Jump to content
FORUMS
Starym

Antorus M Race Day 6: Argus Mythic Footage

Recommended Posts

jMvEFMv.jpg
 

A Mythic only phase video, many Aggramar kills and Method GM Sco explains why Argus isn't dead yet in detail.

It's been a few days since we've checked in on the Antorus Mythic progress race, but not that much has happened since then as, thankfully, Argus is still alive! The big news is that a whole bunch of guilds got past Aggramar, resulting in us getting some footage of the Mythic-only phase of Argus the Unmaker, courtesy of Chinese guild Style War:

You can also follow Style War live as they tackle Argus Mythic right here:

Everything started with Finnish guilds Memento getting the World 4th on Aggramar, catching up to the standard top 3 of Method, Exorsus and Limit, followed by the above mentioned Style War, who managed to nab the Asia first as well. Bleached Bones (EU 4th)  were next on the Argus access train, followed by Alpha (Asia 2nd), ScrubBusters (EU 5th) and Easy (US/OC 2nd), and so we now have 9 guilds progressing on the probably final boss of Legion. We then have a large group consisting of 22 guilds that have downed Coven of Shivarra and are at Aggramar's door, with another 11 still fighting the Coven. Today should bring Method's Aggramar World First video, which will swiftly be followed by Limit's and perhaps Exorsus' own videos as well, so stay tuned for that.

Today also saw Method's GM Sco reveal the very complex and intricate reason why they still hadn't killed Argus, as he explains in this video:

As the second reset approaches, Method and Exorsus still have 2 days to make Antorus into quite an easy race, whereas Limit only have one to finish it all up before the significant influx of gear that is the 2nd round of clears. With so many bosses dying on the first and second days, it's at least a little bit of a relief that Argus wasn't that much of a pushover. Now let's see if he can salvage the entire raid by living a bit longer.

cD9i3gw.jpg

  • Like 2

Share this post


Link to post
Share on other sites
1 hour ago, Baguettson said:

If only there had been a tier before with the same balance problems so that blizz could have learned what not to do when balancing end-raid bosses ...

I know I'm in the minority here, but I don't think they need or even want to 'balance' a boss like that yet - it's almost certainly working the way they designed it to.  It's supposed to be the final challenge of the expansion, not to mention being the biggest McGuffin in the entire wow canon (old gods are undeveloped and a cheap cop-out explanation for things).

Why would they want it to be steamrolled in the first week?  They're 100% certainly collecting data from each pull,  and they will absolutely know if the boss is 'unkillable' or not.  

  • Like 1

Share this post


Link to post
Share on other sites
39 minutes ago, MrEdren said:

I know I'm in the minority here, but I don't think they need or even want to 'balance' a boss like that yet - it's almost certainly working the way they designed it to.  It's supposed to be the final challenge of the expansion, not to mention being the biggest McGuffin in the entire wow canon (old gods are undeveloped and a cheap cop-out explanation for things).

Why would they want it to be steamrolled in the first week?  They're 100% certainly collecting data from each pull,  and they will absolutely know if the boss is 'unkillable' or not.  

/signed

Fully agree. If the boss would have died, people would scream "pushover, easy, dissapointment". If the boss doesn't die, people will scream "badly tuned, unkillable, dissapointment".

There is no way to please all these whining internet babies. If top guild steamroll 9/11, that means the other normal guilds will be able to clear the content without the need for big nerfwaves. Meaning = properly tuned to start out with.

Furthermore, to cater to the top guilds while not hindering the rest of the playerbase, the endboss can be (nearly) unkillable. Making it an extreme achievement and a true race.

  • Like 3

Share this post


Link to post
Share on other sites
1 hour ago, AartS said:

/signed

Fully agree. If the boss would have died, people would scream "pushover, easy, dissapointment". If the boss doesn't die, people will scream "badly tuned, unkillable, dissapointment".

There is no way to please all these whining internet babies. If top guild steamroll 9/11, that means the other normal guilds will be able to clear the content without the need for big nerfwaves. Meaning = properly tuned to start out with.

Furthermore, to cater to the top guilds while not hindering the rest of the playerbase, the endboss can be (nearly) unkillable. Making it an extreme achievement and a true race.

You seem to be confused between "hard" and "mathematically impossible". The other bosses are hard, and pretty fun to do (that's where the top guild had it easy, simply because when you play everyday of the week with only top 10 players and do split runs, and can field insane rosters with like Limit going with 18 ranged for coven, all very well stuffed, you expectedly don't have the same experience as anyone else), that's a good job.

BUT Argus being "impossible" means he is NOT "nearly unkillable", that means he IS unkillable.

The other problem come from the weird progression curve antorus has : this enormous jump in difficulty makes no sense, and that's also bad balance.

 

EDIT : you might also note that, although EN was absolutely destroyed by top guilds, being cleaned in less than 20 hours, people have still liked it, the MM is still seen as hard, and the tier was generally good.

Edited by Baguettson
  • Like 2

Share this post


Link to post
Share on other sites
3 hours ago, MrEdren said:

Why would they want it to be steamrolled in the first week? 

You can have something be very hard and not mathematically impossible. You have to stop looking at things from a black and white perspective.

 

Even Blizzard has managed a few raid bosses that were indeed very hard and not impossible.

Share this post


Link to post
Share on other sites
30 minutes ago, Yridaa said:

You can have something be very hard and not mathematically impossible. You have to stop looking at things from a black and white perspective.

 

Even Blizzard has managed a few raid bosses that were indeed very hard and not impossible.

I don't think I have to do anything of the sort.  Nobody has published a proof showing that it's literally impossible.

Mythic hasn't even been open for a full week yet - I think we can hold off on calling the fight unwinnable for now.

Edited by MrEdren

Share this post


Link to post
Share on other sites

You guys really, truly, believe it to be mathematically impossible? Common... and the Sco video is a meme to all comming up with that answer. Show me the math, just a small spreadsheet will do, that serves as an argument for this statement of impossibility.

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, AartS said:

You guys really, truly, believe it to be mathematically impossible? Common... and the Sco video is a meme to all comming up with that answer. Show me the math, just a small spreadsheet will do, that serves as an argument for this statement of impossibility.

And dont forget that not every raid member has the phanteon trinket yet, that means that THEY ARE NOT PREPARED to face him... maybe in a few weeks, with the 20 trinkets they will be able to properly fight him

  • Like 2

Share this post


Link to post
Share on other sites

I guess it will become easier as they get more gear. Does anybody know the best pull % for any guild that has gotten into the mythic phase?

Edited by Maxkitty

Share this post


Link to post
Share on other sites

Just need more gear and they can do it lol Blizzard can't win.  Make it too "easy" (easy said by players that'll never see the content) and people will complain.  Make it "impossible" (doubt impossible, just needs more gear) and people will still complain.  

Share this post


Link to post
Share on other sites

You should be able to do any boss with any level of stuff imo (at a reasonable level ofc). Also the excuse of "oh they need more stuff" makes no sense, because they are already very well stuffed (split runs and all...).

I don't know how you can doubt people who did the 10/11 M Antorus in less than a day to judge if a boss is hard or not.

  • Like 1

Share this post


Link to post
Share on other sites
9 hours ago, Yridaa said:

What about a graph (totally derived from said sheet)

CFrbdq3[1].png

Lol at one's math skills for claiming mathematical impossibility based upon this. I do hope this is not all the opinion of "omg impossible" is based upon. I see that video as a joke, don't hear Sco actually saying it so himself. Math is about numbers, not gut feeling.

Very hard, yes. A huge step upwards, without a shadow of a doubt. Impossible or badly tuned, not convinced yet.

As said before, this boss is there for the race. The gear is likely no (to a very minimal) issue as with all the split runs they are most likely geared for several weeks worth of gear. Ofcourse it can turn out to be impossible (which it can, sure blizz can fuckup) I will surely accept that outcome. But for now their is little to no evidence of said impossibility.

Don't claim impossible for the only reason that it hasn't been done yet ("I bet the earth is flat, no one managed to sail across"). 

Share this post


Link to post
Share on other sites
11 hours ago, Yridaa said:

What about a graph (totally derived from said sheet)

CFrbdq3[1].png

Instructions were unclear, flushed computer down toilet, please help

Share this post


Link to post
Share on other sites

It'll be interesting.

If he's tuned for all 20 players having their trinkets maxxed out...sure, ok.   Kind of a cheap time-gate but w/e.

But if he's literally impossible until Blizzard hotfixes some things, then that's really bad on them.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      It seems we're getting a whole lot of Alterac Valley soon, as Classic is getting the 1.12 version in one of the latter content releases and we're getting the special 15th Anniversary edition on live servers in Patch 8.2.5 during the event! Today at midnight CEST there's another Play with the Blues event on the 8.2.5 PTR gathering all Valley enthusiasts and all you have to do is hop on to the PTR and use the Group Finder to jump in!

      You can get the high-rez versions of the two original mounts from the event, which you can check out here as well.
      Play with the Blues (source)
      Tomorrow 12:00 AM CEST, please join us on the 8.2.5 PTR for an old school Alterac Valley Play with the Blues.
      Starting promptly at 3:00 p.m. PDT, Blizzard employees will be testing our 15th Anniversary rendition of AV on the PTR, and you can join us for some strife in the Field of Strife.
      Please log into the PTR by that time and then open your Group Finder (default hotkey: i) and switch to the Player vs. Player tab. You’ll see Alterac Valley waiting for you to join.
      Afterward, please return to this thread with your feedback.
      Thank you!
    • By Stan
      The news image above is fan art created by Dogslug. You can find more of his work here.
      Blizzard mentioned multiple times that they would add Allied Races whenever they fit the story. The Horde's hottest candidates are currently the Vulpera of Vol'dun, even though their story doesn't make a whole lot of sense right now. Recent rumors suggest that Gilgoblins could be in the final pair of Horde Allied Races too.
      The Vulpera currently have too many unique animations, and they are a community-favorite. Pretty much every Horde player wants them to become playable. They're coming, and it's just a matter of when. We think the first set of Allied Races will be introduced in Patch 8.2.5 with the second one coming in Patch 8.3.5. Based on datamining, the Vulpera should be live on or before September 20th. You can find all their customization options here.

      On the other side of the spectrum, the Alliance will get Mechagnomes led by Prince Erazmin of Mechagon, but it's still not clear what the second race will be.

      Lightforged Forsaken led by Calia Menethil are a possibility based on the Before the Storm novel and Calia also received a new model in the initial Patch 8.2.5 build.
      Next up are Gilgoblins! We encounter them in zones like Vashj'ir and Nazjatar in Patch 8.2. They are a species of aquatic goblins created by Hobart Grapplehammer. Gilgoblins are very similar to traditional Goblins. They have various tattoos and fins on their arms to help them swim.

      Gilgoblins are currently not included in the game files as playable races as opposed to Mechagnomes and the Vulpera. They only exist as creatures.

      The female model has more customization options compared to the male model. Would you like to see them become playable in the future?

      We know that Blizzard wants to add more customization options to World of Warcraft, and a recent leak suggests that all Allied Races will become customization options in Patch 9.0 except for the Nightborne and the Vulpera. Let's see what the first set of Allied Races is going to be now that Patch 8.2 should hit Public Test Realms reasonably soon!
      TL;DR
      The first set of Allied Races (Mechagnomes/Vulpera) coming in Patch 8.2.5 on or before September 20th. The final set of Allied Races will include Gilgoblins and Lightforged Forsaken (based on the Before the Storm novel) in Patch 8.3.5. We know that Mechagnomes and the Vulpera are coming, but what about the second set of Allied Races?
    • By Stan
      We're one week away from WoW Classic launch. This week, you can get a piece of Heroic Palace armor from the weekly quest.
      Highlights
      Artifact Knowledge will continue to increase until October 1. Queen Azshara nerfs are now live ahead of Classic launch. The Classic development team conducted a Reddit AMA and shared more details about the intended player cap for dungeons and cleared some layering misconceptions. Read our recap of the AMA for a full summary of highlights! Mythic Keystone Affixes
      Fortified Sanguine Quaking Beguiling Weekly Quests
      Collect 36,000 Azerite from Island Expeditions for Azerite for the Alliance & Azerite for the Horde to receive 3,500 Azerite and 1,500 reputation with Honorbound/7th Legion. Complete 4 Mythic BfA Dungeons for Emissary of War to receive a cache which contains a piece of Heroic Eternal Palace gear. Nazjatar World Boss
      Players can kill Wekemara this week for ilvl 415 loot.
      Tidal Lurker's Greathelm Naga Ritualist's Mantle Spitcharged Shoulderguards Chestguard of the Submerged Belt of Rising Guardians Deepcaller's Clasp Serpentskin Splashers Wekemara's Warboots Shockbiter's Fang World Events
      Battle for Azeroth Dungeon Event (August 20th - August 27th)
      Blizzard (Source)
      The Battle for Azeroth Dungeons Bonus Event is underway!
      THIS WEEK
      All week, open Group Finder (default hotkey: I) to queue for any Battle for Azeroth dungeon on Normal or Heroic difficulty.
      Alternatively, get a group of veteran dungeoneers together and travel to one of the Battle for Azeroth dungeons on Mythic difficulty:
      Atal’Dazar Temple of Sethraliss The Underrot The MOTHERLODE!! Freehold Shrine of the Storm Tol Dagor Waycrest Manor Look for the following all week long:
      Chronicler Shoopa in Zuldazar or Chronicler Toopa in Boralus has a quest for you – Emissary of War. Or, if you forget to pick it up there, you can start it within the Adventure Journal. Quest requirement: Complete 4 Battle for Azeroth dungeons on Mythic difficulty. Rewards: One loot box containing a piece of gear from Heroic difficulty The Eternal Palace. Passive bonus: The final boss in each dungeon drop additional loot on all difficulties (except Mythic Keystone difficulties.) EVERY WEEK
      The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.
      PvP Brawl: Arathi Blizzard (August 20th -  August 27th)
      Blizzard (Source)

      Frozen Arathi Basin (Resource Race)
      Put away your bathing suit, pull out your parka, and enter a winter wonderland as the Arathi Basin you know and love gets a fresh coat of ice and snow. You'll be racing your way between the farm, stables, mine, lumberyard, and blacksmith through piles of snow and over a - mostly - frozen lake. One more thing: the weather forecast calls for a bit of fog of war. We hope you're prepared for the weather.
    • By Stan
      Today's hotfixes come with a lot of nerfs to Queen Azshara. Vitality Conduit now correctly transfers health from a target with absorb shields, and more.
      Blizzard (Source)
      Dungeons and Raids
      Azshara’s Eternal Palace Queen Azshara When either Aethenel or Cyranus is slain on Normal, Heroic, or Mythic difficulty, there is now a 3-second delay before the other one gains the Torment buff. Azshara's Indomitable is now summoned 10 seconds later than previously observed on Mythic difficulty. Tidemistresses have 5% less health on Mythic difficulty. Fixed an issue where casting either Moonfire or Regrowth twice in a row while affected by Repeat Performance was not triggering the silence. Fixed a bug on Mythic difficulty where the damage effect from Deferred Sentence could trigger the healing reduction from Obey or Suffer right as the decrees transitioned between each other. Siege of Boralus  Corrected an issue where players’ pets were unable to attack the tentacles during the Viq’Goth encounter. Items
      Heart of Azeroth Vitality Conduit (Essence) correctly transfers health from a target with absorb shields on them. Learning new ranks of Conflict and Strife (Essence) should now properly grant achievements such as Power Up.
    • By Stan
      Artifact Knowledge will continue to increase each week until the week of October 1, according to Blizzard, despite the fact that in previous Seasons, it ended around the twelve-week mark.
      Blizzard (Source)
      Is this being cut off soon? Or are you leaving it on indefinitely?
      It’s been 8 weeks now, and 8.2 kicked off with 4 weeks of AK already calculated into the game, so in theory, we’ve had 12 weeks of AK at this point. AK ended around the 12-week mark in the prior seasons.
      This is an inquiry, I’m not asking that it be cut off. I think they should leave it on, but that wouldn’t fit the prior seasons.
      No to both questions. 🙂
      As things currently stand, Artifact Knowledge will continue to increase each week until the week of October 1.
×
×
  • Create New...