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Blaze Abilities & Talents

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A full list of Blaze's abilities and talents.

Abilities

Trait

  • (D) Pyromania (Cooldown: 90 seconds)
    • Gain 25 Armor and deal 40 damage to nearby enemies every 0.5 seconds for 4 seconds. Each Hero hit by Flame Stream reduces Pyromania's cooldown by 5 seconds.

Basic Abilities

  • (Q) Flame Stream (Mana: 25, Cooldown: 4 seconds) 
    • Fire two streams of flame that deal 83 damage to enemies hit. Flame Stream sets fire to Oil Spills it comes in contact with.
  • (W) Oil Spill (Mana: 40, Charge Cooldown: 12 seconds)
    • Vector Targeting.
      • Dispense a slick of oil that lasts for 5 seconds and Slows enemies that come in contact with it by 40%.
      • Oil Spills are Ignited for 2.5 seconds when hit by Flame Stream. Ignited Oil Spills no longer Slow enemies, but instead deal 18 damage to them every 0.3 seconds. Additionally, Blaze is healed for 49 Health every 0.3 seconds while standing in Ignited Oil Spills.
      • Stores up to 2 charges.
  • (E) Jet Propulsion (Mana: 50, Cooldown: 12 seconds)
    • After 0.5 seconds, charge forward, colliding with the first enemy Hero hit, dealing 52 damage to them and nearby enemy Heroes. Enemies hit are also Stunned for 1.25 seconds.

Heroic Abilities

  • See level 10 talents below.

Talents

Level 1

Adrenaline Stimpack (Active, Cooldown: 30 seconds)

  • Activate to gain 100% Attack Speed and 25% Movement Speed for 5 seconds.

Endurance Stimpack (Active, Cooldown: 40 seconds)

  • Activate to gain a Shield that absorbs 450 damage over 5 seconds.

Neural Stimpack (Active, Cooldown: 40 seconds)

  • Activate to gain 50 Mana and cause Ability cooldowns to recharge 100% faster for 5 seconds.

New Habits (Trait)

  • Collecting Regeneration Globes reduces the cooldown of Pyromania by 5 seconds.
  • Quest: Collect 15 Regeneration Globes.
  • Reward: Pyromania grants Unstoppable for 2 seconds.

Level 4

Feeding the Flame (Q)

  • Each enemy Hero hit by Flame Stream reduces the cooldown of Oil Spill by 1.5 seconds.

Adhesive Petroleum (W)

  • Enemies standing in Oil Spill when it is Ignited are Slowed by 30% for 2.5 seconds.

Oil Dispersal (W)

  • Increase Oil Spill's area by 20% and Slow amount by 10%

Meltdown (Trait D)

  • Hitting an enemy Hero with Pyromania reduces their damage dealt by 5% for 2.5 seconds, up to 30%.

Level 7

Crossfire (Q)

  • Hitting an emeny with both streams of Flame Stream deals 132 bonus damage.

Grill and Kill (W)

  • Quest: Damage enemy Heroes with Ignited Oil Spills 60 times.
  • Reward: Increase Oil Spill's Ignite duration by 2 seconds, and damage by 25%.

Incinerator Gauntlets (Passive)

  • Increase Basic Attack area by 15%, and Basic Attack damage to Minions, Mercenaries, and Monsters by 50%. Additionally, Basic Attack splashes Ignite Oil Spills.

Level 10

Bunker Drop (Mana: 40, Cooldown: 40 seconds)

  • After 0.5 seconds, deploy and enter a Bunker with 1300 Health. Blaze and his allies can enter and exit the Bunker at will. While in the Bunker, occupants gain access to Flamethrower, dealing 179 damage to enemies in a line.
  • Exiting the Bunker grants 25 Armor for 2 seconds. Bunkers last 10 seconds, or until destroyed.

Combustion (Mana: 70, Cooldown: 80 seconds)

  • Channel for up to 2.6 seconds. Upon ending, Slow nearby enemies by 60% and deal 48 damage to them every 0.5 seconds. Combustion's Slow and damage over time duration is extended the longer Blaze Channels, from 1 second up to 5 seconds.
  • Blaze's Movement Speed is reduced by 50% while Channeling.

Level 13

Suppressive Fire (Q)

  • Each stream of Flame Stream reduces the Spell Power of Heroes hit by 15% for 4 seconds, up to 30%.

Nanomachine Coating (W)

  • Enemies standing in Oil Spills have their Attack Speed reduced by 40% for 2.5 seconds.

Fuel Leak (E)

  • Jet Propulsion creates Oil Spills along Blaze's path. If Jet Propulsion impacts an enemy Hero, an additional Oil Spill is created underneath them.

Level 16

Therman Protection (E)

  • Each enemy hit by Jet Propulsion grants 10 Armor for 3 seconds and reduces its cooldown by 2 seconds.

Heat Treatment (Trait D)

  • Heal for 75% of the damage dealt by Pyromania

Juggernaut Plating (Active, Cooldown: 40 seconds)

  • Activate to gain 50 Spell Armor for 3 seconds. Upon expiration, gain a Shield equal to 100% of the Spell Damage reduced by Juggernaut Plating.

Level 20

Fortified Bunker (R1)

  • Occupants can cast Oil Spill from Bunker Drop every 6 seconds. Additionally, Bunker Drop's Armor bonus upon exting is increased by 25, and its duration by 1 second.

Flash Fire (R2)

  • While Channeling Combustion, Blaze's Movement Speed is no longer reduced, and nearby enemies are Slowed by 60%.

Burn Notice (Passive)

  • Basic Attacks Slow enemies by 5% and deal an additional 18 damage over 2.5 seconds. Stacks up to 5 times.

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19 minutes ago, Valhalen said:

RIP Chen. Blaze looks fun!

He is fun, quite unique and hard to get used to, but he is nowhere as tanky as Chen is. Being a ranged Warrior makes it really awkward sometimes because you're not really in the frontline. Also you want to put the oil onto the enemies to light them up, but they usually aren't going to stick around for you to also be in the fire. There's a combo with his stun, but the CDs don't line up very well so it makes for some really awkward decision-making. It's probably too early to actually conclude anything, but I like the Bunker thingy even tho Combustion seems very devastating if you can combine it with some CCs. I'd say it really depends on what playstyle your team is going for and he seems very flexible too.

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His kit seems built like sonya or the other "bruiser" tanks. You're a peel and engage, but not a true tank.You can deal damage and help the team, but not truly front line the whole time or at least not alone. He seems like an incredible solo lane for maps like braxis and shrines where the wave clear in his kit can shine.

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Bunker appears to be too weak since 1,300 health is nothing. The value that comes out of the talent is in its armor upon exiting and poison cleanse. Even so, this ultimate is a perfect trap for wombo-combo ultimates. I'd argue increasing bunker health to 1,500 or increasing the immediate armor to 35% and let the level 20 ultimate armor remain at 50%.

Also, it appears Blaze tanking is quite strong. 2,800 health, 25 armor, decent self-heals, great self-peels, and moderate mobility makes for quite a strong tank. However, Blaze appears to be weak against poke since he has to use talents that has a relatively long cooldown to sustain against poke damage (but then again, so are most tanks) Nevertheless, these are quite insane numbers. Put Garrosh in there and you'll find that the stats are overwhelming in Blaze's favor. Heck, if you look at Garrosh's Indomitable (level 4) and New Habits (level 1), Blaze's unstoppable is 100% longer at a lower cooldown for ONLY 15 Regen Globes, which are especially easy to get in today's meta.

Furthermore, this is a crap ton of aoe damage. I don't know any other tank that can deal this absurd amount of damage. It appears Blaze out dps every other tank as long as he is damaging two or more heroes (Overpower Varian can still deal an absurd amount of damage against a single target but only against a single target).

I don't know about the stats but I can foresee incoming nerfs.

 

 

Edited by Trensicourt

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The bunker heroic could definitely use a buff. It's kind of weak, gets destroyed rather quickly. The flamethrower (Q while inside it) is also feeble, but that can kinda pass for now. I believe the bunker itself should be far more resistant to damage, since its main purpose should be protection for the team anyway.

Edited by Leadblast

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I've been testing him out in the ptr and wanted to know which talents people are gravitating towards.  I have been taking the neural stimulate assert lvl 1because I burn through mana fast.  ( hehe) for all I know,  it's a trap talent. What has worked for you? 

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12 hours ago, Leadblast said:

The bunker heroic could definitely use a buff. It's kind of weak, gets destroyed rather quickly. The flamethrower (Q while inside it) is also feeble, but that can kinda pass for now. I believe the bunker itself should be far more resistant to damage, since its main purpose should be protection for the team anyway.

Bunker has a 40 second cooldown. That's very short, 1300 may not seem like much, but it has some very interesting uses. Sure, if they target it it won't last, but that means they aren't actually attacking anyone. A counter to targeted heroics like pyroblast and triple tap and even a dodge for precision strike type abilities. It is fat, making Li-Ming's life difficult without aggressive repositioning. Get blinded by Artanis? Hop in, Hop out!

I wouldn't just sit in the bunker unless I'm dying. It makes your positioning really obvious. But on a 40 second cooldown I can find some uses. The armor is nothing to laugh at either. It can be good on static objectives where it's position is a problem and walking away isn't an option for the enemy. 

I still think combustion is generally a better option though.

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Nevermind my previous comment, or they probably overheard it, because the bunker's health was increased to 2000 now. It's something...

Warper, I think it's gonna be useful on certain maps like Volskaya or Dragon Shire where you have to hold a spot. Specially Volskaya.

Edited by Leadblast

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If they waste abilities on a bunker then that's a win, yes? Bunkers are used to hold ground, get more shots in, support advances, detect enemies, delay advances or draw fire in Starcraft. Don't see the reason for a change in strategy.

Dislike channels in PvP. Oil Slick slows are going to generate much hate as is. Not sure how many times it would land with a high enough impact vs being wasted. Guess it depends on your support.

Bunker has a lower cooldown and can at least act as eyes for a time even if you don't get to fight in it. Does it show up on mini-map? That would be a cool distraction.

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I normally have no gripes about new characters as they come into the Nexus.  I like the diversity that each one brings.  This time though I think is too close to Chen.   This is rare for me but I would have much preferred a different character like Winston from Overwatch.  I think he would've brought more to the table than Blaze.  

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52 minutes ago, Oxygen said:

Currently working on the guide. What talents do you guys like? Any insights?

Copy-pasting the stuff I said in his Talent Calculator thread.

Quote

Wow, that was fast!

This is something I think it could work, and will probably be my build of choice once he hit Live. The idea of this build is to give Blaze a healthy blend of damage output, sustain and utility through constant use of Oil SpillOil Spill.

1 - New HabitsNew Habits seems to be the way to go. Collecting Health Orbs is much easier now, and 2 secs of Unstoppable can change a teamfight. The stimpacks look very tempting, though, particularly Neural StimpackNeural Stimpack.

4 - Feeding the FlameFeeding the Flame is self explanatory. Flame StreamFlame Stream has a very low cooldown and can be easily spammed, thus allowing more uses of Oil Spill.

7 - CrossfireCrossfire for higher damage output, again, since Flame Stream has low cooldown. Grill and KillGrill and Kill look very tempting, but I think Crossfire has more value due the increased DPS.

10 - CombustionCombustion covers a wide radius and has to much potential for combo'ing with other Heroics. Its concept reminds me of Gall's Twisting NetherTwisting Nether.

13 - Fuel LeakFuel Leak seems to be the way to go for me, allowing to cover an obscene area of effect, literally making a carpet of Oil. But I think this tier offers a lot of flexibility depending on the enemy comp, as both Suppressive FireSuppressive Fire and Nanomachine CoatingNanomachine Coating are very viable options.

16 - Heat TreatmentHeat Treatment looks very powerful when combined with New HabitsNew Habits. However, I think this talent is best suited when facing multiple melee Heroes. Otherwise I'd go for Juggernaut PlatingJuggernaut Plating.

20 - Flash FireFlash Fire is insane.

Overall I feel that Blaze is extremely powerful, but not broken. He feels very balanced and is absurdly fun to play. He can do a bit of everything, which few tanks aside from ETC, Muradin and Dehaka can do (although he has no displacement abilities). His base HP is one of the highest in the game, if I'm not wrong. Might be earlier to say, but I think he is top tier material, and will shine in Double Warrior compositions.

Edited by Valhalen

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Tangentially related to this, but I've seen the populace at Blizzard official HotS forums currently raging over how games are much more "snowbally" and there's little chance for "games going back and forth" and comebacks (I don't quite agree with those claims, but so many kiddies there raging). They might decide to revert the lane changes, specifically the regen globes going neutral among other things. But we'll see.

Edited by Leadblast

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      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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    • By Staff
      Blizzard has released a new Heroes of the Storm patch today with additional changes based on PTR feedback. Here are the official patch notes with more details.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Increased the amount of energy stored from 60% to 80% of damage to Heroes. Increased the amount of energy stored from 20% to 50% of damage to non-Heroes. Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 10 Resurrect Delay before resurrection reduced from 5 seconds to 3 seconds. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 5 Mobius Loop Slow reduced from 60% to 40%. Level 18 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 96. Now has a limit of 50 stacks. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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