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Legion Epilogue in Patch 7.3.5

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A preview of new quests available to both factions in Silithus and Patch 7.3.5.

The blade of Sargeras should be visible to all players on January 16 when the final LFR wing becomes available. In Patch 7.3.5, both factions have established base camps near the Wound. The goblins are mining Azerite and the SI:7 are spying on them to learn more about the mysterious essence. The initial quest is an auto-accept. This article breaks down what Blizzard calls the "Legion epilogue". It seems not all quests have been added yet.

Alliance

Summons to Stormwind (Objective: Meet with Mathias Shaw in Stormwind)

King Wrynn has requested that you return to Stormwind as soon as possible. There is an urgent matter that requires your attention. I will fill you in on the details as soon as you arrive. You will find me at Lion's Rest. Be swift... our window of opportunity may already be closing!

Gifts of the Fallen (Objective: Speak with Mathias Shaw)

An in-game cinematic begins to play after you complete the quest.

Earlier today, King Wrynn addressed the citizens of Stormwind at Lion's Rest in a speech given to formally announce the end of the war. After the crowd departed, I met privately with the King and his advisors to discuss a mysterious substance that has been found in Silithus. This glowing ore appears to be most powerful and the Horde has wasted no time in extracting it from the great wound. The king has ordered me to fill you in on the details, in preparation for an important mission.

Witness to the Wound (Objective: Meet with the SI:7 commander in Silithus)

I've already sent operatives to Silithus to establish a base camp. Their orders are to monitor the operations of the Horde and gather any information they can find on this mysterious substance. One of my SI:7 commanders is currently awaiting your arrival. Go with speed.

Free Samples (Objective: Collect 8 Mysterious OreMysterious Ores)

The crown has ordered SI:7 to infiltrate the goblin mining operation and collect any information we can find on this mysterious new substance. My agents have infiltrated the camp, but the clock is ticking and we need to get our hands on some extracted ore samples fast. In other words, I need someone who can take the direct approach. Someone who can handle a fight against overwhelming odds and come out alive. Take the ore samples to Khargus Stonemantle for analysis when you return.

It's a Sabotage (Objective: Plant 10 dynamite bundles)

The Horde has wasted no time in shamelessly extracting this mysterious ore from the great wound. Luckily for us, goblin engineering is not nearly as sophisticated as what we create in Gnomeregan! All it takes is a little bit of old fashioned dynamite to completely disable a goblin shredder. What unsophisticated machinery! Take these dynamite bundles and plant them on the inactive shredders around the mining camp. It'll take those greedy goblins weeks to get back up and running again!

Desert Research (Objective: Speak with Tammy Tinkspinner)

The dark blade of Sargeras has cast a shadow of destruction over this land. It seemed that the silithid hives were destroyed in the attack, but I have received reports that the silithid are returning. We need to find out how the silithid avoided destruction and what effect the blade is having on their hives. The crown wants the surviving silithid dissected and studied. Tammy Tinkspinner is conducting the research and is in need of a "colletor."

The Twilight Survivor (Objective: Retrieve Michiel Voidstrider's HeadMichiel Voidstrider's Head)

Silithus used to be overrun with members of the Twilight's Hammer. The cult was presumed to be exterminated, but it has always survived in the shadows. Their numbers have dwindled, but the cult remains no less fanatical than at their peak. Most of the cultists here were destroyed by Sargeras in the attack, but a few still remain. Their leader, Michiel Voidstrider has been emboldened by the destruction of Silithus. We cannot let Michiel rally the remaining survivors to action. He must be stopped!

The Source of Power (Objective: Collect 10 Silithid BrainSilithid Brains)

Although the silithid disappeared for a time immediately following the destruction of Silithus, they have recently returned from beneath the ground. These new silithid seem stronger than before! My hypothesis is that the silithid are feeding on some kind of power source beneath the blade of Sargeras. I've been tasked with studying the effects that this mysterious power is having on the silithid hives. Bring me as many intact silithid brains as yu can carry and I'll begin the research!

Larvae By The Dozen (Objective: Collect 12 Silithid BroodlingSilithid Broodlings)

How did the silithid survive the blade of Sargeras? I'm perplexed! I've never encountered a species that can adapt to changes in the environment as quickly as the silithid can. The larvae, or broodlings as they are often called, can evolve into a variety of silithid creature types based on the needs of the hive. Is it the hive mind that signals the evolutionary development of the larvae, or is some environmental factor at play?

A Recent Arrival (Objective: Speak to Archmage Khadgar)

The situation in Silithus appears to be gaining more attention. Archmage Khadgar just arrived while you were away. It seems that he is here to speak with you, <Name>. It appears urgent, I would speak with him as soon as possible.

The Speaker's Perspective (Objective: Deliver Khadgar's letter to Magni Bronzebeard in Silithus)

Sargeras has left a scar upon our world, <Name>. A scar that will not soon heal... It appears that the scars between the Alliance and Horde have yet to heal as well. Too many lives have already been lost fighting to save Azeroth from destruction. I will not stay and watch this world lose more. I have a request for you before I go. Take this letter to Magni Bronzebeard. He is in Silithus seeking a way to heal the wound. The letter contains information that may prove valuable to him.

After you accept the quest, Khadgar tells you about the tides of war rising again. Both factions want to claim the life essence of Azeroth as a resource, but Khadgar does not want to take up arms against heroes on either side. Instead, he goes to Karazhan to read Medivh's ancient texts and find the knowledge required to heal Azeroth.

It seems our victory on Argus was a hollow one. With his final blow, Sargeras has done much more than burry his blade in the heart of our world. I had hoped that after the war against the Legion, the people of Azeroth would build a new future together. But now the unity we forged has been shattered. As the life essence of Azeroth bleeds out, the leaders of the Alliance and Horde scramble to claim it as a resource. Blades are drawn, and the tides of war are rising once again. But I will not take up arms against heroes on either side. Not after all we've been through. Instead, I will go to Karazhan and confer with my old mentor, Medivh. Perhaps somewhere in his ancient texts lies the knowledge needed to heal this world. I had best be going. Until next we meet... fare well, champion.

The Blood of Azeroth (Objective: Deliver Magni Bronzebeard's message)

Do the leaders of the Alliance and Horde even know what they're fightin' over? This substance that is risin' up from the wound is the lifeblood of Azeroth! We need ta heal the wound, not exploit it fer power! Azeroth is the only home we've got. We cannot allow her ta die. I trust ye, <Name>, and know that yer voice carries great weight among the Alliance. Ye must reason with 'em ta stop this madness! 'Tis the only hope our world has...

Horde

Summons to Orgrimmar (Objective: Speak with Nathanos Blightcaller in Orgrimmar)

The Warchief has requested that you return to Orgrimmar as soon as possible. There is an urgent matter that requires your attention. I will fill you in on the details as soon as you arrive. You will find me near the entrance of Grommash Hold. The Dark Lady has plans for you, <Name>. I will not keep her waiting...

A Recent Discovery (Speak with Nathanos Blightcaller)

An in-game cinematic begins to play after you complete the quest.

Earlier today, the leaders of the Horde gathered together for a feast in celebration of our victory over the Burning Legion. As the others were feasting, Gallywix requested a private audience with the Dark Lady. It seems that he has found a mysterious substance in Silithus... a magical ore unlike any we have ever encountered before. The warchief has ordered me to fill you in on the details, in preparation for a special assignment.

Witness to the Wound (Objective: Speak with Grol Warblade in Silithus)

The bilgewater Cartel have already begun mining operations in Silithus to extract this mysterious substance. The Warchief has insisted that you personally oversee the extraction efforts in Silithus and prevent the Alliance from interfering. Gallywix seemed less than pleased with your appointment, but nobody refuses Sylvanas... You must go to Silithus at once. The base commander is awaiting your arrival.

Lazy Prospectors! (Objective: Motivate 10 Lazy Protectors)

I've been around long enough to know you can never trust a goblin with an orc's work. Gallywix and his cartel may be serving the warchief, but we need to keep a close eye on them if we're going to get anything done! I've already noticed many of the workers loafing about and sleeping on the job. The Horde does not tolerate laziness! Get out there and put those lazy prospectors in their place!

No Spies Allowed (Objective: Kill 10 SI:7 Operatives in Silithus)

Hey, <Name>. I'm glad you're here. I'm in a way over my head! Killer bugs, a strange substance... that GIANT sword sticking outta the ground... I don't have a good feelin' about this place! To make matters worse, I've been gettin' reports of Alliance spies snoopin' around the camp! Look kid, the Dark Lady has plans for this mysterious ore and I ain't going to be the one to disappoint her, know what I mean? Get over to the mining camp and take out those SI:7 spies before they ruin the whole operation!

Desert Research (Objective: Speak with Pixni Rustbomb)

The dark blade of Sargeras has cast a shadow of destruction over this land. It seemed that the silithid hives were destroyed in the attack, but I have received reports that the silithid are returning. If it were up to me, I'd burn those wretched hives once and for all! However, it is not up to me. The Dark Lady wants the surviving silithid dissected and studied. Pixni Rustbomb is conducting the research and is in need of a "collector."

The Twilight Survivor (Objective: Retrieve Michiel Voidstrider's HeadMichiel Voidstrider's Head)

This land was once overrun with members of the Twilight's Hammer. The cult was presumed to be exterminated, but darkness always survives in the shadows. Most of the cultists were destroyed by Sargeras in the attack, but a few yet live. Their leader, Michiel Voidstrider has been emboldened by the destruction of Silithus. We cannot let this fanatic rally the remaining survivors to action! Bring me his head!

The Source of Power (Objective: Collect 10 Silithid BrainSilithid Brains)

The silithid are all riled up and stronger than ever! My guess is that they are feeding off of some kind of power beneath the ground. Probably near the blade of Sargeras! I've been ordered to study the effects that this mysterious power is having on the silithid. Bring me as many intact silithid brains as you can carry and I'll begin the research.

Larvae By The Dozen (Objective: Collect 12 Silithid BroodlingSilithid Broodlings)

How did the silithid survive the blade of Sargeras?! I've never encountered a species that can adapt to changes in the environment as quickly as the silithid! There's gotta be a way to tame these suckers! Harness their evolutionary biology for our profit! We gotta start training 'em young! Forget about the old crusty adults, we need babies! Steal me as many of the silithid larvae as you can carry, and I'll find a way to train 'em!

Khadgar's Request (Objective: Speak to Archmage Khadgar)

Archmage Khadgar arrived while you were away. It seems that he is here to speak with you, <Name>. Hurry and see what it is that he wants. I want him gone as soon as possible. The last thing we need is a human nosing around in Horde business!

The Speaker's Perspective (Objective: Deliver Khadgar's letter to Magni Bronzebeard in Silithus)

Sargeras has left a scar upon our world, <Name>. A scar that will not soon heal... It appears that the scars between the Alliance and Horde have yet to heal as well. Too many lives have already been lost fighting to save Azeroth from destruction. I will not stay and watch this world lose more. I have a request for you before I go. Take this letter to Magni Bronzebeard. He is in Silithus seeking a way to heal the wound. The letter contains information that may prove valuable to him.

After you accept the quest, Khadgar tells you about the tides of war rising again. Both factions want to claim the life essence of Azeroth as a resource, but Khadgar does not want to take up arms against heroes on either side. Instead, he goes to Karazhan to read Medivh's ancient texts and find the knowledge required to heal Azeroth.

It seems our victory on Argus was a hollow one. With his final blow, Sargeras has done much more than burry his blade in the heart of our world. I had hoped that after the war against the Legion, the people of Azeroth would build a new future together. But now the unity we forged has been shattered. As the life essence of Azeroth bleeds out, the leaders of the Alliance and Horde scramble to claim it as a resource. Blades are drawn, and the tides of war are rising once again. But I will not take up arms against heroes on either side. Not after all we've been through. Instead, I will go to Karazhan and confer with my old mentor, Medivh. Perhaps somewhere in his ancient texts lies the knowledge needed to heal this world. I had best be going. Until next we meet... fare well, champion.

Magni Bronzebeard is standing near the wound and has the following flavor text before you deliver Khadgar's letter.

I can hear the cries of the world beneath my feet. Azeroth trembles in pain! I must find a way to ease the suffering...

Quest Complete

Thank you for delivering Khadgar's letter ta me. I'm goin' to need some time to consider his words. If what he says is correct, we may be able ta save Azeroth... but at a great cost.

He then informs you about Azeroth's pain and stresses out the importance of finding a way to heal her.

Champion... 'tis good ta see a familiar face in these dark times. Since returnin' from Argus, the cries o' Azeroth have been... overwhelmin'. Such pain... I don't know how ta fix this. Not sure anyone does. But we've gotta keep tryin'. The storm's gatherin', hero. If we don't find a way ta heal Azeroth... nothin' else is gonna matter. 

The Blood of Azeroth (Objective: Deliver Magni Bronzebeard's message)

Do the leaders of the Alliance and Horde even know what they're fighting over? This substance that is risin' up from the wound is the lifeblood of Azeroth! We need to heal the wound, not exploit it fer power! Azeroth is the only home we've got. We cannot allow her ta die! I trust ye, <Name>, and I know that yer voice carries great weight among the Horde. Ye must reason with 'em ta stop this madness! 'Tis the only hope our world has...

Return back to Grol Warblade to turn in the quest.

Quest Complete

The blood of Azeroth? Hmph. I'll make sure this news reaches the warchief, but this operation must continue until I'm ordered to cease!

A really funny filler quest for both factions in the Twilight Outpost is A Wee Bit O' Cloth (Objective: 8 Twilight SilkTwilight Silk)

Angus Stormbrew is located in the only outhouse in all of Silithus and he has run out of cloth.

<Name>, is that you I hear rustlin' about out there? It's me, Angus Stormbrew! There are cultists everywhere, so ye best keep yer voice down. Lean in close and cover yer nose while we talk! This is the only outhouse in all o' Silithus! Trust me I spent hours lookin' all through the night. I decided to sneak in for a wee drop-off before the cultists woke up, but I've got a uhh problem... There's no cloth to... you know... See if ye can find me a wee bit o' cloth and sneak it in through the door!

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"Lazy Prospectors! (Objective: Motivate 10 Lazy Protectors)"

Seriously?...  This was one of the first quests you did as a level 1-3 character.  Seems like a good job for the champion of Azeroth... 

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1 hour ago, Ancalagon said:

"Lazy Prospectors! (Objective: Motivate 10 Lazy Protectors)"

Seriously?...  This was one of the first quests you did as a level 1-3 character.  Seems like a good job for the champion of Azeroth... 

To be fair, we've just spent a good chunk of time scaring off squirrels, kicking acorns, killing random wildlife, you name it. It's pretty clear that even as the saviors of not just our planet but many others, we still don't have enough shame to stop us doing grunt work

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I don't get how Cataclysm (and various other expansions that feature baddies and quests involving blowing or messing up large portions of underground Azeroth) can put very deep, very large holes and crack entire continents that's not a problem for Little Miss Planet but a sword jutting out an underused and nigh forgotten zone with the most notable features being insects and sand is a cause for major concern and will end up with us losing our artifacts? Did Sarg roll a 20? 

You can tell this game has went from being a swords and magic fantasy into a sci-fi fantasy, there's more MacGuffin plot device writing than there is episodes of Star Trek The Next Generation where they got Data to do something to fix everything. 

Edited by Plergoth

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13 hours ago, Aegrotat said:

To be fair, we've just spent a good chunk of time scaring off squirrels, kicking acorns, killing random wildlife, you name it. It's pretty clear that even as the saviors of not just our planet but many others, we still don't have enough shame to stop us doing grunt work

Remember, what sets superman apart from the other comic book heroes is that he takes the time to save the kitten from the tree #belikesuperman.  On a more serious note, I always found it rather amusing that your character, who has lead armies, and saved the planet dozens of times is still sent on the most mundane of missions, like murdering wildlife to (presumably illegally, otherwise why would they ask you to do it) harvest their organs so the local cook can make her favorite dish.

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13 hours ago, Aegrotat said:

To be fair, we've just spent a good chunk of time scaring off squirrels, kicking acorns, killing random wildlife, you name it. It's pretty clear that even as the saviors of not just our planet but many others, we still don't have enough shame to stop us doing grunt work

If it meant getting a permanent Bootarang, I'd do those quests every single day. 

Edited by MrEdren

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10 hours ago, Plergoth said:

I don't get how Cataclysm (and various other expansions that feature baddies and quests involving blowing or messing up large portions of underground Azeroth) can put very deep, very large holes and crack entire continents that's not a problem for Little Miss Planet but a sword jutting out an underused and nigh forgotten zone with the most notable features being insects and sand is a cause for major concern and will end up with us losing our artifacts? Did Sarg roll a 20? 
 

Have you actually SEEN the size of Sargeras' sword? It's literally a sword, he uses to cleave planets in half. Ya, we've made some deep holes and seen continents break. but they've never been big enough to hit the actual core of the planet. What zone it's in is irrelevant, that sword stabbed DEEP. The core of the planet, and her literal life blood, is now pouring out.

You can think of it like this, you can stab someone in the kidney, and they'll be hurt but they'll walk away so long as the wound is treated. If you get stabbed, even a graze of the heart, you're in some serious trouble. Continents may as well be flesh wounds

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50 minutes ago, Aegrotat said:

Have you actually SEEN the size of Sargeras' sword? It's literally a sword, he uses to cleave planets in half. Ya, we've made some deep holes and seen continents break. but they've never been big enough to hit the actual core of the planet. What zone it's in is irrelevant, that sword stabbed DEEP. The core of the planet, and her literal life blood, is now pouring out.

You can think of it like this, you can stab someone in the kidney, and they'll be hurt but they'll walk away so long as the wound is treated. If you get stabbed, even a graze of the heart, you're in some serious trouble. Continents may as well be flesh wounds

Not to mention when Sargeras was weilding the sword it was larger because a part of his power was imbued into the weapon.  When he released it after be pulled back into the Seat of the Pantheon to be imprisoned the sword lost it's link with Sargeras and thus shrank from losing some of it's power.  And yet it's still MASSIVE.

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2 hours ago, Aegrotat said:

You can think of it like this, you can stab someone in the kidney, and they'll be hurt but they'll walk away so long as the wound is treated. 

Hmm... 

Excuse me for a moment.  I believe I left something unfinished. 

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On 05. 01. 2018. at 8:30 AM, Plergoth said:

I don't get how Cataclysm (and various other expansions that feature baddies and quests involving blowing or messing up large portions of underground Azeroth) can put very deep, very large holes and crack entire continents that's not a problem for Little Miss Planet but a sword jutting out an underused and nigh forgotten zone with the most notable features being insects and sand is a cause for major concern and will end up with us losing our artifacts? Did Sarg roll a 20? 

You can tell this game has went from being a swords and magic fantasy into a sci-fi fantasy, there's more MacGuffin plot device writing than there is episodes of Star Trek The Next Generation where they got Data to do something to fix everything. 

Sword isnt the main part of the problem.Energies in the sword are corrupting the very core of Azeroth making her in pain.Sargeras's sword and Aggramar's sword are forged from the parts of the original sword Sargeras had while he was a champion of the Pantheon(sword that was used to split the old gods/void infested planet in half).If you fly to the sword in the Silithus now you can see that the there is some kind of dark energy in the blade(at the hilt of the sword) and thats exactly whats hurting Azeroth while using sword as a counuit to get the energy there.

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    • By Stan
      Visions of N'Zoth is Battle for Azeroth's final major content patch, where we take the battle to N'Zoth himself and visit Ny'alotha. Our hub covers everything you need to know about Patch 8.3 and helps you stay on track if you haven't been playing the game for a while.
      Patch 8.3 Release Date
      While nothing has been officially confirmed, we think the patch is going to hit live servers on December 2019. Datamined sound files suggest that Ny'alotha, the Waking City raid, might be delayed until Patch 8.3.5 and not open immediately when Visions of N'Zoth goes live, which would delay the new Mythic+ Season as well.
      Game Director Ion Hazzikostas talked about Visions of N'Zoth in the latest Content Preview on October 7. We learned pretty much everything about the new patch, and in the following section, you're going to find its main features:
      Assaults
      Invasions return to the game once more, and this time, they're called Assaults. The Vale of Eternal Blossoms and Uldum will be periodically under assault by N'Zoth's forces, and your goal is to drive them back by completing quests and interacting with various objectives to complete the "emissary." Blizzard uses technology and everything they've learned from Mechagon and Nazjatar in this new iteration of Assaults to ensure dynamic replayability. Assaults are mandatory if you want to enter Horrific Visions.
      Initial Preview of Assaults in Visions of N'Zoth Horrific Visions
      Described as alternate realities where N'Zoth's power is ascendant, these are 1-5 player "scenarios" of Stormwind and Orgrimmar, where you need to complete various objectives for rewards. Horrific Visions revolve around a new mechanic called Sanity, which starts draining as soon as you enter a Horrific Vision. Your goal is to complete as many side objectives as possible and defeating the mini-boss before your Sanity is completely depleted.
      To help you with that, we've got Wrathion with a new Legendary Cloak and a Titanic Research Archive for Horrific Visions with perks that gradually trivialize the feature.
      Ny'alotha, the Waking City
      We will be facing N'Zoth in Ny'alotha, the new twelve-boss raid located in Uldum. It comes with a raid skip quest after you defeat the first boss and new sets up for grabs:
      Ny'alotha Cloth Sets Preview Ny'alotha Leather Sets Preview Ny'alotha Mail Sets Preview Ny'alotha Plate Sets Preview We've also covered the continuation of the story in Patch 8.3 and what happens in the raid in the articles below:
      New Forsaken Leadership in Patch 8.3 (Spoilers) Azshara's Bargain and the Key to Defeating N'Zoth (Spoilers) I'lgynoth's Whispers in Patch 8.3 (Analysis) N'Zoth's in-game model has been updated multiple times.
      Rewards Updates
      Visions of N'Zoth comes with two new factions, six new Essences, a brand new Mythic Season, a new Seasonal affix, Profession updates, and more that we'll cover soon.
      Heart of Azeroth will have a new Minor slot, two Stamina nodes, the maximum level increased to 85 (was 70). Coming in a later PTR update, Blizzard will be adding an infinite progression slot to aid you against N'Zoth's corruption at max level (whatever that means).
      New Allied Races: Vulpera & Mechagnomes
      Another pair of Allied Races will become available in Visions of N'Zoth. Alliance players will be able to recruit Mechagnomes, and their Horde counterpart are the Vulpera of Vol'dun.
      Official Mechagnomes & Vulpera Preview Mechagnomes & Vulpera Racials Mechagnomes & Vulpera Unlock Requirements Vulpera Heritage Armor Preview Mechagnome Heritage Armor Preview Mechagnome & Vulpera Dance Animations Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet New Heritage Armor: Goblins & Worgen
      Goblins and Worgen received new models and animations in Patch 8.2.5, but no Heritage Armor, which is added in Patch 8.3.
      Goblin & Worgen Heritage Armor Sets Preview Auction House Overhaul
      The Auction House will be completely revamped. No more lag caused by the system being clogged with single stacks. Stackable items are no longer purchased or sold in stacks; copper is no longer displayed in the Auction House, but used for calculations. If you regularly forget the name of goods, you can create a shopping list, and more!
      Auction House Revamp Preview The Removal of Titanforging
      Ion teased the removal of Titanforging in Patch 8.3 through something more "twisted and corrupt." We found some interesting Corrupted Rings from Ny'alotha with various Kiss/Curse Effects. Based on datamining and game assets, it seems we will be able to cleanse and alter them somehow.
      Are Cursed Items the Alternative to Titanforging? Class Changes
      No patch would be complete without some class changes, and you can find all class changes planned for Visions of N'Zoth here.
      Allied Race & Pandaren Death Knights
      We found encrypted sound files of Bolvar and Mograine together with Death Knight creature textures for Allied Races and the Pandaren, and new Death Knight Swords of the Ebon Blade.
      We think Allied Races and the Pandaren will be able to roll Death Knights in the near future, and there is at least a partial revamp of the Death Knight starting area planned now that Bolvar is the Lich King. Given that the files are encrypted, it's likely that this bit will be unveiled at this year's BlizzCon.
      New Mounts
      As usual, with every content update, multiple mounts are coming with placeholder descriptions, sources, and whatnot.
      Alpaca Mounts - Presumably, new reputation mounts available for purchase at Exalted. Chalcedony Cloud Serpent - A new recolor of the existing serpent, possibly tied to the Assault on Vale. N'Zoth Serpent - New Stormsong Valley Rare Mount from the Adherent of the Abyss. Aqir Flying Mount - Mythic N'Zoth mount, maybe? Ny'alotha Allseer - Ahead of the Curve reward? Island Expedition Vendors
      In Patch 8.3, you will be able to purchase Island-specific and Invasion-specific crates for Dubloons.
      New Dubloon Vendors Selling Island Expedition and Invasion Crates 3 New World Bosses
      Blizzard is adding three new world bosses to the game, which drop item level 445 loot.
      Miscellaneous
      Other minor things planned for Patch 8.3 include:
      A new PvP event where players can serve N'Zoth, similar to Talon's Vengeance. Heroic difficulty for the Darkshore Warfront. Division of Operation: Mechagon into two wings, each with Heroic and Mythic Keystone difficulties. Darkmoon Arcade, allowing you to play your favorite mini-games at the Darkmoon Faire. Deepwind Gorge updated to be a capture point map. New Battle Pets and Pet Battle Dungeon - Blackrock Depths. New Story Quests: Rise of N'Zoth ...and more! We'll be periodically updating this hub with more details!
      Vision of N'zoth is the final major content patch of BfA, and here's our hub with everything you need to know.
    • By Stan
      We know that Blizzard wants to replace Titanforging in Patch 8.3 with something more "twisted and corrupt". We datamined corrupted items that will be cleansed of their negative effects in Visions of N'Zoth and it seems we will also be able to alter them somehow.
      Corrupted Rings
      When Patch 8.3 became available for testing on the Public Test Realms, we reported about corrupted rings with various kiss/curse effects. What that means is they come both with a positive and negative (annoying) effect, as highlighted below:
      Corrupted Ring - Face the Truth Corrupted Ring - Last Grasp Corrupted Ring - Masochistic Corrupted Ring - Mesmerizing Corrupted Ring - Overconfident Corrupted Ring - Revel in Violence Corrupted Ring - Spontaneous Fury Corrupted Ring - Thing From Beyond Datamining suggests that we will be able to clear these items off corruption and get rid of their negative effects using a new currency from Assaults called Echoes of Oblivion.
      Echoes of Oblivion - Coalesced void essence found in and around areas touched by the Visions of N'zoth. The Rajani, Uldum Accord, and Blacktalon are all willing to barter for rare and powerful items, as well as using them to clear or alter cursed items.
      Assets
      We found the following assets associated with cursed items in the game files:

      Corrupted Cleanse Reforger

      Corrupted Character Sheet

      Corrupted Inventory Icon

      Corrupted Tooltip

      Tooltip Border Corrupted

      Tooltip Background Corrupted
      It seems we will be able to cleanse cursed items at the Chamber of Heart and MOTHER will play some role here. We have no idea how we'll be able to alter the cursed items yet, though.
      If we're going to be using Echoes of Oblivion or another currency to increase the power of items, it sounds like Reforging may be back in one way or another.
      Check out our Patch 8.3 Content Hub for the latest Visions of N'Zoth news!
    • By Stan
      Here is a an updated blog post with all Class changes coming in Patch 8.3.
      Check out our Visions of N'Zoth Content Hub for more details!
      Blizzard (Source)
      In our next major content update, Visions of N’Zoth, we’re working on some tuning updates to a few specs that are under- and over-performing in various ways.
      Developers’ notes: Specs which excel at DoTs on multiple targets have, over the course of many tiers of content, generally had very high performance on the average. Their DPS advantage in raid encounters that play into their multi-target strength (which are relatively common) is not balanced by a comparable disadvantage in other areas. A small reduction in damage on these specs will leave them noticeably strong in the situations in which they’re strong (albeit slightly less than before), and give other specs more opportunity to stand out at other times. At the same time, a few of the Essences added in Rise of Azshara are not performing as well as we would have liked, so we’re increasing the effectiveness of some parts of them to help keep them competitive with the other Essences available.
      With the first build of the update on our Public Test Realm (PTR), you will see the following changes:
      Classes
      Druid Balance Moonfire damage and periodic damage reduced by 10%. Sunfire damage and periodic damage reduced by 10%. High Noon (Azerite Trait) damage increased by 11%. Power of the Moon (Azerite Trait) damage increased by 11%. Mage Frost Ice Lance damage increased by 20%. Developers’ note: Ice Lance damage hasn’t kept up with Icicles scaling, making builds that ignore Ice Lance possible. The intent of this change is to give Frost Mages a better incentive to use Ice Lance within their rotation, as a DPS net gain. Monk Brewmaster Stamina bonus reduced to 30% (was 35%). Stagger percentage reduced to 90% of Agility (was 105%). High Tolerance now increases the effectiveness of Stagger by 5% (was 8%). Developers’ notes: Brewmaster’s extremely high effective health against Physical damage meant that they are rarely in danger against spike damage that threatens other tanks. This should still be a strength of Brewmaster, but not by such a wide margin. Fixed a bug causing Gift of the Ox orbs to spawn too often for players with high amounts of Stamina. Mistweaver Rising Mist healing increased 30%, and now extends Heal-over-time effects by 3 seconds (was 2 seconds). [Coming in a future PTR build] Developers’ note: This talent is currently overshadowed on its row, and we want to make sure it’s competitive enough to make its unique playstyle a viable option. Life Cocoon now absorbs for 55% of the caster’s maximum health (was 1100% of the caster’s spellpower). [Coming in a future PTR build] Developers’ note: This ability had gotten weaker compared to player health pools since the start of the expansion, and this will help it better maintain its value. Windwalker Rising Sun Kick damage increased by 25%. Blackout Kick damage increased by 10%. Developers’ note: These changes are intended to help Windwalkers perform better in single-target fights. Paladin Holy Glimmer of Light (Azerite Trait) may now be applied to a maximum of 8 targets. Developers’ notes: Over the past year, builds centered around this trait have steadily pulled ahead of all other Holy Paladin playstyles, and to some extent all other healers in high-end content. This change is meant to preserve the gameplay of the trait, but limit the ability to increase its value drastically by stacking every possible bonus that reduces Holy Shock cooldown. Priest Discipline Atonement healing reduced to 50% (was 55%). Mastery: Grace effectiveness increased by 12%. Developers’ notes: Discipline’s ability to contribute both damage and healing is slightly too high for what one character can bring to a group composition. At the same time, we’re making their Mastery stat slightly more attractive. Schism now increases damage done from Priest spells and abilities only. Developers’ notes: This is intended to be consistent with other class cooldowns. Shadow Auspicious Spirits damage bonus reduced to 25% (was 50%). Fixed a bug causing Spiteful Apparitions (Azerite Trait) to be increased by 75% if you do not have Auspicious Spirits talented. Developers’ notes: The multiplicative interaction between Auspicious Spirits, Spiteful Apparitions, and Chorus of Insanity has specifically been a big part of Shadow’s damage scaling somewhat out of control at high target counts. Chorus of Insanity critical strike bonus reduced by 25%. Shadow Word: Pain damage reduced by 8%. Vampiric Touch damage reduced by 8%. Warlock Affliction Deathbolt now deals 20% of the total remaining damage of the Warlock’s damage over time effects on the target (was 30%). Developers’ note: Under certain conditions, Deathbolt provides a degree of single target burst damage that feels out of line for a spec designed around damage-over-time spells. Additionally, it has been the dominant choice for Affliction’s level 15 talent row for much of the expansion. We’re reducing its effectiveness to bring it more in line with the other two options in that row. Essences
      Worldvein Resonance Major rank 1, when used, now additionally causes you to gain +50% bonus to stats from Lifeblood Shards for 10 seconds. Vision of Perfection Proc rate increased by 12%. Unbound Force Major rank 1 damage increased by 40%. Minor rank 1 duration increased to 4 seconds (was 3 seconds). Minor rank 3 increase of duration increased to 2 seconds (was 1 second). Purification Protocol Major rank 1 damage increased by 15%. Major rank 2 now has the potential work on targets that are part of raid and dungeon encounters. Vitality Conduit We’ve rebuilt the way this Essences works, and it should be visually more impactful, as you will now see healing on your targets. As always, changes like these are a work in progress. We are likely to make further adjustments for testing throughout the PTR.
      Thank you very much for your testing and feedback!
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