Stan

Heroes Brawl - Escape from Braxis (Heroic): Nov 29

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Last week's PvE Brawl is now available on Heroic difficulty! 

Note that the brawl needs to be completed in order to get credit toward the Loot Chest. It seems there are no changes in terms of available Heroes. The key to complete the brawl is survival. If all players die, the mission is failed. Complete 1 missions to get a Rare Loot Chest.

Blizzard LogoBlizzard (Source)

Things are looking even worse, soldier. You’re stranded on Braxis and the UED is still overrun. The Omegaswarm has surrounded you on all sides, and your only shot at survival is to press through the onslaught, make it to the shuttle, and get off this planet. Will you fall victim to the heroic-difficulty swarm, or can you work together and Escape from Braxis?

Rules:

  • At the beginning of the Brawl, your team will have the following roster of Heroes to choose from:
    • Warrior: Artanis, Arthas, Johanna, Muradin, Sonya, Tyrael, Varian, Zarya
    • Support: Brightwing, Kharazim, Li Li, Lt. Morales, Lucio, Malfurion, Rehgar, Uther
    • Specialist: Azmodan, Gazlowe, Sgt. Hammer, Nazeebo, Xul
    • Assassin: Cassia, Falstad, Greymane, Gul'dan, Illidan, Jaina, Kael'thas, Kel'Thuzad, Ragnaros, Raynor, Thrall, Valla
  • Player Death:
    • When a Hero dies, they can be resurrected by Allies after a short channel time.
    • If all players die, the mission is failed.
  • Players start at Level 10 and have access to their full talents with a few exceptions (i.e. Bribe)
  • Enemy zerg Heroes will spawn periodically throughout the brawl and will drop new active items exclusive to Escape from Braxis.
  • Push through the onslaught and survive to Escape from Braxis and win the Brawl!

Rewards

Complete 1 match of Escape from Braxis (Heroic) to earn a Rare Loot Chest!

Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.

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I tried it twice so far and failed twice, total idiotic team members :D

Even though I can't say it's correct but in-game it shows the reward (which requires only one win) being a Rare chest this time instead of a common.

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9 minutes ago, Caldyrvan said:

Even though I can't say it's correct but in-game it shows the reward (which requires only one win) being a Rare chest this time instead of a common.

that's it, it's rare. though It could be epic. I failed it four times and ditched it completely

the previous version was incredibly weak, this is unbeatable. not a chance to make it just interesting

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I failed it 12 times and succed at the 13th

My victory team was Sonya Zarya Varian Lucio Gazlowe

The reward is a Rare chest is correct

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Yeah, you need to actually pick the right heroes now. Sonya, Zarya, lucio (or medic), Guldan/KT and new hammer. That team should work really well.

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Few tips for getting chest:

Sonya, Xul and Lucio should be your Core. They can easily clear zerg fast, Sonya excels at staying in tip-top shape while pushing out a ton of damage.

Don't pick Morales, you need constant AoE heal, zerg doesn't have hive mind that tells them to focus specific hero.

Don't clear everything, no need to waste time on all lanes.

Edited by SleepySheepy
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2 hours ago, Stan said:

Complete 3 missions to get a Rare Loot Chest.

Actually you only need to complete it once. I think Blizzard forgot to update the description.

 

1 hour ago, SleepySheepy said:

Sonya, Xul and Lucio should be your Core.

I was going to say this. Those 3 really shine in that Brawl. As for the other 2 slots, Tyrael works quite well thankd to Sanctification and the overall utility of his kit (shielding, movement speed, etc.), and Valla works amazingly well as a Boss buster with the Hungering Arrow build for extra PvE damage.

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17 minutes ago, Valhalen said:

... and Valla works amazingly well as a Boss buster with the Hungering Arrow build for extra PvE damage.

Isn't boss also considered Hero too? How likely is it to complete Kel'Thuzad's Trait prior to Boss? Spamming Heroic every 1.5s should make it fairly fast.

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I also failed like 12 times prior completion... most noobs picking Jaina, Kel'thuzad or whatever other mages. This was in my alt account though... my main one, which is ranked much higher, was able to find partners competent enough on the first try.

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4 hours ago, Valhalen said:

Actually you only need to complete it once. I think Blizzard forgot to update the description.

 

I was going to say this. Those 3 really shine in that Brawl. As for the other 2 slots, Tyrael works quite well thankd to Sanctification and the overall utility of his kit (shielding, movement speed, etc.), and Valla works amazingly well as a Boss buster with the Hungering Arrow build for extra PvE damage.

I agree with most of your points, however Fury Varian is still better than Valla for this one imho. In addition to being far more resilient than she is with Parry, he can use Banner of Ironforge + Glory to the Alliance to give his whole team protection + healing boost.

You could try a lineup with Varian, Tyrael and Sonya plus Lucio and whatever other warrior or perhaps Uther. That should be both tough enough and have decent waveclear and resistance against bosses.

Edited by Leadblast

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Took me exactly 20 tries. At the 20th, I won. The reason I lost so much is because all of my teammates were strangers I randomly got from que, I was not premade. Being premade makes it way easier. Also the heroes people were picking were just plain stupid for the respective lineup.

The lineup with which I won was Lucio (me), Li Li, Arthas, Greymane and Xul.

Also 1 Chest for so much trouble is not worth it. So many hours wasted for 1 chest, though, now, after finishing it, I realise I wasn't doing it for the chest reward.

Edited by Danielyy

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9 hours ago, SleepySheepy said:

Isn't boss also considered Hero too? How likely is it to complete Kel'Thuzad's Trait prior to Boss? Spamming Heroic every 1.5s should make it fairly fast.

Hmmm, I haven't considered that. Has anyone tried this yet?

3 hours ago, Danielyy said:

Took me exactly 20 tries. At the 20th, I won. The reason I lost so much is because all of my teammates were strangers I randomly got from que, I was not premade. Being premade makes it way easier. Also the heroes people were picking were just plain stupid for the respective lineup.

The lineup with which I won was Lucio (me), Li Li, Arthas, Greymane and Xul.

Also 1 Chest for so much trouble is not worth it. So many hours wasted for 1 chest, though, now, after finishing it, I realise I wasn't doing it for the chest reward.

It's not about the chest, it's about the challenge. It really feels like running a dungeon on WoW. The problem is that most random players are too stupid to acknowledge this and simply rush thinking they won't die and kill everything. In this regard it is EXACTLY like WoW, where you see PUGs dying to creeps prior the boss.

Aggro in HotS functions in a pretty simple way: the AI will attack the closest Hero, so it is a matter of simple positioning. Most groups I played with for this Brawl were very poor at positioning. Warriors would fight the boss at minimal range, causing it to turn to the nearest melee Assassin. Or players wouldn't kite the Exploding Banelings and eat a shitton of damage. Or everyone would target a different coccoon rather than focusing on the most dangerous ones (Queen of Blades or Butcherlisk).

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4 hours ago, Danielyy said:

Took me exactly 20 tries. At the 20th, I won. The reason I lost so much is because all of my teammates were strangers I randomly got from que, I was not premade. Being premade makes it way easier. Also the heroes people were picking were just plain stupid for the respective lineup.

I won during the second run (Fury Varian with High King's Quest) and I also played with random guys. I cannot imagine how it took you 20 runs. The first time we lost, only because we rushed exactly how we would do in the previous, easier version. Perhaps I was lucky, or perfect combo, dunno.

The difficulty level is finally nice though, I really appreciate that small change, as it can be challenging (looking at the feedback).

Here I would also like to point out that Abathur seems to be the strongest opponent here ;) The symbiote hits really hard.

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For you Gazlowe players out there, I found that the talent that resets turrets on Xplodium hit on hero works great! I think I had somewhere around 9 turrets up for the final boss just kiting in a circle and threading in hits. The multi shot turrets along with that talent really kicked my dam. output up! Tanky Ult for survivability and speed too.

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On 12/1/2017 at 10:41 AM, Jaqtikkun said:

For you Gazlowe players out there, I found that the talent that resets turrets on Xplodium hit on hero works great! I think I had somewhere around 9 turrets up for the final boss just kiting in a circle and threading in hits. The multi shot turrets along with that talent really kicked my dam. output up! Tanky Ult for survivability and speed too.

yah gazlowe is a sleeper in this mode. people think of him as garbage b/c of his power level vs. humans, but the heroes in this mode just have basic mercenary AI and gazlowe can get a lot of work done with his weird ability set.

 

in general though warriors and healers are the name of the game, leave your fucking jainas at hoime.

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On 11/30/2017 at 4:00 PM, HenrySteinway said:

that's it, it's rare. though It could be epic. I failed it four times and ditched it completely

the previous version was incredibly weak, this is unbeatable. not a chance to make it just interesting

This was my first brawl i tried and definitely reminded me of old custom Starcraft maps.  I loved it!  You really need a good coordinated team.  3 of us tried twice and failed in pugs.  you really need a good coordinated team.  We tried 3 more times with just 4 of us.  on the 3rd try of a full team of us we finally made it but it took 2 bruisers, double support, and me as hypercarry for the first time.  So we finally completed it on our 9th try. 

Several of those times we were so close on the last part but we'd wipe out.  It seems the nerfs to supports only comes to show how much more important double support is.   That was our first double support comp and we won.  It was worth it.  I got a legendary out of it.  

our winning team was Sonya, Zarya, Lucio, Kharazim, Greymane (me).  I hardly ever play assassin, especially melee.  The key was team work and patience.  We didn't rush through it that time.  Took us 12min to complete!

Edited by Deathvirus
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I completed it on 3rd try with near full party the winning team was: 
Artanis
Varian
Zarya
Lucio
Uther

Its actually not that hard you just need competent people not your usual randumbs.

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For me it as as it follows;

Xul,

Varian, twin blades, healing banner 

Zarya,

Lucio, 

Kharazim,

What really helped it was the cursed strikes build, Healing, cd reduction, rapid harvest, posion nova + andariels visage, also shackler at lvl 1, helps with survival with the shield cd reduction, also Zarya's Feel the heat works wonders. But our healers were Aoe constant-ish heals, lucio went break it down & kara seven sided strike.

Edited by vharg12
info about varian build.

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After 10 attempts I finally finished the brawl. I really enjoyed it. It's refreshing to see a brawl that's not easily roflstomped. We obviously didn't make it in time, but at least it's done!

Comp (:D)

  • Li Li
  • Varian (Tank Build) - TauntTaunt + ParryParry (Shield WallShield Wall & Live by the SwordLive by the Sword).
  • Zarya
  • Xul
  • Lucio

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44 minutes ago, Stan said:

After 10 attempts I finally finished the brawl. I really enjoyed it. It's refreshing to see a brawl that's not easily roflstomped. We obviously didn't make it in time, but at least it's done!

Comp (:D)

  • Li Li
  • Varian (Tank Build) - TauntTaunt + ParryParry (Shield WallShield Wall & Live by the SwordLive by the Sword).
  • Zarya
  • Xul
  • Lucio

Why Taunt though? I don't see any reason for CCing bosses when you can just smash them.

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I've managed to clear it with a friend and 3 randoms.

  • Lúcio (me)
  • Ragnaros (me buddy)
  • Zarya
  • Fury Varian
  • Sonya

Shit went the smoothest. I was surprised when my friend picked Ragnaros, but Sulfuras SmashSulfuras Smash and Giant ScorcherGiant Scorcher deal a shitload of damage, and the zerg waves surely help for his self-sustain.

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      Luchihuahua Hell's Screamer Luchihuahua Underworld Luchihuahua Pigñata Hell's Screamer Pigñata Lucha Pigñata Bug Fixes
      General Fixed a number of typo and tooltip errors across several aspects of the game. A.I. General: After casting Hearthstone, A.I. Heroes will now wait in the Hall of Storms to restore most of their Health and Mana before leaving. D.Va: Fixed an issue that prevented A.I. D.Va from casting Boosters. Deckard: Learning Bottomless Flask no longer causes Allied A.I. Heroes to remain near a Healing Potion’s location indefinitely. Sgt. Hammer: A.I. Sgt. Hammer will no longer become stuck in a Vent behind the opposing bottom-lane Fort on Battlefield of Eternity. The Butcher: Fixed an issue in which A.I. Butcher would repeatedly cast and then cancel Ruthless Onslaught. The Butcher: Fixed an issue that prevented A.I. Butcher from casting Butcher’s Brand. Heroes, Abilities, and Talents
      Artanis: The Target Purified Talent no longer causes Purifier Beam to acquire Invulnerable targets after its initial target dies. Chromie: Time Traps revealed by Abilities like Tassadar’s Oracle can now be correctly auto-acquired as Basic Attack targets. Fenix: The Talent tooltips for Singularity Charge and Mobile Offense now correctly append to the Ability tooltip for Weapon Mode: Phase Bomb. Garrosh: Casting Into the Fray on Abathur now correctly interrupts Symbiote Channeling. Genji: A damage over time preview now correctly appears in Genji’s Health bar when affected by Lunara’s Nature’s Toxin. Johanna: Can no longer escape Zagara’s Devouring Maw early if Iron Skin expires while inside the Maw. Junkrat: Can now move himself while he is Unstoppable by detonating a nearby Concussion Mine. Malfurion: Reduced Healing applied by Strangling Vines now correctly lasts for its full 3 second duration, even if Entangling Roots expires or its Root effect is removed. Medivh: Dying while attempting to redirect Ley Line Seal after learning Medivh Cheats! no longer causes its targeting indicator to visually persist on the terrain. Nova: Fixed an issue that could cause Holo Decoys to stop attacking nearby targets. Nova: Fixed an issue in which Holo Decoys would not Basic Attack enemy Heroes if Nova did not have enough Mana to cast any of her Abilities. Nova: Armor reductions granted by Anti-Armor Shells and Crippling Shot now stack correctly when applied to the same target. Sonya: Battle Rage no longer grants bonus damage versus Monsters. Tassadar: Plasma Shield Healing done after completing the Khaydarin Resonance quest is now correctly tracked on the in-game stats screen (TAB). Tassadar: The Talent tooltip for Khala’s Light now correctly states that only Heroes will gain Armor when Plasma Shield expires or breaks. This was only a tooltip correction; functionality has not been changed. Thrall: Invulnerable Heroes who are within bounce range after casting Chain Lightning on a nearby target will no longer grant Crash Lightning quest progress. The Lost Vikings: Casting Spin to Win! no longer causes offscreen Vikings to play false “under attack” voice lines. Zul’jin: Using Guillotine with the Buzzsaw Talent to kill Nova’s Holo Decoys or Samuro’s Mirror Images no longer grants Healing. Sound
      Lt. Morales: Replaced incorrect voice processing for voice lines used by the base Lt. Morales and First Lt. Morales skins. Volskaya Foundry: Achieving victory will now correctly cause Overwatch-themed music to play. User Interface
      Loadouts: The Hero’s name at the top of the Loadout pane will now update correctly when switching among Heroes during Hero Select. Collection: Fenix now correctly appears when using the terms “Protoss” and “Dragoon” to filter the Hero roster.  
      Head to the official Heroes of the Storm forums to discuss this post with other players.
    • By Stan

      The free Hero rotation has been updated for the week of May 22.
      Free-to-Play Hero Rotation: May 22, 2018
      Malfurion Valla Gazlowe Johanna Thrall Dehaka Blaze Lt. Morales Li-Ming Gul'dan Tyrande (Slot unlocked at Player Level 5) Sylvanas (Slot unlocked at Player Level 10) Junkrat (Slot unlocked at Player Level 15) Chen (Slot unlocked at Player Level 20) (Source)
    • By Oxygen
        
      Our nineteenth Heroes of the Storm Meta Tier list for the month of May is here!
      We present our nineteenth Heroes of the Storm Meta Tier List for the month of May 2018.
      Welcome to Icy Veins's Meta Tier List for the May 9 patch. The goal of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame). Although tier listings are generally the product of balance, many factors come into play when discussing the relative perceived strengths of heroes, including player regions, maps, play style, skill level, and, of course, personal perception. As such, any tier list—including this very one—should never be interpreted as gospel, but rather, as a guide to better grasp what to expect with regards to typical drafting experiences. One useful application of such lists is to allow you know which heroes to look out for in terms of practice and counterplay, ultimately improving your knowledge of the game.
      Using the list
      As stated above, tier lists are easy to mistake for gospel. As new strategies are discovered and experimented with, so changes the perception of the relative strengths of each hero. Tier lists still prove to be useful as a snapshot of player expectations in terms of drafting. Although it is generally considered preferable to focus on high tier heroes (Prime and Core tiers), it is important to note that Heroes of the Storm's wild character and map designs make it so that any given hero's tier position is prone to fluctuate depending on the situation at hand.
      One classic example of such is that of Kerrigan on the Infernal Shrines map. Although we currently judge her to be a mid-tier hero, her drafting priority shoots up to first-pick or first-ban material on this specific map due to the nature of its objective. Certain heroes also synergise so well with each other that the sole fact of having the opportunity of drafting them together is generally enough to increase their potential. Tassadar and Tracer, for instance, are generally nightmarish to deal with for many. There are too many examples of these interactions to reasonably produce here, but we invite you to consult our guides to know exactly where and when each hero shines. The guides have been linked in the lists below for your convenience - just click any of the hero names to access them.
      A ↑ next to a hero's name means its tier list position has increased since the previous month whereas a ↓ means just the opposite. Additionally, a + or - sign indicates short-to-medium term predictions (which is to say, about a month) for tier increase(s) or decrease(s), respectively. These are often updated after significant balance patches and/or when clear trends are emerging.
      If you're newer to the game, also consider visiting our glossary for a comprehensive list of discrete Heroes of the Storm terms.
      Current ranked mode map rotation
       
      Prime Tier
      Warrior Assassin Support Specialist Diablo Genji Malfurion - E.T.C. Fenix  Stukov   Garrosh↑ Maiev-     Sonya Thrall     Prime tier heroes are considered to be extremely strong in all situations, and show no obvious weakness. They are very often banned or picked right away, as they generally dictate the pace of most matches.
       
      Core Tier
      Warrior Assassin Support Specialist Arthas Falstad Alexstrasza Abathur Blaze   Greymane Deckard (new) Azmodan Dehaka Hanzo↓ Li Li Nazeebo Johanna Jaina Lt. Morales Sylvanas- Muradin Junkrat Lúcio  Zagara Stitches Li-Ming Uther   Varian (Taunt) Malthael       Tracer     Core tier heroes are strong in a wide variety of situations and have few counter-picking possibility. They should form the core of your team, and be picked after Prime Tier heroes have been distributed.
       
      Viable Tier
      Warrior Assassin Support Specialist Anub'arak Alarak Auriel Gazlowe↑ Artanis Cassia Brightwing- Medivh+ D.Va Chromie Kharazim Murky Leoric Gul'dan Rehgar Xul Tyrael  Kael'thas Tyrande-   Zarya Kel'Thuzad+       Kerrigan       Lunara       Nova       Ragnaros       Samuro       The Butcher       Tychus+       Varian (Colossus Smash)↑       Valla       Zeratul       Zul'jin     Viable tier heroes are generally well-rounded that have either fallen out of favour, or, inversely, are on the rise in popularity, due to the current Prime tier contenders.
       
      Niche Tier
      Warrior Assassin Support Specialist Chen Cho'gall Ana Probius Cho'gall Illidan↓ Tassadar Sgt. Hammer Rexxar Raynor       Valeera       Varian (Twin Blades of Fury)     Niche tier heroes have niche application on certain maps or for certain team compositions. They may also picked to "round out" your team composition when your team composition is missing out on key components, such as a "jungler" (mercenary camps), a solo laner, or solid waveclear.
       
      Lost Vikings Tier
      The Lost Vikings The Lost Viking are deemed to be either considerably weaker than the majority of other Heroes, or much more challenging to play properly. Although they may situationally shine, this notoriously poorly designed trio is generally avoided by most players.
       
      Metagame assessment
      Tanky meta featuring a tonne of crowd control. Most fights come down to who gets caught out of position first. The natural counters to a tanky meta is typically a double support meta, but Blizzard's recent crusade against support heroes and general design trend embracing overspecialization (i.e. healers can't deal damage or have waveclear, with Deckard being the pinnacle of such) makes this unlikely to happen unless there are more radical changes inbound. In other words, I feel like we may be stuck with what we see.
      Deckard: Fits right in the current metagame with outstanding follow up to any initiation in the form of Scroll Of Sealing, high healing (though weak against displacement effects), great adaptive talents (notably, Emerald against any burst target and Kanai's Cube as a counter to burst) and armor to make him surprisingly difficult to kill. His biggest weakness might be lacking a Cleanse equivalent, though this is becoming more and more common.
      Garrosh: Doesn't do well against Diablo, but wreaks havoc against many other tanks. Particularly strong right now due to being more or less unburstable on top of bringing his super reliable cleansing effect in Indomitable. High high armor works well with sustain healers who basically populate the two highest tiers of healers, bar Uther.
      Hanzo: Excessive basic attack range allowed him to overshadow every other attack-based assassin bar Fenix. Reducing his range by about 15% puts him in right in range of a number of several movement abilities on top of giving him less breathing room against casters. This results in either reduced survivability or damage dealing potential, and in the inability to attack turrets without retaliation. His waveclear and evasiveness were also hit for good measure (through Explosive Arrows damage and Natural Agility range nerfs, respectively). He remains a fine hero, though nowhere near as oppressive, and nowhere near as safe for newer players. I don't expect him to do well in lower leagues.
      Illidan: A feast-or-famine design that feels outdated in terms of depth, overshadowed in the face of rampant mobility creep, and out of meta versus so much crowd control. This will remain the case as long as he is balanced so tightly around using Betrayer's Thirst.
    • By Stan

      Heroes of the Storm Highlights are back with episode 109 of WTF Moments.
      The latest episode starts off with a Hook & Wrecking Ball combo, executed six times in the same match. Poor Alexstrasza and Blaze! Next, we have an unlucky Fenix that gets tossed by the Dragon Knight straight into Gazlowe's Deth Lazor. Definitely check out the insane Genji gameplay at the end of the video (08:50)!
      Let us know your favorite moments in the comments below and don't forget to submit your replays here for a chance to be featured in an upcoming episode of the series.
      Previous Episodes
      WTF Moments Episode 108 WTF Moments Episode 106 & 107 WTF Moments Episode 105
    • By Stan

      The Combat Medic and the Dark Prelate will be on sale next week for 375 Gems and Abyssal Deathbringer Sonya joins the fray for the first time!
      Blizzard (Source)
      Heroic Deals: May 22 – 28, 2018 
      Our next set of Heroic Deals will begin on Tuesday, May 22! Check out the list of upcoming featured items and Hero discounts below.  Upcoming Hero Sales
      Zeratul — Sale Price: 375 Gems Lt. Morales— Sale Price: 375 Gems The following skins and mounts will be added to the featured item rotation and will become purchasable with gems until this round of Heroic Deals comes to an end:
      Upcoming Featured Skins
      Night Ronin Zeratul  Prototype Love Doctor Morales  Abyssal Deathbringer Sonya*  Dreambreaker Thrall  Cruel Queen of Ghosts Kerrigan  Kandy King Muradin  Overqueen Zagara  Elite Agent Nova  * First time featured item!
      Upcoming Featured Mounts
      Hunter Felsaber Demon  Hellboar