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New Hero Teasers: Jan 24

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A new Hero teaser is visible in the Blizzard Battle.net app. If the latest Hero leaks are correct, Mal'Ganis should hit PTR fairly soon.

Update: Blizzard teased the Hero for a second time today.

Mal'Ganis is described as an Assassin that relies on constant heals during fights from dealing damage to enemies. The first teaser can be found below and we'll update this thread when more of them become available. Let us know your thoughts in the comments in the meantime!

Teaser #1

Placeholder for tweet 955862712059248641

Teaser #2

Placeholder for tweet 956225099501219841

The news image is fan art by Noel1482.

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Damn, that Mal'Ganis art made me thought it was confirmed.

Oh well, at least it's something linked with Demons, but that crystal reminds me of the Demon Hunter scenario.

Can't help but feel we're getting a Warden. I can only hope it's going to be a dual reveal in the likes of Genji / D.Va and Alex / Hanzo and we're getting a Warden and Mal'Ganis

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Maiev's name has also been going strong in the interwebz today (HGC chat). Green color is a strong pointer towards Mal'Ganis ofc (WC3 days...) We could also very well get baited like with D.Va and Malthael, you never know...

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Ahhh Stan, that misleading thumbnail is misleading! I thought they made a full picture of him already, haha. Don't toy with my heart like that.

Quoting myself from the link @Caeren posted. Added/changed a few bits to make it more coherent, in italic.

Quote

Based on those leaks that have been 100% accurate, it's most likely Mal'ganis. It was leaked that we would get a "Firebat Hero", Mal'ganis and Belial, specifically in that order. Mal'ganis was green in WC3, and this crystal could be a reference.

HOWEVER, this could also be a reference to Maiev; in the Demon Hunter cinematic we see Maiev poking the crystal where the player is encased. She was originally planned for Heroes of the Storm, as there is data of her in the game, and supposed voice interactions with Illidan, Malfurion and Tyrande.

In WC3 Mal'ganis had a pretty interesting kit, with Carrion Swarm, Sleep, Dark Conversion and Soul Preservation. Out of his 4 abilities, I think Sleep and Carrion Swarm will definitely be added.

The leak mentioned him having a life-leech ability, which is something that Balnazzar had in WC3 (Vampiric Aura). So by taking a wild guess I'd say Blizzard will mash-up Mal'ganis and Balnazzar kits together to make him feel very unique.

Edited by Valhalen
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Man I hope it's Maeiv. She's one of my favourite characters in all of Warcraft. Would be interesting to see if/how they would port the Warden abilities from WC3 though. Avatar Of Vengeance sounds like it would be hard to implement in HOTS.

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As others have discussed on another thread, Val pointed out that it is EXACTLY a year since we had our last stealth hero, Valeera. Maeiev as a Warden from WC3 had the same kind of stealth that we've seen in the rework where it only makes a hero totally invisible if they are standing still and passive. Besides this and the way the teaser is presented, I am betting heavily on her. 

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5 minutes ago, Plergoth said:

As others have discussed on another thread, Val pointed out that it is EXACTLY a year since we had our last stealth hero, Valeera. Maeiev as a Warden from WC3 had the same kind of stealth that we've seen in the rework where it only makes a hero totally invisible if they are standing still and passive. Besides this and the way the teaser is presented, I am betting heavily on her. 

I personally would love to see Maiev rather than Mal'ganis. She is one of my favorite characters in WoW (mostly because of her design, since she is kinda of a bitch).

However, I wonder what different gimmick would give her since Zeratul pretty much functions like Wardens in WC3. Maybe they could incorporate the Vengeance system on her trait where she gains stacks of buffs when friendly minions dies (pretty much Black SoulstoneBlack Soulstone in reverse), with one of her Heroic Abilities being the Avatar of Vengeance, where she would either summon another Maiev or make something where her Basic Attacks and Abilities hit twice.

I don't know, just theorycrafting here.

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I'd put my money on the Dreadlord - just because the leaks were damn spot on so far. And I'd second Vals thoughts about mashing the Dreadlords together. Sleep would work really well in Hots, I mean Ana has it already - which would take away some wow-factor. IIRC it was a targeted ability in WC3 though so there's that. Carrion Swarm on the other hand seems very, very likely and would easily fit the game. And if lifeleech is really going to be a thing, the vampiric aura would fit perfectly. I think it was one of the abilities "generic" skirmish Dreadlords got too. If they'd implement the aura as an actual aura though, meaning allied heroes would get lifeleech as well, some of them - cough Tracer cough - might get a little out of hand :) Although most of them assassins have some leech anyway if I'm correct.

If they add a warden I can see Maiev too, since she's the most prominent one in WC/WoW Lore, and there are some bits already in the game. She's the most prominent warden for sure - but not the only one. At least in theory it would be possible to add Cordana or - to an even lesser extent - some other Warden with history like Sira Moonwarden.

Concerning Maiev and stalth - did she rally have stealth or just the classic Nightlef Shadowmeld? The latter would make her clearly visible unless standing still (at nighttime that is) - I quite frankly don't remember...

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3 minutes ago, Valhalen said:

However, I wonder what different gimmick would give her since Zeratul pretty much functions like Wardens in WC3. Maybe they could incorporate the Vengeance system on her trait where she gains stacks of buffs when friendly minions dies (pretty much Black SoulstoneBlack Soulstone in reverse), with one of her Heroic Abilities being the Avatar of Vengeance, where she would either summon another Maiev or make something where her Basic Attacks and Abilities hit twice.

I don't know, just theorycrafting here.

Hm.. didn't even think about that, but seems pretty spot on. The only difference I can think of is Shadow Strike and Singularity Spike working slightly differently. Apart from that - Blink is Blink and Cleave is basically FoK - with another animation.

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7 minutes ago, Valhalen said:

I personally would love to see Maiev rather than Mal'ganis. She is one of my favorite characters in WoW (mostly because of her design, since she is kinda of a bitch).

However, I wonder what different gimmick would give her since Zeratul pretty much functions like Wardens in WC3. Maybe they could incorporate the Vengeance system on her trait where she gains stacks of buffs when friendly minions dies (pretty much Black SoulstoneBlack Soulstone in reverse), with one of her Heroic Abilities being the Avatar of Vengeance, where she would either summon another Maiev or make something where her Basic Attacks and Abilities hit twice.

I don't know, just theorycrafting here.

Maiev wouldn't be a perma stealth hero. That's just not how she is. I reckon her trait would be the shadowmeld thing where she gets Invis when stationary but moving while invisible isn't something we'd ever seen Wardens do. Also Avatar Of Vengeance, IMO, would be something like a heroic to use on an allied corpse, like Auriels, and an ally gets to play as the Avatar for X seconds - since the spell is meant to conjure the vengful spirits of fallen allies. Her thrown dagger should be like Kerrigan's poison trait, a low dmg dot that lasts over a long period and doesn't slow. To make her Blink different I think it should be cast on an enemy and deal bonus damage on the next AA. No idea how Fan Of Knives could be different to cleave though.

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Aye, it's no secret Zeratul's kit is pretty much the same thing as Wardens, but games like HotS thankfully can do a lot of creative things with abilities that share a lot of fundamental concepts (a circle that damages everything in its radius is pretty common). Fan of Knives could be turned into a more skill shot based ability than Cleave's bread and butter for example and we've seen a lot of variations on Blink and Teleport abilities since the game's release. We also know that the ults would be wildly different too at the very least. 

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29 minutes ago, Evincare said:

Concerning Maiev and stalth - did she rally have stealth or just the classic Nightlef Shadowmeld? The latter would make her clearly visible unless standing still (at nighttime that is) - I quite frankly don't remember...

She had Shadow Meld and Hide (which is disabled during daytime).

27 minutes ago, Evincare said:

Hm.. didn't even think about that, but seems pretty spot on. The only difference I can think of is Shadow Strike and Singularity Spike working slightly differently. Apart from that - Blink is Blink and Cleave is basically FoK - with another animation.

Nope, Shadow Strike and Singularity Spike work exact the same: damage and slow. The minor difference is that Shadow Strike is a DoT, while Singularity Spike deals single damage after one second.

20 minutes ago, Brutalis said:

Also Avatar Of Vengeance, IMO, would be something like a heroic to use on an allied corpse, like Auriels, and an ally gets to play as the Avatar for X seconds - since the spell is meant to conjure the vengful spirits of fallen allies. Her thrown dagger should be like Kerrigan's poison trait, a low dmg dot that lasts over a long period and doesn't slow. To make her Blink different I think it should be cast on an enemy and deal bonus damage on the next AA. No idea how Fan Of Knives could be different to cleave though.

I like that idea. Currently Auriel is the only character that can interact with Heroes after they die; having another one would be pretty interesting.

15 minutes ago, Plergoth said:

Aye, it's no secret Zeratul's kit is pretty much the same thing as Wardens, but games like HotS thankfully can do a lot of creative things with abilities that share a lot of fundamental concepts (a circle that damages everything in its radius is pretty common). Fan of Knives could be turned into a more skill shot based ability than Cleave's bread and butter for example and we've seen a lot of variations on Blink and Teleport abilities since the game's release. We also know that the ults would be wildly different too at the very least. 

Indeed. Remember how everyone was worried about Garrosh being added since Varian and Muradin pretty much snagged all the iconic abilities from WoW Warriors? I'm pretty sure the Dev Team can come with some pretty unique kit for Maiev, without a doubt. If anything, they could even borrow some abilities from Cordana in Legion.

Edited by Valhalen

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Gonna love it anyway if its Maiev or Malganis. Both characters are awesome and need some new light after their journey in wc3 and wow. Maiev need priestess skin on start and Mal ganis could have some Scarlet crusader themed skin

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A knock on Maiev, at least as another stealth character, is that it creeps ever closer to that problematic all stealth team that functions as a sorta roving death squad + Abathur who also practically has stealth if played well. Even if it doesn't turn into the strongest team at high levels it would likely be a frustrating and unpleasant  experience at lower and middle levels of play.

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2 minutes ago, Donir said:

Is there any hero in Overwatch/Diablo who uses this green? Just asking cause the previous baits :P 

BELIAL.jpg

Edited by Valhalen
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I have my 15,000 gold saved and waiting for Belial the second he goes live hehe.

My bet is on the leak being correct, as it has been so far.  I'm expecting Mal'Ganis.

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The next teaser has been posted. It's pretty much the same picture but with extra frames, where you can see something moving.

Time to update the main post, @Stan mah boi.

Edited by Valhalen

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11 minutes ago, Valhalen said:

The next teaser has been posted. It's pretty much the same picture but with extra frames, where you can see something moving.

Crouched stance, green cloak with a bright lining. My money is definately Maiev.

Edited by Brutalis
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Just now, Brutalis said:

Crouched stance, green cloak with a right lining. My money is definately Maiev.

I agree wholeheartedly :-)

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4 minutes ago, Brutalis said:

Crouched stance, green cloak with a bright lining. My money is definately Maiev.

Yep, totally. You can see bright ending of cloak, just like that white fur on Maiev back. You can see pair of blade wings on her back. There is also something like circle back in the right hand, at least shade of it. Now saving gold for her. No matter how they will make her i need to buy Maiev.

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      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
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    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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