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Are Mal'Ganis & Belial Coming Soon?

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An anonymous 4chan leak from December 12 correctly predicted Firebat's release date, and what's more important, it listed two other Heroes that should be released in the near future. The first one's Mal'Ganis from Warcraft and the second one is the Lord of Lies from Diablo.

Note: Blaze went live on January 9 and the leak was posted back in December.

Mal'Ganis is described as a Bruiser that is heavily reliant on constant heals during fights. We know from World of Warcraft that dreadlords have iconic abilities like Carrion SwarmCarrion SwarmSlumber FogSlumber Fog or Vampiric CleaveVampiric Cleave. With the introduction of Ana's Sleep DartSleep Dart, it's safe to assume that Mal'Ganis may have a similar ability that will put enemies to sleep as long as they are not attacked. The Hero should hit PTR on January 23.

Belial is supposed to be a Diablo Specialist with an ability to cloak allies and a mechanic similar to Abathur's SymbioteSymbiote, functioning as a global teleport.

According to the list of Heroes by release date, Malthael was the last Diablo Hero that went live on June 13, 2017, so a Diablo Hero would make perfect sense.

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the WC3 Dreadlord abilities were Carrion Swarm, Sleep, Vampiric Aura (Vampiric Cleave, without the actual cleave) and Inferno.

Edited by Leadblast

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He wasn't wrong so far. Even Yonman on youtube talked about this. And judging by his video, we'll get Velen, Winston and many more

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Pls man! I'm tired of getting these much modern heroes and skins from ow n SC... I just need 1 from Diablo..long time they didn't release one from it..

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12 hours ago, SMOrcMan said:

mal ganis feels like illidan according to the leak

Did u ever played warcraft 3? O-O

of course they aren't n won't be! Mal wont be a finisher hero he'll be damage dealer or anything but not same role with Illidan. .. the only same thing between them can be do basic attacks to heal yourself:)

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Belial sounds like he could be pretty fun if he works like it sounds like.

I'm guessing he's more of an ethereal form where he can link to allies to give benefits till he reaches either a timer, trait collection threshold or a lvl 10 ULT and can then possess a body to burst forth from them for a short time with a physical form to attack with before going back into a more ethereal/stealthy form again. 

Seeing as Abby's is an ULT based thing for making clones or monsters from things, I'd guess Belial's will rather be more of a Trait based one to make himself from things. 

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I actually do not care which universe the hero comes from as long as he/she is fun to play and well designed :-)

Edited by Caeren
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6 hours ago, CyberDVonaven said:

Belial sounds like he could be pretty fun if he works like it sounds like.

I'm guessing he's more of an ethereal form where he can link to allies to give benefits till he reaches either a timer, trait collection threshold or a lvl 10 ULT and can then possess a body to burst forth from them for a short time with a physical form to attack with before going back into a more ethereal/stealthy form again. 

Seeing as Abby's is an ULT based thing for making clones or monsters from things, I'd guess Belial's will rather be more of a Trait based one to make himself from things. 

Given that he is the Lord of Lies, I can only assume he'll also have some way to make illusions or other forms of elusiveness in order to confuse his opponents. I wouldn't be surprised if he has an Heroic that allows him to "manipulate" enemy Heroes akin to Sylvanas' Mind ControlMind Control.

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8 hours ago, Caeren said:

I actually do not care which universe the hero comes from as long as he/she is fun to play and well designed :-)

Me niether. Im actually not a fun of WoW or OW but i was excited about Alexstrasza even in september cuz i expected her to be a special kind of support. Im also having a lot of fun with Junkrat, Ana and Hanzo. 

20 hours ago, Stan said:

Belial is supposed to be a Diablo Specialist with an ability to cloak allies and a mechanic similar to Abathur's SymbioteSymbiote, functioning as a global teleport.

Seems like this will be another insta-buy i just love unusuall heroes. 

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12 minutes ago, xevex said:

Seems like this will be another insta-buy i just love unusuall heroes. 

Yeah Xevex, totally agreed - the weirdest / less typical hero the better. In one of the interviews with Devs here they mentioned that they aim to have each upcoming hero unique in his/her own way, which I totally agree with.

I also love all those "crazy" mechanics, i.e. displacement (Artanis / Garrosh / Stiches); basically, anything that is not a simple attack-or-spam-spells-all-the-time characters. Not that Raynor is not needed (or fun), but I do enjoy the novelty and some depth / refreshment from such moves.

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7 minutes ago, VegaPl said:

Yeah Xevex, totally agreed - the weirdest / less typical hero the better. In one of the interviews with Devs here they mentioned that they aim to have each upcoming hero unique in his/her own way, which I totally agree with.

I also love all those "crazy" mechanics, i.e. displacement (Artanis / Garrosh / Stiches); basically, anything that is not a simple attack-or-spam-spells-all-the-time characters. Not that Raynor is not needed (or fun), but I do enjoy the novelty and some depth / refreshment from such moves.

Indeed and it seems like they continue to release heros with much higher skillcaps which im also happy about because i just hate heroes like Butcher, Varian, Li Ming which are basically "No risk, high reward" for nothing. Imo if a heroes is capable of dealing out significantly more dmg then other heroes he/she should be hard to play and hard to master just like Chromie, Kelthuzad or Alarak for example.

Edited by xevex

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Very, very hyped for Mal'Ganis, hope the leak is true.

I kinda hope they kept the Infernal drop, it was honestly one of my favorite abilites in Warcraft 3.

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Mal'Ganis? Really? I can't believe they didn't chose Tichondrius to be the "DREADLORD HERO" since, you know, he is the most ICONIC of the bunch and the most involved in different events. I even forgot about Mal'Ganis existence tbh lol Sad thing they probably won't make ANOTHER dreadlord hero after this one since they'd be essentially the same.

Edited by Lambdadelta

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4 hours ago, Lambdadelta said:

Mal'Ganis? Really? I can't believe they didn't chose Tichondrius to be the "DREADLORD HERO" since, you know, he is the most ICONIC of the bunch and the most involved in different events. I even forgot about Mal'Ganis existence tbh lol Sad thing they probably won't make ANOTHER dreadlord hero after this one since they'd be essentially the same.

Dreadlords look like the same, pretty much, so I wouldn't be surprised to see Mal'ganis having an alternate color that references Tichondrius.

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On 13.01.2018 at 12:17 AM, xevex said:

Imo if a heroes is capable of dealing out significantly more dmg then other heroes he/she should be hard to play and hard to master just like Chromie, Kelthuzad or Alarak for example.

I like Alarak, even though my winrates are abysmal. It's just that the hero has so much potential I can see, even though I can't play him. Hopefully not yet ;)

 

 

On 13.01.2018 at 12:53 AM, Aglommon said:

I kinda hope they kept the Infernal drop, it was honestly one of my favorite abilites in Warcraft 3.

As soon as I saw the headline of this article I thought about the abilities from W3 and their possible conversion to HotS. Infernal certainly sounds like an appealing heroic -> 0.5s stun on impact, some dmg, then the infernal itself working like Jaina's elemental or Ultralisk (immolation at lvl 20?). Not sure about the rest, though. Carrion swarm seems suitable, but Vamp Aura would be difficult to balance, I believe, unless it's not an aura, but personal trait, quite similar to Illidan then. Sleep for some duration would not be bad too, as it works for Ana somehow, doesn't it?

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Blegh, I just really want them to hurry up and announce Imperius or Diablo 2 druid. Hopefully they'll be one of the next heroes announced. Pretty stoked about Belial, I'm curious as to how they'll animate him considering his "true" form is stationary in the game.

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1 hour ago, suchaloser said:

Blegh, I just really want them to hurry up and announce Imperius or Diablo 2 druid. Hopefully they'll be one of the next heroes announced. Pretty stoked about Belial, I'm curious as to how they'll animate him considering his "true" form is stationary in the game.

Well, his "true" form is nothing more than an illusion. It'll be pretty neat if one of his Heroics makes him transform into his colossal form.

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Just now, Valhalen said:

 It'll be pretty neat if one of his Heroics makes him transform into his colossal form.

I was talking about the colossal form. He specifically says that's his true form (even though he could have been lying about that, too)

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9 hours ago, suchaloser said:

I was talking about the colossal form. He specifically says that's his true form (even though he could have been lying about that, too)

I'm pretty sure it's a lie, since the entire battlefield is reverted to normal after you defeat his colossal form. So maybe it is a way to say that the final battle (phase) with Belial takes place inside the Nephalem's mind.

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On ‎1‎/‎13‎/‎2018 at 11:50 AM, Lambdadelta said:

Mal'Ganis? Really? I can't believe they didn't chose Tichondrius to be the "DREADLORD HERO" since, you know, he is the most ICONIC of the bunch and the most involved in different events. I even forgot about Mal'Ganis existence tbh lol Sad thing they probably won't make ANOTHER dreadlord hero after this one since they'd be essentially the same.

Malganis was behind the plague against the alliance and was Arthas's drive to take up Frostmorne and let's face it.  Without Arthas there would be no Wrath of the LichKing.  I kinda want an interaction between Malganis and Uther.  

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2 hours ago, Fayte said:

Malganis was behind the plague against the alliance and was Arthas's drive to take up Frostmorne and let's face it.  Without Arthas there would be no Wrath of the LichKing.  I kinda want an interaction between Malganis and Uther.  

Not only that, Mal'ganis can be met in WoW at the Culling of Stratholme 5-man dungeon, which in my opinion makes him more popular than Tichondrius as he got more "screentime".

Edited by Valhalen

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      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      16 December 2025: This patch went live again, with some undocumented bug fixes.
      12 December 2025: This patch was reverted due to a game-breaking bug on Sylvanas.
      (Source)
      Balance Updates
      Kerrigan
      Base
      Ravage [Q] Baseline quest now provides 7 stacks per kill, up from 5. Baseline quest requirements increased to 85/150, up from 75/125. Talents
      Level 7 Bladed Momentum Cooldown reduction increased to .75 seconds, up from .6 seconds. Thrall
      Talents
      Level 1 Maelstrom Weapon Completion requirements increased to 25/55/100, up from 20/40/100. Falstad
      Base
      Lightning Rod [W] Now strikes every .8 seconds, down from 1 second. Total number of strikes stay the same. Range increased by 1. Talents
      Level 1 Frequent Flyer Cooldown increased to 60 seconds, up from 45 seconds. Quest requirements increased to 60/150/300, up from 50/125/300. Sylvanas
      Talents
      Level 4 Possession Now has a 1 second cooldown between uses, down from 2 seconds. Level 4 Unstable Poison Damage increased to 150, up from 130. Level 4 Haunting Arrows No longer affects Mercs. Gul'dan
      Talents
      Level 1 Echoed Corruption Pinnacle Reward healing increased to 100%, up from 50%. Pinnacle Reward requirement reduced to 85, down from 100. Level 16 Ruinous Affliction Damage reduced by 10%. Map Updates
      Alterac Pass Objective capture time is now capped at 55 seconds. Blackheart's Bay Cannon damage increased to 2,875, up from 2,815. Volskaya Foundry Late game health scaling of Protector increased. Warhead Junction Attacking a burning building now stops the duration of burn for 3 seconds. Click here to discuss this post with other players
      in the official Heroes of the Storm forums.

       
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