Stan

Heroes Brawl - Escape from Braxis (Heroic): Nov 29

23 posts in this topic

A4I6Y4TY7QYP1511919192463.jpg

Last week's PvE Brawl is now available on Heroic difficulty! 

Note that the brawl needs to be completed in order to get credit toward the Loot Chest. It seems there are no changes in terms of available Heroes. The key to complete the brawl is survival. If all players die, the mission is failed. Complete 1 missions to get a Rare Loot Chest.

Blizzard LogoBlizzard (Source)

Things are looking even worse, soldier. You’re stranded on Braxis and the UED is still overrun. The Omegaswarm has surrounded you on all sides, and your only shot at survival is to press through the onslaught, make it to the shuttle, and get off this planet. Will you fall victim to the heroic-difficulty swarm, or can you work together and Escape from Braxis?

Rules:

  • At the beginning of the Brawl, your team will have the following roster of Heroes to choose from:
    • Warrior: Artanis, Arthas, Johanna, Muradin, Sonya, Tyrael, Varian, Zarya
    • Support: Brightwing, Kharazim, Li Li, Lt. Morales, Lucio, Malfurion, Rehgar, Uther
    • Specialist: Azmodan, Gazlowe, Sgt. Hammer, Nazeebo, Xul
    • Assassin: Cassia, Falstad, Greymane, Gul'dan, Illidan, Jaina, Kael'thas, Kel'Thuzad, Ragnaros, Raynor, Thrall, Valla
  • Player Death:
    • When a Hero dies, they can be resurrected by Allies after a short channel time.
    • If all players die, the mission is failed.
  • Players start at Level 10 and have access to their full talents with a few exceptions (i.e. Bribe)
  • Enemy zerg Heroes will spawn periodically throughout the brawl and will drop new active items exclusive to Escape from Braxis.
  • Push through the onslaught and survive to Escape from Braxis and win the Brawl!

Rewards

Complete 1 match of Escape from Braxis (Heroic) to earn a Rare Loot Chest!

Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.

  • Like 1

Share this post


Link to post
Share on other sites

I tried it twice so far and failed twice, total idiotic team members :D

Even though I can't say it's correct but in-game it shows the reward (which requires only one win) being a Rare chest this time instead of a common.

  • Like 2

Share this post


Link to post
Share on other sites
9 minutes ago, Caldyrvan said:

Even though I can't say it's correct but in-game it shows the reward (which requires only one win) being a Rare chest this time instead of a common.

that's it, it's rare. though It could be epic. I failed it four times and ditched it completely

the previous version was incredibly weak, this is unbeatable. not a chance to make it just interesting

Share this post


Link to post
Share on other sites

I failed it 12 times and succed at the 13th

My victory team was Sonya Zarya Varian Lucio Gazlowe

The reward is a Rare chest is correct

  • Like 1
  • Thanks 2

Share this post


Link to post
Share on other sites

Yeah, you need to actually pick the right heroes now. Sonya, Zarya, lucio (or medic), Guldan/KT and new hammer. That team should work really well.

Share this post


Link to post
Share on other sites

Few tips for getting chest:

Sonya, Xul and Lucio should be your Core. They can easily clear zerg fast, Sonya excels at staying in tip-top shape while pushing out a ton of damage.

Don't pick Morales, you need constant AoE heal, zerg doesn't have hive mind that tells them to focus specific hero.

Don't clear everything, no need to waste time on all lanes.

Edited by SleepySheepy
  • Thanks 1

Share this post


Link to post
Share on other sites
2 hours ago, Stan said:

Complete 3 missions to get a Rare Loot Chest.

Actually you only need to complete it once. I think Blizzard forgot to update the description.

 

1 hour ago, SleepySheepy said:

Sonya, Xul and Lucio should be your Core.

I was going to say this. Those 3 really shine in that Brawl. As for the other 2 slots, Tyrael works quite well thankd to Sanctification and the overall utility of his kit (shielding, movement speed, etc.), and Valla works amazingly well as a Boss buster with the Hungering Arrow build for extra PvE damage.

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites
17 minutes ago, Valhalen said:

... and Valla works amazingly well as a Boss buster with the Hungering Arrow build for extra PvE damage.

Isn't boss also considered Hero too? How likely is it to complete Kel'Thuzad's Trait prior to Boss? Spamming Heroic every 1.5s should make it fairly fast.

Share this post


Link to post
Share on other sites

I also failed like 12 times prior completion... most noobs picking Jaina, Kel'thuzad or whatever other mages. This was in my alt account though... my main one, which is ranked much higher, was able to find partners competent enough on the first try.

  • Haha 1

Share this post


Link to post
Share on other sites
4 hours ago, Valhalen said:

Actually you only need to complete it once. I think Blizzard forgot to update the description.

 

I was going to say this. Those 3 really shine in that Brawl. As for the other 2 slots, Tyrael works quite well thankd to Sanctification and the overall utility of his kit (shielding, movement speed, etc.), and Valla works amazingly well as a Boss buster with the Hungering Arrow build for extra PvE damage.

I agree with most of your points, however Fury Varian is still better than Valla for this one imho. In addition to being far more resilient than she is with Parry, he can use Banner of Ironforge + Glory to the Alliance to give his whole team protection + healing boost.

You could try a lineup with Varian, Tyrael and Sonya plus Lucio and whatever other warrior or perhaps Uther. That should be both tough enough and have decent waveclear and resistance against bosses.

Edited by Leadblast

Share this post


Link to post
Share on other sites

Took me exactly 20 tries. At the 20th, I won. The reason I lost so much is because all of my teammates were strangers I randomly got from que, I was not premade. Being premade makes it way easier. Also the heroes people were picking were just plain stupid for the respective lineup.

The lineup with which I won was Lucio (me), Li Li, Arthas, Greymane and Xul.

Also 1 Chest for so much trouble is not worth it. So many hours wasted for 1 chest, though, now, after finishing it, I realise I wasn't doing it for the chest reward.

Edited by Danielyy

Share this post


Link to post
Share on other sites
9 hours ago, SleepySheepy said:

Isn't boss also considered Hero too? How likely is it to complete Kel'Thuzad's Trait prior to Boss? Spamming Heroic every 1.5s should make it fairly fast.

Hmmm, I haven't considered that. Has anyone tried this yet?

3 hours ago, Danielyy said:

Took me exactly 20 tries. At the 20th, I won. The reason I lost so much is because all of my teammates were strangers I randomly got from que, I was not premade. Being premade makes it way easier. Also the heroes people were picking were just plain stupid for the respective lineup.

The lineup with which I won was Lucio (me), Li Li, Arthas, Greymane and Xul.

Also 1 Chest for so much trouble is not worth it. So many hours wasted for 1 chest, though, now, after finishing it, I realise I wasn't doing it for the chest reward.

It's not about the chest, it's about the challenge. It really feels like running a dungeon on WoW. The problem is that most random players are too stupid to acknowledge this and simply rush thinking they won't die and kill everything. In this regard it is EXACTLY like WoW, where you see PUGs dying to creeps prior the boss.

Aggro in HotS functions in a pretty simple way: the AI will attack the closest Hero, so it is a matter of simple positioning. Most groups I played with for this Brawl were very poor at positioning. Warriors would fight the boss at minimal range, causing it to turn to the nearest melee Assassin. Or players wouldn't kite the Exploding Banelings and eat a shitton of damage. Or everyone would target a different coccoon rather than focusing on the most dangerous ones (Queen of Blades or Butcherlisk).

  • Like 1

Share this post


Link to post
Share on other sites
4 hours ago, Danielyy said:

Took me exactly 20 tries. At the 20th, I won. The reason I lost so much is because all of my teammates were strangers I randomly got from que, I was not premade. Being premade makes it way easier. Also the heroes people were picking were just plain stupid for the respective lineup.

I won during the second run (Fury Varian with High King's Quest) and I also played with random guys. I cannot imagine how it took you 20 runs. The first time we lost, only because we rushed exactly how we would do in the previous, easier version. Perhaps I was lucky, or perfect combo, dunno.

The difficulty level is finally nice though, I really appreciate that small change, as it can be challenging (looking at the feedback).

Here I would also like to point out that Abathur seems to be the strongest opponent here ;) The symbiote hits really hard.

Share this post


Link to post
Share on other sites

For you Gazlowe players out there, I found that the talent that resets turrets on Xplodium hit on hero works great! I think I had somewhere around 9 turrets up for the final boss just kiting in a circle and threading in hits. The multi shot turrets along with that talent really kicked my dam. output up! Tanky Ult for survivability and speed too.

Share this post


Link to post
Share on other sites
On 12/1/2017 at 10:41 AM, Jaqtikkun said:

For you Gazlowe players out there, I found that the talent that resets turrets on Xplodium hit on hero works great! I think I had somewhere around 9 turrets up for the final boss just kiting in a circle and threading in hits. The multi shot turrets along with that talent really kicked my dam. output up! Tanky Ult for survivability and speed too.

yah gazlowe is a sleeper in this mode. people think of him as garbage b/c of his power level vs. humans, but the heroes in this mode just have basic mercenary AI and gazlowe can get a lot of work done with his weird ability set.

 

in general though warriors and healers are the name of the game, leave your fucking jainas at hoime.

Share this post


Link to post
Share on other sites
On 11/30/2017 at 4:00 PM, HenrySteinway said:

that's it, it's rare. though It could be epic. I failed it four times and ditched it completely

the previous version was incredibly weak, this is unbeatable. not a chance to make it just interesting

This was my first brawl i tried and definitely reminded me of old custom Starcraft maps.  I loved it!  You really need a good coordinated team.  3 of us tried twice and failed in pugs.  you really need a good coordinated team.  We tried 3 more times with just 4 of us.  on the 3rd try of a full team of us we finally made it but it took 2 bruisers, double support, and me as hypercarry for the first time.  So we finally completed it on our 9th try. 

Several of those times we were so close on the last part but we'd wipe out.  It seems the nerfs to supports only comes to show how much more important double support is.   That was our first double support comp and we won.  It was worth it.  I got a legendary out of it.  

our winning team was Sonya, Zarya, Lucio, Kharazim, Greymane (me).  I hardly ever play assassin, especially melee.  The key was team work and patience.  We didn't rush through it that time.  Took us 12min to complete!

Edited by Deathvirus
  • Like 1

Share this post


Link to post
Share on other sites

I completed it on 3rd try with near full party the winning team was: 
Artanis
Varian
Zarya
Lucio
Uther

Its actually not that hard you just need competent people not your usual randumbs.

Share this post


Link to post
Share on other sites

For me it as as it follows;

Xul,

Varian, twin blades, healing banner 

Zarya,

Lucio, 

Kharazim,

What really helped it was the cursed strikes build, Healing, cd reduction, rapid harvest, posion nova + andariels visage, also shackler at lvl 1, helps with survival with the shield cd reduction, also Zarya's Feel the heat works wonders. But our healers were Aoe constant-ish heals, lucio went break it down & kara seven sided strike.

Edited by vharg12
info about varian build.

Share this post


Link to post
Share on other sites

After 10 attempts I finally finished the brawl. I really enjoyed it. It's refreshing to see a brawl that's not easily roflstomped. We obviously didn't make it in time, but at least it's done!

Comp (:D)

  • Li Li
  • Varian (Tank Build) - TauntTaunt + ParryParry (Shield WallShield Wall & Live by the SwordLive by the Sword).
  • Zarya
  • Xul
  • Lucio

Share this post


Link to post
Share on other sites
44 minutes ago, Stan said:

After 10 attempts I finally finished the brawl. I really enjoyed it. It's refreshing to see a brawl that's not easily roflstomped. We obviously didn't make it in time, but at least it's done!

Comp (:D)

  • Li Li
  • Varian (Tank Build) - TauntTaunt + ParryParry (Shield WallShield Wall & Live by the SwordLive by the Sword).
  • Zarya
  • Xul
  • Lucio

Why Taunt though? I don't see any reason for CCing bosses when you can just smash them.

Share this post


Link to post
Share on other sites

I've managed to clear it with a friend and 3 randoms.

  • Lúcio (me)
  • Ragnaros (me buddy)
  • Zarya
  • Fury Varian
  • Sonya

Shit went the smoothest. I was surprised when my friend picked Ragnaros, but Sulfuras SmashSulfuras Smash and Giant ScorcherGiant Scorcher deal a shitload of damage, and the zerg waves surely help for his self-sustain.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      The latest patch is now live with Orphea, visual updates to Dragon Shire, and new Hero bundles!
      Highlights
      Orphea received additional tweaks today in the live version of the patch. The new Hero is available to all BlizzCon attendees and Virtual Ticket holders free of charge. Don't forget to check out our Orphea build guide (will be up soon). Alextrasza’s Life-Binder (R) and Rehgar’s Ancestral Healing (R) abilities are no longer cancelled under any conditions other than enemy abilities that remove the target from play. Stimpacks are now called Boosts and the 360 Day Boost is available at a 33% reduced price for the next two weeks along with new Hero Bundles. Blizzard released a new digital comic about Orphea yesterday. Blizzard (Source)
      Our newest patch, featuring Orphea, is now live! Read on for a detailed breakdown of what’s new in the Nexus. 
      NOTE: Orange text indicates a change between the PTR and Live notes.
      General
      Boost What was once called a Stimpack is now a Boost, and in addition to buffing your own experience and Gold gains at the end of a match, all players will receive 5% bump in experience for each player in their match who had an active Boost. That mean players can receive up to a 45% XP bonus if all 10 players in game have a Boost active! In addition to stacking Boost XP buffs, you’ll now be able to retroactively Boost your Gold and XP gains at the end of a match by applying a Boost from the Score Screen. Design
      Channeled Healing Abilities Alextrasza’s Life-Binder (R) and Rehgar’s Ancestral Healing (R) abilities are no longer cancelled under any conditions other than enemy abilities that remove the target from play (Devouring Maw, Gorge, Cocoon.) Spell Power Modifiers The following abilities and talents have been updated to have any percentage-based spell power modifiers stack additively when calculating damage: (This is the default behavior for all other abilities and talents unless otherwise stated in the tooltip) Zul’jin’s Buzzsaw (R) talent Hanzo’s Dragonstrike (R) center damage effect Gul’dan’s Rampant Hellfire (Q) talent The following abilities have had their tooltips updated to reflect that percentage-based spell power modifiers will stack multiplicatively when calculating damage: Kael’thas’ Phoenix (R) ability Nazeebo’s Vile Infection (Passive) talent Li Li’s Lightning Serpent (W) talent Li-Ming’s Arcane Orbit (W) talent Battlegrounds
      Experience gains from Mercenary Camp captures have been unified. All Mercenary Camps now grant all Experience on capture. Dragon Shire: Dragon Shire has received updated Battleground art (including an updated Dragon Knight) New Hero: Orphea (Assassin)
      Rejecting the dark power her father had begun to consort with, Orphea tried to run away from the Raven Lord's influence. But after witnessing King's Crest fall to his machinations, she was convinced she needed to stand and fight. She now vows to protect the innocent – as a Hero of the Nexus.
      Trait
      Overflowing Chaos (Trait) Hitting an enemy Hero with a Basic Ability grants 1 Chaos. Chaos can stack up to 3 times. While Orphea has Chaos, her Basic Attacks against Heroes consumes all Chaos, dealing 50% increased damage per stack, and healing for 100% of the damage dealt. Basic Abilities
      Shadow Waltz (Q) After 0.5 seconds, deal 150 damage to enemies in a line. Hitting a Hero with Shadow Waltz sets its cooldown to 2 seconds and causes Orphea to dash a short distance upon moving. Chomp (W) After 0.6 seconds, deal 285 damage to nearby enemies in front of Orphea. Dread (E) Release a wave of dread that deals 85 damage to enemies hit. Dread erupts 0.75 seconds after reaching the end of its path, dealing 175 damage and Slowing enemies in the area by 25% for 2 seconds. Heroic Abilities
      Eternal Feast (R) After 1.5 seconds, deal 210 damage in an area. Eternal Feast repeats every 1 second as long as it hits an enemy Hero. Crushing Jaws (R) After 1.25 seconds, pulls enemies in an area towards the center, dealing 275 damage and Stunning them for 0.75 seconds. User Interface
      Additional space for Heroes has been added to the Hero select screen. Battlegrounds with mechanics that add additional (default hotkey: F) buttons (Warhead Junction, Snow Brawl, etc.) have had the appearances of their panels unified. A new “Bundles” page has been added to the Collection tab. Heroes
      Assassin

      Gul'dan
      Talents Level 16 Rampant Hellfire (Q) Damage bonus increased from 8 to 10%
      Orphea
      Stats
      Maximum Base Health reduced from 1750 to 1662 Health Regen reduced from 4.09 to 3.46 Abilities
      Shadow Waltz (Q) Base cooldown increased from 5 to 6 seconds Mana cost increased from 25 to 40 Mana refund on hit increased from 25 to 40 Talents
      Level 7 Ravenous Hunger (W) Damage per Minion kill reduced from 3 to 2 Damage per Hero kill reduced from 60 to 40 Level 20 Eldritch Conduit (Trait) Spell Power per stack reduced from 5 to 3% Spell power max stack bonus reduced from 50 to 30%
      Collection
      NOTE: Many of the new items announced at BlizzCon 2018 will not be immediately available with this patch but will be added to the game in the coming weeks. New Bundles
      The following new bundles are only available for a limited time! Orphea Heroic Bundle The following bundles have been added to the collection: Welcome to the Nexus Bundle Heroic Reinforcement Bundle New Announcers
      Orphea Ka Neithis New Mount
      Raven Runner Haunted Raven Runner Bloodmoon Raven Runner New Skins
      Orphea Hallowed Orphea Verdant Orphea Slacker Orphea RCHS Slacker Orphea Spoiled Slacker Orphea New Portraits, Sprays, and Emojis
      Several new emoji packs, sprays, and portraits have also been added to the game.  Bug Fixes
      General
      Fixed an issue that caused some Shielding and Healing values to track improperly on the score/stats screen. Fixed an issue allowing some summoned units to grant vision of Heroes inside brush if placed at the edge of the brush. Fixed an issue causing new item counts to appear over the wrong category. Art
      Fixed an issue causing some spell effects associated with taunt animations to appear after the animation was canceled. Whitemane: Fixed an issue causing Witch Whitemane’s custom mount animation to cease playing after she died once in a match. User Interface
      Fixed a number of tooltip issues and inaccuracies across the game. Fixed an issue with the Boost button being one pixel lower than the adjacent end-of-match buttons. We gathered the team, pooled resources, and after a lot of squinting at our monitors and a brief search for a magnifying glass, we’ve located the issue and boosted up the boost button to be in line with its neighbors. Thanks for paying such close attention! Heroes, Abilities, and Talents
      Kerrigan: Fixed an issue that disabled Health and Mana regeneration during Chrysalis. Stukov: Fixed an issue preventing Lurking Arm from revealing damaged targets if they were at the edge of its area of effect. Tyrande: Fixed an issue preventing Elune's Chosen from healing allies if damage was dealt to Shielded/Protected targets. Heir of the Raven Court is ready to descend upon the Nexus! Check out the official patch notes and our Orphea build guide to learn more.
    • By positiv2
      This thread is for comments about our Orphea guide for Heroes of the Storm.
    • By Stan
      Cho'gall and Jaina are on sale this week and for the next two weeks, the 360 Day Boost will be available for a massive discount along with new Hero bundles!
      Blizzard (Source)
      Our latest round of Heroic Deals offers 50% off select Heroes, and brings a fresh set of skins and mounts into the featured item rotation. Check out the Hero sales and featured items listed below, and then head in-game to add them to your collection before this offer expires on November 20.
      Half-Price Heroes
      HEROES DISCOUNT PRICE Cho'gall 750 375 Gems Jaina 500 250 Gems Featured Skins and Mounts
      The skins and mounts that we’ve added to the featured item rotation are available for gem purchase for a limited time. Don’t worry if you miss out, you’ll still be able to forge these items using shards after they leave the featured rotation.
      SKINS MOUNTS Corruptor Cho'gall Abyssal Dreadlord Jaina Magical Star Chariot Star Queen Li-Ming Chaos AzGul'dan Vespene Ghost Speeder Stormgarde Prince Arthas Nameless Roadraider Raynor   Special Promotions
      For the next two weeks (November 13 – 27*) the 360 Day Boost will be available for a massive discount! Find out more about Boosts in our Gameplay Update Blog Here!
           *These dates may very slightly by region.
      We’re also adding the following new Hero bundle promotions to fill out your Hero rosters at a massive discount!
      WELCOME TO THE NEXUS BUNDLE Muradin Johanna Dehaka Thrall Lucio Tyrande Valla Raynor Jaina Xul HEROIC REINFORCEMENT BUNDLE Anub'arak Tyrael Blaze Garrosh Diablo Sonya Varian Rexxar Artanis Malthael Whitemane Rehgar Deckard Lt. Morales Uther Abathur The Lost Vikings Medivh Tassadar Zarya The Butcher Kerrigan Maiev Valeera Gazlowe Falstad Li-Ming Kael'thas Nova Hanzo We hope you enjoy your new Heroes, skins, and mounts as you conquer your next challenge in the Nexus! Be sure to head to the Heroes of the Storm website every week to check out our latest round of Heroic Deals.
    • By Stan
      The fourth Heroes of the Storm comic coincides with the release of Orphea, Heir of the Raven Court.
      Issue #4
      We find out that Orphea's mother abandonded them when she was a child. The Raven Lord told Orphea that only he can contain the Dark Nexus, but she has her doubts.
      "Why build a prison when no one is to be freed?"
      Orphea
      Orphea always tries to solve problems in a destructive manner, but she's told to try thinking like her mother for once. She confronts her father who calls her an ungrateful brat.
      "Just like your mother you fail to recognize that sacrifices must be made to save this impermanent world."
      The Raven Lord
      Orphea defeats the Raven Lord at the end of the comic, but she knows it's not over yet.
      If you missed any previous Heroes of the Storm comics, you can check them out below.
      Rise of the Raven Lord Comic (Issue #1) Secrets of the Storm Comic (Issue #2) The Fall of King's Crest Comic (Issue #3) Orphea (Issue #4)

    • By Oxygen
      Our Meta Tier List has been updated for the latest patch!
      Welcome to Icy Veins's once-again-belated Meta Tier List for the October 16 patch, which also takes the latest October 31 patch into account. The goal of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame). Although tier listings are generally the product of balance, many factors come into play when discussing the relative perceived strengths of heroes, including player regions, maps, play style, skill level, and, of course, personal perception. As such, any tier list—including this very one—should never be interpreted as gospel, but rather, as a guide to better grasp what to expect with regards to typical drafting experiences. One useful application of such lists is to allow you know which heroes to look out for in terms of practice and counterplay, ultimately improving your knowledge of the game.
      Using the list
       
      Current ranked mode map rotation
       
      Meta picks
      Tank Bruiser Fighter Stalker Marksman Mage Support Healer Mal'Ganis (new) (ban) — — Genji (ban) — — — Tyrande (ban)  
      High-tier generalists
      Tank Bruiser Fighter Stalker Marksman Mage Support Healer Diablo+ (ban) Sonya Varian(ban) Zeratul↑ Cassia Jaina — Ana Garrosh (ban)       Fenix (ban) Kael'thas-   Malfurion         Raynor↓ (ban)     Whitemane  
      Mid-tier generalists
      Tank Bruiser Fighter Stalker Marksman Mage Support Healer Anub'arak+ Artanis Alarak Tracer (ban) Greymane  Azmodan↓↓ Abathur Alexstrasza Arthas↓ Dehaka↓ (ban) Kerrigan↑*   Hanzo (ban) Gul'dan Zarya** Auriel Blaze Yrel Maiev   Lunara Junkrat   Brightwing↑ E.T.C. (ban)   Malthael   Sgt.Hammer (ban) Kel'Thuzad    Deckard  Johanna↓   Ragnaros   Tychus Li-Ming   Kharazim Muradin↓   Thrall   Zul'jin Mephisto   Li Li↓ Stitches (ban)   Varian     Nazeebo↓   Rehgar↓ Varian         Orphea***   Stukov           Sylvanas               Zagara     *Moved from situational to generalist.
      **Moved from Fighter to Support
      ***Pure conjecture
      Low-tier generalists
      Tank Bruiser Fighter Stalker Marksman Mage Support Healer — Chen Gazlowe Valeera Falstad Chromie Medivh (ban)+ Lt. Morales   D.Va Murky   Valla Probius   Lúcio+     The Butcher            
      Situational picks (map, team composition, or counterpick)
      Tank Bruiser Fighter Stalker Marksman Mage Support Healer Cho'gall (ban) Leoric Illidan Nova — Cho'gall (ban) Tassadar Uther (ban) Tyrael Rexxar Xul Samuro     The Lost Vikings (ban)*   *Moved from Marksman to Support
       
      Meta heroes define the metagame. They are very often banned or picked right away, as they generally dictate the pace of most drafts and matches.
      Generalists form the core of your team and are generally picked after Meta picks have been distributed. They tend to work on most maps, and as part of and against most team compositions. Since this group includes most heroes, I elected to split it into three tiers. High-tier rankings are a result of performance (i.e. win rates) and popularity (i.e. pick and ban rates). This means that heroes with high win rates can be set in low tier; the opposite may also be true.
      Situational picks shine on specific maps or as part of specific team compositions.
      Our twenty-fourth Heroes of the Storm Meta Tier list for the month of November is here!