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Natalya / Marauder Sentry Demon Hunter

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Is this build better than a pure Marauder rocket-based Cluster Arrow build?

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5 hours ago, Guest Question said:

Is this build better than a pure Marauder rocket-based Cluster Arrow build?

For now, it seems so, yeah. It's a bit easier to survive with, but we might see an M6 clear higher in the future.

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I have found recently that a pure speed build through the marauders is possible through a combination of Danetta's Hatred combined with Marauders, and the Legacy of Nightmares. Grant it this in turns makes the build little bit more difficult to build for but its end results become infinitely more tangible for endgame progression combined with the gems Gogok of Swiftness, Bane of the Powerful, and Bane of the Stricken. To replace the Compass Rose use a Hellfire Amulet with a passive Steady Aim to make room for Night Stalker, Archery, or Thrill of the Hunt depending on your overall style. Replace cluster arrow with Multi-Shot passive Arsenal to improve your overall Rocket Damage and finish with Kanias cube: Weapon slot go with Dead Mans Legacy Armor: King Leorics Crown and Utility: the Elusive Ring  to improve the effectiveness of multi shot. Please Note that this build is designed for speed while maximizing damage without going for five turrets and maximizing your use of Vault as a Hatred Spender vs a Discipline Spender. My current rate as this is GR 62 but time is narrowed to a 13 minute due to lack of overall Damage. The opposite side for more effective damage and use of turrets would Equip the Bombardiers Ruck sack and your Hand Bow would Be Dawn because I prefer a Vengenance Build for true Damage output but you would lack the speed of the prior because you no longer spend Hatred for Vault. I have not tested this version so maximum rift is unknown

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I'm trying to farm to collect the gear to build this. I'm using the Cold Skills that is the reason behind this build.

Rather than Vault - Tumble I prefer Smoke Screen - Displacement.

I have the quiver Holy Point Shot which makes impale two additional knives.

In the Kanai's Cube Weapon slot I have Karlei's Point which increases damage of impale by 375% and returns 15 hatred if enemy is already impaled. As per the build I have Frostburn & Ring of Royal Grandeur in the other two slots.

I replaced the Cluster Arrow right mouse button with Impale Overpenetration which is cold damage.

I'm using the bow Windforce which has 45.7% chance of knockback and the Bracers Strongarm which causes knockback to give 29% extra damage for 6 seconds.

 

 

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On 04/12/2017 at 6:14 PM, Sorphage said:

I have found recently that a pure speed build through the marauders is possible through a combination of Danetta's Hatred combined with Marauders, and the Legacy of Nightmares.

You can't use LoN with Danetta + Marauders. If you have another set active, LoN does nothing.

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On 08/12/2017 at 3:07 PM, DamienPS said:

I'm trying to farm to collect the gear to build this. I'm using the Cold Skills that is the reason behind this build.

Rather than Vault - Tumble I prefer Smoke Screen - Displacement.

I have the quiver Holy Point Shot which makes impale two additional knives.

In the Kanai's Cube Weapon slot I have Karlei's Point which increases damage of impale by 375% and returns 15 hatred if enemy is already impaled. As per the build I have Frostburn & Ring of Royal Grandeur in the other two slots.

I replaced the Cluster Arrow right mouse button with Impale Overpenetration which is cold damage.

I'm using the bow Windforce which has 45.7% chance of knockback and the Bracers Strongarm which causes knockback to give 29% extra damage for 6 seconds.

At this point, you might as well just play Impale build with Shadow's set. You're trying to combine two sets that don't really have any reason to be combined, since they feature completely different playstyles. The Impale build ignores the majority of trash, instead hunting packs/elites and skipping most of the rift. On the other hand, Marauder groups up as many enemies as possible and uses spread damage to slowly whittle them down. 

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Guest mavax

Hi,

i'm using this build regularily, it's actually the dh build with which i manage the highest grs (99 at the moment).
I have a few questions  about how to execute it best.

1 -> How does Zei's vengeance work with sentry dmg ? Does it consider distance between player and monster or distance between sentry and monster ? Still couldn't see well enough the difference, and the difference is 70% dmg so ....

2 -> Is frostburn really the best item to use in cube ? I imagined that witching hour equipped, with zoey's in the cube would achieve more dmg, even if it does not  freeze monsters with RoV.

3 -> about hatred gestion : cluster arrow is costly despite 40% HCR, and i wonder what routine others are using : i generally shoot 3-4 times with evasive fire, then 3-4 times cluster, then RoV, and loop till companion can be triggered and then i go wild and enjoy the hatred boost to install some new sentries. How do you play it ?

4 -> and last, what do you think of these stats ? some too low, or uselessly too high ?

- Cooldown Reduction 15%, hatred cost reduction 40%

- cold dmg +60%, cluster dmg +15%

- crit chance 50%, crit dmg +470%

 

Thanks a lot for the website btw, it's definitly useful !!

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I wish d3 Sentry builds function Sentry as actual damage dealer instead of being a damage buffer. Would be fun

Edited by Kaelos
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Uncommon Patron
1 hour ago, Kaelos said:

I wish d3 Sentry builds function Sentry as actual damage dealer instead of being a damage buffer. Would be fun

I agree, still fun though. I like rifts that are open and full of mobs  the build works best for me. Cubed up layouts I have to be careful. I also have a gold /DB variation for farming. It has worked well.

Cheers

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Guest AnElderlyPeanut

First, just wanted to say that I've loved the guides/recommendations you guys present here on Icyveins. I wanted to ask how this sort of build stacks up in hardcore/console/groups?

I rarely ever come across guides that would involve group play on a console, much less of the hardcore variant. As a result, I see a lot of builds that focus on dps, and not so much about balancing dps with defense. Would there be any direct suggestions for something like this?

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On ‎1‎/‎4‎/‎2018 at 8:26 AM, Blainie said:

You can't use LoN with Danetta + Marauders. If you have another set active, LoN does nothing.

With the set build your using the endless waltz set. LON is passively good when shooting for maximum damage but is limited due to the need for ancient pieces. Danettas switches backflip to a hatred base burn which speeds up the build and with hellcat waistguard your grenade damage is amplified. Wrist is an optional reaper wraps for resource gain or wraps of clarity for mitigation in between rains of vengenance 

 

On ‎1‎/‎4‎/‎2018 at 8:26 AM, Blainie said:

You can't use LoN with Danetta + Marauders. If you have another set active, LoN does nothing.

 

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Guest Question

Is Loaded for Bear better than Maelstrom?

Why not switch Ballistics to Grenadier instead of Single Out?

Why not use Magefist instead of Cindercoat? Magefist actually increases DPS.

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Guest Stealthrider

This is far and away the worst build I've ever tried using. How the hell is this top tier?

With nearly full, well-rolled ancients I couldn't even come close to finishing a 90 rift. I died so many times I lost count. Couldn't kill trash, couldn't skip the trash to find elites without getting slaughtered. I didn't even make it to the damn guardian, gave up after nearly half an hour of banging my head against the wall.

Is there some mysterious secret to making this work or is it an early April Fools prank? For the life of me I can't fathom how anyone could see this as being better than the alternatives. So am I just doing it wrong or what? What exactly is the playstyle supposed to be, 'cause god knows I can't figure it out.

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Guest you are right
2 hours ago, Guest Stealthrider said:

This is far and away the worst build I've ever tried using. How the hell is this top tier?

It's not, top push season and non season is unhallowed essence multishot.

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Guest git gud
On 3/5/2018 at 8:55 AM, Guest Stealthrider said:

This is far and away the worst build I've ever tried using. How the hell is this top tier?

With nearly full, well-rolled ancients I couldn't even come close to finishing a 90 rift. I died so many times I lost count. Couldn't kill trash, couldn't skip the trash to find elites without getting slaughtered. I didn't even make it to the damn guardian, gave up after nearly half an hour of banging my head against the wall.

Is there some mysterious secret to making this work or is it an early April Fools prank? For the life of me I can't fathom how anyone could see this as being better than the alternatives. So am I just doing it wrong or what? What exactly is the playstyle supposed to be, 'cause god knows I can't figure it out.

Git gud, noob.  And clearly you're playing the build wrong.  You must be accustomed builds that are elite hunters exclusively.  This is not that kind of build.  It's a "nuke everything" build.  You're not supposed to skip the trash to find the elites.  Kill. Everything.  Also you're supposed to be dropping sentries in advance of your own movement (who will start attacking anything close by, giving you a heads up; and they'll slow down anything trying to pass by) and using vault to avoid the rushers and to move quickly between packs if you want to leave a few stragglers or have a low density rift.  Templar is probably your best companion choice for this build, because he'll rush headlong into packs ahead of you and draw aggro.

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Guest oh lawd
On 3/12/2018 at 2:48 AM, Guest git gud said:

Git gud, noob.  And clearly you're playing the build wrong.  You must be accustomed builds that are elite hunters exclusively.  This is not that kind of build.  It's a "nuke everything" build.  You're not supposed to skip the trash to find the elites.  Kill. Everything.  Also you're supposed to be dropping sentries in advance of your own movement (who will start attacking anything close by, giving you a heads up; and they'll slow down anything trying to pass by) and using vault to avoid the rushers and to move quickly between packs if you want to leave a few stragglers or have a low density rift.  Templar is probably your best companion choice for this build, because he'll rush headlong into packs ahead of you and draw aggro.

And you of course are super pro at top of the ladder coming to icy veins in order to insult other people. Hilarious.

How comes moderation even approves such shitty posts?

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Guest BlackDemonFang
On ‎3‎/‎5‎/‎2018 at 2:03 PM, Guest you are right said:

It's not, top push season and non season is unhallowed essence multishot.

Currently it is, yes, for seasonal, but for non seasonal I see this build doing the best. (for current patch)
Most of the builds pushing over 100 for DH on this season seem to be one of these two builds. Until we get a bit further into the season we probably wont see a clear cut winner, because these builds may change a few here and there.

 

Comparing these two builds has to do a lot with play style, plus when it comes down to it, I think multi-shot is to easy of a build to play. Granted MS is what I'm playing this season, but that's just because I enjoy speed clearing 70's with friends to help gear people out.

People should just play whatever they enjoy. If the two builds are very close to power level, just play whatever one you enjoy most. Its not like everyone in here will be pushing 110's+ every day. If you are content pushing to 100's and playing with friends, trying to get all ancients and get lucky on primals; both of the builds should work for that.

 

On ‎3‎/‎13‎/‎2018 at 1:04 PM, Guest oh lawd said:

How comes moderation even approves such shitty posts?

How come I see your post then? :^)

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Guest *sigh*
23 hours ago, Guest BlackDemonFang said:

Currently it is, yes, for seasonal, but for non seasonal I see this build doing the best. (for current patch)

 

Check EU leaderboards, no one uses US as reference.

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Guest Console Peasant...

Hey Folks,

Any suggestions on how to make this work with a Xbox One ? Is it even possible to approach the damage in this build without the extra button? Or could anyone point me to an xbox forum. I haven't pulled the trigger on the PC game. I was just a casual but then I found out about seasonals and it brought me back to the game. I am currently ranked around 7000 in the leader boards and would like to goose it a little bit. If I can finish in the top 10,000 I would be happy.

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Guest Guest Guest
On 01/04/2018 at 5:23 PM, Guest Console Peasant... said:

Hey Folks,

Any suggestions on how to make this work with a Xbox One ? Is it even possible to approach the damage in this build without the extra button? Or could anyone point me to an xbox forum. I haven't pulled the trigger on the PC game. I was just a casual but then I found out about seasonals and it brought me back to the game. I am currently ranked around 7000 in the leader boards and would like to goose it a little bit. If I can finish in the top 10,000 I would be happy.

Hummm, extra button? 

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Guest grokman

What is the benefit of using No Rune on companion?

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      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Each enemy you hit with Bone Spear, Corpse Lance, and Corpse Explosion reduces your damage taken by 3%, up to a maximum of 75%. Lasts 15 seconds. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death./li> Mundunugu's Regalia Spirit Barrage deals 17,500% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Return to Top
    • By Staff
      The Darkening of Tristram returns to Diablo 3 on January 3. Find out more about the event in the official blog post!
      (Source)
      Diablo’s anniversary is right around the corner, along with the Darkening of Tristram event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists will appear on December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
    • By Staff
      The Diablo 3 patch PTR is up and we have all the details on it! From the new permanent Rites of Sanctuary and Visions of Enmity features to class balance and more, let's take a look at what's coming.
      Patch 2.7.7 PTR (Source)
      Hail, Nephalem! We welcome you to the Diablo III Patch 2.7.7 PTR. From December 5–12, we’ll need your help in testing balance changes for all Classes and 2 returning Season themes that are being permanently added to the game for all modes—Rites of Sanctuary and Visions of Enmity.
      Seasonal Journey
      PTR Focus and Details
      PTR Testing Tips
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Class Balance Changes
      How to Participate in the PTR
      PTR Character Copy
      Please note that this is a preview for PTR content, which is subject to change. As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

      PTR Focus and Details
      The Patch 2.7.7 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      Rites of Sanctuary and Visions of Enmity: Based on positive community feedback, we saw these Season themes were such a hit that we’ve decided to make them permanent. Players can harness the might from the Altar of Rites and Diabolical Fissures to dream up unique Class builds and achieve new levels of power. Class Balance: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and providing feedback on the balance changes for all Classes. PTR-unique buffs will be active to help you on your journey: increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary Items that we'd love for you to test! So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Back to Top

      PTR Testing Tips
      As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Witch Doctor player, consider what changes impact the Witch Doctor specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself before submitting feedback. Try to break things! Just tell us when you do so we can make sure that the patch’s launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Did something seem incorrect or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Back to Top

      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Back to Top

      Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 6,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. Mundunugu's Regalia Spirit Barrage deals 15,000% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Back to Top

      How to Participate in the PTR
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
      Back to Top

      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      We hope you enjoy the PTR!
      -The Diablo III Development Team
      Back to Top
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    • By Staff
      Patch 2.7.7 is hitting the PTR starting December 5 and Blizzard needs your help to test balance changes for all classes and 2 returning Season themes that are being permanently added to the game for all modes: Rites of Sanctuary and Visions of Enmity.
      (Source)
      Hail, Nephalem!
      We welcome you to the Diablo III Patch 2.7.7 PTR. From December 5–12, we’ll need your help in testing balance changes for all Classes and 2 returning Season themes that are being permanently added to the game for all modes—Rites of Sanctuary and Visions of Enmity.
      Seasonal Journey
      PTR Focus and Details
      PTR Testing Tips
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Class Balance Changes
      How to Participate in the PTR
      PTR Character Copy
      Please note that this is a preview for PTR content, which is subject to change. As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

      PTR Focus and Details
      The Patch 2.7.7 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      Rites of Sanctuary and Visions of Enmity: Based on positive community feedback, we saw these Season themes were such a hit that we’ve decided to make them permanent. Players can harness the might from the Altar of Rites and Diabolical Fissures to dream up unique Class builds and achieve new levels of power. Class Balance: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and providing feedback on the balance changes for all Classes. PTR-unique buffs will be active to help you on your journey: increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary Items that we'd love for you to test! So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Back to Top

      PTR Testing Tips
      As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Witch Doctor player, consider what changes impact the Witch Doctor specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself before submitting feedback. Try to break things! Just tell us when you do so we can make sure that the patch’s launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Did something seem incorrect or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Back to Top

      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Back to Top

      Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 6,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. Mundunugu's Regalia Spirit Barrage deals 15,000% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Back to Top

      How to Participate in the PTR
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
      Back to Top

      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      We hope you enjoy the PTR!
      -The Diablo III Development Team
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    • By Staff
      The final new season of Diablo 3 has started and we have all our class guides for you to check out! The solo self found, Fissure dungeon Season of Enmity is bringing a lot to the table and there's been plenty of class changes as well. You can check out the full season preview with the notes here. 

      Barbarian:
      Leveling and Fresh 70 Guide
      Boulder Toss Build with the Raekor Set (Top) Support GR Build with Raekor and HotNS Sets (Top) Rend Build with Wrath of the Wastes Set (High) Frenzy Build with the Horde of the Ninety Savages Set (High) Hammer of the Ancients GR Build With LoD (High) Seismic Slam Build with Might of the Earth Set (Mid) Leap/Earthquake Build with Might of the Earth Set(Mid) Furious Charge Build with Immortal King and Raekor Sets Hammer of the Ancients Build with the Immortal King Set
       
      Crusader:
      Leveling and Fresh 70 Guide
      Fist of the Heavens Build with Aegis of Valor Set (Top) Condemn Build with Akkhan Set (Top) Heaven's Fury Build with Aegis of Valor Set (High) Thorns Build with Invoker Set (High) Bombardment Build with Legacy of Dreams Set (High) Blessed Hammer (Hammerdin) Build with Seeker of the Light Set (Mid) Sweep Attack Build with Roland's Set (Mid) Blessed Shield Build with Legacy of Dreams (Mid) Thorns Bombardment Build with Akkhan, Crimson and Aughild Sets (Mid) Shield Bash Build with Roland's Set Condemn Build with Legacy of Dreams
       
      Demon Hunter:
      Leveling and Fresh 70 Guide
      Support Build with Gears of Dreadlands/Marauder (Top) Spike Traps Build with Natalya (Top) Multishot Build with Marauder Set (High) Cluster Arrow Build with Marauder Set (High) Multishot Build with Unhallowed Essence Set (High) Hungering Arrow Build with Gears of Dreadlands (Mid) Impale Build with Shadow's Mantle (Mid) Rapid Fire Build with Legacy of Dreams (Mid) Chakram Build with Unhallowed Essence Set Grenade Build with Unhallowed Essence Sets
       
      Monk:
      Leveling and Fresh 70 Guide
      Mystic Ally Build with Inna's Mantra Set (Top) Wave of Light Build with Legacy of Dreams (Top) Support Build with Inna's Mantra Set (Top) Wave of Light Build with Sunwuko Set (High) Tempest Rush Build with Sunwuko Set (High) Tempest Rush Build with the Patterns of Justice Set (High) Lashing Tail Kick Build with Sunwuko Set (Mid) Crippling Wave Build with Raiment and Shenlong Sets (Mid) Crippling Wave Build with Raiment and Shenlong Sets Lashing Tail Kick Build with Legacy of Dreams Seven-Sided Strike Build with Uliana's Stratagem Set
       
      Necromancer:
      Leveling and Fresh 70 Guide
      Blood Nova Build with Legacy of Dreams (Top) Death Nova Build with Trag'Oul  (Top) Necromancer Support Build With Pestilence Set (Top) Army of the Dead Build with Rathma Set (High) Corpse Explosion Build with Legacy of Dreams (High) Bone Spear Build with the Masquerade set (High) Generator Build with Grace of Inarius Set (Mid) Corpse Explosion Build with Inarius Set (Mid) Poison Scythe Build with Legacy of Dreams (Mid) Corpse Lance Build with Legacy of Dreams Set (Mid) Thorns Skeletons Build with Legacy of Dreams Corpse Explosion Build With Trag'Oul and Jesseth Sets Corpse Lance Build with Pestilence or Trag'Oul Set Skeletal Mage Singularity "Rat" Build with Legacy of Dreams
       
      Witch Doctor:
      Leveling and Fresh 70 Guide
      Carnevil Poison Dart Build with Zunimassa Set (Top) Angry Chicken Build with Spirit of Arachyr Set (Top) Carnevil Dagger of Darts Build with Legacy of Dreams (High) Corpse Spiders Build with Spirit of Arachyr Set (High) Spirit Barrage Build with the Mundunugu's Regalia Set (High) Firebats Build with Spirit of Arachyr Set (Mid) Soul Harvest Build with Jade Harvester Set (Mid) Zombie Bears Build with Helltooth Set (Mid) Spirit Barrage Build with Legacy of Dreams (Mid) Gargantuan Build with Helltooth Set Gargantuan Build with Zunimassa Set Grasp of the Dead Build with Helltooth Set (Low)
       
      Wizard:
      Leveling and Fresh 70 Guide
      Meteor Build with Tal Rasha (Top) Meteor Build with Legacy of Dreams (Top) Mammoth Hydra Build with Legacy of Dreams (High) Energy Twister Build with Legacy of Dreams (High) Explosive Blast Build with Firebird Set (High) Flame Blades Build with Firebird Set (High) Frost Hydra Build with Typhon's Veil (Mid) Archon Build with Vyr and Chantodo Sets (Mid) Energy Twister Build with DMO Set (Mid) Frozen Orb Build with Legacy of Dreams (Mid) Frozen Orb Build with DMO Set (Mid) Frozen Orb Build with Tal Rasha Arcane Orbit Build with DMO Set Explosive Blast Farming Build with Tal Rasha Set
        You can get a great overview of the new season with the Season 29 compendium here! You can also check out our build rankings for:
      Solo Push Solo Speed GR Solo Speed T16 Rankings Group Meta Group RGK Rankings Group TK Rankings Group XP Farming
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