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World Scaling Affects Soloing Old Content in Patch 7.3.5

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World scaling has brought many issues to the game and the most crucial change is related to dungeons and soloing old content. The health pool of bosses, even at max level, has been increased within raids and according to some reports, players are having difficulties to solo certain bosses.

Update: Blizzard is currently investigating the issues with performance in raids. So it's not working as intended!

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The base health of bosses in raids has significantly increased across all difficulties. Bosses that previously died within seconds now take more time, because abilities start to kick in. Siege of Orgrimmar (Mythic) is notably harder and even decently-geared players are unable to get past the fourth boss (Sha of Pride). 

Redditor Omugaru noticed that Gahz'rilla in Zul'Farrak has over 304K health for players at level 50 and it takes a solid 15 minutes to down the boss.

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Tomhap wiped on Marrowgar in Icecrown Citadel with a level 100 Demon Hunter, because he did not avoid his spike mechanic.

Hezkezl noticed that dungeon mobs have less health on Heroic difficulty than on Normal. He visited Iron Docks and Everbloom Wilds.

Normal Difficulty

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Heroic Difficulty

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We don't know if the changes are intended, but hopefully it's just a bug caused by applying world scaling to raids. Let us know about your soloing experience in 7.3.5 in the comments!

(Source / Source #2 / Source #3 / Source #4 / Source #5)

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You also only get 1 drop per kill which may or may not be tier, and raid bosses no longer drop gold.

I went back to do my weekly Heroic BRF and was like... hmm.  This is quite a bit harder now with no reward.

Edited by MrEdren

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It seems to affect even regular mobs....my fire mage was doing just fine in Badlands (low 50s) and it's taking like 6 crits to take down ONE mob and if they get ahold of me once, it's like 1/3 of my HP.  

This certainly didn't make it more fun,  just more SLOW...

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31 minutes ago, Dolphocles said:

It seems to affect even regular mobs....my fire mage was doing just fine in Badlands (low 50s) and it's taking like 6 crits to take down ONE mob and if they get ahold of me once, it's like 1/3 of my HP.  

This certainly didn't make it more fun,  just more SLOW...

Welcome to Classic World of Warcraft. I like this to be honest. Leveling an Allied Race is actually going to feel like an accomplishment and achievement, a testament to the dedication you put into getting it to max.

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This SoO video is just lol.. Massive issues, but I don't understand.. this bugs didn't appeared on PTR or what? How can so many in live patch?
Lot of of people love to farm old raids and content so if this make it harder that is huge backstep for now.

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I've played WOW since it's inception but this doesn't really feel like a return to vanilla.  

Also,  I tried to level this toon just on what I find, the gold I make, what I make selling on auction...no heirlooms but I'm getting killed out here by heirloom riddled alts.   If they REALLY wanted to return to vanilla WOW and good game play,  leave the mobs alone and take out the stupid heirlooms where you can be level 20 and geared like a level 40.  

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1 hour ago, Dolphocles said:

I've played WOW since it's inception but this doesn't really feel like a return to vanilla.  

Also,  I tried to level this toon just on what I find, the gold I make, what I make selling on auction...no heirlooms but I'm getting killed out here by heirloom riddled alts.   If they REALLY wanted to return to vanilla WOW and good game play,  leave the mobs alone and take out the stupid heirlooms where you can be level 20 and geared like a level 40.  

I will never understand why people think that leveling should be difficult. I think fun is something else than playing a caster and having to sit down for 30 seconds after each mob because it consumes all your mana to kill it... Leveling should be a smooth and fluid experience where you get to explore the world, learn something about the story and further your character's skills. So a little bit of tweaking with your foe's life pool etc. is perfectly fine but reverting everything back to the days where you were drinking or eating more than actually killing stuff would be the absolute worst thing to do.

The Vanilla experience will come back with the classic servers. I like the new amenities that were implemented and would never exchange those for a tedious grind with no logical quest order and drop rates that were beyond ridiculous :-)

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20 minutes ago, Caeren said:

The Vanilla experience will come back with the classic servers. I like the new amenities that were implemented and would never exchange those for a tedious grind with no logical quest order and drop rates that were beyond ridiculous :-)

I think this is the big point a lot of people are missing. This is NOT supposed to be vanilla. It's a way to draw out leveling so that newer people (or people that just haven't) can experience the zones and quest lines, not to make leveling some hard, achievement thing.

In fact, I'd argue it doesn't make it an achievement to level a character now. it's not necessarily "harder" to level now, so much as more time consuming. Which is completely fine if you're into that, but it's the same problem a lot of games have with boss encounters. More hp =/= more difficulty.

Removing looms also causes problems. Ya I can understand it for an open PvP server, but a lot of people like getting through the leveling fast, they wana be in new content not still doing old content that they've seen, in some cases, dozens of times. saying to just outright remove looms is just trying to force people to play the way you want. Again, makes sense in PvP where if you don't use looms you may just die to a loomed toon, terrible outside of that

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I'd love to see the game balanced back to vanilla/tbc. remember when elites in redridge would kill you solo at the same level? or needing an actual group to do blades edge group quests? It's been laughable sine Wrath and only has gotten sillier. I'm not saying make it horribly punishing, but a level of realism and actual MMO gaeplay would be cool.

WoW has been turned into a First Person Shooter for the lastr decade.

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1 hour ago, Dolphocles said:

... leave the mobs alone and take out the stupid heirlooms where you can be level 20 and geared like a level 40.  

If you don't want to use a feature, don't use it. No need to cripple others so you can have a good time.

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I was happy for these changes at first but now I realize they are extremely detrimental to the game. I really dont understand why they had to make lower level raids now impossible to solo.

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7 minutes ago, Maxkitty said:

I was happy for these changes at first but now I realize they are extremely detrimental to the game. I really dont understand why they had to make lower level raids now impossible to solo.

That is something I do not get either. I like farming mogs and so on. And I want to do such things alone on my own time besides raiding and doing m+ with friends and the guild.

I was actually hoping that some things would have been made even easier. I am looking at you, you damn dragon back roll mechanic :-P

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13 minutes ago, Caeren said:

That is something I do not get either. I like farming mogs and so on. And I want to do such things alone on my own time besides raiding and doing m+ with friends and the guild.

I was actually hoping that some things would have been made even easier. I am looking at you, you damn dragon back roll mechanic :-P

If we are being honest though, Blizzard has certainly gotten much better at taking player feedback, so maybe some of this stuff that hasn't worked out so far will be reverted. At least that's what I'm hoping.

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11 hours ago, dsc said:

I'd love to see the game balanced back to vanilla/tbc. remember when elites in redridge would kill you solo at the same level? or needing an actual group to do blades edge group quests? It's been laughable sine Wrath and only has gotten sillier. I'm not saying make it horribly punishing, but a level of realism and actual MMO gaeplay would be cool.

WoW has been turned into a First Person Shooter for the lastr decade.

Realistically an opponent should instantly die when I hurl a freaking fireball or a bolt of lightning in his face or chop his head off with a two-handed axe... :-)

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People are just much more moron than I thought. Thinking about this is a GOOD?! Really?! (Few comments here and on Facebook just made me cry)

It's a live servers, where nobody wants that difficulty what was in Vanilla or suffering with old contents and mobs during leveling in dungeons or in the world zones. 
Actually the whole game is about END GAME CONTENT from achievements to mythic raiding.

Edited by Hypersonic

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I detest the change. Leveling a hunter, had outleveled Feralas but had to go back just for Heavy Leather to catch up on leatherworking. Now I have to plink plink plink for a while at mobs I was one shotting a couple days ago. In a zone where I've already done all the quests. /sigh.

So this makes the game more fun? Please. I've already done this content countless times before anyway.

 

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I hate this change! I am 65 Years old and my only Vice/ Hobby is WOW! I don't even watch TV. I have 12 Characters on one server.Trying to level them all a little each day. So... get a quest to kill 30 mobs.....it is so  FN hard to do... takes hours....kill one and your health is almost gone...sit and eat...two other bastards spawn out all over your ass and you die. OR!! you almost kill one and its health is almost gone... it runs away and comes right back at you with FULL HEALTH.  WTF

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