Starym

7.3.5 Dev Notes: New Way of Getting Legendaries

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28742-legendary-drop-rate-clarifications
 

Today's PTR build brings one of the most asked for features in all of Legion, a way to directly and 100% get a legendary item for your spec! It'll only cost you 175 achievement_dungeon_ulduar80_25man.jpg Wakening Essences and the legendary acquired in this way will not affect your chances of getting further legendaries.

Blizzard LogoBuild 25807 (source)

Hi all!

Today's PTR update includes a new method for acquiring Legendary items: the Purified Titan Essence. This item can be purchased from Arcanomancer Vridiel in Dalaran in exchange for 175 Wakening Essences.

When used, the Purified Titan Essence will immediately grant a Legion Legendary item appropriate for your specialization. Note that this item is bind on pickup, and that the Legendary item granted by the Purified Titan Essence does not affect your chance to earn a Legendary through other methods.

Additionally, the Awoken Titan EssenceAwoken Titan Essence used to upgrade Legendary items to item level 1000 is now sold by Arcanomancer Vridiel as a vendor item, rather than as a quest reward, for the same total cost (50 Wakening Essences). The quest will no longer be offered, but can be turned in if your character already has it active.

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So from what I can tell, you used to be able to pick up the quest to get essences even if you upgraded all your legendaries. Most people didn't because why would they? You can no longer pick the quest up to farm essences ahead of time. However, if you have not finished upgrading your all your legendaries and still have the quest, I don't see why you couldn't farm ahead. I have 62/50 on my hunter and it is still allowing me to get more essences. Maybe they will cap it, but it doesn't look they have yet. 

Edited by SynergyX

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Honestly by this point in the expansion I was hoping we'd just have BoA tokens that drop for legendaries that let people select which character needs it the most and what item they think they need the most, or maybe being able to vendor or disenchant old or unwanted legendaries somehow for those essences as a compromise. 

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"Legendaries" in this expansion are like greens in vanilla. You get a new one and just sort of stare at it like "This might be better than the other 12 I have...

 

When you just farm for legendaries, you may as well turn all the gear orange.

 

When everything is legendary, nothing is.

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39 minutes ago, Tarvesh said:

When everything is legendary, nothing is.

The original implementation of Legendaries (And to a certain extent, some Epics) involved special effects - procs, actives or passives - without the requirement of a set bonus. While everything else is just a stat increase or extra passive stats (Remember when greens never had more than one "green text" line?).

 

These Legendaries in Legion are similar, in that they also add a certain bonus that you can't get anywhere else, with a few exceptions such as trinkets.

 

 

So even if you are allowed to have an uncapped amount of legendaries and there's 100 legendaries for you to choose from for your spec, it will not be the same as "other-quality" gear. Legendaries generally alter playstyles or rotations in a way that epic items or lower never would (With the usual trinket exception)

Edited by Yridaa
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Nice improvement but what about the "legendary" BoE items I have 4 that i can't use,as they are for classes i don't have characters for.? Perhaps this same vendor could exchange these for a similar item that a character of mine could use . I don't want to make any more characters as i have 6 110 ivl characters as it is.

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Except that some legendaries are considered BiS for whatever reason per class or spec, or for general use, so inevitably other legendaries become relegated to fill up bank space or just something to pad ilvls until you get something better. It was a nice enough concept - it's basically taken from Diablo after all where it works - but executed very badly here with so many iterations and *dead* oranges that were never really all that useful to start with (eg; Hellbrine belt for SV hunter instead of, say, the bracers that cut down the cd on Aspects) that we actually end up with less chance of getting something useful on alts, regardless of playstyle - of which in WoW normally boils down to inefficient or bad, then pvp and pve and its subsets. Since oranges have nothing to do with pvp except for gimmicky world pvp and quests and padding ilevels, they become a pve thing, which means min maxing, and many, many legendary items have proven themselves to be woefully inadequate in terms of utility, usefulness in the majority of pve situations (primarily raiding) and overall design. 

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6 hours ago, Yridaa said:

The original implementation of Legendaries (And to a certain extent, some Epics) involved special effects - procs, actives or passives - without the requirement of a set bonus. While everything else is just a stat increase or extra passive stats (Remember when greens never had more than one "green text" line?).

 

These Legendaries in Legion are similar, in that they also add a certain bonus that you can't get anywhere else, with a few exceptions such as trinkets.

 

 

So even if you are allowed to have an uncapped amount of legendaries and there's 100 legendaries for you to choose from for your spec, it will not be the same as "other-quality" gear. Legendaries generally alter playstyles or rotations in a way that epic items or lower never would (With the usual trinket exception)

Which only proves my point. When it becomes the norm (even if the norm alters your play style), it's pointless to have different loot types. Just have pro/non-proc items and be done with it. Nothing is legendary when it just takes a few turn-ins to grab another one, and another, and another...

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45 minutes ago, Tarvesh said:

Which only proves my point. When it becomes the norm (even if the norm alters your play style), it's pointless to have different loot types. Just have pro/non-proc items and be done with it. Nothing is legendary when it just takes a few turn-ins to grab another one, and another, and another...

And that's why it's limited to 2/3 legendaries. They're both different loot types because this way you can implement a limit, they have special effects and are much stronger than "lower loot types".

 

I mean, what do you suggest? call them Commons and then say "Unique equipped (2) Legion Commons with procs"?

 

 

I feel it's the same discussion back when BC launched. People were complaining greens were better than Epics, but BC Rares were obviously better than BC Uncommons. I just don't see what you consider fundamentally flawed:

 

An Uncommon item that is ilvl 70 has less stats than a Rare item that is ilvl 70.

A Rare item that is ilvl 70 has less stats than an Epic item that is ilvl 70.

An Epic item that is ilvl 70 has less stats than a Legendary item that is ilvl 70.

 

 

Just because you can just buy it with currency now doesn't suddenly change this fact. If Murlocs would suddenly reward you with 10 legendaries of ilvl 70 and deathwing would give you a Common item of ilvl 70, then how can you possibly say "well its pointless to have different loot types"? The legendaries are still a ton better than the commons, just because the attainability is suddenly absolutely ridiculous doesn't change this core principle. Whether you want the murlocs to drop them or not is an entirely different debate.

 

 

Yes, it is ridiculous that something that's supposed to be prestigious can just be bought off a vendor. No, an item with 99999 stats should not have the same rarity type as an item with 77777 stats when obtained from the same content level.

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It stops legendaries from being legendary. The same way back in WotLK you could just buy epics with tokens. It's epic OR legendary if you can buy it. There's no prestige to it. It's literally just another piece of gear. Calling it legendary now just translates to "has an ability that basic stat items don't". That's it. That's the only difference between a legendary and a white piece of normal gear. Combat effects.

 

We now have two types of gear:
1: Items - These have stats to make your character better.

2: Combat Items - These have stats AND abilities that can use to change your play style.

 

No normal, rare, epic, or legendary gear. Just Items and Combat Items. The old 'tier sets' fall into both categories because all they do is give you stats until you get enough of them.  If Blizzard is determined to just jump the shark every expansion with their gear they may as well get rid of the first category in BoA and be done with it.

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11 hours ago, Plergoth said:

Honestly by this point in the expansion I was hoping we'd just have BoA tokens that drop for legendaries that let people select which character needs it the most and what item they think they need the most, or maybe being able to vendor or disenchant old or unwanted legendaries somehow for those essences as a compromise. 

This is something they have never done by my knowledge, I think it is highly unlikely to happen that way. Blizzard has always taken the standpoint that legendaries are something unlocked by each individual character. I think it's better that way to be honest.

Also note that I hate the entire legion legendary system I just dont think they should ever do a BoA legendary thing.

Quote

it is ridiculous that something that's supposed to be prestigious can just be bought off a vendor

 

I would also have to add that from a lore perspective it actually makes some sense that we are able to get legendary items from vendors. By now we are all legendary heroes that have defeated so many bosses and looted so much good stuff that some of it is bound to end up in dalaran right.

again, I hate the entire legion legendary system but this was something that caught my eye ^^

Edited by Shine

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52 minutes ago, Shine said:

I would also have to add that from a lore perspective it actually makes some sense that we are able to get legendary items from vendors. By now we are all legendary heroes that have defeated so many bosses and looted so much good stuff that some of it is bound to end up in dalaran right.

From a lore perspective, mages are walking nukes and they can detonate more than once at that. That mana bomb that landed on Theramore? That, but much more potent.

 

But who needs nukes and legendaries dropping from the skies when you can just go back in time and kill whomever you want to before they're born? Who cares about the "true timeline", when you can just visit a different one and stay there.

 

Or hell, go to another timeline, take the moonwell/sunwell/nightwell's power for yourself and go back to the true timeline with that. Legendaries? who cares when you can cause maelstroms with the snap of your finger, or sneeze a rift into the nether itself?

 

 

No, when we start considering things from a lore perspective, I don't think trying to reason logic with it will work when we're talking about Legendaries.

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4 hours ago, Yridaa said:

From a lore perspective, mages are walking nukes and they can detonate more than once at that. That mana bomb that landed on Theramore? That, but much more potent.

 

But who needs nukes and legendaries dropping from the skies when you can just go back in time and kill whomever you want to before they're born? Who cares about the "true timeline", when you can just visit a different one and stay there.

 

Or hell, go to another timeline, take the moonwell/sunwell/nightwell's power for yourself and go back to the true timeline with that. Legendaries? who cares when you can cause maelstroms with the snap of your finger, or sneeze a rift into the nether itself?

 

 

No, when we start considering things from a lore perspective, I don't think trying to reason logic with it will work when we're talking about Legendaries.

You are, 100% misunderstanding lore perspective.

The manabomb in Theramore was using the focusing Iris from the eye of eternity to make it nuke level. Standard mages can't just do that.


Our random champions/characters can't just.. walk into another timeline. It's not just "Here's a door, oh look I'm in the past" At best we have GAMEPLAY mechanics for that, but not the lore. Just as well, going into the past and changes things would still mess up the present in lore. that's why Bronze dragons don't just go fix things before they happen. They, the only reliable source of time travel, work to prevent  meddling in the time lines to keep things as they're meant to be

Same goes for stealing power from the moonwell/sunwell/nightwell. Not to mention trying to steal the powers from them directly in a large enough quantity to "snap your fingers and cause a maelstrom" would more than likely, make you explode because that is SO much of the raw power of a titan.

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Don't you understand that I was reasoning that we're all legendary heroes and legendaries dropping from the sky into Dalaran - as Shine mentioned - isn't from a lore perspective at all? I was using his "it happens in-game so it must also be lore" perspective to see how skewed this would actually be if true.

 

I mean, just go back to the books. The adventurers aren't (or barely?) even mentioned when Onyxia died and her head dragged to Stormwind. Just because you get epic loot in game and it took many of the best adventurers to do it doesn't mean it aligns with lore.

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      Arcane Intellect raid buff is back. Arcane
      Level Talent 1 Talent 2 Talent 3 15 Rule of Threes *new* Mana Adept *new* Arcane Familiar 30 Mana Shield Shimmer Slipstream 45 Incanter's Flow Mirror Image Rune of Power 60 Resonance Charged Up Supernova 75 Chrono Shift Ice Ward Ring of Frost 90 Erosion Unstable Magic Nether Tempest 100 Overpowered Temporal Flux Arcane Orb Fire
      Level Talent 1 Talent 2 Talent 3 15 Firestarter Pyromaniac Searing Touch *new* 30 Blazing Soul Shimmer Blast Wave 45 Incanter's Flow Mirror Image Rune of Power 60 Flame On Alexstrasza's Fury Phoenix Flames *new* 75 Frenetic Speed Ice Ward Ring of Frost 90 Flame Patch Unstable Magic Living Bomb 100 Kindling Pyroclasm *new* Meteor Frost
      Level Talent 1 Talent 2 Talent 3 15 Bone Chilling Lonely Winter Ice Nova 30 Glacial Insulation Shimmer Ice Floes 45 Incanter's Flow Mirror Image Rune of Power 60 Frozen Touch Coming Soon Ebonbolt *new* 75 Frigid Winds Ice Ward Ring of Frost 90 Freezing Rain *new* Splitting Ice Comet Storm 100 Thermal Void Ray of Frost Glacial Spike Monk [Return to Top]
      Leg Sweep is now baseline available at level 60 Brewmaster
      Level Talent 1 Talent 2 Talent 3 15 Eye of the Tiger Chi Wave Chi Burst 30 Celerity Chi Torpedo Tiger's Lust 45 Black Ox Brew Gift of the Mists Light Brewing 60 Ring of Peace Summon Black Ox Statue Tiger Tail Sweep *new* 75 Healing Elixir Mystic Vitality Dampen Harm 90 Special Delivery Rushing Jade Wind Invoke Niuzao, the Black Ox 100 Elusive Dance Blackout Combo High Tolerance Mistweaver
      Level Talent 1 Talent 2 Talent 3 15 Zen Pulse Chi Wave Chi Burst 30 Celerity Chi Torpedo Tiger's Lust 45 Spirit of the Crane Mist Wrap Lifecycles 60 Ring of Peace Song of Chi-Ji Tiger Tail Sweep *new* 75 Healing Elixir Diffuse Magic Dampen Harm 90 Summon Jade Serpent Statue Refreshing Jade Wind Invoke Chi-Ji, the Red Crane 100 Mana Tea Focused Thunder Rising Thunder Windwalker
      Ring of Peace is available at level 60. Level Talent 1 Talent 2 Talent 3 15 Eye of the Tiger Chi Wave Chi Burst 30 Celerity Healing Elixir Tiger's Lust 45 Ascension Power Strikes Energizing Elixir 60 Tornado Kicks *new* Combo Breaker *new* Fist of the White Tiger *new*
      75 Inner Strength *new* Chi Torpedo Diffuse Magic 90 Hit Combo Rushing Jade Wind *new* Invoke Xuen, the White Tiger 100 Wind Strikes *new* Whirling Dragon Punch Serenity Paladin  [Return to Top]
      Holy
      Level Talent 1 Talent 2 Talent 3 15 Crusader's Might Bestow Faith Light's Hammer 30 Cavalier Unbreakable Spirit Rule of Law 45 Fist of Justice Repentance Blinding Light 60 Devotion Aura Aura of Sacrifice Aura of Mercy 75 Judgment of Light  Holy Avenger Holy Prism 90 Sanctified Wrath Avenging Crusader *new* Awakening *new* 100 Divine Purpose Beacon of Faith Beacon of Virtue Protection
      Level Talent 1 Talent 2 Talent 3 15 Holy Shield Consecrated Hammer Blessed Hammer 30 Crusader's Judgment First Avenger Bastion of Light 45 Fist of Justice Repentance Blinding Light 60 Retribution Aura Cavalier Blessing of Spellwarding 75 Final Stand Unbreakable Spirit *new* Hand of the Protector 90 Judgment of Light Consecrated Ground Aegis of Light 100 Last Defender Righteous Protector Seraphim Retribution
      Level Talent 1 Talent 2 Talent 3 15 Zeal *new* Righteous Verdict *new* Execution Sentence 30 Fires of Justice Blade of Wrath Hammer of Wrath *new* 45 Fist of Justice Repentance Blinding Light 60 Divine Judgment *new* Consecration Wake of Ashes *new* 75 Cavalier Unbreakable Spirit Eye for an Eye 90 Selfless Healer Justicar's Vengeance Word of Glory 100 Divine Purpose Crusade Inquisition *new* Priest [Return to Top]
      Power Word: Fortitude raid buff is back. Discipline
      New Mastery: Mastery: Reverence
      Level Talent 1 Talent 2 Talent 3 15 Castigation Twist of Fate Schism 30 Angelic Feather Body and Soul Masochism 45 Power Word: Solace Shield Discipline Mindbender 60 Psychic Voice Shining Force Dominant Mind 75 Lenience *new* Orison *new* Contrition *new* 90 Purge the Wicked Divine Star Halo 100 Luminous Barrier *new* Grace Evangelism Holy
      Level Talent 1 Talent 2 Talent 3 15 Enlightenment Trail of Light Enduring Renewal 30 Angelic Feather Body and Mind Perseverance 45 Light of the Naaru Guardian Angel Afterlife 60 Psychic Voice *new* Shining Force Censure 75 Surge of Light Binding Heal Circle of Healing 90 Benediction Divine Star Halo 100 Cosmic Ripple *new* Apotheosis Holy Word: Salvation *new* Shadow
      Level Talent 1 Talent 2 Talent 3 15 Fortress of the Mind Shadowy Insight Shadow Word: Void 30 Mania Body and Soul San'layn 45 Twist of Fate Misery Dark Void *new* 60 Last Word *new* Mind Bomb Psychic Horror 75 Auspicious Spirits Shadow Word: Death Shadow Crash 90 Lingering Insanity Mindbender Power Infusion 100 Legacy of the Void Void Torrent *new* Surrender to Madness Rogue [Return to Top]
      Assassination
      Level Talent 1 Talent 2 Talent 3 15 Master Poisoner Elaborate Planning Dispatch 30 Nightstalker Subterfuge Master Assassin *new* 45 Vigor Deeper Stratagem Marked for Death 60 Leeching Poison Elusiveness Cheat Death 75 Internal Bleeding Iron Wire Prey on the Weak 90 Venom Rush Toxic Blade Exsanguinate 100 Poison Bomb *new* Hidden Blades *new* Crimson Tempest Outlaw
      Grappling Hook is now an ability that does not have a level requirement listed. Level Talent 1 Talent 2 Talent 3 15 Swordmaster Quick Draw Ghostly Strike 30 Acrobatic Strikes Retractable Hook *new* Hit and Run 45 Vigor Deeper Stratagem Marked for Death 60 Iron Stomach Elusiveness Cheat Death 75 Dirty Tricks Blinding Powder *new* Prey on the Weak 90 Loaded Dice *new* Alacrity Slice and Dice 100 Dancing Steel *new* Blade Rush *new* Killing Spree Subtlety
      Level Talent 1 Talent 2 Talent 3 15 Weaponmaster Find Weakness Gloomblade 30 Nightstalker Subterfuge Shadow Focus 45 Vigor Deeper Stratagem Marked for Death 60 Soothing Darkness Elusiveness Cheat Death 75 Shot in the Dark *new* Strike from the Shadows Prey on the Weak 90 Dark Shadow Alacrity Enveloping Shadows 100 Master of Shadows N/A Death from Above Shaman [Return to Top]
      Tremor Totem is baseline at level 58 Capacitor Totem is baseline at level 44 Elemental
      Level Talent 1 Talent 2 Talent 3 15 Exposed Elements *new* Echo of the Elements *new* Elemental Blast *new* 30 Aftershock Master of the Elements Totem Mastery 45 Spirit Wolf *new* Earth Shield Static Charge *new* 60 High Voltage *new* Storm Elemental Liquid Magma Totem 75 Nature's Guardian Ancestral Guidance Wind Rush Totem *new* 90 Earthen Rage Primal Elementalist Icefury *new* 100 Unlimited Power *new* Stormkeeper Ascendance Enhancement
      Level Talent 1 Talent 2 Talent 3 15 Boulderfist Hot Hand Lightning Shield 30 Landslide Forceful Winds *new* Totem Mastery *new* 45 Spirit Wolf *new* Earth Shield Static Charge *new* 60 Searing Assault Hailstorm Overcharge 75 Nature's Guardian *new* Feral Lunge Wind Rush Totem 90 Crashing Storm Fury of Air Sundering 100 Elemental Spirits *new* Earthen Spike Ascendance Restoration
      Level Talent 1 Talent 2 Talent 3 15 Torrent Undulation Unleash Life 30 Crashing Waves Deluge Earth Shield 45 Spirit Wolf *new* Earthgrab Totem Static Charge *new* 60 Ancestral Vigor Earthen Wall Totem Ancestral Protection Totem 75 Nature's Guardian *new* Graceful Spirit Wind Rush Totem 90 Bottomless Depths Echo of the Elements Cloudburst Totem 100 High Tide Wellspring Ascendance Warlock [Return to Top]
      Affliction
      Level Talent 1 Talent 2 Talent 3 15 Shadow Embrace *new* Haunt Deathbolt *new* 30 Writhe in Agony Absolute Corruption Death's Embrace 45 Demon Skin Burning Rush Dark Pact 60 Sow the Seeds Phantom Singularity Soul Harvest 75 Darkfury *new* Mortal Coil Demonic Circle 90 Nightfall Coming Soon Grimoire of Sacrifice 100 Soul Conduit Creeping Death *new* Siphon Life Demonology
      Level Talent 1 Talent 2 Talent 3 15 Dreadlash *new* Demonic Strength *new* Biliescourge Bombers *new* 30 Demonic Calling Power Siphon *new* Doom *new* 45 Demon Skin Burning Rush Dark Pact 60 From the Shadows *new* Soul Strike *new* Summon Vilefiend *new* 75 Darkfury *new* Mortal Coil Demonic Circle 90 Inner Demons *new* Soul Conduit Grimoire of Service 100 Sacrificed Souls Demonic Consumption *new* Nether Portal *new* Destruction
      Level Talent 1 Talent 2 Talent 3 15 Flashover *new* Eradication Soul Fire 30 Reverse Entropy *new* Internal Combustion Shadowburn 45 Demon Skin Burning Rush Dark Pact 60 Inferno *new* Fire and Brimstone Cataclysm 75 Darkfury *new* Mortal Coil Demonic Circle 90 Roaring Blaze Grimoire of Supremacy Grimoire of Sacrifice 100 Soul Conduit Channel Demonfire Dark Soul *new* Warrior [Return to Top]
      Battle Shout (raid buff) is back. Arms
      New Abilities
      Sweeping Strikes New Mastery
      Mastery: Deep Wounds (Deep Wounds) Level Talent 1 Talent 2 Talent 3 15 War Machine *new* Sudden Death Skullsplitter *new* 30 Double Time Impending Victory *new* Storm Bolt 45 Trauma Rend Avatar 60 Second Wind Bounding Stride Defensive Stance 75 Collateral Damage  *new* Warbreaker *new* Cleave 90 In For The Kill *new* Fervor of Battle Deadly Calm *new* 100 Anger Management Dreadnaught *new* Ravager Fury
      Level Talent 1 Talent 2 Talent 3 15 War Machine Endless Rage Fresh Meat 30 Double Time Impending Victory *new Storm Bolt 45 Wrecking Ball Outburst Avatar 60 Furious Charge Bounding Stride Warpaint 75 Carnage Massacre Frothing Berserker 90 Frenzy Inner Rage Bloodbath 100 Reckless Abandon Dragon Roar Bladestorm Protection
      Level Talent 1 Talent 2 Talent 3 15 Shockwave Storm Bolt Warbringer 30 Safeguard Coming Soon Impending Victory 45 Coming Soon Best Served Cold Avatar 60 Warlord's Challenge Bounding Stride Crackling Thunder 75 Indomitable Devastator Coming Soon 90 Into the Fray Booming Voice Vengeance 100 Anger Management Heavy Repercussions Ravager
    • By Stan

      Warriors can obtain Skull of Nithogg from this week's world boss, you will receive 1 piece of Heroic difficulty Antorus loot for completing the weekly quest and this week's PvP Brawl is Gravity Lapse!
      Mythic Keystone Affixes
      Bolstering Skittish Fortified Weekly Quests
      Argus weekly quests Fuel of a Doomed World and Invasion Onslaught reward 1,000 reputation with both Army of the Light and Argussian Reach. Unlocking Lightforged Draenei and Void Elves is gated behind Exalted reputation standing with both Argus factions. You can find more information here. Complete four Mythic dungeons for Emissary of War to receive 1 piece of Heroic Antorus loot from Cache of Antoran Treasures. Win a PvP Brawl for the weekly quest Something Different to receive a Brawler's Footlocker, 3 Marks of Honor and Soldier's Legacy (10 billion Artifact Power @ AK level 55). World Bosses
      Nithogg
      Nithogg is up this week. Search for the Scourge of the Skies world quest in Stormheim.
      Loot Tables
      Coif of Unstable Discharge Cursed Warden's Keepsake Helm of the Mountain Recluse Hood of Scorned Brood Pillaged Titan Disc Skull of Nithogg Stormbattered Casque Windwhipped Greatcloak Sotanathor
      Sotanathor is up on Argus and the portal is located in Mac'Aree (44, 50). Argus world bosses drop ilvl 930 loot, so don't forget to bring a Seal of Broken Fate for a bonus roll.
      Loot Tables
      Bracers of Diabolic Fury Enthralling Chain Armor Fel-Linked Crushers Gauntlets of Barbaric Cruelty Gloves of Grim Direction Gore-Soaked Legplates Horned Hood of Retaliation Robes of Demonic Purpose Spaulders of Vile Determination Spike of Immortal Command Sotanathor's Thundering Hoof Subjugated Drudge's Leggings Waistguard of Devilish Deeds World Events
      Legion Dungeon Event (April 17 - 24)
      While this event's active, the finall boss of each Legion dungeon awards an extra item when defeated (Sign of the Warrior). This does not apply to Mythic+ caches.
      Gravity Lapse PvP Brawl (April 17 - 24)
      Gravity getting you down? Step into the Eye of the Storm and be prepared for a whole new en-lighten-ing experience. Every minute, players on the battlefield will find themselves launched into the air, only to gently fall toward the ground again in a perpetual aerial ballet as they try to accrue enough resources to take the win home for their team.