Jump to content

WoW Classic: Class Balancing Discussion

Recommended Posts


Community Managers Ythisens and Ornyx discuss class balance on Classic servers.

Classic servers are very early in development and the latest discussion is about class balance. Some players would like to have a genuine Vanilla experience with no balance whatsoever, whereas others would like to see certain specializations updated to make them viable.

Do you think Classic servers should be exact copies of Vanilla or are you open to various improvements to the game? Let us know your thoughts in the comments!

Blizzard LogoBlizzard (Source)

I personally think its fair to have a discussion about classes/specs in Classic, considering class balancing as a philosophy didn't exist back then as it does now. The idea of a "hybrid tax" was obviously not very good in the grand scheme of overarching class design and it made some specs arguably not viable/unplayable. I'm not suggesting we make huge changes or even small changes at all for that matter, but that it is a worthwhile conversation to have.

I have to ask since you're a Blizzard employee. Does your opinion speak at all for the design team working on this?

It's more of a personal opinion. As you've read numerous times, the team for Classic is just now coming together, so I wouldn't say there's much of an opinion internally one way or the other. 

This is more so a "we", the Community team, remember that class balance was one of the more contentious discussions during the early days - and it could be useful feedback to continue those discussion so we can have a concrete place to look at how players feel Classic balance should be.

Should class balance be left as it was, or should it be tweaked within a certain margin, or should it be constantly tuned and worked on? I'm not so certain that any specific one is the default, correct choice.

He is most likely here to spark discussion for the developers.

Shhhh don't give it away! Nobody has noticed I'm here yet.

This comment right here is not something I was hoping to read as a returning player excited about the prospect of a vanilla server option. I guess it was too good to be true.

I wouldn't read too much into it. I'm just saying its a worthwhile conversation to have in the grand design of "How do we pull this thing off?". Its honestly one of a thousand questions and it isn't as simple as just pick a patch and roll with it. I feel that its more likely that nothing class design wise will change and I'd be fine with that too. I just want the conversation to happen personally.

Keep breathing and discuss.

Where do we go to actually panic though?

So Ornyx and Ythisens, are you going to be regular posters here with us? Im sure all of us would love some blue company in this madness of a forum :)

As regular as we can be!

It's going to be interesting bouncing between Classic and Live discussions and trying to not mix anything up. :P

In my opinion this leaves the entire design aspect of this server now open ended. Just me, but I think it'd be far more productive to first determine what the design goal of this server really is. Is it supposed to be as much of a 1:1 emulation of the old experience as possible? If so, then these discussions are just setting up some false expectations.

That's kind of the beauty of it - I don't think anything has necessarily been decided. 

These decisions will really be made by the kind of discussions we see here, so... if folks want a true 1:1 Vanilla experience, then we want to see the discussion of that. If people think there should be changes here or there, then we'll want to see that too.

The community will truly be what shapes the direction of Classic as we move forward, together.

The community will truly be what shapes the direction of Classic as we move forward, together.

Ornyx may even be understating here, because so much is still up in the air. Even the discussions we've had as a Community team every day since we knew it was coming have been around the numerous QoL changes, class changes, content changes, and each of us has a different opinion on what Classic "should be" because to each of us Vanilla WoW was obviously different. 

Just please tell us you'll read as much as you can and listen to as many opinions as you can. We're having problems at others shouting down any opinions they don't agree with and trying to get them silenced/to leave.

I'm so pumped to see a blue posting here, just to confirm someone is listening on occasion.

We're going to be reading a lot, that's for sure. The Warcraft community is obviously very vocal so we won't have to worry about not having things to read. I mean the fact that this project exists is because of you guys. We've heard you and we're still listening.

Just to add to what Ythisens said above: 

We've been reading and talking about Classic within the Community team almost every day. Before BlizzCon we were all so nervous and, really, amazed that this project was actually going to be announced at the show. But we do need to make sure things are kept in perspective - we don't want to jump onto too much of a hype/posting train, as its still all coming together and there's not much that is concrete.

I can guarantee you that the Classic team will be listening, and we will be forwarding as much along as we can. We know this project means a lot to a lot of players, and it means a lot to us too.

Any chance of a dedicated Classic MVP / Blue forum poster? 
Maybe one that will hop into our raids every once and a while? :)

We're working on a bit of a bigger revamp of the MVP program for WoW in the background, as well as a few other projects that should be a good solution to this.

I wouldn't expect myself, Ythisens, or any other CM to move over to an entirely Classic role at this point, however.

Paladins are always whining about ret, don't give them a thing.

I feel personally victimized by this statement.

A few things have been taken out of context here, and I just wanted to course correct and say that nothing for Classic is set in stone.

We want to work with the Community on making sure we can do World of Warcraft: Classic the right way. We want to listen to the opinions of the players who have worked to get to where we are now.

We do not want players on our forums attacking each other left and right. People are free to have their opinions, on both sides of these arguments, and we will be following them closely.

We will not, however, play into the hands of people directing their followers to make attacks against our community or otherwise conflagrate the community we have on these forums.

I have read the majority of the discussion in this thread, and I think it's easy to see that a majority of posters here are against changes to class balance in any form in Classic. I'll make sure that feedback is passed on when the time comes for it. I think this thread has served its purpose and the feedback has been clear.


A word of warning: we're seeing a huge increase in outgoing forum moderation and punishments for harassment and toxicity from people who are participating in this forum without an active subscription. We would very much like to keep this option open, as I personally realize that Classic players may not necessarily play in Legion. However, if it becomes the best move for our community, and to maintain a constructive environment, I am not opposed to flipping the switch and returning this forum to subscribers only. Please be mindful of how you are treating each other, and please make sure your posts are constructive and provide good context for the thread you may be posting in. Thanks!

Share this post

Link to post
Share on other sites

here's the problem. If they implement the modern class balance into classic servers, the feel of the old Vanilla will be gone. Same for the QoL changes. I mean Vanilla wouldn't be what it was if for example locks didn't have soul shards in backpacks or hunters used ammo and mana.  So that is my problem. How many modern things can you implement without losing the vanilla feel?

The same goes for classes, not to mention  the talent trees. Oh, and flight paths

Edited by Dejo93
additional info
  • Thanks 2

Share this post

Link to post
Share on other sites
1 hour ago, Stan said:

Do you think Classic servers should be exact copies of Vanilla or are you open to various improvements to the game? Let us know your thoughts in the comments!

I believe it to be a waste of time and resources whatever decision is made, unless it is cancelled entirely, which would save time and resources.

  • Like 1

Share this post

Link to post
Share on other sites
Rare Patron

If it's going to happen, it should be as close to a 1:1 as possible. I'm sure some people want to see what vanilla would be like if it was released with more recent QoL/balancing, but I think that would ruin (most) of the point. after all, those things were released in expansions! which isn't classic. Although i think 'balancing' certain specs just enough to not be unforgivably bad, but not making them better enough to change the dynamic of how they where played would be a fine compromise

  • Like 1

Share this post

Link to post
Share on other sites

I think people need to stop seeing the word "vanilla" when it reads Classic.  
Obviously, things like locks having soul shards in backpacks and hunters retaining ammo/mana can easily be kept. Same with feeding their pets to keep them happy can easily remain. The old tech trees, etc.  
HOWEVER, making a spec viable (like Ret for Paladins, etc) isn't too much to ask. 
This isn't going to be a carbon-copy of vanilla so stop expecting it to be.

If your honest intention is to log back on in "2005", you might as well not bother.  A classic remake is NOT a clone and this juvenile rage the player base is displaying is going to get it shut down.   

  • Like 3

Share this post

Link to post
Share on other sites

Wasn't it literally like 70% roguecraft with Polymorph and Sap lasting like a minute in pvp, hunters kiting anything indefinitely and classes like paladin and druid basically going healer if they wanted to do end game content while warlocks farmed half of Elwynn Forest for soul shards just to wipe on the first boss in BLW for 4 hours? 

A U T H E N T I C E X P E R I E N C E 

Share this post

Link to post
Share on other sites

Personally I am of the opinion that they should keep it as it was originally (except update some models if needed). The one class fits all that is prevalent today does not belong in a vanilla server.

  • Like 1

Share this post

Link to post
Share on other sites

Biggest problems I see if it's a 1:1 classic release:

1) Alliance are ridiculously overpowered due to the presence of Fear Ward and Paladin buffs for raiding.    Huge, huge advantage on a lot of fights, was really sour about that horde side in vanilla.   

2) Original Thunderfury in the hands of a rogue completely breaks pvp.    If that rogue gets tier 3 there's simply no way to stop him, ever.      Similarly, Original Thunderfury on a warrior tank completely breaks PVE (I had it myself).    The upgrade from Quel'Serrar (the best alternative) to Thunderfury was ludicrous, so many of the fights were threat based in difficulty, and Thunderfury effectively negated that, while producing a significant dps boost.

3) Several specs just don't work, at all.   

  • Like 1

Share this post

Link to post
Share on other sites

I started in Vanilla, and would like to see class balance in it.  It was said before that you can have specs viable without sacrificing the experience.   Paladins shouldn't be pigeon holed into just being buff/cleanse bots for the raid.

  • Like 1

Share this post

Link to post
Share on other sites

Comon guys! It was first patch of wow series and full of bugs!

balancing doesn't mean they r destroying nostalgia! 

I mean what will happen if they change damage of an ability from X to Y?

Or if they do some minor improvements which makes it better why not?

it matters if they change talents or abilities !not playing with numbers!

then why u want to have it on blizzard app if they don't rework or make balances???? Just search blizzlike vanilla servers on Google and enjoy!

Edited by MZLICH

Share this post

Link to post
Share on other sites

In my personal opinion, the desired outcome of a legacy/classic server would be to allow today's player base to experience how the game used to be; designing it 1:1 would be ideal. World of Warcraft has become very user-friendly, and that just simply wasn't the case back then. The ease of gameplay in modern WoW is so drastically different than it was when the game was first released, and it would make sense to want to replicate that experience. Hence, legacy. Taking the game from that original state and tweaking things to add class balance would not make it a legacy server, it would then become a separate game.

We're not anticipating a legacy server without knowing what we're getting ourselves into. Anyone who played during Vanilla knows what to expect, and will relearn some long forgotten details too, and any new player that started their WoW adventures in any expansion post-Vanilla will be able to see for themselves, that WoW has certainly come a very long way.


As iDots commented above, make it as close to the original game as possible, if not an exact version. And when the player has had enough of classic, just switch back over to live.

  • Thanks 1

Share this post

Link to post
Share on other sites

I would have to say go ahead and do a 1:1 conversion. That way we can see how many people truly miss classic and how many are still wearing goggles.

Personally I don't miss most of the issues of way back when. The only real reason I am some what excited about Classic servers is I can revisit the world before Deathwing broke it. Hell, I would be happy if they just gave us a bronze dragon to flip the world state like they did in Theramore and Blasted Lands. Granted that is impossible due to the scale.

Edited by Granis
More thoughts

Share this post

Link to post
Share on other sites

IMO, some outright broken things need to be changed. Even in Vanilla, Mages got a talent revamp. It wouldn't be much different for a Prot Pally to get his numbers changed in a way that reflects vanilla play style.  Though, in theory, it would be hard to make a tank class with no threat buttons viable without outright changing everything about it.


6 minutes ago, Granis said:

I would have to say go ahead and do a 1:1 conversion. That way we can see how many people truly miss classic and how many are still wearing goggles.

1:1 of what version, though? The version where Rouges destroyed everything, or the version where Mages got big changes?

Share this post

Link to post
Share on other sites
15 hours ago, Murasaniko said:

1:1 of what version, though? The version where Rouges destroyed everything, or the version where Mages got big changes?

The very first alpha where the boat to Theramore actually cruised through land on Theramore.

  • Like 1
  • Haha 1

Share this post

Link to post
Share on other sites

Here's the issue that I see.  The people that don't care about playing WoW Classic that strongly are the people arguing for 1:1 conversion (not all but some).  The reason for this is that they feel it should be as close to the original as possible, because that's what everyone "claims" they want.

The other people that appear to want to play WoW Classic over Live are crying because it's not balanced, "Rogues own everything" waaahh waaahh waaahh.... (flame me for it idc).

It's been said by several and I'll say it again, If you want a Classic/Vanilla/Remake authentic experience, make it 1:1, because the moment you begin implementing class balance and QoL changes it no longer becomes a Classic/Vanilla/Remake experience, it becomes a bastardized Pre-TBC version that might as well be running as if it were a Private Server.

"I want something that gives me nostalgia without all the bad.... oh wait this isn't giving me nostalgia... I bitched and moaned for nothing."

I for one will play Classic when it comes out (if it remains true to 1:1, or stays as close as possible), however because the nostalgia doesn't dictate what I decide to do with my future I will continue to play Live as well, because Live is the actual game and not some rebooted version to make the fangirls quit crying.

  • Like 2

Share this post

Link to post
Share on other sites

Just some spec's dps and tanking tweaks to make specs viable and removing of considering dots as debuffs as part of that (maybe then even lowering maximum number of debuffs because of that), that`s all changes vanilla need, QoL was pretty fine there in terms of gameplay and feeling of the world. Changing stat balance on items is a big question because of it`s deep nature (i'm speaking about a ton of intellect without spellpower on dungeon-early raid tier gear, that`s just a terrible design flaw, i didn't even started speaking about so called "druid" gear)
And before anyone start shitshtorming about other person's opinion - no, i don`t have any kind of nostalgia because i didn`t played official vanilla. It`s just other game than Legion entirely, it has it`s pluses and minuses and i want to play it, but there are also ugly game-design flaws that have no right to exist just because "waaaa, vanillllaa, nostalgiaaa, don`t chaaaange".

Edited by MrOger

Share this post

Link to post
Share on other sites

Class balance would be the only thing I would change. I just think you make everyone viable with numbers tweaks, not try to make everyone as close as possible like today's WoW. Overpowered is fun, and it was my understanding that it was not easy to get there in Vanilla, but make everyone viable for end game. The one issue I see is that, now, everyone knows which classes are worthless, especially with how the interwebs is in 2017, opposed to 2005. Easy to Google "Best class in vanilla WoW" and get a million pages on which classes not to play. WoW is all about end game, so people are only going to play the easier and more viable classes (we will literally see 80% Rogues, I bet). To make everyone happy, there is an easy answer:

I doubt only one server will be sufficient for launch, as they will probably get over 5 million people in the first week (though I expect that to dwindle to less than one million very soon after). So, I say, do one server / server type that is a total classic 1:1, then everyone who wants to go back and experience the agony... I mean... nostalgia, can do so.

Then, have a second server / server type with tweaks to class balance, but very little beyond that (preferably nothing beyond that). You make characters transferable between servers so people can level on one, but play on both. Then, you get to try out end game on both levels and settle into your preference. Seems like a no brainer to me!



Edited by Sharknad0

Share this post

Link to post
Share on other sites

I think they should just release 1.11, the Naxx Vanilla Patch as is on new hardware.

No Battle.Net integration, no balancing, no graphics enhancements.  Non-Vanilla Players want to experience what the old school players talk about with Vanilla.

That means Warriors being the only viable tank.  It means Holy Paladins wearing cloth.  It means Debuff slots / limits on bosses.  It means locks being debuff bitches.  It means each class basically having only one viable spec.

I want Classic to just be Vanilla so nostalgia snobs can STFU and people can see how terrible Vanilla was compared to the current product. Maybe then people will get over it.  As for people that play private servers?  Well for them they will finally have a stable version of the game they've been playing for years.

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Blizzard is working on some hotfixes for Queen Azshara that will go live with maintenance in each region. The final boss of The Eternal Palace will be nerfed soon so that more Alliance guilds can fill the Mythic Hall of Fame.
      The faction imbalance is quite strong with this one because only 5 Alliance guilds have defeated Mythic Azshara so far. On the Horde side of things, we've got 30 guilds that downed the final boss. Hopefully, more Alliance guilds will follow, so that cross-realm raiding will be enabled soon.
      Blizzard (Source)
      We’re working on the following hotfixes today. We intend to apply to these changes to the Queen Azshara encounter with weekly maintenance in each region:
      When either Aethenel or Cyranus is slain on Normal, Heroic, or Mythic difficulty, there is now a 3-second delay before the other one gains the Torment buff. Azshara's Indomitable is now summoned 10 seconds later than previously observed on Mythic difficulty. Tidemistresses have 5% less health on Mythic difficulty. Arcane Wards now energize slightly slower for smaller raid sizes on Normal and Heroic difficulties. Fixed an issue that allowed Arcane Vulnerability to apply when the victim wasn’t in line of sight of Queen Azshara. We’ll update this post if there are any further changes, and when the hotfixes go live.
    • By Stan
      It's time to find out what awaits us in Patch 8.2.5 which is now available for playtesting on Public Test Realms.
      Welcome to our Patch 8.2.5 content hub. We will be frequently updating it with links to our latest news coverage.
      Patch 8.2.5 Release Date Speculuation
      Based on the datamined Vulpera mug icon, it's safe to assume that the Allied Race will go live before next Brewfest, which is on or before September 20th.
      Allied Races
      While no Allied Races have been confirmed for Patch 8.2.5, we're speculating that Blizzard is adding Mechagnomes and the Vulpera of Vol'dun this time around.
      The Future of Allied Races Vulpera Coming in Patch 8.2.5 New Goblin and Worgen Models
      Blizzard is adding new models for both races introduced back in Cataclysm. Blizzard confirmed that there will be no Heritage Armor in 8.2.5.
      Goblin and Worgen Models Preview Celebrate 15 Years of Warcraft
      November 2019 marks the 15th anniversary of World of Warcraft, and players who log in during the event period will receive a celebration package in the mail with a Lil' Nefarian pet and other in-game goodies. Throughout the duration of the event, you’ll be able to participate in three unique raids with iconic encounters from past expansions along with an old-school-inspired Alterac Valley battleground. Players who defeat all nine bosses in the raid wings will receive the Obsidian Worldbreaker, a Black Dragonflight mount inspired by Deathwing. Players who participate in Alterac Valley will receive a new anniversary event currency which can be exchanged for two new mounts: the Stormpike Battle Charger (Alliance) and the Frostwolf Snarler (Horde).
      Obsidian Worldbreaker Mount Preview Frostwolf Snarler & Stormpike Battle Charger Mount Preview 15th Anniversary Alabaster Mounts Honeyback Harvester (Bee Mount)
      Alliance players will finally be able to get their hands on the long-awaited Bee mount (Honeyback Harvester)
      Where Is My Bee Mount? New Timewalking Raid: Firelands
      When Cataclysm Timewalking is active, max-level players will be able to form raid groups and enter the Sulfuron Spire once more. As with previous Timewalking raids (Black Temple, Ulduar), your gear and power are scaled to the challenge, and all the bosses and rewards you expect lie in wait.
      Party Sync
      Blizzard is experimenting with a new mode in the forthcoming patch that makes it easier for players in a party to do quests and play together: Party Sync. When players activate Party Sync, everyone in the party becomes aligned to the same quest state, including phases. By mousing over a quest in your tracker, you can see who is on the quest, what their progress is, and who’s ready to turn in the quest. There’s something else we’re going to try out on the PTR, a “replay” quest feature. This will allow players who have already completed certain quests to replay those quests with their friends for rewards that are appropriate to their current level, regardless of the original level of the quest.
      They're also relaxing level restrictions on queueing for instanced content with your friends. This allows lower-level players to queue for content in their level range, and higher-level players can choose to join them by having their level scaled down while they’re in the instance. This feature will be available for dungeon instances for PTR Week 1, with PvP instances being flagged in the following weeks. Please note that unlike Timewalking, when your level is scaled down via Party Sync you will temporarily lose access to abilities and powers (such as Azerite traits) with requirements that exceed your reduced level.
      Recruit A Friend Returns
      Coming in 8.2.5 is a revamped Recruit A Friend system. If you have active game time you’ll be able to recruit your friends—both brand-new to the game and returning champions—to share in your adventures. To do so, you’ll be able to use a new URL generation tool to create a custom link to give to your friends. By following the link, you’ll be connected to each other and will be able to see if they have purchased game time, resulting in rewards for you! For each month your recruits have active game time, you’ll earn a new reward such as unique pets, mounts, game time and more. These rewards unlock per month and scale with how many months your recruits have subscribed for. And, of course, with Party Sync you’ll be able to journey with your friends on any of your characters. We’ll have more information about Recruit A Friend rewards before 8.2.5 release.
      Recruit-a-Friend Mount Preview: Explorer's Dunetrekker The Story Continues...
      We datamined new models for Wrathion, Valeera, Zekhan, and Calia Menethil in 8.2.5 Build 31337. Wrathion is part of the story in the new patch and he's involved in a Karazhan Scenario and we also found a new Hearthstone Tavern in the game.
      Phone Login
      Do you guys not have phones? In Patch 8.2.5, you can use your phone to log into the game.
      Log In to World of Warcraft with Your Phone Battle Pets
      New butterfly pets and the anniversary battle pet Lil' Nefarian await in 8.2.5!
      All Patch 8.2.5 Battle Pets Build Highlights
      In the following section, you'll find a summary of what's been added in the latest 8.2.5 PTR builds.
      Patch 8.2.5 Build 31521: Highlights Patch 8.2.5 Build 31401: Highlights Patch 8.2.5 Build 31337: Highlights Patch 8.2.5 Build 31337: New Creature Models Patch 8.2.5: Initial Development Notes Important 8.2.5 information, all in one place!
    • By Stan
      Sadly, there will be no Heritage Armor added in Patch 8.2.5.
      Both Goblins and the Worgen received new models in Patch 8.2.5, but Blizzard today confirmed that they were no plans for any Heritage Armor questlines, even though the latest MMORPG.com interview claims the direct opposite.
      Blizzard (Source)
      So according to the interview with Morgan Day and Shani Edwards on MMORPG dot com, it was mentioned that the heritage armor sets for worgen and goblins will be landing at the same time as the model upgrades.
      I lack the posting count to have permission to include links in my posts but the article on there is titled “New World of Warcraft 8.2 Info: Tyrande, Sylvanas, Customization, OH MY!” for those who want to go have a look themselves. Here’s a quote, though:
      "Goblin and Worgen fans will be pleased to hear that the long-awaited model update for each will be arriving in a future content patch.
      “Shortly after Rise of Azshara, you’ll see that,” Morgan explained. “These are the two races that haven’t been updated. They’ll have new heritage armor with that as well.”
      Is this still going to be the case? I ask because there was no mention of this in the development notes for the 8.2.5 PTR. Can we get some blue confirmation as to whether or not those plans have changed?
      I can confirm that 8.2.5 does not include any new Heritage Armor questlines
    • By Stan
      Blizzard added a new Hearthstone Tavern to the game in Patch 8.2.5 and here's a first look at the new zone.
      Check out our Patch 8.2.5 for the latest news!
      We currently do not know what the purpose of the tavern is going to be. In the initial 8.2.5 build, we found a zone called "Tradewind & Crow: Dreamgrove Detectives" in the LFG Dungeons table and some sort of murder investigation scenario steps.
      On top of that, World Safe Locs have been updated with the following entries:
      Hearthstone Tavern - Buddy Cop Scenario - Start Loc (JLW) Hearthstone Tavern - Buddy Cop Scenario - Graveyard Hearthstone Tavern - Safe Loc Note that only the third entry contains the correct MapID of the tavern (2195). The first two locations are that of Dreamgrove.
      The tavern is extremely detailed and the art team must have put a lot of effort into designing the area. There are decks on almost all tables, detailed paintings hanging on the wall, and individual cards floating in one of the rooms.

    • By Stan
      Our preview of Patch 8.2.5 continues with battle pets! There are three butterfly mounts tied to the Bee mount faction in Stormsong Valley, a new Recruit-a-Friend and the Lil' Nefarian anniversary pet!
      Check out our Patch 8.2.5 for more info about Battle for Azeroth's upcoming patch!
      Crimson Skipper
      The red butterfly drops from Honey Smasher in Stormsong Valley.
      This butterfly is stained red from the blood of its enemies.

      Lil' Nefarian
      The battle pet will become obtainable in November as part of the 15th Anniversary Event.
      This pocket-sized Lord of Blackrock is too small to call out any classes, but he can still dish up a good insult.

      Papi drops from Fresh Jelly Deposit in Stormsong Valley.
      Legend has it that these purple butterflies came from a place called Devil's Island.

      This pet is rewarded from Recruit-a-Friend, but the model is unavailable at this time.
      Rikki has a talent for sneaking in and out of all manner of small spaces if bribed properly with figs.
      Sunsoaked Flitter
      The yellow butterfly drops from Fresh Jelly Deposit in Stormsong Valley.
      The wings of this butterfly start off with no distinct color but slowly change to yellow as they spend time in the sunlight.

  • Create New...