Jump to content
FORUMS
Sign in to follow this  
Stan

Patch 7.3.5 Legendary Token Changes

Recommended Posts

qefYrBJ.jpg

Lore previously alluded to changes coming to Legendary tokens in Patch 7.3.5. In the most recent PTR build, the tokens underwent a sixfold increase in price. The amount of Wakening Essences obtained from the usual sources has also increased, so you will be able to acquire them at the same rate. The change eliminates the benefit of stockpiling Essences before 7.3.5 goes live.

Item Old Cost New Cost
Awoken Titan EssenceAwoken Titan Essence 50 Wakening Essences 300 Wakening Essences
Purified Titan EssencePurified Titan Essence 175 Wakening Essences 1,000 Wakening Essences

You can find more information about the patch in our 7.3.5 content hub.

Awoken Titan EssenceAwoken Titan Essence is now a vendor item available from Arcanomancer Vridiel in Dalaran. The item is used to upgrade a Legendary item to item level 1,000.

Purified Titan EssencePurified Titan Essence is a new token that is consumed to discover a random Legendary item that you have not obtained yet just by setting a desired Loot Specilization. If you already own all Legendaries for your class, you will be instead given a random Legendary token for a different class.

Class Item Effect
Death Knight Bone-Wrought Coffer of the DamnedBone-Wrought Coffer of the Damned Identify LegendaryIdentify Legendary
Demon Hunter Demonslayer's Soul-Sealed SatchelDemonslayer's Soul-Sealed Satchel Identify LegendaryIdentify Legendary
Druid Living Root-Bound CacheLiving Root-Bound Cache Identify LegendaryIdentify Legendary
Hunter Deepwood Ranger's QuiverDeepwood Ranger's Quiver Identify LegendaryIdentify Legendary
Mage Spell-Secured Pocket of Infinite DepthsSpell-Secured Pocket of Infinite Depths Identify LegendaryIdentify Legendary
Monk Hand-Carved Jade PuzzleboxHand-Carved Jade Puzzlebox Identify LegendaryIdentify Legendary
Paladin Light-Bound ReliquaryLight-Bound Reliquary Identify LegendaryIdentify Legendary
Priest Coffer of Twin FaithsCoffer of Twin Faiths Identify LegendaryIdentify Legendary
Rogue Hollow Skeleton KeyHollow Skeleton Key Identify LegendaryIdentify Legendary
Shaman Giant Elemental's Closed Stone FistGiant Elemental's Closed Stone Fist Identify LegendaryIdentify Legendary
Warlock Pocket Keystone to Abandoned WorldPocket Keystone to Abandoned World Identify LegendaryIdentify Legendary
Warrior Stalwart Champion's War ChestStalwart Champion's War Chest Identify LegendaryIdentify Legendary

Wakening Essences

We adjusted the 7.3.2 acquisition rates of Essences to reflect the latest changes.

Note: The amount of Essences may slightly vary from what we're going to see live.

Source Amount
Weekly Order Hall Cache 120 Wakening Essences per week
Antorus, the Burning Throne Raid 18-36 Wakening Essences per boss
Emissary Caches (Complete 5 World Quests) 24-60 Wakening Essences per bag
First Random Heroic Dungeon 30 Wakening Essences per day
Weekly PvP Quests (Earn 1,500 Honor) 42 Wakening Essences per category (2v2, 3v3, 10v10)
  • Like 1

Share this post


Link to post
Share on other sites
24 minutes ago, Hypersonic said:

They can't calculate with smaller numbers or what? Blizzard allways prove they can't balance anything..

It is to prevent stockpiling now to a considerable advantage.

  • Sad 1

Share this post


Link to post
Share on other sites
26 minutes ago, Hypersonic said:

They can't calculate with smaller numbers or what? Blizzard allways prove they can't balance anything..

They're pumping them up so that people can farm them now and have them stored up, but also so they can't just have enough essence to buy every legendary when the patch drops

  • Sad 1

Share this post


Link to post
Share on other sites
1 hour ago, Whiskeymike said:

So does that mean any Awoken Titan Essences you have sitting in your bags are gonna be wasted?

 

No, they will not be useless, but if you have any legendary items to upgrade to 1000, you should do it before the patch as they will essentially have 1/6th the value after the patch. Blizzard is doing this to avoid someone saving up 1000+ Essences to just buy 10 legendary items after the patch.

Share this post


Link to post
Share on other sites

People want to stockpilling because actual Legendary system is bad as hell. I don't know why need to punish players and change the first numbers to make it much harder.. This is so unsymphatic for me 

  • Like 1

Share this post


Link to post
Share on other sites
On 10.01.2018 at 10:01 PM, Aegrotat said:

They're pumping them up so that people can farm them now and have them stored up, but also so they can't just have enough essence to buy every legendary when the patch drops

Can't they, like, create some different item so people won't stack it up before the launch of 7.3.5. instead of what they've done?

I've done a quick calculation and found out that on average you'll get ~650-670 essences per week if doing only PvE content. That'll make us get a leggo every 1.5 weeks. Well... still better than rate I'm getting them at now.

  • Haha 1

Share this post


Link to post
Share on other sites
7 hours ago, malorin said:

Can't they, like, create some different item so people won't stack it up before the launch of 7.3.5. instead of what they've done?

I've done a quick calculation and found out that on average you'll get ~650-670 essences per week if doing only PvE content. That'll make us get a leggo every 1.5 weeks. Well... still better than rate I'm getting them at now.

I mean, if they make some new item then it would be the exact same time, with the only exception being you CAN'T store any up early so it'd just... be worse for people?

Also your math is off unless you're only counting Antorus once. You get them from LFR and normal mode separately for example. we also don't know if they effect the legendary protection, as far as I'm aware.

Share this post


Link to post
Share on other sites
9 hours ago, Aegrotat said:

I mean, if they make some new item then it would be the exact same time, with the only exception being you CAN'T store any up early so it'd just... be worse for people?

Well, they stated that the goal of increasing numbers is to render stocking up before the patch hits useless, see here:

https://eu.battle.net/forums/en/wow/topic/17617663508?page=2#post-31

9 hours ago, Aegrotat said:

You get them from LFR and normal mode separately for example

Really? That's reassuring. Hope we can get them from HC and Normal separately as well.

 

9 hours ago, Aegrotat said:

we also don't know if they effect the legendary protection, as far as I'm aware.

It was clearly stated that legendaries bought with essences won't affect the protection. I, however, have doubts that said protection even exists, but whatever.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      The new season begins tomorrow in the US and Wednesday in the EU, and Blizzard have a survival guide video as well as the scedule ffor the Conquest PvP items to go along with the previously announced season 4 conquest notes!
      Check out everything else that's arrived with the new patch right here and the patch notes here.
      Season 4 (source)
      Battle for Azeroth Season 4 begins, January 21 and includes an all-new Affix—Awakened— for Mythic Keystone Dungeons, Heroic Difficulty Darkshore Warfront, and more.
      Mythic Keystone Dungeons Season 4
      Season 4 has a new affix—Awakened. While the Awakened affix is active, players will discover obelisks throughout the dungeon, which will pull players through the veil to the shadowy world of Ny’alotha. There, players will confront a powerful servant of N’Zoth which they must defeat or the servant will join forces with the final boss in the instance. Once the lieutenant has been taken down, the party will be returned to their regular reality in the location they’re currently standing in.
      Reward Updates
      Item levels of rewards from level 120 Normal, Heroic, and Mythic dungeons have been increased by 30 and can now be corrupted by N’Zoth. Baseline rewards are now item-level 400 from Normal, 415 from Heroic, and 430 from non-Keystone Mythic dungeons. During the first week of Season 4, rewards from end-of-run chests will be capped at item-level 445 for Mythic Keystone at +6 difficulty or PvP Rank 2, and the reward cache will contain a Season 3 reward. With the start of the second week of Season 4, the weekly cache will not be affected by the cap, and will reward Season 4 items at higher item levels.
      Check out the Mythic Keystone Dungeon Leaderboards to see who’s staying on top of the clock.
      PvP Season 4
      Season 4 brings new player-versus-player content including the new Teeming Islands Brawl. This large-scale battle brings together two teams of 10 on an island overflowing with powerful creatures. This Brawl brings an additional challenge to the shores of PvP Island Expeditions by increasing the total amount of players from six to 20 on the biggest Islands (Havenswood and Jorundall). Participants can earn two new mounts—the Vicious White Bonesteed (Horde) and Vicious White Warsaber (Alliance) and the highest-rated players will unlock the new Corrupted Gladiator’s Proto-Drake mount.
      Reward Updates
      Item level rewards in Random Battlegrounds have also been increased by 30. During the first week of Season 4, end-of-match rewards will be capped at item-level 445. This will require Challenger rank to earn. Beginning in week 2, Challenger rank rewards will be item-level 460.
      Conquest Schedule (click to see the full list) Week
      Item Level
      Item 1
      Item 2
      1
      440
      Weapon
       
      2
      445
      Head
       
      3
      445
      Legs
      Wrist
      4
      445
      Trinket
       
      5
      445
      Chest
       
      6
      445
      Hand
      Waist
      7
      445
      Shoulder
       
      8
      445
      Trinket
       
      9
      445
      Feet
      Finger
      10
      460
      Weapon
       
      11
      460
      Head
       
      12
      460
      Legs
      Waist
      13
      460
      Trinket
       
      14
      460
      Chest
       
      15
      460
      Hand
      Wrist
      16
      460
      Shoulder
       
      17
      460
      Trinket
       
      18
      460
      Finger
      Feet
      19
      460
      Weapon
       
      20
      460
      Head
       
      21
      460
      Waist
      Legs
      22
      460
      Trinket
       
      23
      460
      Chest
       
      24
      460
      Legs
      Finger
      25
      460
      Shoulder
       
      26 460 Head   27 460 Hand Feet 28 460 Chest   29 460 Shoulder   30 460 Wrist Waist Keep an eye on the Player vs. Player Leaderboards during the season to follow who’s making waves at the top.
      Learn more about the Season 4 updates in our forum post and official notes. Join the discussion in the forums.
       
    • By Starym
      Blizzard have clarified that the mail issues with the Auction House won't affect players in the long-term, aka you don't have to worry your mails will expire. They're working on fixing the newly found issues and it will probably take them a few days. You can check out all the recently added issues at the bottom.
      AH Clarification (source)
      Hello.
      We’d like to clarify that nothing has been lost as a result of this issue. This is an issue with mail delivery, and we’re working to fix it. We currently expect that the fix is going to take a few days.
      During that time, the mail you can’t see is not subject to 30 days expiry. It will only begin counting down from 30 days once we’ve fixed it so that you can see it and interact with it in your inbox.
       
      AH Issues (source)
      Here are some additional issues that we have identified and are actively investigating:
      When items are returned in the mail from the Auction House, it can incorrectly contain more stacks than the displayed maximum of 16. This makes it look like some items are not being delivered. You will know if you are experiencing this if a mail appears empty but can’t be deleted. To retrieve the missing items in this scenario, take out all 16 of the displayed stacks, then close and reopen the mailbox to see the rest (you may need to repeat this several times). If a character buys commodities in high quantities, they may not be able to access their mail. The favorites list is not saving properly. We have resolved some of the issues causing the “Internal Auction Error” to pop up, but it is still occurring and we are continuing to look into it.
    • By Starym
      As some players have already noticed, we got confirmation today that War Mode bonuses for Visions of N'Zoth daily quests have been disabled since Thursday. This was done due to a separate issue that will hopefully be resolved in the coming days, when the bonus will be restored.
      Check out everything that's coming with the new patch right here and the patch notes here.
      War Mode Bonus (source)
      We’d like to confirm that, yes, the expected War Mode bonus for Visions of N’Zoth Daily Quests has been disabled since Thursday.
      This was necessary for our team to work to quickly fix a different issue. Our top priority right now is addressing these concerns, and we expect to restore all intended functionality in the coming days.
      War Mode and the bonuses granted by War Mode in all other content are unaffected.
      Thank you very much for your patience and understanding.
    • By Starym
      We've seen plenty of fan art imagining new class sets, especially since each class is no longer getting their own unique ones, but today we're going back to basics as redditor Anna_Richter took the first ever WoW raid sets and made them her own.

      With Molten Core still in full swing in Classic, these actual items are still very much relevant (not to mention as transmogs in retail), but Blackwing Lair is coming in under a month so Anna might want to go for Tier 2 next! With so many sets to choose for and it taking a fair amount of time to make these she's actually already mentioned what her next projects related to this will be:
      In any case we're definitely looking forward to seeing more from Anna, whichever her choice of set may be - whether it's tier 6, or the wrong choice.

      Source: r/wow.


      Valdihr's "A Classic Journey" articles:
      Valdihr of Classic Journey Interview + Unique Icy Veins Art Piece
      A Classic Journey: Incredible Art in Animated Series Style
      A Classic Art Journey Parts 7-11
      Other art showcases:
      The Lich King Wins in This Alternate Shadowlands Art
      Impressive Warbringers Pixel Art
      Officially Licensed Fine Art Prints for WoW, Diablo and StarCraft
    • By Starym
      A big batch has arrived today with fixes to the Auction House, Azerite Powers and Corruption effects, increases to rare spawns, a nerf to the Defragmentation Punchcard in PvP, Vulpera and Mechagnome issue fixes and the usual large amount of quest tweaks and fixes.
      January 17 (source)
      Achievements
      Fixed an issue where a dead player's Damage Over Time effect could cause the raid to fail The Best of Us . Auction House
      Bids now display properly in the sell tab for caged pets. Fixed a bug causing the quantity field to be empty when selling a non-commodity. The “Uncollected” filter now filters owned battle pets as expected. The “Upgrades Only” filter now correctly applies to wands and shields. The "Usable" filter now filters profession-restricted items and owned toys as intended. Purchasing an entire listing now displays the item count in the seller's auction list. Players can now buyout an auction for which they are already the high bidder. Fixed a bug that caused some mail from the Auction House to exclude expected attached gold. Creatures and NPCs
      The Gaze of N'Zoth can now only be faction tapped while in War Mode. Onyx Warserpent’s Lightning Pool no longer hits players harder than intended. Taijing the Cyclone now resets properly. The spawn frequency of several Rare enemies in Uldum and Vale of Eternal Blossoms Assault areas has been increased. Items
      Azerite Essences Fixed an issue that caused Breath of the Dying’s minor damage effect at Rank 1 or 2 to benefit from the Rank 3 increased proc chance against low health targets. Corruption Effects Fixed an issue preventing Twilight Devastation from triggering on ranged attacks. Infinite Stars damage reduced by 25% at all Corruption levels. Player versus Player
      The red punchcard Subroutine: Defragmentation now heals for 50% in PvP situations. Fixed an issue causing Breath of the Dying to have an incorrectly-lowered cooldown when used against player pets in PvP. Races
      The Vulpera Holy Relic Trick now heals for the correct amount. Fixed a bug preventing Mechagnomes and Vulpera from using ghost flying mounts when dead in appropriate areas. Fixed an expected sound effect on the voices of Pandaren Death Knights. Quests
      Vulpera can once again proceed during the Tirisfal Glades quest, "A Scarlet Letter ". Players who are outside of the Vision while their party defeats Ysedra the Darkener now receive quest credit for “Deeper Into the Darkness ”. Fixed a bug that could prevent Magni Bronzebeard from spawning as expected in “The Halls of Origination ”. It is again possible to turn in “Ancient Crypt Key ”. Titan Artifacts should now appear for the quest “Unearthed Artifacts ” regardless of the completion status of the Assault bar-fill objective. Assault daily quests such as “The Sun King's Chosen ” or “The Strongest Among Them ” now require 3 Rare kills (was 4). Rare kills now provide more credit for Assaults. User Interface
      Guild and community setting dropdowns no longer appear when they are grayed out. Visions
      Players should now find their Sanity draining more quickly after an extended period within Vision of the Twisting Sands and Vale of Eternal Twilight. Fixed an issue that was preventing an iLvl 430 item from dropping when you had completed two objectives and the boss in a Horrific Vision. This item will be awarded to players on their next run if they satisfy these conditions.
×
×
  • Create New...