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Huge World PvP Changes Coming this Reset

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There are some big World PvP changes coming with this week's reset tomorrow and Wednesday, aimed at decreasing the damage dealt by everyone. The changes both add an overall 40% reduction for non-tanks and address a number of specific items (trinkets and legendaries) that were problematic.

Blizzard LogoNovember 13 (source)

With this week’s maintenance, we’ll be applying some hotfixes intended to slow down damage in world PvP:

  • Non-tank specializations now take 40% less damage from enemy players while engaged in world PvP
  • We have reduced the PvP effectiveness of a number of trinkets and Legion Legendaries that contributed to excessive burst damage:
  • Draught of SoulsDraught of Souls now deals 70% less damage to enemy players
  • Cold HeartCold Heart now deals 75% less damage to enemy players
  • Kil'jaeden's Burning WishKil'jaeden's Burning Wish now deals 60% less damage to enemy players
  • Insignia of RavenholdtInsignia of Ravenholdt now deals 50% less damage to enemy players
  • Pillars of Inmost LightPillars of Inmost Light now increase Eye of Tyr damage by 150% when attacking players (was 300%)
  • Scarlet Inquisitor's ExpurgationScarlet Inquisitor's Expurgation now increases Divine Storm damage by 3% per stack when attacking players (was 6% per stack)
  • The Dreadlord's DeceitThe Dreadlord's Deceit now increases the damage of Shuriken Storm by 6% per stack when attacking players (was 25% per stack)
  • Fiery Red MaimersFiery Red Maimers now increase Maim damage by 165% when attacking players (was 500%)

Our intent with these changes is to reduce the amount of initial burst damage dealt by players in world PvP, especially when using certain legendary items or trinkets, giving the player being attacked more opportunity to react. While we want to maintain the “anything goes” nature of world PvP in Legion, we do want you to have at least some chance to retaliate, even when caught by surprise.

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I feel like the warcraft balancing team is fighting too many battles at once. While there is definitely unbalanced classes for World PvP, the focus should probably stay on regular PvP and raids/dungeons.

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This is a good move in my opinion, they likely did this so they can gather feedback on Legion's World PvP before implementing BfA's World PvP. Leaving Legion in it's current state would make it kinda difficult to get feedback other than "everyone just 1 shots me".

Edited by Maruken
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The Cold Heart nerf is actually really needed. Not sure how other classes contended with it, but as a DK it would tear through DMG reduction (Ice Bound Fortitude) + magic reduction from Anti Magic Shell combined, and still bring me to between 50% to 75% hp....I later armoryed the guy and saw he was 930ish iLvl with 4-piece and the legendary shoulder/chest combo. 

 

Darkbrul Arena took me a lil bit longer that day lol...

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Finally!!! well for me, I concerned more about rogue than DK. 

-The Dreadlord's Deceit now increases the damage of Shuriken Storm by 6% per stack when attacking players (was 25% per stack): it is good.

-Mantle of the Master Assassin is too OP too, critical 100% after sealth.. I wish they could nerf it to 70% or 80% when attacking the player. Anyway, for now, i am satisfied with it, let see about this.

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48 minutes ago, Megazia said:

Finally!!! well for me, I concerned more about rogue than DK. 

-The Dreadlord's Deceit now increases the damage of Shuriken Storm by 6% per stack when attacking players (was 25% per stack): it is good.

-Mantle of the Master Assassin is too OP too, critical 100% after sealth.. I wish they could nerf it to 70% or 80% when attacking the player. Anyway, for now, i am satisfied with it, let see about this.

yeah, the changes are really good!
I'm a main rogue myself, I think the 40% dps and heal nerf will put a little hold on the mantle situation, but it's not really enough. with the buff, we have 120-130% crit, so 80-70 is not enough. I would say 50 (and shadowstrike will still always crit, therefore->) half the time, maybe 3 seconds in world pvp.

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