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Natalya / Marauder Sentry Demon Hunter

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Is this build better than a pure Marauder rocket-based Cluster Arrow build?

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5 hours ago, Guest Question said:

Is this build better than a pure Marauder rocket-based Cluster Arrow build?

For now, it seems so, yeah. It's a bit easier to survive with, but we might see an M6 clear higher in the future.

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I have found recently that a pure speed build through the marauders is possible through a combination of Danetta's Hatred combined with Marauders, and the Legacy of Nightmares. Grant it this in turns makes the build little bit more difficult to build for but its end results become infinitely more tangible for endgame progression combined with the gems Gogok of Swiftness, Bane of the Powerful, and Bane of the Stricken. To replace the Compass Rose use a Hellfire Amulet with a passive Steady Aim to make room for Night Stalker, Archery, or Thrill of the Hunt depending on your overall style. Replace cluster arrow with Multi-Shot passive Arsenal to improve your overall Rocket Damage and finish with Kanias cube: Weapon slot go with Dead Mans Legacy Armor: King Leorics Crown and Utility: the Elusive Ring  to improve the effectiveness of multi shot. Please Note that this build is designed for speed while maximizing damage without going for five turrets and maximizing your use of Vault as a Hatred Spender vs a Discipline Spender. My current rate as this is GR 62 but time is narrowed to a 13 minute due to lack of overall Damage. The opposite side for more effective damage and use of turrets would Equip the Bombardiers Ruck sack and your Hand Bow would Be Dawn because I prefer a Vengenance Build for true Damage output but you would lack the speed of the prior because you no longer spend Hatred for Vault. I have not tested this version so maximum rift is unknown

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I'm trying to farm to collect the gear to build this. I'm using the Cold Skills that is the reason behind this build.

Rather than Vault - Tumble I prefer Smoke Screen - Displacement.

I have the quiver Holy Point Shot which makes impale two additional knives.

In the Kanai's Cube Weapon slot I have Karlei's Point which increases damage of impale by 375% and returns 15 hatred if enemy is already impaled. As per the build I have Frostburn & Ring of Royal Grandeur in the other two slots.

I replaced the Cluster Arrow right mouse button with Impale Overpenetration which is cold damage.

I'm using the bow Windforce which has 45.7% chance of knockback and the Bracers Strongarm which causes knockback to give 29% extra damage for 6 seconds.

 

 

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On 04/12/2017 at 6:14 PM, Sorphage said:

I have found recently that a pure speed build through the marauders is possible through a combination of Danetta's Hatred combined with Marauders, and the Legacy of Nightmares.

You can't use LoN with Danetta + Marauders. If you have another set active, LoN does nothing.

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On 08/12/2017 at 3:07 PM, DamienPS said:

I'm trying to farm to collect the gear to build this. I'm using the Cold Skills that is the reason behind this build.

Rather than Vault - Tumble I prefer Smoke Screen - Displacement.

I have the quiver Holy Point Shot which makes impale two additional knives.

In the Kanai's Cube Weapon slot I have Karlei's Point which increases damage of impale by 375% and returns 15 hatred if enemy is already impaled. As per the build I have Frostburn & Ring of Royal Grandeur in the other two slots.

I replaced the Cluster Arrow right mouse button with Impale Overpenetration which is cold damage.

I'm using the bow Windforce which has 45.7% chance of knockback and the Bracers Strongarm which causes knockback to give 29% extra damage for 6 seconds.

At this point, you might as well just play Impale build with Shadow's set. You're trying to combine two sets that don't really have any reason to be combined, since they feature completely different playstyles. The Impale build ignores the majority of trash, instead hunting packs/elites and skipping most of the rift. On the other hand, Marauder groups up as many enemies as possible and uses spread damage to slowly whittle them down. 

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Guest mavax

Hi,

i'm using this build regularily, it's actually the dh build with which i manage the highest grs (99 at the moment).
I have a few questions  about how to execute it best.

1 -> How does Zei's vengeance work with sentry dmg ? Does it consider distance between player and monster or distance between sentry and monster ? Still couldn't see well enough the difference, and the difference is 70% dmg so ....

2 -> Is frostburn really the best item to use in cube ? I imagined that witching hour equipped, with zoey's in the cube would achieve more dmg, even if it does not  freeze monsters with RoV.

3 -> about hatred gestion : cluster arrow is costly despite 40% HCR, and i wonder what routine others are using : i generally shoot 3-4 times with evasive fire, then 3-4 times cluster, then RoV, and loop till companion can be triggered and then i go wild and enjoy the hatred boost to install some new sentries. How do you play it ?

4 -> and last, what do you think of these stats ? some too low, or uselessly too high ?

- Cooldown Reduction 15%, hatred cost reduction 40%

- cold dmg +60%, cluster dmg +15%

- crit chance 50%, crit dmg +470%

 

Thanks a lot for the website btw, it's definitly useful !!

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I wish d3 Sentry builds function Sentry as actual damage dealer instead of being a damage buffer. Would be fun

Edited by Kaelos
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Uncommon Patron
1 hour ago, Kaelos said:

I wish d3 Sentry builds function Sentry as actual damage dealer instead of being a damage buffer. Would be fun

I agree, still fun though. I like rifts that are open and full of mobs  the build works best for me. Cubed up layouts I have to be careful. I also have a gold /DB variation for farming. It has worked well.

Cheers

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Guest AnElderlyPeanut

First, just wanted to say that I've loved the guides/recommendations you guys present here on Icyveins. I wanted to ask how this sort of build stacks up in hardcore/console/groups?

I rarely ever come across guides that would involve group play on a console, much less of the hardcore variant. As a result, I see a lot of builds that focus on dps, and not so much about balancing dps with defense. Would there be any direct suggestions for something like this?

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On ‎1‎/‎4‎/‎2018 at 8:26 AM, Blainie said:

You can't use LoN with Danetta + Marauders. If you have another set active, LoN does nothing.

With the set build your using the endless waltz set. LON is passively good when shooting for maximum damage but is limited due to the need for ancient pieces. Danettas switches backflip to a hatred base burn which speeds up the build and with hellcat waistguard your grenade damage is amplified. Wrist is an optional reaper wraps for resource gain or wraps of clarity for mitigation in between rains of vengenance 

 

On ‎1‎/‎4‎/‎2018 at 8:26 AM, Blainie said:

You can't use LoN with Danetta + Marauders. If you have another set active, LoN does nothing.

 

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Guest Question

Is Loaded for Bear better than Maelstrom?

Why not switch Ballistics to Grenadier instead of Single Out?

Why not use Magefist instead of Cindercoat? Magefist actually increases DPS.

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Guest Stealthrider

This is far and away the worst build I've ever tried using. How the hell is this top tier?

With nearly full, well-rolled ancients I couldn't even come close to finishing a 90 rift. I died so many times I lost count. Couldn't kill trash, couldn't skip the trash to find elites without getting slaughtered. I didn't even make it to the damn guardian, gave up after nearly half an hour of banging my head against the wall.

Is there some mysterious secret to making this work or is it an early April Fools prank? For the life of me I can't fathom how anyone could see this as being better than the alternatives. So am I just doing it wrong or what? What exactly is the playstyle supposed to be, 'cause god knows I can't figure it out.

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Guest you are right
2 hours ago, Guest Stealthrider said:

This is far and away the worst build I've ever tried using. How the hell is this top tier?

It's not, top push season and non season is unhallowed essence multishot.

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Guest git gud
On 3/5/2018 at 8:55 AM, Guest Stealthrider said:

This is far and away the worst build I've ever tried using. How the hell is this top tier?

With nearly full, well-rolled ancients I couldn't even come close to finishing a 90 rift. I died so many times I lost count. Couldn't kill trash, couldn't skip the trash to find elites without getting slaughtered. I didn't even make it to the damn guardian, gave up after nearly half an hour of banging my head against the wall.

Is there some mysterious secret to making this work or is it an early April Fools prank? For the life of me I can't fathom how anyone could see this as being better than the alternatives. So am I just doing it wrong or what? What exactly is the playstyle supposed to be, 'cause god knows I can't figure it out.

Git gud, noob.  And clearly you're playing the build wrong.  You must be accustomed builds that are elite hunters exclusively.  This is not that kind of build.  It's a "nuke everything" build.  You're not supposed to skip the trash to find the elites.  Kill. Everything.  Also you're supposed to be dropping sentries in advance of your own movement (who will start attacking anything close by, giving you a heads up; and they'll slow down anything trying to pass by) and using vault to avoid the rushers and to move quickly between packs if you want to leave a few stragglers or have a low density rift.  Templar is probably your best companion choice for this build, because he'll rush headlong into packs ahead of you and draw aggro.

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Guest oh lawd
On 3/12/2018 at 2:48 AM, Guest git gud said:

Git gud, noob.  And clearly you're playing the build wrong.  You must be accustomed builds that are elite hunters exclusively.  This is not that kind of build.  It's a "nuke everything" build.  You're not supposed to skip the trash to find the elites.  Kill. Everything.  Also you're supposed to be dropping sentries in advance of your own movement (who will start attacking anything close by, giving you a heads up; and they'll slow down anything trying to pass by) and using vault to avoid the rushers and to move quickly between packs if you want to leave a few stragglers or have a low density rift.  Templar is probably your best companion choice for this build, because he'll rush headlong into packs ahead of you and draw aggro.

And you of course are super pro at top of the ladder coming to icy veins in order to insult other people. Hilarious.

How comes moderation even approves such shitty posts?

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Guest BlackDemonFang
On ‎3‎/‎5‎/‎2018 at 2:03 PM, Guest you are right said:

It's not, top push season and non season is unhallowed essence multishot.

Currently it is, yes, for seasonal, but for non seasonal I see this build doing the best. (for current patch)
Most of the builds pushing over 100 for DH on this season seem to be one of these two builds. Until we get a bit further into the season we probably wont see a clear cut winner, because these builds may change a few here and there.

 

Comparing these two builds has to do a lot with play style, plus when it comes down to it, I think multi-shot is to easy of a build to play. Granted MS is what I'm playing this season, but that's just because I enjoy speed clearing 70's with friends to help gear people out.

People should just play whatever they enjoy. If the two builds are very close to power level, just play whatever one you enjoy most. Its not like everyone in here will be pushing 110's+ every day. If you are content pushing to 100's and playing with friends, trying to get all ancients and get lucky on primals; both of the builds should work for that.

 

On ‎3‎/‎13‎/‎2018 at 1:04 PM, Guest oh lawd said:

How comes moderation even approves such shitty posts?

How come I see your post then? :^)

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Guest *sigh*
23 hours ago, Guest BlackDemonFang said:

Currently it is, yes, for seasonal, but for non seasonal I see this build doing the best. (for current patch)

 

Check EU leaderboards, no one uses US as reference.

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Guest Console Peasant...

Hey Folks,

Any suggestions on how to make this work with a Xbox One ? Is it even possible to approach the damage in this build without the extra button? Or could anyone point me to an xbox forum. I haven't pulled the trigger on the PC game. I was just a casual but then I found out about seasonals and it brought me back to the game. I am currently ranked around 7000 in the leader boards and would like to goose it a little bit. If I can finish in the top 10,000 I would be happy.

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Guest Guest Guest
On 01/04/2018 at 5:23 PM, Guest Console Peasant... said:

Hey Folks,

Any suggestions on how to make this work with a Xbox One ? Is it even possible to approach the damage in this build without the extra button? Or could anyone point me to an xbox forum. I haven't pulled the trigger on the PC game. I was just a casual but then I found out about seasonals and it brought me back to the game. I am currently ranked around 7000 in the leader boards and would like to goose it a little bit. If I can finish in the top 10,000 I would be happy.

Hummm, extra button? 

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Guest grokman

What is the benefit of using No Rune on companion?

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      Complete a Torment XIII Rift in under 5 minutes Complete Greater Rift Level 60 solo Kill Greed on Torment XIII Kill Cydaea on Torment XIII in under 15 seconds Reforge a Legendary or Set item Augment an Ancient item with a Level 50 or greater Legendary Gem Level three Legendary Gems to 55 Complete two Conquests Return to Top
      Seasonal Conquest
      Speaking of Conquests, we’re rotating those, too! Love going fast? Sprinter and Speed Racer will be making a return. Enjoy testing your mettle in Greater Rifts? Divinity and Lionhearted are also coming back. If you’d rather max out your kill count with Cursed Chests, Curses! and Stars Align will be right up your alley. Those who enjoy seeing how far they can go without Set Items will get a kick out of The Thrill and Super Human. Finally, if you’re keen to show off your mastery of Set Dungeons, Masters of the Universe and Masters of Sets will be available once more.

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      Haedrig’s Gift
      Just as before, you’ll get a shiny new Class Set courtesy of Haedrig’s Gift for completing certain chapters in the Season Journey. We’ve listed the available Sets below. For those new to Seasons, here’s how it works.
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. You can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you will receive depends on the Class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 37:
      Barbarian: Might of the Earth Crusader: Thorns of the Invoker Demon Hunter: The Shadow’s Mantle Monk: Monkey King’s Garb Necromancer: Grace of Inarius Witch Doctor: Raiment of the Jade Harvester Wizard: Firebird’s Finery
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    • By Stan
      Find out everything you need to know about Diablo 3's upcoming Season 36!
      Highlights
      Season 36 starts on September 12 at 5 p.m. PDT/CEST/KST. Players can utilize the powers of the Prime and Lesser Evils in the upcomng season. You will equip 1 of 3 Prime Evil Soul Shard in your Helm slot and 1 of 4 Lesser Evil Soul Shard in your Weapon slot, each offering game-changing bonuses that scale up as you upgrade them using Hellforge Embers. Soul Shards drop from anywhere. Haedrig's Gift sets for Season 36 are as follows: Monk: Uliana’s Stratagem Demon Hunter: Natalya’s Vengeance Crusader: Seeker of the Light Wizard: Vyr’s Amazing Arcana Barbarian: Immortal King’s Call Witch Doctor: Spirit of Arachyr Necromancer: Trag’Oul’s Avatar Seasonal cosmetic rewards include Chest and Gloves slots of the Conqueror Set, portraits themed after the High Heavens.  The Guardian journey will earn you the Terror Resurrected Portrait and the Lesser Mummy Pet. For more details about the upcoming season, don't forget to check out Blizzard's official preview linked below.
      (Source)
      Sanctuary needs you to answer its call for aid in Season 36: The Lords of Hell. Starting on September 12 at 5 p.m. PDT/CEST/KST, Nephalem can harness the power of The Lords of Hell Season, which first debuted with Season 25. For an in-depth look at the now-permanent Rites of Sanctuary and Visions of Enmity themes and more, take a look below.
      Seasonal Journey
      Season 36: The Lords of Hell
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Season 36: The Lords of Hell
      Though the Black Soulstone has been destroyed, lingering fragments of The Lords of Hell once contained therein still persist in Sanctuary. These Soul Shards hold immense power—power that once belonged to the Prime and Lesser Evils. Cunning Nephalem who find and wield these Soul Stones must exercise caution. Power can be alluring, and the road to the Burning Hells is paved with good intentions...
      First seen in Season 25, you can embrace evil by infusing yourself with the essences of Hell’s Lords using Soul Shards. Embark on your Season Journey to discover and upgrade demonic Soul Shards based on the seven Lords of Hell. By embodying a Prime and Lesser Evil, you will inflict new forms of pain and suffering on the demons of Sanctuary. We can't wait for you to get your hands on Soul Shards and start unlocking your true power.
      Nephalem can find seven unique Soul Shards (based on the seven Lords of Hell), which give you new demonic powers. One of three Prime Evil Soul Shards can be equipped into Helms and one of four Lesser Evil Soul Shards can be equipped into Weapons. Each Soul Shard can be upgraded three times using a new seasonal-exclusive consumable, the Hellforge Ember.
      Soul Shards and Hellforge Embers can drop from anywhere in Sanctuary, but Soul Shards have a higher chance to drop from Bosses. Soul Shards cannot be traded, but can be salvaged or utilized in Caldesann’s Despair. You may only equip one Prime Evil Soul Shard and one Lesser Evil Soul Shard at a time. Lastly, Soul Shards and Hellforge Embers only drop in Seasonal play, and will not transfer to your non-seasonal character when the season ends. Keep reading for a look into the capabilities for each of the Soul Shard powers.
      Prime Evil Soul Shards
      Sliver of Terror
      Base Power: Your cooldowns are increased by 25%. For every skill on cooldown, you take 12.5% reduced damage and deal 12.5% increased damage. Additional Powers: Your attack speed and critical hit chance are increased by 5% for each skill on cooldown. You cast a devastating Ring of Fire after killing 100 enemies. If three or more skills are on cooldown, your lightning and fire skill damage are increased by 50%. Shard of Hatred
      Base Power: You deal 15% reduced damage while you have 3 or fewer enemies within 25 yards. If more than 3 enemies are within the same distance, you deal 5% increased damage per enemy (to a maximum of 50%). Additional Powers: Killing an elite enemy pulls all enemies within 40 yards to where the elite died. Your Movement speed is increased by 50%. Each enemy within 25 yards reduces your movement speed by 10% up to 70%. You now deal 10% increased damage for every enemy instead of 5% (to a maximum of 100%). Fragment of Destruction
      Base Power: You move unhindered through enemies. Each enemy you pass through receives Mark of Destruction for 7 seconds. Each marked enemy that dies removes 1 second from one of your skills on cooldown. If the Mark of Destruction expires before the enemies die you lose 2% of your maximum health as damage. Marks are not applied if you are below 35% health. Additional Powers: You have a 25% Chance to restore 5% health when an enemy dies with Mark of Destruction active. When you apply Mark of Destruction to an enemy, you increase your movement speed by 5% for 7 seconds. Max 10 Stacks. You now leave a trail of fire in your wake that slays enemies with the Mark of Destruction and are below 10% health. Lesser Evil Soul Shards
      Stain of Sin
      Base Power: You deal 25% less damage. When you kill 50 enemies, you spawn a pool of blood that increases the damage done to elite enemies by 150% and lasts 15 seconds. Additional Powers: The pool of blood now negates Elite affixes within its area. You gain an additional Rift Progress Orb when you kill and elite pack. The pool of blood now collects Rift Progress Orbs. Dregs of Lies
      Base Power: You deal 25% less damage. Your pets deal 25% increased damage. Additional Powers: Killing an elite enemy reduces all your active cooldowns by 5 seconds. On receiving fatal damage, spawn a shadow that prevents your death, restores your health to 35%, and grants +225 All Resist to all party members while it is active. The shadow only lasts 15 seconds. Each time your pet hits an enemy, your damage is increased by 0.5% for 5 seconds. This stacks up to 100 times. When you reach 100 stacks, the stacks quickly reset to 0. Remnant of Pain
      Base Power: Your Critical Hit Chance is reduced by 15%. Attacks against Incapacitated enemies are automatically critical hits. Additional Powers: Hitting enemies with cold damage has a 50% chance to freeze them. Cold skill damage is increased to frozen targets by 20%. Gain passability while your movement speed bonus is over 50%. When you move through enemies you knock them back and stun them for 2 seconds. When you critically hit an enemy you increase the attack speed all players by 5% for 5 seconds. Max 10 stacks. Essence of Anguish
      Base Power: Every time you deal poison damage to an enemy you increase your cooldown reduction and movement speed by 2.5% while your damage received is increased by 5% for 10 seconds. Max 10 stacks. Additional Powers: Your movement speed and cooldown reduction can be increased up to 15 times by dealing poison damage to an enemy. When you deal poison damage to an enemy they receive 50% increased poison damage from all sources for 10 seconds. Killing an enemy deals the damage done by the death blow to all enemies within 25 yards. Return to Top
      Season Cosmetic Rewards
      In Season 36, cosmetics fit for Nephalem of the highest order will be yours to collect. In addition to the Chest and Gloves slots of the exclusive Conqueror Set, portraits themed around the High Heavens will be available. Those who enjoy collecting cosmetic wings will also be pleased to see the return of Fiacla-Géar, which gives your character a distinctly angelic look.

      Relive Ethereal Memory and complete the Season 36 Guardian Journey to earn the Terror Resurrected Portrait and the Lesser Mummy Pet.

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      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra Stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five Stash tabs:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do Is Win: Complete two Conquests this Season. Money Ain’t A Thang: Slay Greed on Torment XIII difficulty. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. A Little More: Reach Greater Rift Level 60 Solo Arachnophobia: Kill Queen Araneae on Torment XIII in under 30 seconds. Return to Top
      Seasonal Conquest
      Speaking of Conquests, we’re rotating those, too! Love going fast while killing things? Boss Mode and Worlds Apart will be making a return. On A Good Day and I Can’t Stop are also available, if leveling Legendary Gems is more your thing. If you’d rather max out your kill count with Cursed Chests, Curses! and Stars Align will be right up your alley. Those who enjoy seeing how far they can go without Set Items will get a kick out of The Thrill and Super Human. Finally, if you’re keen to show off your mastery of various Class Sets, Years of War and Dynasty will be available for you to attempt once more.

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      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. These contain a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely! The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character. Here are the sets granted by Haedrig’s Gift in Season 24:
      Monk: Uliana’s Stratagem Demon Hunter: Natalya’s Vengeance Crusader: Seeker of the Light Wizard: Vyr’s Amazing Arcana Barbarian: Immortal King’s Call Witch Doctor: Spirit of Arachyr Necromancer: Trag’Oul’s Avatar
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