Jump to content
FORUMS
Stan

World Scaling Affects Soloing Old Content in Patch 7.3.5

Recommended Posts

YOzSkPt.jpg

World scaling has brought many issues to the game and the most crucial change is related to dungeons and soloing old content. The health pool of bosses, even at max level, has been increased within raids and according to some reports, players are having difficulties to solo certain bosses.

Update: Blizzard is currently investigating the issues with performance in raids. So it's not working as intended!

Placeholder for tweet 953726563270279168

The base health of bosses in raids has significantly increased across all difficulties. Bosses that previously died within seconds now take more time, because abilities start to kick in. Siege of Orgrimmar (Mythic) is notably harder and even decently-geared players are unable to get past the fourth boss (Sha of Pride). 

Redditor Omugaru noticed that Gahz'rilla in Zul'Farrak has over 304K health for players at level 50 and it takes a solid 15 minutes to down the boss.

Y5q92au.jpg0TNf3lx.jpgBnwTr4A.jpgrF6RpsU.jpg

Tomhap wiped on Marrowgar in Icecrown Citadel with a level 100 Demon Hunter, because he did not avoid his spike mechanic.

Hezkezl noticed that dungeon mobs have less health on Heroic difficulty than on Normal. He visited Iron Docks and Everbloom Wilds.

Normal Difficulty

8sAP1n3.jpg

zLmbGWh.jpg

Heroic Difficulty

qpuEygj.jpg

XUxTIkK.jpg

We don't know if the changes are intended, but hopefully it's just a bug caused by applying world scaling to raids. Let us know about your soloing experience in 7.3.5 in the comments!

(Source / Source #2 / Source #3 / Source #4 / Source #5)

  • Like 1

Share this post


Link to post
Share on other sites

You also only get 1 drop per kill which may or may not be tier, and raid bosses no longer drop gold.

I went back to do my weekly Heroic BRF and was like... hmm.  This is quite a bit harder now with no reward.

Edited by MrEdren

Share this post


Link to post
Share on other sites

It seems to affect even regular mobs....my fire mage was doing just fine in Badlands (low 50s) and it's taking like 6 crits to take down ONE mob and if they get ahold of me once, it's like 1/3 of my HP.  

This certainly didn't make it more fun,  just more SLOW...

  • Like 1

Share this post


Link to post
Share on other sites
31 minutes ago, Dolphocles said:

It seems to affect even regular mobs....my fire mage was doing just fine in Badlands (low 50s) and it's taking like 6 crits to take down ONE mob and if they get ahold of me once, it's like 1/3 of my HP.  

This certainly didn't make it more fun,  just more SLOW...

Welcome to Classic World of Warcraft. I like this to be honest. Leveling an Allied Race is actually going to feel like an accomplishment and achievement, a testament to the dedication you put into getting it to max.

  • Like 1

Share this post


Link to post
Share on other sites

This SoO video is just lol.. Massive issues, but I don't understand.. this bugs didn't appeared on PTR or what? How can so many in live patch?
Lot of of people love to farm old raids and content so if this make it harder that is huge backstep for now.

Share this post


Link to post
Share on other sites

I've played WOW since it's inception but this doesn't really feel like a return to vanilla.  

Also,  I tried to level this toon just on what I find, the gold I make, what I make selling on auction...no heirlooms but I'm getting killed out here by heirloom riddled alts.   If they REALLY wanted to return to vanilla WOW and good game play,  leave the mobs alone and take out the stupid heirlooms where you can be level 20 and geared like a level 40.  

Share this post


Link to post
Share on other sites
1 hour ago, Dolphocles said:

I've played WOW since it's inception but this doesn't really feel like a return to vanilla.  

Also,  I tried to level this toon just on what I find, the gold I make, what I make selling on auction...no heirlooms but I'm getting killed out here by heirloom riddled alts.   If they REALLY wanted to return to vanilla WOW and good game play,  leave the mobs alone and take out the stupid heirlooms where you can be level 20 and geared like a level 40.  

I will never understand why people think that leveling should be difficult. I think fun is something else than playing a caster and having to sit down for 30 seconds after each mob because it consumes all your mana to kill it... Leveling should be a smooth and fluid experience where you get to explore the world, learn something about the story and further your character's skills. So a little bit of tweaking with your foe's life pool etc. is perfectly fine but reverting everything back to the days where you were drinking or eating more than actually killing stuff would be the absolute worst thing to do.

The Vanilla experience will come back with the classic servers. I like the new amenities that were implemented and would never exchange those for a tedious grind with no logical quest order and drop rates that were beyond ridiculous :-)

  • Like 4

Share this post


Link to post
Share on other sites
20 minutes ago, Caeren said:

The Vanilla experience will come back with the classic servers. I like the new amenities that were implemented and would never exchange those for a tedious grind with no logical quest order and drop rates that were beyond ridiculous :-)

I think this is the big point a lot of people are missing. This is NOT supposed to be vanilla. It's a way to draw out leveling so that newer people (or people that just haven't) can experience the zones and quest lines, not to make leveling some hard, achievement thing.

In fact, I'd argue it doesn't make it an achievement to level a character now. it's not necessarily "harder" to level now, so much as more time consuming. Which is completely fine if you're into that, but it's the same problem a lot of games have with boss encounters. More hp =/= more difficulty.

Removing looms also causes problems. Ya I can understand it for an open PvP server, but a lot of people like getting through the leveling fast, they wana be in new content not still doing old content that they've seen, in some cases, dozens of times. saying to just outright remove looms is just trying to force people to play the way you want. Again, makes sense in PvP where if you don't use looms you may just die to a loomed toon, terrible outside of that

Share this post


Link to post
Share on other sites

I'd love to see the game balanced back to vanilla/tbc. remember when elites in redridge would kill you solo at the same level? or needing an actual group to do blades edge group quests? It's been laughable sine Wrath and only has gotten sillier. I'm not saying make it horribly punishing, but a level of realism and actual MMO gaeplay would be cool.

WoW has been turned into a First Person Shooter for the lastr decade.

  • Like 1
  • Sad 1

Share this post


Link to post
Share on other sites
1 hour ago, Dolphocles said:

... leave the mobs alone and take out the stupid heirlooms where you can be level 20 and geared like a level 40.  

If you don't want to use a feature, don't use it. No need to cripple others so you can have a good time.

  • Like 1

Share this post


Link to post
Share on other sites

I was happy for these changes at first but now I realize they are extremely detrimental to the game. I really dont understand why they had to make lower level raids now impossible to solo.

Share this post


Link to post
Share on other sites
7 minutes ago, Maxkitty said:

I was happy for these changes at first but now I realize they are extremely detrimental to the game. I really dont understand why they had to make lower level raids now impossible to solo.

That is something I do not get either. I like farming mogs and so on. And I want to do such things alone on my own time besides raiding and doing m+ with friends and the guild.

I was actually hoping that some things would have been made even easier. I am looking at you, you damn dragon back roll mechanic :-P

  • Like 1

Share this post


Link to post
Share on other sites
13 minutes ago, Caeren said:

That is something I do not get either. I like farming mogs and so on. And I want to do such things alone on my own time besides raiding and doing m+ with friends and the guild.

I was actually hoping that some things would have been made even easier. I am looking at you, you damn dragon back roll mechanic :-P

If we are being honest though, Blizzard has certainly gotten much better at taking player feedback, so maybe some of this stuff that hasn't worked out so far will be reverted. At least that's what I'm hoping.

Share this post


Link to post
Share on other sites
11 hours ago, dsc said:

I'd love to see the game balanced back to vanilla/tbc. remember when elites in redridge would kill you solo at the same level? or needing an actual group to do blades edge group quests? It's been laughable sine Wrath and only has gotten sillier. I'm not saying make it horribly punishing, but a level of realism and actual MMO gaeplay would be cool.

WoW has been turned into a First Person Shooter for the lastr decade.

Realistically an opponent should instantly die when I hurl a freaking fireball or a bolt of lightning in his face or chop his head off with a two-handed axe... :-)

Share this post


Link to post
Share on other sites

People are just much more moron than I thought. Thinking about this is a GOOD?! Really?! (Few comments here and on Facebook just made me cry)

It's a live servers, where nobody wants that difficulty what was in Vanilla or suffering with old contents and mobs during leveling in dungeons or in the world zones. 
Actually the whole game is about END GAME CONTENT from achievements to mythic raiding.

Edited by Hypersonic

Share this post


Link to post
Share on other sites

I detest the change. Leveling a hunter, had outleveled Feralas but had to go back just for Heavy Leather to catch up on leatherworking. Now I have to plink plink plink for a while at mobs I was one shotting a couple days ago. In a zone where I've already done all the quests. /sigh.

So this makes the game more fun? Please. I've already done this content countless times before anyway.

 

Share this post


Link to post
Share on other sites

I hate this change! I am 65 Years old and my only Vice/ Hobby is WOW! I don't even watch TV. I have 12 Characters on one server.Trying to level them all a little each day. So... get a quest to kill 30 mobs.....it is so  FN hard to do... takes hours....kill one and your health is almost gone...sit and eat...two other bastards spawn out all over your ass and you die. OR!! you almost kill one and its health is almost gone... it runs away and comes right back at you with FULL HEALTH.  WTF

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      It seems we're getting a whole lot of Alterac Valley soon, as Classic is getting the 1.12 version in one of the latter content releases and we're getting the special 15th Anniversary edition on live servers in Patch 8.2.5 during the event! Today at midnight CEST there's another Play with the Blues event on the 8.2.5 PTR gathering all Valley enthusiasts and all you have to do is hop on to the PTR and use the Group Finder to jump in!

      You can get the high-rez versions of the two original mounts from the event, which you can check out here as well.
      Play with the Blues (source)
      Tomorrow 12:00 AM CEST, please join us on the 8.2.5 PTR for an old school Alterac Valley Play with the Blues.
      Starting promptly at 3:00 p.m. PDT, Blizzard employees will be testing our 15th Anniversary rendition of AV on the PTR, and you can join us for some strife in the Field of Strife.
      Please log into the PTR by that time and then open your Group Finder (default hotkey: i) and switch to the Player vs. Player tab. You’ll see Alterac Valley waiting for you to join.
      Afterward, please return to this thread with your feedback.
      Thank you!
    • By Stan
      The news image above is fan art created by Dogslug. You can find more of his work here.
      Blizzard mentioned multiple times that they would add Allied Races whenever they fit the story. The Horde's hottest candidates are currently the Vulpera of Vol'dun, even though their story doesn't make a whole lot of sense right now. Recent rumors suggest that Gilgoblins could be in the final pair of Horde Allied Races too.
      The Vulpera currently have too many unique animations, and they are a community-favorite. Pretty much every Horde player wants them to become playable. They're coming, and it's just a matter of when. We think the first set of Allied Races will be introduced in Patch 8.2.5 with the second one coming in Patch 8.3.5. Based on datamining, the Vulpera should be live on or before September 20th. You can find all their customization options here.

      On the other side of the spectrum, the Alliance will get Mechagnomes led by Prince Erazmin of Mechagon, but it's still not clear what the second race will be.

      Lightforged Forsaken led by Calia Menethil are a possibility based on the Before the Storm novel and Calia also received a new model in the initial Patch 8.2.5 build.
      Next up are Gilgoblins! We encounter them in zones like Vashj'ir and Nazjatar in Patch 8.2. They are a species of aquatic goblins created by Hobart Grapplehammer. Gilgoblins are very similar to traditional Goblins. They have various tattoos and fins on their arms to help them swim.

      Gilgoblins are currently not included in the game files as playable races as opposed to Mechagnomes and the Vulpera. They only exist as creatures.

      The female model has more customization options compared to the male model. Would you like to see them become playable in the future?

      We know that Blizzard wants to add more customization options to World of Warcraft, and a recent leak suggests that all Allied Races will become customization options in Patch 9.0 except for the Nightborne and the Vulpera. Let's see what the first set of Allied Races is going to be now that Patch 8.2 should hit Public Test Realms reasonably soon!
      TL;DR
      The first set of Allied Races (Mechagnomes/Vulpera) coming in Patch 8.2.5 on or before September 20th. The final set of Allied Races will include Gilgoblins and Lightforged Forsaken (based on the Before the Storm novel) in Patch 8.3.5. We know that Mechagnomes and the Vulpera are coming, but what about the second set of Allied Races?
    • By Stan
      We're one week away from WoW Classic launch. This week, you can get a piece of Heroic Palace armor from the weekly quest.
      Highlights
      Artifact Knowledge will continue to increase until October 1. Queen Azshara nerfs are now live ahead of Classic launch. The Classic development team conducted a Reddit AMA and shared more details about the intended player cap for dungeons and cleared some layering misconceptions. Read our recap of the AMA for a full summary of highlights! Mythic Keystone Affixes
      Fortified Sanguine Quaking Beguiling Weekly Quests
      Collect 36,000 Azerite from Island Expeditions for Azerite for the Alliance & Azerite for the Horde to receive 3,500 Azerite and 1,500 reputation with Honorbound/7th Legion. Complete 4 Mythic BfA Dungeons for Emissary of War to receive a cache which contains a piece of Heroic Eternal Palace gear. Nazjatar World Boss
      Players can kill Wekemara this week for ilvl 415 loot.
      Tidal Lurker's Greathelm Naga Ritualist's Mantle Spitcharged Shoulderguards Chestguard of the Submerged Belt of Rising Guardians Deepcaller's Clasp Serpentskin Splashers Wekemara's Warboots Shockbiter's Fang World Events
      Battle for Azeroth Dungeon Event (August 20th - August 27th)
      Blizzard (Source)
      The Battle for Azeroth Dungeons Bonus Event is underway!
      THIS WEEK
      All week, open Group Finder (default hotkey: I) to queue for any Battle for Azeroth dungeon on Normal or Heroic difficulty.
      Alternatively, get a group of veteran dungeoneers together and travel to one of the Battle for Azeroth dungeons on Mythic difficulty:
      Atal’Dazar Temple of Sethraliss The Underrot The MOTHERLODE!! Freehold Shrine of the Storm Tol Dagor Waycrest Manor Look for the following all week long:
      Chronicler Shoopa in Zuldazar or Chronicler Toopa in Boralus has a quest for you – Emissary of War. Or, if you forget to pick it up there, you can start it within the Adventure Journal. Quest requirement: Complete 4 Battle for Azeroth dungeons on Mythic difficulty. Rewards: One loot box containing a piece of gear from Heroic difficulty The Eternal Palace. Passive bonus: The final boss in each dungeon drop additional loot on all difficulties (except Mythic Keystone difficulties.) EVERY WEEK
      The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.
      PvP Brawl: Arathi Blizzard (August 20th -  August 27th)
      Blizzard (Source)

      Frozen Arathi Basin (Resource Race)
      Put away your bathing suit, pull out your parka, and enter a winter wonderland as the Arathi Basin you know and love gets a fresh coat of ice and snow. You'll be racing your way between the farm, stables, mine, lumberyard, and blacksmith through piles of snow and over a - mostly - frozen lake. One more thing: the weather forecast calls for a bit of fog of war. We hope you're prepared for the weather.
    • By Stan
      Today's hotfixes come with a lot of nerfs to Queen Azshara. Vitality Conduit now correctly transfers health from a target with absorb shields, and more.
      Blizzard (Source)
      Dungeons and Raids
      Azshara’s Eternal Palace Queen Azshara When either Aethenel or Cyranus is slain on Normal, Heroic, or Mythic difficulty, there is now a 3-second delay before the other one gains the Torment buff. Azshara's Indomitable is now summoned 10 seconds later than previously observed on Mythic difficulty. Tidemistresses have 5% less health on Mythic difficulty. Fixed an issue where casting either Moonfire or Regrowth twice in a row while affected by Repeat Performance was not triggering the silence. Fixed a bug on Mythic difficulty where the damage effect from Deferred Sentence could trigger the healing reduction from Obey or Suffer right as the decrees transitioned between each other. Siege of Boralus  Corrected an issue where players’ pets were unable to attack the tentacles during the Viq’Goth encounter. Items
      Heart of Azeroth Vitality Conduit (Essence) correctly transfers health from a target with absorb shields on them. Learning new ranks of Conflict and Strife (Essence) should now properly grant achievements such as Power Up.
    • By Stan
      Artifact Knowledge will continue to increase each week until the week of October 1, according to Blizzard, despite the fact that in previous Seasons, it ended around the twelve-week mark.
      Blizzard (Source)
      Is this being cut off soon? Or are you leaving it on indefinitely?
      It’s been 8 weeks now, and 8.2 kicked off with 4 weeks of AK already calculated into the game, so in theory, we’ve had 12 weeks of AK at this point. AK ended around the 12-week mark in the prior seasons.
      This is an inquiry, I’m not asking that it be cut off. I think they should leave it on, but that wouldn’t fit the prior seasons.
      No to both questions. 🙂
      As things currently stand, Artifact Knowledge will continue to increase each week until the week of October 1.
×
×
  • Create New...