Stan

Balance Update Patch Notes: Nov 29

23 posts in this topic

EE5EVR7G2FAY1453319542840.png

A new Heroes of the Storm balance patch is planned for November 29 with plenty of nerfs for Support Heroes and a Sgt. Hammer rework.

The following balance patch will go live November 29 and it's available for playtesting right now on PTR along with Hanzo. The latest PTR patch notes can be found here.

Blizzard LogoBlizzard (Source)

We’re planning to release a new patch for Heroes of the Storm in order to apply balance changes alongside a few bug fixes.

PTR Note: While most of the listed changes are available on the PTR with today’s patch, some will not be present until the November 29 live balance patch.

Heroes

Assassin

Tychus

Divider_Hero_Tychus_Crop.png

Abilities

  • Minigun (Trait)
    • Mana cost removed

Zul'jin

EPJ9RJVTT6AA1481923618065.png

Abilities

  • Guillotine (R)
    • Damage reduced from 350 to 330

Talents

  • Level 1
    • Recklessness (Trait)
      • Adjusted functionality:
        • When below 75% Health, gain 10% Spell Power
        • When below 50% Health, gain 20% Attack Damage
  • Level 4
    • Amani Rage (Active)
      • Duration of heal increased from 6 to 10 seconds
      • Armor value reduced from 10 to 5
  • Level 7
    • Arcanite Axes (W)
      • No longer lowers the cooldown of Twin Cleave
    • Vicious Assault (Q)
      • Added functionality:
        • Also increases the duration of Zul’jin’s Grievious Throw effect by 3 seconds
  • Level 13
    • Lacerate (W)
      • Slow amount reduced from 15 to 10%
  • Level 16
    • Wrong Place Wrong Time (W)
      • Apex damage from 150 to 100

Specialist

Sgt. Hammer

Divider_Hero_SgtHammer_Crop.png

  • Sgt. Hammer’s Basic Attack is now more responsive.

Abilities

  • Artillery (Trait)
    • Removed (including the +1 Basic Attack range)
  • Siege Mode (D)
    • Moved to D (Trait)
    • Mana cost removed
    • Basic Attack range bonus increased from 5 to 6
    • Sgt. Hammer now deals 20% bonus damage to all enemies while in Siege Mode, instead of 30% bonus to Minions and Structures.
    • Sgt. Hammer can no longer cast abilities while entering Siege Mode.
  • Spider Mines (Q)
    • While in Siege Mode, the cast range is increased by 100%
    • Mana cost reduced from 50 to 45
  • Concussive Blast (W)
    • Cone narrowed from 60 degrees to 45 degrees
    • While in Siege Mode, the cast range is increased by 50%
    • Mana cost reduced from 75 to 60
  • (New Ability) Neosteel Plating (E)
    • Activate to gain 25 Armor for 2 seconds.
    • While in Siege mode, increase this to 50 Armor.
    • 12 second cooldown, 30 Mana

Talents

  • Level 1
    • Advanced Artillery (D)
      • New functionality:
        •  Now increases Siege Mode’s splash damage to 50% and its radius by 25%.
    • Resistant (D)
      • Removed
    • Ambush (D)
      • Adjusted functionality:
        • Sgt. Hammer now also enters Stealth after not dealing damage, taking damage, or using an Ability for 3 seconds while in Siege Mode.
    • Regeneration Master
      • Removed
    • (New Talent) Maelstrom Rounds
      • Activate to increase Sgt. Hammer’s Basic Attack damage by 40% for 5 seconds. Maximum 3 charges. 90 second charge cooldown. Basic Attacks in Siege Mode against enemy Structures reduce this cooldown by 5 seconds.
  • Level 4
    • Vigorous Assault (Passive)
      • Removed
    • Focused Attack (Passive)
      • Removed
    • Excessive Force (W)
      • Removed
    • Barricade (W)
      • Moved from Level 13
    • (New Talent) Siege Tactics (E)
      • Sgt. Hammer becomes Unstoppable for 2 seconds when she uses Neosteel Plating in Siege Mode.
    • (New Talent) Regenerative Bio-Steel (D)
      • Sgt. Hammer heals for 15% of her damage dealt with Basic Attacks in Siege Mode.
  • Level 7
    • Mine Field (Q)
      • Removed
    • First Aid (Active)
      • Removed
    • (New Talent) Pulse Detonation Core (Q)
      • Spider Mines explode 3 times over 3 seconds, instead of destroying themselves immediately.
    • Hover Siege (D)
      • Moved from Level 16
      • Movement Speed reduced from 50% to 25%.
    • Graduating Range (D)
      • Moved from Level 16
      • Maximum range bonus reduced from 5.5 to 3.3
  • Level 13
    • First Strike (D)
      • Removed
    • Bullhead Mines (Q)
      • Removed
    • (New Talent) Tactical Mine Deployment (Q)
      • Increases Spider Mine’s slow from 25% to 40%. Casting Thrusters leaves behind a trail of up to 5 Spider Mines while Sgt. Hammer is moving.
    • (New Talent) Entrenched (W)
      • Increases Concussive Blast’s damage and knockback distance by 75% while in Siege Mode.
    • Hyper-Cooling Engines (Z)
      • Moved from Level 7
      • New functionality:
        • Each enemy Hero hit with a Basic Attack in Siege Mode reduces the cooldown of Thrusters by 5 seconds.
  • Level 16
    • Stoneskin (Active)
      • Removed
    • Giant Killer (Passive)
      • Moved from Level 13
    • (New Talent) Mechanical Know-How (E)
      • Neosteel Plating grants a Shield equal to 5% of Sgt. Hammer’s maximum Health for 2 seconds. If this Shield is destroyed, she deals 50% more Basic Attack damage for 5 seconds.
  • Level 20
    • Fury of the Storm (Passive)
      • Removed
    • Nexus Frenzy (Passive)
      • Removed
    • (New Talent) Shrapnel Mines (Q)
      • Each Spider Mine explosion reduces enemy Armor by 10 for 3 seconds.
    • (New Talent) Ultra Capacitors (D)
      • Every enemy Hero hit with a Basic Attack while in Siege Mode increases Sgt. Hammer’s Attack Speed by 5% for 5 seconds, up to 40%.

Support

Alexstrasza

Divider_Hero_Alexstrasza_crop.png

Stats

  • Base Maximum Health reduced from 1787 to 1698
  • Health Regen reduced from 3.72 to 3.54

Abilities

  • Abundance (W)
    • Cast range increased by 11%

Ana

Divider_Hero_Ana.png

Stats

  • Base Maximum Health reduced from 1682 to 1598
  • Health Regen reduced from 3.5 to 3.32
  • Basic Attack Damage reduced from 33 to 30

Abilities

  • Healing Dart (Q)
    • Heal amount reduced from 255 to 237
  • Biotic Grenade (W)
    • Heal amount reduced from 175 to 166
    • Damage reduced from 60 to 57
  • Eye of Horus (R)
    • Heal amount reduced from 300 to 285
    • Damage amount reduced from 175 to 166

Auriel

Divider_Hero_Auriel_Crop.png

Stats

  • Base Maximum Health reduced from 1850 to 1758
  • Health Regen reduced from 3.85 to 3.66
  • Basic Attack Damage reduced from 60 to 57

Abilities

  • Sacred Sweep (Q)
    • Outer damage reduced from 60 to 57
    • Inner damage reduced from 180 to 171
  • Detainment Strike (E)
    • Normal damage reduced from 58 to 55
    • Wall-strike damage reduced from 174 to 165
  • Bestow Hope (D)
    • Maximum Energy reduced from 505 to 475
  • Crystal Aegis (R)
    • Damage reduced from 270 to 255

Brightwing

Divider_Hero_Brightwing_Crop.png

Stats

  • Base Maximum Health reduced from 1470 to 1395
  • Health Regen reduced from 3.06 to 2.91
  • Basic Attack Damage reduced from 85 to 81

Abilities

  • Arcane Flare (Q)
    • Outer damage reduced from 91 to 87
    • Inner damage reduced from 274 to 260
  • Soothing Mist (Trait)
    • Heal amount reduced from 115 to 109
  • Blink Heal (R)
    • Heal amount reduced from 204 to 194
  • Emerald Wind (R)
    • Damage reduced from 318 to 303

Talents

  • Level 4
    • Unstable Anomaly (W)
      • Damage reduced from 114 to 108
  • Level 7
    • Phase Shield (Z)
      • Shield amount reduced from 350 to 335

Kharazim

ZNF0FO7V6W8J1439221492354.png

Stats

  • Basic Attack Damage reduced from 63 to 60

Abilities

  • Breath of Heaven (W)
    • Heal amount reduced from 290 to 276
  • Divine Palm (R)
    • Heal amount reduced from 1141 to 1084

Talents

  • Level 1
    • Transcendence (Trait)
      • Heal amount reduced from 103 to 98
  • Level 16
    • Way of the Hundred Fists (E)
      • Damage reduced from 50 to 45%

Li Li

Divider_Hero_LiLi_Crop.png

Stats

  • Base Maximum Health reduced from 1552 to 1475
  • Health Regen from 3.23 to 3.07
  • Basic Attack Damage reduced from 63 to 60

Abilities

  • Healing Brew (Q)
    • Heal amount increased from 177 to 190
  • Cloud Serpent (W)
    • Heal amount increased from 13.5 to 15
    • Damage reduced from 27 to 26
  • Blinding Wind (E)
    • Damage reduced from 140 to 133
  • Jug of 1000 Cups (R)
    • Heal amount increased from 66.5 to 70
  • Water Dragon (R)
    • Damage reduced from 318 to 300

Lt. Morales

Divider_Hero_LtMorales_cropped.png

Stats

  • Base Maximum Health reduced from 1550 to 1472
  • Health Regen reduced from 3.23 to 3.07
  • Basic Attack Damage reduced from 88 to 83

Abilities

  • Healing Beam (Q)
    • Heal amount reduced from 90 to 86
  • Displacement Grenade (E)
    • Damage reduced from 210 to 198

Lúcio

Divider_Hero_Lucio.png

Stats

  • Base Maximum Health reduced from 1518 to 1442
  • Health Regen reduced from 3.16 to 3
  • Basic Attack Damage reduced from 24 to 23

Abilities

  • Soundwave (Q)
    • Damage reduced from 112 to 105
  • Amp It Up (E)
    • Heal amount reduced from 15.5 to 15
  • Sound Barrier (R)
    • Shield amount reduced from 1392 to 1296
  • Reverse Amp (R)
    • Damage reduced from 14 to 13

Talents

  • Level 13
    • Back in the Mix (Passive)
      • Heal amount reduced from 260 to 245
  • Level 16
    • Rejuvenescencia (E)
      • Heal amount reduced from 3 to 2.5% of allies’ Maximum Health

    Malfurion

    Divider_Hero_Malfurion_Crop.png

    Stats

    • Base Maximum Health reduced from 1682 to 1598
    • Health Regen reduced from 3.5 to 3.33
    • Basic Attack Damage reduced from 67 to 64

    Abilities

    • Regrowth (Q)
      • Initial heal amount reduced from 150 to 142
      • Heal over time amount reduced from 28 to 27
    • Moonfire (W)
      • Damage from 105 to 100
    • Entangling Roots (E)
      • Damage from 39 to 37
    • Tranquility (R)
      • Heal amount reduced from 40 to 38
    • Twilight Dream (R)
      • Damage reduced from 374 to 355

    Talents

    • Level 1
      • Moonburn (W)
        • Removed
      • (New Talent) Celestial Alignment (W)
        • Increase Moonfire’s reveal duration from 2 to 5 seconds. Malfurion’s Basic Attacks deal 100% additional damage to targets revealed by Moonfire
    • Level 4
      • Vengeful Roots (E)
        • Treant Attack damage reduced from 70 to 65
        • Scaling damage per quest stack reduced from 8 to 7

    Rehgar

    Divider_Hero_Rehgar_Crop.png

    Stats

    • Basic Attack Damage reduced from 120 to 113

    Abilities

    • Chain Heal (Q)
      • Heal amount reduced from 250 to 240
    • Lightning Shield (W)
      • Damage reduced from 35 to 32
    • Ancestral Healing (R)
      • Heal amount reduced from 1552 to 1475

    Talents

    • Level 1
      • Lightning Bond (W)
        • Removed

    Stukov

    HVLATI65JATJ1498610396437.png

    Abilities

    • Healing Pathogen (Q)
      • Heal amount reduced from 37 to 35
    • Lurking Arm (E)
      • Damage reduced from 36 to 34
    • Bio-kill Switch (D)
      • Heal amount reduced from 500 to 475
    • Flailing Swipe (R)
      • Damage reduced from 50 to 48
    • Massive Shove (R)
      • Damage reduced from 200 to 190

    Tassadar

    Divider_Hero_Tassadar_Crop.png

    Stats

    • Base Maximum Health reduced from 1355 to 1287
    • Health Regen reduced from 2.82 to 2.68

    Abilities

    • Plasma Shield (Q)
      • Shield amount reduced from 475 to 455
    • Psionic Storm (W)
      • Damage reduced from 44 to 41
    • Archon (R)
      • Bonus Attack damage reduced from 166 to 158

    Tyrande

    Divider_Hero_Tyrande_Crop.png

    Stats

    • Base Maximum Health from 1591 to 1511
    • Health Regen reduced from 3.32 to 3.15
    • Basic Attack Damage reduced from 82 to 80

    Abilities

    • Sentinel Shot (W)
      • Damage reduced from 173 to 165
    • Lunar Flare (E)
      • Damage reduced from 205 to 195
    • Starfall (R)
      • Damage reduced from 91 to 88

    Uther

    Divider_Hero_Uther_Crop.png

    Stats

    • Basic Attack Damage reduced from 78 to 75

    Abilities

    • Holy Light (Q)
      • Heal amount reduced from 380 to 362
    • Holy Radiance (W)
      • Heal amount reduced from 185 to 177
      • Damage reduced from 185 to 177
    • Flash of Light (Q)
      • Heal amount reduced from 242 to 230
    • Hammer of Justice (E)
      • Damage reduced from 114 to 109
    • Divine Storm (R)
      • Damage reduced from 178 to 170

    Talents

    • Level 4
      • Holy Fire (Passive)
        • Damage reduced from 14 to 13

    Warrior

    Johanna

    Divider_Hero_Johanna_Crop.png

    Abilities

    • Iron Skin (Trait)
      • Mana cost removed

    Sonya

    Divider_Hero_Sonya.png

    Talents

    • Level 7
      • Poisoned Spear (Q)
        • Damage reduced from 150 to 125%

    Bug Fixes

    General

    • Mac: Fixed an issue that caused game crashes on Mac clients.
    • Mac: Fixed an issue causing unintended options to display on certain Mac clients.
    • Sound: Fixed an issue causing Hero voiceover lines to be heard globally by both teams.

    Share this post


    Link to post
    Share on other sites

    This lack of developer comments is nothing but pure disappointment on Blizzard’s part. I got quite upset at Blizzard when they decided to be greedy snakes and lie about the gem skins, telling us “this is what the community asked” when we all know that is false and they refused to straight up admit that they are in need of more money. And then they decide to give absolutely no insight on massive and important changes they do? These developers could learn something from the WoW team. At least they were able to get up and start communicating with players to make the game better. This just isn’t fair to the people who play this game. And I’m losing my faith in them.

    Edited by Maxkitty
    • Like 3

    Share this post


    Link to post
    Share on other sites
    28 minutes ago, Maxkitty said:

    This lack of developer comments is nothing but pure disappointment on Blizzard’s part. I got quite upset at Blizzard when they decided to be greedy snakes and lie about the gem skins, telling us “this is what the community asked” when we all know that is false and they refused to straight up admit that they are in need of more money. And then they decide to give absolutely no insight on massive and important changes they do? These developers could learn something from the WoW team. At least they were able to get up and start communicating with players to make the game better. This just isn’t fair to the people who play this game. And I’m losing my faith in them.

    Dude, it's PTR patch notes not official ones. They do the explanation for official ones once they've decided for sure what they're going to do. This stuff could change. 

    Share this post


    Link to post
    Share on other sites
    36 minutes ago, AndrewMertes said:

    Dude, it's PTR patch notes not official ones. They do the explanation for official ones once they've decided for sure what they're going to do. This stuff could change. 

    No these are not PTR notes. These are live balance update notes. That will take effect in 2 days in the live game, not the PTR.

    • Like 1

    Share this post


    Link to post
    Share on other sites
    54 minutes ago, AndrewMertes said:

    If everyone gets nerfed the same is it really a nerf? It's more like a re-adjustment of the healing role. 

    Exactly, it's more about retooling the role of healing since it is to every single support.

    The hammer rework looks exciting!

    ZulJin nerf was needed. He was way too strong.

    • Like 2

    Share this post


    Link to post
    Share on other sites

    Why exactly are they nerfing Tyrande when shes an assasin? 

    Li Li is the only one whos getting buffed, healing wise. 

    Even Alexs Q got nerfed because of her HP nerf lol.

    The Hammer Rework looks horrible basically completly ignoring skill and positioning its all about the siege mode now which is just stupid.

    • Like 1

    Share this post


    Link to post
    Share on other sites

    Oh great. All supports nerfed, Hammer gets a very uneeded rework that will make her an even bigger pain in the ads to take down. Seems like we're back to Assassins of the Storm.

    Share this post


    Link to post
    Share on other sites
    36 minutes ago, Valhalen said:

    Oh great. All supports nerfed, Hammer gets a very uneeded rework that will make her an even bigger pain in the ads to take down. Seems like we're back to Assassins of the Storm.

    I just can’t... it was fun while it lasted. 😢

    Share this post


    Link to post
    Share on other sites
    7 hours ago, Valhalen said:

    Oh great. All supports nerfed, Hammer gets a very uneeded rework that will make her an even bigger pain in the ads to take down. Seems like we're back to Assassins of the Storm.

    "unneeded rework"? really mate? hammer is one of easiest hero to counter. valeera can shred her, kael&jaina&chromie can rain down on her. its kinda sitting dock and impossible to miss.

    • Like 1

    Share this post


    Link to post
    Share on other sites
    3 hours ago, MasterKast said:

    "unneeded rework"? really mate? hammer is one of easiest hero to counter. valeera can shred her, kael&jaina&chromie can rain down on her. its kinda sitting dock and impossible to miss.

    Indeed and now shes a even more of a sitting duck then she was before because she needs to be in siege mode to deal the highest dmg. All her non-siege buffs are gone.

    • Like 1

    Share this post


    Link to post
    Share on other sites

    Great, who hired Ghostcrawler?  XD

    In all seriousness, the changes to Sgt Hammer left her without as much survivability, as i feel Neosteel plating duration is too low for its high cooldown and dependency towards Siege Mode too much, as well as less range at 20 without nexus frenzy, which she relies on.

    Share this post


    Link to post
    Share on other sites
    On 11/27/2017 at 10:39 PM, Maxkitty said:

    This lack of developer comments is nothing but pure disappointment on Blizzard’s part. I got quite upset at Blizzard when they decided to be greedy snakes and lie about the gem skins, telling us “this is what the community asked” when we all know that is false and they refused to straight up admit that they are in need of more money. And then they decide to give absolutely no insight on massive and important changes they do? These developers could learn something from the WoW team. At least they were able to get up and start communicating with players to make the game better. This just isn’t fair to the people who play this game. And I’m losing my faith in them.

    They made a separate developer announcement. Don't get your hatred of ten thousand years in a twist.

    • Like 2

    Share this post


    Link to post
    Share on other sites

    Well this was unexpected. We're finally apparently moving to a double support meta, or not Many people see this as a simple nerf, but I see it as something more and much needed. The supports have always been the most ridiculous aspect of this game, and seeing their power diminished is an interesting thought. 

    Zul'Jin was definitely in a way too powerful state, I'm glad he got nerfed.

    Yes! An old character gets a much needed rework how did it turn out? Meh. I'm on the same side as everyone else. She was nerfed. But I see potential here. Maybe she will finally seem significant.

    Tychus has been receiving some pretty sneaky buffs lately. Could this be a resurrection?

    People are acting overly negatively in my opinion. Is it a bad update? Not by any means. Does it change the meta a bunch? Definitely. Is the double healer here? Possibly. Blizzars is really giving the fanbase a hard time.

    Edited by Fliits

    Share this post


    Link to post
    Share on other sites
    On 11/27/2017 at 2:39 PM, Maxkitty said:

    This lack of developer comments is nothing but pure disappointment on Blizzard’s part. I got quite upset at Blizzard when they decided to be greedy snakes and lie about the gem skins, telling us “this is what the community asked” when we all know that is false and they refused to straight up admit that they are in need of more money.

    People were asking to be able to buy skins with gems, but not quite like it was implemented with the Alexstrasza patch. Personally I wanted to be able to go either/or with gems and shards, instead of "only gems" or "only shards" save for what is Featured that week. So while it was asked for, I'm not sure we technically got what we wanted. Having no chance of getting those Alex skins from a box, ever, feels almost as bad as having to rely on those boxes for getting a specific skin...or enough shards for one.

    Careful what I wish for, I guess.

    • Like 1

    Share this post


    Link to post
    Share on other sites
    12 minutes ago, Ziarre said:

    People were asking to be able to buy skins with gems, but not quite like it was implemented with the Alexstrasza patch. Personally I wanted to be able to go either/or with gems and shards, instead of "only gems" or "only shards" save for what is Featured that week. So while it was asked for, I'm not sure we technically got what we wanted. Having no chance of getting those Alex skins from a box, ever, feels almost as bad as having to rely on those boxes for getting a specific skin...or enough shards for one.

    Careful what I wish for, I guess.

    This is exactly what they want. They pretended you asked for this, and they've managed to convince you it was true.

    Share this post


    Link to post
    Share on other sites

    Man, they really want Hammer to be in siege mode a lot more, but with Hover Siege mode speed nerfed as well, I've got a bad gut feeling. Sieging up is so risky if there are actual enemy players around.

    Share this post


    Link to post
    Share on other sites
    6 hours ago, Fliits said:

    They made a separate developer announcement. Don't get your hatred of ten thousand years in a twist.

    I realize that now, still interesting to see how it might end out working lol.

    Share this post


    Link to post
    Share on other sites
    14 hours ago, Fliits said:

    Tychus has been receiving some pretty sneaky buffs lately. Could this be a resurrection?

    As long as his AA range stays as it is, he will always be at best Niche.

    Share this post


    Link to post
    Share on other sites

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

    • Recently Browsing   0 members

      No registered users viewing this page.

    • Similar Content

      • By Stan
        Tyrael and Sgt. Hammer will be on sale next week along with the 360-Day Boost through November 27!
        If you haven't bought the Boost yet you still have one week to do so. Mounts available next week include Big Top Ringmaster’s Pride and Platinum Tyrael’s Charger.
        Blizzard (Source)
        Every Tuesday, we place a number of Heroes on sale, and swap a fresh set of cosmetics into the featured item rotation. Check out this week’s items and then head in-game to pick up anything that catches your eye.
        Heroic Deals: November 20 – November 27, 2018
        Our next set of Heroic Deals started on Tuesday, November 13! Check out the list of upcoming featured items and Hero discounts below.
        Upcoming Hero Sales
        Tyrael— Sale Price: 250 gems Sgt. Hammer — Sale Price: 312 Gems The following skins and mounts will be added to the featured item rotation and will become purchasable with gems until this round of Heroic Deals comes to an end:
        Upcoming Featured Skins
        Demonic Tyrael War World Sgt. Hammer Balespider Gul’dan Violet Flying Monkey Brightwing Twilight Archangel Diablo Ghost Illidan Upcoming Featured Mounts
        Big Top Ringmaster’s Pride Platinum Tyrael’s Charger
      • By Stan
        The first ever PvP brawl returns to the Nexus. It's time to Escape from Braxis!
        A preset roster will be available for this brawl. If a Hero dies, they can be resurrected by Allies, but when all players die, the mission is failed. Everybody starts at level 10 and has access to their full talents with a few exceptions. Complete 3 matches of Escape from Braxis to receive a Loot Chest. Blizzard (Source)
        Things aren’t looking great, soldier. You’re stranded on Braxis and the UED is overrun. The Omegaswarm has surrounded you on all sides, and your only shot at survival is to press through the onslaught, make it to the extraction point, and get off this forsaken rock. Will you fall victim to the Swarm, or can you work together and Escape from Braxis?
        Rules:
        At the beginning of the Brawl, your team will have the following roster of Heroes to choose from: Warrior: Artanis, Arthas, Johanna, Muradin, Sonya, Tyrael, Varian, Zarya Support: Brightwing, Kharazim, Li Li, Lt. Morales, Lucio, Malfurion, Rehgar, Uther Specialist: Azmodan, Gazlowe, Sgt. Hammer, Nazeebo, Xul Assassin: Cassia, Falstad, Greymane, Gul'dan, Illidan, Jaina, Kael'thas, Kel'Thuzad, Ragnaros, Raynor, Thrall, Valla Player Death: When a Hero dies, they can be resurrected by Allies after a short channel time. If all players die, the mission is failed. Players start at Level 10 and have access to their full talents with a few exceptions (i.e. Bribe) Enemy zerg Heroes will spawn periodically throughout the brawl and will drop new active items exclusive to Escape from Braxis. Push through the onslaught and survive to Escape from Braxis and win the Brawl! Rewards
        Complete three matches of Escape from Braxis to earn a Loot Chest!
      • By Stan
        The latest patch is now live with Orphea, visual updates to Dragon Shire, and new Hero bundles!
        Highlights
        Orphea received additional tweaks today in the live version of the patch. The new Hero is available to all BlizzCon attendees and Virtual Ticket holders free of charge. Don't forget to check out our Orphea build guide (will be up soon). Alextrasza’s Life-Binder (R) and Rehgar’s Ancestral Healing (R) abilities are no longer cancelled under any conditions other than enemy abilities that remove the target from play. Stimpacks are now called Boosts and the 360 Day Boost is available at a 33% reduced price for the next two weeks along with new Hero Bundles. Blizzard released a new digital comic about Orphea yesterday. Blizzard (Source)
        Our newest patch, featuring Orphea, is now live! Read on for a detailed breakdown of what’s new in the Nexus. 
        NOTE: Orange text indicates a change between the PTR and Live notes.
        General
        Boost What was once called a Stimpack is now a Boost, and in addition to buffing your own experience and Gold gains at the end of a match, all players will receive 5% bump in experience for each player in their match who had an active Boost. That mean players can receive up to a 45% XP bonus if all 10 players in game have a Boost active! In addition to stacking Boost XP buffs, you’ll now be able to retroactively Boost your Gold and XP gains at the end of a match by applying a Boost from the Score Screen. Design
        Channeled Healing Abilities Alextrasza’s Life-Binder (R) and Rehgar’s Ancestral Healing (R) abilities are no longer cancelled under any conditions other than enemy abilities that remove the target from play (Devouring Maw, Gorge, Cocoon.) Spell Power Modifiers The following abilities and talents have been updated to have any percentage-based spell power modifiers stack additively when calculating damage: (This is the default behavior for all other abilities and talents unless otherwise stated in the tooltip) Zul’jin’s Buzzsaw (R) talent Hanzo’s Dragonstrike (R) center damage effect Gul’dan’s Rampant Hellfire (Q) talent The following abilities have had their tooltips updated to reflect that percentage-based spell power modifiers will stack multiplicatively when calculating damage: Kael’thas’ Phoenix (R) ability Nazeebo’s Vile Infection (Passive) talent Li Li’s Lightning Serpent (W) talent Li-Ming’s Arcane Orbit (W) talent Battlegrounds
        Experience gains from Mercenary Camp captures have been unified. All Mercenary Camps now grant all Experience on capture. Dragon Shire: Dragon Shire has received updated Battleground art (including an updated Dragon Knight) New Hero: Orphea (Assassin)
        Rejecting the dark power her father had begun to consort with, Orphea tried to run away from the Raven Lord's influence. But after witnessing King's Crest fall to his machinations, she was convinced she needed to stand and fight. She now vows to protect the innocent – as a Hero of the Nexus.
        Trait
        Overflowing Chaos (Trait) Hitting an enemy Hero with a Basic Ability grants 1 Chaos. Chaos can stack up to 3 times. While Orphea has Chaos, her Basic Attacks against Heroes consumes all Chaos, dealing 50% increased damage per stack, and healing for 100% of the damage dealt. Basic Abilities
        Shadow Waltz (Q) After 0.5 seconds, deal 150 damage to enemies in a line. Hitting a Hero with Shadow Waltz sets its cooldown to 2 seconds and causes Orphea to dash a short distance upon moving. Chomp (W) After 0.6 seconds, deal 285 damage to nearby enemies in front of Orphea. Dread (E) Release a wave of dread that deals 85 damage to enemies hit. Dread erupts 0.75 seconds after reaching the end of its path, dealing 175 damage and Slowing enemies in the area by 25% for 2 seconds. Heroic Abilities
        Eternal Feast (R) After 1.5 seconds, deal 210 damage in an area. Eternal Feast repeats every 1 second as long as it hits an enemy Hero. Crushing Jaws (R) After 1.25 seconds, pulls enemies in an area towards the center, dealing 275 damage and Stunning them for 0.75 seconds. User Interface
        Additional space for Heroes has been added to the Hero select screen. Battlegrounds with mechanics that add additional (default hotkey: F) buttons (Warhead Junction, Snow Brawl, etc.) have had the appearances of their panels unified. A new “Bundles” page has been added to the Collection tab. Heroes
        Assassin

        Gul'dan
        Talents Level 16 Rampant Hellfire (Q) Damage bonus increased from 8 to 10%
        Orphea
        Stats
        Maximum Base Health reduced from 1750 to 1662 Health Regen reduced from 4.09 to 3.46 Abilities
        Shadow Waltz (Q) Base cooldown increased from 5 to 6 seconds Mana cost increased from 25 to 40 Mana refund on hit increased from 25 to 40 Talents
        Level 7 Ravenous Hunger (W) Damage per Minion kill reduced from 3 to 2 Damage per Hero kill reduced from 60 to 40 Level 20 Eldritch Conduit (Trait) Spell Power per stack reduced from 5 to 3% Spell power max stack bonus reduced from 50 to 30%
        Collection
        NOTE: Many of the new items announced at BlizzCon 2018 will not be immediately available with this patch but will be added to the game in the coming weeks. New Bundles
        The following new bundles are only available for a limited time! Orphea Heroic Bundle The following bundles have been added to the collection: Welcome to the Nexus Bundle Heroic Reinforcement Bundle New Announcers
        Orphea Ka Neithis New Mount
        Raven Runner Haunted Raven Runner Bloodmoon Raven Runner New Skins
        Orphea Hallowed Orphea Verdant Orphea Slacker Orphea RCHS Slacker Orphea Spoiled Slacker Orphea New Portraits, Sprays, and Emojis
        Several new emoji packs, sprays, and portraits have also been added to the game.  Bug Fixes
        General
        Fixed an issue that caused some Shielding and Healing values to track improperly on the score/stats screen. Fixed an issue allowing some summoned units to grant vision of Heroes inside brush if placed at the edge of the brush. Fixed an issue causing new item counts to appear over the wrong category. Art
        Fixed an issue causing some spell effects associated with taunt animations to appear after the animation was canceled. Whitemane: Fixed an issue causing Witch Whitemane’s custom mount animation to cease playing after she died once in a match. User Interface
        Fixed a number of tooltip issues and inaccuracies across the game. Fixed an issue with the Boost button being one pixel lower than the adjacent end-of-match buttons. We gathered the team, pooled resources, and after a lot of squinting at our monitors and a brief search for a magnifying glass, we’ve located the issue and boosted up the boost button to be in line with its neighbors. Thanks for paying such close attention! Heroes, Abilities, and Talents
        Kerrigan: Fixed an issue that disabled Health and Mana regeneration during Chrysalis. Stukov: Fixed an issue preventing Lurking Arm from revealing damaged targets if they were at the edge of its area of effect. Tyrande: Fixed an issue preventing Elune's Chosen from healing allies if damage was dealt to Shielded/Protected targets. Heir of the Raven Court is ready to descend upon the Nexus! Check out the official patch notes and our Orphea build guide to learn more.
      • By positiv2
        This thread is for comments about our Orphea guide for Heroes of the Storm.
      • By Stan
        Cho'gall and Jaina are on sale this week and for the next two weeks, the 360 Day Boost will be available for a massive discount along with new Hero bundles!
        Blizzard (Source)
        Our latest round of Heroic Deals offers 50% off select Heroes, and brings a fresh set of skins and mounts into the featured item rotation. Check out the Hero sales and featured items listed below, and then head in-game to add them to your collection before this offer expires on November 20.
        Half-Price Heroes
        HEROES DISCOUNT PRICE Cho'gall 750 375 Gems Jaina 500 250 Gems Featured Skins and Mounts
        The skins and mounts that we’ve added to the featured item rotation are available for gem purchase for a limited time. Don’t worry if you miss out, you’ll still be able to forge these items using shards after they leave the featured rotation.
        SKINS MOUNTS Corruptor Cho'gall Abyssal Dreadlord Jaina Magical Star Chariot Star Queen Li-Ming Chaos AzGul'dan Vespene Ghost Speeder Stormgarde Prince Arthas Nameless Roadraider Raynor   Special Promotions
        For the next two weeks (November 13 – 27*) the 360 Day Boost will be available for a massive discount! Find out more about Boosts in our Gameplay Update Blog Here!
             *These dates may very slightly by region.
        We’re also adding the following new Hero bundle promotions to fill out your Hero rosters at a massive discount!
        WELCOME TO THE NEXUS BUNDLE Muradin Johanna Dehaka Thrall Lucio Tyrande Valla Raynor Jaina Xul HEROIC REINFORCEMENT BUNDLE Anub'arak Tyrael Blaze Garrosh Diablo Sonya Varian Rexxar Artanis Malthael Whitemane Rehgar Deckard Lt. Morales Uther Abathur The Lost Vikings Medivh Tassadar Zarya The Butcher Kerrigan Maiev Valeera Gazlowe Falstad Li-Ming Kael'thas Nova Hanzo We hope you enjoy your new Heroes, skins, and mounts as you conquer your next challenge in the Nexus! Be sure to head to the Heroes of the Storm website every week to check out our latest round of Heroic Deals.