Stan

WoW Zones in Unreal Engine 4

17 posts in this topic

xFRdiLw.jpg

Unreal Engine 4 is a suite of integrated tools for game developers to design and build games and visualizations. The talented Daniel L recreated a couple of Warcraft zones using the engine and the results are stunning!

Durotar

Duskwood

Elwynn Forest

Grizzly Hills

Westfall

For anyone interested, here's a development video of Goldshire. Notice the attention to detail and how long it must take do just one zone!

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Really cool but they should've made Duskshire a lot darker, so it's more akin to the Vanilla version. Creepy and spoopy.

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17 minutes ago, DeathsDesign said:

Give this man a job?, this is awesome and pretty much how I would imagine it if WoW were to release today.

It is indeed very well done and could be amazing to play in but I am not so sure that I would not miss the somehow iconic WoW style that I have been experiencing for years now :-)

This is, nonetheless, some really impressive work.

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Pretty amazing. Sad that we’ll never see it in the actual game thanks to the system requirements it would carry. 

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2 hours ago, Caeren said:

It is indeed very well done and could be amazing to play in but I am not so sure that I would not miss the somehow iconic WoW style that I have been experiencing for years now :-)

This is, nonetheless, some really impressive work.

This is why we can't have nice things </3 haha

Some people even get mad when models get high-res updates because it hurts their nostalgia. 

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1 hour ago, geofferson said:

This is why we can't have nice things </3 haha

Some people even get mad when models get high-res updates because it hurts their nostalgia. 

Hehe, luckily I am no nostalgia fanatic. I am all for high-res and updated models and more detailed environment and and and :-) And convenience and all the good stuff that comes out of a game's development over the years.

That does not mean that I cannot enjoy the non hyper realistic style that we have now.

Edited by Caeren
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This is the new project of CIG and Chris Robertson; Warcitizen. Concept mounts can be purchased soon!

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4 hours ago, Xaethron said:

This is what WOW will look like when its moved to VR in 5 or so years.

 

And by then we have UE5 with even more breathtaking visuals. An MMO like WoW will always be behind in the graphics department.

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Looks amazing, but it's missing the iconic WoW style. This kind of graphics is perfect for games like Witcher 3, Darksouls, etc, but not WoW.

Great work nonetheless, the places were recreated to the minimum detail.

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10 hours ago, geofferson said:

This is why we can't have nice things </3 haha

Some people even get mad when models get high-res updates because it hurts their nostalgia. 

Er, no. They're definitely talking about aesthetic vs. fidelity, which isn't the argument you're making. "Hurts their nostalgia" is people getting upset about upressed character models or the new version of the Black Qiraji Tank, the point Caeren is making is that WoW has a particular style that doesn't jive with the realism people go for in most Unreal 4 "remakes". You can see it in the Spyro and Legend of Zelda ones too, they don't upres so much as remake without regard to aesthetic.

Edit: It ideally goes without saying but I want to be clear. The models themselves are great. They just don't suit WoW.

Edited by Breadgehog
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The Unreal Engine is an awesome graphics engine...many mmo games use it...this images are wonderful :)

 

Edited by TaliesinC
don't want message to be hidden

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17 hours ago, Stan said:

xFRdiLw.jpg

Unreal Engine 4 is a suite of integrated tools for game developers to design and build games and visualizations. The talented Daniel L recreated a couple of Warcraft zones using the engine and the results are stunning!

Durotar

Duskwood

Elwynn Forest

Grizzly Hills

Westfall

For anyone interested, here's a development video of Goldshire. Notice the attention to detail and how long it must take do just one zone!

This is the literal reference to "hand crafted", beautiful.

 

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    • By Stan

      Blizzard seems to be experimenting with an option to allow players customize their Mythic Keystones in Battle for Azeroth.
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      Dungeons
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      Set Keystone Map: Black Rook Hold","Set Keystone Map: Black Rook Hold","","Set the dungeon map of a Mythic Keystone to Black Rook Hold."
      "Set Keystone Map: Cathedral of Eternal Night","Set Keystone Map: Cathedral of Eternal Night","","Set the dungeon map of a Mythic Keystone to Cathedral of Eternal Night."
      "Set Keystone Map: Court of Stars","Set Keystone Map: Court of Stars","","Set the dungeon map of a Mythic Keystone to Court of Stars."
      "Set Keystone Map: Eye of Azshara","Set Keystone Map: Eye of Azshara","","Set the dungeon map of a Mythic Keystone to Eye of Azshara."
      "Set Keystone Map: Halls of Valor","Set Keystone Map: Halls of Valor","","Set the dungeon map of a Mythic Keystone to Halls of Valor."
      "Set Keystone Map: Maw of Souls","Set Keystone Map: Maw of Souls","","Set the dungeon map of a Mythic Keystone to Maw of Souls."
      "Set Keystone Map: Lower Karazhan","Set Keystone Map: Lower Karazhan","","Set the dungeon map of a Mythic Keystone to Return to Karazhan: Lower."
      "Set Keystone Map: Upper Karazhan","Set Keystone Map: Upper Karazhan","","Set the dungeon map of a Mythic Keystone to Return to Karazhan: Upper."
      "Set Keystone Map: Seat of the Triumvirate","Set Keystone Map: Seat of the Triumvirate","","Set the dungeon map of a Mythic Keystone to Seat of the Triumvirate."
      "Set Keystone Map: The Arcway","Set Keystone Map: The Arcway","","Set the dungeon map of a Mythic Keystone to The Arcway."
      "Set Keystone Map: Vault of the Wardens","Set Keystone Map: Vault of the Wardens","","Set the dungeon map of a Mythic Keystone to Vault of the Wardens."
      Keystone Levels
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      "Set Keystone Level: 15","Set Keystone Level: 15","","Set the level of a Mythic Keystone to $s1."
      "Set Keystone Level: 16","Set Keystone Level: 16","","Set the level of a Mythic Keystone to $s1."
      "Set Keystone Level: 17","Set Keystone Level: 17","","Set the level of a Mythic Keystone to $s1."
      "Set Keystone Level: 18","Set Keystone Level: 18","","Set the level of a Mythic Keystone to $s1."
      "Set Keystone Level: 19","Set Keystone Level: 19","","Set the level of a Mythic Keystone to $s1."
      "Set Keystone Level: 20","Set Keystone Level: 20","","Set the level of a Mythic Keystone to $s1."
      "Set Keystone Level: 21","Set Keystone Level: 21","","Set the level of a Mythic Keystone to $s1."
      "Set Keystone Level: 22","Set Keystone Level: 22","","Set the level of a Mythic Keystone to $s1."
      "Set Keystone Level: 23","Set Keystone Level: 23","","Set the level of a Mythic Keystone to $s1."
      "Set Keystone Level: 24","Set Keystone Level: 24","","Set the level of a Mythic Keystone to $s1."
      "Set Keystone Level: 25","Set Keystone Level: 25","","Set the level of a Mythic Keystone to $s1."
      "Set Keystone Level: 26","Set Keystone Level: 26","","Set the level of a Mythic Keystone to $s1."
      "Set Keystone Level: 27","Set Keystone Level: 27","","Set the level of a Mythic Keystone to $s1."
      "Set Keystone Level: 28","Set Keystone Level: 28","","Set the level of a Mythic Keystone to $s1."
      "Set Keystone Level: 29","Set Keystone Level: 29","","Set the level of a Mythic Keystone to $s1."
      "Set Keystone Level: 30","Set Keystone Level: 30","","Set the level of a Mythic Keystone to $s1."
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      "Add Keystone Affix: Fortified","Add Keystone Affix: Fortified","","Add the Fortified affix to a Mythic Keystone."
      "Add Keystone Affix: Teeming","Add Keystone Affix: Teeming","","Add the Teeming affix to a Mythic Keystone."
      "Add Keystone Affix: Volcanic","Add Keystone Affix: Volcanic","","Add the Volcanic affix to a Mythic Keystone."
      "Add Keystone Affix: Skittish","Add Keystone Affix: Skittish","","Add the Skittish affix to a Mythic Keystone."
      "Add Keystone Affix: Raging","Add Keystone Affix: Raging","","Add the Raging affix to a Mythic Keystone."
      "Add Keystone Affix: Necrotic","Add Keystone Affix: Necrotic","","Add the Necrotic affix to a Mythic Keystone."
      "Add Keystone Affix: Bolstering","Add Keystone Affix: Bolstering","","Add the Bolstering affix to a Mythic Keystone."
      "Add Keystone Affix: Grievous","Add Keystone Affix: Grievous","","Add the Grievous affix to a Mythic Keystone."
      "Add Keystone Affix: Sanguine","Add Keystone Affix: Sanguine","","Add the Sanguine affix to a Mythic Keystone."
      "Add Keystone Affix: Quaking","Add Keystone Affix: Quaking","","Add the Quaking affix to a Mythic Keystone."
      "Add Keystone Affix: Explosive","Add Keystone Affix: Explosive","","Add the Explosive affix to a Mythic Keystone."
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    • By Stan

      Highlights of this week's Alpha Build 26095 include Mythic keystone customization, new Holy Light animation for Paladins, and more!
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      "SPELL_FAILED_CUSTOM_ERROR_361","There are no Wild Imps to sacrifice."
      "DISC_BOSS_ULTIMATE_POWER","Void Energy"
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      "LEVEL_UP_PVP_TALENT_SUB","Your power in PvP increased!"
      "LEVEL_UP_PVP_TALENTPOINT_LINK","New |cffFF4E00|Htalentpane:|h[PvP Talent]|h|r Available!"
      "LEVEL_UP_PVP_TALENT_SLOT_MAIN","New PvP Talent Slot Available"
      "LEVEL_UP_PVP_TALENT_SLOT_LINK","New |cffFF4E00|Htalentpane:|h[PvP Talent Slot]|h|r Available!"
      "ERR_SPELL_FAILED_LEVEL_REQUIREMENT","You are not high enough level"
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      "ERR_BATTLEGROUND_JOIN_REQUIRES_LEVEL","Tournament rules requires all participants to be above level 120."
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      "Set Keystone Map: Court of Stars","Set Keystone Map: Court of Stars","","Set the dungeon map of a Mythic Keystone to Court of Stars.",""
      "Set Keystone Map: Eye of Azshara","Set Keystone Map: Eye of Azshara","","Set the dungeon map of a Mythic Keystone to Eye of Azshara.",""
      "Set Keystone Map: Halls of Valor","Set Keystone Map: Halls of Valor","","Set the dungeon map of a Mythic Keystone to Halls of Valor.",""
      "Set Keystone Map: Maw of Souls","Set Keystone Map: Maw of Souls","","Set the dungeon map of a Mythic Keystone to Maw of Souls.",""
      "Set Keystone Map: Lower Karazhan","Set Keystone Map: Lower Karazhan","","Set the dungeon map of a Mythic Keystone to Return to Karazhan: Lower.",""
      "Set Keystone Map: Upper Karazhan","Set Keystone Map: Upper Karazhan","","Set the dungeon map of a Mythic Keystone to Return to Karazhan: Upper.",""
      "Set Keystone Map: Seat of the Triumvirate","Set Keystone Map: Seat of the Triumvirate","","Set the dungeon map of a Mythic Keystone to Seat of the Triumvirate.",""
      "Set Keystone Map: The Arcway","Set Keystone Map: The Arcway","","Set the dungeon map of a Mythic Keystone to The Arcway.",""
      "Set Keystone Map: Vault of the Wardens","Set Keystone Map: Vault of the Wardens","","Set the dungeon map of a Mythic Keystone to Vault of the Wardens.",""
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      "Set Keystone Level: 15","Set Keystone Level: 15","","Set the level of a Mythic Keystone to $s1.",""
      "Set Keystone Level: 16","Set Keystone Level: 16","","Set the level of a Mythic Keystone to $s1.",""
      "Set Keystone Level: 17","Set Keystone Level: 17","","Set the level of a Mythic Keystone to $s1.",""
      "Set Keystone Level: 18","Set Keystone Level: 18","","Set the level of a Mythic Keystone to $s1.",""
      "Set Keystone Level: 19","Set Keystone Level: 19","","Set the level of a Mythic Keystone to $s1.",""
      "Set Keystone Level: 20","Set Keystone Level: 20","","Set the level of a Mythic Keystone to $s1.",""
      "Set Keystone Level: 21","Set Keystone Level: 21","","Set the level of a Mythic Keystone to $s1.",""
      "Set Keystone Level: 22","Set Keystone Level: 22","","Set the level of a Mythic Keystone to $s1.",""
      "Set Keystone Level: 23","Set Keystone Level: 23","","Set the level of a Mythic Keystone to $s1.",""
      "Set Keystone Level: 24","Set Keystone Level: 24","","Set the level of a Mythic Keystone to $s1.",""
      "Set Keystone Level: 25","Set Keystone Level: 25","","Set the level of a Mythic Keystone to $s1.",""
      "Set Keystone Level: 26","Set Keystone Level: 26","","Set the level of a Mythic Keystone to $s1.",""
      "Set Keystone Level: 27","Set Keystone Level: 27","","Set the level of a Mythic Keystone to $s1.",""
      "Set Keystone Level: 28","Set Keystone Level: 28","","Set the level of a Mythic Keystone to $s1.",""
      "Set Keystone Level: 29","Set Keystone Level: 29","","Set the level of a Mythic Keystone to $s1.",""
      "Set Keystone Level: 30","Set Keystone Level: 30","","Set the level of a Mythic Keystone to $s1.",""
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      "Add Keystone Affix: Fortified","Add Keystone Affix: Fortified","","Add the Fortified affix to a Mythic Keystone.",""
      "Add Keystone Affix: Teeming","Add Keystone Affix: Teeming","","Add the Teeming affix to a Mythic Keystone.",""
      "Add Keystone Affix: Volcanic","Add Keystone Affix: Volcanic","","Add the Volcanic affix to a Mythic Keystone.",""
      "Add Keystone Affix: Skittish","Add Keystone Affix: Skittish","","Add the Skittish affix to a Mythic Keystone.",""
      "Add Keystone Affix: Raging","Add Keystone Affix: Raging","","Add the Raging affix to a Mythic Keystone.",""
      "Add Keystone Affix: Necrotic","Add Keystone Affix: Necrotic","","Add the Necrotic affix to a Mythic Keystone.",""
      "Add Keystone Affix: Bolstering","Add Keystone Affix: Bolstering","","Add the Bolstering affix to a Mythic Keystone.",""
      "Add Keystone Affix: Grievous","Add Keystone Affix: Grievous","","Add the Grievous affix to a Mythic Keystone.",""
      "Add Keystone Affix: Sanguine","Add Keystone Affix: Sanguine","","Add the Sanguine affix to a Mythic Keystone.",""
      "Add Keystone Affix: Quaking","Add Keystone Affix: Quaking","","Add the Quaking affix to a Mythic Keystone.",""
      "Add Keystone Affix: Explosive","Add Keystone Affix: Explosive","","Add the Explosive affix to a Mythic Keystone.",""
      "Add Keystone Affix: Bursting","Add Keystone Affix: Bursting","","Add the Bursting affix to a Mythic Keystone.",""
      Models
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      "Islands_8HU_Kultiras_ShipMedium01","8.0 Islands - Ship - Player Alliance - Kul'Tiras Medium 01"
      "Islands_8TR_Zandalari_ShipMediumTransport01","8.0 Islands - Ship - Player Horde - Zandalari Medium 01 With Gangplank"
      "Islands_Deepholm_Mercury_Pool01","8.0 Islands - Platform - Deepholm Mercury Pool 01"
      "Islands_7AZ_Vashjir_Small_Cave_A","8.0 Islands - Platform - 7AZ Vashjir Small Cave A"
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    • By Stan

      A new Alpha Build is now live and Blizzard enabled Tol Dagor and two new zones for testing - Tirargarde Sound and Zuldazar. The level cap has been increased to 116 (up from 113).
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      Blizzard (Source)
      We’ve just updated with a new Alpha build, and we have some new things to test.

      This build focuses Alliance testers on the zone Tiragarde Sound, while Horde testers will be questing in Zuldazar.

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      As before, the level cap is 116.

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      As always, we appreciate your feedback. Thank you very much for testing Battle for Azeroth with us!
    • By Stan

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    • By Stan

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      Blue

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      Battle for Azeroth Alpha Build 26032 New Creature Models Battle for Azeroth Alpha Build 26032 Talent Changes Battle for Azeroth Alpha Build 25976 Highlights Battle for Azeroth Alpha Build 25976 Talent Changes Battle for Azeroth Alpha: Azerite, Heart of Azeroth, Item/Stat Squish, UI Changes Battle for Azeroth Dev Notes: February 6 Blizzard on Hunter Pet Changes in Battle for Azeroth Class Changes in Battle for Azeroth Dungeons, World Bosses & Raids Dark Iron Dwarves Allied Races Overview First Aid Removal in Battle for Azeroth Hunter Pet Changes in Battle for Azeroth Legacy Loot Mode in Battle for Azeroth New Mythic Keystone Affixes in Battle for Azeroth New Hunter Spell Animations in Battle for Azeroth New Warlock Spell Animations in Battle for Azeroth New Creature Models in Battle for Azeroth (Alpha Build 25976) Profession Changes in Battle for Azeroth Siege of Orgrimmar Timewalking Coming in Battle for Azeroth Vicious War Basilisk Mount in Battle for Azeroth Warfront Weapons in Battle for Azeroth Zandalari Druid Flight & Travel Forms