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Legion Epilogue in Patch 7.3.5

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A preview of new quests available to both factions in Silithus and Patch 7.3.5.

The blade of Sargeras should be visible to all players on January 16 when the final LFR wing becomes available. In Patch 7.3.5, both factions have established base camps near the Wound. The goblins are mining Azerite and the SI:7 are spying on them to learn more about the mysterious essence. The initial quest is an auto-accept. This article breaks down what Blizzard calls the "Legion epilogue". It seems not all quests have been added yet.

Alliance

Summons to Stormwind (Objective: Meet with Mathias Shaw in Stormwind)

King Wrynn has requested that you return to Stormwind as soon as possible. There is an urgent matter that requires your attention. I will fill you in on the details as soon as you arrive. You will find me at Lion's Rest. Be swift... our window of opportunity may already be closing!

Gifts of the Fallen (Objective: Speak with Mathias Shaw)

An in-game cinematic begins to play after you complete the quest.

Earlier today, King Wrynn addressed the citizens of Stormwind at Lion's Rest in a speech given to formally announce the end of the war. After the crowd departed, I met privately with the King and his advisors to discuss a mysterious substance that has been found in Silithus. This glowing ore appears to be most powerful and the Horde has wasted no time in extracting it from the great wound. The king has ordered me to fill you in on the details, in preparation for an important mission.

Witness to the Wound (Objective: Meet with the SI:7 commander in Silithus)

I've already sent operatives to Silithus to establish a base camp. Their orders are to monitor the operations of the Horde and gather any information they can find on this mysterious substance. One of my SI:7 commanders is currently awaiting your arrival. Go with speed.

Free Samples (Objective: Collect 8 Mysterious OreMysterious Ores)

The crown has ordered SI:7 to infiltrate the goblin mining operation and collect any information we can find on this mysterious new substance. My agents have infiltrated the camp, but the clock is ticking and we need to get our hands on some extracted ore samples fast. In other words, I need someone who can take the direct approach. Someone who can handle a fight against overwhelming odds and come out alive. Take the ore samples to Khargus Stonemantle for analysis when you return.

It's a Sabotage (Objective: Plant 10 dynamite bundles)

The Horde has wasted no time in shamelessly extracting this mysterious ore from the great wound. Luckily for us, goblin engineering is not nearly as sophisticated as what we create in Gnomeregan! All it takes is a little bit of old fashioned dynamite to completely disable a goblin shredder. What unsophisticated machinery! Take these dynamite bundles and plant them on the inactive shredders around the mining camp. It'll take those greedy goblins weeks to get back up and running again!

Desert Research (Objective: Speak with Tammy Tinkspinner)

The dark blade of Sargeras has cast a shadow of destruction over this land. It seemed that the silithid hives were destroyed in the attack, but I have received reports that the silithid are returning. We need to find out how the silithid avoided destruction and what effect the blade is having on their hives. The crown wants the surviving silithid dissected and studied. Tammy Tinkspinner is conducting the research and is in need of a "colletor."

The Twilight Survivor (Objective: Retrieve Michiel Voidstrider's HeadMichiel Voidstrider's Head)

Silithus used to be overrun with members of the Twilight's Hammer. The cult was presumed to be exterminated, but it has always survived in the shadows. Their numbers have dwindled, but the cult remains no less fanatical than at their peak. Most of the cultists here were destroyed by Sargeras in the attack, but a few still remain. Their leader, Michiel Voidstrider has been emboldened by the destruction of Silithus. We cannot let Michiel rally the remaining survivors to action. He must be stopped!

The Source of Power (Objective: Collect 10 Silithid BrainSilithid Brains)

Although the silithid disappeared for a time immediately following the destruction of Silithus, they have recently returned from beneath the ground. These new silithid seem stronger than before! My hypothesis is that the silithid are feeding on some kind of power source beneath the blade of Sargeras. I've been tasked with studying the effects that this mysterious power is having on the silithid hives. Bring me as many intact silithid brains as yu can carry and I'll begin the research!

Larvae By The Dozen (Objective: Collect 12 Silithid BroodlingSilithid Broodlings)

How did the silithid survive the blade of Sargeras? I'm perplexed! I've never encountered a species that can adapt to changes in the environment as quickly as the silithid can. The larvae, or broodlings as they are often called, can evolve into a variety of silithid creature types based on the needs of the hive. Is it the hive mind that signals the evolutionary development of the larvae, or is some environmental factor at play?

A Recent Arrival (Objective: Speak to Archmage Khadgar)

The situation in Silithus appears to be gaining more attention. Archmage Khadgar just arrived while you were away. It seems that he is here to speak with you, <Name>. It appears urgent, I would speak with him as soon as possible.

The Speaker's Perspective (Objective: Deliver Khadgar's letter to Magni Bronzebeard in Silithus)

Sargeras has left a scar upon our world, <Name>. A scar that will not soon heal... It appears that the scars between the Alliance and Horde have yet to heal as well. Too many lives have already been lost fighting to save Azeroth from destruction. I will not stay and watch this world lose more. I have a request for you before I go. Take this letter to Magni Bronzebeard. He is in Silithus seeking a way to heal the wound. The letter contains information that may prove valuable to him.

After you accept the quest, Khadgar tells you about the tides of war rising again. Both factions want to claim the life essence of Azeroth as a resource, but Khadgar does not want to take up arms against heroes on either side. Instead, he goes to Karazhan to read Medivh's ancient texts and find the knowledge required to heal Azeroth.

It seems our victory on Argus was a hollow one. With his final blow, Sargeras has done much more than burry his blade in the heart of our world. I had hoped that after the war against the Legion, the people of Azeroth would build a new future together. But now the unity we forged has been shattered. As the life essence of Azeroth bleeds out, the leaders of the Alliance and Horde scramble to claim it as a resource. Blades are drawn, and the tides of war are rising once again. But I will not take up arms against heroes on either side. Not after all we've been through. Instead, I will go to Karazhan and confer with my old mentor, Medivh. Perhaps somewhere in his ancient texts lies the knowledge needed to heal this world. I had best be going. Until next we meet... fare well, champion.

The Blood of Azeroth (Objective: Deliver Magni Bronzebeard's message)

Do the leaders of the Alliance and Horde even know what they're fightin' over? This substance that is risin' up from the wound is the lifeblood of Azeroth! We need ta heal the wound, not exploit it fer power! Azeroth is the only home we've got. We cannot allow her ta die. I trust ye, <Name>, and know that yer voice carries great weight among the Alliance. Ye must reason with 'em ta stop this madness! 'Tis the only hope our world has...

Horde

Summons to Orgrimmar (Objective: Speak with Nathanos Blightcaller in Orgrimmar)

The Warchief has requested that you return to Orgrimmar as soon as possible. There is an urgent matter that requires your attention. I will fill you in on the details as soon as you arrive. You will find me near the entrance of Grommash Hold. The Dark Lady has plans for you, <Name>. I will not keep her waiting...

A Recent Discovery (Speak with Nathanos Blightcaller)

An in-game cinematic begins to play after you complete the quest.

Earlier today, the leaders of the Horde gathered together for a feast in celebration of our victory over the Burning Legion. As the others were feasting, Gallywix requested a private audience with the Dark Lady. It seems that he has found a mysterious substance in Silithus... a magical ore unlike any we have ever encountered before. The warchief has ordered me to fill you in on the details, in preparation for a special assignment.

Witness to the Wound (Objective: Speak with Grol Warblade in Silithus)

The bilgewater Cartel have already begun mining operations in Silithus to extract this mysterious substance. The Warchief has insisted that you personally oversee the extraction efforts in Silithus and prevent the Alliance from interfering. Gallywix seemed less than pleased with your appointment, but nobody refuses Sylvanas... You must go to Silithus at once. The base commander is awaiting your arrival.

Lazy Prospectors! (Objective: Motivate 10 Lazy Protectors)

I've been around long enough to know you can never trust a goblin with an orc's work. Gallywix and his cartel may be serving the warchief, but we need to keep a close eye on them if we're going to get anything done! I've already noticed many of the workers loafing about and sleeping on the job. The Horde does not tolerate laziness! Get out there and put those lazy prospectors in their place!

No Spies Allowed (Objective: Kill 10 SI:7 Operatives in Silithus)

Hey, <Name>. I'm glad you're here. I'm in a way over my head! Killer bugs, a strange substance... that GIANT sword sticking outta the ground... I don't have a good feelin' about this place! To make matters worse, I've been gettin' reports of Alliance spies snoopin' around the camp! Look kid, the Dark Lady has plans for this mysterious ore and I ain't going to be the one to disappoint her, know what I mean? Get over to the mining camp and take out those SI:7 spies before they ruin the whole operation!

Desert Research (Objective: Speak with Pixni Rustbomb)

The dark blade of Sargeras has cast a shadow of destruction over this land. It seemed that the silithid hives were destroyed in the attack, but I have received reports that the silithid are returning. If it were up to me, I'd burn those wretched hives once and for all! However, it is not up to me. The Dark Lady wants the surviving silithid dissected and studied. Pixni Rustbomb is conducting the research and is in need of a "collector."

The Twilight Survivor (Objective: Retrieve Michiel Voidstrider's HeadMichiel Voidstrider's Head)

This land was once overrun with members of the Twilight's Hammer. The cult was presumed to be exterminated, but darkness always survives in the shadows. Most of the cultists were destroyed by Sargeras in the attack, but a few yet live. Their leader, Michiel Voidstrider has been emboldened by the destruction of Silithus. We cannot let this fanatic rally the remaining survivors to action! Bring me his head!

The Source of Power (Objective: Collect 10 Silithid BrainSilithid Brains)

The silithid are all riled up and stronger than ever! My guess is that they are feeding off of some kind of power beneath the ground. Probably near the blade of Sargeras! I've been ordered to study the effects that this mysterious power is having on the silithid. Bring me as many intact silithid brains as you can carry and I'll begin the research.

Larvae By The Dozen (Objective: Collect 12 Silithid BroodlingSilithid Broodlings)

How did the silithid survive the blade of Sargeras?! I've never encountered a species that can adapt to changes in the environment as quickly as the silithid! There's gotta be a way to tame these suckers! Harness their evolutionary biology for our profit! We gotta start training 'em young! Forget about the old crusty adults, we need babies! Steal me as many of the silithid larvae as you can carry, and I'll find a way to train 'em!

Khadgar's Request (Objective: Speak to Archmage Khadgar)

Archmage Khadgar arrived while you were away. It seems that he is here to speak with you, <Name>. Hurry and see what it is that he wants. I want him gone as soon as possible. The last thing we need is a human nosing around in Horde business!

The Speaker's Perspective (Objective: Deliver Khadgar's letter to Magni Bronzebeard in Silithus)

Sargeras has left a scar upon our world, <Name>. A scar that will not soon heal... It appears that the scars between the Alliance and Horde have yet to heal as well. Too many lives have already been lost fighting to save Azeroth from destruction. I will not stay and watch this world lose more. I have a request for you before I go. Take this letter to Magni Bronzebeard. He is in Silithus seeking a way to heal the wound. The letter contains information that may prove valuable to him.

After you accept the quest, Khadgar tells you about the tides of war rising again. Both factions want to claim the life essence of Azeroth as a resource, but Khadgar does not want to take up arms against heroes on either side. Instead, he goes to Karazhan to read Medivh's ancient texts and find the knowledge required to heal Azeroth.

It seems our victory on Argus was a hollow one. With his final blow, Sargeras has done much more than burry his blade in the heart of our world. I had hoped that after the war against the Legion, the people of Azeroth would build a new future together. But now the unity we forged has been shattered. As the life essence of Azeroth bleeds out, the leaders of the Alliance and Horde scramble to claim it as a resource. Blades are drawn, and the tides of war are rising once again. But I will not take up arms against heroes on either side. Not after all we've been through. Instead, I will go to Karazhan and confer with my old mentor, Medivh. Perhaps somewhere in his ancient texts lies the knowledge needed to heal this world. I had best be going. Until next we meet... fare well, champion.

Magni Bronzebeard is standing near the wound and has the following flavor text before you deliver Khadgar's letter.

I can hear the cries of the world beneath my feet. Azeroth trembles in pain! I must find a way to ease the suffering...

Quest Complete

Thank you for delivering Khadgar's letter ta me. I'm goin' to need some time to consider his words. If what he says is correct, we may be able ta save Azeroth... but at a great cost.

He then informs you about Azeroth's pain and stresses out the importance of finding a way to heal her.

Champion... 'tis good ta see a familiar face in these dark times. Since returnin' from Argus, the cries o' Azeroth have been... overwhelmin'. Such pain... I don't know how ta fix this. Not sure anyone does. But we've gotta keep tryin'. The storm's gatherin', hero. If we don't find a way ta heal Azeroth... nothin' else is gonna matter. 

The Blood of Azeroth (Objective: Deliver Magni Bronzebeard's message)

Do the leaders of the Alliance and Horde even know what they're fighting over? This substance that is risin' up from the wound is the lifeblood of Azeroth! We need to heal the wound, not exploit it fer power! Azeroth is the only home we've got. We cannot allow her ta die! I trust ye, <Name>, and I know that yer voice carries great weight among the Horde. Ye must reason with 'em ta stop this madness! 'Tis the only hope our world has...

Return back to Grol Warblade to turn in the quest.

Quest Complete

The blood of Azeroth? Hmph. I'll make sure this news reaches the warchief, but this operation must continue until I'm ordered to cease!

A really funny filler quest for both factions in the Twilight Outpost is A Wee Bit O' Cloth (Objective: 8 Twilight SilkTwilight Silk)

Angus Stormbrew is located in the only outhouse in all of Silithus and he has run out of cloth.

<Name>, is that you I hear rustlin' about out there? It's me, Angus Stormbrew! There are cultists everywhere, so ye best keep yer voice down. Lean in close and cover yer nose while we talk! This is the only outhouse in all o' Silithus! Trust me I spent hours lookin' all through the night. I decided to sneak in for a wee drop-off before the cultists woke up, but I've got a uhh problem... There's no cloth to... you know... See if ye can find me a wee bit o' cloth and sneak it in through the door!

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"Lazy Prospectors! (Objective: Motivate 10 Lazy Protectors)"

Seriously?...  This was one of the first quests you did as a level 1-3 character.  Seems like a good job for the champion of Azeroth... 

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1 hour ago, Ancalagon said:

"Lazy Prospectors! (Objective: Motivate 10 Lazy Protectors)"

Seriously?...  This was one of the first quests you did as a level 1-3 character.  Seems like a good job for the champion of Azeroth... 

To be fair, we've just spent a good chunk of time scaring off squirrels, kicking acorns, killing random wildlife, you name it. It's pretty clear that even as the saviors of not just our planet but many others, we still don't have enough shame to stop us doing grunt work

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I don't get how Cataclysm (and various other expansions that feature baddies and quests involving blowing or messing up large portions of underground Azeroth) can put very deep, very large holes and crack entire continents that's not a problem for Little Miss Planet but a sword jutting out an underused and nigh forgotten zone with the most notable features being insects and sand is a cause for major concern and will end up with us losing our artifacts? Did Sarg roll a 20? 

You can tell this game has went from being a swords and magic fantasy into a sci-fi fantasy, there's more MacGuffin plot device writing than there is episodes of Star Trek The Next Generation where they got Data to do something to fix everything. 

Edited by Plergoth

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13 hours ago, Aegrotat said:

To be fair, we've just spent a good chunk of time scaring off squirrels, kicking acorns, killing random wildlife, you name it. It's pretty clear that even as the saviors of not just our planet but many others, we still don't have enough shame to stop us doing grunt work

Remember, what sets superman apart from the other comic book heroes is that he takes the time to save the kitten from the tree #belikesuperman.  On a more serious note, I always found it rather amusing that your character, who has lead armies, and saved the planet dozens of times is still sent on the most mundane of missions, like murdering wildlife to (presumably illegally, otherwise why would they ask you to do it) harvest their organs so the local cook can make her favorite dish.

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13 hours ago, Aegrotat said:

To be fair, we've just spent a good chunk of time scaring off squirrels, kicking acorns, killing random wildlife, you name it. It's pretty clear that even as the saviors of not just our planet but many others, we still don't have enough shame to stop us doing grunt work

If it meant getting a permanent Bootarang, I'd do those quests every single day. 

Edited by MrEdren

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10 hours ago, Plergoth said:

I don't get how Cataclysm (and various other expansions that feature baddies and quests involving blowing or messing up large portions of underground Azeroth) can put very deep, very large holes and crack entire continents that's not a problem for Little Miss Planet but a sword jutting out an underused and nigh forgotten zone with the most notable features being insects and sand is a cause for major concern and will end up with us losing our artifacts? Did Sarg roll a 20? 
 

Have you actually SEEN the size of Sargeras' sword? It's literally a sword, he uses to cleave planets in half. Ya, we've made some deep holes and seen continents break. but they've never been big enough to hit the actual core of the planet. What zone it's in is irrelevant, that sword stabbed DEEP. The core of the planet, and her literal life blood, is now pouring out.

You can think of it like this, you can stab someone in the kidney, and they'll be hurt but they'll walk away so long as the wound is treated. If you get stabbed, even a graze of the heart, you're in some serious trouble. Continents may as well be flesh wounds

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50 minutes ago, Aegrotat said:

Have you actually SEEN the size of Sargeras' sword? It's literally a sword, he uses to cleave planets in half. Ya, we've made some deep holes and seen continents break. but they've never been big enough to hit the actual core of the planet. What zone it's in is irrelevant, that sword stabbed DEEP. The core of the planet, and her literal life blood, is now pouring out.

You can think of it like this, you can stab someone in the kidney, and they'll be hurt but they'll walk away so long as the wound is treated. If you get stabbed, even a graze of the heart, you're in some serious trouble. Continents may as well be flesh wounds

Not to mention when Sargeras was weilding the sword it was larger because a part of his power was imbued into the weapon.  When he released it after be pulled back into the Seat of the Pantheon to be imprisoned the sword lost it's link with Sargeras and thus shrank from losing some of it's power.  And yet it's still MASSIVE.

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2 hours ago, Aegrotat said:

You can think of it like this, you can stab someone in the kidney, and they'll be hurt but they'll walk away so long as the wound is treated. 

Hmm... 

Excuse me for a moment.  I believe I left something unfinished. 

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On 05. 01. 2018. at 8:30 AM, Plergoth said:

I don't get how Cataclysm (and various other expansions that feature baddies and quests involving blowing or messing up large portions of underground Azeroth) can put very deep, very large holes and crack entire continents that's not a problem for Little Miss Planet but a sword jutting out an underused and nigh forgotten zone with the most notable features being insects and sand is a cause for major concern and will end up with us losing our artifacts? Did Sarg roll a 20? 

You can tell this game has went from being a swords and magic fantasy into a sci-fi fantasy, there's more MacGuffin plot device writing than there is episodes of Star Trek The Next Generation where they got Data to do something to fix everything. 

Sword isnt the main part of the problem.Energies in the sword are corrupting the very core of Azeroth making her in pain.Sargeras's sword and Aggramar's sword are forged from the parts of the original sword Sargeras had while he was a champion of the Pantheon(sword that was used to split the old gods/void infested planet in half).If you fly to the sword in the Silithus now you can see that the there is some kind of dark energy in the blade(at the hilt of the sword) and thats exactly whats hurting Azeroth while using sword as a counuit to get the energy there.

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      Balance: After you enter Moonkin Form, the cast time of your Wrath, Starfire Wrath and Starsurge Starfire is reduced by 30% and their damage is increased by 20% for 10 sec. Feral: While in Cat Form, your bleed damage is increased by 25% 30%. Moon and Stars
      Normal: Celestial Alignment Entering an Eclipse summons a beam of light at your location granting you 70% reduction in silence and interrupts for 10 sec. Incarnation: Chosen of Elune: Incarnation: Chosen of Elune summons a beam of light at your location granting you 70% reduction in silence and interrupts for 10 sec. Hunter
      Resonating Arrow radius increased. When a mob leaves the area, you can ignore LoS towards them for 4 more seconds. Flayed Shot's bonus Kill Shot no longer costs Focus. The design of Wild Spirits has been simplified, and there's no longer a difference in behavior when using single target versus area damage with this ability.
      Death Chakram (Necrolord Covenant Ability) has been fixed to no longer chain the targets under crowd control effects that break upon taking damage. Flayed Shot (Venthyr Covenant Ability) - Fire a shot at your enemy, causing them to bleed for (250% of Attack power) Shadow damage over 20 seconds. Each time Flayed Shot deals damage, you have a 15% chance to gain Flayer's Mark, causing your next Kill Shot to be free and usable on any target, regardless of their current health. Resonating Arrow (Kyrian Covenant Ability) - Fire a resonating arrow to the target location that fills deals (20% of Attack Power) Arcane damage to any enemy in the area, and fill the area with echoing anima for 10 seconds. The effect causes your attacks to ignore line of sight to enemies in the area, and you have 30% increased critical strike chance against them. Leaving the area of echoing anima will still allow the hunter to ignore line of sight towards the enemy for 4 seconds. Wild Spirits (Night Fae Covenant Ability) - Evoke the energy of Wild Spirits at the target location, applying Wild dealing (25% of Attack Power) Nature damage and apply Hunter's Mark to all enemy targets within the area for 15 seconds, increasing the damage you deal to them by 5%. While the Wild Spirits are active, each damaging ability you use against a target affected by the Wild Mark strikes the target or your pet use against a target in the area will strike up to 5 nearby targets for (45% of Attack Power) Nature damage.   Beast Mastery
      Cobra Shot now costs 35 Focus (was 45). Mage
      Mirrors of Torment (Venthyr Covenant Ability) Arcane: Conjures 3 mirrors to torment the enemy for 20 25 seconds. Whenever the target attacks, casts a spell or ability, a mirror is consumed to inflict (75% 60% of Spell Power) Shadow damage and their movement and cast speed are slowed by 15%. The final mirror will instead inflict (198% 151% of Spell Power) Shadow damage to the enemy, Rooting and Silencing them for 4 seconds. Whenever a mirror is consumed, you gain 4% mana. Fire: Arcane: Conjures 3 mirrors to torment the enemy for 20 25 seconds. Whenever the target attacks, casts a spell or ability, a mirror is consumed to inflict (75% 60% of Spell Power) Shadow damage and their movement and cast speed are slowed by 15%. The final mirror will instead inflict (198% 151% of Spell Power) Shadow damage to the enemy, Rooting and Silencing them for 4 seconds. Whenever a mirror is consumed your Fire Blast cooldown is reduced by 4 seconds. Frost: Arcane: Conjures 3 mirrors to torment the enemy for 20 25 seconds. Whenever the target attacks, casts a spell or ability, a mirror is consumed to inflict (75% 60% of Spell Power) Shadow damage and their movement and cast speed are slowed by 15%. The final mirror will instead inflict (198% 151% of Spell Power) Shadow damage to the enemy, Rooting and Silencing them for 4 seconds. Whenever a mirror is consumed you gain Brain Freeze. Fire
      Fevered Incantation (Legendary Power) - Each consecutive Critical Strike you deal increases Critical Strike damage you deal by 2% up to 10%. Monk
      Faeline Stomp (Night Fae Covenant Ability) now deals damage (or heals if Mistweaver) to targets in front of the Monk when cast and continues to deal damage to targets caught in the Faelines. Spinning Crane Kick now caps at 6 unique targets (was 5), dealing up to 60% damage (was 50%). Weapons of Order (Kyrian Covenant Ability) Brewmaster: For the next 30 seconds, your Mastery is increased by 10%. Additionally, Keg Smash cooldown is reset instantly and enemies hit by the ability take 5% increased damage from you for 8 seconds, stacking up to 5 times; Mistweaver: For the next 30 seconds, your Mastery is increased by 10%. Additionally, Essence Font cooldown is reset instantly and heals up to 6 nearby allies for (30% of Spell Power) Health on channel start and end; Windwalker: For the next 30 seconds, your Mastery is increased by 10% 13%. Additionally, Rising Sun Kick cooldown is reset instantly and your Rising Sun Kick reduces the cost of your Chi Abilities by 1 for 5 seconds, and Blackout Kick reduces the cooldown of affected abilities by an additional 1 second. Mistweaver
      Ancient Teachings of the Monastery (Legendary Power) - Your Tiger Palm, Blackout Kick, and Rising Sun Kick heal an injured ally within 20 yards for 120% of the damage done to an injured ally within 20 yards. Enveloping Breath - While active, Yu'lon and Chi'Ji heal nearby targets with Enveloping Breath when you cast Enveloping Mist, healing for [ 30% 180% of Spell Power ] over 6 sec, and increasing the healing they receive from you by 10%. Tear of Morning (Legendary Power) - Renewing Mist applies Extended Life to the initial target, instantly healing them for 145% of Holy Spell Power and increasing all healing done to them increases your healing done to the target by 15% for 12 seconds. When you heal with Enveloping Mist or Vivify, 50% of the heal is also applied to targets within your Extend Life effect. 25% of your Enveloping Mist and Vivify healing is also applied to all targets with Tear of Morning. Windwalker
      Haste now affects the periodic of Crackling Tiger Lightning. Energizing Elixir (Level 45 Talent) has been moved off the global cooldown. Blizzard has fixed a bug where Rising Sun Kick and Whirling Dragon Punch weren't contributing to Xuen's Empowered Tiger Lightning. Rising Sun Kick (Rank 2) restored. Increases the damage of Rising Sun Kick by 70%. Paladin
      Holy
      Vanguard's Momentum (Legendary Power) - Hammer of Wrath has 2 extra charges, and increases the damage of your next Holy Spender by 10% Holy damage done by 2% for 8 seconds, stacking 3 times. Priest
      The following Priest changes were announced, but have not been released on the Beta yet. We assume they will be implemented in an upcoming Shadfowlands Beta build.
      Shadow
      Subsequent Devouring Plagues will cause its damage over time effect to add into the existing DoT, and the functionality is similar to Mage's Ignite mechanic. Legacy of the Void (Level 100 Talent) will be replaced with Hungering Void. The new talent should be ideal in situations where the Priests attacks a single target. Void Torrent (Level 90 Talent) will be changed to apply Devouring Plague when cast, instead of refreshing the existing Devouring Plague duration on the target. The following changes went live on the Shadowlands Beta in Build 35978.
      Discipline
      Clarity of Mind (Legendary Power) Normal: During Rapture, Power Word: Shield costs 20% less Mana and applies 6-second longer Atonements. Spirit Shell: During Spirit Shell, Power Word: Radiance costs 20% less mana, and applies 4 second longer Atonements. Spirit Shell (Level 100 Talent) - For 10 sec, Penance, Power Word: Radiance, and Atonement create absorb shields for 100% of their value, instead of healing. Shadow
      Death and Madness (Level 15 Talent) - If a target dies within 6 7 sec after being struck by your Shadow Word: Death, you gain 4 insanity 40 Insanity over 4 sec and the cooldown of your Shadow Word: Death is reset. Surrender to Madness (Level 100 Talent) - You instantly cast Void Eruption on the target, dealing Deals [ 190% of Spell Power ] Shadow damage to the target and activating activates Voidform. Rogue
      Rogues now have a new Venthyr Covenant Ability called Flagellation in place of Slaughter.
      Flagellation - Lash the target with Anima 3 times, each dealing [ 68% of Attack Power ] Shadow damage, condemning them for 60 sec. Each combo point you spend causes an additional lash. Once the target has been lashed 20 times, reactivating Flagellation will increase your Mastery by 15% for 60 sec. Slaughter - Slaughter the target, dealing [ 95.47% of Attack Power ] Physical damage. The target's anima mixes with your lethal poison, replacing it with a more powerful lethal poison for the next 5 minutes. Slaughter Poison deals Shadow damage over 12 sec. and steals 15% of healing done to the target. Awards 2 combo points. Shaman
      Chain Harvest (Venthyr Covenant Ability) - Sends a wave of anima at the target, which then jumps to additional nearby targets. Deals (345% 414% of Spell Power) Shadow damage to up to 5 enemies, and restores (255.5% of Spell Power) health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 seconds. Fae Transfusion (Night Fae Covenant Ability) - Transfers the life force of up to 4 enemies in the targeted area, dealing (414% 840% of Spell Power) Nature damage evenly split to each enemy over 3 seconds. Pressing Fae Transfusion again within 20 seconds will release 15% of all damage from Fae Transfusion, healing up to 8 4 allies near yourself. Enhancement: Fully channeling Fae Transfusion generates 1 stack of Maelstrom Weapon. Primordial Wave (Necrolord Covenant Ability) is now Instant cast (was 1.5-sec cast) Elemental
      Echoes of Great Sundering (Legendary Power) - When you cast Earth Shock or Elemental Blast, your next Earthquake will deal 250% additional damage. Windspeaker's Lava Resurgence (Legendary Power) - When you cast Earth Shock or Elemental Blast, gain Lava Surge and increase the damage of your next Lava Burst by 30%. Enhancement
      Doom Winds (Legendary Power) - Dropping Windfury Totem grants you 100% increased chance to gain Windfury Weapon for 8 seconds. This can only occur once every 60 seconds. Restoration
      Jonat's Natural Focus (Legendary Power) - Healing Wave and Healing Surge increase the healing done by your next Chain Heal by 0% 10%, stacking up to 0 5 times. PvP Talents
      Control of Lava - Your Flame Shock damage over time has a 10% chance to reset the remaining cooldown on Lava Burst, and increase its damage by 25% 15%, stacking up to 3 times. Elemental
      Static Discharge (Level 15 Talent) - Discharge excess energy from your Lightning Shield, dealing [ 23% of Spell Power ] Nature damage to an enemy within 40 yds every 0.5 sec for 3 sec. Warlock
      Soul Rot health cost replaced with minor Mana cost. The primary target of your Soul Rot takes increased damage compared to the secondary targets.
      Decimating Bolt only increases the damage of the next Drain Soul for Affliction Warlocks when talented (down from 3). Destruction Warlocks with Fire and Brimstone have the bonus damage value reduced, and for Demonology Warlocks, the buff has been updated to affect Demonbolt, and the Shadow Bolt portion will be removed in a future build.
      Baseline
      Decimating Bolt (Necrolord Covenant Ability) - Hurls bolts of decimating magic at your target, dealing (200% of Spell Power) Shadow damage and increasing the damage of your next Affliction: 3 Shadow Bolts/3 Drain Souls (if talented) Demonology: 3 Shadow Bolts/Demon Bolts Destruction: 3 Incinerates (This value is reduced while using Fire and Brimstone). by 200%. Decimating Bolt's damage, and the bonus to Shadow Bolt, Drain Soul, Demon Bolt, or Incinerate both increase as your target's health decreases. Soul Rot (Night Fae Covenant Ability) - Wither away all life force of your current target and up to 3 additional targets nearby, causing them your primary target to suffer (100% 200% of Spell Power) Nature damage and secondary targets to suffer (100% of Spell Power) Nature damage over 8 seconds. Drain Life will also be cast on any enemy affected by your Soul Rot. For the next 8 seconds, casting Drain Life will cause you to also Drain Life from any enemy affected by your Soul Rot, and Drain Life will not consume any mana. Consumes 20% of maximum Health when cast. Costs 0.5% of Base Mana Fel Domination - Your next Imp, Voidwalker, Succubus, Felhunter, or Felguard Summon spell is free and has its casting time reduced by 5.5 sec. Warrior
      Arms
      Mastery: Deep Wounds - Mortal Strike, Colossus Smash, Warbreaker, Cleave, and Bladestorm inflict Deep Wounds, dealing [ 60% of Attack Power ] Bleed damage over 12 sec and increasing the damage the enemy takes from you by 8.8%. Fury
      Reckless Defense (Legendary Power) - Rampage critical strikes have a 25% chance to reduce your Recklessness and Enraged Regeneration cooldown by 3 seconds.
    • By Stan
      Most mounts won't work in the Maw, but you can earn Corridor Creeper from Torghast that works in the new endgame zone of Shadowlands.
      Your regular mounts won't work in the Maw. Instead, the following message will pop up on the screen:
      "Your mount ignores your call within The Maw."
      Druids in their Travel Form can run at 100% ground speed in the Maw and can even bring a friend along, but other classes won't be able to use mounts in the new zones without acquiring Corridor Creeper.
      Corridor Creeper is a reward from clearing Twisting Corridors: Layer 8 in Torghast's Challenge Mode, and the mount allows you to mount up in the Maw.
      The loyal hounds of the Jailer creep along the corridors in search of the scent of souls.

    • By Stan
      The Harvest Festival in WoW starts today, but there are no permanent rewards that come from the event, and it is not required for What a Long, Strange Trip It's Been meta-achievement either.
      (Source)
      The yearly Harvest Festival is now underway in Azeroth. This is a solemn time when the Alliance honors Uther the Lightbringer by lighting a candle at his tomb in the Western Plaguelands, while members of the Horde show their respect to Grommash Hellscream by leaving a bottle of spirits at the base of the Hellscream Memorial in Demon Fall Canyon in Ashenvale.
      When: September 29-October 6
      Where: Outside Ironforge and Orgrimmar
      Commemorate those who have sacrificed their lives to help friends and allies. Feasts are also held outside Ironforge and Orgrimmar in honor of these fallen heroes.
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