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Blaze Abilities & Talents

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A full list of Blaze's abilities and talents.

Abilities

Trait

  • (D) Pyromania (Cooldown: 90 seconds)
    • Gain 25 Armor and deal 40 damage to nearby enemies every 0.5 seconds for 4 seconds. Each Hero hit by Flame Stream reduces Pyromania's cooldown by 5 seconds.

Basic Abilities

  • (Q) Flame Stream (Mana: 25, Cooldown: 4 seconds) 
    • Fire two streams of flame that deal 83 damage to enemies hit. Flame Stream sets fire to Oil Spills it comes in contact with.
  • (W) Oil Spill (Mana: 40, Charge Cooldown: 12 seconds)
    • Vector Targeting.
      • Dispense a slick of oil that lasts for 5 seconds and Slows enemies that come in contact with it by 40%.
      • Oil Spills are Ignited for 2.5 seconds when hit by Flame Stream. Ignited Oil Spills no longer Slow enemies, but instead deal 18 damage to them every 0.3 seconds. Additionally, Blaze is healed for 49 Health every 0.3 seconds while standing in Ignited Oil Spills.
      • Stores up to 2 charges.
  • (E) Jet Propulsion (Mana: 50, Cooldown: 12 seconds)
    • After 0.5 seconds, charge forward, colliding with the first enemy Hero hit, dealing 52 damage to them and nearby enemy Heroes. Enemies hit are also Stunned for 1.25 seconds.

Heroic Abilities

  • See level 10 talents below.

Talents

Level 1

Adrenaline Stimpack (Active, Cooldown: 30 seconds)

  • Activate to gain 100% Attack Speed and 25% Movement Speed for 5 seconds.

Endurance Stimpack (Active, Cooldown: 40 seconds)

  • Activate to gain a Shield that absorbs 450 damage over 5 seconds.

Neural Stimpack (Active, Cooldown: 40 seconds)

  • Activate to gain 50 Mana and cause Ability cooldowns to recharge 100% faster for 5 seconds.

New Habits (Trait)

  • Collecting Regeneration Globes reduces the cooldown of Pyromania by 5 seconds.
  • Quest: Collect 15 Regeneration Globes.
  • Reward: Pyromania grants Unstoppable for 2 seconds.

Level 4

Feeding the Flame (Q)

  • Each enemy Hero hit by Flame Stream reduces the cooldown of Oil Spill by 1.5 seconds.

Adhesive Petroleum (W)

  • Enemies standing in Oil Spill when it is Ignited are Slowed by 30% for 2.5 seconds.

Oil Dispersal (W)

  • Increase Oil Spill's area by 20% and Slow amount by 10%

Meltdown (Trait D)

  • Hitting an enemy Hero with Pyromania reduces their damage dealt by 5% for 2.5 seconds, up to 30%.

Level 7

Crossfire (Q)

  • Hitting an emeny with both streams of Flame Stream deals 132 bonus damage.

Grill and Kill (W)

  • Quest: Damage enemy Heroes with Ignited Oil Spills 60 times.
  • Reward: Increase Oil Spill's Ignite duration by 2 seconds, and damage by 25%.

Incinerator Gauntlets (Passive)

  • Increase Basic Attack area by 15%, and Basic Attack damage to Minions, Mercenaries, and Monsters by 50%. Additionally, Basic Attack splashes Ignite Oil Spills.

Level 10

Bunker Drop (Mana: 40, Cooldown: 40 seconds)

  • After 0.5 seconds, deploy and enter a Bunker with 1300 Health. Blaze and his allies can enter and exit the Bunker at will. While in the Bunker, occupants gain access to Flamethrower, dealing 179 damage to enemies in a line.
  • Exiting the Bunker grants 25 Armor for 2 seconds. Bunkers last 10 seconds, or until destroyed.

Combustion (Mana: 70, Cooldown: 80 seconds)

  • Channel for up to 2.6 seconds. Upon ending, Slow nearby enemies by 60% and deal 48 damage to them every 0.5 seconds. Combustion's Slow and damage over time duration is extended the longer Blaze Channels, from 1 second up to 5 seconds.
  • Blaze's Movement Speed is reduced by 50% while Channeling.

Level 13

Suppressive Fire (Q)

  • Each stream of Flame Stream reduces the Spell Power of Heroes hit by 15% for 4 seconds, up to 30%.

Nanomachine Coating (W)

  • Enemies standing in Oil Spills have their Attack Speed reduced by 40% for 2.5 seconds.

Fuel Leak (E)

  • Jet Propulsion creates Oil Spills along Blaze's path. If Jet Propulsion impacts an enemy Hero, an additional Oil Spill is created underneath them.

Level 16

Therman Protection (E)

  • Each enemy hit by Jet Propulsion grants 10 Armor for 3 seconds and reduces its cooldown by 2 seconds.

Heat Treatment (Trait D)

  • Heal for 75% of the damage dealt by Pyromania

Juggernaut Plating (Active, Cooldown: 40 seconds)

  • Activate to gain 50 Spell Armor for 3 seconds. Upon expiration, gain a Shield equal to 100% of the Spell Damage reduced by Juggernaut Plating.

Level 20

Fortified Bunker (R1)

  • Occupants can cast Oil Spill from Bunker Drop every 6 seconds. Additionally, Bunker Drop's Armor bonus upon exting is increased by 25, and its duration by 1 second.

Flash Fire (R2)

  • While Channeling Combustion, Blaze's Movement Speed is no longer reduced, and nearby enemies are Slowed by 60%.

Burn Notice (Passive)

  • Basic Attacks Slow enemies by 5% and deal an additional 18 damage over 2.5 seconds. Stacks up to 5 times.

Useful Links

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19 minutes ago, Valhalen said:

RIP Chen. Blaze looks fun!

He is fun, quite unique and hard to get used to, but he is nowhere as tanky as Chen is. Being a ranged Warrior makes it really awkward sometimes because you're not really in the frontline. Also you want to put the oil onto the enemies to light them up, but they usually aren't going to stick around for you to also be in the fire. There's a combo with his stun, but the CDs don't line up very well so it makes for some really awkward decision-making. It's probably too early to actually conclude anything, but I like the Bunker thingy even tho Combustion seems very devastating if you can combine it with some CCs. I'd say it really depends on what playstyle your team is going for and he seems very flexible too.

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His kit seems built like sonya or the other "bruiser" tanks. You're a peel and engage, but not a true tank.You can deal damage and help the team, but not truly front line the whole time or at least not alone. He seems like an incredible solo lane for maps like braxis and shrines where the wave clear in his kit can shine.

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Bunker appears to be too weak since 1,300 health is nothing. The value that comes out of the talent is in its armor upon exiting and poison cleanse. Even so, this ultimate is a perfect trap for wombo-combo ultimates. I'd argue increasing bunker health to 1,500 or increasing the immediate armor to 35% and let the level 20 ultimate armor remain at 50%.

Also, it appears Blaze tanking is quite strong. 2,800 health, 25 armor, decent self-heals, great self-peels, and moderate mobility makes for quite a strong tank. However, Blaze appears to be weak against poke since he has to use talents that has a relatively long cooldown to sustain against poke damage (but then again, so are most tanks) Nevertheless, these are quite insane numbers. Put Garrosh in there and you'll find that the stats are overwhelming in Blaze's favor. Heck, if you look at Garrosh's Indomitable (level 4) and New Habits (level 1), Blaze's unstoppable is 100% longer at a lower cooldown for ONLY 15 Regen Globes, which are especially easy to get in today's meta.

Furthermore, this is a crap ton of aoe damage. I don't know any other tank that can deal this absurd amount of damage. It appears Blaze out dps every other tank as long as he is damaging two or more heroes (Overpower Varian can still deal an absurd amount of damage against a single target but only against a single target).

I don't know about the stats but I can foresee incoming nerfs.

 

 

Edited by Trensicourt

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The bunker heroic could definitely use a buff. It's kind of weak, gets destroyed rather quickly. The flamethrower (Q while inside it) is also feeble, but that can kinda pass for now. I believe the bunker itself should be far more resistant to damage, since its main purpose should be protection for the team anyway.

Edited by Leadblast

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I've been testing him out in the ptr and wanted to know which talents people are gravitating towards.  I have been taking the neural stimulate assert lvl 1because I burn through mana fast.  ( hehe) for all I know,  it's a trap talent. What has worked for you? 

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12 hours ago, Leadblast said:

The bunker heroic could definitely use a buff. It's kind of weak, gets destroyed rather quickly. The flamethrower (Q while inside it) is also feeble, but that can kinda pass for now. I believe the bunker itself should be far more resistant to damage, since its main purpose should be protection for the team anyway.

Bunker has a 40 second cooldown. That's very short, 1300 may not seem like much, but it has some very interesting uses. Sure, if they target it it won't last, but that means they aren't actually attacking anyone. A counter to targeted heroics like pyroblast and triple tap and even a dodge for precision strike type abilities. It is fat, making Li-Ming's life difficult without aggressive repositioning. Get blinded by Artanis? Hop in, Hop out!

I wouldn't just sit in the bunker unless I'm dying. It makes your positioning really obvious. But on a 40 second cooldown I can find some uses. The armor is nothing to laugh at either. It can be good on static objectives where it's position is a problem and walking away isn't an option for the enemy. 

I still think combustion is generally a better option though.

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Nevermind my previous comment, or they probably overheard it, because the bunker's health was increased to 2000 now. It's something...

Warper, I think it's gonna be useful on certain maps like Volskaya or Dragon Shire where you have to hold a spot. Specially Volskaya.

Edited by Leadblast

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If they waste abilities on a bunker then that's a win, yes? Bunkers are used to hold ground, get more shots in, support advances, detect enemies, delay advances or draw fire in Starcraft. Don't see the reason for a change in strategy.

Dislike channels in PvP. Oil Slick slows are going to generate much hate as is. Not sure how many times it would land with a high enough impact vs being wasted. Guess it depends on your support.

Bunker has a lower cooldown and can at least act as eyes for a time even if you don't get to fight in it. Does it show up on mini-map? That would be a cool distraction.

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I normally have no gripes about new characters as they come into the Nexus.  I like the diversity that each one brings.  This time though I think is too close to Chen.   This is rare for me but I would have much preferred a different character like Winston from Overwatch.  I think he would've brought more to the table than Blaze.  

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52 minutes ago, Oxygen said:

Currently working on the guide. What talents do you guys like? Any insights?

Copy-pasting the stuff I said in his Talent Calculator thread.

Quote

Wow, that was fast!

This is something I think it could work, and will probably be my build of choice once he hit Live. The idea of this build is to give Blaze a healthy blend of damage output, sustain and utility through constant use of Oil SpillOil Spill.

1 - New HabitsNew Habits seems to be the way to go. Collecting Health Orbs is much easier now, and 2 secs of Unstoppable can change a teamfight. The stimpacks look very tempting, though, particularly Neural StimpackNeural Stimpack.

4 - Feeding the FlameFeeding the Flame is self explanatory. Flame StreamFlame Stream has a very low cooldown and can be easily spammed, thus allowing more uses of Oil Spill.

7 - CrossfireCrossfire for higher damage output, again, since Flame Stream has low cooldown. Grill and KillGrill and Kill look very tempting, but I think Crossfire has more value due the increased DPS.

10 - CombustionCombustion covers a wide radius and has to much potential for combo'ing with other Heroics. Its concept reminds me of Gall's Twisting NetherTwisting Nether.

13 - Fuel LeakFuel Leak seems to be the way to go for me, allowing to cover an obscene area of effect, literally making a carpet of Oil. But I think this tier offers a lot of flexibility depending on the enemy comp, as both Suppressive FireSuppressive Fire and Nanomachine CoatingNanomachine Coating are very viable options.

16 - Heat TreatmentHeat Treatment looks very powerful when combined with New HabitsNew Habits. However, I think this talent is best suited when facing multiple melee Heroes. Otherwise I'd go for Juggernaut PlatingJuggernaut Plating.

20 - Flash FireFlash Fire is insane.

Overall I feel that Blaze is extremely powerful, but not broken. He feels very balanced and is absurdly fun to play. He can do a bit of everything, which few tanks aside from ETC, Muradin and Dehaka can do (although he has no displacement abilities). His base HP is one of the highest in the game, if I'm not wrong. Might be earlier to say, but I think he is top tier material, and will shine in Double Warrior compositions.

Edited by Valhalen

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Tangentially related to this, but I've seen the populace at Blizzard official HotS forums currently raging over how games are much more "snowbally" and there's little chance for "games going back and forth" and comebacks (I don't quite agree with those claims, but so many kiddies there raging). They might decide to revert the lane changes, specifically the regen globes going neutral among other things. But we'll see.

Edited by Leadblast

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      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      16 December 2025: This patch went live again, with some undocumented bug fixes.
      12 December 2025: This patch was reverted due to a game-breaking bug on Sylvanas.
      (Source)
      Balance Updates
      Kerrigan
      Base
      Ravage [Q] Baseline quest now provides 7 stacks per kill, up from 5. Baseline quest requirements increased to 85/150, up from 75/125. Talents
      Level 7 Bladed Momentum Cooldown reduction increased to .75 seconds, up from .6 seconds. Thrall
      Talents
      Level 1 Maelstrom Weapon Completion requirements increased to 25/55/100, up from 20/40/100. Falstad
      Base
      Lightning Rod [W] Now strikes every .8 seconds, down from 1 second. Total number of strikes stay the same. Range increased by 1. Talents
      Level 1 Frequent Flyer Cooldown increased to 60 seconds, up from 45 seconds. Quest requirements increased to 60/150/300, up from 50/125/300. Sylvanas
      Talents
      Level 4 Possession Now has a 1 second cooldown between uses, down from 2 seconds. Level 4 Unstable Poison Damage increased to 150, up from 130. Level 4 Haunting Arrows No longer affects Mercs. Gul'dan
      Talents
      Level 1 Echoed Corruption Pinnacle Reward healing increased to 100%, up from 50%. Pinnacle Reward requirement reduced to 85, down from 100. Level 16 Ruinous Affliction Damage reduced by 10%. Map Updates
      Alterac Pass Objective capture time is now capped at 55 seconds. Blackheart's Bay Cannon damage increased to 2,875, up from 2,815. Volskaya Foundry Late game health scaling of Protector increased. Warhead Junction Attacking a burning building now stops the duration of burn for 3 seconds. Click here to discuss this post with other players
      in the official Heroes of the Storm forums.

       
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