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Patch 7.3.5 Official Patch Notes

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The release date of Patch 7.3.5 is January 16 for NA & January 17 for EU. Zone scaling, Ulduar Timewalking, new story in Silithus, changes to combat resurrection mechanics in Mythic Keystone dungeons, and more content is available in Patch 7.3.5!

In addition to our coverage that can be found by visiting the Patch 7.3.5 hub, there are a few changes worth noting:

  • The patch does not contain any major class changes.
  • Combat resurrections mechanics in Mythic Keystone dungeons now function just like in raids. When you start a run, you begin with a single charge and an additional charge is accumulated every 10 minutes. All combat resurrection spells share a single pool of charges to a maximum of 5 charges.
  • Accounts protected by an Authenticator and SMS Protect gain four extra backpack slots.
  • All dungeons reward Personal Loot now.
  • The official patch notes do not take the recently announced changes to Legendary tokens in Patch 7.3.5 into account.
  • Allied Races will be available later and there's no single mention in the official patch notes about them.

Blizzard LogoBlizzard (Source)

World of Warcraft 7.3.5 Patch Notes

New Features

A SCALING WORLD

Every zone in Kalimdor, Eastern Kingdoms, Outland, Northrend, Pandaria, and Draenor now use the level scaling system introduced in Legion. This new scaling system greatly increases the amount of options you have when deciding where to quest and when to move on to the next zone.

All corresponding dungeons and the rewards therein now scale as well.

ULDUAR TIMEWALKING

A long-forgotten evil has awakened once more. Travel back in time with 10-30 other adventurers to cleanse Ulduar of Yogg-Saron’s evil influence. While you journey through this memorable Wrath of the Lich King raid, your character will be scaled to player level 80.

Your fate is sealed. The end of days is finally upon you and ALL who inhabit this miserable little seedling. Uulwi ifis halahs gag erh'ongg w'ssh.

SILITHUS: THE WOUND

Players who have completed Antorus, The Burning Throne will be summoned to your capital cities, from which you’ll travel to Silithus to investigate the strange events surrounding the impact of Sargeras’ blade. Look for this new questline upon logging in.

NEW BATTLEGROUND: SEETHING SHORE

The Alliance and the Horde fight over a precious new resource, Azerite, in this new 10v10 battleground. Seething Shore is a king of the hillbattleground where the first faction to collect ten pieces of Azerite from randomly spawned nodes, wins.

The Seething Shore will become available as the story in Silithus unfolds.

Updated Features

LEGENDARY ITEMS

Arcanomancer Vridiel’s hard work has paid off, and he now offers a token that transforms into a random Legion legendary for your specialization, for 1,000 Wakening Essences. You can also continue to come to Vridiel to upgrade the Legion legendary items you already have for the same cost of 300 Wakening Essences.

MYTHIC KEYSTONE DUNGEONS

Combat resurrections mechanics in Mythic Keystone dungeons now closely mirror how they function in a raid encounter. When you start a Mythic Keystone dungeon, you will begin with one charge, and accumulate additional charges every 10 minutes. All combat resurrection spells now share a single pool of charges to a maximum of 5 charges.

HOLIDAYS

Holiday dungeons are now available to all players starting at level 20. Items that drop from these dungeons will scale to your current level. In addition, keep an eye out for new items in many upcoming holidays, such as new Lunar Festival hats and a sturdier Sturdy Love Fool.

S.E.L.F.I.E

Self-oriented photographers rejoice! Your S.E.L.F.I.E. CameraS.E.L.F.I.E. Camera is now easier to obtain, and it has new background filters. Selfie Cam Mark I is available at level 15 in Stormwind or Orgrimmar via a quest, and you can upgrade to the Mark II Selfie Cam after completing a new level 30 group quest.

We’ve also added the following backgrounds, but you’ll have to figure out how to unlock them.

  • Argus in the Sky
  • Twilight Sky
  • Sha Sky
  • Firelands Sky
  • Frostmourne Sky

Changes

ACHIEVEMENTS

  • With the update to Ulduar difficulty, the following changes have been made to Achievements that are obtainable in Ulduar:
    • All existing 10-player and 25-player Ulduar Achievements have been moved to the Legacy -> Raids tab.
    • New Achievements have been added to the Dungeons & Raids -> Lich King Raid tab. Anyone who earned either the 10- or 25-player versions of these Achievements should receive the new Achievement upon logging in.
    • The new Glory of the Ulduar RaiderGlory of the Ulduar Raider Achievement should now award both the Reins of the Rusted Proto-DrakeReins of the Rusted Proto-Drake and the Reins of the Ironbound Proto-DrakeReins of the Ironbound Proto-Drake mounts.

CLASSES

  • Touch of the GraveTouch of the Grave (Undead Racial) damage increased by 25% for Undead Death Knights, Hunters, Monks, Rogues, and Warriors.
  • Hunter
    • Beast Mastery
      • Cobra ShotCobra Shot (Rank 1) damage reduced by 50%, and cost increased to 50 Focus (was 40).
      • Cobra ShotCobra Shot (Rank 2), learned at level 3, reduces cost by 10 Focus.
      • Cobra ShotCobra Shot (Rank 3), learned at level 52, now increases damage by 100%.
    • Survival
  • Monk
    • Windwalker
      • Blackout KickBlackout Kick now costs 3 Chi (was 1) when it is learned at level 3. The Chi cost is reduced to 2 with an upgrade at Level 12, and reduced to 1 Chi with another upgrade at Level 22.
    • Windwalker, Misweaver
  • Priest
    • Discipline, Holy
      • SmiteSmite (Rank 1) damage reduced by 33%.
      • SmiteSmite (Rank 2), learned at level 16, now increases damage by 50%.
  • Rogue
  • Shaman
  • Warlock
  • Warrior
    • Arms
      • Mortal StrikeMortal Strike (Rank 1) damage reduced by 38%.
      • Mortal StrikeMortal Strike (Rank 2), learned at level 38, now increases damage by 60%.
      • SlamSlam (Rank 1) damage reduced by 38%.
      • SlamSlam (Rank 2), learned at level 38, now increases damage by 60%.
  • Developers’ notes: All damage changes to class abilities listed above are for low-level balance, and are neutral at level 110.

DUNGEONS

  • All dungeons now reward Personal Loot.

ITEMS

  • Uncommon, Rare, and Epic quality items now have the same potential item budget at every item level. Weapon melee (white) damage is now the same for uncommon, rare, and epic weapons at all item levels.
    • Developers’ notes: This changes the power of lower item level weapons and armor to modern standards; all items above item level 463 have always functioned this way.

TOYS

  • A few toys that cause players other than the caster to take involuntary action (such as the Piccolo of the Flaming FirePiccolo of the Flaming Fire or Tickle TotemTickle Totem) no longer function on targets outside the instigator’s party or raid group. The Neural SilencerNeural Silencer is also more effective against several of these toys.
  • Fixed a bug that caused player characters to not look into their S.E.L.F.I.E. cameras directly.

USER INTERFACE

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Finally, clarity....yes <3

 

175 Wakening Essences

They have taken the change to live? I wasted my essences D:

Edited by Suoson

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51 minutes ago, Stan said:

USER INTERFACE

So, for clarity since backpack slot can be read two ways ...

Does this mean the base 16 slot bag becomes 20 slot?

Or does this mean we get 9 total bag slots now?

I figure the first option, but wanted to ask.

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4 minutes ago, Shakota said:

So, for clarity since backpack slot can be read two ways ...

Does this mean the base 16 slot bag becomes 20 slot?

Or does this mean we get 9 total bag slots now?

I figure the first option, but wanted to ask.

Base bag becomes 20.

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whoopdeefrickindoo  4 extra backpack slots!  just let us replace the backpack with any bag we want like the other 4 bag slots!  Hell I would even be willing to pay 5000 gold to upgrade it to a 30 slot bag!

Edited by multiboxing
more info

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4 hours ago, Stan said:

A few toys that cause players other than the caster to take involuntary action (such as the Piccolo of Flaming Fire or Tickle Totem) no longer function on targets outside the instigator’s party or raid group. The Neural Silencer is also more effective against several of these toys.

So happy. I have hated these toys forever. I know some people liked them, but I never liked the idea of my character forced into an action without my input. I hope this also applies to the moonkin statues. That I could run away from them, click off the buff, and see it re-apply itself repeatedly was beyond frustrating.

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1 minute ago, DeathsDesign said:

@Stan According to the website for NA it's now saying 1000 for legendaries, 300 for legendary upgrade.

Fixed, thanks!

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4 hours ago, Stan said:

A few toys that cause players other than the caster to take involuntary action (such as the Piccolo of Flaming Fire or Tickle Totem) no longer function on targets outside the instigator’s party or raid group. The Neural Silencer is also more effective against several of these toys.

Best patch ever 

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bullcrap that we have to go do a raid to unlock the new quests!  believe it or not there are players that don't do raids! I hope these quests are not requirements for doing anything in the new patch and instead are just bonus storyline that's not required for anything!

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33 minutes ago, multiboxing said:

bullcrap that we have to go do a raid to unlock the new quests!  believe it or not there are players that don't do raids! I hope these quests are not requirements for doing anything in the new patch and instead are just bonus storyline that's not required for anything!

i do believe the final wing of lfr releases this week as well, and I'm sure LFR is sufficient to start the quest line.

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As far as I am concerned, they have decided to ignore solo players. All the stuff that I have hated in Legion: Raids, zone scaling, etc. all vacuum for the solo player.  I guess that it is time to drop out and save 16 bucks a month. 

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Allied Races will be available later and there's no single mention in the official patch notes about them

Spoiler

It's been data mined that BfA is required for Allied Races so it will be awhile before we get them.

 

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I noticed a small change, not in the notes. Mark of the Hidden Satyr has a new proc animation after this patch. curious if anyone else has noticed new animations for other things.

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