Jump to content
FORUMS
Stan

Allied Races: Lightforged Draenei Preview

Recommended Posts

Li6CwjI.png

Lightforged Draenei are one of the three Allied races available to the Alliance in Battle for Azeroth. In this preview, we're looking at their class and customization options.

For untold millennia, the Army of the Light waged war against the Burning Legion throughout the Twisting Nether. The draenei most committed to their long crusade would undergo a ritual to become Lightforged, infusing their bodies with the very essence of the Holy Light. After finally achieving victory on Argus, the Lightforged dranei have undertaken a new mission: protecting Azeroth from rising threats and helping the ALliance push back against Horde aggression.

Available Classes

  • Hunter, Mage, Paladin, Priest, Warrior

The models exist in the game, because Blizzard wanted to give Argus NPCs a unique appearance. It's safe to assume that more customization options will be added in Battle for Azeroth.

Male Lightforged Draenei

Skin Tones

skin1.pngskin1back.pngskin2.pngskin2back.pngskin3.pngskin3back.png

Face Options

face1.pngface2.pngface3.pngface4.pngface5.pngface6.pngface7.pngface8.pngface9.pngface10.png

Hair Style

hair1.pnghair1back.pnghair2.pnghair2back.pnghair3.pnghair3back.pnghair4.pnghair4back.pnghair5.pnghair5back.pnghair6.pnghair6back.png

Hair Color

color1.pngcolor2.pngcolor3.pngcolor4.pngcolor5.png

Facial Hair

facial.pngfacial2.pngfacial3.pngfacial4.pngfacial5.pngfacial6.pngfacial7.pngfacial8.pngfacial9.png

Female Lightforged Draenei

Skin Tones

fskin.pngfskinback.pngfskin2.pngfskin2back.pngfskin3.pngfskin3back.png

Face Options

fface.pngfface2.pngfface3.png

Hair Style

fhair.pngfhairback.pngfhair2.pngfhair2back.pngfhair3.pngfhair3back.pngfhair4.pngfhair4back.pngfhair5.pngfhair5back.pngfhair6.pngfhair6back.pngfhair7.pngfhair7back.png

Hair Color

fcolor.pngfcolor2.pngfcolor3.pngfcolor4.png

Horn Style

fhorn.pngfhorn2.pngfhorn3.pngfhorn4.pngfhorn5.pngfhorn6.png

All images were taken using WoW Model Viewer.

  • Like 2

Share this post


Link to post
Share on other sites

I'm divided between the manchu beard and full beard. Both look badass as fuck.

I guess this is the first time I prefer Male Draenei over Female Draenei; Lightforged Female Draenei looks a bit terrifying due those large yellow eyes.

  • Like 1

Share this post


Link to post
Share on other sites
56 minutes ago, Valhalen said:

I'm divided between the manchu beard and full beard. Both look badass as fuck.

I guess this is the first time I prefer Male Draenei over Female Draenei; Lightforged Female Draenei looks a bit terrifying due those large yellow eyes.

Damn shame they can't be shamans, since my main is a Draenei shammy :(

  • Like 1

Share this post


Link to post
Share on other sites
1 minute ago, Dejo93 said:

Damn shame they can't be shamans, since my main is a Draenei shammy :(

Ohhh, they've already released info about the classes the Allied Races can be?

Share this post


Link to post
Share on other sites
23 minutes ago, Valhalen said:

Ohhh, they've already released info about the classes the Allied Races can be?

Not for DI Dwarves amd the Zandalari, but it's safe to assume that they will have the same classes, minus the DKs

Share this post


Link to post
Share on other sites
6 minutes ago, Dejo93 said:

Not for DI Dwarves amd the Zandalari, but it's safe to assume that they will have the same classes, minus the DKs

I've read that Blizzard wanted to allow Dark Iron Dwarves to be Death Knights, though.

I assume that Lightforged Draenei will have the same classes minus Death Knights and Shamans (as you already stated)? Possibly Mage too.

Share this post


Link to post
Share on other sites
1 minute ago, Valhalen said:

I've read that Blizzard wanted to allow Dark Iron Dwarves to be Death Knights, though.

I assume that Lightforged Draenei will have the same classes minus Death Knights and Shamans (as you already stated)? Possibly Mage too.

It wouldn't make lore sense for the DI to be DKs

Share this post


Link to post
Share on other sites
13 minutes ago, Dejo93 said:

It wouldn't make lore sense for the DI to be DKs

It makes perfect sense for Dark Irons to be DKs. They have always been around in the Eastern Kingdoms and very easily could have been killed and raised as Death Knights by the Lich King. It's the exact same logic used for Worgen and Goblin DKs. It wouldn't make lore sense for there NOT to be Dark Iron Death Knights.

  • Like 1

Share this post


Link to post
Share on other sites
8 minutes ago, Mistmoore said:

It makes perfect sense for Dark Irons to be DKs. They have always been around in the Eastern Kingdoms and very easily could have been killed and raised as Death Knights by the Lich King. It's the exact same logic used for Worgen and Goblin DKs. It wouldn't make lore sense for there NOT to be Dark Iron Death Knights.

Ok, I see your point. But which one of the Horde races will get the DKs?

Share this post


Link to post
Share on other sites
3 minutes ago, Dejo93 said:

Ok, I see your point. But which one of the Horde races will get the DKs?

zandalari trolls probably, there were a few out and about back then.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      It's time for another WoW in other games edition, as redditor LapisBroSammy has gone through a lot of trouble to remake Dalaran in Minecraft! We've already seen similar projects, like the Atal'Dazar, Orgrimmar and Stormwind, Arathi Basin, and even Lich King projects, so this one fits in very nicely! It a project a few years in the making and is looking damn impressive, especially since It was made in Survival mode, but with mob griefing turned off. Let's take a look at some highlights, and you can check out the full imgur album here as well.

        
        

      Source.
    • By Starym
      We already know that regardless of other factors in an expansion, WoW's art team will always create top-notch quality environments and effects, but with Shadowlands it seems they're really outdoing themselves. Whether it's the rich canopy of the weird and otherworldly realm that's inspiring them, some of the places we'll be going in the new expansion are really quite something. Today redditor felplague noticed just how awesome some of these designs are, spotting a weather effect in Maldraxxus that wasn't quite rain or snow...
      It's these kinds of environmental details that really bring the zones and the entirety of Shadowlands to life, creating a real world we get to play in, and we really should try to focus more on things like this in general.
      You can check out more detailed videos here, here and here.
      Source.
    • By Starym
      We're on to Warlocks, as our expert Motoko shares his extremely positive thoughts on the DoT king of WoW, Affliction, as it's getting some great new features and is set to be an excellent spec in Shadowlands! He goes over the new and changed abilities and talents, Covenant choice, legendaries and even condiuts to give you a really good overview of the spec which is poised to be a top contender if tuning holds.
       
      Exciting Changes for Affliction Warlocks in Shadowlands
      Following the recent expansion trend, Warlocks gets yet another substantial rework in at least one specialisation, and it is Affliction's turn in Shadowlands. A seemingly marginal change of a new spender had a dramatic impact on the gameplay, the feel and the strengths. Increased AoE and multitarget burst capabilities, and a very strong execute synergy with one of the Covenants make Affliction in Shadowlands a specialisation extremely promising in terms of versatility, desirability and last but not least, enjoyment.
       

      Gameplay Changes
      Unstable Affliction no longer consumes a shard and is now limited to 1 application at any given time with an extended duration of 21 seconds (similar to what has been in the past). It still generates a shard if the target dies while the debuff is applied (rank 2). the Contagion passive which granted 10% additional damage on targets afflicted by Unstable Affliction has been removed.
      Dark Soul: Misery does not trigger a Global Cooldown.
      Demonic Circle is now baseline, instead of a talent choice.
      Fear has a second rank where you no longer suffer spell pushback while casting the spell.
      Shadow Bolt now applies Shadow Embrace (without the talent which has been removed), increasing your damage dealt to the target by 3% for 12 seconds, stacking up to 3 times.
      Shadowfury now has a 1% mana cost.
      The cast time of your Demon Summoning has been increased from 2.5 seconds to 6 seconds.
       
      New Abilities and Talents
      Malefic Rapture  is the new spender, both in single and multi target, enabling burst windows on any target in line of sight as long as they are affected by at least one periodic damaging effect. The damage scales with the number of unique effects present on each target.
      Curses are back in the menu. Curse of Exhaustion, Curse of Tongues and Curse of Weakness are now baseline Warlock spells that can by applied with the limit of 1 per target.
      Ritual of Doom has returned, with a 1 hour cooldown in exchange for up to 15 minutes of Doomguard as extra pet.
      Fel Domination is a new baseline cooldown that reduces your next summon demon cast time by 5.5 seconds, removing the associated shard cost.
      The Inevitable Demise Azerite trait has been ported as a talent in Shadowlands, replacing Death Bolt (now a pvp option) in the first row.
      Sow the Seeds now embeds a 3rd additional seed, compared to the Battle for Azeroth iteration.
      Howl of Terror has been reintroduced as talent option in the 5th row, instead of the now baseline Demonic Circle.
      Dark Caller  is a new talent in the 6th row taking place of Shadow Embrace which is now a baseline passive.
       

      Covenant Abilities
      Kyrian Ability - Scouring Tithe
      Deal (100% of Spell power) Arcane damage instantly, and (144% of Spell power) over 18 sec. If the enemy dies while affected by Scouring Tithe, you generate 5 Soul Shard. If they survive, Scouring Tithe's cooldown is refreshed.
      A periodic damaging ability with a relatively high maintenance that contributes to Malefic Rapture damage. Its flexibility lies in being able to trade the DoT uptime for 5 extra shards whenever you can snipe a dying target, which can potentially enable you to cast 10 Malefic Raptures in a short timeframe for incredible burst.
      Designed mostly as a single target option, the shard gain part gives this spell some multi-target scaling, resulting in a well rounded option in any kind of situation.
       
      Necrolord Ability - Decimating Bolt
      Hurl bolts of decimating magic at your target, dealing [4 * (50% of Spell power)] Shadow damage and increasing the damage of your next 3 Shadow Bolts or Drain Souls by 200%. Decimating Bolt's damage, and the bonus to Drain Soul/Shadow Bolt both increase as your target's health decreases.
      A straight forward single target nuke that empowers your next 3 casts of a normally weak filler, in the case of Drain Soul translates into absurd single target and especially execute potential. An extremely popular (and overtuned) choice in Beta, this ability emphasises Single Target damage potential with relatively low maintenance and the flexibility of a generous buff timeframe.
       
      Night Fae Ability - Soul Rot
      Wither away all life force of your current target and up to 3 additional targets nearby, causing them to suffer (100% of Spell power) Nature damage over 8 sec. For the next 8 sec, casting Drain Life will cause you to also Drain Life from any enemy affected by your Soul Rot, and Drain Life will not consume any mana.
      Consumes 20% of maximum health when cast.
      Perhaps the most controversial and undertuned ability among all Covenants, Soul Rot attempts to turn Drain Life into a spell that is part of the rotation. While the synergy with the Inevitable Demise trait is strong (and potentially a nightmare to balance), the spell itself is nothing but underwhelming. It supposedly encourages casting Drain Life during the duration but Inevitable Demise stacks will be consumed after the first channel, not to mention since Soul Rot is yet another periodic damaging effect, you want to cast as many Malefic Raptures within those 8 seconds as possible, while still being able to channel at least 1 Drain Life when talented with Inevitable Demise, before the debuff expires.
      As of now, while the ability is definitely interesting in its design and has a unique niche of 2-4 targets, it does not have enough appeal to justify the choice over other Covenants, and this issue is somewhat mitigated by the Inevitable Demise synergy for Affliction, meaning it is incredibly mortifying on the other 2 specs.
       
      Venthyr Ability - Impending Catastrophe
      Call forth a cloud of chaotic anima that travels to the target enemy, dealing (100% of Spell power) Shadow damage to enemies in its path. When the anima reaches the target it explodes, inflicting either Curse of Weakness or Curse of Tongues, and dealing (261% of Spell power) Shadow damage over 12 sec to all nearby enemies.
      The more AoE focused covenant ability, Impending Catastrophe is poised to become the go-to option for multi target scenarios like dungeons, where on top of a reasonable AoE Damage over Time, it also allows the application of a second curse once a minute. The damage over time component synergises with Affliction's Malefic Rapture and can also be extended by Summon Darkglare, making the Covenant a very attractive pick for any aspiring Warlocks in the Shadowlands.
       

      Legendary Effects
      Among all the legendaries available in Shadowlands for Affliction Warlocks, the following ones are the most interesting and promising (in no particular order). You can check out all Warlock legendaries here as well.
      Malefic Wrath greatly boosts the power of Drain Soul, creating an extremely powerful synergy with Necrolord Covenant ability Decimating Bolt and turning Affliction Warlocks in arguably the strongest single target spec during execute.
      Sacrolash's Dark Strike is back from Legion and coupled with the talent Absolute Corruption looks to become a must have in any situation where slowing multiple targets permanently is necessary.
      Wrath of Consumption offers yet another damage increase for multitarget, empowering the Warlock whenever targets die while affected by Agony.
      Perpetual Agony of Azj'Aqir offers a flat 20% shard increase, which translates in 20% more Malefic Rapture or Seed of Corruption casts.
       
      Conduits in Shadowlands
      Many conduits have been introduced in Shadowlands to allow further customization and additional power, below are listed the Affliction specific options:
      Corrupting Leer has the potential to turn affliction into an AoE powerhouse with a 20 second burst window every 2 minutes gameplay loop, particularly interesting when coupled with Venthyr's Impending Catastrophe and Dark Soul: Misery for dungeon runs.
      Cold Embrace increase the damage bonus of Shadow Embrace from essentially an extra stack at level 1 to an increase of 6.75% overall damage at rank 15.
      Focused Malignancy increases the base damage of Malefic Rapture on targets affected by Unstable Affliction, giving Affliction yet another means to boost its single target output.
      Rolling Agony is mostly a quality of life change, reducing the amount of global cooldowns required to maintain Agony, which can be a big deal in situations where there are a high number of targets and Affliction becomes a very busy specialization, often limited by its own global cooldowns.
       

      Conclusion
      Affliction is shaping up to be a powerhouse of a specialization in Shadowlands, with increased capabilities in multitarget, burst, AoE and execute compared to Battle for Azeroth. While ultimately the tuning will dictate who will be on top and who will be toned down, its current toolkit will ensure that no matter the changes, playing Affliction will be a safe bet due to the flexibility of a spec that can perform well in virtually any scenario while also offering high mobility. The newly added Malefic Rapture is a fantastic addition: it is compelling, it gives Warlocks an increased fluidity in the rotation and a satisfying AoE spammable nuke with enough room for optimization, that turns an otherwise plain specialization into an exciting, fun and rewarding experience.
       

      Other Spec Highlights:
      Balance Druid Restoration Druid Beast Mastery Hunter Arcane Mage Outlaw Rogue Elemental Shaman Enhancement Shaman Shadow Priest Protection Warrior
    • By Starym
      The WoW community spent the second half of this week in anticipation of Blizzard's pre-patch release date announcement, only to come away disappointed. There has been plenty of speculation on the date, going from September 15th all the way to the current most likely date of October 6th (for the US). Also, a brand new clue/tinfoil hat conspiracy has come up recently as well, as some mobs are channeling once again!
      The Season End Warning
      First things first though, the real reason why October 6th/7th is the most likely pre-patch release date at this time is the warning Blizzard give out for the end of a season. Usually it's around 2 weeks, but it's been known to be less, and many players are hoping they'll just make it 1 week this time. However, with this being the end of not just Season 4 but also Battle for Azeroth in general, with many players still chasing AotC and CE achievements, arena rankings and everything else that's going away in the pre-patch, it seems unlikely that the now very standard 10-14 days warning goes down to 7 or 8 (as Monday would be the earliest they could announce at this point).
      The Channeling Mobs
      There have been several new reports of some very persistent casters channeling once more, as both the old controversial Xorothian Cultists and some new friends of theirs are at it again. Now this particular "channeling time is pointing to the patch/pre-patch/other important dates" theory has been debunked in the past, and several different mobs have been seen channeling pointing to random dates, so take this one with a giant grain of salt, but the new and old mobs are indeed channeling again and are pointing to October 6th and 7th (depending on is it's on US or EU servers).
      You can read about the Xorothian Cultists here, the new Shirakess Apprentice fellows here, and you can (and probably should) read the debunking thread from a few years ago here.

      Source.
      The Reputation Buff
      As we've talked about before, the reputation buff is active through all of September and it seems a little strange/unlikely that it would remain active for only 2 days (or even 1 for EU) of the pre-patch arriving. Obviously this isn't that big a deal but it does point to the 6th and 7th being more likely as well, and at least we know the dates of the rep buff as a fact, unlike the above two reasons.
      Conclusion
      It's seeming very likely that we won't be getting the pre-patch on September 29th/30th, making Shadowlands' one of the shorter pre-expansion events, coming in at 3 weeks. Whether this has something to do with the controversial nature of the Scourge invasion event, which has been moved around the insane/difficult/slightly annoying/irrelevant scale an awful lot on the PTR, so perhaps Blizzard don't want it up for too long, or perhaps there's some technical issues or even just the need for more polish for the pre-patch itself, we might never know. What we do know is that the community is VERY eager to get into the pre-patch, with its fast leveling speeds, level squish, new player experience, invasion event and so much more.
      We can all still hope for the 29th/30th, but it's looking more and more likely October 6th/7th is the one.
×
×
  • Create New...