Jump to content
FORUMS
Sign in to follow this  
Stan

Zone Scaling in Patch 7.3.5 & Zone Level Caps

Recommended Posts

ZH6jcPG.jpg

Zone scaling is one of the highly-anticipated features of Patch 7.3.5. Check out the new zone caps in more detail!

Zone Scaling TL;DR:

  • All starting zones scale up to level 10.
  • World of Warcraft Vanilla (Eastern Kingdoms & Kalimdor) scales up to level 60.
  • At level 58, players can choose between Outland or Northrend (capped at level 80).
  • At level 80, players can choose between Cataclysm or Pandaria (capped at level 90).
  • Zones still have a minimum level requirement.
  • Quest rewards scale up to your level.

Starting Zones (1-10)

Eastern Kingdoms (10-60)

Zone Level Range
Ghostlands 10 - 60
Loch Modan 10 - 60
Silverpine Forest 10 - 60
Westfall 10 - 60
Hillsbrad Foothills 15 - 60
Redridge Mountains 15 - 60
Duskwood 20 - 60
Arathi Highlands 25 - 60
Northern Stranglethorn 25 - 60
Wetlands 25 - 60
The Cape of Stranglethorn 30 - 60
The Hinterlands 30 - 60
Western Plaguelands 35 - 60
Badlands 40 - 60
Burning Steppes 40 - 60
Eastern Plaguelands 40 - 60
Searing Gorge 40 - 60
Swamp of Sorrows 40 - 60
Deadwing Pass 55 - 56 ?
Blasted Lands ?? - 60

Kalimdor (10-60)

Zone Level Range
Azshara 10 - 60
Bloodmyst Isle 10 - 60
Darkshore 10 - 60
Northern Barrens 10 - 60
Ashenvale 15 - 60
Stonetalon Mountains 20 - 60
Southern Barrens 25 - 60
Desolace 30 - 60
Dustwallow Marsh 35 - 60
Feralas 35 - 60
Felwood 40 - 60
Silithus 40 - 60
Tanaris 40 - 60
Thousand Needles 40 - 60
Un'Goro Crater 40 - 60
Winterspring 40 - 60

Outland (58 - 80)

Zone Level Range
Hellfire Peninsula 58 - 80
Zangarmarsh 60 - 80
Terokkar Forest 62 - 80
Nagrand 64 - 80
Blade's Edge Mountains 65 - 80
Netherstorm 67 - 80
Shadowmoon Valley 67 - 80

Northrend (58 - 80)

Zone Level Range
Borean Tundra 58 - 80
Howling Fjord 58 - 80
Dragonblight 61 - 80
Grizzly Hills 63 - 80
Zul'Drak 64 - 80
Scholazar Basin 66 - 80
Icecrown 67 - 80
Storm Peaks 67 - 80
Wintergrasp 67 - 80

Cataclysm (80-90)

Zone Level Range
Mount Hyjal 80 - 90
Vashj'ir 80 - 90
Deepholm 81/2 - 90 ?
Uldum 83 - 90
Twilight Highlands 84 - 90

Pandaria (80-90)

Zone Level Range
The Jade Forest 80 - 90
Krasarang Wilds 81 - 90
Valley of the Four Winds

81 - 90

Kun-Lai Summit 82 - 90
Townlong Steppes 83 - 90
Dread Wastes 84 - 90
Valley of Eternal Blossoms 85 - 90

Draenor (90-100)

Zone Level Range
Frostfire Ridge 90 - 100
Shadowmoon Valley 90 - 100
Gorgrond 92 - 100
Talador 94 - 100
Spires of Arak 96 - 100
Nagrand 98 - 100
  • Like 1

Share this post


Link to post
Share on other sites

This is honestly a better way to do it than I could have hoped, with the minimum level so that you cant just go to "high-level" zones right away.

  • Like 4

Share this post


Link to post
Share on other sites

That's interesting, but ultimately quite strange for someone like me who's always enjoyed engaging into world pvp while leveling. This'll certainly make leveling require less traveling around and quest hunting, thought it could be argued this is also a pretty big thematic downside. In the end, Blizzard isn't really interested in building an epic legacy anymore; everything feels more and more streamlined.

Share this post


Link to post
Share on other sites
10 hours ago, Stan said:

 

  • At level 58, players can choose between Outland or Northrend (capped at level 80).
  • At level 80, players can choose between Cataclysm or Pandaria (capped at level 90).

Does it mean new players won't know full story of wow? And they just spend more time in one zone which may gets boring? And oh lol from vanilla to wotlk or from northrend into pandaria it looks like a joke.. less adventures less fun.. GJ blizzard

Share this post


Link to post
Share on other sites
1 hour ago, MZLICH said:

Does it mean new players won't know full story of wow? And they just spend more time in one zone which may gets boring? And oh lol from vanilla to wotlk or from northrend into pandaria it looks like a joke.. less adventures less fun.. GJ blizzard

Do you think current new players really get the full story of WoW right now lol

(If they get bored staying in one zone, this doesn't prevent them from heading to a different one, also.)

Your post shows so much disconnect towards the current state of the game tbh.

Also: in the same paragraph, you raise "not getting to see the full story of WoW" as a negative, but you also raise "staying in the whole zone" (which lets you see the whole story of the zone) as a negative, presuming that it is boring. Hmm...

Edited by Ammako

Share this post


Link to post
Share on other sites
2 hours ago, MZLICH said:

Does it mean new players won't know full story of wow? And they just spend more time in one zone which may gets boring? And oh lol from vanilla to wotlk or from northrend into pandaria it looks like a joke.. less adventures less fun.. GJ blizzard

Well.. now with heirlooms you outgear and outlevel a zone pretty quickly and you really don't know what is really happening in that zone, raising level cap to 60 is the better way to prevent outgeared and outleveled player within low level zones, since the gear from both quest reward and dungeon scales with our level

Share this post


Link to post
Share on other sites
4 hours ago, Sesyl91 said:

Well.. now with heirlooms you outgear and outlevel a zone pretty quickly and you really don't know what is really happening in that zone, raising level cap to 60 is the better way to prevent outgeared and outleveled player within low level zones, since the gear from both quest reward and dungeon scales with our level

Couldnt agree more, I miss some of the quest achievements for zones for my loremaster cause i outlvl them. I'm sick of lvling through outland for example, about 20 max character lvls kill the fun of some zones. I couldnt imagine the scaling to be better, I'm definitely skipping outland and pandaria with the new allied races i will lvl :)))

Edited by Dvanom
  • Thanks 1

Share this post


Link to post
Share on other sites

Zone Quest achievements are also being changed. Instead of needing X amount of quests, you need to complete the main storyline in the zone.

  • Like 2

Share this post


Link to post
Share on other sites
1 hour ago, Archimage said:

Zone Quest achievements are also being changed. Instead of needing X amount of quests, you need to complete the main storyline in the zone.

This looks interesting, nice Blizzard. 

Share this post


Link to post
Share on other sites
Uncommon Patron
57 minutes ago, Pavnik said:

Hmm, then we need lowlevel alts for XMog farming?

You'll still be able to go there with max level characters and lay waste to everything.

Edited by Calysia

Share this post


Link to post
Share on other sites
2 hours ago, Calysia said:

You'll still be able to go there with max level characters and lay waste to everything.

It's more that certain transmog appearance sets only drop from mobs within a certain level range.  Though what I imagine will happen is that the drops will simply be tied to specific mobs instead of level-ranges of mobs.

Share this post


Link to post
Share on other sites
14 hours ago, Stan said:
  • At level 58, players can choose between Outland or Northrend (capped at level 80).
  • At level 80, players can choose between Cataclysm or Pandaria (capped at level 90).

Thank Jeebus

Share this post


Link to post
Share on other sites
6 hours ago, krapmyself said:

I guess this is alright. It worked for legion because it was just ten levels. But I guess it's a moot point for me, I only level up through dungeon queues.

Dungeons scale now too. So it'll be the same speed or if anything, I think from the experience squish, questing will now be faster!

Share this post


Link to post
Share on other sites
On 1/12/2017 at 11:49 AM, Dvanom said:

I'm sick of lvling through outland for example, about 20 max character lvls kill the fun of some zones. I couldnt imagine the scaling to be better, I'm definitely skipping outland and pandaria with the new allied races i will lvl :)))

I'll be with you, especially for the outland part, I like Pandaria, at least lookwise

Share this post


Link to post
Share on other sites

This is a great idea.  Previously, between resting and heirlooms, you'd see maybe 2 zones per expansion.  3 at "best" if you like content.  So due to the entry requirements to open up the area and quests, you'd see the same couple zones over and over contributing -- IMO -- a huge portion of the boredom of leveling a new toon.  And, if you decided to do some dungeons to add variety, you'd be dumped back into areas with too-low level content thereby exacerbating the problem.

That said, leveling in dungeon finder is way more fun that world quests, but it's not always as active as one would like.

Share this post


Link to post
Share on other sites
56 minutes ago, Savistik said:

This is a great idea.  Previously, between resting and heirlooms, you'd see maybe 2 zones per expansion.  3 at "best" if you like content.  So due to the entry requirements to open up the area and quests, you'd see the same couple zones over and over contributing -- IMO -- a huge portion of the boredom of leveling a new toon.  And, if you decided to do some dungeons to add variety, you'd be dumped back into areas with too-low level content thereby exacerbating the problem.

That said, leveling in dungeon finder is way more fun that world quests, but it's not always as active as one would like.

I've levelled a couple toons through dungeon finder and I'm over it now haha. 

There is definitely something to be said for just being able to shut off your brain and run around a zone doing quests.

Aren't there PVP changes coming too? Will I no longer be insta-ganked every time I go near Redridge Mountains?

Share this post


Link to post
Share on other sites
On 12/1/2017 at 12:33 AM, Ammako said:

Do you think current new players really get the full story of WoW right now lol

(If they get bored staying in one zone, this doesn't prevent them from heading to a different one, also.)

Your post shows so much disconnect towards the current state of the game tbh.

Also: in the same paragraph, you raise "not getting to see the full story of WoW" as a negative, but you also raise "staying in the whole zone" (which lets you see the whole story of the zone) as a negative, presuming that it is boring. Hmm...

Rightttttt!!! I thought the same thing... I leveled on PTR today and w/o heirlooms & dungeons it took eons just to get to 25... there was never a point I was like “mannn this story line is rad” I was like “is it over yet?... when...I...110...

Share this post


Link to post
Share on other sites
7 minutes ago, Violentravi said:

Rightttttt!!! I thought the same thing... I leveled on PTR today and w/o heirlooms & dungeons it took eons just to get to 25... there was never a point I was like “mannn this story line is rad” I was like “is it over yet?... when...I...110...

Saaame! Either I boost or try to level it up... then I end in 60... and still, I end up boost just with professions. 

Haha, I need help.

But I like it.

Share this post


Link to post
Share on other sites

Eastern Kingdoms - Deadwind Pass is levels 55 - 56.

Missing Zone - Eastern Kingdoms - Isle of Quel' Danas, part of the Outlands  - Level 80.

Eastern Kingdoms - Blasted Lands is levels 40-60.

Thank you for this post, its a big help. Now i can happily level my alts.

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      The quest for the Hand of Nilganihmaht mount is currently available on live servers. Go get it before it's too late!
      Nilganihmaht Control Ring (Golden Hand Mount)
      "Of all the giants who dared defy the Jailer, Nilganihmaht was the most arrogant. For this transgression, the giant's severed hand was hidden within a veil of torments, and the rings that could summon it back were scattered across the Maw."

      Putting A Plan Together will be up until the Necrolord Assault ends, which is 3 days and 1 hour in Europe and 2 days and 12 in North America (as of the time of writing).
      Check out our Hand of Nilganihmaht guide for more details on how to get the mount!
    • By Staff
      A new Play with the Blues event is taking place on the 10.1 PTR this Friday, March 31. Blizzard will be looking for feedback on general PvP combat and changes introduced in Embers of Neltharion.
      (Source)
      On Friday, March 31, please join members of the World of Warcraft development team on the Embers of Neltharion Public Test Realms (PTR) as we playtest PvP content in tandem with our new Embers of Neltharion items, PvP talents, and system changes. We’ll be observing and looking for feedback on general PvP combat, and we’re particularly interested in feedback on our new and updated PvP talents and our changes to crowd control.
      We’ll get underway at 3:00 p.m. PDT (5:00 p.m. CDT, 6:00 p.m. EDT) with an hour of random Battlegrounds.
      To playtest with us, log into the PTR, open the Group Finder (default hotkey: i), then select Random Battlegrounds, and click Join Battle.
      Starting at 4:00 p.m. PDT (6:00 p.m. CDT, 7:00 p.m. EDT), we’re going to switch over to Rated Solo Shuffle for one hour. To playtest with us, log into the PTR, open the Group Finder (default hotkey: i), then select Rated Solo Shuffle, and click Join Battle.
      Before the playtest, we recommend taking some time to get your character setup properly for PvP combat. All of the PTR realms support cross-realm queueing, so feel free to make your character on any of the realms (the World of Warcraft development team will be on Benedictus, for example.) Additionally, this week we’ve updated the PvP Gear Vendor located in Orgrimmar and Stormwind to sell Season 2 PvP gear, so we highly recommend wearing the new armor so everyone is on the same playing field. Additionally, please check out the various other gear and profession vendors in Orgrimmar and Stormwind to utilize the latest trinkets, gear, and class sets in Embers of Neltharion.
      We look forward to playtesting with you and reading your feedback afterward. See you there!
    • By Staff
      Aberrus raid testing continues on the 10.1 PTR with Mythic Kazzara and Zskarn on March 30. Raid Finder difficulty testing starts April 14. Check out the full schedule for more information!
      (Source)
      The raid testing schedule is very fluid and subject to the realities of a test environment. There’s the possibility of having to change the time of a testing session, change the bosses being tested, or cancel a test entirely due to bugs, server hardware issues, etc.
      We’ll be updating this schedule with boss details as we get closer to their testing dates. Keep an eye on the PTR forum for the boss feedback threads and the latest information. Thank you in advance for testing and providing feedback.
      Aberrus, the Shadowed Crucible Raid Testing Schedule
      The final boss of the raid, Scalecommander Sarkareth, will not be available for testing.
      Q: How do I get into the raid zone?
      A: In Valdrakken, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade V in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)
      Q: What character should I use to test the raid?
      A: Whichever you prefer. We will be scaling players’ effective level to 70 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.
      Q: How long does testing last?
      A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.
      Q: How do I report feedback or bugs?
      A: We’ll be posting encounter feedback threads each week prior to the start of the raid tests. Additionally, you can also submit your feedback through the in-game Issue Reporter tool.
    • By Starym
      We have some more class tuning as Balance gets some changes, as well as fixes for other classes, both in PvE and PvP, in addition to another Wrath Classic fix.
      March 28 (Source)
      Classes
      Druid
      Balance Updated the Denizen of the Dream Faerie Dragons to reduce how often they unintentionally engage enemies. They will now enter stealth or invisibility if the caster does, and they now spawn closer to the caster. Starfall damage increased by 13%. Starfall no longer deals damage once when it is first cast. Developers’ note: The above changes address a bug. Starfall deals damage once when initially applied. When it is refreshed, it updates the existing Starfall instead of creating a new instance. Thus, those subsequent Starfall casts do not get the damage of the initial hit. This change removes the initial hit and adds the damage it would deal across all Starfall’s other ticks. As a player, you will notice slightly more delay before Starfall deals damage, but its damage overall will be increased when cast multiple times. Paladin
      Fixed an issue causing Divine Purpose to sometimes be incorrectly consumed by an Afterimage trigger. Fixed an issue causing Fading Light to sometimes apply an absorb with no value. Priest
      Holy Fixed a bug causing Symbol of Hope to reduce the cooldown of both Divine Protection and Shield of Vengeance for Retribution Paladins. It will now only reduce the cooldown of Divine Protection. Shadow Addressed an issue causing Mind Blasts queued after a Mind Spike to not properly reduce the cast time of Mind Blast with Mind Melt talented. Player versus Player
      Classes Mage Fixed an issue that caused Frozen Orb’s duration to be longer or shorter than intended. Priest Shadow Fixed an issue causing Psyfiend to be usable during Dispersion. Warlock Affliction Fixed an issue causing Soul Swap Exhale to bypass spell reflection and spell redirect mechanics. The initial cast of Soul Swap will continue to bypass these effects.

        Wrath of the Lich King Classic
      Classes Summoning companion pets can no longer trigger combat effects.
    • By Staff
      We have three new Mythic+ affixes revealed in today's 10.1 PTR notes, as well as three old ones that are being retired, a lot of class changes in addition to profession, quest and UI improvements and more.
      PTR (Source)
      Hello adventurers! The Embers of Neltharion PTR has been updated with the following changes:
      DRAGONFLIGHT SEASON 2
      MYTHIC+ The Vortex Pinnacle is available with this week’s Mythic+ test. There are new affixes and adjusted affixes available for testing. Players can purchase scrolls from the keystone vendor to add to these to their keystone. New Affix: Incorporeal – While in combat, incorporeal beings appear and attempt to destabilize players with spells that reduce their damage and healing done. Incorporeal beings are susceptible to all forms of crowd control. New Affix: Afflicted – While in combat, Afflicted Souls appear that seek the aid of players. Afflicted Souls spawn with poison, curse, and disease afflictions. Removing any of these afflictions or restoring the spirit to full health causes it to despawn. Fail to remove their afflictions in time will inflict players with a negative status effect. New Affix: Entangling – While in combat, entangling vines snare players. Updated Affix: Explosive – Fewer Explosive Orbs spawn, but they now have substantially higher health. The following affixes have been retired for Dragonflight Season 2: Quaking Grievous Volcanic We’re looking for feedback on keystone combinations: Keystone Level 4 Affixes: Spiteful Sanguine Bursting Bolstering Raging Keystone Level 7 Affixes: Incorporeal Afflicted Entangling Explosive Storming NEW UPGRADE SYSTEM
      Discount cost tooltip added. CHARACTERS
      4 new eye colors and 5 new hair colors for Nightborne. Developers’ note: The new eye colors for male Nightborne will be available in a later PTR update. CLASSES
      DEATH KNIGHT Frost Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Howling Blast damage increased by 20%. Consuming Rime increases the damage of your next Frostwyrm’s Fury by 5%, stacking 10 times. Pillar of Frost calls a Frostwyrm’s Fury at 40% effectiveness that cannot Freeze enemies. Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Frostwyrm’s Fury causes enemies hit to take 25% increased damage from your Critical Strikes for 12 seconds. Unholy Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Death Coil and Epidemic damage increased by 10%. Casting Death Coil or Epidemic grants a stack of Master of Death, up to 20. Dark Transformation consumes Master of Death and grants 1% Mastery for each stack for 20 seconds. Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Army of the Dead grants 20 stacks of Master of Death. When Death Coil or Epidemic consumes Sudden Doom, gain 2 extra stacks of Master of Death and 10% Mastery for 6 seconds. DEMON HUNTER Havoc Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Gain Seething Fury every 175 Fury you spend (was 200). Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Each time you gain Seething Fury, the damage of your next Eye Beam is increased by 15% (was 12%). DRUID Balance Developers’ note: We’re continuing to work to tune Balance’s damage composition and resource generation. Wrath and Starfire gained a lot of the Astral Power generation in 10.1, and we’re moving some of that increase into more passive sources to make Balance Druids a little more mobile. We’re giving Stellar Flare a boost to make it a valid option in low target scenarios. We’re reducing Rattle the Stars’ top end a little to bring it more in line with other talents and making it a little easier to maintain. Wrath damage increased by 10%. Stellar Flare damage increased 12%. Stellar Flare Astral Power generation increased to 12 (was 10). Chance for Shooting Stars to fall increased by 15%. Soul of the Forest now increases Wrath Astral Power gain by 30% (was 50%) and increases Starfire’s damage and Astral Power generation by 20% for each target beyond the first, up to 60% (was 30% and 90%). Goldrinn’s Fang damage reduced by 10%. Rattle the Stars duration increased to 6 seconds (was 5 seconds). Rattle the Stars damage bonus reduced to 8% per stack (was 10% per stack). New Moon, Half Moon, Full Moon, and Fury of Elune Astral Power generation increased by 20%. Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Sunfire, Moonfire, and Shooting Stars damage increased by 20% (was 18%). Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Crashing Star damage increased to 76.5% of Spell Power (was 72%). Restoration Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Rejuvenation and Lifebloom healing increased by 12% (was 15%). Regrowth healing over time increased by 50% (was 75%). Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Flourish increases the rate of your heal over time effects by 30% for an additional 16 seconds after it ends (was 40%). HUNTER Survival Lunge’s Wildfire Bomb cooldown reduction now requires you to have a 2-handed weapon equipped. MAGE Arcane Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – For every 24,000 mana spent on and during Arcane Surge, your spell damage is increased by 1% for 12 seconds after Arcane Surge fades, stacking up to 25 times. Mana regeneration is increased by 50% for this time. MONK Mistweaver Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Renewing Mists has a chance to grant Soulfang Infusion, granting 3% of your maximum Mana over 3 seconds. (was 5% over 5 seconds). Developers’ note: This change was deployed late last week to PTR. Windwalker Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Rising Sun Kick deals 12% increased damage and goes nova, dealing Shadowflame damage to all enemies within 8 yards. PALADIN Seal of the Crusader damage increased by 100%. Protection Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Judgment critical strikes apply Heartfire and can trigger Grand Crusader. Developers’ note: Additionally, the chance for Judgment’s critical strikes to trigger Grand Crusader has been significantly increased, while still respecting players’ talent selections. Retribution Templar’s Verdict now correctly triggers Empyrean Legacy. Consecration, Divine Hammer, and Divine Storm tooltips now correctly update when Burning Crusade is talented. Crusading Strikes tooltip now updates damage types correctly. Expurgation tooltip has been updated to be clearer. Art of War changed to a circle on the talent tree. Templar’s Verdict and Justicar’s Vengeance changed to a square on the talent tree. Searing Light is now called down upon the target rather than on yourself. Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Judgment and Hammer of Wrath deal 10% increased damage and 20% increased critical strike damage. Hammer of Wrath applies Judgment to enemies. Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Judgment increases the damage enemies take from your Holy Power spenders by an additional 5%. Hammer of Wrath now hits 4 nearby enemies for 20% of its damage. PRIEST Discipline Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Shadow Word: Pain/Purge the Wicked damage increased by 25%. Power Word: Shield absorbs 20% additional damage. Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Every 3 casts of Power Word: Shield cause your next Atonement granted by Power Word: Shield to last an additional 15 seconds and heal 20% more. Holy Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – When you cast Prayer of Mending, there is a 35% chance its effect is duplicated to another ally. Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – When Prayer of Mending jumps or expires, it increases the damage and healing of your next Holy Word by 4%, stacking up to 15 times. Developers’ note: This set bonus change will not be in this week’s PTR deploy, but will be in for a future PTR build. We’re making this change to ensure that Holy’s 2-piece bonus remains in line with the other healer set bonuses, regardless of target count and randomness. This iteration should still offer strong value to the Holy priest kit and we’ll continue to monitor its performance to ensure it does. Shadow Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Increases the chance for Shadowy Insight to trigger by 25%. When consuming Shadowy Insight, Mind Blast deals 30% increased damage and generates 4 additional Insanity. Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Devouring Plague damage increased by 15%. Every 4 casts of Devouring Plague increases the damage of Shadowy Apparitions conjured within the next 10 seconds by 80%. ROGUE Assassination Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Rupture deals an additional 40% damage as Nature. Crimson Tempest deals an additional 20% damage as Nature (was 40%). Outlaw Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Between the Eyes grants 5% Agility for 15 seconds (was 7%). Developers’ note: This set bonus change will not be in this week’s PTR deploy, but will be in for a future PTR build. SHAMAN Deeply Rooted Elements should now activate more consistently for all specializations. Enhancement Maelstrom Weapon damage increase now has a separate value from its healing increase. This applies to Improved Maelstrom Weapon and Raging Maelstrom. Restoration Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Healing of Tidewaters increased to 175% of Spell Power (was 140%). Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Each ally healed by Tidewaters increases your healing done by 1% for 6 seconds and increases the healing of your next Healing Wave or Healing Surge by 10%, or your next Chain Heal by 2%. WARLOCK Demonology From the Shadows has been renamed to The Houndmaster’s Stratagem. The tooltip of The Houndmaster’s Stratagem has been updated to the following – Dreadbite causes the target to take 20% additional Shadowflame damage from your spells and abilities for the next 12 seconds. Developers’ note: It is intentional that From the Shadows, now The Houndmaster’s Stratagem, does not benefit Demonic Tyrant or your other pets. We’re updating the wording of this tooltip for clarity. Destruction Ruin no longer increases the damage of Channel Demonfire. Channel Demonfire damage increased by 20%. Shadowburn damage increased by 20%. Does not apply in PvP combat. Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Channel Demonfire bolts, Immolate, and Incinerate have a chance to fire an additional Demonfire bolt. Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Demonfire bolts increase the Fire damage you deal by 1% for 13 seconds for each bolt cast, stacking up to 8 times. Gaining a stack does not refresh the duration. WARRIOR Arms Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Deep Wounds critical strikes have a chance to increase the damage of your next Slam by 15% (was 25%). PLAYER VERSUS PLAYER
      The PvP gear vendor located in Stormwind and Orgrimmar has been updated to sell Season 2 PvP gear for testing. CLASSES DEATH KNIGHT Spellwarden (PvP Talent) has been removed. Spellwarden has been redesigned – Reduces the cooldown of Anti-Magic Shell by 10 seconds but reduces its duration by 50%. Anti-Magic Shell is now usable on allies. New PvP Talent: Bloodforged Armor – Death Strike reduces Physical damage taken by 20% for 3 seconds. Unholy Reanimation has been redesigned – Reanimates a nearby corpse, summoning a zombie for 20 seconds that slowly moves towards your target. If your zombie reaches its target, it explodes after 3 seconds. The explosion stuns all enemies within 8 yards for 3 seconds and deals 20% of their health in Shadow damage. The zombie summoned by Reanimation is no longer targetable or killable. Reanimation now costs 30 Runic Power (was 1 Rune) and now has a 12 second cooldown with 2 charges. DRUID Balance Dying Stars (PvP Talent) has been redesigned – Now causes the targets who remove Moonfire or Sunfire to be vulnerable to Moonfire and Sunfire for 15 seconds. If already vulnerable, they gain half the remaining duration of the removed effect. Feral Leader of the Pack now increases movement speed by 10% (was critical strike chance by 5%). New PvP Talent: Wild Attunement – After successful Cyclone casts, you are automatically shifted into Cat Form and your next Ferocious Bite, Rip, or Maim within 5 seconds also casts Feral Frenzy. EVOKER New PvP Talent: Dream Catcher – Sleep Walk no longer has a cooldown, but its cast time is increased by 0.5 seconds. MAGE New PvP Talent: Master Shepherd – While an enemy player is affected by your Polymorph or Mass Polymorph, your movement speed is increased by 25% and your Versatility is increased by 6%. Additionally, Polymorph and Mass Polymorph no longer heal enemies. New PvP Talent: Ethereal Blink – Blink and Shimmer apply Slow at 100% effectiveness to all enemies you Blink through. For each enemy you Blink through, the cooldown of Blink or Shimmer are reduced by 1 second, up to 5 seconds. MONK Brewmaster Incendiary Breath (PvP Talent) has been removed. Hot Trub (PvP Talent) now has an additional effect – Also makes your next Breath of Fire incapacitate targets after purifying 100% of your max health. PALADIN Holy New PvP Talent: Bedazzle – Call upon the light to blind your enemies in a 20 yard cone, causing enemies to miss their spells and attacks for 3 seconds. 1.5 second cast time, 90 second cooldown. Vengeance Aura has been removed. PRIEST Phase Shift now lasts 1 second (was 0.5 seconds). SHAMAN Swelling Waves (PvP Talent) has been removed. Spectral Recovery (PvP Talent) has been removed. Enhancement New PvP Talent: Stormweaver – Consuming Maelstrom Weapon on a damage spell causes your next Healing Surge or Chain Heal to gain the full benefits of Maelstrom Weapon based on the stacks consumed. The healing bonus from Improved Maelstrom Weapon is reduced by 75% in PvP combat (was 25%). The healing bonus from Raging Maelstrom is now reduced by 60% in PvP combat (was 40%). PROFESSIONS
      Added an option to swap the Professions recipe window to a minimal view to allow other windows to open side by side. Search bar for learned recipes has been added to the minimized crafting UI. Skinning is now available in Zaralek Cavern. QUESTS
      SNIFFENSEEKING After arriving in Loamm and meeting the Niffen in the early Campaign, Myrrit invites the player to go on adventures with him. Buddy up with Myrrit to explore secret caves hidden around Zaralek Cavern up to three times a week. These Sniffenseek digs are short puzzles that can involve stealth, sniffin’, diggin’, or using logic. They are approximately 5 minutes in length. USER INTERFACE AND ACCESSIBILITY
      Legendary quest bang has an updated display art to improve readability and colorblindness considerations. Loamm Niffen is sorted to the top of the Dragon Isles Summary list. AddOn list will now display an icon or default to a question mark if the AddOn did not specify one. EDIT MODE Quest Tracker now has an option to enable a dark background. OPTIONS Options new to patch 10.1 will be marked with “NEW” tag.
×
×
  • Create New...