Jump to content
FORUMS
Sign in to follow this  
Zadina

Patch 1.19: Overwatch League Skins Now Live

Recommended Posts

JboASWv.jpg

The Overwatch League is about to begin later today and a new patch brings 312 new OWL skins!

Blizzard is determined to go big this year with the Overwatch League. Months of preparations and team announcements worldwide have led to this day, which is going to be the first day of the league. You can familiarise yourself with it by watching the preshow here, while there's also an app for it available on both Android and iOS.

A lot of people wondered whether the Overwatch League was going to be broadcast on Twitch, since it hadn't been officially confirmed. Indeed, only yesterday it was announced that Twitch will partner up with Blizzard for the next two years and it will show all OWL matches!

To welcome this big esports event, a new patch is now live in all regions. You can read the patch notes below:

Blizzard LogoJosh Engen

PATCH HIGHLIGHTS

Introducing Overwatch League Team Skins


Time to suit up! Overwatch League home-team skins are now live and can be purchased via our new League Token system, which allows players to directly support their favorite Overwatch League team (or teams!). Home-team skins are available for all 12 OVerwatch League teams and all 26 Overwatch heroes. 

To learn more about Overwatch League team skins and League Tokens, click here.

GENERAL UPDATES

General

  • Players can now watch the Overwatch League stream via the Overwatch League menu option when games are live
  • [PS4/XB1] Players can now bind all communication wheel options to a gamepad button
  • [PS4/XB1] An option to press and hold crouch rather than toggling the ability has been added under Options > Controls > Movement
  • [PS4/XB1] A slider for “Friendly Aim Assist Strength” has been added to Ana’s control options under Options > Controls > Hero. This will make it easier to aim at allies
  • Weapon accuracy is no longer increased or decreased when shooting at Genji’s Deflect or abilities that block projectiles (e.g. Winston’s Barrier Projector or Mei’s Ice Wall)

 

USER INTERFACE

Heroes

  • Zenyatta’s Orb of Discord and Orb of Harmony will now display its target’s health bar

 

BUG FIXES

General

  • Fixed an issue that prevented earned items from being displayed when a Loot Box was opened
  • Fixed a bug that caused a duplicate “Current Competitive Season” selection to appear in the Career Profile dropdown menu
  • [PC] Fixed a bug that prevented players from being able to navigate in-game menus with the tab key
  • Fixed a bug that prevented UI elements for Tracer’s Blink from displaying when switching between first- and third-person view in spectator mode
  • Fixed a bug that prevented the ammo count for Doomfist’s Hand Cannon from displaying when switching between first- and third-person view in spectator mode

A.I.
  • Fixed a bug that prevented the Bastion and Torbjörn bots from pathing to some areas on the first point of Eichenwalde
  • Fixed a bug that caused the Lúcio bot to fall off the map while navigating King’s Row

Competitive Play
  • Fixed a bug that caused the meters remaining to display twice when players approached the final five meters on Escort and Escort/Assault maps

Game Browser and Custom Games
  • Fixed a bug that prevented the Ultimate Duration Custom Game modification from properly adjusting Soldier: 76’s Ultimate length

Deathmatch
  • Fixed a bug that caused the Play of the Game highlight and the end-of-match screen to not display for the last player to die in the match

Heroes
  • Fixed a bug that prevented Doomfist’s Rocket Punch from destroying breakable objects
  • Fixed a bug that could cause Doomfist’s Rocket Punch knock back to be inconsistent if he collided with an enemy using a movement ability (e.g. Winston’s Leap)
  • Fixed a latency issue that caused Doomfist’s Rocket Punch to travel through an enemy instead of dealing damage
  • Fixed an issue that sometimes caused Doomfist’s Rocket Punch’s directional movement to be unpredictable
  • Fixed an issue that allowed enemies to jump over Doomfist’s Rocket Punch instead of taking damage
  • Fixed a bug that caused enemy players hit by Doomfist’s Rocket Punch to sometimes move along the wall impacted instead of taking damage
  • Fixed a bug that caused Doomfist to move along the terrain if he impacted it with Rocket Punch
  • Fixed an issue that caused enemies hit by Doomfist’s Rocket Punch to impact inclines instead of traveling up them
  • Fixed a bug that caused Doomfist’s Rocket Punch to deal wall impact damage to Mercy if she used Valkyrie
  • Fixed a bug that caused Doomfist’s Rocket Punch to activate before intended if he was near Mei’s Ice Wall
  • Fixed a bug that sometimes caused Doomfist to fall through the ground if he used Seismic Slam on inclines
  • Fixed an issue that canceled Doomfist’s Seismic Slam when it was unable to reach the targeted location
  • [PC] Fixed a bug that caused Junkrat’s RIP-Tire camera perspective to linger on the target after detonating
  • [PC] Fixed a bug that caused Junkrat’s RIP-Tire to be silent to enemies while traveling on rooftops or when airborne
  • Fixed a bug that sometimes caused Snowball’s antenna to stretch out of proportion when Mei’s Beekeeper skin was equipped
  • Fixed a bug that sometimes caused Mercy’s Resurrect “Reviving” message to remain on the targeted player’s screen after the cast was finished
  • Fixed a bug that caused players targeted by Mercy’s Resurrect to no longer see their Respawn timer if her cast was interrupted by an enemy
  • Fixed a bug that caused players targeted by Mercy’s Resurrect to no longer see their Respawn timer if her cast was interrupted by an enemy
  • Fixed a bug that prevented players from using Moira’s Biotic Orb if she used Fade or died while using Biotic Orb
  • Fixed an issue that caused Moira’s “Ultimate almost ready” voiceline to sometimes play when her Coalescence was fully charged
  • Fixed a bug that caused Reinhardt’s Charge to knock back enemies instead of pinning them
  • Fixed a bug that caused the visual effects of Sombra’s EMP to display when the ability was interrupted by an enemy player
  • Fixed a bug that caused Sombra to face the incorrect direction after she teleported with Translocator
  • Fixed a bug that sometimes caused Torbjörn’s turrets to not fully heal when he used Molton Core
  • Fixed a bug that prevented Carbon Zenyatta’s in-game portrait from displaying the correct color

Maps
  • Fixed a bug on Eichenwalde that caused the “Checkpoint Reached” voiceline to play when the payload reached its final destination
  • Fixed a bug that allowed Reaper to Shadow Step to unintended locations on Horizon Lunar Colony

The patch brings an enormous amount of 312 new skins, with Overwatch's heroes doning the colours of the OWL teams.  u/WhatsShimada has put together albums displaying all skins

Between now and February 13, you can receive 100 free League Tokens which will allow you to purchase a single skin. Moreover, you can sign up to the Overwatch League newsletter until the end of this month to get another 100 free League Tokens. 

The pricing of the League Tokens, which will allow you to purchase OWL skins, will be as follows:

Blizzard LogoBlizzard Entertainment

LEAGUE TOKENS WILL BE SOLD IN THE FOLLOWING DENOMINATIONS:

100 Tokens = USD $4.99*

200 Tokens = USD $9.99

400 Tokens = USD $19.99

900 Tokens = USD $39.99

2600 Tokens = USD $99.99 

(source)

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have more Sigma tuning in this edition of the PTR, with a whole lot of bug fixes for the new Hero as well as ones for Reinhardt, Sombra and Wrecking Ball.
      PTR July 31 (source)
      HERO UPDATES
      Sigma
      Kinetic Grasp
      Can now be cancelled by Accretion. Experimental Barrier
      Can now be recalled while Kinetic Grasp or Accretion are in use. BUG FIXES
      General
      Placement previews should now be much smoother (Reaper Shadowstep, Mei Ice Wall, etc). Placement previews will now hold their position after clicking, until they’ve been confirmed by the server. Fixed a bug where first person animations sometimes wouldn’t play when abilities were used immediately after being frozen. Fixed a bug where orientation toggles for placements could flicker at higher latencies (Ice Wall, Amplification Matrix, Photon Barrier). Workshop - ‘Set Max Health’ now functions as intended. Heroes
      Reinhardt
      Fixed a bug that caused charge knockback to be applied multiple times. Sigma
      Accretion now correctly deals half damage to self. Accretion projectile no longer gets destroyed when impacting Symmetra turrets. Gravitic Flux can now move Pharah during Rocket Barrage. Fixed a bug where victims of Gravitic Flux could get stuck on slippery rooftops. Fixed a bug where Gravitic Flux would fail to work on Dropship doors. Fixed a bug that allowed Sigma to avoid an enemy’s Gravitic Flux effect by activating his ultimate. Fixed a bug that allowed Sigma to retain some of his movement ability when he was incapacitated (stunned, slept, etc) during his Gravitic Flux. Fixed a bug which caused Gravitic Flux to not be cancelled if you switch to another hero while it is active. Sombra
      Fixed a bug where Sombra couldn’t gain ultimate charge for one second after EMP hack auras end on targets. Wrecking Ball
      Fixed a bug that could cause Wrecking Ball to be temporarily stuck when using Piledriver on a slippery terrain.
    • By Starym
      This particular PTR is getting plenty of updates and fast, as we have a small one today lowering Sigma's Kinetic Grasp cooldown and shield mechanic, nerfing Moira's Fade and fixing some bugs.
      July 25 (source)
      GENERAL UPDATES
      Practice Range
      Practice Range has been re-enabled. HERO UPDATES
      Moira
      Fade
      No longer usable while stunned. Sigma
      Kinetic Grasp
      Cooldown reduced from 15 to 13 seconds Shield per damage conversion increased from 0.33 to 0.40 BUG FIXES
      Heroes
      Ashe
      Fixed a bug where jumping while scoped shooting could cause the gun to clip into the camera slightly. Wrecking Ball
      Fixed a bug where Wrecking Ball could get stuck in his slam animation if landing on very flat slippery surfaces.
    • By Starym
      We have two back-to-back PTR patches today, the first one featuring Hero 31 arriving for testing, endorsements coming to many alternative modes, Role Queue improvements and some more Workshop additions. The second patch brought several Hero changes, from D.Va's pilot ult cost reduction, to Symmetra's Teleporter cooldown decrease and more!
      PTR July 23 (source)
      PATCH HIGHLIGHTS
      New Hero: Sigma
      Sigma is an eccentric astrophysicist and volatile tank who gained the power to control gravity in an orbital experiment gone wrong. Manipulated by Talon and deployed as a living weapon, Sigma’s presence on the battlefield cannot be ignored. Sigma launches two Hyperspheres (gravitic charges), which bounce off walls and implode after a short duration, damaging enemies within a sizable radius. Using Experimental Barrier, he propels a floating barrier to a location of his choosing and he can dismiss the barrier at any time. With Kinetic Grasp Sigma freezes incoming projectiles in midair, converting them into shields. Accretion allows Sigma to gather a mass of debris and flings it at an enemy to knock them down. Unleashing his full powers with Gravitic Flux, Sigma takes flight, lifts enemies in a targeted area, and launches them into the sky before slamming them back down. Learn more about Sigma on his hero page 2.
      GENERAL UPDATES
      Role Queue
      Updated the end of match screen so that players are sorted by role. Fixed a bug that made it difficult to see which Role Card was in focus when using a controller. Quick Play (with Role Queue Enabled) Feature Update: Endorsements
      Players can now endorse each other in the following game modes: Mystery Heroes No Limits Deathmatch Total Mayhem Low Grav All the PVE Event game modes (Uprising, Retribution, Storm Rising) Game Mode
      Mystery Heroes - On Control maps, Heroes are now reset between rounds. Workshop
      New Events:
      Player Dealt Healing Player Received Healing Player Joined Match Player Left Match New Actions:
      Start Transforming Throttle Stop Transforming Throttle New Values:
      Healer Healee Event Healing Host Player Developer Comment: A commonly requested feature for the Workshop is the ability to track healing, so we’ve added two new Event types and three new Values to make this possible. We’ve also added Events to make it easier to detect players joining and leaving matches. To support the creation of admin-style privileges for custom games, the owner of the game can now be detected using Host Player. Finally, we’ve added the ability to scale, invert, and rotate a player’s input throttle to make controlling characters in third person easier.
      BUG FIXES
      General
      Custom Game: The Presets UI in Custom Game is now displayed in the proper order. Heroes
      Brigitte
      Fix for Brigitte heal throws that were too loud. Zenyatta
      Fixed a delay in Zenyatta’s first person quick melee animation when interrupting primary fire. Orisa
      Fixed a bug that caused some VFX to stop playing upon successive viewings of Orisa’s “Oh!” highlight intro in Hero Gallery. Genji
      Fixed a bug where Genji could fail to deal damage if he rapidly used Swift Strike on a single target (PTR bug only). Sombra
      Fixed an animation issue with EMP (PTR bug only).
       
      PTR July 24th (source)
      GENERAL UPDATES
      Practice Range
      Practice Range has been temporarily disabled on PTR-only. For players looking to try out Sigma’s abilities in a solo setting, private Custom Games can still be made in the Game Browser. Role Queue
      Fixed a bug that caused the Ready button to be displayed when no roles had been selected, when using a controller. Fixed a bug that could cause players to be on multiple regional leaderboards at the same time. Fixed a bug that could cause players to appear on the Top 500 All leaderboard when 1 or more roles are still in placement matches. Fixed a bug that caused players who allow the "Waiting on you to select role" timer to expire, to get into an unusable state if they were grouped in LFG. Fixed a bug that prevented players from interacting with the role selection invite using a gamepad if inside the Play menu. Fixed a bug where queue time wasn’t displayed properly while in skirmish. HERO UPDATES
      D.Va
      D.Va Pilot ultimate cost reduced by 12% Sombra
      EMP
      (Reworded from previous patch notes for clarity) Activation time increased from 0.2 to 0.35 seconds. Symmetra
      Teleporter
      Cooldown decreased from 15 seconds to 12 seconds Teleport re-use time decreased from 1.5 seconds to 1 second Wrecking Ball
      Minefield
      Decreased projectile speed from 13 to 12. BUG FIXES
      General
      Fixed a bug that prevented Competitive groups being found in LFG Fix rare instances of ‘avoid as teammate’ not working Heroes
      Sigma
      Fixed a bug where Gravitic Flux would do ground impact damage to training bots before they hit the ground. Fixed a bug that allowed Sigma to fire more than two Hyperspheres at once. Fixed a bug that cause Sigma’s “Hello” voice line to not play.  
    • By Starym
      In today's developer update, game director Jeff Kaplan goes into detail in Overwatch's 31st Hero, from his backstory that we've seen a glimpse of, where Talon "frees" him from a mental institution and then uses him for their own goals, to the fact that he's a barrier tank who can deploy his barrier in different locations and at different angles! Check out the full details in the update below or scroll on down for some gameplay action!
      The easiest way to understand what the character is all about is to see it being played, which is exactly what the live event over on Seagull's stream right now is showcasing, with Jeff Kaplan along for the ride!


    • By Starym
      It's time for another Hero to join the roster! Sigma seems to have gone a little overboard with his experiments and ended up in a sticky situation, as we find out in his origin story. The video is pretty weird and a little creepy, but effective, and he's apparently also joined the Talon guys and gals. Also, apparently, he's harnessed the harness, so there's that.
      Apparently, if you play the video backwards, he says some interesting stuff, with the highlight being "Release me" at the beginning:
      Whether he's coming with the new Role Queue patch or if he's a longer way off remains to be seen, as he's not on the PTR quite yet, which would indicate a longer wait.
×
×
  • Create New...