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Matchmaking Hotfix & Season Reset: Dec 15

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Blizzard has fixed the issue related to placement matchmaking ratings. All players have had their placement matches reset and Performance Based Matchmaking has been turned off until further notice.

Blizzard LogoBlizzard (Source)

Hey everyone,

As mentioned in earlier forum posts regarding Matchmaking Ratings here and the follow up here, we have been working hard on a fix to address the issue affecting placement matchmaking ratings. After further investigation, we identified the root cause and have deployed a fix. We apologize to everyone who has been impacted by the rough start to the new ranked season.

Once the hotfix is live in your region, we will re-enable matchmaking for Hero League and Team League. And although the issues we encountered were unrelated to the Performance Based Matchmaking improvements, we are reinstating Ranked mode with the Performance Based Matchmaking updates turned off. We want to make sure we’ve resolved all of the issues and that the ranked season placements are in a good place before we reinstate any new features. We understand many of you are very excited about the Performance Based Matchmaking changes and we’ll update everyone once we’re ready to turn them back on again.

Additionally, to ensure the accuracy and fairness of this ranked season, we have decided to completely restart this season. That means all accounts, regardless of whether they were affected by this issue, will be reset. We understand that this is very frustrating, particularly for those who have already redone their placement matches. Once again, we sincerely apologize to our passionate and dedicated players who have been impacted by this unfortunate issue. Thank you again for your patience as we work to make things right.

Ranked queues were temporarily disabled yesterday.

Blizzard LogoBlizzard (Source)

Hi everyone,

As many of you may be aware after reading a forum post we made earlier this week, we’ve been working to resolve an issue affecting placement Matchmaking Ratings (MMR) following the Ranked Season Roll on Tuesday. After investigating the issue, we rolled out a fix that we believed would resolve it, and also reset the affected players’ placement matches. 

However, it’s evident that there is still unexpected behavior from placement MMR and we have been receiving reports that players are still being placed inaccurately. These placement issues are unrelated to the performance-based matchmaking update and we are working hard to determine the root cause and resolve this situation as soon as we possibly can. We sincerely apologize for the frustrations this has caused for those of you who’ve already embarked on your Hero and Team League journey this season.

While we are working toward that fix, we also want to prevent as many players as possible from being placed incorrectly. As a result, we have disabled ranked matchmaking queues in all regions until we are confident we can solve the issue.

We understand that disabling the ranked queues is less than ideal, and want more than anything to get you back in the action as soon as possible. Our ultimate goal is to provide you with the best matchmaking experience we can, so we thank you very much for your continued patience as we work to ensure ranked play provides a fun and fair experience for everyone. 

Until that time, feel free to jump into one of our other game modes, including Quick Match and Unranked Draft. We will keep you updated as we make progress on a fix for ranked play.

Game Director Alan Dabiri took full responsibility for the issue. The latest update was massive and this bug persisted even after all internal and extended PTR testing.

Blizzard LogoBlizzard (Source)

Hi guys,

I just want to apologize to all of you regarding the Ranked mode issues we caused with this release. This was a massive update that included many changes across many areas of the game. We had a lot of internal testing and an extended PTR, but we still fell short here. There’s really no excuse. We need to do better, and I take full responsibility for this. The team is hard at work on fixing the issues, and once we have a fix deployed, we will re-enable the ranked game mode as soon as possible.

I just want to thank you all for your feedback, passion, and most of all, patience as we work to make things right.
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This must be the first time I’ve seen the Hots team take such responsibility. It’s really such an improvement in a short amount of time. I must admit, I’m impressed.

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Very happy to see these updates since I think many of us have been patiently just waiting with our placements until the issue have been resolved. 

It almost never is a problem for players as long as we get frequent updates on what is happening so this is great communication by the Hots team!

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The system is still buggy.
A friend of mine which had the same Placment as i (Dia 5), with a worse win rate then mine, went 8-2 Today  and got placed at Master 1000 Points. Meanwhile i went 6-4 and got Placed on Plat 2  with 500 Points. 2 Days Ago where i went 5-5 i got placed at Plat 1 with 800 Point which is  kinda  more legit then it was today...

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Yeah, it's still acting up weird I'm pretty sure. Funny that they vehemently deny that it has to do with the new MMR-based matchmaking, yet before its implementation we had no problems at all.

Edited by Leadblast

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18 minutes ago, MysticalGoat said:

The system is still buggy.
A friend of mine which had the same Placment as i (Dia 5), with a worse win rate then mine, went 8-2 Today  and got placed at Master 1000 Points. Meanwhile i went 6-4 and got Placed on Plat 2  with 500 Points. 2 Days Ago where i went 5-5 i got placed at Plat 1 with 800 Point which is  kinda  more legit then it was today...

Weird. Thanks for the update. I'll wait with my placement matches then.

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12 minutes ago, Stan said:

Weird. Thanks for the update. I'll wait with my placement matches then.

yeah maybe they gonna reset it again  (at least  i hope)

Edited by MysticalGoat

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Yeah this new MMing seems pretty messed up even in QM.

Since the big patch on Tuesday I've only played one night with my regular group of HOTS friends on Wednesday night. I played 4 games with them. We usually do pretty from ok to great. Some wins some loses. But that night every match we played was a HUGE loss. As in every the kills in those matches were between 1-6 vs 24-38 kills. My friends had been playing for a few hours before I joined for a few matches. They said it had been like that all night for them too.

My HotSLog mmr is only around 1800-1900 compared to the rest of them (5-8 people) being between 2200-2800 or so mmr on HotSLogs in QM.

I guess it could be because our MMRs are so wildly apart from each other. But our matches have rarely felt like we were that vastly outmatched as it did in every match that night. Maybe after a good week or two of this new MMR system it will all even out. But if they're turning it off till they 'fix it' then I guess we won't know for several weeks more.

On a different, but only somewhat related note. After they made such a point of 'we're gonna start putting things out in a more staggered week to week fashion rather then everything all at once. So it's easier on all our devs to isolate tuning and issues.' ...then they wait a week later then they could have (and should have) for the Winter Event to start. So it's only 3 weeks rather then the usual month long event. And so they can put it out along with ALL the changes. Gameplay changes, Stealth changes, Performance Based Match-Making changes,  New Hero, and a new season of ranked... all at once. Yeah... I tell you, they're really staggering those new things out week to week aren't they... *rolls eyes*. And they wonder why something went wrong during all that at once...

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Yeah I think it's pretty messed up still. I stomped 8/10 of my placements and got placed gold 4. Checked my MMR and it's high diamond-master. Really weird.

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This new system is a train wreck so far. Hopefully they figure it out. You get punished for short games. It seems like the Performance points are just taking data point compared to data point. So longer the game, better the stats you have look. This also doesn't adjust for the build type for the comp (like going lava wave v. smash) which completely changes the stats you can achieve. This is on top of the clear MMR struggles of the system. It was nice to have a seeming reset, but some players got moved up and down drastically. It will be a month before we have enough information to see if the guy that jumped gold to masters can even preform up there or if it's a bug.

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2 hours ago, Laragon said:

It seems like the Performance points are just taking data point compared to data point.

 "Performance Based Matchmaking has been turned off until further notice."

It shouldn't even be a thing atm since it should be off but the matchmaking itself is borked. People shouldn't play ranked, it's not fixed yet so there isn't much to do except play Quickmatch games and wait until there is further updates. Playing ranked now will probably be a waste with a reset soon anyway once they figure it out.

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I think part of the problem is you had a lot of people either overranked or underranked, so with the new MMR system you're seeing the results of people initially being put into matches they have no business being in.  I'm intentionally waiting about a month to play again to let the system sort itself out and get people roughly where they *should* be.

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On 12/18/2017 at 6:01 PM, gamerk2 said:

I'm intentionally waiting about a month to play again to let the system sort itself out and get people roughly where they *should* be.

Totally agree on that. Same here man, same here.

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4 hours ago, CyberDVonaven said:

Totally agree on that. Same here man, same here.

Seriously, my matches are either:

A: I carry but we don't have a chance because no one is pushing lanes, taking camps, or controlling the OBJ

or

B: I suck balls but my team carries me

Nothing in between, and that's a problem.  Hopefully after a month or two things sort themselves out.

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      Blizzard has released a new Heroes of the Storm patch today with additional changes based on PTR feedback. Here are the official patch notes with more details.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Increased the amount of energy stored from 60% to 80% of damage to Heroes. Increased the amount of energy stored from 20% to 50% of damage to non-Heroes. Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 10 Resurrect Delay before resurrection reduced from 5 seconds to 3 seconds. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 5 Mobius Loop Slow reduced from 60% to 40%. Level 18 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 96. Now has a limit of 50 stacks. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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