the Dragon Knight so much, the poor Minions really struggled to provide much value during the Brawl. In order to bring them up to speed with their Mercenary buddies, we’ve decided that all Minions could use permanent Bloodlust as well.

Ranked Battleground Rotation Update

  • Added to Rotation
    • Battlefield of Eternity
    • Infernal Shrines
  • Removed from Rotation
    • Haunted Mines
    • Garden of Terror
  • The full Ranked Battleground Rotation is now as follows:
    • Battlefield of Eternity
    • Braxis Holdout
    • Cursed Hollow
    • Dragon Shire
    • Infernal Shrines
    • Sky Temple
    • Tomb of the Spider Queen
    • Towers of Doom
    • Volskaya Foundry

User Interface

In-Game UI

  • Capture Points
    • Volskaya Foundry objective UI will now display “Contested” text when members of both teams are actively fighting over a capture point.
  • Core
    • Notifications that indicate when the allied Core is under attack have been made more apparent.
  • Talent Tier Advantage Callouts
    • In-game chat messages will now automatically appear for all players when a team reaches levels 10 and 20 in order to more clearly indicate when one team has a Heroic Ability or Storm Talent tier advantage over the other.
    • A follow-up message will appear when the second team reaches levels 10 and 20 to indicate that Heroic Abilities or Storm Talents are now available to both teams.

 

Heroes

Support

Li Li

Divider_Hero_LiLi_Crop.png

Abilities

  • Fast Feet (Trait)
    • Added Functionality:
      • Basic Ability Cooldowns recharge 50% faster while Fast Feet is active. 
  • Healing Brew (Q)
    • Cooldown increased from 3 to 4 seconds
    • Range reduced from 7 to 6
    • Mana Cost reduced from 30 to 25
  • Cloud Serpent (W)
    • Mana Cost increased from 30 to 40
    • Cooldown increased from 10 to 12 seconds.
    • Attack Speed reduced from .75 to 1 attacks per second
    • Damage increased from 25 to 27 
    • Added Functionality:
      • Each time a Cloud Serpent attacks, the hero it is attached to is healed for a small amount.
  • Blinding Wind (E)
    • Cooldown increased from 9 to 12 seconds
    • Duration reduced from 2 to 1.5 seconds
    • Mana Cost decreased from 35 to 30
  • Jug of 1,000 Cups (R)
    • Cooldown reduced from 70 seconds to 20 seconds
    • Jug of 1,000 Cups can now be cancelled early
    • Added Functionality:
      • Each time an ally is healed by Jug of 1,000 Cups, its cooldown is increased by 2 seconds, to a maximum of 50 additional seconds.

Talents

  • Level 1
    • Conjurer’s Pursuit (Passive)
      • Removed
    • Pro Toss (Q)
      • Removed
    • Timeless Creature (W)
      • Removed
    • Gale Force (E)
      • Moved to Level 13
      • New Functionality
        • Increases the duration of Blinding Wind from 2 to 3 seconds. Lili’s Basic Attacks against Blinded Heroes deal 50% more damage.
    • (New Talent) Free Drinks (Q)
      • If Healing Brew heals a target under 50% health, its Cooldown is reduced by 1 second and its mana cost is refunded.
    • (New Talent) Wind Serpent (W)
      • Cloud Serpent’s Cooldown is reduced by 3 seconds each time you hit a Hero with Blinding Wind.
    • (New Talent) Eager Adventurer (Trait)
      • Increases the duration of Fast Feet by 50% and Mana Regeneration is increased by 150% while Fast Feet is active. 
  • Level 4
    • Healing Ward (Active)
      • Removed
    • Mending Serpent (W)
      • Removed
    • Mass Vortex (E)
      • Moved to Level 13
      • New functionality:
        • Blinding Wind hits an additional target. If all targets hit are Heroes, they take 75% increased damage from Blinding Wind.
    • Lingering Blind (E)
      • Removed 
  • Level 7
    • Pitch Perfect (Q)
      • Removed
    • The Good Stuff (Q)
      • New functionality:
        • Healing Brew heals for an additional amount over 3 seconds. While Fast Feet is active, this amount is increased by 100%.
    • Lightning Serpent (W)
      • New functionality:
        • Cloud Serpent attacks bounce to 2 nearby Heroes for 50% damage.
    • Cleanse (Active)
      • Removed
    • (New Talent) Let's Go!
      • Activate to heal allied Hero for a small amount and make them unstoppable for 1 second. 40 second cooldown. The cooldown of this ability is affected by Fast Feet. 
  • Level 13
    • Elusive Feet (Trait)
      • Removed
    • Hindering Winds (E)
      • Moved to Level 4
      • Slow amount increased to 30%.
    • Surging Winds (E)
      • New functionality:
        • If at least two targets of Blinding Wind are Heroes, gain 10 Spellpower for 10 seconds and reduce the cooldown of Blinding Wind by 3 seconds. 
    • Shrink Ray (Active)
      • Removed 
  • Level 16
    • Shake It Off (Trait)
      • Moved to Level 20
      • New functionality:
        • While Fast Feet is active, gain 8 Armor per second, to a maximum of 30 armor.
    • Safety Sprint (Active)
      • Moved to Level 4
      • New functionality:
        • Activate to gain Fast Feet and increase its movement speed bonus to 30% for 2 seconds. 30 second cooldown.
    • Serpent Sidekick (W)
      • Moved to Level 4
      • New functionality:
        • Each time a Cloud Serpent attacks a Hero, its duration is increased by .5 seconds.
    • (New Talent) Pick Me Up (Q)
      • Healing Brew heals for 33% more if the target is under 50% life.
    • (New Talent) Blessings of Yu'lon (W)
      • Cloud Serpent attacks heal its bearer for an additional 1.5% of their maximum life. 
  • Level 20
    • Kung Fu Hustle (Trait)
      • Removed
    • Storm Shield (Active)
      • Removed
    • (New Talent) Mistweaver (Active)
      • Activate to heal all nearby Allies. 30 second cooldown. The cooldown of this ability is reduced by 1 second each time you or your cloud serpent attacks.
LEVEL (TIER) LI LI TALENTS
1 (1) Free Drinks (Q) Wind Serpent (W) Eager Adventurer (Trait)  
4 (2) Serpent Sidekick (W) Hindering Winds (E) Safety Sprint (Trait)  
7 (3) The Good Stuff (Q) Lightning Serpent (W) Let's Go! (Active)  
10 (4) Jug of 1,000 Cups Water Dragon
13 (5) Gale Force (E) Surging Winds (E) Mass Vortex (E)  
16 (6) Two for One (Q) Pick Me Up (Q) Blessings of Yu'lon (W)  
20 (7) Jug of 1,000,000 Cups (R) Double Dragon (R) Mistweaver (Active) Shake It Off (Trait)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Underlined text indicates a MOVED Talent.
 

Collection

Hero Price Reduction

  • Li-Ming’s prices have been reduced to 7,000 Gold and 625 Gems.

New Bundles – The following new Bundles and Skin Packs are available for a limited time!

  • Alexstrasza Heroic Bundle
  • Heroes of Luxoria Bundle
  • Superheroes of the Storm Bundle
  • Team Spirit Bundle

New Announcers

  • Alarak
  • Alexstrasza

New Skins

  • Alexstrasza
    • Ascendant Alexstrasza
    • Jade Alexstrasza
    • Saronite Alexstrasza
    • Snowfall Alexstrasza
    • Dark Queen Alexstrasza
      • Divine Queen Alexstrasza
      • Ice Queen Alexstrasza
      • Iridescent Queen Alexstrasza
      • Molten Queen Alexstrasza
    • Dragon Aspect Alexstrasza
      • Death Aspect Alexstrasza
      • Kaldorei Aspect Alexstrasza
      • Timeless Aspect Alexstrasza
      • Wild Aspect Alexstrasza
  • Azmodan
    • Three-peat Azmodunk
  • Cho’gall
    • Fel Warlord Cho'gall
    • Highmaul Cho'gall
  • Chromie
    • Elegant Dream Genie Chromie
    • Verdant Dream Genie Chromie
    • Violet Fel Queen Chromie
  • Greymane
    • Blackwald Hunter Greymane
  • Kael'thas
    • Spectre Cyberhawk Kael’thas
  • Kharazim
    • Sanguine Tiger Kharazim
    • Wildstone Tiger Kharazim
  • Medivh
    • Arcane Medivh
    • Emerald Knight Owl Medivh
  • Samuro
    • Midnight Monkey King Samuro
  • Varian 
    • Obsidian Lionheart Varian

Bug Fixes

General

  • Fixed a number of typo and tooltip errors across several aspects of the game.

AI

  • Ana: AI Ana will no longer attempt to Heal allied Garden Terrors, Dragon Knights, or Triglav Protectors.
  • Haunted Mines: Fixed an issue in which AI Heroes would “B-Step” after the neutral Grave Golem was killed, rather than completing their Hearthstone casts.
  • Melee Lane Units: Melee Minions, Mercenaries, and Braxis Holdout’s melee Zerg units will no longer ignore an enemy Ragnaros in Molten Core form.

Art

  • Malthael: Movement Speed bonus visual effects will now correctly appear if Malthael learns On a Pale Horse while mounted.
  • Mounts: Visual effects that appear around the Golden Nexus Charger will now correctly animate while using Low graphic settings.
  • Varian: Will once again leap toward his Colossus Smash target.

Battlegrounds

  • Cursed Hollow: Sgt. Hammer’s Spider Mines will now correctly attack enemy Structures affected by the Raven Lord’s Curse.
  • Dragon Shire: Removed two targeting indicators for Dehaka’s Brushstalker that appeared in locations where no Brush was present.
  • Try Mode: Kel’Thuzad’s Master of the Cold Dark Trait Quest will now correctly apply its cooldown reduction bonus after using the Complete Quests button.

Heroes, Abilities, and Talents

  • Abathur: Casting Ultimate Evolution on Jaina will no longer cause Abathur’s Calldown: MULE Talent icon to permanently switch to the icon for Improved Ice Block.
  • Abathur: Attempting to cast Toxic Next in an area that is already densely populated by existing Nests will no longer consume a charge without placing a new Toxic Nest.
  • Alarak: Learning Counter-Strike or Deadly Charge at level 20 will now correctly append that Ability’s description to the Sadism Trait tooltip.
  • Azmodan: All Shall Burn’s tooltip has been updated to clarify that its bonus Structure damage is a flat amount, rather than percentage-based.
  • Ana: A targeting indicator will now correctly appear when using Healing Dart charges granted by Active Reload.
  • Chromie: Fixed an issue in which certain Abilities, like Artanis’ Blade Dash, could prevent Temporal Loop from returning the target to its original location.
  • Brightwing: Arcane Flare’s targeting indicator will no longer visually persist on the terrain if cast outside the Gate during the pre-game countdown.
  • Garrosh: Stukov’s Weighted Pustule will no longer be removed from targets hit by Wrecking Ball or Into the Fray.
  • Gazlowe: Fixed an issue preventing Deth Lazor from being cast with less than 60 Mana after learning Hyperfocus Coils
  • Johanna: Blessed Hammer can no longer be activated during Falling Sword.
  • Junkrat: Fixed an issue in which certain Abilities, like Genji’s Dragonblade and Stitches’ Hook, could hit Junkrat during Rocket Ride just before he makes impact.
  • Kel’Thuzad: Glacial Spike will now correctly deal bonus damage granted by Ability Power gains.
  • Kel’Thuzad: The Hungering Cold Talent will now correctly deal its bonus damage to non-Heroic enemies rooted by Frost Nova.
  • Lt. Morales: Fixed an issue in which Lt. Morales could become immune to certain Stasis effects like Void Prison and Devouring Maw until death.
  • Lt. Morales: Casting Reinforcements in the allied Hall of Storms will no longer permanently remove Heroes inside the Medivac within from the Battleground’s playable area.
  • Lúcio: Learning Can’t Stop, Won’t Stop and then walking over Junkrat’s Steel Trap will no longer cause that trap to visually persist on Lúcio’s model.
  • Stukov: Nazeebo will now correctly be pushed if he is hit by Massive Shove while channeling Ravenous Spirit.
  • Tassadar: The Prismatic Link Talent will no longer cause Tassadar’s Basic Attack to chain to Kharazim during Seven-Sided Strike.
  • Tassadar: The Templar’s Will Talent’s second reward will no longer increase Basic Attack range in Archon form.
  • Uther: After learning Divine Protection, Devotion Armor will now stack correctly when Healing an allied Hero using Flash of Light during Eternal Vanguard.
  • Uther: Will no longer be teleported back to the allied Hall of Storms if Redemption’s cooldown completes while in Eternal Vanguard form.
  • Valla: Manticore will no longer deal its bonus damage to Valla’s Basic Attack target while Valla is Blind or the target is Evading.
  • Zagara: Nydus Network can no longer prevent Heroes from walking out of their Hall of Storms. 

User Interface

  • Death Recap: The Ability icon and description for Gazlowe’s Rock-It! Turret will now correctly appear on the Death Recap screen.
  • Hotkeys: The Move command’s Quick Cast hotkey is no longer customizable.

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ALARAK ANNOUNCER. FINALLY!

All I need now is The Lost Vikings announcer and I'll be truly complete.

The Li Li rework is also fantastic. I love it.

Quote

Surging Winds (E)

New functionality:

If at least two targets of Blinding Wind are Heroes, gain 10 Spellpower for 10 seconds and reduce the cooldown of Blinding Wind by 3 seconds.

Is it 10 or 10%?

Edited by Valhalen

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10 minutes ago, Valhalen said:

ALARAK ANNOUNCER. FINALLY!

Saving my shards now. :)

Edited by Maxkitty

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29 minutes ago, Maxkitty said:

Saving my shards now. :)

I've also been waiting for this and TLV... goooood. Soon I will have all that I desire.

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They got John de Lancie back to record new lines but didn't get him for Blizzcon or have a video of him at the HotS recording studio?! D: 

Lili gets to keep Cleanse, yay! 

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I thought they r going to buff Lili not destroying her with nerfing her abilities!

only thing they added to her is fast feet trait and talents which is useless since Lili usually stands out of combat and throws tea cups and serpent or blinding wind and I think nobody likes to risk and go inside battle area and let enemy damages him/her to have faster coldown recharging while Lili is a low health hero and even a simple stun can be dangerous for her

 

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48 minutes ago, Plergoth said:

They got John de Lancie back to record new lines but didn't get him for Blizzcon or have a video of him at the HotS recording studio?! D: 

Lili gets to keep Cleanse, yay! 

John probably has more epic things to do with his time unfortunately. Like winning 😮.

But I feel you man.

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9 minutes ago, MZLICH said:

I thought they r going to buff Lili not destroying her with nerfing her abilities!

only thing they added to her is fast feet trait and talents which is useless since Lili usually stands out of combat and throws tea cups and serpent or blinding wind and I think nobody likes to risk and go inside battle area and let enemy damages him/her to have faster coldown recharging while Lili is a low health hero and even a simple stun can be dangerous for her

 

Except for the removal of Kung Fu HustleKung Fu Hustle (which is now a nerfed baseline to her Fast FeetFast Feet), Elusive FeetElusive Feet, and changes on Shake It OffShake It Off, everything else is pretty much buff (although I'll miss Pro TossPro Toss as well). Mending SerpentMending Serpent being baseline now makes Cloud SerpentCloud Serpent actually useful; and Blessing of Yu'lon will finally make Li Li effective at healing Warriors.

Getting rid of generic talents such as Conjurer's PursuitConjurer's PursuitHealing WardHealing WardShrink RayShrink Ray and Storm ShieldStorm Shield is something Blizzard has been wanting to do for a long time, to make each Hero have more unique talent options, which is great.

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2 hours ago, Stan said:

Hotkeys: The Move command’s Quick Cast hotkey is no longer customizable.

WHY.

Edited by HenrySteinway
i get it, they added separate binds for all variations

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3 hours ago, Plergoth said:

They got John de Lancie back to record new lines but didn't get him for Blizzcon or have a video of him at the HotS recording studio?! D: 

Lili gets to keep Cleanse, yay! 

Gotta love when they add new flavor to the tried and true cleanse!

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Why are they doing event quests which have no real rewards? after the launch of heroes 2.0 they usually awarded some loot chest in events, what the hell shall I do with all these useless banners, portraits etc we get showered with?

Edited by Caldyrvan
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14 hours ago, Valhalen said:

Except for the removal of Kung Fu HustleKung Fu Hustle (which is now a nerfed baseline to her Fast FeetFast Feet), Elusive FeetElusive Feet, and changes on Shake It OffShake It Off, everything else is pretty much buff (although I'll miss Pro TossPro Toss as well). Mending SerpentMending Serpent being baseline now makes Cloud SerpentCloud Serpent actually useful; and Blessing of Yu'lon will finally make Li Li effective at healing Warriors.

Getting rid of generic talents such as Conjurer's PursuitConjurer's PursuitHealing WardHealing WardShrink RayShrink Ray and Storm ShieldStorm Shield is something Blizzard has been wanting to do for a long time, to make each Hero have more unique talent options, which is great.

Well only thing i see is you're saying that blizzard is nerfing Lili with removing many talents and I just see they are adding more stuffs about her E and trait which isn't important as her main ability(Q) and her healing ..well only good thing they have added is blessing of Yu'lon which isn't big change as you see it's mostly for warriors and oh its lv16  talent not lv1or4or7 and can't be used on whole game and you can just use it on last 5-10m and well idk how these want to help her:

Healing Brew (Q)Cooldown increased from 3 to 4 seconds

Range reduced from 7 to 6

Cloud Serpent (W)Mana Cost increased from 30 to 40

Cooldown increased from 10 to 12 seconds.

Attack Speed reduced from .75 to 1 attacks per second

Blinding Wind (E)Cooldown increased from 9 to 12 seconds

Duration reduced from 2 to 1.5 seconds

And most of new talents which all are about fast feet stuffs and blinding wind duration or damage

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7 hours ago, MZLICH said:

Well only thing i see is you're saying that blizzard is nerfing Lili with removing many talents and I just see they are adding more stuffs about her E and trait which isn't important as her main ability(Q) and her healing ..well only good thing they have added is blessing of Yu'lon which isn't big change as you see it's mostly for warriors and oh its lv16  talent not lv1or4or7 and can't be used on whole game and you can just use it on last 5-10m and well idk how these want to help her:

Healing Brew (Q)Cooldown increased from 3 to 4 seconds

Range reduced from 7 to 6

Cloud Serpent (W)Mana Cost increased from 30 to 40

Cooldown increased from 10 to 12 seconds.

Attack Speed reduced from .75 to 1 attacks per second

Blinding Wind (E)Cooldown increased from 9 to 12 seconds

Duration reduced from 2 to 1.5 seconds

And most of new talents which all are about fast feet stuffs and blinding wind duration or damage

None of these generic talents were picked at all in the competitive setting, with the exception of Storm ShieldStorm Shield and sometimes Shrink RayShrink Ray. I'm glad they got rid of them to make more suited talents to fit the Hero's fantasy aspect (I'm still waiting for them to make equivalent versions of Ice BlockIce Block for Malfurion, Brightwing and Nazeebo that is tailored visually to fit the characters).

Li Li now has very interesting Healing BrewHealing Brew talents now, like "Free Drinks" at level 1, which has nice synergy with "Pick Me Up" at level 16. I mean, Blizzard had to at least increase a bit the mana cost of her abilities since Li Li had little to no mana issues.

Regarding the other talents, it's great to give Li Li more flexibility (that she already had) as a Support; she can be a great suplementary healer that focus on damage if the team already has a strong main healer. Li Li is one of the few Supports that can effectively trade against other Heroes. So giving her more talents to increase her damage is not bad.

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On 11/7/2017 at 10:25 AM, Valhalen said:

(I'm still waiting for them to make equivalent versions of Ice BlockIce Block for Malfurion, Brightwing and Nazeebo that is tailored visually to fit the characters).

Nazeebo hiding in a jumble of frogs, spiders and zombies. I'm down.

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16 hours ago, Blainie said:

Nazeebo hiding in a jumble of frogs, spiders and zombies. I'm down.

YES! That is pretty much what I had in mind. Then he could have his own effect, like poisoning nearby enemies when activating it, or something.

Malfurion's could be something like Barkskin, where he's encased by tree branches or something that reduce his damage taken after "Ice Block" is over.

Finally, Brightwing's could be something like coating her in a Arcane energy and healing her for a small amount.

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31 minutes ago, Valhalen said:

YES! That is pretty much what I had in mind. Then he could have his own effect, like poisoning nearby enemies when activating it, or something.

Malfurion's could be something like Barkskin, where he's encased by tree branches or something that reduce his damage taken after "Ice Block" is over.

Finally, Brightwing's could be something like coating her in a Arcane energy and healing her for a small amount.

It wouldn't be too difficult to implement - maybe we'll actually see this as they de-generalise talents. I'd still be the most excited by far for Nazeebo. Maybe he could still be attackable in it, but takes no damage. If you attack him in his Ice Block, he applies a stack of voodoo touch.

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1 hour ago, Blainie said:

It wouldn't be too difficult to implement - maybe we'll actually see this as they de-generalise talents. I'd still be the most excited by far for Nazeebo. Maybe he could still be attackable in it, but takes no damage. If you attack him in his Ice Block, he applies a stack of voodoo touch.

It shouldn't, and it would be great since they're trying to get rid of those generic talents.

They could also work around Malfurion's Scouting DroneScouting Drone, because why in the fuck would a Druid, one with the nature, be able to summon a tiny robot? Maybe he could instead summon a Wisp (akin to Lunara's), or even something more visual like a Rexxar's FlareFlare and Rehgar's FarsightFarsight. Or just remove the ability altogether since Druids don't have that in WoW.

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On 11/6/2017 at 7:28 PM, Caldyrvan said:

Why are they doing event quests which have no real rewards? after the launch of heroes 2.0 they usually awarded some loot chest in events, what the hell shall I do with all these useless banners, portraits etc we get showered with?

I agree, total waste of time.  At least these quest ones are not intrusive in the game.  I got so sick of that opening boxes thing a month ago, that went on WAY too long.

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    • By Stan

      Sylvanas, Rehgar and Uther are on sale next week. Check out the full list of featured items added in next week's Collection Update!
      Blizzard (Source)
      Weekly Collection Update: Feb 27 – Mar 6, 2018
      Our next Collection Update will begin on Tuesday, February 27! Check out the list of featured items and Hero discounts below.  Upcoming Hero Sales
      Sylvanas — Sale Price: 312 Gems Rehgar — Sale Price: 312 Gems Uther — Sale Price: 250 Gems  The following Skins and Mounts will enter the Featured Item Rotation, and will be unlockable using Gems until next week's Collection Update: Upcoming Featured Skins
      Ash Primal Queen Kerrigan  Crimson Storm Wolf Rehgar  Night Explorer Li Li  Hyper Turbo Tracer  AzGul’dan  Viridian Super Sonya  Spectre Thunder Guard Zarya  Wild Raven Sylvanas  Cobalt Cyb’arak Anub’arak  Blazing Lil’ Ragnaros  Upcoming Featured Mounts
      Tan Horse  Cloud Serpent  Hunter Space Lord’s Starbreaker
    • By Stan

      10 Sgt. Hammers on Towers of Doom. Thrusters are always active and all players start at level 10 with no talent restrictions. Play two matches of Hammer Time to collect a Lunar Loot Chest.
      Blizzard (Source)
      This week’s brawl is Hammer Time! An explosive twist on a typical match, Hammer Time lets you call down the thunder and claim Belltowers on Towers of Doom with 10 Sgt. Hammers.

      Rules
      Queue up and battle it out on Towers of Doom with either Sgt. Doomhammer or World War Sgt. Hammer. Core health for both teams halved to 20 Modified Standard play No talent restrictions, but all players start at level 10 Extended beginning game time by 15 seconds to allow for more time to choose talents Thrusters are always active for all players! Unsieging from Siege Mode is now instant for all players! The first team to claim enough Belltowers to destroy the enemy Core is victorious! Rewards
      Complete two matches of Hammer Time to earn a Loot Chest!
      Find out more about the Heroes Brawl game mode on our Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for this exciting new game mode.
    • By Stan

      Voice chat is finally available in Heroes of the Storm and this post by Blizzard will guide you through the basics of the system.
      All players must opt-in to join the team voice channel at the start of a game or upon entering a draft lobby. If you don't have a microphone, you will still be able to hear your team. The voice chat tab in the options menu can be used to adjust all settings to your liking. Use the Test button to hear how you'll sound in-game and don't forget to set up your Push-to-Talk Key.
      Blizzard (Source)
      We’re excited to announce that voice communication is now available in Heroes of the Storm! Whether you find yourself in a draft lobby, partied with a friend or two, or with your whole squad in Team League, voice communication will free your hands from the shackles of typing and make it easier than ever to coordinate with your teammates. Before you head in-game to try it out, take a moment to learn how voice channels work in Heroes and get to know the various settings you can adjust to make voice communication your own.
      Team and Party Voice
      We’ve added voice channels to Heroes of the Storm to accommodate both party voice and team voice. If you’re in a party, you’ll automatically be added to your party’s voice channel, and only party members will hear what you have to say. The opposite is also true: if you’re in a partial party and using the party voice channel, you’ll be unable to speak to or hear allies outside your party unless you switch to the team voice channel.
      By default, all players must opt-in to join the team voice channel at the start of a game or upon entering a draft lobby. A notification will appear in chat to remind you that team voice is available, and you can click it to easily join the channel. Keep in mind that voice channels—even party voice—are completely optional. You can use the new voice chat tab in the options menu to adjust auto-join settings and notification sounds to your heart’s content.
      Voice Settings
      Digging a bit further into voice settings, you can click the dropdown menus at the top to pick which device you’ll use to hear your allies’ voices, and set up the microphone you’d like to use for your own. You can click the Test button to hear how you’ll sound to your teammates in-game. However, even if you don’t have a microphone, you can still join party and team voice channels to listen-in as your allies make plans and shotcall.
      As mentioned previously, the checkboxes under Auto-Join Voice and Notification Sounds on the left side of the voice chat options menu can be used to select which voice channels you’d like to join automatically during each game, as well as to enable or disable any voice notification sounds.
      Click the Transmission Mode dropdown to decide whether you’d like to set your microphone to Push-to-Talk or Open Mic. When using push-to-talk, your allies will only hear you while you’re holding down your push-to-talk hotkey (the ` key by default). With open mic, they’ll hear everything you have to say. If you do opt for an open mic, you can adjust the sensitivity slider to stop your microphone from transmitting sound under a certain volume. Finally, run a quick test to make sure your mic is sounding good and your sensitivity is set correctly—broadcasting noise is a surefire way to get muted by your teammates!
      In addition to push-to-talk, you can set up hotkeys to quickly switch between party and team voice channels, or to turn your microphone on and off. 
      In-Game Voice
      Outside of the voice chat options menu, you’ll see a voice widget appear in the top-left corner of most game menus. Clicking this widget will allow you to quickly join, switch, or leave a voice channel. Once you enter a game, you’ll find this widget on the tab screen.
      You’ll also find microphone and speaker icons across from player names on the tab screen, which you can click to mute or unmute allies individually.
      We’ve also added a new reporting option called Abusive Voice that you can use to report players specifically for misbehavior over voice. Additionally, we’ve implemented a voice silence penalty that’s separate from chat silence penalties. This means that players who are frequently reported for Abusive Voice can receive a voice silence, which will prevent them from speaking in team voice for the duration of that penalty. They can, however, still join the team voice channel to listen to allied comms, and can still join and use the party voice channel normally.
      We hope the addition of voice in Heroes of the Storm will help you and your allies communicate more effectively on the road to your next string of victories, and perhaps make a new friend or two along the way.
      Until next time, we’ll see you in the Nexus!
    • By Stan

      Blizzard implemented voice chat and applied balanced changes and various bug fixes in this week's patch.
      Voice chat is now enabled on live servers and in addition to bug fixes, the following Heroes received balance changes:
      Maiev: The latest changes are aimed at lowering her survivability and burst damage throughput. Malthael: Healing from Soul Ripping Minions decreased, Hero-only healing increased. Mana cost of Soul Rip has been increased to 25. Zeratul: Changes to basic & heroic abilities are meant to redistribute his damage, while giving the Hero a slight buff. Xul: Base stats have been buffed and split-push potential has been toned down. Sonya: Balance changes for Sonya were supposed to go live on January 24, but Blizzard's implemented them just now. The changes include a basic attack damage reduction, Poisoned Spear & Nerves of Steel talent adjustments. Blizzard (Source)
      We’ve just released a patch to the live servers in order to implement Voice Communication, as well as apply some balance updates and bug fixes.
      General
      Voice Communication
      Voice Communication has been added to Heroes of the Storm! Read the Voice Communication blog for more information about how to use it in-game. Heroes
      Assassin
      Maiev

      Stats
      Health reduced from 2236 to 2150 Health Regeneration reduced from 4.66 to 4.48 Abilities
      Vault of the Wardens (Trait) Cooldown increased from 8 to 9 seconds Fan of Knives (Q) Damage reduced from 170 to 162 Talents
      Level 16 Armored Assault (Passive) Damage bonus reduced from 25% to 20% Vengeful Knives (E) Bonus damage per Hero hit increased from 1% to 1.2% Malthael

      Abilities
      Soul Rip (Q) Mana cost increased from 20 to 25 Healing reduced from 36 to 25 per target hit Healing from Heroic targets increased from 3% to 4% of the Hero’s maximum Health Tormented Souls (R) Cooldown reduced from 100 to 80 seconds Talents
      Level 4 Die Alone (Q) Damage bonus reduced from 75% to 50% Level 16 Soul Collector (Q) Bonus range reduced from 50% to 25% Thrall

      Abilities
      Chain Lightning (Q) Bounce range increased by 20% Zeratul

      Abilities
      Cleave (Q) Damage increased from 200 to 212 Singularity Spike (W) Damage increased from 228 to 240 Void Prison (R) Mana cost reduced from 100 to 80 Might Of The Nerazim (R) Basic Attack damage bonus reduced from 40% to 30% Specialist
      Xul

      Stats
      Health increased from 1900 to 2000 Health Regeneration increased 3.957 to 4.168 Basic Attack damage increased from 104 to 110 Abilities
      Raise Skeleton (Trait) Skeletal Warrior Health reduced from 240 to 225 Skeletal Warrior damage reduced from 23 to 21 Bone Prison (E) Cooldown reduced from 12 to 10 seconds Mana cost reduced from 80 to 70 Talents
      Level 7 Trag'Oul's Essence (Trait) Mana restoration per Skeletal Warrior attack reduced from 0.5% to 0.2% of Xul’s maximum Mana Support
      Tyrande

      Abilities
      Light of Elune (Q) Cooldown reduced from 12 to 11 seconds Warrior

      Sonya

      Stats
      Basic Attack damage reduced from 88 to 84 Talents
      Level 7 Poisoned Spear (Q) Damage reduced from 125% to 100% of Ancient Spear’s damage. Level 16 Nerves of Steel (Active) Duration reduced from 5 to 3 seconds Shield amount reduced from 30% to 25% of Maximum Health Cooldown reduced from 70 to 60 seconds Bug Fixes
      Heroes, Abilities, and Talents
      Diablo: Lightning Breath sound effects will no longer stop playing before the Ability is finished channeling. Junkrat: Heroes killed by Concussion Mine will no longer respawn at their death location and then slide across the Battleground. Junkrat: Issuing movement commands during Rocket Ride will no longer cause Junkrat to become separated from his Mount. Junkrat: Movement commands that the player did not issue will no longer appear on the terrain in front of RIP-Tire’s model. Junkrat: Targeting unpathable terrain with Rocket Ride will no longer cause Total Mayhem Grenades to visually persist on the Battleground. Junkrat: Concussion Mine can no longer displace Leoric from Wraith Walk’s starting location if the Mine is detonated in the same moment that Wraith Walk ends. Li Li: After learning the Lighting Serpent Talent, Cloud Serpent attacks that are bouncing to additional targets when the Ability expires will now correctly deal damage. Lt. Morales: The tooltip for the Healing Beam icon next to Lt. Morales’ in-game portrait will now correctly display the Ability’s cooldown duration. Malfurion: An ally who is affected by multiple Regrowths will now be correctly healed by Moonfire and have Stuns, Roots, and Slows removed by Nature's Cure. Movement Abilities: Certain movement-based Abilities, like Greymane’s Darkflight or Chen’s Flying Kick, will no longer fail to move the Hero toward a target currently affected by Varian’s Taunt or Garrosh’s Warlord's Challenge. Sgt. Hammer: Can now correctly deploy Biotic Emitters on Volskaya Foundry while in Siege Mode. The Butcher: Fixed an issue that prevented The Butcher from collecting Meat while piloting the Triglav Protector, Dragon Knight, or Garden Terror.