Jump to content
FORUMS
Sign in to follow this  
Stan

WoW Classic: Class Balancing Discussion

Recommended Posts

pC8s5DW.jpg

Community Managers Ythisens and Ornyx discuss class balance on Classic servers.

Classic servers are very early in development and the latest discussion is about class balance. Some players would like to have a genuine Vanilla experience with no balance whatsoever, whereas others would like to see certain specializations updated to make them viable.

Do you think Classic servers should be exact copies of Vanilla or are you open to various improvements to the game? Let us know your thoughts in the comments!

Blizzard LogoBlizzard (Source)

I personally think its fair to have a discussion about classes/specs in Classic, considering class balancing as a philosophy didn't exist back then as it does now. The idea of a "hybrid tax" was obviously not very good in the grand scheme of overarching class design and it made some specs arguably not viable/unplayable. I'm not suggesting we make huge changes or even small changes at all for that matter, but that it is a worthwhile conversation to have.

I have to ask since you're a Blizzard employee. Does your opinion speak at all for the design team working on this?

It's more of a personal opinion. As you've read numerous times, the team for Classic is just now coming together, so I wouldn't say there's much of an opinion internally one way or the other. 

This is more so a "we", the Community team, remember that class balance was one of the more contentious discussions during the early days - and it could be useful feedback to continue those discussion so we can have a concrete place to look at how players feel Classic balance should be.

Should class balance be left as it was, or should it be tweaked within a certain margin, or should it be constantly tuned and worked on? I'm not so certain that any specific one is the default, correct choice.

He is most likely here to spark discussion for the developers.

Shhhh don't give it away! Nobody has noticed I'm here yet.

This comment right here is not something I was hoping to read as a returning player excited about the prospect of a vanilla server option. I guess it was too good to be true.

I wouldn't read too much into it. I'm just saying its a worthwhile conversation to have in the grand design of "How do we pull this thing off?". Its honestly one of a thousand questions and it isn't as simple as just pick a patch and roll with it. I feel that its more likely that nothing class design wise will change and I'd be fine with that too. I just want the conversation to happen personally.

Keep breathing and discuss.

Where do we go to actually panic though?

So Ornyx and Ythisens, are you going to be regular posters here with us? Im sure all of us would love some blue company in this madness of a forum :)

As regular as we can be!

It's going to be interesting bouncing between Classic and Live discussions and trying to not mix anything up. :P

In my opinion this leaves the entire design aspect of this server now open ended. Just me, but I think it'd be far more productive to first determine what the design goal of this server really is. Is it supposed to be as much of a 1:1 emulation of the old experience as possible? If so, then these discussions are just setting up some false expectations.

That's kind of the beauty of it - I don't think anything has necessarily been decided. 

These decisions will really be made by the kind of discussions we see here, so... if folks want a true 1:1 Vanilla experience, then we want to see the discussion of that. If people think there should be changes here or there, then we'll want to see that too.

The community will truly be what shapes the direction of Classic as we move forward, together.

The community will truly be what shapes the direction of Classic as we move forward, together.

Ornyx may even be understating here, because so much is still up in the air. Even the discussions we've had as a Community team every day since we knew it was coming have been around the numerous QoL changes, class changes, content changes, and each of us has a different opinion on what Classic "should be" because to each of us Vanilla WoW was obviously different. 

Just please tell us you'll read as much as you can and listen to as many opinions as you can. We're having problems at others shouting down any opinions they don't agree with and trying to get them silenced/to leave.

I'm so pumped to see a blue posting here, just to confirm someone is listening on occasion.

We're going to be reading a lot, that's for sure. The Warcraft community is obviously very vocal so we won't have to worry about not having things to read. I mean the fact that this project exists is because of you guys. We've heard you and we're still listening.

Just to add to what Ythisens said above: 

We've been reading and talking about Classic within the Community team almost every day. Before BlizzCon we were all so nervous and, really, amazed that this project was actually going to be announced at the show. But we do need to make sure things are kept in perspective - we don't want to jump onto too much of a hype/posting train, as its still all coming together and there's not much that is concrete.

I can guarantee you that the Classic team will be listening, and we will be forwarding as much along as we can. We know this project means a lot to a lot of players, and it means a lot to us too.

Any chance of a dedicated Classic MVP / Blue forum poster? 
Maybe one that will hop into our raids every once and a while? :)

We're working on a bit of a bigger revamp of the MVP program for WoW in the background, as well as a few other projects that should be a good solution to this.

I wouldn't expect myself, Ythisens, or any other CM to move over to an entirely Classic role at this point, however.

Paladins are always whining about ret, don't give them a thing.

I feel personally victimized by this statement.

A few things have been taken out of context here, and I just wanted to course correct and say that nothing for Classic is set in stone.

We want to work with the Community on making sure we can do World of Warcraft: Classic the right way. We want to listen to the opinions of the players who have worked to get to where we are now.

We do not want players on our forums attacking each other left and right. People are free to have their opinions, on both sides of these arguments, and we will be following them closely.

We will not, however, play into the hands of people directing their followers to make attacks against our community or otherwise conflagrate the community we have on these forums.

I have read the majority of the discussion in this thread, and I think it's easy to see that a majority of posters here are against changes to class balance in any form in Classic. I'll make sure that feedback is passed on when the time comes for it. I think this thread has served its purpose and the feedback has been clear.

Closing.

A word of warning: we're seeing a huge increase in outgoing forum moderation and punishments for harassment and toxicity from people who are participating in this forum without an active subscription. We would very much like to keep this option open, as I personally realize that Classic players may not necessarily play in Legion. However, if it becomes the best move for our community, and to maintain a constructive environment, I am not opposed to flipping the switch and returning this forum to subscribers only. Please be mindful of how you are treating each other, and please make sure your posts are constructive and provide good context for the thread you may be posting in. Thanks!

Share this post


Link to post
Share on other sites

here's the problem. If they implement the modern class balance into classic servers, the feel of the old Vanilla will be gone. Same for the QoL changes. I mean Vanilla wouldn't be what it was if for example locks didn't have soul shards in backpacks or hunters used ammo and mana.  So that is my problem. How many modern things can you implement without losing the vanilla feel?

The same goes for classes, not to mention  the talent trees. Oh, and flight paths

Edited by Dejo93
additional info
  • Thanks 2

Share this post


Link to post
Share on other sites
1 hour ago, Stan said:

Do you think Classic servers should be exact copies of Vanilla or are you open to various improvements to the game? Let us know your thoughts in the comments!

I believe it to be a waste of time and resources whatever decision is made, unless it is cancelled entirely, which would save time and resources.

  • Like 1

Share this post


Link to post
Share on other sites

 I feel that it should be as close to the original experience as possible. If we wanted a more balanced game then we would just play live.

  • Like 2
  • Thanks 1
  • Confused 1

Share this post


Link to post
Share on other sites
Rare Patron

If it's going to happen, it should be as close to a 1:1 as possible. I'm sure some people want to see what vanilla would be like if it was released with more recent QoL/balancing, but I think that would ruin (most) of the point. after all, those things were released in expansions! which isn't classic. Although i think 'balancing' certain specs just enough to not be unforgivably bad, but not making them better enough to change the dynamic of how they where played would be a fine compromise

  • Like 1

Share this post


Link to post
Share on other sites

I think people need to stop seeing the word "vanilla" when it reads Classic.  
Obviously, things like locks having soul shards in backpacks and hunters retaining ammo/mana can easily be kept. Same with feeding their pets to keep them happy can easily remain. The old tech trees, etc.  
HOWEVER, making a spec viable (like Ret for Paladins, etc) isn't too much to ask. 
This isn't going to be a carbon-copy of vanilla so stop expecting it to be.

If your honest intention is to log back on in "2005", you might as well not bother.  A classic remake is NOT a clone and this juvenile rage the player base is displaying is going to get it shut down.   

  • Like 3

Share this post


Link to post
Share on other sites

Wasn't it literally like 70% roguecraft with Polymorph and Sap lasting like a minute in pvp, hunters kiting anything indefinitely and classes like paladin and druid basically going healer if they wanted to do end game content while warlocks farmed half of Elwynn Forest for soul shards just to wipe on the first boss in BLW for 4 hours? 

A U T H E N T I C E X P E R I E N C E 

Share this post


Link to post
Share on other sites

Personally I am of the opinion that they should keep it as it was originally (except update some models if needed). The one class fits all that is prevalent today does not belong in a vanilla server.

  • Like 1

Share this post


Link to post
Share on other sites

Biggest problems I see if it's a 1:1 classic release:

1) Alliance are ridiculously overpowered due to the presence of Fear Ward and Paladin buffs for raiding.    Huge, huge advantage on a lot of fights, was really sour about that horde side in vanilla.   

2) Original Thunderfury in the hands of a rogue completely breaks pvp.    If that rogue gets tier 3 there's simply no way to stop him, ever.      Similarly, Original Thunderfury on a warrior tank completely breaks PVE (I had it myself).    The upgrade from Quel'Serrar (the best alternative) to Thunderfury was ludicrous, so many of the fights were threat based in difficulty, and Thunderfury effectively negated that, while producing a significant dps boost.

3) Several specs just don't work, at all.   

  • Like 1

Share this post


Link to post
Share on other sites

I started in Vanilla, and would like to see class balance in it.  It was said before that you can have specs viable without sacrificing the experience.   Paladins shouldn't be pigeon holed into just being buff/cleanse bots for the raid.

  • Like 1

Share this post


Link to post
Share on other sites

Comon guys! It was first patch of wow series and full of bugs!

balancing doesn't mean they r destroying nostalgia! 

I mean what will happen if they change damage of an ability from X to Y?

Or if they do some minor improvements which makes it better why not?

it matters if they change talents or abilities !not playing with numbers!

then why u want to have it on blizzard app if they don't rework or make balances???? Just search blizzlike vanilla servers on Google and enjoy!

Edited by MZLICH

Share this post


Link to post
Share on other sites

In my personal opinion, the desired outcome of a legacy/classic server would be to allow today's player base to experience how the game used to be; designing it 1:1 would be ideal. World of Warcraft has become very user-friendly, and that just simply wasn't the case back then. The ease of gameplay in modern WoW is so drastically different than it was when the game was first released, and it would make sense to want to replicate that experience. Hence, legacy. Taking the game from that original state and tweaking things to add class balance would not make it a legacy server, it would then become a separate game.

We're not anticipating a legacy server without knowing what we're getting ourselves into. Anyone who played during Vanilla knows what to expect, and will relearn some long forgotten details too, and any new player that started their WoW adventures in any expansion post-Vanilla will be able to see for themselves, that WoW has certainly come a very long way.

 

As iDots commented above, make it as close to the original game as possible, if not an exact version. And when the player has had enough of classic, just switch back over to live.

  • Thanks 1

Share this post


Link to post
Share on other sites

I would have to say go ahead and do a 1:1 conversion. That way we can see how many people truly miss classic and how many are still wearing goggles.

Personally I don't miss most of the issues of way back when. The only real reason I am some what excited about Classic servers is I can revisit the world before Deathwing broke it. Hell, I would be happy if they just gave us a bronze dragon to flip the world state like they did in Theramore and Blasted Lands. Granted that is impossible due to the scale.

Edited by Granis
More thoughts

Share this post


Link to post
Share on other sites

IMO, some outright broken things need to be changed. Even in Vanilla, Mages got a talent revamp. It wouldn't be much different for a Prot Pally to get his numbers changed in a way that reflects vanilla play style.  Though, in theory, it would be hard to make a tank class with no threat buttons viable without outright changing everything about it.

 

6 minutes ago, Granis said:

I would have to say go ahead and do a 1:1 conversion. That way we can see how many people truly miss classic and how many are still wearing goggles.

1:1 of what version, though? The version where Rouges destroyed everything, or the version where Mages got big changes?

Share this post


Link to post
Share on other sites
15 hours ago, Murasaniko said:

1:1 of what version, though? The version where Rouges destroyed everything, or the version where Mages got big changes?

The very first alpha where the boat to Theramore actually cruised through land on Theramore.

  • Like 1
  • Haha 1

Share this post


Link to post
Share on other sites

Here's the issue that I see.  The people that don't care about playing WoW Classic that strongly are the people arguing for 1:1 conversion (not all but some).  The reason for this is that they feel it should be as close to the original as possible, because that's what everyone "claims" they want.

The other people that appear to want to play WoW Classic over Live are crying because it's not balanced, "Rogues own everything" waaahh waaahh waaahh.... (flame me for it idc).

It's been said by several and I'll say it again, If you want a Classic/Vanilla/Remake authentic experience, make it 1:1, because the moment you begin implementing class balance and QoL changes it no longer becomes a Classic/Vanilla/Remake experience, it becomes a bastardized Pre-TBC version that might as well be running as if it were a Private Server.

"I want something that gives me nostalgia without all the bad.... oh wait this isn't giving me nostalgia... I bitched and moaned for nothing."

I for one will play Classic when it comes out (if it remains true to 1:1, or stays as close as possible), however because the nostalgia doesn't dictate what I decide to do with my future I will continue to play Live as well, because Live is the actual game and not some rebooted version to make the fangirls quit crying.

  • Like 2

Share this post


Link to post
Share on other sites

Just some spec's dps and tanking tweaks to make specs viable and removing of considering dots as debuffs as part of that (maybe then even lowering maximum number of debuffs because of that), that`s all changes vanilla need, QoL was pretty fine there in terms of gameplay and feeling of the world. Changing stat balance on items is a big question because of it`s deep nature (i'm speaking about a ton of intellect without spellpower on dungeon-early raid tier gear, that`s just a terrible design flaw, i didn't even started speaking about so called "druid" gear)
And before anyone start shitshtorming about other person's opinion - no, i don`t have any kind of nostalgia because i didn`t played official vanilla. It`s just other game than Legion entirely, it has it`s pluses and minuses and i want to play it, but there are also ugly game-design flaws that have no right to exist just because "waaaa, vanillllaa, nostalgiaaa, don`t chaaaange".

Edited by MrOger

Share this post


Link to post
Share on other sites

Class balance would be the only thing I would change. I just think you make everyone viable with numbers tweaks, not try to make everyone as close as possible like today's WoW. Overpowered is fun, and it was my understanding that it was not easy to get there in Vanilla, but make everyone viable for end game. The one issue I see is that, now, everyone knows which classes are worthless, especially with how the interwebs is in 2017, opposed to 2005. Easy to Google "Best class in vanilla WoW" and get a million pages on which classes not to play. WoW is all about end game, so people are only going to play the easier and more viable classes (we will literally see 80% Rogues, I bet). To make everyone happy, there is an easy answer:

I doubt only one server will be sufficient for launch, as they will probably get over 5 million people in the first week (though I expect that to dwindle to less than one million very soon after). So, I say, do one server / server type that is a total classic 1:1, then everyone who wants to go back and experience the agony... I mean... nostalgia, can do so.

Then, have a second server / server type with tweaks to class balance, but very little beyond that (preferably nothing beyond that). You make characters transferable between servers so people can level on one, but play on both. Then, you get to try out end game on both levels and settle into your preference. Seems like a no brainer to me!

 

image.thumb.png.3faec74e92c978a79d2a135bfdb3edec.png

Edited by Sharknad0

Share this post


Link to post
Share on other sites

I think they should just release 1.11, the Naxx Vanilla Patch as is on new hardware.

No Battle.Net integration, no balancing, no graphics enhancements.  Non-Vanilla Players want to experience what the old school players talk about with Vanilla.

That means Warriors being the only viable tank.  It means Holy Paladins wearing cloth.  It means Debuff slots / limits on bosses.  It means locks being debuff bitches.  It means each class basically having only one viable spec.

I want Classic to just be Vanilla so nostalgia snobs can STFU and people can see how terrible Vanilla was compared to the current product. Maybe then people will get over it.  As for people that play private servers?  Well for them they will finally have a stable version of the game they've been playing for years.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have some retail and BCC hotfixes today, as Shamans and guild banks get some fixes!
      January 28 (Source)
       
      Shaman Enhancement Fixed several issues with the bonus Chain Lightning from Ride the Lightning (PvP Talent): Chain Lightning now has its damage properly increased by Mastery, its bounce distance has been correctly increased to 10 yards, and it deals 27% more damage. Being silenced will no longer prevent this Chain Lightning from happening. The Ride the Lightning bonus Chain Lightning no longer incorrectly increases damage dealt for each additional target it hits, and no longer benefits from abilities that affect Chain Lightning such as Maelstrom Weapon or Stormkeeper. Burning Crusade Classic
      Fixed an issue where Guild Bank logs were not visible.
    • By Staff
      Blizzard have detailed some very specific plans for tier sets in patch 9.2, including the specific ways to acquire them, the Creation Catalyst coming 8 weeks after patch launch, the fact that the items will drop as tokens and more.
      Tier Sets (Source)
      Hi friends! I’m a Senior Game Designer on the Systems team. I’ve been working on WoW for 14 years now and I’ve worked through “a few” PTR cycles like this one. In this post, I’d like to talk about some of what we’re doing in Eternity’s End that you’ll see in updates coming to the PTR over the next couple of weeks. We want the return of class sets to be as satisfying as possible, so we’re tweaking different aspects of how you’ll acquire and fill out your Class Set based on your feedback.
      First and foremost
      From the start of the PTR, we’ve intended to have Set pieces drop from a separate loot table on each boss that drops them, so that you’re guaranteed to see many Set pieces over time. These Class Sets are a highlight of this content update, and we don’t want a run of bad luck to cause a raid team to complete a full clear and realize they only got a very small number of Set pieces. The PTR’s there for testing, and rather unfortunately you all found a nasty bug that doubled the loot tables. Many of you sent in inquiries and bug reports about raid bosses dropping twice as much loot as expected on the PTR, and that assist is appreciated! Once we’ve fixed that bug (again, in the next couple of weeks), you should see the expected amount of total drops from each boss (still with those guaranteed set pieces in a similar ratio to the bugged tables, just fewer total items). Please don’t stop reading here! There’s more.
      The Creation Catalyst
      We’ve been designing this tier with a future eventuality in mind. If you haven’t heard of it yet, a new in-game gear transformer called the Creation Catalyst will come online 8 weeks after the content update (if all goes according to plan).
      The Creation Catalyst will allow you to craft Set gear that you haven’t yet gotten from raid bosses or the Great Vault, and it will also be a swift way to gear up an alt later in the patch. The Catalyst exists as an answer to the problems we’ve had with class sets in the past (where either acquisition was much too fast and threw off content, or painfully slow and annoying). Your voices and frustration with those systems are the reason we’re building the Catalyst today. It’s powered by Cosmic Flux, which you’ll find easy enough to gather for this purpose. Cosmic Flux can and should also be taken to the Runecarver to make Legendary gear.
      The Creation Catalyst is going to have an internal cooldown, which is a global charge that accumulates. This isn’t a case where it’s a personal cooldown that you could miss and fall behind – everyone’s got the same number of charges at a given time, so you’re all on a level playing field. This isn’t an arbitrary decision – by putting an accumulating charge on the Catalyst, we avoid making it so that the “right” way to play is to focus on gathering Flux (and not use it for Legendaries, or worry about grinding out as much as humanly possible), so that you can make your full Set the moment the Creation Catalyst unlocks. You’ll be able to make one piece at that time, of course, but then alts and players who come along later in the tier will find that they can create multiple Set pieces right away, which fulfils its role as a catchup mechanism.
      We’re switching to tokens
      We’ve seen a lot of feedback, both from players on the PTR and our colleagues internally, making the case for Set pieces dropping as tokens rather than discrete items. While both ways of doing it have pros and cons, we’ve decided to have bosses drop Set slot tokens in Eternity’s End. First, let’s talk about the design side of things:
      When it comes to designs like this one, we think about all of the different likely scenarios for the player experience. For example, how do Set drops work out for a player who is the only Mage in their raid group? How do we see that going (and feeling) if that person is the only Mage in six consecutive weeks of raiding? What about a scenario where the raid has seven mages? We don’t want it to be more difficult for any particular player in any particular situation to get Set pieces from boss drops (and trades), especially as you go later into the patch and some players who have most of their set are raiding with other players who, for various reasons, have none or perhaps only one.
      In addition to the design considerations, there are also technical limitations we have to tackle. Items which are dropped as a token are very different from the perspective of the game code than items which are equippable by a player, and not quite as smart. As a result, some of the work we do to make sure loot was equitable and fair aren’t as effective with them (a lesson we drew from how Castle Nathria played out). As a result, we’d have been sacrificing some important reliability features by using tokens. However, thanks to an heroic assist from our hardworking Engineering team, those restrictions have been removed, and tokens are fully first-class citizens on the back-end.
      Tokens aren’t a magic bullet here, but we agree that with these changes, they’ll hopefully feel better and distribute Set gear as equitably (or more so) than discrete item drops would have. This is another experiment – we’ve done tokens in the past, but never with the full structure of parallel loot and the safeguard of the Catalyst. But until we try tokens, we won’t know how successful (or not) they are in that world. So you should see the switch over to Set token drops in next week’s PTR update, and we’ll be listening to your voices as 9.2 progresses.
      Thank you
      We really appreciate all of the testing and feedback we’ve seen so far, and we’re looking forward to your reaction to these coming changes. We want to hear everything you have to say about the tier ecosystem – obtaining tier, their effects (many of which have changed already!), trading – both what you like and what you don’t like. It’s immeasurably helpful to us.
    • By Petko
      Our Mythic+ writer Petko challenged himself to earn Tormented Hero: Shadowlands Season 2 on a fresh character before the end of Season 2. Here's Episode 3 of his journey!
      The Great Challenge, from Zero to Hero
      Hey guys, Petko here! I have decided to challenge myself before the end of the current season, and earn the Tormented Hero: Shadowlands Season 2 achievement on one of my fresh characters, and since I have done it numerous times in the past, I will guide you through every step of my journey.
      In the mini-series, I share my experience and guide you through what you can do to increase your current Mythic+ Rating. The challenge would be boring without some limitations, so here they are!
      Rules of the Challenge
      If you've missed the previous two episodes of the challenge, make sure to read the articles below. They cover the basics like challenge rules, intentions, end goals, and more.
      The Great Mythic Challenge: From Zero to Hero: Episode 1 The Great Mythic Challenge: From Zero to Hero: Episode 2 Chapter 1, Episode 3
      As I come closer to collecting the best possible gear across all dungeons, I see a massive difference in the DPS. I went from 235 to 241, although there are still a few pieces that I can obtain and potentially upgrade with Valor Points from Mythic+. For the rest, of the gear, I have to rely on luck from the Great Vault since I have no other source of items but Mythic+.
      As I started to break into the +20 key level territory, I've noticed a significant improvement in the player base. Not only do players have a better understanding of their class, utility, and deal higher damage, communication, and MDT theory-crafting, something I never saw below 2,400 rating, also became more prominent. Keep in mind it took a three-week grind to reach this level, even though I had anticipated spending less time, but Alliance pugs are something really special!
      Major Challenges and Focus Goals at 2,400 Rating
      One of the major challenges I discovered during the keys around +20 level (or around 2,400 score) is that people don't understand the importance of meta picks. Of course, you can do the key without picks like Windwalker Monk or Frost Mage, but they will speed you up the dungeon even if they are below average players, simply because of how good their spec currently is.
      It gets significantly harder to complete a +20 key with complete randoms from the Group Finder tool, especially with harder affixes. Number 1 priority is to add people of "value" to your Friend List. In other words, specs/classes/players that have performed well in your past runs. That way, you can check your Friend List before searching for randoms through the LFG tool. Having a conversation about routes before your run is equally important, as there are points, where the group might want to skip specific packs, and if your group doesn't have stealth, you must save an invisibility potion and not use an offensive potion instead. Interrupting major casts is still a common issue, so make sure to save your personals to help your tank survive specific pulls. It is unlikely to deplete the key due to having low damage, it happened only once out of my 20 keys that I ran that week, if I had to give you one piece of advice, that would be, to focus on interrupting and playing it safe, rather than doing something extremely risky. It's unlikely your key will get depleted due to the lack of damage. To me, it happened just once out of 20 keys I ran that week. Focus on interrupting and play it safe rather than engaging in anything risky. You should also have essential addons installed. I have already discussed that in this article,  which is still up-to-date and relevant going forward to the next season, take 5 minutes of your time to read it and you will thank me later. What's the Next Goal?
      After earning 2,400 rating, my next goal is to get as close to 2,600 rating as possible without joining voice communication such as Battle-net voice-over, Discord, or TeamSpeak. I know it's going to be extremely hard, but I am confident in my own skills. I also believe that as soon as I get closer to +23 keys and above, I doubt I can do that without the help of voice comms or pre-mades.
      So my next goal, along with collecting all of my items from all dungeons, will be adding people to my Friend List that I consider "high value". I play most of my keys during the day, and one of the biggest problems I am facing is the lack of players on the Alliance side in the early hours of the day, compared to the Horde side, where such a thing does not exist.
      I hope this issue will be resolved with cross-faction play in the next expansion. 
      Final Thoughts
      I must admit, reaching 2,400 was harder than I had anticipated, mostly, due to my low item level gear combined with no Domination gear, and pre-mades. The challenge taught me to appreciate a lot more what I have.  Even if the gear was from Heroic Raiding, it was still a massive upgrade.
      Another major concern was gold. I need to find ways of making gold to help me fund Mythic+ consumables. 
      Stay tuned for the next episode, and thank you for reading!
    • By Stan
      In the following post, we recapped all class changes that went live in Patch 9.2 Build 42069. Take a look! 
      Mage
      Class Sets
      Fire
      Fiery Rush (4-piece set bonus) - While Combustion is active, you burn 1% of your maximum health every second causing your Fire Blast and Phoenix Flames to recharge 50% faster.  Priest
      Class Sets
      Holy
      Conversation (4-piece set bonus) - Divine Conversation increases the effectiveness of your next Holy-Word-affecting spell by 35% 60%. Shaman
      Elemental
      Storm Elemental's Wind Gust now lasts for the duration of the Elemental instead of 30 seconds. Enhancement
      Flame Shock and Frost Shock no longer share a cooldown. Class Sets
      Restoration
      Heal the Soul (4-piece set bonus) - Your Chain Heal critical hits
      reduce the remaining cooldown of one of your totems by 2 seconds. Your Healing Stream Totem, Healing Tide Totem, Mana Tide Totem,
      and Spirit Link Totem now also cast Chain Heal with 100% effectiveness when you drop them. Covenant Abilities
      Chain Harvest  Elemental: Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 205% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 315% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec.Generates 3 Maelstrom per target damaged or healed. Legendary Powers
      Splintered Elements  Normal: Each additional Lightning Bolt generated by Primordial Wave increases your Haste by 8% 10% for 10 12 sec. Restoration Shaman: Each additional Healing Wave generated by Primordial Wave increases your Haste by 8% 10% for 10 sec (development notes mention 12 seconds). Elemental Shaman: Each additional Lava Burst generated by Primordial Wave increases your Haste by 8% 10% for 10 sec (development notes mention 12 seconds). Conduits
      Elysian Dirge - Vesper Totem is  60%100% more effective against the target nearest to it. Warlock
      Legendary Powers
      Contained Perpetual Explosion - Impending Catastrophe's damage over time is increased by 125% plus 15% for each enemy target hit on the way to its final target, to a maximum of 275%. Warrior
      PvP Talents
      Death Sentence - Execute/Condemn now has a 15 yard range, causing you to charge to targets when used. Execute/Condemn charges you to targets up to 15 yards away. This effect has a 6 sec cooldown.
    • By Stan
      Creation Catalyst is a new way of crafting Tier Set armor pieces in Patch 9.2 on a cooldown.
      One of the features that haven't been tested yet on the 9.2 PTR is called Creation Catalyst.
      Creation Catalyst is a new crafting system that lets you craft tier set pieces. It serves as bad luck protection for anyone who can't obtain a particular armor slot and it's also intended for alts who want to quickly catch up on gear later in the patch.
      The Creation Catalyst system uses Cosmic Flux (new 9.2 currency) in combination with a non-set armor piece to create a Progenitor armor piece in that armor slot of the same item level. If the Great Vault gives you an item level 265 non-set chest piece, and you've collected enough Cosmic Flux and have Creation Catalyst unlocked, you can create a Progenitor armor piece that activates the new tier set bonus.
      In the latest 9.2 patch, new global strings suggest that the Creation Catalyst will have a cooldown/recharge, so the system has its limitations. The following global strings are related to Creation Catalyst:
      ERR_ITEM_CONVERSION_NO_VALID_ITEMS - You don't have any eligible items SL_SET_CONVERSION_MULTIPLE_CHARGES_REMAINING - You can upgrade %d more items after this until the Catalyst needs to recharge. SL_SET_CONVERSION_ONE_CHARGE_REMAINING - After upgrading this item, the Catalyst will need %s to recharge. L_SET_CONVERSION_RECHARGE_TIME - The Catalyst is recharging and will be functional in %s
×
×
  • Create New...