Damien

Natalya / Marauder Sentry Demon Hunter

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This thread is for comments about our Natalya/Marauder Sentry Demon Hunter build guide.

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5 hours ago, Guest Question said:

Is this build better than a pure Marauder rocket-based Cluster Arrow build?

For now, it seems so, yeah. It's a bit easier to survive with, but we might see an M6 clear higher in the future.

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I have found recently that a pure speed build through the marauders is possible through a combination of Danetta's Hatred combined with Marauders, and the Legacy of Nightmares. Grant it this in turns makes the build little bit more difficult to build for but its end results become infinitely more tangible for endgame progression combined with the gems Gogok of Swiftness, Bane of the Powerful, and Bane of the Stricken. To replace the Compass Rose use a Hellfire Amulet with a passive Steady Aim to make room for Night Stalker, Archery, or Thrill of the Hunt depending on your overall style. Replace cluster arrow with Multi-Shot passive Arsenal to improve your overall Rocket Damage and finish with Kanias cube: Weapon slot go with Dead Mans Legacy Armor: King Leorics Crown and Utility: the Elusive Ring  to improve the effectiveness of multi shot. Please Note that this build is designed for speed while maximizing damage without going for five turrets and maximizing your use of Vault as a Hatred Spender vs a Discipline Spender. My current rate as this is GR 62 but time is narrowed to a 13 minute due to lack of overall Damage. The opposite side for more effective damage and use of turrets would Equip the Bombardiers Ruck sack and your Hand Bow would Be Dawn because I prefer a Vengenance Build for true Damage output but you would lack the speed of the prior because you no longer spend Hatred for Vault. I have not tested this version so maximum rift is unknown

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I'm trying to farm to collect the gear to build this. I'm using the Cold Skills that is the reason behind this build.

Rather than Vault - Tumble I prefer Smoke Screen - Displacement.

I have the quiver Holy Point Shot which makes impale two additional knives.

In the Kanai's Cube Weapon slot I have Karlei's Point which increases damage of impale by 375% and returns 15 hatred if enemy is already impaled. As per the build I have Frostburn & Ring of Royal Grandeur in the other two slots.

I replaced the Cluster Arrow right mouse button with Impale Overpenetration which is cold damage.

I'm using the bow Windforce which has 45.7% chance of knockback and the Bracers Strongarm which causes knockback to give 29% extra damage for 6 seconds.

 

 

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On 04/12/2017 at 6:14 PM, Sorphage said:

I have found recently that a pure speed build through the marauders is possible through a combination of Danetta's Hatred combined with Marauders, and the Legacy of Nightmares.

You can't use LoN with Danetta + Marauders. If you have another set active, LoN does nothing.

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On 08/12/2017 at 3:07 PM, DamienPS said:

I'm trying to farm to collect the gear to build this. I'm using the Cold Skills that is the reason behind this build.

Rather than Vault - Tumble I prefer Smoke Screen - Displacement.

I have the quiver Holy Point Shot which makes impale two additional knives.

In the Kanai's Cube Weapon slot I have Karlei's Point which increases damage of impale by 375% and returns 15 hatred if enemy is already impaled. As per the build I have Frostburn & Ring of Royal Grandeur in the other two slots.

I replaced the Cluster Arrow right mouse button with Impale Overpenetration which is cold damage.

I'm using the bow Windforce which has 45.7% chance of knockback and the Bracers Strongarm which causes knockback to give 29% extra damage for 6 seconds.

At this point, you might as well just play Impale build with Shadow's set. You're trying to combine two sets that don't really have any reason to be combined, since they feature completely different playstyles. The Impale build ignores the majority of trash, instead hunting packs/elites and skipping most of the rift. On the other hand, Marauder groups up as many enemies as possible and uses spread damage to slowly whittle them down. 

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Hi,

i'm using this build regularily, it's actually the dh build with which i manage the highest grs (99 at the moment).
I have a few questions  about how to execute it best.

1 -> How does Zei's vengeance work with sentry dmg ? Does it consider distance between player and monster or distance between sentry and monster ? Still couldn't see well enough the difference, and the difference is 70% dmg so ....

2 -> Is frostburn really the best item to use in cube ? I imagined that witching hour equipped, with zoey's in the cube would achieve more dmg, even if it does not  freeze monsters with RoV.

3 -> about hatred gestion : cluster arrow is costly despite 40% HCR, and i wonder what routine others are using : i generally shoot 3-4 times with evasive fire, then 3-4 times cluster, then RoV, and loop till companion can be triggered and then i go wild and enjoy the hatred boost to install some new sentries. How do you play it ?

4 -> and last, what do you think of these stats ? some too low, or uselessly too high ?

- Cooldown Reduction 15%, hatred cost reduction 40%

- cold dmg +60%, cluster dmg +15%

- crit chance 50%, crit dmg +470%

 

Thanks a lot for the website btw, it's definitly useful !!

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I wish d3 Sentry builds function Sentry as actual damage dealer instead of being a damage buffer. Would be fun

Edited by Kaelos

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1 hour ago, Kaelos said:

I wish d3 Sentry builds function Sentry as actual damage dealer instead of being a damage buffer. Would be fun

I agree, still fun though. I like rifts that are open and full of mobs  the build works best for me. Cubed up layouts I have to be careful. I also have a gold /DB variation for farming. It has worked well.

Cheers

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