Stan

Zone Scaling in Patch 7.3.5 & Zone Level Caps

24 posts in this topic

ZH6jcPG.jpg

Zone scaling is one of the highly-anticipated features of Patch 7.3.5. Check out the new zone caps in more detail!

Zone Scaling TL;DR:

  • All starting zones scale up to level 10.
  • World of Warcraft Vanilla (Eastern Kingdoms & Kalimdor) scales up to level 60.
  • At level 58, players can choose between Outland or Northrend (capped at level 80).
  • At level 80, players can choose between Cataclysm or Pandaria (capped at level 90).
  • Zones still have a minimum level requirement.
  • Quest rewards scale up to your level.

Starting Zones (1-10)

Eastern Kingdoms (10-60)

Zone Level Range
Ghostlands 10 - 60
Loch Modan 10 - 60
Silverpine Forest 10 - 60
Westfall 10 - 60
Hillsbrad Foothills 15 - 60
Redridge Mountains 15 - 60
Duskwood 20 - 60
Arathi Highlands 25 - 60
Northern Stranglethorn 25 - 60
Wetlands 25 - 60
The Cape of Stranglethorn 30 - 60
The Hinterlands 30 - 60
Western Plaguelands 35 - 60
Badlands 40 - 60
Burning Steppes 40 - 60
Eastern Plaguelands 40 - 60
Searing Gorge 40 - 60
Swamp of Sorrows 40 - 60
Deadwing Pass 55 - 56 ?
Blasted Lands ?? - 60

Kalimdor (10-60)

Zone Level Range
Azshara 10 - 60
Bloodmyst Isle 10 - 60
Darkshore 10 - 60
Northern Barrens 10 - 60
Ashenvale 15 - 60
Stonetalon Mountains 20 - 60
Southern Barrens 25 - 60
Desolace 30 - 60
Dustwallow Marsh 35 - 60
Feralas 35 - 60
Felwood 40 - 60
Silithus 40 - 60
Tanaris 40 - 60
Thousand Needles 40 - 60
Un'Goro Crater 40 - 60
Winterspring 40 - 60

Outland (58 - 80)

Zone Level Range
Hellfire Peninsula 58 - 80
Zangarmarsh 60 - 80
Terokkar Forest 62 - 80
Nagrand 64 - 80
Blade's Edge Mountains 65 - 80
Netherstorm 67 - 80
Shadowmoon Valley 67 - 80

Northrend (58 - 80)

Zone Level Range
Borean Tundra 58 - 80
Howling Fjord 58 - 80
Dragonblight 61 - 80
Grizzly Hills 63 - 80
Zul'Drak 64 - 80
Scholazar Basin 66 - 80
Icecrown 67 - 80
Storm Peaks 67 - 80
Wintergrasp 67 - 80

Cataclysm (80-90)

Zone Level Range
Mount Hyjal 80 - 90
Vashj'ir 80 - 90
Deepholm 81/2 - 90 ?
Uldum 83 - 90
Twilight Highlands 84 - 90

Pandaria (80-90)

Zone Level Range
The Jade Forest 80 - 90
Krasarang Wilds 81 - 90
Valley of the Four Winds

81 - 90

Kun-Lai Summit 82 - 90
Townlong Steppes 83 - 90
Dread Wastes 84 - 90
Valley of Eternal Blossoms 85 - 90

Draenor (90-100)

Zone Level Range
Frostfire Ridge 90 - 100
Shadowmoon Valley 90 - 100
Gorgrond 92 - 100
Talador 94 - 100
Spires of Arak 96 - 100
Nagrand 98 - 100
  • Like 1

Share this post


Link to post
Share on other sites

This is honestly a better way to do it than I could have hoped, with the minimum level so that you cant just go to "high-level" zones right away.

  • Like 4

Share this post


Link to post
Share on other sites

That's interesting, but ultimately quite strange for someone like me who's always enjoyed engaging into world pvp while leveling. This'll certainly make leveling require less traveling around and quest hunting, thought it could be argued this is also a pretty big thematic downside. In the end, Blizzard isn't really interested in building an epic legacy anymore; everything feels more and more streamlined.

Share this post


Link to post
Share on other sites
10 hours ago, Stan said:

 

  • At level 58, players can choose between Outland or Northrend (capped at level 80).
  • At level 80, players can choose between Cataclysm or Pandaria (capped at level 90).

Does it mean new players won't know full story of wow? And they just spend more time in one zone which may gets boring? And oh lol from vanilla to wotlk or from northrend into pandaria it looks like a joke.. less adventures less fun.. GJ blizzard

Share this post


Link to post
Share on other sites
1 hour ago, MZLICH said:

Does it mean new players won't know full story of wow? And they just spend more time in one zone which may gets boring? And oh lol from vanilla to wotlk or from northrend into pandaria it looks like a joke.. less adventures less fun.. GJ blizzard

Do you think current new players really get the full story of WoW right now lol

(If they get bored staying in one zone, this doesn't prevent them from heading to a different one, also.)

Your post shows so much disconnect towards the current state of the game tbh.

Also: in the same paragraph, you raise "not getting to see the full story of WoW" as a negative, but you also raise "staying in the whole zone" (which lets you see the whole story of the zone) as a negative, presuming that it is boring. Hmm...

Edited by Ammako

Share this post


Link to post
Share on other sites
2 hours ago, MZLICH said:

Does it mean new players won't know full story of wow? And they just spend more time in one zone which may gets boring? And oh lol from vanilla to wotlk or from northrend into pandaria it looks like a joke.. less adventures less fun.. GJ blizzard

Well.. now with heirlooms you outgear and outlevel a zone pretty quickly and you really don't know what is really happening in that zone, raising level cap to 60 is the better way to prevent outgeared and outleveled player within low level zones, since the gear from both quest reward and dungeon scales with our level

Share this post


Link to post
Share on other sites
4 hours ago, Sesyl91 said:

Well.. now with heirlooms you outgear and outlevel a zone pretty quickly and you really don't know what is really happening in that zone, raising level cap to 60 is the better way to prevent outgeared and outleveled player within low level zones, since the gear from both quest reward and dungeon scales with our level

Couldnt agree more, I miss some of the quest achievements for zones for my loremaster cause i outlvl them. I'm sick of lvling through outland for example, about 20 max character lvls kill the fun of some zones. I couldnt imagine the scaling to be better, I'm definitely skipping outland and pandaria with the new allied races i will lvl :)))

Edited by Dvanom
  • Thanks 1

Share this post


Link to post
Share on other sites

Zone Quest achievements are also being changed. Instead of needing X amount of quests, you need to complete the main storyline in the zone.

  • Like 2

Share this post


Link to post
Share on other sites
1 hour ago, Archimage said:

Zone Quest achievements are also being changed. Instead of needing X amount of quests, you need to complete the main storyline in the zone.

This looks interesting, nice Blizzard. 

Share this post


Link to post
Share on other sites
57 minutes ago, Pavnik said:

Hmm, then we need lowlevel alts for XMog farming?

You'll still be able to go there with max level characters and lay waste to everything.

Edited by Calysia

Share this post


Link to post
Share on other sites
2 hours ago, Calysia said:

You'll still be able to go there with max level characters and lay waste to everything.

It's more that certain transmog appearance sets only drop from mobs within a certain level range.  Though what I imagine will happen is that the drops will simply be tied to specific mobs instead of level-ranges of mobs.

Share this post


Link to post
Share on other sites
14 hours ago, Stan said:
  • At level 58, players can choose between Outland or Northrend (capped at level 80).
  • At level 80, players can choose between Cataclysm or Pandaria (capped at level 90).

Thank Jeebus

Share this post


Link to post
Share on other sites

I guess this is alright. It worked for legion because it was just ten levels. But I guess it's a moot point for me, I only level up through dungeon queues.

  • Like 1

Share this post


Link to post
Share on other sites
6 hours ago, krapmyself said:

I guess this is alright. It worked for legion because it was just ten levels. But I guess it's a moot point for me, I only level up through dungeon queues.

Dungeons scale now too. So it'll be the same speed or if anything, I think from the experience squish, questing will now be faster!

Share this post


Link to post
Share on other sites
On 1/12/2017 at 11:49 AM, Dvanom said:

I'm sick of lvling through outland for example, about 20 max character lvls kill the fun of some zones. I couldnt imagine the scaling to be better, I'm definitely skipping outland and pandaria with the new allied races i will lvl :)))

I'll be with you, especially for the outland part, I like Pandaria, at least lookwise

Share this post


Link to post
Share on other sites

This is a great idea.  Previously, between resting and heirlooms, you'd see maybe 2 zones per expansion.  3 at "best" if you like content.  So due to the entry requirements to open up the area and quests, you'd see the same couple zones over and over contributing -- IMO -- a huge portion of the boredom of leveling a new toon.  And, if you decided to do some dungeons to add variety, you'd be dumped back into areas with too-low level content thereby exacerbating the problem.

That said, leveling in dungeon finder is way more fun that world quests, but it's not always as active as one would like.

Share this post


Link to post
Share on other sites
56 minutes ago, Savistik said:

This is a great idea.  Previously, between resting and heirlooms, you'd see maybe 2 zones per expansion.  3 at "best" if you like content.  So due to the entry requirements to open up the area and quests, you'd see the same couple zones over and over contributing -- IMO -- a huge portion of the boredom of leveling a new toon.  And, if you decided to do some dungeons to add variety, you'd be dumped back into areas with too-low level content thereby exacerbating the problem.

That said, leveling in dungeon finder is way more fun that world quests, but it's not always as active as one would like.

I've levelled a couple toons through dungeon finder and I'm over it now haha. 

There is definitely something to be said for just being able to shut off your brain and run around a zone doing quests.

Aren't there PVP changes coming too? Will I no longer be insta-ganked every time I go near Redridge Mountains?

Share this post


Link to post
Share on other sites
On 12/1/2017 at 12:33 AM, Ammako said:

Do you think current new players really get the full story of WoW right now lol

(If they get bored staying in one zone, this doesn't prevent them from heading to a different one, also.)

Your post shows so much disconnect towards the current state of the game tbh.

Also: in the same paragraph, you raise "not getting to see the full story of WoW" as a negative, but you also raise "staying in the whole zone" (which lets you see the whole story of the zone) as a negative, presuming that it is boring. Hmm...

Rightttttt!!! I thought the same thing... I leveled on PTR today and w/o heirlooms & dungeons it took eons just to get to 25... there was never a point I was like “mannn this story line is rad” I was like “is it over yet?... when...I...110...

Share this post


Link to post
Share on other sites
7 minutes ago, Violentravi said:

Rightttttt!!! I thought the same thing... I leveled on PTR today and w/o heirlooms & dungeons it took eons just to get to 25... there was never a point I was like “mannn this story line is rad” I was like “is it over yet?... when...I...110...

Saaame! Either I boost or try to level it up... then I end in 60... and still, I end up boost just with professions. 

Haha, I need help.

But I like it.

Share this post


Link to post
Share on other sites

Eastern Kingdoms - Deadwind Pass is levels 55 - 56.

Missing Zone - Eastern Kingdoms - Isle of Quel' Danas, part of the Outlands  - Level 80.

Eastern Kingdoms - Blasted Lands is levels 40-60.

Thank you for this post, its a big help. Now i can happily level my alts.

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      An overview of Class changes from the initial 8.1.5 PTR build.
      Death Knight
      Blood
      Marrowrend - Surrounds you with a barrier of whirling bones, increasing Armor by [ 40% 50% of Strength ], and your Haste by 10%. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed. Unholy
      Necrotic Strike - A vicious strike that deals [ 30% of Attack Power ] Plague damage, and converts 1 Festering Wounds into a Necrotic Wound, absorbing up to 7% 8% of the target's maximum health in healing received. Druid
      Balance
      Empowerments - Causes your next Solar Wrath to explode for an additional 20% 10% of its damage to all nearby enemies and reduces its cast time by 15%.  Feral
      Feral Druid - Increases damage/healing by 15% 8%. Mage
      Frost
      Frost Mage - Decreases damage/healing by 19% 22%: Frozen Orb - Launches an orb of swirling ice up to 40 yards forward which deals up to [ 325.4% 310% of Spell Power ] Frost damage to all enemies it passes through. Grants 1 charge of Fingers of Frost when it first damages an enemy. Priest
      Discipline & Holy
      Halo - Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for [ 103% 110% of Spell Power ] and dealing [ 103% 110% of Spell Power ] Holy damage to enemies. Discipline
      Discipline Priest - Decreases damage/healing by 19% 16%. Purge the Wicked - Cleanses the target with fire, causing [ 27.6% 28.5% of Spell Power ] Fire damage and an additional [ 152% 157% of Spell Power ] Fire damage over 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target. Holy
      Greater Heal - Mana Cost: 4% 3% Base Mana. Symbol of Hope - Bolster the morale of all healers in your party or raid within 40 yards, restoring 2% of their missing mana every 1 sec for 6 sec immediately and every 1 sec for 5 sec. Can be cast in Spirit of Redemption. Shadow
      Edge of Insanity - While not in Voidform, reaching 90 Insanity reduces damage taken by 5% 10%, and increases damage dealt by 10% for 15 sec. Rogue
      Subtlety
      Shuriken Storm - Sprays shurikens at all targets within 10 yards, dealing [ 16.2% 13.8% of Attack Power + 16.2% 13.8% of Off-hand Attack Power ] Physical damage. Shaman
      Elemental
      Lightning Lasso - 5 6 sec cast (Channeled). Grips the target in lightning, stunning the target and dealing O2% of the target's maximum health in Nature damage over 5 6 sec. Warlock
      Fear - Base Mana cost decreased from 10% to 5%. Affliction & Destruction
      Demon Armor Protects the caster, increasing maximum health by 10% and increases armor by 275% 125%. Warrior
      Protection
      Vanguard - Hardened by battle, your Stamina is increased by 45%, and your armor is increased by 60% 55% of your Strength. Most Recent Patch 8.1.5 Articles
      Patch 8.1.5 Developer Notes Patch 8.1.5 Build 28938: Highlights Kul Tiran & Zandalari Troll Racial Abilities PTR Nerfs to Regeneratin' Crusader's Direhorn (Zandalari Troll Paladin Class Mount) Kul Tiran & Zandalari Trolls Coming in Patch 8.1.5 New Portal Rooms in Stormwind & Orgrimmar Kul Tiran & Zandalari Druid Incarnation Moonkin Forms Kul Tiran Shaman Totem Models 8.1.5 Mount Preview: Bruce Raiding with Leashes VI: Pets of Pandaria Overview The Story of Xal'atath in Patch 8.1.5 (Spoiler Alert) Allied Races Speculation: Are Mechagnomes and Vulpera Next? Tools of the Trade Profession Items
    • By Stan
      The first Patch 8.1.5 build is available for playtesting on PTR and here's what's new.
      Highlights
      Blizzard pushed the initial 8.1.5 Build to PTR last week and our latest coverage includes: Patch 8.1.5 Developer Notes Patch 8.1.5 Build 28938: Class Changes Kul Tiran & Zandalari Troll Racial Abilities PTR Nerfs to Regeneratin' Crusader's Direhorn (Zandalari Troll Paladin Class Mount) Kul Tiran & Zandalari Trolls Coming in Patch 8.1.5 New Portal Rooms in Stormwind & Orgrimmar Kul Tiran & Zandalari Druid Incarnation Moonkin Forms Kul Tiran Shaman Totem Models 8.1.5 Mount Preview: Bruce Raiding with Leashes VI: Pets of Pandaria Overview The Story of Xal'atath in Patch 8.1.5 (Spoiler Alert) Allied Races Speculation: Are Mechagnomes and Vulpera Next? Tools of the Trade Profession Items The datamined broadcast text revealed some interesting plot development around Derek Proudmoore. You can check it out below by clicking the "Reveal Hidden Contents" button below.  The initial build comes with three scenarios: 8.1.5 Magni - Uldir - Magni and Brann venture into Uldir to meet MOTHER. The Prison of Ink - You are engaging in a trial to earn a blood contract. The Creator's Workshop - Mimiron has called you to the Spark of Imagination in Ulduar to reform Hati. New micro-holidays include Wanderer's Festival, Free T-Shirt Day & Vash'jir Diving Day. Achievements
      Flame Keeper of Zandalar Flame Warden of Kul Tiras Extinguishing Kul Tiras Extinguishing Zandalar Elite: Battle for Azeroth Season 1 Tides of Vengeance Tides of Vengeance Raiding with Leashes VI: Pets of Pandaria Item Reward: Happiness Broadcast Text (Spoiler Warning)
      Global Strings
      SPELL_FAILED_CUSTOM_ERROR_375 - You are not wearing a shirt! ERR_MAIL_TEMP_RETURN_OUTAGE - Mail return temporarily unavailable BLIZZARD_STORE_VAS_ERROR_AUTHENTICATOR_INSUFFICIENT - You must attach an authenticator and then log in to your Guild Master character at least 7 days prior to purchasing a guild service. BLIZZARD_STORE_VAS_ERROR_ALREADY_RENAME_FLAGGED - Your Guild Master character has a pending name change. Complete the name change and try again. BLIZZARD_STORE_VAS_ERROR_GM_SENORITY_INSUFFICIENT - Your character must be the Guild Master for at least 7 days before purchasing this service. BLIZZARD_STORE_VAS_ERROR_OPERATION_ALREADY_IN_PROGRESS - Your recent guild service transaction is still processing. BLIZZARD_STORE_VAS_ERROR_LOCKED_FOR_VAS - You must wait 30 days after purchasing a character or guild service on this character before you can purchase a new guild service. BLIZZARD_STORE_VAS_ERROR_MOVE_IN_PROGRESS - Your recent guild service purchase is still processing. Holidays
      8.1 Tides of Vengeance: War Campaign Part 3 Wanderer's Festival Free T-Shirt Day Vash'jir Diving Day Titles
      "Name" the T-Shirt Enthusiast Items
      You can find all items added in the first 8.1.5 build here.
      LFG Dungeons
      8.1.5 Magni - Uldir - Magni and Brann venture into Uldir to meet MOTHER. The Prison of Ink - You are engaging in a trial to earn a blood contract. The Creator's Workshop - Mimiron has called you to the Spark of Imagination in Ulduar to reform Hati. Mounts
      Kul Tiran Charger - "The Kul Tiran military prides itself on mastery of both sea, through a vast navy, and land, with armed cavalary." Bruce - "BRUCE!" Crusader's Direhorn - "A loyal steed to the holy crusaders of Zandalar." Toys
      Noblegarden: Noble Gardener's Hearthstone Midsummer Fire Festival: Fire Eater's Hearthstone Brewfest: Brewfest Reveler's Hearthstone World Safe Locs
      8.1.5 Allies - Horde - Zandalari - Vehicle Safe (JAK) 8.1.5 Allies - Horde - Quest 03 - Safeloc (JAK) "Wintergrasp BG, Defense Starting Area" "Wintergrasp BG, Offense Starting Area" AI Test Map 8b - Arathi Basin - Alliance Graveyard AI Test Map 8b - Arathi Basin - Horde Graveyard Warsong Gulch - Horde Enter Loc (New) Warsong Gulch - Alliance Enter Loc (New) Warsong Gulch (Uprez) - Alliance Rez Loc Warsong Gulch (Uprez) - Horde Rez Loc Arathi Basin (Uprez) - Horde Entrance Arathi Basin (Uprez) - Alliance Entrance 8.1.5 Magni - Uldir - Start - RMV 8.1.5 Magni - Uldir - Exit - RMV 8.1.5 Magni - Uldir Scenario - All - Entrance GY Drustvar-Sef'sRetreatGY 8.1.5 Professions - Inscription - Prison of Ink GY "Wintergrasp Battleground, Siege Factory (SW)" "Wintergrasp Battleground, Siege Factory (SE)" "Wintergrasp Battleground, Siege Factory (Defense NW)" "Wintergrasp Battleground, Siege Factory (Defense NE)" "Wintergrasp Battleground, Fortress Graveyard (Indoors)" "Wintergrasp Battleground, Fortress (West)" "Wintergrasp Battleground, Fortress (East)" GMOD Drustvar Safety Port GMOD Escape Safety
    • By Starym
      With the big Season 2 update coming next week, we're getting previews for all the big updates to the main features and today Blizzard are taking a look at PvP. From Conquest reward updates and schedule (featuring weeks, item levels and gear) to ranked rewards, a change to the Gladiator title and a lot more.

      You can also check out the broader Season 2 changes coming to the game as previewed by Game Director Ion Hazzikostas, or one of our own previews for the new allied races, their druid forms, totems, the new raiding with leashes, profession changes and more.
      BfA PvP Season 2 (source)
      Battle for Azeroth PvP Season 2 goes live Tuesday, January 23, and with it come a few system changes and updated Conquest rewards.
      Conquest Reward Updates
      With PvP Season 2, we’ve fine-tuned the Conquest reward schedule to provide players with more variety and flexibility to get the kind of gear they’re looking for.
      Players who earn 500 Conquest points in a given week will receive one Quartermaster’s Coin and a piece of gear from that week’s selection. Players might also earn an additional piece of gear or Quartermaster’s Coin each week by using a weekly bonus roll token in PvP. 10 Quartermaster’s Coins can be exchanged for a Warlord’s Trophy, which players can use to upgrade a piece of Sinister Gladiator’s gear to a higher item level (based on their current Rated PvP bracket).
      Alliance PvP Season 2 Armor During weeks when the Conquest reward is a head, shoulder, or chest item, players can choose from one of four different pieces of Azerite gear. For the weeks when the Conquest reward is not an Azerite piece, trinket, or weapon, players will be able to choose gear from one of two different slots such as legs and wrists, hands and back, or finger and feet.
      Conquest Schedule Week
      Item Level
      Item 1
      Item 2
      1
      375
      Weapon
       
      2
      385
      Head
       
      3
      385
      Legs
      Wrist
      4
      385
      Trinket
       
      5
      385
      Chest
       
      6
      385
      Hand
      Back
      7
      385
      Shoulder
       
      8
      385
      Trinket
       
      9
      385
      Finger
      Feet
      10
      400
      Weapon
       
      11
      400
      Head
       
      12
      400
      Legs
      Waist
      13
      400
      Trinket
       
      14
      400
      Chest
       
      15
      400
      Hand
      Wrist
      16
      400
      Shoulder
       
      17
      400
      Trinket
       
      18
      400
      Finger
      Feet
      19
      400
      Weapon
       
      20
      400
      Head
       
      21
      400
      Waist
      Back
      22
      400
      Trinket
       
      23
      400
      Chest
       
      24
      400
      Legs
      Finger
      25
      400
      Shoulder
        Horde PvP Season 2 Armor The PvP reward UI will now show the criteria needed to receive your weekly chest. Elite sets (available to earn for a limited time only) can also be viewed in the Appearances interface under the Set tab.
      Ranked PvP Rewards
      We’ve also updated the naming conventions for the brackets. Now when players reach a 2400 rating in any bracket (2v2, 3v3, or 10v10 Rated Battlegrounds), they will be moved into the Elite bracket. Like other brackets, players will immediately be granted an achievement and title when reaching the bracket. Elite titles are class-specific, and players will receive a unique tabard for their collection.
      PvP Tier
      Rating
      Unranked
      0-1399
      Combatant
      1400-1599
      Challenger
      1600-1799
      Rival
      1800-2099
      Duelist
      2100-2399
      Elite
      2400+
      Sinister Gladiator Title
      The Gladiator title and achievement will now be earnable by winning 50 games above a 2400 rating in 3v3 Arena. Players in the top 0.1% at the end of the season in this bracket will earn the title Sinister Gladiator for Season 2.
      PvP Season 2 Alliance and Horde Mounts Season 2 Mounts
      During Battle for Azeroth Season 2, players can work toward claiming the Vicious Black Bonesteed or Vicious Black Warsaber. Once earned, players can fill the bar again to receive a Vicious Saddle, allowing them to purchase a mount from previous seasons.
      Keep an eye on the Player vs. Player Leaderboards during the season to follow who’s making waves at the top.
      You can also take a look at the Gladiator mounts coming with the season here.

    • By Stan
      New Profession quests called Tools of the Trade are coming in Patch 8.1.5. They were first shown off at last year's BlizzCon and some of the items have been added to the game in the initial 8.1.5 build.
      Tools of the Trade questlines provide players with powerful perks. While they haven't been enabled on PTR for playtesting yet, BlizzCon 2018 shed some light on the various items that players will be able to acquire in the upcoming content update. For example, Jewelcrafters will be able to remove an embedded gem from one of their socketed items and Blacksmiths will gain the ability to repair a piece of their equipment instantly, on a 1 hour cooldown, thanks to the Khaz'gorian Hammer.
      The following Tools of the Trade items have been unveiled so far:
      Alchemy
      Silas' Sphere of Transmutation - "The sphere's surface swirls and shifts, showing different images for brief moments, never long enough to see what they actually are." Use: Concentrate on the sphere to transmute it into another object for 1 hour. Highlights and allows the player to interact with various cauldrons on Kul Tiras and Zandalar. Blacksmithing
      Khaz'gorian Hammer - "This hammer may be used in lieu of a normal blacksmith hammer for crafting." Use: Allows the user to repair a piece of their equipment instantly. (1 Hr Cooldown) When crafting blacksmithing armor or weapons, there's a chance it will be given the "Indestructible" property. Enchanting
      Iwen's Enchanting Rod - "Eldritch magic caused the rod to thrum with power. Can also serve as any lesser runed enchanting rod." Use: Consume 1 Veiled Crystal to animate an inert golem. (10 Sec Cooldown) Gain extra resources when disenchanting. Engineering
      Ub3r-Spanner Use: Summons an Ub3r-Construct to assist the caster for 20 seconds. If no Ub3r-Construct is specified, a random one will appear. (15 Min Cooldown) Enables the engineer to craft Ub3r-Constructs. Inscription
      Sanguine Feather Quill of Lana'thel - "It was never known if Lana'thel was the creator of the quill, or merely the inspiration behind its design." Use: Siphons the blood of the dead around you, restoring your own health in the process. Allows for the creation of Blood Contracts. Jewelcrafting
      Jewelhammer's Focus Use: Using the focus, carefully extract an embedded gem from one of your socketed items. Allows the holder to interact with shrines around Kul Tiras and Zandalar, focusing the light from the zone through the lens in order to create a geode of gems. Leatherworking
      Mallet of Thunderous Skins Use: Summons a special mount which can only be ridden within Kul Tiras and Zandalar. Allows the player to interact with special drums within Kul Tiras and Zandalar, granting them a buff for 1 hour. Tailoring
      Synchronous Thread - "A stitch in time saves the world from its demise." Use: Allows Synchronous Tailors to mend tears in the fabric of time. The threads of time sew cloth from past, present and future. Cloth displaced in time can be found more often in the world.
       
    • By Stan
      Here's a preview of both Moonkin Forms empowered by the Incarnation: Chosen of Elune talent.
      Incarnation: Chosen of Elune alters the look of your Moonkin Form for 30 seconds. In this article, we're previewing empowered Kul Tiran and Zandalari Druid Moonkin Forms.
      Kul Tiran Druid
      Kul Tirans have four color variations of their empowered Moonkin Form.
      #1

      #2

      #3

      #4

      Zandalari Druid
      Zandalari Trolls only have one Moonkin model, so the empowered version does not have any other variation besides this one.