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BlizzCon 2017 - Li Li, Nova, Samuro, Valeera, and Zeratul Reworks

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Here's a detailed rundown of upcoming talent changes for stealth Heroes and Li Li!

Although many changes to Heroes of the Storm have been announced at this year's BlizzCon, unexpected changes to the Stealthing mechanic have been revealed, impacting a number of heroes, including Nova, Samuro, Valeera, and Zeratul. Li Li was also hit with a rework, although it probably has to do with her playstyle being overly simplistic. Note that unlike the new hero abilities talents, I'm not going to write out everything word for word. Enjoy!

Li Li

Abilities

Fast Feet (Trait): Now grants a new effect that causes Li Li's cooldown to refresh 50% faster (i.e. 10 seconds becomes 6.66 seconds) for the duration on top of the 10% movement speed increase.

Cloud Serpent (W): Now heals for half the damage it deals by default (basically, Mending Serpent was caked into the ability).

Jugs of a 1,000 Cups (R1): Still channeled over up to 6 seconds, but its cooldown is reduced to 20 seconds... increased to up to 70 seconds depending on how long you channeled the ability. In other words, if you channel for 6 seconds, you get a 70s cooldown. If you channel for 1 second, that goes down to 30s.

Talents

Level 1

  • Healing Brew (Q)'s cooldown is reduced by 1 second.  If it heals target under 50% health, its mana cost is refunded.
  • Blinding Wind (E) reduces Cloud Serpent's cooldown by 3 seconds for each hero hit.
  • Fast Feet (Trait)'s duration is increased by 50%. While Fast Feet is active, Li Li mana regeneration is increased by 150% mana regeneration.

Level 4

  • Cloud Serpent (W)'s own (not other active serpents) duration is increased by .5 seconds whenever it hits an enemy Hero
  • Blinding Wind (E) slows heroes by 30%.
  • Safety Sprint (D): 30s cooldown. Activate to gain Fast Feet for 3 seconds and increase the movement speed gained from Fast Feet to 30% for the duration.

Level 7

  • Healing Brew (Q) heals for an additional X over 3 seconds. While Fast Feet is active, this amount is increased by 100%.
  • Cloud Serpent's (W) attacks bounces to up to 2 enemy heroes, dealing 50% damage.
  • To the Rescue: 40s cooldown. It's Cleanse that heals for a bit. Its cooldown is affected by Fast Feet.

Level 13

  • Blinding Wind (E)'s blind duration is increased by 1 second. Li Li's basic attacks deal 50% more damage against blinded heroes.
  • If Blinding Wind (E) hits 2 heroes, its cooldown is reduced by 3 seconds, and Li Li gains 10% spell power for 10 seconds.
  • Blinding Wind (E) hits an additional target. If the 3 targets hit are heroes, its damage is increased by 100%.

Level 16

  • Two for One: Unchanged.
  • Healing Brew (Q)'s healing is increased by 33% more if its target is below 50% health.
  • Cloud Serpent (W) heals the bearer for 1.5% max health for each attack it does.

Level 20

  • 1,000 Jugs upgrade: Shoots out two jugs at once instead of one (heals two allies intead of just one), and the cooldown reduction effect is halved; in other words, channeling the ability longer adds 5s worth of cooldown instead of 10, which reduces the overall cooldown of the ability.
  • For the horrible DPS Li Lis out there, you can still shoot out two dragons.
  • Mist Weaver: 30s cooldown. Heal nearby allies for a really small amount (about 350 at 20). This cooldown is reduced by basic attacks and Cloud Serpent hits.
  • Faster Feeter: Gain 8 armor per second as long as the effect is active, up to 30 armor total.

Nova

Abilities

Ghost Protocol (D): 60s cooldown Now baseline. This forces Nova to stealth, and become unrevealable for .5s.

Snipe (Q): Damage is slightly reduced (10%?) compared to live. Snipe Master is now baseline, stacking by 5% per hit up to 25%. After reaching 25%, this bonus is increased by another 25%, for a total of 50%.

Cloak (Trait): 15% movement speed increase caked in.

Talents

Level 1

  • Advanced Cloaking: Still grants mana, but the movement speed increase is down to 10%.

Level 4

  • Unchanged

Level 7

  • Snipe master is gone. Perfect Shot is now a level 7 talent (down from 16), and reduces the cooldown of Snipe by 2s on hero hit, down from 3s.

Level 13

  • When losing stealth, gain 25 armor for 3 seconds. Replaces Explosive Round, which is now level 16.

Level 16

  • Explosive Round: Now level 16. Replaces Perfect Shot.

Level 20

  • Ghost Protocol replaced by a new talent that reduce the activation time of Cloak (Trait) by 2 seconds, down to 1 second.

Samuro

Abilities 

Image Transmissions (D - Trait): 20s cooldown. Still increases Samuro's movement speed on attack (Advancing Strikes), but can be activated to swap position with a Mirror Image, the same way his old heroic ability would let you do.

Illusion Master (R): Images can be controlled individually and their damage is increased by 100%. Also reduces the cooldown of Image Transmission by 14 seconds.

Talents

Level 1

  • Way of the Wind: Changed to a 40% movement speed increase for 3 seconds after entering or exiting Wind Walk.

Level 4

  • One with the Wind: Changed to a 50 armor increase for Samuro and his images upon entering stealth and for 2 seconds after.

Level 7

  • Crushing Blow: Changed to an extra charge of Critical Strike. Basic attacks reduce Critical Strike's cooldown by 2s against heroes.

Everything else is unchanged.

Valeera

Abilities

Vanish (Trait - D): 8s cooldown. 20% movement speed increase for the duration. For the first second, she is unrevealable and can walk through units. After being stealthed for 3 seconds, her stealth abilities (Ambush, Cheap Shot, Garrote) have 100% increased range.

Cheap Shot (Stealth, W): Stun duration is .75s. Now blinds the target for 2s after the stun expires.

Talents

Level 1

  • Sublety: Changed to whenever Valeera teleports to a target (so, after being stealthed for 3 seconds and hitting with Ambush, Cheap Shot, or Garrote), gain 10 energy per second for 5 seconds.

Level 4

  • Unchanged

Level 7

  • Assassinate nerfed to 75% bonus damage, from 100%.

Level 13

  • Death from Above: Teleporting with Ambush reduces Vanish's cooldown by 3 seconds.
  • Cheap Shot blind increased by 2s, to 4s total.

Level 16

  • Unchanged

Level 20

Nightslayer removed. Replaced by Elusiveness, which increases Valeera's movement speed by an additional 20% while Vanished.

Zeratul

Abilities

Gets Vorpal Blade by default. You read that right.

Shadow Assault removed. Replaced by Might of the Nerazim (R1), which allows you to recast your last used ability (untalented version). It also as a passive effect akin to the old Combo Strike talent that increases basic attack damage by 40% after using an ability.

Talents

Level 1

  • One new talent: 25% increased movement speed while stealthed. Rest is unchanged.

Level 4

  • Shadow Assault: 30s cooldown.  Gain 40% attack speed for 5 second.
  • Basic attacks grant 15% spell power for 4 seconds, stacking up to 3 times.
  • Rending Cleave: Cleave (Q) deals 40% more damage over 3 seconds.

Level 7

  • Unchanged.

Level 13

  • Unchanged.

Level 16

  • Mostly unchanged, but Void Slash was nerfed by 20% (down to 30, from 50%).

Level 20

  • Rewind is gone. Nerazim's upgrade now causes it to refresh all basic abilities, on top of the double cast. This means you can triple cast something (!).
  • Vorpal Blade gains a second charge.

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"For rhe horrible DPS Lili out there" not sure if you're joking or not. The rest of this is article seems slapped together and poorly written and the stats on Mist Weaver are for lvl one not 20. 

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Wow, the Li Li rework is absolutely fantastic! Finally she got the love she deserves. She'll be a sad panda no more.

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9 hours ago, Oxygen said:

Jugs of a 1,000 Cups (R1): Still channeled over up to 6 seconds, but its cooldown is reduced to 20 seconds... increased to up to 70 seconds depending on how long you channeled the ability. In other words, if you channel for 6 seconds, you get a 70s cooldown. If you channel for 1 second, that goes down to 30s.

Don't like.  Jugs is a massive heal if not interrupted, and you should be rewarded for interrupting it early, not punished.  I know they want to buff Lily, but this is too much.  There's a difference between buffing a weak hero and rewarding poor play (getting interrupted).

Quote

Valeera

Abilities

Vanish (Trait - D): 8s cooldown. 20% movement speed increase for the duration. For the first second, she is unrevealable and can walk through units. After being stealthed for 3 seconds, her stealth abilities (Ambush, Cheap Shot, Garrote) have 100% increased range.

Cheap Shot (Stealth, W): Stun duration is .75s. Now blinds the target for 2s after the stun expires.

Seems like solid QoL changes.

Quote

Gets Vorpal Blade by default. You read that right.

Shadow Assault removed. Replaced by Might of the Nathrezim (R1), which allows you to recast your last used ability (untalented version). It also as a passive effect akin to the old Combo Strike talent that increases basic attack damage by 40% after using an ability.

Fine with Vorpal baseline.  The second ult is bad except for the damage increase, but still pales in comparison to Void Prison.

Seriously, Void Prison is the type of Ult you'd never have if Zeratul was a new hero.

Edited by gamerk2

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7 hours ago, gamerk2 said:

Seriously, Void Prison is the type of Ult you'd never have if Zeratul was a new hero.

Yeah. Much like ETC would NEVER have the kit he has if he was released recently. He has everything a tank needs.

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7 hours ago, gamerk2 said:

Fine with Vorpal baseline.  The second ult is bad except for the damage increase, but still pales in comparison to Void Prison.

Nah, unless you have combo setup for void and intelligent teammates to abuse the void timeframe (if you play HL those conditions wont be filled) you have to take Might on 10. Without Might your solo damage potential is abysmal meaning you dont possess the threat you used to vs backliners and you cant really make plays on your own without depending on your teammates at every step. We shall see but this seems like just skill cap downgrade to Zeratul.

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17 hours ago, Valhalen said:

Wow, the Li Li rework is absolutely fantastic! Finally she got the love she deserves. She'll be a sad panda no more.

I totally agree! I'm a li li main and thought she wasn't in desperate need of a rework but then....

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On 11/5/2017 at 4:35 AM, Fliits said:

Where the Raynor rework be at?

I'd rather they add adrenaline rush to his trait and make scouting drones his E ability or have something like the command center's scan where you can scan anywhere on the map for like 2 seconds on a 45 sec cooldown with 2 charges on like a 10 sec cd per cast.

Right now almost everything Raynor can do, Zul'jin can do better and then some. The least we can do to help this old marine is to give him a different form of utility in the form of vision.

Edited by Notoriousthf
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9 hours ago, Notoriousthf said:

I'd rather they add adrenaline rush to his trait and make scouting drones his E ability or have something like the command center's scan where you can scan anywhere on the map for like 2 seconds on a 45 sec cooldown with 2 charges on like a 10 sec cd per cast.

Right now almost everything Raynor can do, Zul'jin can do better and then some. The least we can do to help this old marine is to give him a different form of utility in the form of vision.

Well there should be a very easy hero for who is new to game..

For example my little sis doesn't know anything about moba but she could easily play gall before his balances because she just haD to know 3abilities Q W and pressing E whenever i told her and ult at last.. and then blizzard made him harder to use with adding activate level (1)and D level and also Z which was just pressing a key but now its a dash ability and my sis wasn't that pro and fast to know what time she has to use 1 or D or how to use Z efficiently ... so blizzard lost 1 player..

And if they just want to make *easy* heroes harder to use they ll lose new players who see they even can't play easy heroes...

well Raynor is easiest hero about using abilities since he doesn't use E and D key and W just needs to be pressed ultimate is easy to use and the hardest part is Q 

maybe some people are slow or new or hate of having much  abilities with keys then blizzard can make them leave with such things 

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1 hour ago, MZLICH said:

Well there should be a very easy hero for who is new to game..

For example my little sis doesn't know anything about moba but she could easily play gall before his balances because she just haD to know 3abilities Q W and pressing E whenever i told her and ult at last.. and then blizzard made him harder to use with adding activate level (1)and D level and also Z which was just pressing a key but now its a dash ability and my sis wasn't that pro and fast to know what time she has to use 1 or D or how to use Z efficiently ... so blizzard lost 1 player..

And if they just want to make *easy* heroes harder to use they ll lose new players who see they even can't play easy heroes...

well Raynor is easiest hero about using abilities since he doesn't use E and D key and W just needs to be pressed ultimate is easy to use and the hardest part is Q 

maybe some people are slow or new or hate of having much  abilities with keys then blizzard can make them leave with such things 

I see what your saying, but Raynor needs something. Right now there really isn't ever a reason to play him over someone else like Zul'Jin. I agree that E being baked into his trait sounds like a good idea, it's just weird for one of his 3 basic abilities to. E completely passive when that is reserved for traits on every single other character.

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On 11/6/2017 at 9:37 PM, Warper said:

I see what your saying, but Raynor needs something. Right now there really isn't ever a reason to play him over someone else like Zul'Jin.

So much flame for even trying to pick him, it sucks. It's fair, but it sucks.

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      Staggering Blow [Q] Swing your chain in a wide arc, dealing 140 damage to enemies hit and knocking them away. If an enemy collides with terrain, they are dealt an additional 150 damage, Stunned for .75 seconds, and grant Hogger 10 Rage. Cooldown: 12 seconds. Ez-Thro Dynamite [W] Toss a boot full of Dynamite with a 1.5 second fuse. Upon detonation, enemies take 180 damage and are Slowed by 30% for 2 seconds. The Dynamite instantly detonates when landing directly on an enemy Hero and grants Hogger 10 Rage. Cooldown: 8 seconds. Hogg Wild [E] After .25 seconds, become Unstoppable and uncontrollably spin towards the targeted direction, ricocheting off any terrain encountered. Every .25 seconds, deal 36 damage to nearby enemies, increased by 1% for each current point of Rage. Ricocheting off terrain refreshes the duration of the spin. Cooldown: 14 seconds. Heroic Abilities
      Hoardapult [R1] Launch an empowered Loot Hoard with Hogger attached, dealing 140 damage and Slowing enemies by 50% for 2 seconds. Hoardapult’s Loot Hoard lasts for up to 20 seconds, but decays rapidly while Hogger isn’t nearby. Every 10 seconds Hogger can take a chunk of Meat from the Loot Hoard. Cooldown: 50 seconds. Shockwave [R2] After .5 seconds, slam the ground, sending out a shockwave that travels in a long line. Enemies hit by the initial slam take 306 damage and are Stunned for 1.25 seconds. Enemies only hit by the shockwave take 210 damage and are Stunned for .75 seconds. Cooldown: 70 seconds. Talent
      Level 1 Journeyman Cooking [W] Quest: Hitting an enemy Hero with Ez-Thro Dynamite restores 6% of Hogger’s maximum Health and permanently increases Hogger’s Health by 10, to a maximum of 750 bonus Health. Bones to Gnaw [Trait] Loot Hoard creates Meat on ground impact. While Meat is active, gain 10 armor. On The Prowl [Active] Activate to gain 30 Rage over 8 seconds. Passive: Hogger heals for 6 Health every second, increased by 2% for each point of Rage he has. Cooldown: 45 seconds. Level 4 Brute Strength [Q] Increase the range of Loot Hoard by 15%. Each Hero hit by Staggering Blow will permanently increase Hogger’s Basic Attack damage by 1, up to 100 bonus damage. Terrain collision impacts grant 2 stacks of this effect. Aggro Range [E] Increase Hogg Wild’s area by 25% and generate 1 Rage per enemy hit, increased to 3 against Heroes. Hogger’s Joggers [Passive] While at or above 30 Rage, Hogger gains 10% increased Movement Speed and healing received. When above 50 Rage, increase these bonuses to 15%. Level 7 Seeing Red [Q/E] While above 50 Rage, Staggering Blow and Hogg Wild’s cooldowns refresh 30% faster and Hogger gains 25% increased Attack Speed. Dense Blasting Powder [W] Direct hits launch an additional stack of dynamite beyond the target. Hitting an Ez-Thro Dynamite with Staggering Blow launches 3 sticks of Dynamite. Garbage Fire [W/Trait] Reduce the cooldown of Loot Hoard by 4 seconds. Loot Hoard deals 22 damage every .5 seconds and Slows nearby enemies by 20% in a large area. Level 13 Dust Devil [E] Hogg Wild grants 40 Armor while active and for 3 seconds after it ends. Increase this Armor value to 60 if Hogger has 50 or more Rage. Pummel [E] Enemies hit by Hogg Wild are Slowed by 10% for 1.5 seconds, stacking up to 5 times. Heroes hit also have their Spell Power reduced by 50% for 3 seconds. Bloodthirst [Passive] Hogger is healed for 33% of the damage dealt to Heroes by Basic Attacks, Hogg Wild, and Staggering Blow. Level 16 Headbanger [Q] Heroes that collide with terrain from Staggering Blow take an additional 8% of maximum health as damage and are stunned for an additional .5 seconds. Kablooie! [W] Direct Hits with Ez-Thro Dynamite deal 40% more damage, reduce its cooldown by 1.5 seconds and increase its Slow amount to 50%. [Passive] Ez-Thro Dynamite’s range is increased by 25%. Furzerker [Passive] Hitting Heroes with Staggering Blow or Ez-Thro Dynamite increases the damage of Hogger’s next Basic Attack by 50%. Stacking up to 2 Basic Attacks. When Hogg Wild ends, Hogger gains 30% Movement Speed for 2 seconds. Level 20 Secret Stash [R1] Every 2 seconds, Hoardapult’s Loot Hoard launches Ez-Thro Dynamite towards a random nearby enemy Hero. Every 5 seconds, a chunk or Meat is also launched towards Hogger. Power Spike [R2] Each Hero hit by Shockwave has their Armor reduced by 15 for 4 seconds and grants Hogger 20 Rage. [Passive] Shockwave’s cooldown is affected by Rage. No Control [E] Activate to cast an untalented Hogg Wild and chase an enemy Hero. After reaching the Hero, Hogger will switch to chasing another nearby enemy Hero. If no other enemy Heroes are within range of a chase target, this abilities’ duration will begin to rapidly decay. Lasts for up to 6 seconds. Cannot be canceled. 60 second cooldown. Anger Management [Passive] Increase Hogger’s maximum Rage by 50. Basic Attacks generate 5 additional Rage. Nexus Anomaly
      Collection
      Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!
      New Bundles (Limited Time Only!) Hogger Heroic Bundle Winter Veil Classic Bundle Returning Bundles (Limited Time Only!) Toys 2018 Bundle Toys 2019 Bundle New Skins Stormwind Hogger Redridge Hogger Duskwood Hogger Shipwrecker Hogger Admiral Shipwrecker Hogger Drowned Shipwrecker Hogger Stately Shipwrecker Hogger New Mounts Bottleship Grog Bottleship Seaweed Bottleship New Announcer Hogger Announcer New Content Several new Portraits, Emoji Packs and other items have been added to the Collection! Storm League
      Storm League Reward Mounts The final reward of the 2020 Season 5 Questline will be the Quillbear Mount, which will be awarded after winning 35 games in Ranked Play. Heroes
      Brightwing
      Talents
      Level 1 Hyper Shift [Z] Bonus healing reduced from 10% to 8% maximum Health. Imperius
      Base
      Health reduced from 2450 to 2375. Health Regeneration reduced from 5.11 to 4.95. Talents
      Level 7 Blaze of Glory [W] Damage increased from 135 to 150. Jaina
      Talents
      Level 7 Icefury Wand [Passive] Adjusted functionality: Basic Attacks against Chilled targets deal 50% bonus damage and reduce the cooldown of Blizzard by 1.25 seconds, doubled against enemy Heroes. Sonya
      Talents
      Level 4 Shattered Ground [W] Damage increased from 100% to 125% of Seismic Slam’s base damage. Level 13 Ruthless [E] Now shows Crit kickers when bonus damage is dealt. Health threshold for bonus damage increased from 33% to 50%. Level 16 Giant Slammer [W] Damage increased from 1.25% to 1.5% maximum Health. Thrall
      Talents
      Level 4 Feral Resilience [W] Physical Armor increased from 50 to 75. Level 13 Spirit Shield [Active] Spell Armor duration increased from 1.5 to 2.5 seconds. Level 20 Worldbreaker [R1] Cooldown reduction increased from 20 to 40 seconds. Bug Fixes
      Fixed an issue where Alarak could become Protected and move without proccing Counter-Strike’s cooldown.
    • By Staff
      The second teaser has just been posted by Blizzard and it looks like we really might get Hogger next.
      Teaser 2
      There's a Wanted poster with an axe in it that references Hogger's location World of Warcraft.

      Teaser 1

    • By Staff
      Blizzard today posted the first teaser for an upcoming Hero on Twitter.
      Teaser 1 depicts a Murloc skeleton. The community has already started speculating about who the new Hero might be. Some think it may be Hogger. If Blizzard follows their usual schedule, we will get the second teaser tomorrow, with the Hero being unveiled Monday.

      Source: Twitter
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