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Balance Update Patch Notes: Nov 29

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A new Heroes of the Storm balance patch is planned for November 29 with plenty of nerfs for Support Heroes and a Sgt. Hammer rework.

The following balance patch will go live November 29 and it's available for playtesting right now on PTR along with Hanzo. The latest PTR patch notes can be found here.

Blizzard LogoBlizzard (Source)

We’re planning to release a new patch for Heroes of the Storm in order to apply balance changes alongside a few bug fixes.

PTR Note: While most of the listed changes are available on the PTR with today’s patch, some will not be present until the November 29 live balance patch.

Heroes

Assassin

Tychus

Divider_Hero_Tychus_Crop.png

Abilities

  • Minigun (Trait)
    • Mana cost removed

Zul'jin

EPJ9RJVTT6AA1481923618065.png

Abilities

  • Guillotine (R)
    • Damage reduced from 350 to 330

Talents

  • Level 1
    • Recklessness (Trait)
      • Adjusted functionality:
        • When below 75% Health, gain 10% Spell Power
        • When below 50% Health, gain 20% Attack Damage
  • Level 4
    • Amani Rage (Active)
      • Duration of heal increased from 6 to 10 seconds
      • Armor value reduced from 10 to 5
  • Level 7
    • Arcanite Axes (W)
      • No longer lowers the cooldown of Twin Cleave
    • Vicious Assault (Q)
      • Added functionality:
        • Also increases the duration of Zul’jin’s Grievious Throw effect by 3 seconds
  • Level 13
    • Lacerate (W)
      • Slow amount reduced from 15 to 10%
  • Level 16
    • Wrong Place Wrong Time (W)
      • Apex damage from 150 to 100

Specialist

Sgt. Hammer

Divider_Hero_SgtHammer_Crop.png

  • Sgt. Hammer’s Basic Attack is now more responsive.

Abilities

  • Artillery (Trait)
    • Removed (including the +1 Basic Attack range)
  • Siege Mode (D)
    • Moved to D (Trait)
    • Mana cost removed
    • Basic Attack range bonus increased from 5 to 6
    • Sgt. Hammer now deals 20% bonus damage to all enemies while in Siege Mode, instead of 30% bonus to Minions and Structures.
    • Sgt. Hammer can no longer cast abilities while entering Siege Mode.
  • Spider Mines (Q)
    • While in Siege Mode, the cast range is increased by 100%
    • Mana cost reduced from 50 to 45
  • Concussive Blast (W)
    • Cone narrowed from 60 degrees to 45 degrees
    • While in Siege Mode, the cast range is increased by 50%
    • Mana cost reduced from 75 to 60
  • (New Ability) Neosteel Plating (E)
    • Activate to gain 25 Armor for 2 seconds.
    • While in Siege mode, increase this to 50 Armor.
    • 12 second cooldown, 30 Mana

Talents

  • Level 1
    • Advanced Artillery (D)
      • New functionality:
        •  Now increases Siege Mode’s splash damage to 50% and its radius by 25%.
    • Resistant (D)
      • Removed
    • Ambush (D)
      • Adjusted functionality:
        • Sgt. Hammer now also enters Stealth after not dealing damage, taking damage, or using an Ability for 3 seconds while in Siege Mode.
    • Regeneration Master
      • Removed
    • (New Talent) Maelstrom Rounds
      • Activate to increase Sgt. Hammer’s Basic Attack damage by 40% for 5 seconds. Maximum 3 charges. 90 second charge cooldown. Basic Attacks in Siege Mode against enemy Structures reduce this cooldown by 5 seconds.
  • Level 4
    • Vigorous Assault (Passive)
      • Removed
    • Focused Attack (Passive)
      • Removed
    • Excessive Force (W)
      • Removed
    • Barricade (W)
      • Moved from Level 13
    • (New Talent) Siege Tactics (E)
      • Sgt. Hammer becomes Unstoppable for 2 seconds when she uses Neosteel Plating in Siege Mode.
    • (New Talent) Regenerative Bio-Steel (D)
      • Sgt. Hammer heals for 15% of her damage dealt with Basic Attacks in Siege Mode.
  • Level 7
    • Mine Field (Q)
      • Removed
    • First Aid (Active)
      • Removed
    • (New Talent) Pulse Detonation Core (Q)
      • Spider Mines explode 3 times over 3 seconds, instead of destroying themselves immediately.
    • Hover Siege (D)
      • Moved from Level 16
      • Movement Speed reduced from 50% to 25%.
    • Graduating Range (D)
      • Moved from Level 16
      • Maximum range bonus reduced from 5.5 to 3.3
  • Level 13
    • First Strike (D)
      • Removed
    • Bullhead Mines (Q)
      • Removed
    • (New Talent) Tactical Mine Deployment (Q)
      • Increases Spider Mine’s slow from 25% to 40%. Casting Thrusters leaves behind a trail of up to 5 Spider Mines while Sgt. Hammer is moving.
    • (New Talent) Entrenched (W)
      • Increases Concussive Blast’s damage and knockback distance by 75% while in Siege Mode.
    • Hyper-Cooling Engines (Z)
      • Moved from Level 7
      • New functionality:
        • Each enemy Hero hit with a Basic Attack in Siege Mode reduces the cooldown of Thrusters by 5 seconds.
  • Level 16
    • Stoneskin (Active)
      • Removed
    • Giant Killer (Passive)
      • Moved from Level 13
    • (New Talent) Mechanical Know-How (E)
      • Neosteel Plating grants a Shield equal to 5% of Sgt. Hammer’s maximum Health for 2 seconds. If this Shield is destroyed, she deals 50% more Basic Attack damage for 5 seconds.
  • Level 20
    • Fury of the Storm (Passive)
      • Removed
    • Nexus Frenzy (Passive)
      • Removed
    • (New Talent) Shrapnel Mines (Q)
      • Each Spider Mine explosion reduces enemy Armor by 10 for 3 seconds.
    • (New Talent) Ultra Capacitors (D)
      • Every enemy Hero hit with a Basic Attack while in Siege Mode increases Sgt. Hammer’s Attack Speed by 5% for 5 seconds, up to 40%.

Support

Alexstrasza

Divider_Hero_Alexstrasza_crop.png

Stats

  • Base Maximum Health reduced from 1787 to 1698
  • Health Regen reduced from 3.72 to 3.54

Abilities

  • Abundance (W)
    • Cast range increased by 11%

Ana

Divider_Hero_Ana.png

Stats

  • Base Maximum Health reduced from 1682 to 1598
  • Health Regen reduced from 3.5 to 3.32
  • Basic Attack Damage reduced from 33 to 30

Abilities

  • Healing Dart (Q)
    • Heal amount reduced from 255 to 237
  • Biotic Grenade (W)
    • Heal amount reduced from 175 to 166
    • Damage reduced from 60 to 57
  • Eye of Horus (R)
    • Heal amount reduced from 300 to 285
    • Damage amount reduced from 175 to 166

Auriel

Divider_Hero_Auriel_Crop.png

Stats

  • Base Maximum Health reduced from 1850 to 1758
  • Health Regen reduced from 3.85 to 3.66
  • Basic Attack Damage reduced from 60 to 57

Abilities

  • Sacred Sweep (Q)
    • Outer damage reduced from 60 to 57
    • Inner damage reduced from 180 to 171
  • Detainment Strike (E)
    • Normal damage reduced from 58 to 55
    • Wall-strike damage reduced from 174 to 165
  • Bestow Hope (D)
    • Maximum Energy reduced from 505 to 475
  • Crystal Aegis (R)
    • Damage reduced from 270 to 255

Brightwing

Divider_Hero_Brightwing_Crop.png

Stats

  • Base Maximum Health reduced from 1470 to 1395
  • Health Regen reduced from 3.06 to 2.91
  • Basic Attack Damage reduced from 85 to 81

Abilities

  • Arcane Flare (Q)
    • Outer damage reduced from 91 to 87
    • Inner damage reduced from 274 to 260
  • Soothing Mist (Trait)
    • Heal amount reduced from 115 to 109
  • Blink Heal (R)
    • Heal amount reduced from 204 to 194
  • Emerald Wind (R)
    • Damage reduced from 318 to 303

Talents

  • Level 4
    • Unstable Anomaly (W)
      • Damage reduced from 114 to 108
  • Level 7
    • Phase Shield (Z)
      • Shield amount reduced from 350 to 335

Kharazim

ZNF0FO7V6W8J1439221492354.png

Stats

  • Basic Attack Damage reduced from 63 to 60

Abilities

  • Breath of Heaven (W)
    • Heal amount reduced from 290 to 276
  • Divine Palm (R)
    • Heal amount reduced from 1141 to 1084

Talents

  • Level 1
    • Transcendence (Trait)
      • Heal amount reduced from 103 to 98
  • Level 16
    • Way of the Hundred Fists (E)
      • Damage reduced from 50 to 45%

Li Li

Divider_Hero_LiLi_Crop.png

Stats

  • Base Maximum Health reduced from 1552 to 1475
  • Health Regen from 3.23 to 3.07
  • Basic Attack Damage reduced from 63 to 60

Abilities

  • Healing Brew (Q)
    • Heal amount increased from 177 to 190
  • Cloud Serpent (W)
    • Heal amount increased from 13.5 to 15
    • Damage reduced from 27 to 26
  • Blinding Wind (E)
    • Damage reduced from 140 to 133
  • Jug of 1000 Cups (R)
    • Heal amount increased from 66.5 to 70
  • Water Dragon (R)
    • Damage reduced from 318 to 300

Lt. Morales

Divider_Hero_LtMorales_cropped.png

Stats

  • Base Maximum Health reduced from 1550 to 1472
  • Health Regen reduced from 3.23 to 3.07
  • Basic Attack Damage reduced from 88 to 83

Abilities

  • Healing Beam (Q)
    • Heal amount reduced from 90 to 86
  • Displacement Grenade (E)
    • Damage reduced from 210 to 198

Lúcio

Divider_Hero_Lucio.png

Stats

  • Base Maximum Health reduced from 1518 to 1442
  • Health Regen reduced from 3.16 to 3
  • Basic Attack Damage reduced from 24 to 23

Abilities

  • Soundwave (Q)
    • Damage reduced from 112 to 105
  • Amp It Up (E)
    • Heal amount reduced from 15.5 to 15
  • Sound Barrier (R)
    • Shield amount reduced from 1392 to 1296
  • Reverse Amp (R)
    • Damage reduced from 14 to 13

Talents

  • Level 13
    • Back in the Mix (Passive)
      • Heal amount reduced from 260 to 245
  • Level 16
    • Rejuvenescencia (E)
      • Heal amount reduced from 3 to 2.5% of allies’ Maximum Health

    Malfurion

    Divider_Hero_Malfurion_Crop.png

    Stats

    • Base Maximum Health reduced from 1682 to 1598
    • Health Regen reduced from 3.5 to 3.33
    • Basic Attack Damage reduced from 67 to 64

    Abilities

    • Regrowth (Q)
      • Initial heal amount reduced from 150 to 142
      • Heal over time amount reduced from 28 to 27
    • Moonfire (W)
      • Damage from 105 to 100
    • Entangling Roots (E)
      • Damage from 39 to 37
    • Tranquility (R)
      • Heal amount reduced from 40 to 38
    • Twilight Dream (R)
      • Damage reduced from 374 to 355

    Talents

    • Level 1
      • Moonburn (W)
        • Removed
      • (New Talent) Celestial Alignment (W)
        • Increase Moonfire’s reveal duration from 2 to 5 seconds. Malfurion’s Basic Attacks deal 100% additional damage to targets revealed by Moonfire
    • Level 4
      • Vengeful Roots (E)
        • Treant Attack damage reduced from 70 to 65
        • Scaling damage per quest stack reduced from 8 to 7

    Rehgar

    Divider_Hero_Rehgar_Crop.png

    Stats

    • Basic Attack Damage reduced from 120 to 113

    Abilities

    • Chain Heal (Q)
      • Heal amount reduced from 250 to 240
    • Lightning Shield (W)
      • Damage reduced from 35 to 32
    • Ancestral Healing (R)
      • Heal amount reduced from 1552 to 1475

    Talents

    • Level 1
      • Lightning Bond (W)
        • Removed

    Stukov

    HVLATI65JATJ1498610396437.png

    Abilities

    • Healing Pathogen (Q)
      • Heal amount reduced from 37 to 35
    • Lurking Arm (E)
      • Damage reduced from 36 to 34
    • Bio-kill Switch (D)
      • Heal amount reduced from 500 to 475
    • Flailing Swipe (R)
      • Damage reduced from 50 to 48
    • Massive Shove (R)
      • Damage reduced from 200 to 190

    Tassadar

    Divider_Hero_Tassadar_Crop.png

    Stats

    • Base Maximum Health reduced from 1355 to 1287
    • Health Regen reduced from 2.82 to 2.68

    Abilities

    • Plasma Shield (Q)
      • Shield amount reduced from 475 to 455
    • Psionic Storm (W)
      • Damage reduced from 44 to 41
    • Archon (R)
      • Bonus Attack damage reduced from 166 to 158

    Tyrande

    Divider_Hero_Tyrande_Crop.png

    Stats

    • Base Maximum Health from 1591 to 1511
    • Health Regen reduced from 3.32 to 3.15
    • Basic Attack Damage reduced from 82 to 80

    Abilities

    • Sentinel Shot (W)
      • Damage reduced from 173 to 165
    • Lunar Flare (E)
      • Damage reduced from 205 to 195
    • Starfall (R)
      • Damage reduced from 91 to 88

    Uther

    Divider_Hero_Uther_Crop.png

    Stats

    • Basic Attack Damage reduced from 78 to 75

    Abilities

    • Holy Light (Q)
      • Heal amount reduced from 380 to 362
    • Holy Radiance (W)
      • Heal amount reduced from 185 to 177
      • Damage reduced from 185 to 177
    • Flash of Light (Q)
      • Heal amount reduced from 242 to 230
    • Hammer of Justice (E)
      • Damage reduced from 114 to 109
    • Divine Storm (R)
      • Damage reduced from 178 to 170

    Talents

    • Level 4
      • Holy Fire (Passive)
        • Damage reduced from 14 to 13

    Warrior

    Johanna

    Divider_Hero_Johanna_Crop.png

    Abilities

    • Iron Skin (Trait)
      • Mana cost removed

    Sonya

    Divider_Hero_Sonya.png

    Talents

    • Level 7
      • Poisoned Spear (Q)
        • Damage reduced from 150 to 125%

    Bug Fixes

    General

    • Mac: Fixed an issue that caused game crashes on Mac clients.
    • Mac: Fixed an issue causing unintended options to display on certain Mac clients.
    • Sound: Fixed an issue causing Hero voiceover lines to be heard globally by both teams.

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    This lack of developer comments is nothing but pure disappointment on Blizzard’s part. I got quite upset at Blizzard when they decided to be greedy snakes and lie about the gem skins, telling us “this is what the community asked” when we all know that is false and they refused to straight up admit that they are in need of more money. And then they decide to give absolutely no insight on massive and important changes they do? These developers could learn something from the WoW team. At least they were able to get up and start communicating with players to make the game better. This just isn’t fair to the people who play this game. And I’m losing my faith in them.

    Edited by Maxkitty
    • Like 3

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    28 minutes ago, Maxkitty said:

    This lack of developer comments is nothing but pure disappointment on Blizzard’s part. I got quite upset at Blizzard when they decided to be greedy snakes and lie about the gem skins, telling us “this is what the community asked” when we all know that is false and they refused to straight up admit that they are in need of more money. And then they decide to give absolutely no insight on massive and important changes they do? These developers could learn something from the WoW team. At least they were able to get up and start communicating with players to make the game better. This just isn’t fair to the people who play this game. And I’m losing my faith in them.

    Dude, it's PTR patch notes not official ones. They do the explanation for official ones once they've decided for sure what they're going to do. This stuff could change. 

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    36 minutes ago, AndrewMertes said:

    Dude, it's PTR patch notes not official ones. They do the explanation for official ones once they've decided for sure what they're going to do. This stuff could change. 

    No these are not PTR notes. These are live balance update notes. That will take effect in 2 days in the live game, not the PTR.

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    54 minutes ago, AndrewMertes said:

    If everyone gets nerfed the same is it really a nerf? It's more like a re-adjustment of the healing role. 

    Exactly, it's more about retooling the role of healing since it is to every single support.

    The hammer rework looks exciting!

    ZulJin nerf was needed. He was way too strong.

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    Why exactly are they nerfing Tyrande when shes an assasin? 

    Li Li is the only one whos getting buffed, healing wise. 

    Even Alexs Q got nerfed because of her HP nerf lol.

    The Hammer Rework looks horrible basically completly ignoring skill and positioning its all about the siege mode now which is just stupid.

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    Oh great. All supports nerfed, Hammer gets a very uneeded rework that will make her an even bigger pain in the ads to take down. Seems like we're back to Assassins of the Storm.

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    36 minutes ago, Valhalen said:

    Oh great. All supports nerfed, Hammer gets a very uneeded rework that will make her an even bigger pain in the ads to take down. Seems like we're back to Assassins of the Storm.

    I just can’t... it was fun while it lasted. ?

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    7 hours ago, Valhalen said:

    Oh great. All supports nerfed, Hammer gets a very uneeded rework that will make her an even bigger pain in the ads to take down. Seems like we're back to Assassins of the Storm.

    "unneeded rework"? really mate? hammer is one of easiest hero to counter. valeera can shred her, kael&jaina&chromie can rain down on her. its kinda sitting dock and impossible to miss.

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    3 hours ago, MasterKast said:

    "unneeded rework"? really mate? hammer is one of easiest hero to counter. valeera can shred her, kael&jaina&chromie can rain down on her. its kinda sitting dock and impossible to miss.

    Indeed and now shes a even more of a sitting duck then she was before because she needs to be in siege mode to deal the highest dmg. All her non-siege buffs are gone.

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    Great, who hired Ghostcrawler?  XD

    In all seriousness, the changes to Sgt Hammer left her without as much survivability, as i feel Neosteel plating duration is too low for its high cooldown and dependency towards Siege Mode too much, as well as less range at 20 without nexus frenzy, which she relies on.

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    On 11/27/2017 at 10:39 PM, Maxkitty said:

    This lack of developer comments is nothing but pure disappointment on Blizzard’s part. I got quite upset at Blizzard when they decided to be greedy snakes and lie about the gem skins, telling us “this is what the community asked” when we all know that is false and they refused to straight up admit that they are in need of more money. And then they decide to give absolutely no insight on massive and important changes they do? These developers could learn something from the WoW team. At least they were able to get up and start communicating with players to make the game better. This just isn’t fair to the people who play this game. And I’m losing my faith in them.

    They made a separate developer announcement. Don't get your hatred of ten thousand years in a twist.

    • Like 2

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    Well this was unexpected. We're finally apparently moving to a double support meta, or not Many people see this as a simple nerf, but I see it as something more and much needed. The supports have always been the most ridiculous aspect of this game, and seeing their power diminished is an interesting thought. 

    Zul'Jin was definitely in a way too powerful state, I'm glad he got nerfed.

    Yes! An old character gets a much needed rework how did it turn out? Meh. I'm on the same side as everyone else. She was nerfed. But I see potential here. Maybe she will finally seem significant.

    Tychus has been receiving some pretty sneaky buffs lately. Could this be a resurrection?

    People are acting overly negatively in my opinion. Is it a bad update? Not by any means. Does it change the meta a bunch? Definitely. Is the double healer here? Possibly. Blizzars is really giving the fanbase a hard time.

    Edited by Fliits

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    On 11/27/2017 at 2:39 PM, Maxkitty said:

    This lack of developer comments is nothing but pure disappointment on Blizzard’s part. I got quite upset at Blizzard when they decided to be greedy snakes and lie about the gem skins, telling us “this is what the community asked” when we all know that is false and they refused to straight up admit that they are in need of more money.

    People were asking to be able to buy skins with gems, but not quite like it was implemented with the Alexstrasza patch. Personally I wanted to be able to go either/or with gems and shards, instead of "only gems" or "only shards" save for what is Featured that week. So while it was asked for, I'm not sure we technically got what we wanted. Having no chance of getting those Alex skins from a box, ever, feels almost as bad as having to rely on those boxes for getting a specific skin...or enough shards for one.

    Careful what I wish for, I guess.

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    12 minutes ago, Ziarre said:

    People were asking to be able to buy skins with gems, but not quite like it was implemented with the Alexstrasza patch. Personally I wanted to be able to go either/or with gems and shards, instead of "only gems" or "only shards" save for what is Featured that week. So while it was asked for, I'm not sure we technically got what we wanted. Having no chance of getting those Alex skins from a box, ever, feels almost as bad as having to rely on those boxes for getting a specific skin...or enough shards for one.

    Careful what I wish for, I guess.

    This is exactly what they want. They pretended you asked for this, and they've managed to convince you it was true.

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    Man, they really want Hammer to be in siege mode a lot more, but with Hover Siege mode speed nerfed as well, I've got a bad gut feeling. Sieging up is so risky if there are actual enemy players around.

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    6 hours ago, Fliits said:

    They made a separate developer announcement. Don't get your hatred of ten thousand years in a twist.

    I realize that now, still interesting to see how it might end out working lol.

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    14 hours ago, Fliits said:

    Tychus has been receiving some pretty sneaky buffs lately. Could this be a resurrection?

    As long as his AA range stays as it is, he will always be at best Niche.

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        Recall [E] Teleport delay increased from .0625 seconds to .1875 seconds. Tychus
        Base
        Frag Grenade [W] Knockback duration reduced by 33%. Distance pushed back from blast is not reduced. Tyrael
        Base
        Basic Attack damage increased from 78 to 82. Smite [E] Tooltip updated to include duration of the area granting Movement Speed. El'Druin's Might [Q] Slow increased from 25% to 30%. Righteousness [W] Shield increased from 336 to 350. Talents
        Level 1 Salvation Healing increased from 140 to 150. Shield bonus reduced from 40% to 35%. Level 4 Bound By Law Is now a Level 16 Talent. REWORK: El'Druin's Might now Slows targets by 80% for the first second, and then reduces to 30% over the remaining 1.5 seconds. Level 7 Reciprocate Explosion damage now only hits enemy Heroes and Summons. Is now a Level 4 Talent. Tyrael is now healed for 3% of his maximum Health for each Hero hit by Reciprocate or El'Druin's Might. Level 10 Judgement Cast range is no longer increased by Tyrael's radius. Level 16 Burning Halo Damage bonus for teleporting with El'Druin's Might reduced from 150% to 125%. Damage reduced from 18 to 15. Is now a Level 7 Talent. Level 20 Aspect of Justice NEW: After channeling for 1.5 seconds, enter Archangel's Wrath. Cooldown is reduced by 10% for each enemy Hero it hits. 90 second cooldown. Return to Top
        Bug Fixes
        General
        Catapults no longer give 1 experience. Fixed an issue that caused Vehicle Attacks to not consume Evasion charges. Map
        Dragon Shire Fixed an issued that caused the on-death knockback from Dragon Knight to move the target in the direction the target is moving when first applied. Fixed an issued that caused the on-death knockback from Dragon Knight to not knock all targets back an equal distance. Volskaya Foundry Fixed an issued that caused the on-death knockback from Triglav Protector to move the target in the direction the target is moving when first applied. Fixed an issued that caused the on-death knockback from Triglav Protector to not knock all targets back an equal distance. Heroes
        Alarak Base Telekinesis [W] Fixed an issue that caused Telekinesis to not interrupt targets hit. Alexstrasza Base Wing Buffet [W] Targets are now knocked away a point 2 range behind where Wing Buffet was cast, instead of Alexstrasza's position. Targets will now move in the direction where Wing Buffet was cast. Level 20 Blessing of the Red Fixed an issue that caused Blessing of the Red's transfer effect to not maintain Alexstrasza as the caster. Anduin Base Flash Heal [Q] Fixed an issue that caused Flash Heal's channel effects to persist when interrupted. Auriel Base Detainment Strike [E] Targets are now knocked away from a point 5 range behind Auriel's position, instead of from Auriel's position. Targets will now be move in the direction the Detainment Strike was cast. Terrain detection is now based off of the target's radius. Sacred Sweep [Q] Critical hits will now display for Auriel's Sacred Sweep center hits. Level 13 Converging Force Will now more consistently interrupt channeled abilities. Will now more consistently move the target towards the center point relative to the target's distance from Auriel. Cassia Level 10 Valkyrie Targets hit by Valkyrie after it has already impaled a target will now be moved to the side relative to the angle of direction the Valkyrie is traveling. The impaled target is now moved towards the Valkyrie's position. Chen Level 10 Wandering Keg Fixed an issue that caused Wandering Keg to not knock all targets back an equal distance. Hitting an enemy while already affected by its self-applied Slow will no longer cause the Slow to be removed faster than intended. Targets are now knocked away from a point .75 range behind Chen at the point of impact. Wandering Keg's self-applied Slow from hitting enemies will now reduce Chen's movement Speed to 100%, instead of 90%. Wandering Keg's self-applied Slow will now be also increased in strength to match the increased movement speed gained from Untapped Potential. Cho'gall Level 10 Hammer of Twilight Targets are now knocked away from a point 2 range behind where Hammer of Twilight was cast. Targets closer to Cho will move in the direction the Hammer of Twilight was cast. Deathwing Level 1 Molten Blood Fixed an issue that caused Molton Blood to cause duration displays to appear incorrectly. Dehaka Level 4 Lurker Strain Knockback is now centered on where Dehaka unburrowed. Diablo Base Shadow Charge [Q] Diablo will now move alongside the target relative to their position. Fixed an issue that caused Shadow Charge to deal damage to structures twice. Terrain detection for Shadow Charge is now based off of the target's radius. D.Va Base Boosters [Q] Fixed an issue that caused Boosters to not knock all targets back an equal distance. Targets are now knocked away from a point .75 range behind D.Va at the point of impact. Concussive Pulse [W] Targets are now knocked away from a point 2 range behind where Concussive Pulse was cast, instead of D.Va's position. Targets closer to D.Va will move in the direction the Concussive Pulse was cast. Falstad Level 10 Mighty Gust Fixed an issue that caused Might Gust to send targets in an unintended direction. Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Level 20 Wind Tunnel Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Fenix Level 1 Arsenal Synergy Progress is now displayed in the Buff Bar. Garrosh Level 1 Warbreaker Fixed an issue that caused damage over time to not be treated as such. Gazlowe Level 10 Grav-O-Bomb 3000 Now Stuns when the target is pulled into the center. Genji Base Deflect [W] Fixed an issue that caused Genji's Reflect impact visuals to not display after Genji selects Deflect. Fixed an issue that caused Genji's Reflect to not deal damage instantly on impact. Hanzo Level 4 Ignore All Distractions Fixed an issue that caused Hanzo's Basic Attacks to not feature impact visuals when Ignore All Distractions kill the target. Hogger Base Staggering Blow [Q] Fixed an issue that caused Staggering Blow to not Stun from created pathing blockers (Example: Tassadar's Force Wall). Fixed an issue that caused the knockback of Staggering Blow to not knock all targets back an equal distance. Knockback point is now 2 radius behind where Staggering Blow was cast. Loot Hoard [Trait D] Fixed an issue that caused Loot Hoard's knockback to not interrupt stationary channels. Imperius Level 4 Sovereign Armor Tooltip text updated. Johanna Base Condemn [W] Fixed an issue that caused the knockback to move the target in the direction they are moving when first applied. Fixed an issue that caused the knockback to not knock all targets back an equal distance. Level 13 Blessed Hammer Fixed tooltip not listing the correct cooldown reduction amount. Kel'Thuzad Base Chains of Kel'Thuzad [E] Fixed an issue that caused Barbed Chain's Armor reduction to apply to the Chains Link cast that granted the final stack of Blight. Knockback will now happen as soon as the chains make a connection between two targets. Li Li Level 4 Surging Winds Tooltip text updated. Level 7 Mass Vortex Tooltip text updated. Lt. Morales Base Displacement Grenade [E] Fixed an issue that caused Displacement Grenade to not knock back some targets the full distance. Mei Base Icing [E] Fixed an issue that caused Icing to not knock all targets back an equal distance. Muradin Level 10 Haymaker Targets hit by the Haymaker target will now be moved to the side relative to the angle of the direction the initial target is traveling. Murky Level 10 Octo-Grab Fixed an issue that caused Octo Grab's cooldown to reset when not interrupted. Raynor Base Penetrating Rounds [Q] Knockback distances have been updated. Maximum distance increased by 10%, medium distance increased by 5%, short distance reduced by 5%. Targets are now knocked away from a point 5 range behind Raynor's position, instead of from Raynor's position. Targets will now move in the direction of the casted Penetrating Round. Rehgar Level 10 Ancestral Healing Can now be cast on Heroes with full Health. Samuro Base Mirror images [Q] Fixed an issue that caused Mirror Images to have the incorrect health after activating Image Transmission while affected by Blessing of the Red. Level 13 Kawarimi Fixed an issue that caused Mirror Images created by Kawarimi to not have the correct starting health while affected by Blessing of the Red. Level 16 Harsh Winds Fixed an issue that caused Harsh Winds to not apply to Burning Blade damage dealt by Samuro. Sgt. Hammer Base Concussive Blast [W] Targets are now knocked away a point 2 range behind where Concussive Blast was fired, instead of Sgt. Hammer's position. Targets will now move in the direction where Concussive Blast was fired. Stitches Base Hook [Q] Now shows progress to Extended Hook as Stitches levels up. Stukov Level 10 Flailing Swipe Fixed an issue that caused Flailing Swipe to not knock all targets back an equal distance. The Butcher Base Ruthless Onslaught [E] Fixed an issue that caused Ruthless Onslaught to not interrupt in certain situations. Thrall Level 10 Sundering Targets hit by Sundering will now be moved to the side relative to the angle of Sundering. Tracer Level 20 Get Stuffed! Knockback point is now 5 radius behind where Tracer is located at the point of impact. Tyrael Fixed an issue that caused some cast range indicators to not match their affected areas. Base Archangel's Wrath [Trait D] Fixed an issue that caused the Archangel's Wrath damage reduction to be applied twice for a brief period when Archangel's Wrath damages an enemy. Level 16 Burning Halo Fixed an issue that caused Burning Halo's bonus damage to be granted to the El'Druins left behind by Sword of Justic. Fixed an issue that caused the Burning Halo on El'Druins to no longer cancel when Tyrael is Mounted or in Stasis. Varian Level 7 Second Wind Fixed an issue that caused Second Wind to not heal for a portion of the damage dealt if brought about 50% Health by the 1% Heal. Yrel Base Righteous Hammer [W] Fixed an issue that caused fully charged Righteous Hammer casts to apply the incorrect amount of knockback. Fixed an issue that caused Righteous Hammer to not knock all targets back an equal distance. Zagara Level 20 Broodmother Fixed an issue that caused Basic Attacks empowered by Envenomed Spines to not trigger Broodmother. Now displays as Broodmother in the Death Recap. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Staff
        Blizzard is celebrating ten years of Heroes of the Storm by making all Heroes free-to-play until June 15 and releasing a special Gear Head Thrall skin!
        On top of that, players who log in between now and June 15 will receive two brand-new portraits, as shown below.
        (Source)
        Ten years ago, the Nexus opened a realm between realms…where anything is possible. Over the years, you have braved this tumultuous universe, commanding some of the most legendary Heroes from across Azeroth, Sanctuary, the Koprulu sector, and future Earth. 

        It’s this community that has made Heroes of the Storm so special, and we’re thrilled to celebrate this milestone alongside you. From now until the next patch on June 15, all Heroes will be free! Plus, everyone who logs in during this time will receive two brand-new portraits to showcase their time battling across the Nexus. Check out the patch notes for full details!

        We’re also excited to release a never-before-seen skin into the shop! In honor of Heroes of the Storm’s 10th anniversary, as well as Warcraft’s 30th, what better Hero skin to release from the vault than the one and only Thrall? Gear Head Thrall is now available through the in-game shop for 1500 Gems. And keep your eyes peeled—the Classic Games team is combing through the archives, searching for unreleased skins that would need some finishing touches for release, possibly bringing us more in the future.

        We know Heroes of the Storm means a lot to so many of you, and we cannot thank you enough for the passion you continue to show this game after an entire decade. From the Classic Games team and all of Blizzard, thank you!
        We’ll see you in the Nexus.
      • By Staff
        Blizzard is currently testing a new Heroes of the Storm patch on the PTR. Here's what's new!
        Reddit user Spazzo965 has datamined some additional changes deployed by Blizzard on April 26.
         
        Here are the official PTR patch notes posted by Blizzard on April 21.
        (Source)
        Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
        Quick Navigation:
        General Storm League Balance Update Bug Fixes General
        Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
        Storm League
        Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
        Balance Update
        Heroes
        Ana
        Base
        Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
        Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
        Talents
        Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
        Talents
        Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
        Base
        Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
        Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
        Talents
        Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
        Base
        Wraith Strike [W] Range is increased from 6 to 7. Talents
        Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
        Talents
        Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
        Bug Fixes
        General
        Fixed an issue with the display priority for the duration bar of Taunt effects. Map
        Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
        Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Staff
        After extensive PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes!
        (Source)
        Our next Heroes of the Storm patch is live! Read on for more information.
        NOTE: Orange text indicates a change between PTR and Live notes.
        Quick Navigation:
        General Storm League Balance Update Bug Fixes General
        Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
        Storm League
        Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Master and Grand Masters can only party with players 5,000 Rank Points away from them. Return to Top
        Balance Update
        Heroes
        Ana
        Base
        Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
        Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 6 seconds. Bonuses acquired from Deadeye now lasts 4 seconds. Auriel
        Base
        Bestow Hope [Trait D] Reduced amount of energy stored from 40% to 35% of damage to non-Heroes. Reduced amount of energy stored from 80% to 70% of damage to Heroes. Azmodan
        Talents
        Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. E.T.C.
        Base
        Face Melt [W] Cooldown reduced from 12 to 10 seconds. Rockstar [Trait D] Armor from Basic Abilities increased from 20 to 25. Armor from Heroic Abilities reduced from 60 to 50. Talents
        Level 4 Crowd Surfer Cooldown reduction reduced from 7 to 6 seconds. Level 7 Hammer-on ADDED FUNCTIONALITY: Basic Attacks deal 12% more damage, increased to 36% while Guitar Solo is active. Level 13 Encore Cooldown reduction reduced from 5% to 4%. Level 20 Power of the Horde NEW TALENT: Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area. This new Talent replaces Storm Shield. Ride the Lightning NEW TALENT: Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes. The cooldown is reduced by 10 seconds for every enemy Hero hit, up to 50 seconds. Genji
        Talents
        Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for 10% of the damage dealt to enemy Heroes, increased by up to 30% based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
        Base
        Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
        Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
        Talents
        Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
        Base
        Wraith Strike [W] Range is increased from 6 to 7. Talents
        Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
        Talents
        Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
        Bug Fixes
        General
        Fixed an issue with the display priority for the duration bar of Taunt effects. Map
        Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
        Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Staff
        Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
        Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
        Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
         
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