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New tracking achievements have been added in this week's Beta Build 26707, revealing requirements for the first set of Allied Races coming in Battle for Azeroth.
Dark Iron Dwarves
The Alliance must earn Exalted reputation standing with the 7th Legion and complete their War Campaign (Ready for War) in order to unlock Dark Iron Dwarves.
Earn Exalted reputation standing with the Honorbound and complete the Horde War Campaign (Ready for War) to unlock Mag'har Orcs.
Blizzard posted an explanation on battle pet updates in the most recent Beta Build 26707.
A new currency (Polished Pet Charm) has been added so that players don't feel obliged to do old content. Pet Charms are now called Shiny Pet Charms and they can be acquired by doing pre-BfA battle pet content. Ultimate Battle-Training Stones now cost 60 Shiny Pet Charms (up from 45). The developers previously talked about battle pet philosophies and battle pet changes in Battle for Azeroth.
You'll notice in today's new Beta update that battle pet currency has changed. Here are the main changes: Pet Charms will be named Shiny Pet Charms. Shiny Pet Charms continue to be acquired by doing pre-BFA battle pet content. A new currency has been added -- Polished Pet Charms. These are acquired by doing BFA content, such as Pet Battle World Quests. Vendors that sell battle pet items that are always useful have had their wares changed to require new Polished Pet Charms as currency. For example, the vendor Serr’ah in Dalaran now wants the new Polished Pet Charms. Similar vendors who sell such items have had their costs adjusted as well. Vendors that sell things like unique pets or toys that have always required Shiny Pet Charms will still require Shiny Pet Charms. For example, Giada Goldleash in Dalaran will still sell all of her pets and toys for Shiny Pet Charms. The Pocket Pet Portal item, which was an achievement reward for completing 30 of the Pet Battle World Quests on the Broken Isles, will be added to a vendor with a Polished Pet Charm cost. This is to avoid players feeling obligated to farm previous expansion’s world quests. You can do current content to catch yourself up. This is coming in a future Beta build. Ultimate Battle-Training Stones are going to have their cost increased from 45 to 60 Pet Charms. What this means for you: always-useful items will eventually move to the new currency, so you don't feel obligated to do older content. If you still need pets from older content, they are purchasable with that content's charms.
Spend those charms!
<Continuum> - [Chamber of Aspects][H] are recruiting!
Current Progress: 5/11 Mythic Antourus
We are a close knit and friendly community with an aim to push content. To our members we offer a mature environment, where people from all backgrounds can come together and play.
We are looking for dedicated and reliable players that want to play the best of their ability and succeed while enjoying the game. We have an active Discord community and chatty members that play various games together! As well as raiders, we also accept social players that just want to play in an active environment with a good atmosphere.
Looking towards Battle for Azeroth, we will be raiding as soon as possible and aiming for curves and mythic content. We do frequent Mythic+ dungeons as a guild as well as classic raids, older tiers and achievement runs.
Our Leadership team is made up of many long time players that have extensive experience in all aspects of the game, especially in raiding.
What we expect from our raiders:
-Preparation: Know your class / spec well and come to raid prepared with knowledge of tactics and boss abilities - Raid awareness is important.
-Attendance: We ask our raiders to be reliable and the ability to have high raid attendance is essential.
-Attitude: Be patient, progression raiding can be both time consuming and frustrating. Don't blame people as it won't really help anyone and be able to admit mistakes.
Raiders can expect a focused raiding atmosphere, especially during progression content. We show NO favoritism, everyone must perform.
When applying to the guild your logs will be taken into consideration and a trial period will apply.
We use Discord and the ability to listen in raids is mandatory - a working mic is beneficial but not essential. We are an English speaking guild, so a basic knowledge of English is required.
We are always on the look out for new raiders - all roles and specs are considered!
(It is an advantage for Healers to have a DPS offspec)
Wednesday, Sunday and Tuesday - Start 20.00 - Finish 23.00 Server time
(Grouping at 19.45)
Optional; Saturday - Start 20.00 - Finish 23.00 Server time
(Grouping at 19.45)
Always on the look out for new raiders - all roles and specs considered!
(It is an advantage for healers to have a DPS offspec)
For further information contact Naska#21173 on battlenet and I will respond as soon as possible. Alternatively leave a comment below!
Note: Continuum has a zero tolerance policy on racism, sexism and homophobia.
There are more changes coming to classes on the beta, and although none are as big and impactful as the Balance Druid rework, both Protection Paladins and Discipline Priests are getting quite a few changes soon.
With Paladins it's all about the core rotation and mitigation, with Consecration being at the heart of the changes, while Priests get a brand new talent, increasing their damage by a flat amount reduced by the number of Atonemets up at the time, as well as more talent reworks.
Protection Paladin (source)
A few changes to Protection in an upcoming build. Mostly focused on smoothing out issues in the core rotation and active mitigation.
Consecration no longer buffs Shield of the Righteous and Light of the Protector Consecration cooldown 4.5s (from 9s) and duration 12s (from 9s), but you can only have one down at once Mastery: Divine Bulwark reduces all damage you take while in Consecration (instead of increasing Shield of the Righteous effectiveness) Avenger's Shield increases the effects (damage and armor) of your next Shield of the Righteous by 20% Consecrated Hammer will be replaced with a new L15 talent
Listing all at once because they're all pieces of the same goals. First, Avenger's Shield is back to having some baseline defensive value, which pulls the rotation together by making you care about both hit and Hammer of the Righteous other than for pickups/damage.
Second, Consecration is easier to work with. If you don't have to move, you have to replace it less often, and if you do have to move, you can replace it much more quickly. While standing in Consecration still has some value, your core buttons no longer rely on it, and the loss of mitigation from being outside it is much smaller than Legion. It also provides a small source of baseline magic mitigation.
Finally, the gap between Shield of the Righteous uptime and downtime, in terms of mitigation, is less dramatic. The previous mastery made that gap get wider and wider as the expansion went on, leading to the problem of increasing moments of vulnerability when active mitigation was down. Shield of the Righteous will now have more consistent value across the expansion. The spec will be tuned expecting slightly lower Shield of the Righteous strength and uptime compared to Legion, which helps avoid the problem where there were windows of very poor mitigation compared to other tanks.
Discipline Priest (source)
A few changes for an upcoming beta build.
New talent: Sins of the Many. Your damage is increased by up to X%, diminishing for each ally with Atonement. Likely location is L75, pushing Lenience to L100, and removing Grace.
We agree with trying to find a talent that calls to having a smaller number of Atonements out, but are trying a version that still provides some benefit in all situations.
Grace's concept was generally subsumed by the new mastery (which is seeming successful so far), and stacking Grace on top of mastery led to huge variance in the strength of Shadow Mend and Power Word: Shield casts. Making that choice with mastery is a better place than making it with a talent that was essentially required in some types of content.
The talent rearrangement should leave L100 as a row of talents that most show their strength when effectively healing a large number of targets, and L75 as a row of talents less focused on that situation.
Contrition's healing is increased by Power of the Dark Side
So that Power of the Dark Side remains neutral as to your choice of which mode of Penance to use.
Mindbender's damage reduced 24%
It has been unintentionally strong ever since the squish, as many people have observed.
Mythrax the Unraveler is the penultimate boss of Uldir and here's a video preview of the encounter by FatbossTV.
Mythrax the Unraveler
While questing in Vol'dun, Horde players learn that Sethrak successfully summoned Mythrax to the world. The Horde story in Zandalar culminates in the Zandalar Forever Scenario, where G'huun orders Zul to help him shatter his final seal with the aid of Mythrax.
Mythrax the Unraveler, Bringer of Oblivion, Slayer of Sethraliss: with his missions complete, he returns to his master's side to await further instruction.
Mythrax's abilities will trigger Annihilation, reducing players' maximum health. When Annihilation triggers, there is a chance that an Existence Fragment will spawn, allowing the player or her allies to regain that previously lost maximum health.
Move away from your allies when affected by Imminent Ruin. Avoid having multiple players charmed by the same Oblivion Sphere. Healers
Move away from your allies when affected by Imminent Ruin. Breaking multiple targets out of Oblivion Sphere will trigger heavy damage to all players. Avoid having multiple players charmed by the same Oblivion Sphere. Tanks
Avoid taking damage from Essence Shear when you are already affected by Essence Shear. Be mindful of your survivability as you gain stacks of Annihilation. Uldir Boss Previews by FatbossTV
Taloc & Fetid Devourer MOTHER & Vectis