Jump to content
FORUMS
Stan

Zone Scaling in Patch 7.3.5 & Zone Level Caps

Recommended Posts

ZH6jcPG.jpg

Zone scaling is one of the highly-anticipated features of Patch 7.3.5. Check out the new zone caps in more detail!

Zone Scaling TL;DR:

  • All starting zones scale up to level 10.
  • World of Warcraft Vanilla (Eastern Kingdoms & Kalimdor) scales up to level 60.
  • At level 58, players can choose between Outland or Northrend (capped at level 80).
  • At level 80, players can choose between Cataclysm or Pandaria (capped at level 90).
  • Zones still have a minimum level requirement.
  • Quest rewards scale up to your level.

Starting Zones (1-10)

Eastern Kingdoms (10-60)

Zone Level Range
Ghostlands 10 - 60
Loch Modan 10 - 60
Silverpine Forest 10 - 60
Westfall 10 - 60
Hillsbrad Foothills 15 - 60
Redridge Mountains 15 - 60
Duskwood 20 - 60
Arathi Highlands 25 - 60
Northern Stranglethorn 25 - 60
Wetlands 25 - 60
The Cape of Stranglethorn 30 - 60
The Hinterlands 30 - 60
Western Plaguelands 35 - 60
Badlands 40 - 60
Burning Steppes 40 - 60
Eastern Plaguelands 40 - 60
Searing Gorge 40 - 60
Swamp of Sorrows 40 - 60
Deadwing Pass 55 - 56 ?
Blasted Lands ?? - 60

Kalimdor (10-60)

Zone Level Range
Azshara 10 - 60
Bloodmyst Isle 10 - 60
Darkshore 10 - 60
Northern Barrens 10 - 60
Ashenvale 15 - 60
Stonetalon Mountains 20 - 60
Southern Barrens 25 - 60
Desolace 30 - 60
Dustwallow Marsh 35 - 60
Feralas 35 - 60
Felwood 40 - 60
Silithus 40 - 60
Tanaris 40 - 60
Thousand Needles 40 - 60
Un'Goro Crater 40 - 60
Winterspring 40 - 60

Outland (58 - 80)

Zone Level Range
Hellfire Peninsula 58 - 80
Zangarmarsh 60 - 80
Terokkar Forest 62 - 80
Nagrand 64 - 80
Blade's Edge Mountains 65 - 80
Netherstorm 67 - 80
Shadowmoon Valley 67 - 80

Northrend (58 - 80)

Zone Level Range
Borean Tundra 58 - 80
Howling Fjord 58 - 80
Dragonblight 61 - 80
Grizzly Hills 63 - 80
Zul'Drak 64 - 80
Scholazar Basin 66 - 80
Icecrown 67 - 80
Storm Peaks 67 - 80
Wintergrasp 67 - 80

Cataclysm (80-90)

Zone Level Range
Mount Hyjal 80 - 90
Vashj'ir 80 - 90
Deepholm 81/2 - 90 ?
Uldum 83 - 90
Twilight Highlands 84 - 90

Pandaria (80-90)

Zone Level Range
The Jade Forest 80 - 90
Krasarang Wilds 81 - 90
Valley of the Four Winds

81 - 90

Kun-Lai Summit 82 - 90
Townlong Steppes 83 - 90
Dread Wastes 84 - 90
Valley of Eternal Blossoms 85 - 90

Draenor (90-100)

Zone Level Range
Frostfire Ridge 90 - 100
Shadowmoon Valley 90 - 100
Gorgrond 92 - 100
Talador 94 - 100
Spires of Arak 96 - 100
Nagrand 98 - 100
  • Like 1

Share this post


Link to post
Share on other sites

This is honestly a better way to do it than I could have hoped, with the minimum level so that you cant just go to "high-level" zones right away.

  • Like 4

Share this post


Link to post
Share on other sites

That's interesting, but ultimately quite strange for someone like me who's always enjoyed engaging into world pvp while leveling. This'll certainly make leveling require less traveling around and quest hunting, thought it could be argued this is also a pretty big thematic downside. In the end, Blizzard isn't really interested in building an epic legacy anymore; everything feels more and more streamlined.

Share this post


Link to post
Share on other sites
10 hours ago, Stan said:

 

  • At level 58, players can choose between Outland or Northrend (capped at level 80).
  • At level 80, players can choose between Cataclysm or Pandaria (capped at level 90).

Does it mean new players won't know full story of wow? And they just spend more time in one zone which may gets boring? And oh lol from vanilla to wotlk or from northrend into pandaria it looks like a joke.. less adventures less fun.. GJ blizzard

Share this post


Link to post
Share on other sites
1 hour ago, MZLICH said:

Does it mean new players won't know full story of wow? And they just spend more time in one zone which may gets boring? And oh lol from vanilla to wotlk or from northrend into pandaria it looks like a joke.. less adventures less fun.. GJ blizzard

Do you think current new players really get the full story of WoW right now lol

(If they get bored staying in one zone, this doesn't prevent them from heading to a different one, also.)

Your post shows so much disconnect towards the current state of the game tbh.

Also: in the same paragraph, you raise "not getting to see the full story of WoW" as a negative, but you also raise "staying in the whole zone" (which lets you see the whole story of the zone) as a negative, presuming that it is boring. Hmm...

Edited by Ammako

Share this post


Link to post
Share on other sites
2 hours ago, MZLICH said:

Does it mean new players won't know full story of wow? And they just spend more time in one zone which may gets boring? And oh lol from vanilla to wotlk or from northrend into pandaria it looks like a joke.. less adventures less fun.. GJ blizzard

Well.. now with heirlooms you outgear and outlevel a zone pretty quickly and you really don't know what is really happening in that zone, raising level cap to 60 is the better way to prevent outgeared and outleveled player within low level zones, since the gear from both quest reward and dungeon scales with our level

Share this post


Link to post
Share on other sites
4 hours ago, Sesyl91 said:

Well.. now with heirlooms you outgear and outlevel a zone pretty quickly and you really don't know what is really happening in that zone, raising level cap to 60 is the better way to prevent outgeared and outleveled player within low level zones, since the gear from both quest reward and dungeon scales with our level

Couldnt agree more, I miss some of the quest achievements for zones for my loremaster cause i outlvl them. I'm sick of lvling through outland for example, about 20 max character lvls kill the fun of some zones. I couldnt imagine the scaling to be better, I'm definitely skipping outland and pandaria with the new allied races i will lvl :)))

Edited by Dvanom
  • Thanks 1

Share this post


Link to post
Share on other sites

Zone Quest achievements are also being changed. Instead of needing X amount of quests, you need to complete the main storyline in the zone.

  • Like 2

Share this post


Link to post
Share on other sites
1 hour ago, Archimage said:

Zone Quest achievements are also being changed. Instead of needing X amount of quests, you need to complete the main storyline in the zone.

This looks interesting, nice Blizzard. 

Share this post


Link to post
Share on other sites
Uncommon Patron
57 minutes ago, Pavnik said:

Hmm, then we need lowlevel alts for XMog farming?

You'll still be able to go there with max level characters and lay waste to everything.

Edited by Calysia

Share this post


Link to post
Share on other sites
2 hours ago, Calysia said:

You'll still be able to go there with max level characters and lay waste to everything.

It's more that certain transmog appearance sets only drop from mobs within a certain level range.  Though what I imagine will happen is that the drops will simply be tied to specific mobs instead of level-ranges of mobs.

Share this post


Link to post
Share on other sites
14 hours ago, Stan said:
  • At level 58, players can choose between Outland or Northrend (capped at level 80).
  • At level 80, players can choose between Cataclysm or Pandaria (capped at level 90).

Thank Jeebus

Share this post


Link to post
Share on other sites
6 hours ago, krapmyself said:

I guess this is alright. It worked for legion because it was just ten levels. But I guess it's a moot point for me, I only level up through dungeon queues.

Dungeons scale now too. So it'll be the same speed or if anything, I think from the experience squish, questing will now be faster!

Share this post


Link to post
Share on other sites
On 1/12/2017 at 11:49 AM, Dvanom said:

I'm sick of lvling through outland for example, about 20 max character lvls kill the fun of some zones. I couldnt imagine the scaling to be better, I'm definitely skipping outland and pandaria with the new allied races i will lvl :)))

I'll be with you, especially for the outland part, I like Pandaria, at least lookwise

Share this post


Link to post
Share on other sites

This is a great idea.  Previously, between resting and heirlooms, you'd see maybe 2 zones per expansion.  3 at "best" if you like content.  So due to the entry requirements to open up the area and quests, you'd see the same couple zones over and over contributing -- IMO -- a huge portion of the boredom of leveling a new toon.  And, if you decided to do some dungeons to add variety, you'd be dumped back into areas with too-low level content thereby exacerbating the problem.

That said, leveling in dungeon finder is way more fun that world quests, but it's not always as active as one would like.

Share this post


Link to post
Share on other sites
56 minutes ago, Savistik said:

This is a great idea.  Previously, between resting and heirlooms, you'd see maybe 2 zones per expansion.  3 at "best" if you like content.  So due to the entry requirements to open up the area and quests, you'd see the same couple zones over and over contributing -- IMO -- a huge portion of the boredom of leveling a new toon.  And, if you decided to do some dungeons to add variety, you'd be dumped back into areas with too-low level content thereby exacerbating the problem.

That said, leveling in dungeon finder is way more fun that world quests, but it's not always as active as one would like.

I've levelled a couple toons through dungeon finder and I'm over it now haha. 

There is definitely something to be said for just being able to shut off your brain and run around a zone doing quests.

Aren't there PVP changes coming too? Will I no longer be insta-ganked every time I go near Redridge Mountains?

Share this post


Link to post
Share on other sites
On 12/1/2017 at 12:33 AM, Ammako said:

Do you think current new players really get the full story of WoW right now lol

(If they get bored staying in one zone, this doesn't prevent them from heading to a different one, also.)

Your post shows so much disconnect towards the current state of the game tbh.

Also: in the same paragraph, you raise "not getting to see the full story of WoW" as a negative, but you also raise "staying in the whole zone" (which lets you see the whole story of the zone) as a negative, presuming that it is boring. Hmm...

Rightttttt!!! I thought the same thing... I leveled on PTR today and w/o heirlooms & dungeons it took eons just to get to 25... there was never a point I was like “mannn this story line is rad” I was like “is it over yet?... when...I...110...

Share this post


Link to post
Share on other sites
7 minutes ago, Violentravi said:

Rightttttt!!! I thought the same thing... I leveled on PTR today and w/o heirlooms & dungeons it took eons just to get to 25... there was never a point I was like “mannn this story line is rad” I was like “is it over yet?... when...I...110...

Saaame! Either I boost or try to level it up... then I end in 60... and still, I end up boost just with professions. 

Haha, I need help.

But I like it.

Share this post


Link to post
Share on other sites

Eastern Kingdoms - Deadwind Pass is levels 55 - 56.

Missing Zone - Eastern Kingdoms - Isle of Quel' Danas, part of the Outlands  - Level 80.

Eastern Kingdoms - Blasted Lands is levels 40-60.

Thank you for this post, its a big help. Now i can happily level my alts.

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Shadowlands Profession journals are BoE and can be bought and sold on the Auction House.
      Shadowlands comes with profession journals that can be used once a week to increase your skill by 5 points. The good news is the books are BoE and can be traded on the Auction House.
      The following journals that increase your skill exist in Shadowlands. Archaeology is not included because it has been discontinued in the new expansion.
      Alchemist's Journal Blacksmith's Journal Cook's Journal Enchanter's Journal Engineer's Journal Fisherman's Journal Florist's Journal Jeweler's Journal Leatherworker's Journal Miner's Journal Scribe's Journal Skinner's Journal Tailor's Journal
    • By Starym
      Regardless of when it hits, what we've started calling Schrodinger's pre-patch will be the shortest in WoW's history. Battle for Azeroth has held that honor up until a short while ago, but even if we see the patch arrive next week, it will still only last for 3 weeks aka 21 days, compared to BfA's 4 weeks/30 days. Perhaps it makes sense that the longest expansion in WoW history is followed by the shortest pre-patch, but with 9.0.1 bringing so much content with it, it is a shame it turned out this way.
      Expansion Pre-Patch Release Date Expansion Release Date Pre-Patch Duration (Days) The Burning Crusade December 5, 2006 January 16, 2007 42 Wrath of the Lich King October 14, 2008 November 13, 2008 30
      Cataclysm October 12, 2010 December 7, 2010 56 Mists of Pandaria August 28, 2012 September 25, 2012 28 Warlords of Draenor October 14, 2014 November 13, 2014 30 Legion July 19, 2016 August 30, 2016 42 Battle for Azeroth July 17, 2018 August 14, 2018 28 Shadowlands ??? October 27, 2020 ??? We can also compare Battle for Azeroth's pre-patch and Shadowlands' in terms of major features, to see what players could do in the respective pre-patches:
      BfA:
      3-week long story campaign Stat squish Class changes (incorporating artifact traits into the baseline and more) PvP talent changes Profession changes, First Aid removed War Mode Legacy loot mode Small number of character customization options (BE eyes, Orc posture) Shadowlands:
      Scourge invasion event 2-week long story campaign Level squish Class changes New player experience (Exile's Reach) Chromie Time leveling Newcomer chat and guides Allied Races no longer require exalted Many new cosmetic options Character creation screen updated Heirlooms changed Barber shop gender change Legion Artifact transmog non-spec specific Aside from the world quests and other event-related activities, the main draw of the the Shadowlands pre-patch is the leveling, as it's significantly faster than it's been so far (even with the currently active XP buff taken into consideration), and many players are eager to get some characters ready for the expansion launch.
      We're still hoping for the Shadowlands pre-patch to hit next week, putting it at 3 weeks duration, but we've already started preparing for the worst, aka a 2-week run time, which we recently discussed.
    • By Stan
      An overview of all Covenant Armor Sets coming in the Shadowlands.
      Blizzard added set bonuses to Covenant Armor Sets in the latest Beta Build 36086.
      All four Covenant sets share the same 3-piece bonus that focuses on out-of-combat regeneration.
      The 5 and 8-piece bonuses focus on Covenant Signature Abilities.
      Kyrian Covenant Set Bonuses
      Soul Replenishment (3-piece): Increases your out-of-combat regeneration in outdoor Shadowland zones. While in your Covenant's realm, the regeneration amount is increased. Serenity Blessing (5-piece): Phial of Serenity grants 70 Primary Stat for 30 sec. Removing a disease, poison, curse, or bleed increases the amount granted by 50%. Aspirant's Touch (8-piece): Your spells and abilities have a chance to cause your target to erupt in a blinding light dealing 159 Arcane damage or healing an ally for 195 health. Necrolord Covenant Set Bonuses
      Soul Replenishment (3-piece): Increases your out-of-combat regeneration in outdoor Shadowland zones. While in your Covenant's realm, the regeneration amount is increased. Flesh Infusion (5-piece): While Fleshcraft is active your Primary Stat is increased by 100. Victors Advantage (8-piece): Killing an enemy reduces Fleshcrafts cooldown by 3 sec and your Critical Strike rating is increased by 35, stacking 5 times. Night Fae Covenant Set Bonuses
      Soul Replenishment (3-piece): Increases your out-of-combat regeneration in outdoor Shadowland zones. While in your Covenant's realm, the regeneration amount is increased. Fae Swiftness (5-piece): Soulshape's duration is increased by 4 sec and Flicker grants a short burst of speed while in outdoor Shadowland zones. Guardian of the Fae - Your spells and abilities have a low chance to summon a Fae Guardian to protect you for 30 sec, increasing your pri by 60 while alive and periodically healing 5 nearby allies for 450 health. Venthyr Covenant Set Bonuses
      Soul Replenishment (3-piece): Increases your out-of-combat regeneration in outdoor Shadowland zones. While in your Covenant's realm, the regeneration amount is increased. Penance Brand (5-piece): Your spells and abilities have a chance to inflict Penance Brand on your target dealing 660 Shadow damage over 6 sec and healing you for the same amount. One With Shadows (8-piece): While Door of Shadows is off cooldown your pri is increased by 80 and its range is increased by 5 while in outdoor Shadowland zones.
    • By BluePosts
      Soulshape, the Night Fae Covenant Signature Ability, currently behaves inconsistently, and the design intention for it is to work similarly to a Shaman's Ghost Wolf or a Druid's Travel Form when it comes to other abilities canceling the form.
      (Source)
      We’ve seen some questions recently about inconsistencies with abilities that cancel Soulshape and abilities that are usable during Soulshape without canceling it. This is a work in progress.
      The design intention here is that Soulshape should behave similarly to a Shaman’s Ghost Wolf or a Druid’s Travel Form – all activated abilities should cancel Soulshape, with a few exceptions. When work is complete, Shaman or Druid abilities that do not already cancel Ghost Wolf / Travel Form should not cancel Soulshape. Another example to follow is Glide for Demon Hunters.
      As of this latest build of the Shadowlands Beta, Death Knight, Demon Hunter, and Druid abilities are set up appropriately, with the exception of some PvP talents. We’ll make this behavior consistent across the remaining classes in future builds.
      I noticed that Howling Blast did not cancel Soulshape.
      This is a bug that we’re fixing as soon as possible.
      Also a bug: Death Knights might see a strange error message (“Must be in Undead”) if you try to cast abilities in Soulshape right now. We’ll get that fixed.
    • By Stan
      Blizzard made some changes to the item level of Soulbind Conduits in the most recent Shadowlands Beta build, and it seems they won't be hard-capped at Rank 5, as we first thought.
      The item level of Soulbind Conduits increases by 13 with each rank.
      Conduit Rank Beta Build 35978 (Old) Beta Build 36086 (New) 1 155 145 2 165 158 3 180 171 4 195 184 5 210 200 6 300 213 7 300 226 8 300 239 9 300 252 10 300 265 11 300 278 12 300 291 13 300 304 14 300 317 15 300 330 It seems the item level of Conduits will be tied to raid difficulties and Mythic Keystone levels. You will also be able to add Conduits to your collection and upgrade existing ones by purchasing  Manifest Aethershunt, a consumable item from Ve'nari in the Maw.

×
×
  • Create New...