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Blaze Abilities & Talents

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A full list of Blaze's abilities and talents.

Abilities

Trait

  • (D) Pyromania (Cooldown: 90 seconds)
    • Gain 25 Armor and deal 40 damage to nearby enemies every 0.5 seconds for 4 seconds. Each Hero hit by Flame Stream reduces Pyromania's cooldown by 5 seconds.

Basic Abilities

  • (Q) Flame Stream (Mana: 25, Cooldown: 4 seconds) 
    • Fire two streams of flame that deal 83 damage to enemies hit. Flame Stream sets fire to Oil Spills it comes in contact with.
  • (W) Oil Spill (Mana: 40, Charge Cooldown: 12 seconds)
    • Vector Targeting.
      • Dispense a slick of oil that lasts for 5 seconds and Slows enemies that come in contact with it by 40%.
      • Oil Spills are Ignited for 2.5 seconds when hit by Flame Stream. Ignited Oil Spills no longer Slow enemies, but instead deal 18 damage to them every 0.3 seconds. Additionally, Blaze is healed for 49 Health every 0.3 seconds while standing in Ignited Oil Spills.
      • Stores up to 2 charges.
  • (E) Jet Propulsion (Mana: 50, Cooldown: 12 seconds)
    • After 0.5 seconds, charge forward, colliding with the first enemy Hero hit, dealing 52 damage to them and nearby enemy Heroes. Enemies hit are also Stunned for 1.25 seconds.

Heroic Abilities

  • See level 10 talents below.

Talents

Level 1

Adrenaline Stimpack (Active, Cooldown: 30 seconds)

  • Activate to gain 100% Attack Speed and 25% Movement Speed for 5 seconds.

Endurance Stimpack (Active, Cooldown: 40 seconds)

  • Activate to gain a Shield that absorbs 450 damage over 5 seconds.

Neural Stimpack (Active, Cooldown: 40 seconds)

  • Activate to gain 50 Mana and cause Ability cooldowns to recharge 100% faster for 5 seconds.

New Habits (Trait)

  • Collecting Regeneration Globes reduces the cooldown of Pyromania by 5 seconds.
  • Quest: Collect 15 Regeneration Globes.
  • Reward: Pyromania grants Unstoppable for 2 seconds.

Level 4

Feeding the Flame (Q)

  • Each enemy Hero hit by Flame Stream reduces the cooldown of Oil Spill by 1.5 seconds.

Adhesive Petroleum (W)

  • Enemies standing in Oil Spill when it is Ignited are Slowed by 30% for 2.5 seconds.

Oil Dispersal (W)

  • Increase Oil Spill's area by 20% and Slow amount by 10%

Meltdown (Trait D)

  • Hitting an enemy Hero with Pyromania reduces their damage dealt by 5% for 2.5 seconds, up to 30%.

Level 7

Crossfire (Q)

  • Hitting an emeny with both streams of Flame Stream deals 132 bonus damage.

Grill and Kill (W)

  • Quest: Damage enemy Heroes with Ignited Oil Spills 60 times.
  • Reward: Increase Oil Spill's Ignite duration by 2 seconds, and damage by 25%.

Incinerator Gauntlets (Passive)

  • Increase Basic Attack area by 15%, and Basic Attack damage to Minions, Mercenaries, and Monsters by 50%. Additionally, Basic Attack splashes Ignite Oil Spills.

Level 10

Bunker Drop (Mana: 40, Cooldown: 40 seconds)

  • After 0.5 seconds, deploy and enter a Bunker with 1300 Health. Blaze and his allies can enter and exit the Bunker at will. While in the Bunker, occupants gain access to Flamethrower, dealing 179 damage to enemies in a line.
  • Exiting the Bunker grants 25 Armor for 2 seconds. Bunkers last 10 seconds, or until destroyed.

Combustion (Mana: 70, Cooldown: 80 seconds)

  • Channel for up to 2.6 seconds. Upon ending, Slow nearby enemies by 60% and deal 48 damage to them every 0.5 seconds. Combustion's Slow and damage over time duration is extended the longer Blaze Channels, from 1 second up to 5 seconds.
  • Blaze's Movement Speed is reduced by 50% while Channeling.

Level 13

Suppressive Fire (Q)

  • Each stream of Flame Stream reduces the Spell Power of Heroes hit by 15% for 4 seconds, up to 30%.

Nanomachine Coating (W)

  • Enemies standing in Oil Spills have their Attack Speed reduced by 40% for 2.5 seconds.

Fuel Leak (E)

  • Jet Propulsion creates Oil Spills along Blaze's path. If Jet Propulsion impacts an enemy Hero, an additional Oil Spill is created underneath them.

Level 16

Therman Protection (E)

  • Each enemy hit by Jet Propulsion grants 10 Armor for 3 seconds and reduces its cooldown by 2 seconds.

Heat Treatment (Trait D)

  • Heal for 75% of the damage dealt by Pyromania

Juggernaut Plating (Active, Cooldown: 40 seconds)

  • Activate to gain 50 Spell Armor for 3 seconds. Upon expiration, gain a Shield equal to 100% of the Spell Damage reduced by Juggernaut Plating.

Level 20

Fortified Bunker (R1)

  • Occupants can cast Oil Spill from Bunker Drop every 6 seconds. Additionally, Bunker Drop's Armor bonus upon exting is increased by 25, and its duration by 1 second.

Flash Fire (R2)

  • While Channeling Combustion, Blaze's Movement Speed is no longer reduced, and nearby enemies are Slowed by 60%.

Burn Notice (Passive)

  • Basic Attacks Slow enemies by 5% and deal an additional 18 damage over 2.5 seconds. Stacks up to 5 times.

Useful Links

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19 minutes ago, Valhalen said:

RIP Chen. Blaze looks fun!

He is fun, quite unique and hard to get used to, but he is nowhere as tanky as Chen is. Being a ranged Warrior makes it really awkward sometimes because you're not really in the frontline. Also you want to put the oil onto the enemies to light them up, but they usually aren't going to stick around for you to also be in the fire. There's a combo with his stun, but the CDs don't line up very well so it makes for some really awkward decision-making. It's probably too early to actually conclude anything, but I like the Bunker thingy even tho Combustion seems very devastating if you can combine it with some CCs. I'd say it really depends on what playstyle your team is going for and he seems very flexible too.

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His kit seems built like sonya or the other "bruiser" tanks. You're a peel and engage, but not a true tank.You can deal damage and help the team, but not truly front line the whole time or at least not alone. He seems like an incredible solo lane for maps like braxis and shrines where the wave clear in his kit can shine.

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Bunker appears to be too weak since 1,300 health is nothing. The value that comes out of the talent is in its armor upon exiting and poison cleanse. Even so, this ultimate is a perfect trap for wombo-combo ultimates. I'd argue increasing bunker health to 1,500 or increasing the immediate armor to 35% and let the level 20 ultimate armor remain at 50%.

Also, it appears Blaze tanking is quite strong. 2,800 health, 25 armor, decent self-heals, great self-peels, and moderate mobility makes for quite a strong tank. However, Blaze appears to be weak against poke since he has to use talents that has a relatively long cooldown to sustain against poke damage (but then again, so are most tanks) Nevertheless, these are quite insane numbers. Put Garrosh in there and you'll find that the stats are overwhelming in Blaze's favor. Heck, if you look at Garrosh's Indomitable (level 4) and New Habits (level 1), Blaze's unstoppable is 100% longer at a lower cooldown for ONLY 15 Regen Globes, which are especially easy to get in today's meta.

Furthermore, this is a crap ton of aoe damage. I don't know any other tank that can deal this absurd amount of damage. It appears Blaze out dps every other tank as long as he is damaging two or more heroes (Overpower Varian can still deal an absurd amount of damage against a single target but only against a single target).

I don't know about the stats but I can foresee incoming nerfs.

 

 

Edited by Trensicourt

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The bunker heroic could definitely use a buff. It's kind of weak, gets destroyed rather quickly. The flamethrower (Q while inside it) is also feeble, but that can kinda pass for now. I believe the bunker itself should be far more resistant to damage, since its main purpose should be protection for the team anyway.

Edited by Leadblast

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I've been testing him out in the ptr and wanted to know which talents people are gravitating towards.  I have been taking the neural stimulate assert lvl 1because I burn through mana fast.  ( hehe) for all I know,  it's a trap talent. What has worked for you? 

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12 hours ago, Leadblast said:

The bunker heroic could definitely use a buff. It's kind of weak, gets destroyed rather quickly. The flamethrower (Q while inside it) is also feeble, but that can kinda pass for now. I believe the bunker itself should be far more resistant to damage, since its main purpose should be protection for the team anyway.

Bunker has a 40 second cooldown. That's very short, 1300 may not seem like much, but it has some very interesting uses. Sure, if they target it it won't last, but that means they aren't actually attacking anyone. A counter to targeted heroics like pyroblast and triple tap and even a dodge for precision strike type abilities. It is fat, making Li-Ming's life difficult without aggressive repositioning. Get blinded by Artanis? Hop in, Hop out!

I wouldn't just sit in the bunker unless I'm dying. It makes your positioning really obvious. But on a 40 second cooldown I can find some uses. The armor is nothing to laugh at either. It can be good on static objectives where it's position is a problem and walking away isn't an option for the enemy. 

I still think combustion is generally a better option though.

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Nevermind my previous comment, or they probably overheard it, because the bunker's health was increased to 2000 now. It's something...

Warper, I think it's gonna be useful on certain maps like Volskaya or Dragon Shire where you have to hold a spot. Specially Volskaya.

Edited by Leadblast

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If they waste abilities on a bunker then that's a win, yes? Bunkers are used to hold ground, get more shots in, support advances, detect enemies, delay advances or draw fire in Starcraft. Don't see the reason for a change in strategy.

Dislike channels in PvP. Oil Slick slows are going to generate much hate as is. Not sure how many times it would land with a high enough impact vs being wasted. Guess it depends on your support.

Bunker has a lower cooldown and can at least act as eyes for a time even if you don't get to fight in it. Does it show up on mini-map? That would be a cool distraction.

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I normally have no gripes about new characters as they come into the Nexus.  I like the diversity that each one brings.  This time though I think is too close to Chen.   This is rare for me but I would have much preferred a different character like Winston from Overwatch.  I think he would've brought more to the table than Blaze.  

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52 minutes ago, Oxygen said:

Currently working on the guide. What talents do you guys like? Any insights?

Copy-pasting the stuff I said in his Talent Calculator thread.

Quote

Wow, that was fast!

This is something I think it could work, and will probably be my build of choice once he hit Live. The idea of this build is to give Blaze a healthy blend of damage output, sustain and utility through constant use of Oil SpillOil Spill.

1 - New HabitsNew Habits seems to be the way to go. Collecting Health Orbs is much easier now, and 2 secs of Unstoppable can change a teamfight. The stimpacks look very tempting, though, particularly Neural StimpackNeural Stimpack.

4 - Feeding the FlameFeeding the Flame is self explanatory. Flame StreamFlame Stream has a very low cooldown and can be easily spammed, thus allowing more uses of Oil Spill.

7 - CrossfireCrossfire for higher damage output, again, since Flame Stream has low cooldown. Grill and KillGrill and Kill look very tempting, but I think Crossfire has more value due the increased DPS.

10 - CombustionCombustion covers a wide radius and has to much potential for combo'ing with other Heroics. Its concept reminds me of Gall's Twisting NetherTwisting Nether.

13 - Fuel LeakFuel Leak seems to be the way to go for me, allowing to cover an obscene area of effect, literally making a carpet of Oil. But I think this tier offers a lot of flexibility depending on the enemy comp, as both Suppressive FireSuppressive Fire and Nanomachine CoatingNanomachine Coating are very viable options.

16 - Heat TreatmentHeat Treatment looks very powerful when combined with New HabitsNew Habits. However, I think this talent is best suited when facing multiple melee Heroes. Otherwise I'd go for Juggernaut PlatingJuggernaut Plating.

20 - Flash FireFlash Fire is insane.

Overall I feel that Blaze is extremely powerful, but not broken. He feels very balanced and is absurdly fun to play. He can do a bit of everything, which few tanks aside from ETC, Muradin and Dehaka can do (although he has no displacement abilities). His base HP is one of the highest in the game, if I'm not wrong. Might be earlier to say, but I think he is top tier material, and will shine in Double Warrior compositions.

Edited by Valhalen

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Tangentially related to this, but I've seen the populace at Blizzard official HotS forums currently raging over how games are much more "snowbally" and there's little chance for "games going back and forth" and comebacks (I don't quite agree with those claims, but so many kiddies there raging). They might decide to revert the lane changes, specifically the regen globes going neutral among other things. But we'll see.

Edited by Leadblast

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      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
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    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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