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BlizzCon 2017 - Li Li, Nova, Samuro, Valeera, and Zeratul Reworks

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Here's a detailed rundown of upcoming talent changes for stealth Heroes and Li Li!

Although many changes to Heroes of the Storm have been announced at this year's BlizzCon, unexpected changes to the Stealthing mechanic have been revealed, impacting a number of heroes, including Nova, Samuro, Valeera, and Zeratul. Li Li was also hit with a rework, although it probably has to do with her playstyle being overly simplistic. Note that unlike the new hero abilities talents, I'm not going to write out everything word for word. Enjoy!

Li Li

Abilities

Fast Feet (Trait): Now grants a new effect that causes Li Li's cooldown to refresh 50% faster (i.e. 10 seconds becomes 6.66 seconds) for the duration on top of the 10% movement speed increase.

Cloud Serpent (W): Now heals for half the damage it deals by default (basically, Mending Serpent was caked into the ability).

Jugs of a 1,000 Cups (R1): Still channeled over up to 6 seconds, but its cooldown is reduced to 20 seconds... increased to up to 70 seconds depending on how long you channeled the ability. In other words, if you channel for 6 seconds, you get a 70s cooldown. If you channel for 1 second, that goes down to 30s.

Talents

Level 1

  • Healing Brew (Q)'s cooldown is reduced by 1 second.  If it heals target under 50% health, its mana cost is refunded.
  • Blinding Wind (E) reduces Cloud Serpent's cooldown by 3 seconds for each hero hit.
  • Fast Feet (Trait)'s duration is increased by 50%. While Fast Feet is active, Li Li mana regeneration is increased by 150% mana regeneration.

Level 4

  • Cloud Serpent (W)'s own (not other active serpents) duration is increased by .5 seconds whenever it hits an enemy Hero
  • Blinding Wind (E) slows heroes by 30%.
  • Safety Sprint (D): 30s cooldown. Activate to gain Fast Feet for 3 seconds and increase the movement speed gained from Fast Feet to 30% for the duration.

Level 7

  • Healing Brew (Q) heals for an additional X over 3 seconds. While Fast Feet is active, this amount is increased by 100%.
  • Cloud Serpent's (W) attacks bounces to up to 2 enemy heroes, dealing 50% damage.
  • To the Rescue: 40s cooldown. It's Cleanse that heals for a bit. Its cooldown is affected by Fast Feet.

Level 13

  • Blinding Wind (E)'s blind duration is increased by 1 second. Li Li's basic attacks deal 50% more damage against blinded heroes.
  • If Blinding Wind (E) hits 2 heroes, its cooldown is reduced by 3 seconds, and Li Li gains 10% spell power for 10 seconds.
  • Blinding Wind (E) hits an additional target. If the 3 targets hit are heroes, its damage is increased by 100%.

Level 16

  • Two for One: Unchanged.
  • Healing Brew (Q)'s healing is increased by 33% more if its target is below 50% health.
  • Cloud Serpent (W) heals the bearer for 1.5% max health for each attack it does.

Level 20

  • 1,000 Jugs upgrade: Shoots out two jugs at once instead of one (heals two allies intead of just one), and the cooldown reduction effect is halved; in other words, channeling the ability longer adds 5s worth of cooldown instead of 10, which reduces the overall cooldown of the ability.
  • For the horrible DPS Li Lis out there, you can still shoot out two dragons.
  • Mist Weaver: 30s cooldown. Heal nearby allies for a really small amount (about 350 at 20). This cooldown is reduced by basic attacks and Cloud Serpent hits.
  • Faster Feeter: Gain 8 armor per second as long as the effect is active, up to 30 armor total.

Nova

Abilities

Ghost Protocol (D): 60s cooldown Now baseline. This forces Nova to stealth, and become unrevealable for .5s.

Snipe (Q): Damage is slightly reduced (10%?) compared to live. Snipe Master is now baseline, stacking by 5% per hit up to 25%. After reaching 25%, this bonus is increased by another 25%, for a total of 50%.

Cloak (Trait): 15% movement speed increase caked in.

Talents

Level 1

  • Advanced Cloaking: Still grants mana, but the movement speed increase is down to 10%.

Level 4

  • Unchanged

Level 7

  • Snipe master is gone. Perfect Shot is now a level 7 talent (down from 16), and reduces the cooldown of Snipe by 2s on hero hit, down from 3s.

Level 13

  • When losing stealth, gain 25 armor for 3 seconds. Replaces Explosive Round, which is now level 16.

Level 16

  • Explosive Round: Now level 16. Replaces Perfect Shot.

Level 20

  • Ghost Protocol replaced by a new talent that reduce the activation time of Cloak (Trait) by 2 seconds, down to 1 second.

Samuro

Abilities 

Image Transmissions (D - Trait): 20s cooldown. Still increases Samuro's movement speed on attack (Advancing Strikes), but can be activated to swap position with a Mirror Image, the same way his old heroic ability would let you do.

Illusion Master (R): Images can be controlled individually and their damage is increased by 100%. Also reduces the cooldown of Image Transmission by 14 seconds.

Talents

Level 1

  • Way of the Wind: Changed to a 40% movement speed increase for 3 seconds after entering or exiting Wind Walk.

Level 4

  • One with the Wind: Changed to a 50 armor increase for Samuro and his images upon entering stealth and for 2 seconds after.

Level 7

  • Crushing Blow: Changed to an extra charge of Critical Strike. Basic attacks reduce Critical Strike's cooldown by 2s against heroes.

Everything else is unchanged.

Valeera

Abilities

Vanish (Trait - D): 8s cooldown. 20% movement speed increase for the duration. For the first second, she is unrevealable and can walk through units. After being stealthed for 3 seconds, her stealth abilities (Ambush, Cheap Shot, Garrote) have 100% increased range.

Cheap Shot (Stealth, W): Stun duration is .75s. Now blinds the target for 2s after the stun expires.

Talents

Level 1

  • Sublety: Changed to whenever Valeera teleports to a target (so, after being stealthed for 3 seconds and hitting with Ambush, Cheap Shot, or Garrote), gain 10 energy per second for 5 seconds.

Level 4

  • Unchanged

Level 7

  • Assassinate nerfed to 75% bonus damage, from 100%.

Level 13

  • Death from Above: Teleporting with Ambush reduces Vanish's cooldown by 3 seconds.
  • Cheap Shot blind increased by 2s, to 4s total.

Level 16

  • Unchanged

Level 20

Nightslayer removed. Replaced by Elusiveness, which increases Valeera's movement speed by an additional 20% while Vanished.

Zeratul

Abilities

Gets Vorpal Blade by default. You read that right.

Shadow Assault removed. Replaced by Might of the Nerazim (R1), which allows you to recast your last used ability (untalented version). It also as a passive effect akin to the old Combo Strike talent that increases basic attack damage by 40% after using an ability.

Talents

Level 1

  • One new talent: 25% increased movement speed while stealthed. Rest is unchanged.

Level 4

  • Shadow Assault: 30s cooldown.  Gain 40% attack speed for 5 second.
  • Basic attacks grant 15% spell power for 4 seconds, stacking up to 3 times.
  • Rending Cleave: Cleave (Q) deals 40% more damage over 3 seconds.

Level 7

  • Unchanged.

Level 13

  • Unchanged.

Level 16

  • Mostly unchanged, but Void Slash was nerfed by 20% (down to 30, from 50%).

Level 20

  • Rewind is gone. Nerazim's upgrade now causes it to refresh all basic abilities, on top of the double cast. This means you can triple cast something (!).
  • Vorpal Blade gains a second charge.

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"For rhe horrible DPS Lili out there" not sure if you're joking or not. The rest of this is article seems slapped together and poorly written and the stats on Mist Weaver are for lvl one not 20. 

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9 hours ago, Oxygen said:

Jugs of a 1,000 Cups (R1): Still channeled over up to 6 seconds, but its cooldown is reduced to 20 seconds... increased to up to 70 seconds depending on how long you channeled the ability. In other words, if you channel for 6 seconds, you get a 70s cooldown. If you channel for 1 second, that goes down to 30s.

Don't like.  Jugs is a massive heal if not interrupted, and you should be rewarded for interrupting it early, not punished.  I know they want to buff Lily, but this is too much.  There's a difference between buffing a weak hero and rewarding poor play (getting interrupted).

Quote

Valeera

Abilities

Vanish (Trait - D): 8s cooldown. 20% movement speed increase for the duration. For the first second, she is unrevealable and can walk through units. After being stealthed for 3 seconds, her stealth abilities (Ambush, Cheap Shot, Garrote) have 100% increased range.

Cheap Shot (Stealth, W): Stun duration is .75s. Now blinds the target for 2s after the stun expires.

Seems like solid QoL changes.

Quote

Gets Vorpal Blade by default. You read that right.

Shadow Assault removed. Replaced by Might of the Nathrezim (R1), which allows you to recast your last used ability (untalented version). It also as a passive effect akin to the old Combo Strike talent that increases basic attack damage by 40% after using an ability.

Fine with Vorpal baseline.  The second ult is bad except for the damage increase, but still pales in comparison to Void Prison.

Seriously, Void Prison is the type of Ult you'd never have if Zeratul was a new hero.

Edited by gamerk2

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7 hours ago, gamerk2 said:

Seriously, Void Prison is the type of Ult you'd never have if Zeratul was a new hero.

Yeah. Much like ETC would NEVER have the kit he has if he was released recently. He has everything a tank needs.

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7 hours ago, gamerk2 said:

Fine with Vorpal baseline.  The second ult is bad except for the damage increase, but still pales in comparison to Void Prison.

Nah, unless you have combo setup for void and intelligent teammates to abuse the void timeframe (if you play HL those conditions wont be filled) you have to take Might on 10. Without Might your solo damage potential is abysmal meaning you dont possess the threat you used to vs backliners and you cant really make plays on your own without depending on your teammates at every step. We shall see but this seems like just skill cap downgrade to Zeratul.

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17 hours ago, Valhalen said:

Wow, the Li Li rework is absolutely fantastic! Finally she got the love she deserves. She'll be a sad panda no more.

I totally agree! I'm a li li main and thought she wasn't in desperate need of a rework but then....

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Epic Patron
On 11/5/2017 at 4:35 AM, Fliits said:

Where the Raynor rework be at?

I'd rather they add adrenaline rush to his trait and make scouting drones his E ability or have something like the command center's scan where you can scan anywhere on the map for like 2 seconds on a 45 sec cooldown with 2 charges on like a 10 sec cd per cast.

Right now almost everything Raynor can do, Zul'jin can do better and then some. The least we can do to help this old marine is to give him a different form of utility in the form of vision.

Edited by Notoriousthf
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9 hours ago, Notoriousthf said:

I'd rather they add adrenaline rush to his trait and make scouting drones his E ability or have something like the command center's scan where you can scan anywhere on the map for like 2 seconds on a 45 sec cooldown with 2 charges on like a 10 sec cd per cast.

Right now almost everything Raynor can do, Zul'jin can do better and then some. The least we can do to help this old marine is to give him a different form of utility in the form of vision.

Well there should be a very easy hero for who is new to game..

For example my little sis doesn't know anything about moba but she could easily play gall before his balances because she just haD to know 3abilities Q W and pressing E whenever i told her and ult at last.. and then blizzard made him harder to use with adding activate level (1)and D level and also Z which was just pressing a key but now its a dash ability and my sis wasn't that pro and fast to know what time she has to use 1 or D or how to use Z efficiently ... so blizzard lost 1 player..

And if they just want to make *easy* heroes harder to use they ll lose new players who see they even can't play easy heroes...

well Raynor is easiest hero about using abilities since he doesn't use E and D key and W just needs to be pressed ultimate is easy to use and the hardest part is Q 

maybe some people are slow or new or hate of having much  abilities with keys then blizzard can make them leave with such things 

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1 hour ago, MZLICH said:

Well there should be a very easy hero for who is new to game..

For example my little sis doesn't know anything about moba but she could easily play gall before his balances because she just haD to know 3abilities Q W and pressing E whenever i told her and ult at last.. and then blizzard made him harder to use with adding activate level (1)and D level and also Z which was just pressing a key but now its a dash ability and my sis wasn't that pro and fast to know what time she has to use 1 or D or how to use Z efficiently ... so blizzard lost 1 player..

And if they just want to make *easy* heroes harder to use they ll lose new players who see they even can't play easy heroes...

well Raynor is easiest hero about using abilities since he doesn't use E and D key and W just needs to be pressed ultimate is easy to use and the hardest part is Q 

maybe some people are slow or new or hate of having much  abilities with keys then blizzard can make them leave with such things 

I see what your saying, but Raynor needs something. Right now there really isn't ever a reason to play him over someone else like Zul'Jin. I agree that E being baked into his trait sounds like a good idea, it's just weird for one of his 3 basic abilities to. E completely passive when that is reserved for traits on every single other character.

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On 11/6/2017 at 9:37 PM, Warper said:

I see what your saying, but Raynor needs something. Right now there really isn't ever a reason to play him over someone else like Zul'Jin.

So much flame for even trying to pick him, it sucks. It's fair, but it sucks.

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      A new Heroes of the Storm patch is now available for playtesting until May 17. It comes with multiple Hero reworks (Anduin, Johanna, Raynor, Stitches, and Valla). Warhead Junction returns to Ranked Play, and more.
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      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until May 17, PDT. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
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      Base
      Health reduced from 2675 to 2625. Health regeneration reduced from 5.5742 to 5.5703. Talents
      Level 1 Ice Storm [W] Periodic damage reduced from 45 to 42. Heat Transfer [Passive] Heal amount reduced from 18 to 16.5. Level 4 Cold Front [E] Passive cooldown reduction reduced from 4 to 3 seconds. Level 10 Ice Wall [R2] Cooldown increased from 50 to 60 seconds. D.Va
      Base
      Mech Health reduced from 2150 to 2100. Mech Health Regeneration reduced from 4.48 to 4.38. Fusion Cannons [Trait] Bonus damage to close enemies reduced from 50% to 40%. Talents
      Level 1 Full Metal [Trait] Fusion Cannons healing reduced from 20% to 16%. Liquid Cooling [Active] Healing Fountain duration bonus increased from 25% to 35%. Level 4 Rush-down [Q] Damage bonus to non-Heroic enemies reduced from 70% to 50%. Aggression Matrix [W] Reduced Healing received increased from 30% to 35%. Level 7 Fusion Generator [W] Fusion Cannons bonus increased from 75% to 100%. Level 10 Micro Missiles [R2] Slow reduced from 35% to 30%. Level 13 Target Locked [W] Duration required reduced from 1.25 seconds to 1 second. Level 20 Stop and Pop [R1] Additional Functionality: Bunny Hop duration increased by 4 seconds. Hogger
      Base
      Hogg Wild [E] Radius reduced from 2.75 to 2.625. Damage increased from 32 to 44. Damage bonus per point of Rage reduced from 1% to .5%. Changed Functionality: Damage bonus from Rage now only applies to Heroic targets. Talents
      Level 1 On The Prowl [Active] Healing per second reduced from 9 to 8. Level 4 Brute Force [Q/D] Loot Hoard range bonus increased from 15 to 20%. Maximum damage bonus increased from 125 to 150. Additional Functionality: Increase Loot Hoard’s damage by 50%. Aggro Range [E] Radius bonus decreased from 25% to 20%. Level 13 Pummel [E] Spell Power reduction duration reduced from 3 to 2 seconds. Level 20 No Control [Active] Duration decay rate increased by 50%. Sonya
      Talents
      Level 1 Furious Blow [W] Damage bonus reduced from 50% to 40%. Level 4 Shattered Ground [W] Changed Functionality: Increase Seismic Slam's splash damage by 250%. Targeting a Hero with Seismic Slam further increases its splash damage by 250%, while targeting other enemies instead increases the length of Seismic Slam's splash by 66%. Level 16 Giant Slammer [W] Healing from damage dealt reduced from 100% to 60%. The Lost Vikings
      Base
      Baleog Health reduced from 1180 to 1130. Health Regeneration reduced from 2.46 to 2.35. Basic Attack damage reduced from 78 to 75. Erik Health reduced from 840 to 804. Health Regeneration reduced from 1.75 to 1.67. Basic Attack damage reduced from 65 to 62. Olaf Health reduced from 1540 to 1482. Health Regeneration reduced from 3.21 to 3.08. Basic Attack damage reduced from 57 to 54. Talents
      Level 4 It's a Sabotage! [Passive] Damage over time duration reduced from 5 to 3 seconds. Damage per second increased from 50 to 75. Level 7 Norse Force! [Q] Base Shield increased from 130 to 140. Additional Shield for each Viking alive increased from 65 to 84. Level 10 Longboat Raid! [R2] Damage per second increased from 112 to 128. Level 16 Impatience Is a Virtue [Passive] Cooldown reduction increased from .25 seconds to .31 seconds. 64 KB Marathon [Z] Changed Functionality: Bonus Movement Speed no longer decays over its duration. Level 20 Ragnarok 'n' Roll! [R1] Additional Functionality: Reduce the cooldown of Longboat Raid by 30 seconds. Lucio
      Talents
      Level 1 Party Mix [W] New Functionality: Quest: Play Crossfade tracks to nearby allies. Reward: Every minute played increases Lucio’s Maximum Mana by 2%. After 8 Minutes of total play time, increase the range of Crossfade by 20%. Level 7 Boombox [Active] Cast range increased by 100% (5 to 10 grid). Health increased from 350 to 600. Additional Functionality: Allies affected by Boombox gain 5 Armor. Level 10 High Five [R2] Self-heal reduced from 125 to 80. Level 13 Slip [Z] Armor reduced from 20 to 15. Level 16 Up To Eleven [E] New Functionality: Increase the duration of Amp It Up by 1 second. While Amp It Up is active, enemy Heroes hit with Soundwave or Push-Off increase it’s duration by an additional .3 seconds. Level 20 Mixing Fire [R2] Damage dealt reduced from 225 to 160. Cost and cooldown reduction reduced from 50% to 30%. Uther
      Base
      Devotion [Trait] Adjusted Functionality: Uther’s Basic Abilities grant 25 Armor to allied Heroes, and 15 to Uther, for 2 seconds. Talents
      Level 16 Beacon of Light [Q] Self-healing bonus increased from 100% to 125%. Self-healing bonus at low Health increased from 200% to 250%. Tyr's Deliverance [W] Maximum stacks increased from 4 to 7. Level 20 Divine Protection [Trait] Additional Functionality: Sets Devotion Armor for both allied Heroes and Uther to 50. Azmodan
      Base
      Globe of Annihilation [Q] Level scaling increased from 2.5 to 4%. Talents
      Level 1 Greed [Q] Non-Heroic damage bonus reduced from 20 to 15%. Gluttony [Q] Annihilation earned from Hero hits increased from 3 to 4. Level 7 Master of Destruction [E] Annihilation earned from Hero hits reduced from 4 to 2. Level 10 Demonic Invasion [R1] Range decreased from 20 to 13.5. Demonic Grunt attack damage reduced from 42 to 39. Level 16 Hell Rift [E] Demon Warrior damage bonus reduced from 100 to 75%. Level 20 Siegebreaker [R1] Damage bonus reduced from 50 to 40%. Pride [Q] Damage bonus increased from 100 to 125. Falstad
      Base
      Lightning Rod [W] Lightning Rod verifies its targets is in range more frequently, from every second to every .25 seconds. Lightning Rod now uses a custom range indicator. Talents
      Level 1 Gathering Storm [Q] Hammerang damage bonus per stack increased from 0.2% to 0.4%. Dishonorable Discharge [W] Lightning Rod cooldown reduction reduced from 3 to 2 seconds. Lightning Rod damage bonus per stack decreased from 1% to .75%, maximum bonus remains 75%. Changed Functionality: Takedowns resetting Lightning Rod's cooldown now gained on quest completion. Level 13 Thunderstrikes [W] Damage bonus per stack increased from 20% to 25%. Changed Functionality: Thunderstrikes' damage bonus no longer affects other Lightning Rod bonuses. Junkrat
      Base
      Frag Launcher [Q] Damage increased from 118 to 124. Talents
      Level 1 Extra-Wound Timers [Q] Damage bonus increased from 80% to 120%. Level 7 Big As [E] Additional Functionality: Steel Trap only hits Heroes. Level 10 Rocket Ride [R2] Damage increased from 890 to 935. Tassadar
      Base
      Shock Ray [Q] Channel duration reduced from .75 to .6875 seconds. Talents
      Level 4 Induction [Q] Changed Functionality: Tassadar gains 10% increased Movement Speed. Casting Shock Ray increases this bonus to 30% for 3 seconds. Level 7 Beam Alignment [Q] Mana cost reduction increased from 10 to 15. Additional Functionality: While Resonance Beam is fully charged, Shock Ray’s Slow duration is increased to 4 seconds. Level 13 Shadow Walk [Active] Armor increased from 25 to 35. Return to Top
      Bug Fixes
      Battlegrounds
      Added Warhead Junction to Ranked Play. Removed Volskaya from Ranked Play. Heroes
      E.T.C. Crowd Surfer no longer causes spells queued after Powerslide to be cast without an animation. Rexxar Casting Misha, Charge! and Misha Focus! at the same time will no longer occasionally cancel the ability. Uther Tyr's Deliverance no longer increases Uther's Holy Light self Healing. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      There's a new type of talent coming to Heroes of the Storm, as Blizz_Daybringer revealed on r/heroesofthestorm today. Loan talents are ment to be "the opposite of quests", as they give a lot of power up-front and then become weaker and weaker, with the Johanna example we got losing one quarter of it's power with each death, so they will lose some effect when something negative happens. 
      Loan Talents (source)
      Good morning Heroes!
      There is some new content coming right around the corner and I wanted to take a quick minute to share something that will be entering the Nexus shortly - Loan Talents. Here is a sneak-peek at one of them:
      Divine Fortress
      Basic Attacks against enemy Heroes grant 15 Physical Armor for 3 seconds, stacking up to 60.
      Loan: Johanna gains 20% maximum Health. Lose 5% of this bonus every time she dies.
      The idea behind these was to give fairly substantial up-front power spikes that can either help carry you to victory or potentially lose potency over time - think of them as sort of 'reverse-quests'. Play smart and they can be extremely powerful over the course of the game, but know that by choosing it, you also put a pretty substantial target over your head... cough, Convection, cough.
      Anyways, the team is excited to see what you think about these and get them into your hands as soon as possible! Have a wonderful day and we will see you in the Nexus! ❤️
    • By Staff
      The Icy Veins Masters Clash Championship continues today at 6 PM Paris time. Check out the schedule of all upcoming matches for this weekend!
      About the Event
      Masters Clash Championship is a Heroes of the Storm tournament sponsored by Icy Veins, where teams compete for a prize pool of 10,000 EUR.
      Event Schedule
      May 1 (Saturday)
      Match 1: Inting for Ruby vs. The Hardos at 6:00 PM Paris time Match 2: ArthasStroitHram vs. SoundLess at 8:00 PM Paris time. May 2 (Sunday)
      Match 1: Go Next vs. 30K at 6:00 PM Paris time. Match 2: The donuts vs. Chilly Mountain at 8:00 PM Paris time. Here is the exact schedule of all the matches for this weekend.

      Head over to the official site for more details about the event
      Where to Watch
       English stream (Khaldor)  French stream (Malganyr)  German stream (TazzDingo)  Russian stream (Noizen)  Spanish stream (Orhy)
    • By Staff
      The Icy Veins Masters Clash Championship continues tomorrow at 6 PM Paris time. Check out the schedule of upcoming matches for this weekend!
      About the Event
      Masters Clash Championship is a Heroes of the Storm tournament sponsored by Icy Veins, where teams compete for a prize pool of 10,000 EUR.
      Event Schedule
      April 24 (Saturday)
      Match 1: The donuts vs. Inting for Ruby at 6:00 PM Paris time Match 2: SoundLess vs. SoundLess at 8:00 PM Paris time. April 25 (Sunday)
      Match 1: Go Next vs. ArthasStroitHram at 6:00 PM Paris time. Match 2: The Hardos vs. 30K at 8:00 PM Paris time. Here is the exact schedule of the upcoming matches for this weekend.

       
      Head over to the official site for more details.
      Where to Watch
       English stream (Khaldor)  French stream (Malganyr)  German stream (TazzDingo)  Russian stream (Noizen)  Spanish stream (Orhy)
    • By Staff
      Here are the results of the latest Masters Clash Championship matches from Saturday and Sunday
      About the Event
      Masters Clash Championship is a Heroes of the Storm tournament sponsored by Icy Veins, where teams compete for a prize pool of 10,000 EUR. 48% of all matches have been played.
      Match Results
      On  Saturday, The Hardos defeated SoundLess in the first match and ArthasStroitHram won against Inting for Ruby.
      On Sunday, Chilly Mountain defeated Go Next 3:2 and in the second match, 30K claimed victory against The donuts.

      When Will We See More Matches?
      The event continues on April 24 at 6:00 PM Paris time. You can find a full schedule of all upcoming matches here.
      Where to Watch
      You can watch the event in multiple languages. Links to localized streams can be found below.
       English stream (Khaldor)  French stream (Malganyr)  German stream (TazzDingo)  Russian stream (Noizen)  Spanish stream (Orhy)
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