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Balance Update Patch Notes: Nov 29

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A new Heroes of the Storm balance patch is planned for November 29 with plenty of nerfs for Support Heroes and a Sgt. Hammer rework.

The following balance patch will go live November 29 and it's available for playtesting right now on PTR along with Hanzo. The latest PTR patch notes can be found here.

Blizzard LogoBlizzard (Source)

We’re planning to release a new patch for Heroes of the Storm in order to apply balance changes alongside a few bug fixes.

PTR Note: While most of the listed changes are available on the PTR with today’s patch, some will not be present until the November 29 live balance patch.

Heroes

Assassin

Tychus

Divider_Hero_Tychus_Crop.png

Abilities

  • Minigun (Trait)
    • Mana cost removed

Zul'jin

EPJ9RJVTT6AA1481923618065.png

Abilities

  • Guillotine (R)
    • Damage reduced from 350 to 330

Talents

  • Level 1
    • Recklessness (Trait)
      • Adjusted functionality:
        • When below 75% Health, gain 10% Spell Power
        • When below 50% Health, gain 20% Attack Damage
  • Level 4
    • Amani Rage (Active)
      • Duration of heal increased from 6 to 10 seconds
      • Armor value reduced from 10 to 5
  • Level 7
    • Arcanite Axes (W)
      • No longer lowers the cooldown of Twin Cleave
    • Vicious Assault (Q)
      • Added functionality:
        • Also increases the duration of Zul’jin’s Grievious Throw effect by 3 seconds
  • Level 13
    • Lacerate (W)
      • Slow amount reduced from 15 to 10%
  • Level 16
    • Wrong Place Wrong Time (W)
      • Apex damage from 150 to 100

Specialist

Sgt. Hammer

Divider_Hero_SgtHammer_Crop.png

  • Sgt. Hammer’s Basic Attack is now more responsive.

Abilities

  • Artillery (Trait)
    • Removed (including the +1 Basic Attack range)
  • Siege Mode (D)
    • Moved to D (Trait)
    • Mana cost removed
    • Basic Attack range bonus increased from 5 to 6
    • Sgt. Hammer now deals 20% bonus damage to all enemies while in Siege Mode, instead of 30% bonus to Minions and Structures.
    • Sgt. Hammer can no longer cast abilities while entering Siege Mode.
  • Spider Mines (Q)
    • While in Siege Mode, the cast range is increased by 100%
    • Mana cost reduced from 50 to 45
  • Concussive Blast (W)
    • Cone narrowed from 60 degrees to 45 degrees
    • While in Siege Mode, the cast range is increased by 50%
    • Mana cost reduced from 75 to 60
  • (New Ability) Neosteel Plating (E)
    • Activate to gain 25 Armor for 2 seconds.
    • While in Siege mode, increase this to 50 Armor.
    • 12 second cooldown, 30 Mana

Talents

  • Level 1
    • Advanced Artillery (D)
      • New functionality:
        •  Now increases Siege Mode’s splash damage to 50% and its radius by 25%.
    • Resistant (D)
      • Removed
    • Ambush (D)
      • Adjusted functionality:
        • Sgt. Hammer now also enters Stealth after not dealing damage, taking damage, or using an Ability for 3 seconds while in Siege Mode.
    • Regeneration Master
      • Removed
    • (New Talent) Maelstrom Rounds
      • Activate to increase Sgt. Hammer’s Basic Attack damage by 40% for 5 seconds. Maximum 3 charges. 90 second charge cooldown. Basic Attacks in Siege Mode against enemy Structures reduce this cooldown by 5 seconds.
  • Level 4
    • Vigorous Assault (Passive)
      • Removed
    • Focused Attack (Passive)
      • Removed
    • Excessive Force (W)
      • Removed
    • Barricade (W)
      • Moved from Level 13
    • (New Talent) Siege Tactics (E)
      • Sgt. Hammer becomes Unstoppable for 2 seconds when she uses Neosteel Plating in Siege Mode.
    • (New Talent) Regenerative Bio-Steel (D)
      • Sgt. Hammer heals for 15% of her damage dealt with Basic Attacks in Siege Mode.
  • Level 7
    • Mine Field (Q)
      • Removed
    • First Aid (Active)
      • Removed
    • (New Talent) Pulse Detonation Core (Q)
      • Spider Mines explode 3 times over 3 seconds, instead of destroying themselves immediately.
    • Hover Siege (D)
      • Moved from Level 16
      • Movement Speed reduced from 50% to 25%.
    • Graduating Range (D)
      • Moved from Level 16
      • Maximum range bonus reduced from 5.5 to 3.3
  • Level 13
    • First Strike (D)
      • Removed
    • Bullhead Mines (Q)
      • Removed
    • (New Talent) Tactical Mine Deployment (Q)
      • Increases Spider Mine’s slow from 25% to 40%. Casting Thrusters leaves behind a trail of up to 5 Spider Mines while Sgt. Hammer is moving.
    • (New Talent) Entrenched (W)
      • Increases Concussive Blast’s damage and knockback distance by 75% while in Siege Mode.
    • Hyper-Cooling Engines (Z)
      • Moved from Level 7
      • New functionality:
        • Each enemy Hero hit with a Basic Attack in Siege Mode reduces the cooldown of Thrusters by 5 seconds.
  • Level 16
    • Stoneskin (Active)
      • Removed
    • Giant Killer (Passive)
      • Moved from Level 13
    • (New Talent) Mechanical Know-How (E)
      • Neosteel Plating grants a Shield equal to 5% of Sgt. Hammer’s maximum Health for 2 seconds. If this Shield is destroyed, she deals 50% more Basic Attack damage for 5 seconds.
  • Level 20
    • Fury of the Storm (Passive)
      • Removed
    • Nexus Frenzy (Passive)
      • Removed
    • (New Talent) Shrapnel Mines (Q)
      • Each Spider Mine explosion reduces enemy Armor by 10 for 3 seconds.
    • (New Talent) Ultra Capacitors (D)
      • Every enemy Hero hit with a Basic Attack while in Siege Mode increases Sgt. Hammer’s Attack Speed by 5% for 5 seconds, up to 40%.

Support

Alexstrasza

Divider_Hero_Alexstrasza_crop.png

Stats

  • Base Maximum Health reduced from 1787 to 1698
  • Health Regen reduced from 3.72 to 3.54

Abilities

  • Abundance (W)
    • Cast range increased by 11%

Ana

Divider_Hero_Ana.png

Stats

  • Base Maximum Health reduced from 1682 to 1598
  • Health Regen reduced from 3.5 to 3.32
  • Basic Attack Damage reduced from 33 to 30

Abilities

  • Healing Dart (Q)
    • Heal amount reduced from 255 to 237
  • Biotic Grenade (W)
    • Heal amount reduced from 175 to 166
    • Damage reduced from 60 to 57
  • Eye of Horus (R)
    • Heal amount reduced from 300 to 285
    • Damage amount reduced from 175 to 166

Auriel

Divider_Hero_Auriel_Crop.png

Stats

  • Base Maximum Health reduced from 1850 to 1758
  • Health Regen reduced from 3.85 to 3.66
  • Basic Attack Damage reduced from 60 to 57

Abilities

  • Sacred Sweep (Q)
    • Outer damage reduced from 60 to 57
    • Inner damage reduced from 180 to 171
  • Detainment Strike (E)
    • Normal damage reduced from 58 to 55
    • Wall-strike damage reduced from 174 to 165
  • Bestow Hope (D)
    • Maximum Energy reduced from 505 to 475
  • Crystal Aegis (R)
    • Damage reduced from 270 to 255

Brightwing

Divider_Hero_Brightwing_Crop.png

Stats

  • Base Maximum Health reduced from 1470 to 1395
  • Health Regen reduced from 3.06 to 2.91
  • Basic Attack Damage reduced from 85 to 81

Abilities

  • Arcane Flare (Q)
    • Outer damage reduced from 91 to 87
    • Inner damage reduced from 274 to 260
  • Soothing Mist (Trait)
    • Heal amount reduced from 115 to 109
  • Blink Heal (R)
    • Heal amount reduced from 204 to 194
  • Emerald Wind (R)
    • Damage reduced from 318 to 303

Talents

  • Level 4
    • Unstable Anomaly (W)
      • Damage reduced from 114 to 108
  • Level 7
    • Phase Shield (Z)
      • Shield amount reduced from 350 to 335

Kharazim

ZNF0FO7V6W8J1439221492354.png

Stats

  • Basic Attack Damage reduced from 63 to 60

Abilities

  • Breath of Heaven (W)
    • Heal amount reduced from 290 to 276
  • Divine Palm (R)
    • Heal amount reduced from 1141 to 1084

Talents

  • Level 1
    • Transcendence (Trait)
      • Heal amount reduced from 103 to 98
  • Level 16
    • Way of the Hundred Fists (E)
      • Damage reduced from 50 to 45%

Li Li

Divider_Hero_LiLi_Crop.png

Stats

  • Base Maximum Health reduced from 1552 to 1475
  • Health Regen from 3.23 to 3.07
  • Basic Attack Damage reduced from 63 to 60

Abilities

  • Healing Brew (Q)
    • Heal amount increased from 177 to 190
  • Cloud Serpent (W)
    • Heal amount increased from 13.5 to 15
    • Damage reduced from 27 to 26
  • Blinding Wind (E)
    • Damage reduced from 140 to 133
  • Jug of 1000 Cups (R)
    • Heal amount increased from 66.5 to 70
  • Water Dragon (R)
    • Damage reduced from 318 to 300

Lt. Morales

Divider_Hero_LtMorales_cropped.png

Stats

  • Base Maximum Health reduced from 1550 to 1472
  • Health Regen reduced from 3.23 to 3.07
  • Basic Attack Damage reduced from 88 to 83

Abilities

  • Healing Beam (Q)
    • Heal amount reduced from 90 to 86
  • Displacement Grenade (E)
    • Damage reduced from 210 to 198

Lúcio

Divider_Hero_Lucio.png

Stats

  • Base Maximum Health reduced from 1518 to 1442
  • Health Regen reduced from 3.16 to 3
  • Basic Attack Damage reduced from 24 to 23

Abilities

  • Soundwave (Q)
    • Damage reduced from 112 to 105
  • Amp It Up (E)
    • Heal amount reduced from 15.5 to 15
  • Sound Barrier (R)
    • Shield amount reduced from 1392 to 1296
  • Reverse Amp (R)
    • Damage reduced from 14 to 13

Talents

  • Level 13
    • Back in the Mix (Passive)
      • Heal amount reduced from 260 to 245
  • Level 16
    • Rejuvenescencia (E)
      • Heal amount reduced from 3 to 2.5% of allies’ Maximum Health

    Malfurion

    Divider_Hero_Malfurion_Crop.png

    Stats

    • Base Maximum Health reduced from 1682 to 1598
    • Health Regen reduced from 3.5 to 3.33
    • Basic Attack Damage reduced from 67 to 64

    Abilities

    • Regrowth (Q)
      • Initial heal amount reduced from 150 to 142
      • Heal over time amount reduced from 28 to 27
    • Moonfire (W)
      • Damage from 105 to 100
    • Entangling Roots (E)
      • Damage from 39 to 37
    • Tranquility (R)
      • Heal amount reduced from 40 to 38
    • Twilight Dream (R)
      • Damage reduced from 374 to 355

    Talents

    • Level 1
      • Moonburn (W)
        • Removed
      • (New Talent) Celestial Alignment (W)
        • Increase Moonfire’s reveal duration from 2 to 5 seconds. Malfurion’s Basic Attacks deal 100% additional damage to targets revealed by Moonfire
    • Level 4
      • Vengeful Roots (E)
        • Treant Attack damage reduced from 70 to 65
        • Scaling damage per quest stack reduced from 8 to 7

    Rehgar

    Divider_Hero_Rehgar_Crop.png

    Stats

    • Basic Attack Damage reduced from 120 to 113

    Abilities

    • Chain Heal (Q)
      • Heal amount reduced from 250 to 240
    • Lightning Shield (W)
      • Damage reduced from 35 to 32
    • Ancestral Healing (R)
      • Heal amount reduced from 1552 to 1475

    Talents

    • Level 1
      • Lightning Bond (W)
        • Removed

    Stukov

    HVLATI65JATJ1498610396437.png

    Abilities

    • Healing Pathogen (Q)
      • Heal amount reduced from 37 to 35
    • Lurking Arm (E)
      • Damage reduced from 36 to 34
    • Bio-kill Switch (D)
      • Heal amount reduced from 500 to 475
    • Flailing Swipe (R)
      • Damage reduced from 50 to 48
    • Massive Shove (R)
      • Damage reduced from 200 to 190

    Tassadar

    Divider_Hero_Tassadar_Crop.png

    Stats

    • Base Maximum Health reduced from 1355 to 1287
    • Health Regen reduced from 2.82 to 2.68

    Abilities

    • Plasma Shield (Q)
      • Shield amount reduced from 475 to 455
    • Psionic Storm (W)
      • Damage reduced from 44 to 41
    • Archon (R)
      • Bonus Attack damage reduced from 166 to 158

    Tyrande

    Divider_Hero_Tyrande_Crop.png

    Stats

    • Base Maximum Health from 1591 to 1511
    • Health Regen reduced from 3.32 to 3.15
    • Basic Attack Damage reduced from 82 to 80

    Abilities

    • Sentinel Shot (W)
      • Damage reduced from 173 to 165
    • Lunar Flare (E)
      • Damage reduced from 205 to 195
    • Starfall (R)
      • Damage reduced from 91 to 88

    Uther

    Divider_Hero_Uther_Crop.png

    Stats

    • Basic Attack Damage reduced from 78 to 75

    Abilities

    • Holy Light (Q)
      • Heal amount reduced from 380 to 362
    • Holy Radiance (W)
      • Heal amount reduced from 185 to 177
      • Damage reduced from 185 to 177
    • Flash of Light (Q)
      • Heal amount reduced from 242 to 230
    • Hammer of Justice (E)
      • Damage reduced from 114 to 109
    • Divine Storm (R)
      • Damage reduced from 178 to 170

    Talents

    • Level 4
      • Holy Fire (Passive)
        • Damage reduced from 14 to 13

    Warrior

    Johanna

    Divider_Hero_Johanna_Crop.png

    Abilities

    • Iron Skin (Trait)
      • Mana cost removed

    Sonya

    Divider_Hero_Sonya.png

    Talents

    • Level 7
      • Poisoned Spear (Q)
        • Damage reduced from 150 to 125%

    Bug Fixes

    General

    • Mac: Fixed an issue that caused game crashes on Mac clients.
    • Mac: Fixed an issue causing unintended options to display on certain Mac clients.
    • Sound: Fixed an issue causing Hero voiceover lines to be heard globally by both teams.

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    This lack of developer comments is nothing but pure disappointment on Blizzard’s part. I got quite upset at Blizzard when they decided to be greedy snakes and lie about the gem skins, telling us “this is what the community asked” when we all know that is false and they refused to straight up admit that they are in need of more money. And then they decide to give absolutely no insight on massive and important changes they do? These developers could learn something from the WoW team. At least they were able to get up and start communicating with players to make the game better. This just isn’t fair to the people who play this game. And I’m losing my faith in them.

    Edited by Maxkitty
    • Like 3

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    28 minutes ago, Maxkitty said:

    This lack of developer comments is nothing but pure disappointment on Blizzard’s part. I got quite upset at Blizzard when they decided to be greedy snakes and lie about the gem skins, telling us “this is what the community asked” when we all know that is false and they refused to straight up admit that they are in need of more money. And then they decide to give absolutely no insight on massive and important changes they do? These developers could learn something from the WoW team. At least they were able to get up and start communicating with players to make the game better. This just isn’t fair to the people who play this game. And I’m losing my faith in them.

    Dude, it's PTR patch notes not official ones. They do the explanation for official ones once they've decided for sure what they're going to do. This stuff could change. 

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    36 minutes ago, AndrewMertes said:

    Dude, it's PTR patch notes not official ones. They do the explanation for official ones once they've decided for sure what they're going to do. This stuff could change. 

    No these are not PTR notes. These are live balance update notes. That will take effect in 2 days in the live game, not the PTR.

    • Like 1

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    54 minutes ago, AndrewMertes said:

    If everyone gets nerfed the same is it really a nerf? It's more like a re-adjustment of the healing role. 

    Exactly, it's more about retooling the role of healing since it is to every single support.

    The hammer rework looks exciting!

    ZulJin nerf was needed. He was way too strong.

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    Why exactly are they nerfing Tyrande when shes an assasin? 

    Li Li is the only one whos getting buffed, healing wise. 

    Even Alexs Q got nerfed because of her HP nerf lol.

    The Hammer Rework looks horrible basically completly ignoring skill and positioning its all about the siege mode now which is just stupid.

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    Oh great. All supports nerfed, Hammer gets a very uneeded rework that will make her an even bigger pain in the ads to take down. Seems like we're back to Assassins of the Storm.

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    36 minutes ago, Valhalen said:

    Oh great. All supports nerfed, Hammer gets a very uneeded rework that will make her an even bigger pain in the ads to take down. Seems like we're back to Assassins of the Storm.

    I just can’t... it was fun while it lasted. ?

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    7 hours ago, Valhalen said:

    Oh great. All supports nerfed, Hammer gets a very uneeded rework that will make her an even bigger pain in the ads to take down. Seems like we're back to Assassins of the Storm.

    "unneeded rework"? really mate? hammer is one of easiest hero to counter. valeera can shred her, kael&jaina&chromie can rain down on her. its kinda sitting dock and impossible to miss.

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    3 hours ago, MasterKast said:

    "unneeded rework"? really mate? hammer is one of easiest hero to counter. valeera can shred her, kael&jaina&chromie can rain down on her. its kinda sitting dock and impossible to miss.

    Indeed and now shes a even more of a sitting duck then she was before because she needs to be in siege mode to deal the highest dmg. All her non-siege buffs are gone.

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    Great, who hired Ghostcrawler?  XD

    In all seriousness, the changes to Sgt Hammer left her without as much survivability, as i feel Neosteel plating duration is too low for its high cooldown and dependency towards Siege Mode too much, as well as less range at 20 without nexus frenzy, which she relies on.

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    On 11/27/2017 at 10:39 PM, Maxkitty said:

    This lack of developer comments is nothing but pure disappointment on Blizzard’s part. I got quite upset at Blizzard when they decided to be greedy snakes and lie about the gem skins, telling us “this is what the community asked” when we all know that is false and they refused to straight up admit that they are in need of more money. And then they decide to give absolutely no insight on massive and important changes they do? These developers could learn something from the WoW team. At least they were able to get up and start communicating with players to make the game better. This just isn’t fair to the people who play this game. And I’m losing my faith in them.

    They made a separate developer announcement. Don't get your hatred of ten thousand years in a twist.

    • Like 2

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    Well this was unexpected. We're finally apparently moving to a double support meta, or not Many people see this as a simple nerf, but I see it as something more and much needed. The supports have always been the most ridiculous aspect of this game, and seeing their power diminished is an interesting thought. 

    Zul'Jin was definitely in a way too powerful state, I'm glad he got nerfed.

    Yes! An old character gets a much needed rework how did it turn out? Meh. I'm on the same side as everyone else. She was nerfed. But I see potential here. Maybe she will finally seem significant.

    Tychus has been receiving some pretty sneaky buffs lately. Could this be a resurrection?

    People are acting overly negatively in my opinion. Is it a bad update? Not by any means. Does it change the meta a bunch? Definitely. Is the double healer here? Possibly. Blizzars is really giving the fanbase a hard time.

    Edited by Fliits

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    On 11/27/2017 at 2:39 PM, Maxkitty said:

    This lack of developer comments is nothing but pure disappointment on Blizzard’s part. I got quite upset at Blizzard when they decided to be greedy snakes and lie about the gem skins, telling us “this is what the community asked” when we all know that is false and they refused to straight up admit that they are in need of more money.

    People were asking to be able to buy skins with gems, but not quite like it was implemented with the Alexstrasza patch. Personally I wanted to be able to go either/or with gems and shards, instead of "only gems" or "only shards" save for what is Featured that week. So while it was asked for, I'm not sure we technically got what we wanted. Having no chance of getting those Alex skins from a box, ever, feels almost as bad as having to rely on those boxes for getting a specific skin...or enough shards for one.

    Careful what I wish for, I guess.

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    12 minutes ago, Ziarre said:

    People were asking to be able to buy skins with gems, but not quite like it was implemented with the Alexstrasza patch. Personally I wanted to be able to go either/or with gems and shards, instead of "only gems" or "only shards" save for what is Featured that week. So while it was asked for, I'm not sure we technically got what we wanted. Having no chance of getting those Alex skins from a box, ever, feels almost as bad as having to rely on those boxes for getting a specific skin...or enough shards for one.

    Careful what I wish for, I guess.

    This is exactly what they want. They pretended you asked for this, and they've managed to convince you it was true.

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    Man, they really want Hammer to be in siege mode a lot more, but with Hover Siege mode speed nerfed as well, I've got a bad gut feeling. Sieging up is so risky if there are actual enemy players around.

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    6 hours ago, Fliits said:

    They made a separate developer announcement. Don't get your hatred of ten thousand years in a twist.

    I realize that now, still interesting to see how it might end out working lol.

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    14 hours ago, Fliits said:

    Tychus has been receiving some pretty sneaky buffs lately. Could this be a resurrection?

    As long as his AA range stays as it is, he will always be at best Niche.

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        Base
        Spawn Egg [D] Revive Shield duration increased from 10 seconds to 15 seconds. Talents
        Level 10 March of the Murlocs Cooldown reduced from 110 seconds to 100 seconds. Level 13 Egg Shell Shield increased from 35% to 50% of Murky's Health. Shield now lasts until destroyed. Level 20 Never-Ending March Will now last a minimum of 7 seconds, even if stopped. Sylvanas
        Talents
        Level 7 Lost Soul Extra 10% damage bonus provided by Lost Soul has been removed. Tyrande
        Base
        Lunar Flare [E] Mythic reward requirements reduced from 45 hits to 40 hits. Return to Top
        Bug Fixes
        Battlegrounds
        Hanamura Temple The Samurai Sentinel camp is now properly displayed with a Bruiser icon. Braxis Holdout Fixed an issue that caused terrain to be rendered incorrectly. Heroes
        Azmodan Level 4 Battleborn Now properly reduces the cooldown of Demon Lieutenant. Level 10 Black Pool Now properly deals reduced damage to non-Heroes. Deathwing Base Form Swap AI can no longer use the removed Form Swap ability. Gul'dan Level 16 Ruinous Affliction Fixed an issue that caused Ruinous Affliction to deal bonus damage on the 3rd and 5th hit, instead of the 3rd and 6th hit. Jaina Base Frostbite [Trait] Fixed an issue that caused Ice Block to not show the correct cooldown value in the tooltip. Fixed an issue that caused Ice Cold to allow Jaina to move through pathing blockers and stationary targets. Muradin Base Dwarf Toss [E] Fixed an issue that caused Dwarf Toss to go on cooldown when used on invalid terrain. Level 1 Dwarf Block Can no longer stack beyond 3 charges. Murky Murky will no longer revive faster than intended. Murky's level 20 talents have been rearranged to match skill order. Base Pufferfish [W] Puffed Up will now display first in the Buff Bar. Fixed an issue that caused Murky to lose his increased size after death. Spawn Egg [D] Fixed an issue that caused Murky to respawn faster than intended. Level 1 Shell Game Shell Game now shows the Trait button for the talent, instead of an Active button. Level 20 Faster Fish Faster Fish now also causes the animation of the Pufferfish to play faster. Faster Fish now shows the W button for the talent, instead of the Trait button. Rehgar Level 20 Elemental Conduit Fixed an issue that caused Elemental Conduit's Shields to not refresh to 5 seconds. Fixed an issue that caused Elemental Conduit's refresh to search for allies to give the Shield around the targets hit, instead of Rehgar's location. Thrall Level 1 Echo of the Elements Fixed an issue that caused Echo of the Elements bounces to bounce to cloaked targets. Level 7 Rolling Thunder Rolling Thunder damage now displays as a crit. Level 16 Alpha Wolf Alpha Wolf damage now displays as a crit. Zagara Base Infested Drop [E] Fixed an issue that caused Roaches melee attacks to launch missiles instead of directly hitting. Fixed an issue that caused Roaches to not display correctly in the death recap. Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Elitesparkle
        Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
        (Source)
        Our next Heroes of the Storm patch is live! Read on for more information.
        NOTE: Orange text indicates a change between PTR and Live notes.
        Quick Navigation:
        General Map Updates Balance Update Bug Fixes General
        New Skin: Toon'Dan Gul'Dan
        All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Creep Tumors, Demon Lieutenants, Demon Warriors, Gargantuan, Ghouls, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Ultralisk, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
        Map Updates
        General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Triglav Protector Basic Attacks increased from +50% damage to structures to +100%. Triglav Protector Basic Attack damage decreased from 155 to 130. Triglav Protector Basic Attacks scale increased from +25% to +50% with 2 players. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
        Balance Update
        Heroes
        Azmodan
        Base
        Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes Minions and Mercenaries. Window to kill minions for Annihilation increased from 1.5 seconds to 3 seconds. Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 85 53 . Now deals half damage to Heroes Now deals double damage to Minions and Mercenaries. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
        Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Damage bonus increased from 125 to 150. Deathwing
        Base
        Attack Damage decreased from 155 to 110 117 . Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased fomr 65 to 100. Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
        Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. Landing delay reduction increased from 2 seconds to 3 seconds. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
        Base
        Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
        Base
        Frostbite [Trait] NEW QUEST: Deal Ability Damage to Chilled Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis Ice Block allows Jaina to move and cast while active. Talents
        Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
        Talents
        Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Kerrigan
        Base
        Ravage [Q] UPDATED QUEST: Enemies killed in a narrow proximity of Kerrigan provide stacks. Minion kills grant 1 stack. Hero kills grant 7 stacks. At 100 stacks, gain 125 Ravage damage, and Heroes now provide 14 stacks on kill. At 250 stacks, gain 200 Ravage damage. Kill window for receiving a free Ravage charge has been reduced from 1.5 seconds to 0.75 seconds. Muradin
        Base
        Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 50 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 200 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
        Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. This can only occur once per 10 seconds. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Level 20 Mountain King NEW: Thunderclap and Dwarf Toss have an extra charge. Rewind Removed. Murky
        Base
        Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferifsh Kill Slimed enemies, or hit them with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 200 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 400 stacks, Murky gains 50% Health and increases in size. Talents
        Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Reduced the amount of time needed to deal the full Damage over Time from 5 seconds to 4 seconds. Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
        Talents
        Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
        Base
        Basic Attack damage decreased from 173 to 167. Talents
        Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
        Base
        Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
        Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
        Bug Fixes
        Heroes
        Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Elitesparkle
        Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
        Map Updates
        Volskaya Foundry
        Objective
        Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
        Arthas
        Base
        Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
        Base
        Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
        Talents
        Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
        Base
        Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
        Base
        Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
        Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
      • By Elitesparkle
        Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
        (Source)
        Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
        Quick Navigation:
        General Map Updates Balance Update Known Issues & Bug Fixes General
        All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
        Map Updates
        General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
        Balance Update
        Heroes
        Azmodan
        Base
        Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
        Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
        Base
        Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
        Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
        Base
        Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
        Base
        Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
        Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
        Talents
        Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
        Base
        Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
        Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
        Base
        Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
        Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
        Talents
        Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
        Base
        Basic Attack damage decreased from 173 to 167. Talents
        Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
        Base
        Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
        Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
        Known Issues & Bug Fixes
        Known Issues
        Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
        Heroes
        Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

         
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