Starym

Moira Is Here! Nov 16 Live Patch Notes

Sign in to follow this  

3 posts in this topic

8fKvj4j.jpg
 

Moira is here! The new patch also brings the PTR Ana damage boost, significant Mercy Resurrect and Valkyrie changes as well as some visual improvements for several heroes. These are all in addition to the usual bug fixes, this time focusing on bots, spectator mode as well as a bunch of hero and map fixes. 
You can also check out or BlizzCon coverage for more details on the new hero here and here.

Blizzard LogoNovember 16 (source)

PATCH HIGHLIGHTS

New Hero: Moira (Support):

Wielding both regenerative and degenerative technologies at her fingertips, Moira O’Deorain is Talon’s ambitious geneticist who seeks the knowledge to rewrite the building blocks of human life by any means necessary.

Moira’s cutting-edge capabilities make her a mobile healer and damage dealer capable of adapting to any situation. Her main attack is Biotic Grasp, which she can use to either heal allies or sap an enemy’s life force. Biotic Grasp’s primary fire sprays a cone of energy that heals all teammates within range, draining biotic energy while active, which will replenish slowly over time. Her alternate fire is a beam that tethers to enemies, dealing damage and siphoning health. Draining her foes’ health regenerates Moira’s biotic energy even faster, allowing more healing for her allies.

Her Biotic Orb ability launches a sphere of energy that bounces around the battlefield, healing nearby allies or damaging enemies until it dissipates. Fade enables Moira to disappear out of sight and sprint through the shadows, and makes her invulnerable for its duration. When Moira’s ultimate is ready to be unleashed, she can cast Coalescence—a powerful, long-range beam of chaotic energy that pierces through barriers to heal allies or damage enemies in its path.

To learn more about Moira, click here.

As with all new heroes, please note that Moira’s release in Competitive Play will be delayed by 1 week.

 

GENERAL UPDATES

General
  • Clicking the "leave game as group" checkbox will now remember your selection for future matches

Arcade
  • One of the arcade slots will now change on a daily basis to include a variety of game modes such as Limited Duel, Low Gravity, and Capture the Flag


HERO UPDATES

General

Ana

  • Biotic Rifle
    • Damage increased from 60 to 70


Developer Comments: Ana has been outshined by other supports lately. Boosting her damage will help her defend herself and make her more threatening to the enemy team.

Lúcio

  • Lúcio now has an effect above his head to indicate which song he's playing in spectator mode


Mercy

  • Caduceus Staff
    • Increased visual readability of Mercy’s healing and damage boosting beams

 

  • Resurrect
    • Cast time increased from 0 seconds to 1.75 seconds
    • Mercy’s movement speed is now reduced by 75% while casting
    • Can now be interrupted when Mercy is knocked back, stunned, or hacked
  • Valkyrie
    • While active, Resurrect no longer has a cast time
    • While active, casting Resurrect does not reduce Mercy's movement speed


Developer Comments: We feel that Mercy’s recent rework has been successful, but her Resurrect ability still feels too strong and frustrating to play against. Now that it has a cast time, enemies are more able to counter the ability. However, Resurrect will cast instantly when Valkyrie is active. This should make her feel powerful when she transforms on the battlefield.

Winston

  • Barrier Projector
    • Now displays a health bar


Developer Comments: This change will help both Winston’s allies and enemies know how much more damage his shield can absorb from oncoming attacks. USER INTERFACE

General

  • Made several visual adjustments to revamp the spectator mode HUD including an improved spectator mode UI, a new unit frame style, and an animated ultimate indicator

BUG FIXES

General

  • Made several visual adjustments to revamp the spectator mode HUD including an improved spectator mode UI, a new unit frame style, and an animated ultimate indicator
  • Fixed a bug that prevented players from adding spectators to a Deathmatch game from within the Custom Game lobby


A.I.

  • Fixed a bug that prevented bots from respawning when they were moved to a different slot or team within the Custom Game lobby
  • Fixed a bug that prevented the Sombra bot from hacking health packs
  • Fixed an issue that affected the Bastion bot’s movement when defending Point A on Eichenwalde
  • Fixed a bug that prevented bots from defending Point A on certain maps


Heroes

  • Fixed a bug that caused Ana’s sidearm to emit a bright light when viewed in the Hero Gallery
  • Fixed an issue that prevented Ganymede from making appropriate roadrunner noises when Bastion’s Dune Buggy skin was equipped
  • Fixed a bug that prevented Mercy’s ultimate icon from displaying correctly when hacked by Sombra
  • Fixed an issue causing Roadhog’s Chain Hook to latch on to enemy players for longer than intended
  • Fixed an animation bug that caused Widowmaker’s knees to snap together when jumping
  • Fixed an issue that caused the toy robot in Zarya’s Mystery Gift emote to inflate when she tore it apart
  • Fixed an issue that prevented Junkrat’s RIP-Tire from casting properly while jumping


Maps

  • Fixed a bug that caused the incorrect stage of the map (e.g. Sanctum on Nepal) to be displayed during the hero selection phase when playing on Nepal and Lijiang Tower
  • Fixed a bug that prevented the progress bar from displaying briefly when players reached checkpoints on Escort and Escort/Assault maps
  • Fixed an issue that prevented the targeting UI on Doomfist’s Seismic Slam from functioning correctly when aiming at the spinning turbine blade near the last point of Junkertown
  • Fixed a bug that caused some objects to uncharacteristically fly across the room when shot on Horizon Lunar Colony

Previous patch notes.

    Share this post


    Link to post
    Share on other sites
    16 hours ago, Starym said:
    • Fixed an animation bug that caused Widowmaker’s knees to snap together when jumping

    They finally figured out a counter to manspreading and now you fix it.

    • Haha 1

    Share this post


    Link to post
    Share on other sites

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now
    Sign in to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    • Similar Content

      • By Starym
        The Halloween Terror patch is here and it's a big one, bringing a whole lot more than just the event! We have the Torbjorn rework going live, as well as Pharah's smaller one, better shield visuals overall and smaller changes to Doomfist, McCree, Brigitte and Solider 76. There's also whole lot more bug fixes and other tweaks, so read on below and head on over here for the Halloween Terror event details and skins.
        And as usual, here's the patch rundown by u/itsjieyang:
        Live Patch Notes October 9th (source)
        The fright for the future returns!
        We’re celebrating the scariest time of the year with a seasonal event: Overwatch Halloween Terror! Expand your collection of spooky seasonal items and relive the chilling tale of Junkenstein's Revenge in our PvE brawl. This year we’ve added two new heroes to the fray: Brigitte and Tracer!
        In addition to playing the limited-time brawl, you'll also be able to unlock new seasonal items—including six new legendary skins like Banshee Moira, Jack-o’-lantern Wrecking Ball, and Enchanted Armor Pharah—alongside our growing collection of bone-chilling gear from previous years.
        Learn more about Halloween Terror here.
         
        Color Blind Option Updates
        Customize how team colors are displayed in your user interface (e.g. nameplates, HUD, health bars, and hero outlines) with a set of nine different colorblind-friendly colors to choose from. You can also colorize enemy and friendly UI separately. These options can be found under Options > Video > Color Blind Options. All changes made will be saved and ready for you to see in the next match you play!
        GENERAL UPDATES
        General
        Updated the audio mix to add more clarity and dynamic range for all sounds in the game Developer Comments: Developer Comments: We’ve added more heroes and features to the game, so the audio mix has become more complex, which required us to rebalance sounds across the game. In this update, we extended the range of third-person weapon sounds, increased the range of first-person weapon impacts in the world, and generally balanced third-person footsteps and ability sounds. HERO UPDATES
        General
        Updated visuals for all shields and barriers to increase readability Enemies’ health bars will now become visible to players if an entity they create deals damage to an enemy  
        Brigitte
        Developer Comments The health of Brigitte’s barrier was extremely difficult for most heroes to deal with, especially as she closes the distance to her targets. This change still provides Brigitte with substantial survivability but should also be more rewarding for opponents who pressure her.   Barrier Shield Shield health reduced from 600 to 500  
        Doomfist
        Developer Comments Doomfist is all about getting up close and personal with his enemies, but his Hand Cannon's spread was tight enough to do surprising amounts of damage at longer ranges, especially against bigger targets. This change brings his weapon in line with other shotgun-style weapons by making its damage fall off beyond 15 meters.   Hand Cannon Damage falloff now starts at 15 meters  
        McCree
        Developer Comments: Previously, McCree’s Combat Roll cooldown felt too restrictive, which sometimes prohibited players from using it. The new, faster cooldown allows for more flexibility when choosing between using it for mobility or an instant reload.   Combat Roll Cooldown reduced from 8 to 6 seconds  
        Pharah
        Developer Comments: We wanted to increase how responsive Pharah’s Rocket Launcher felt, because a full second of recovery between shots made it feel sluggish. To balance out the improved recovery time, we shifted some damage from the rocket's explosion to the direct impact damage. The overall damage potential is now increased when landing direct hits and decreased slightly when only dealing explosive damage. We reduced the amount of knockback each explosion causes, as it made it very difficult to aim at Pharah with rockets coming in at a faster pace. The Concussive Blast cooldown reduction should allow the ability to sync up more closely with the Jump Jet cooldown when used for mobility.   Concussive Blast Cooldown reduced from 12 to 9 seconds Rocket Launcher
        Attack speed increased Lowered recovery time between shots from 0.9 to 0.75 seconds Damage redistributed between explosion and impact Explosion damage reduced from 80 to 65 Impact damage increased from 40 to 55 Explosion knock back reduced by 20% Self-knockback amount increased by 25%  
        Mei
        General
        Updated visual effects for all abilities  
        Orisa
        Developer Comments Orisa spends a significant amount of time firing her Fusion Driver from a relatively stationary location. The weapon's spread value caused it to feel too random when leading targets at a distance, considering the projectiles' travel time. We’ve tightened the spread slightly, which should leave her close- and mid-range damage potential largely unchanged, while making it feel better when hitting targets at longer ranges.   Fusion Driver Maximum spread reduced by 20%  
        Soldier: 76
        Developer Comments Soldier: 76’s damage output was a bit low, but not too far off from where we felt it should be. Making it take a few more shots to reach max spread smooths out the weapon spread curve and should make his damage more consistent.   Heavy Pulse Rifle Number of shots until reaching maximum spread increased from 6 to 9  
        Torbjörn
        Developer Comments Torbjörn was initially designed to be a specialized hero, intended to be a strong defensive option due to his armor-generating capabilities and ability to control areas with his turret. However, the scrap collecting and Armor Pack mechanics have proven to cause problematic gameplay issues because of their feast or famine nature. To make him more flexible in a wide variety of situations, we’ve removed the scrap system, made the turret much easier to deploy, replaced the Armor Pack ability with Overload—a powerful self-buff—and transformed Molten Core into a powerful new area denial ultimate ability.   General Reduced the size of Torbjörn’s head hit volume by 10% Rivet Gun
        Primary Fire Projectile speed increased from 60 to 70 per second Reload time reduced from 2.2 to 2 seconds Turret targets enemy hit by primary fire Alternate Fire Recovery lowered from 0.8 to 0.6 seconds Damage per shot lowered from 150 to 125 Reload time reduced from 2.2 to 2 seconds Spread randomization readjusted Forge Hammer
        Radius increased to align with Quick Melee Deploy Turret
        Turret is now a thrown projectile Automatically builds over three seconds No longer has different levels Same damage output as previous level 2 turret Maximum health reduced from 300 to 250 Now incurs a 5 second cooldown when deployed Now incurs a 10 second cooldown when destroyed in combat No longer able to deploy a new turret if it’s in combat While the turret is firing If the turret has taken damage within three seconds Can now be destroyed using the Interact input Completes self-building once deployed, even if Torbjörn is eliminated New Ability: Overload
        Replaces Armor Pack Lasts for 5 seconds Cooldown is 12 seconds Temporarily grants 150 armor Increases attack, movement, and reload speeds by 30% New Ultimate: Molten Core
        Switches weapon from Rivet Gun to his claw arm Lasts 6 seconds Fire up to 10 molten globules that create damage pools where they land for 10 seconds Globules bounce off walls and ceilings until they hit the ground Base damage is 130 Damage increases from 130 to 190 against enemies who have armor Heroes affected by armor: Bastion, Brigitte, D.Va, Orisa, Reinhardt, Torbjörn, Winston, Wrecking Ball Heroes who can grant armor to their allies: Brigitte Please note that Torbjörn will be unavailable in Competitive Play for two weeks.
        MAP UPDATES
        General
        Reduced the setup timer for Assault, Escort, and Assault/Escort maps from 1 minute to 45 seconds Assemble Your Team timer increased from 10 to 25 seconds in the second round on Assault, Assault/Escort, and Escort maps USER INTERFACE UPDATES
        General
        A slider to change Player Outline Strength has been added under Options > Gameplay BUG FIXES
        Heroes
        Bastion
        Fixed a bug that caused the roll bar on Bastion’s Dune Buggy skin to obscure its view when backing up or firing in Tank configuration D.Va
        Fixed a bug that prevented some glowing effects from appearing on D.Va’s Nano Cola skin Fixed a bug that prevented D.Va from fully appearing when viewing her MEKA Activated highlight intro in the Hero Gallery Hanzo
        Fixed a bug that caused Hanzo’s Storm Bow reticle to be visible while emoting Mei
        Fixed a bug that prevented Mei’s Blizzard from freezing enemies when cast in areas with low ceilings Reinhardt
        Fixed a bug that caused the player’s reticle to pitch up after using Earthshatter Fixed a bug that caused Reinhardt’s Earthshatter animations to play if used while he was juggled in the air by knockback abilities Fixed a bug that caused Reinhardt’s Rocket Hammer to knock enemies back further than intended Fixed a bug that sometimes caused Reinhardt’s Charge to knock back the target rather than pinning them Fixed a bug that would let Reinhardt immediately pin an enemy after a knock back close to a wall Fixed a bug that allowed area affect abilities to hit Reinhardt’s Barrier Field from further than intended (e.g. Reinhardt’s Rocket Hammer and Junkrat’s Concussion Mines) Sombra
        Fixed an issue that caused Sombra to change the direction she was facing when using her Translocator to teleport Fixed a bug that sometimes allowed Sombra’s Translocator to reach unintended places Fixed a bug that prevented some abilities from being able to destroy Sombra’s Translocator if it was placed in certain locations Symmetra
        Fixed a bug that caused Symmetra to have a chance of playing inaccurate voice lines when placing turrets Fixed a bug that caused Symmetra’s alternate fire to appear to detonate after missing a target Torbjörn
        Fixed a bug that prevented Torbjörn’s medal from appearing in his Medal victory pose Zarya
        Fixed a bug that caused Zarya’s Particle Cannon reticle to be visible while emoting Maps
        Busan
        Fixed a bug that allowed players to stand on some prohibited rooftops in Downtown Fixed a bug that prevented sprays from displaying on glass windows in MEKA Base Volskaya Industries
        Fixed a bug that prevented players from receiving capture credit if they dropped onto the point from one of the moving platforms  
         
        Game Browser and Custom Games
        Deathmatch
        Fixed a bug that prevented the “your team has lost” or “your team has taken the lead” voice lines from playing when the score swap happens due to self-inflicted deaths VS AI
        Fixed a bug that prevented players from receiving an “unable to join” error message if they attempted to spectate a Player vs AI match when all spectator slots were full  
      • By Starym
        This year's Halloween Terror is here to spook us all! Not much has changed from last year, with Tracer and Brigitte being added to Junkenstein's Revenge, but the new skins are pretty great, especially Hammond! There's the usual spooky versions of certain maps, Endless Night mode for the Revenge and the new skins, highlight intros and emotes.

        You can also check out all the changes that arrived with the patch, including Torbjorn and Pharah reworks, smaller Doomfist, McCree, Brigitte and Solider 76 tweaks, as well as visual improvements for all barriers and more.
         
        Halloween Terror (source)
        TERROR RETURNS
        Defend the door at all costs!
        For the next three weeks, we’re celebrating the scariest time of year with a spine-tingling seasonal event: Overwatch Halloween Terror. Expand your collection of seasonal items and relive the chilling tale of Junkenstein’s Revenge, our action-packed PvE brawl.
        This year, we’ve added two new heroes to Junkenstein’s Revenge: Brigitte and Tracer. We’ve also introduced new Halloween-themed items for you to unlock—including six new legendary skins such as Banshee Moira, Jack-o’-lantern Wrecking Ball, and Enchanted Armor Pharah—alongside our growing collection of spooky gear from previous years. You can also get 10 bonus fright-filled Halloween Loot Boxes with each purchase of the 50 Halloween Loot Boxes bundle through October 31.
        JUNKENSTEIN'S REVENGE
        Team up with three other players and face off against a host of horrific enemies, including Junkenstein and his Monster; the mysterious Summoner; the Reaper; and the Witch of the Wilds. Now play as Brigitte and Tracer—this dynamic duo is ready and willing to face these fearsome foes!
        ENDLESS NIGHT
        Prepare for a real challenge in Junkenstein’s Revenge: Endless Night. How long can you survive as wave after wave of enemies and bosses assault the castle doors? Those who survive the longest will earn a coveted spot on the leaderboard.
        Spooky Château Guillard
        For a limited time, explore haunted versions of the Château Guillard, Hollywood, and Eichenwalde maps!
        SKINS
          
          
          
          

        For previous year's skins as well as Emotes and Highlight intros, click here.
        TRICK OR TREAT
        Celebrate this frightful season with a Halloween Loot Box filled with new skins, emotes, highlights, avatars, sprays, voice lines, and more. You can also use your credits to purchase items you missed from previous Halloween Terror events at a deep discount. Don’t wait too long, though—these Loot Boxes will disappear before you know it.
        Check out everything that's coming this Halloween as well as the big patch notes featuring the Torbjorn and Pharah reworks!
      • By Starym
        Today's the day (or tomorrow for you US folk) that this year's Halloween Terror arrives to haunt us for 23 days and Dr. Junkenstein shows off his latest caper. Blizzard have been teasing the event with the new skins that will be available tomorrow, so let's take a look (spoiler alert - Hammond wins, followed closely by Pharah):
        Which one's your favorite?
      • By Starym
        Jeff Kaplan, Tracer and Pachimari star in this thrilling action packed teaser, with Oscar-worthy acting (as usual) from Jeff, indicating we'll be getting some Overwatch themed LEGO very soon! Hopefully we get all Heroes represented in the range, Reinhardt with shield or we riot!
      • By Starym
        It's not much but we got an official tease for the upcoming Halloween Terror event, and it's inc next week and will last until October 31st! We'll see what Dr. Junkenstein is up to this year soon, but you can be pretty sure there will be new skins and at least some twist to the existing PvE event.