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Balance Update Patch Notes: Jan 24

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Blizzard released a new patch today in order to apply balance updates and various bug fixes.

Blizzard LogoBlizzard (Source)

Heroes

Assassin

Hanzo

Divider_Hero_Hanzo_crop.png

Stats

  • Basic Attack Damage reduced from 176 to 173

Abilities

  • Storm BowStorm Bow (Q)
    • Damage reduced from 297 to 291
  • Scatter ArrowScatter Arrow (W)
    • Ricochet damage reduced from 90 to 88

Talents

  • Level 7
    • Sharpened ArrowheadsSharpened Arrowheads (W)
      • Decreased Armor reduction from 5 (to a maximum of 25) to 4 (to a maximum of 20)

Valeera

Divider_Hero_Valeera_crop.png

Abilities

  • AmbushAmbush (Q)
    • Armor reduction duration increased from 4 to 5 seconds

Talents

  • Level 1
    • VigorVigor (Passive)
      • Passive energy regeneration increased from 2 to 2.5 per second.
    • Combat ReadinessCombat Readiness (Passive)
      • Physical Armor increased from 60 to 75
  • Level 4
    • Relentless StrikesRelentless Strikes (Q)
      • Sinister StrikeSinister Strike energy reduction increased from 10 to 15
  • Level 7
    • MutilateMutilate (Q)
      • Damage bonus increased from 100% to 125%
    • Fatal FinesseFatal Finesse (W)
      • Damage gained per enemy Hero hit increased from 3 (to a maximum of 60) to 4 (to a maximum of 80)
  • Level 13
    • BlindBlind (W)
      • Bonus blind duration increased from 2 to 2.5 seconds
  • Level 20
    • Adrenaline RushAdrenaline Rush (R)
      • Energy regeneration increased from 30 to 40 per second

Specialist

Sgt. Hammer

Divider_Hero_SgtHammer_Crop.png

Talents

  • Level 4
    • Regenerative Bio-SteelRegenerative Bio-Steel (D)
      • Healing reduced from 15% to 10% of Sgt. Hammer’s Basic Attack damage dealt in Siege Mode.
  • Level 7
    • Graduating RangeGraduating Range (D)
      • Range reduced from 1.1 to 1 per stack, up to a maximum of 3

Sylvanas

Divider_Heroes_Sylvanas_Cropped.png

Stats

  • Base Maximum Health reduced from 1456 to 1425
  • Health Regen reduced from 3.04 to 2.97

Abilities

  • Shadow DaggerShadow Dagger (W)
    • Cooldown increased from 10 to 11 seconds

Talents

  • Level 4
    • Lost SoulLost Soul (W)
      • Cooldown reduction per Hero hit reduced from 1.25 to 1 second

Xul

Divider_Hero_Xul_crop.png

Talents

  • Level 4
    • Grim ScytheGrim Scythe (Q)
      • Cooldown reduction per enemy hit increased from .75 to 1 second
    • JailorsJailors (E)
      • Bonus Attack and Movement Speed reduced from 50 to 40%
  • Level 7
    • Harvest VitalityHarvest Vitality (W)
      • Heal increased from 60 to 70%

Support

Brightwing

Divider_Hero_Brightwing_Crop.png

Stats

  • Base Maximum Health increased from 1395 to 1450
  • Health Regen increased from 2.91 to 3.02

Tyrande

Divider_Hero_Tyrande_Crop.png

Stats

  • Basic Attack Damage increased from 80 to 82

Warrior

Blaze

Divider_Hero_Blaze.png

Abilities

  • Fortified BunkerFortified Bunker (R)
    • Health increased from 1305 to 1435
  • CombustionCombustion (R)
    • There is now a .5 second window after casting where Combustion cannot be canceled (this is to prevent accidental canceling from rapid key presses)

Talents

  • Level 4
    • Feeding the FlameFeeding the Flame (Q)
      • Cooldown reduction increased from 1.5 to 2 seconds
  • Level 7
    • Incinerator GauntletsIncinerator Gauntlets (Passive)
      • Bonus damage increased from 50% to 70%
    • CrossfireCrossfire (Q)
      • Damage increased from 132 to 139
    • Grill and KillGrill and Kill (W)
      • Damage bonus decreased from 25% to 20%
  • Level 13
    • Suppressive FireSuppressive Fire (Q)
      • Spell Power reduction increased from 15% to 20% per stack
    • Nanomachine CoatingNanomachine Coating (W)
      • Attack Speed slow now also applies to Oil Spills that are on fire
  • Level 16
    • Juggernaut PlatingJuggernaut Plating (Active)
      • Shield bonus increased from 100% to 125% of damage reduced

    Sonya

    Divider_Hero_Sonya.png

    Stats

    • Basic Attack damage reduced from 88 to 84

    Talents

    • Level 7
      • Poisoned SpearPoisoned Spear (Q)
        • Damage reduced from 125% to 100% of Ancient Spear’s damage.
    • Level 16
      • Nerves of SteelNerves of Steel (Active)
        • Duration reduced from 5 to 3 seconds
        • Shield amount reduced from 30% to 25% of Maximum Health
        • Cooldown reduced from 70 to 60 seconds

    Bug Fixes

    General

    • Fixed a number of inaccuracies and grammatical issues in tooltips across the game.
    • Korean Client: Updated the loading screen to the Korean localized version.

    Heroes, Abilities, and Talents

    • Blaze: Fixed an issue that allowed Heroes to bypass the movement speed reduction from ignited Oil SpillOil Spills if Blaze chose the Adhesive PetroleumAdhesive Petroleum talent.
    • Blaze: Fixed an issue causing Stimpack and Pyromania voiceover lines to be heard globally.
    • Tyrael: Fixed an issue preventing Tyrael from gaining stacks of Ardent RestorationArdent Restoration from the damage dealt by the Burning HaloBurning Halo talent.

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    50 minutes ago, Dejo93 said:

    I know I'm being petty, but Blizz

    Just remove Mercenary Lord on Sonya

    It's such an archaic talent

    They need to rework her. Or at least tweak. I'd love to see some changes to allow more diverse talent builds. And making Shot of Fury baseline is all I want.

    Edited by Valhalen
    • Like 3

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    Valeera buff would be so cool if she would be usable after this stealth rework.. I'm just came back after some break and now realized this rework killed all stealth hero, I hope they gonna think through it again.

    Edited by Hypersonic
    • Like 2

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    Some interesting and unexpected tweaks here, along with a couple of expected - even overdue - ones. Sonya's seem a little too much though, I've read elsewhere that Poisoned Spear is actually WORSE than it was before it got buffed last year with her update back then but I haven't looked through the patch note history yet to confirm. I'd love to see her with a bit more work as I feel she's became a bit of a stale hero; the Slam talents in particular lack oomph compared to the much more useful burst or survival options she gets. 

     

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    I'm glad to see Valeera getting a pretty broad set of buffs and happy to see some of the blanket support nerfs pulled back.  Minor Hanzo/Sonya nerfs are fine with me though I'm sad Sylvanas got hit a bit.  Xul and Hammer are "eh" changes to me (though did they really need to nerf Jailors?).

    Blaze probably got the biggest talent change though (beyond his general buffing) with Nanomachine Coating working on ignited oil!  That turns the talent from weakish (or at least tough to make use of) and makes it very viable against it's intended targets.

    Edited by TSRD
    • Like 1

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    15 minutes ago, Hypersonic said:

    Valeera buff would be so cool if she would be usable after this invisiblity rework.. I'm just came back after some break and now realized this rework killed all invisiblity hero, I hope they gonna think through it again.

    The stealth heroes have actually been doing pretty well for the most part and some have been on the receiving end of some nerfs lol. Nova is pretty reliable due to being ranged but I've been enjoying Samuro a lot, who wasn't quite a permanent stealth hero in the first place I admit, but he doesn't quite suffer the same way the other stealth heroes sometimes do with hard reveals or vision if you want to give him a shot. 

     

    2 minutes ago, TSRD said:

    I'm sad Sylvanas got hit a bit.  Xul and Hammer are "eh" changes to me (though did they really need to nerf Jailors?).

    I think they were looking at the bigger picture there, in regards to the battleground and building changes, trimming down a bit of the free push pressure during snowballing type objectives where a Sylvanas or Hammer behind a Zerg Wave or Weeb Weavers could completely destroy your early game and severely hinder your chances of the overall outcome of the match as a result if not straight up win with the first objective. 

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    1 hour ago, Valhalen said:

    And making Shot of Fury baseline is all I want

    I'm with you on that wish (Y)

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    2 hours ago, Hypersonic said:

    Valeera buff would be so cool if she would be usable after this invisiblity rework.. I'm just came back after some break and now realized this rework killed all invisiblity hero, I hope they gonna think through it again.

    Valeera has been wrecking everyone since the rework. Until recent nerfs. 
    But these changes are very positive for her. 
    Actually i think they just broke her again. 

    4 hours ago, Stan said:
    • Level 4
      • Relentless StrikesRelentless Strikes (Q)
        • Sinister StrikeSinister Strike energy reduction increased from 10 to 15
    • Level 7
      • MutilateMutilate (Q)
        • Damage bonus increased from 100% to 125%

    These 2 changes are just huge. But i think its correct to push her into this direction. Stealth Heroes should be bursty. 
    Altough im afraid that "Seal Fate" will make her very oppressive with the added bonus dmg from Mutilate.
    Before: Baseline>110>Mutilate>220>Seal Fate>330
    Now:     Baseline>110>Mutilate>247>Seal Fate>370
    Thats some seriously huge late-game burst dmg. 
    Seems like they really dont want the openers to have a finishing power like they did before stealth rework when you could just ambush on a low hp hero for a fast kill. So instead they putting more dmg into her SS. Which is nice since she always felt like some mesh-up between sustain and burst.

    Not to mention 0.75s stun + 4.5s blind it seems to me that Valeera is becoming a late-game Cassia enabler. :D

    Tyrandes raised basic attack dmg is very nice, i seriously never seen the point nerfing Tassadar and Tyrande with the rest of the Supports when they dont even provide reliable healing.

    Hanzos nerfs were pretty much expected. Sharpened Arrowhead was just too OP. 

    Well im happy about the Valeera/Tyrande buffs. Even Hanzo nerfs. Dont get me wrong im a Hanzo main but Sharpened Arrowheads was just too strong and this will make the talent much more viable with Storm Bow builds too. 
     

    Edited by xevex

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    10 hours ago, Dejo93 said:

    I know I'm being petty, but Blizz

    Just remove Mercenary Lord on Sonya

    It's such an archaic talent

    Inb4 Kerrigan still has Envenom and Jimmy specialist talents lul

    • Like 1

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    7 hours ago, SteveFrost said:

    Inb4 Kerrigan still has Envenom and Jimmy specialist talents lul

    Oh God, I forgot about those :D

    Seriously, it just takes a minor patch to remove it from the game

    I really don't get it

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    1 hour ago, Dejo93 said:

    Oh God, I forgot about those :D

    Seriously, it just takes a minor patch to remove it from the game

    I really don't get it

    I think they will remove it when they finally rework her again.

    But if you think about, Malfurion was reworked but he still has the generic Ice BlockIce Block, which from a lore perspective doesn't fit the fantasy of the character since Druids cannot use water-based spells.

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    I just don't get why would they nerf Hammer. Yes, she might have good wirante (apparently), but when was the last time you actually saw her? I don't recall seeing her in last 3 weeks.

    By the way, Grubby made good point regarding Sylvanas and Hanzo. Sylvanas nerf was complete flop, missed whole point. They needed to nerf/change Trait and buff her ability to affect damage in TF. 
    And Hanzo blank nerfs don't make sense when it's only few talents that are over the board and they should be touched. At least one of them was.

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    5 hours ago, Dejo93 said:

    Oh God, I forgot about those :D

    Seriously, it just takes a minor patch to remove it from the game

    I really don't get it

    They never do stuff like just remove 1 or few talents but some big or small overhaul, from what I remember at least. Guess they're waiting til then (hopefully). Kerrigan is in dire need of one and a big one at that, Jimmy can still function very well imho though he could definitely use some love as well.

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    On 1/24/2018 at 7:15 PM, Plergoth said:

    I think they were looking at the bigger picture there, in regards to the battleground and building changes, trimming down a bit of the free push pressure during snowballing type objectives where a Sylvanas or Hammer behind a Zerg Wave or Weeb Weavers could completely destroy your early game and severely hinder your chances of the overall outcome of the match as a result if not straight up win with the first objective. 

    That's clearly it, I've won too many games from the first objective push(or any objective push) just because we had one of these 2 just hiding behind the Zergs to almost completely eliminate their main weakness and it's just devastating and sad...

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    On 26/01/2018 at 11:22 AM, EDL666 said:

    That's clearly it, I've won too many games from the first objective push(or any objective push) just because we had one of these 2 just hiding behind the Zergs to almost completely eliminate their main weakness and it's just devastating and sad...

    Going through a 50/50 coin flip at the start of the game is also just horrible - if you guess the wrong lane and the enemy team stacks on one, you'll lose the early game immediately. I'd love something to stop that early "pile-on" push behind a Sylv/Hammer. Increased defences on the buildings, for example, or that they regenerate HP if they don't die during the first few minutes. It would encourage people to commit rather than getting everything low and just retreating, knowing creeps will push it over.

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        Base
        Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
        Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
        Talents
        Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
        Base
        Basic Attack damage decreased from 173 to 167. Talents
        Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
        Base
        Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
        Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
        Known Issues & Bug Fixes
        Known Issues
        Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
        Heroes
        Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

         
      • By Elitesparkle
        Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
        16 December 2025: This patch went live again, with some undocumented bug fixes.
        12 December 2025: This patch was reverted due to a game-breaking bug on Sylvanas.
        (Source)
        Balance Updates
        Kerrigan
        Base
        Ravage [Q] Baseline quest now provides 7 stacks per kill, up from 5. Baseline quest requirements increased to 85/150, up from 75/125. Talents
        Level 7 Bladed Momentum Cooldown reduction increased to .75 seconds, up from .6 seconds. Thrall
        Talents
        Level 1 Maelstrom Weapon Completion requirements increased to 25/55/100, up from 20/40/100. Falstad
        Base
        Lightning Rod [W] Now strikes every .8 seconds, down from 1 second. Total number of strikes stay the same. Range increased by 1. Talents
        Level 1 Frequent Flyer Cooldown increased to 60 seconds, up from 45 seconds. Quest requirements increased to 60/150/300, up from 50/125/300. Sylvanas
        Talents
        Level 4 Possession Now has a 1 second cooldown between uses, down from 2 seconds. Level 4 Unstable Poison Damage increased to 150, up from 130. Level 4 Haunting Arrows No longer affects Mercs. Gul'dan
        Talents
        Level 1 Echoed Corruption Pinnacle Reward healing increased to 100%, up from 50%. Pinnacle Reward requirement reduced to 85, down from 100. Level 16 Ruinous Affliction Damage reduced by 10%. Map Updates
        Alterac Pass Objective capture time is now capped at 55 seconds. Blackheart's Bay Cannon damage increased to 2,875, up from 2,815. Volskaya Foundry Late game health scaling of Protector increased. Warhead Junction Attacking a burning building now stops the duration of burn for 3 seconds. Click here to discuss this post with other players
        in the official Heroes of the Storm forums.

         
      • By Elitesparkle
        Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
        (Source)
        Our next Heroes of the Storm patch is live! Read on for more information.
        NOTE: Orange text indicates a change between PTR and Live notes.
        Quick Navigation:
        General Map Updates Balance Update Bug Fixes General
        New Skin: Bonny Butcher
        New Skin: Warthog Gear Head Thrall
        Players will now receive an announcement when a quest milestone is reached. This will only announce to the player who achieved the milestone. Ranges of abilities on numerous Heroes have been updated to be more consistent. This may cause certain abilities ranges to reduce or increase. Brawl Starting January 2026, Brawls will only be open the first 5 days of every month. Updated Homescreen and Startup Music. Return to Top
        Map Updates
        General A new Fallback Tower has been added to the longer lanes on each of the following battleground maps. This new tower will die when its corresponding Fort dies: Alterac Pass, Battlefield of Eternity, Blackheart's Bay, Braxis Holdout, Cursed Hollow, Dragon Shire, Garden of Terror, Hanamura Temple, Infernal Shrines, Sky Temple, Tomb of the Spider Queen, Volskaya Foundry, and Warhead Junction. Attacks from the Core, Keeps, Forts, Fallback Towers, and Towers near Keeps will now reduce Hero armor, and the reduction has been increased from -10/-20 Armor to -20/-40 Armor. Fallback Towers have the same HP and Attack Damage as Keep Towers. Forts, Keeps, and the Core will no longer grant Allied Heroes that take damage in their radius 35 Armor for 4 seconds. The comeback system has been slightly magnified, particularly at wide level gaps. Alterac Pass Objective capture timer reduced by 5 seconds in each phase. The first phase only spawns a single defending unit. Cavalry now gain more health in the later stages of the game. Cavalry now take 60% damage from structures (up from 50%). Braxis Holdout Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Garden of Terror Garden Terror health scaling increased. Garden Terror structure disabling plant bulb now damages itself at 10% per second (up from 6%). Infernal Shrines Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Warhead Junction Nuke damage has been changed to flat, scaling damage. Scaling is updated when a Warhead is picked up. Nukes now deal double damage versus Forts, Keeps, and the Core. Return to Top
        Balance Update
        General
        Pinnacle Rewards have been added to mutiple Heroes. These will be hard to obtain but provide powerful rewards. Heroes
        Falstad
        Base
        Lightning Rod [W] Cooldown reduced from 13 seconds to 12 seconds. Talents
        Level 1 Dishonorable Discharge REWORK: No longer reduces CD. Bonuses are now provided at 20/45/75 hits. At 20 hits, gain 30% damage. At 45 hits, gain an additional 75% damage and reduce the cooldown by 2 seconds. Pinnacle Reward: At 75 hits, Lightning Rod provides 2 additional strikes and Stuns for 1.25s on its last strike. Frequent Flyer REWORK: Reduced attack speed bonus from 40% to 25%. Now provides 1 stack per minion and 5 stacks per Hero. At 50 stacks, gain 20 Attack Damage. At 125 stacks, gain an additional 50 Attack Damage. Pinnacle Reward: At 300 stacks, gain an additional 125 Attack Damage. Gathering Storm REWORK: Bonuses are now provided at 30/80/150 stacks, rather than incremental gains. At 30 stacks, gain 30% damage. At 80 stacks, gain an additional 50% damage. Pinnacle Reward: At 150 stacks, gain an additional 70% damage. REWORK: Lose 8 stacks on death, but can not lose milestones that have already been completed. Level 7 Charged Up Moved to be a Level 13 Talent. No longer provides additional hits, but instead provides cooldown refresh on Hero takedowns. Level 13 Thunderstrikes Moved to be a Level 7 Talent. Guldan
        Base
        Corruption [E] Mana cost increased from 80 to 90. Talents
        Level 1 Echoed Corruption Increased stack requirement to 60. Pinnacle Reward: At 100 stacks, Corruption now heals for 50% of the damage dealt. Pursuit of Flame Increased radius from 10% to 15%. Reworded to say "Fel Flame's area is increased by 33%". Progress is now reset upon death and can not lose progress upon completion. Johanna
        Base
        Punish [Q] Slow on enemies reduced from 60% to 50%. Talents
        Level 4 Subdue Slow on enemies reduced from 80% to 70%. Kael'thas
        Talents
        Level 1 Convection REWORK: Every 20th Hero hit permanently increases Flamestrike damage by 150 and Kael'thas's maximum Health by 50. Kerrigan
        Base
        Primal Grasp [E] Cooldown reduced from 10 to 8. Delayed damage reduced from 195 to 165. Initial damage increased from 25 to 40. Ravage [Q] Damage reduced from 130 to 115. Now includes a baseline quest: Kill enemies within 1.5 seconds of hitting them with Ravage. Minions grant 1 progress and Heroes grant 5. At 75 stacks, Ravage gains 125 damage. Pinnacle Reward: At 125 stacks, Ravage gains 200 additional damage. Impaling Blades [W] Cooldown reduced from 12 seconds to 9 seconds. Damage reduced from 165 to 140. Radius increased from 1.5 to 1.65. Stun duration reduced from 1 second to .75 seconds. Assimilation [D] Increased the amount of shield gained from Basic Attacks from 10% to 20% of damage dealt. Talents
        Level 1 Fury of the Swarm No longer increases shields gained from Basic Attacks. Level 4 Sharpened Blades Talent has been removed. Ravaging Ferocity NEW: Gain 25% attack speed for 3 seconds after using Ravage. Level 7 Boundless Fury Cooldown increased from 10 seconds to 12 seconds. Queen of Blades Cooldown reduction increased from 3 seconds to 4 seconds. Level 10 Summon Ultralisk Damage reduced from 250 to 225. Level 13 Chrysalis HP lowered from 750 to 650. Reduced the amount of health regenerated from 5% max health per second to 4%. Level 16 Painful Spikes Damage reduced from 70 to 60. Level 20 Omegastorm Increased extended duration from .25 seconds per hit to .4 seconds per hit. Sylvanas
        Base
        Black Arrows [D] Black Arrows now refers to what was previously called "Banshee's Curse". New Baseline Quest: Deal damage to Heroes or Structures with 3 stacks of black arrows. At 250 stacks, increased the damage bonus of Black Arrows to 50%. Pinnacle Reward: At 400 stacks, heal for 25% of damage dealt against enemies with 3 stacks of Black Arrows, doubled against Heroes. Reduced base damage bonus of Black Arrows to 15%. Activatable portion of Black Arrows has been removed. Talents
        Level 1 Unfurling Shadows Talent has been removed. Unrelenting Torment NEW: Increases the damage of Shadow Dagger by 20% and increase its duration by 1 second. Level 4 Haunting Arrows NEW: You can now activate Black Arrows to cause all damage dealt to stun non-heroes. 90 second cooldown, reduced by 3 seconds when attacking a structure. Possession Now a Baseline ability. 25 seconds to restore each charge, 2 seconds cooldown. Max 4 charges. Level 7 Barbed Shot Bonus damage increased from 350% to 400%. Lost Soul REWORK: Reduces the cooldown of Shadow Dagger when attacking non-minions with 3 stacks of Black Arrows by .75 seconds, doubled against Heroes. Level 13 Windrunner Recast window reduced from 5 seconds to 4 seconds. Thrall
        Talents
        Level 1 Crash Lightning REWORK: Bonuses are now provided at 15 and 30 stacks. At each milestone, Chain Lightning gains 270 damage. Lose 6 stacks on death, but can not lose milestones that have already been completed. Echo of the Elements REWORK: Bonuses are now provided at 20/40/100 stacks. At 20 stacks, reduce mana cost of Chain Lightning by 20. At 40 stacks, Chain Lightning gains an extra charge and will bounce one additional time. Pinnacle Reward: At 100 stacks, Chain Lightning will fork to an additional target each time it bounces. Rolling Thunder Moved to be a Level 7 Talent. No longer increases Chain Lightning bounces by 1. Level 7 Maelstrom Weapon Moved to be a Level 1 Talent. REWORK: Bonuses are now provided at 20/40/100 stacks, rather than incremental gains. At 20 stacks, gain 20 damage and increase the movespeed bonus to 40%. At 40 stacks, gain an additional 40 damage and Thrall permanently gains 15% increased movement speed. Pinnacle Reward: At 100 stacks, Frostwolf Resilience now provides +200% Healing. Level 16 Tempest Fury No longer provides additional quest stacks. Thunderstorm Increased damage bonus provided at max stacks from 25% to 30%. Level 20 Wind Rush Cooldown increased from 80 seconds to 90 seconds. Tyrael
        Talents
        Level 1 Ardent Restoration Maximum healing stacks reduced from 10 to 8. Level 4 Reciprocate Damage reduced from 190 to 170. Level 7 Burning Halo Damge per second reduced from 15 to 12. Level 10 Sanctification Cooldown reduced from 90 seconds to 85 seconds. Mana cost reduced from 75 to 70. Level 20 Aspect of Justice Cast time reduced from 1.5 seconds to 1.25 seconds. Cooldown reduction per enemy Hero hit increased from 10% to 15%. Zul'jin
        Base
        Basic Attack Damage decreased from 96 to 94. You Want Axe? [D] No longer has a cap on stacks. Now causes Zul'jin to lose 3 stacks (15 hits) on death. Talents
        Level 1 Headhunter Increased damage bonus per hero kill from 2% to 2.5%. Return to Top
        Bug Fixes
        Map
        Blackheart's Bay Fixed an issue that caused the Battleground Objective to not start if a particular chest is the last destroyed chest. Fixed an issue that caused the help text for attacking the Treasure Chest to not disappear if a particular chest is attacked. Warhead Junction Fixed Warhead Junction Nuke Damage Dealt tracking. Heroes
        Cho'gall Base Eye of Kilrogg [Skill 1] Fixed an issue that caused the Eye of Kilrogg's cast range indicator to be slightly larger than the ability range. Level 1 We See You! Fixed an issue that caused We See You's range increase tooltip value to display incorrectly after being selected. D.Va Fixed an issue that caused D.Va's Mech to not respawn with the correct amount of Blackheart's Bay Doubloons. Base Defense Matrix [W] Fixed missing icon in D.Va's Quick Cast setting for Retarget Defense Matrix. Gazlowe Level 16 Firin' Mah Lazors Fixed an issue that caused Firin' Mah Lazorz's warning to not display correctly. Fixed an issue that caused Big Top Gazlowe's Firin' Mah Lazorz to create permanent visuals. Kael'thas Base Living Bomb [W] Living Bomb will not activate its effects on a target that becomes immune to Living Bomb. Living Bomb will now apply its effects if the target dies with Living Bomb. Raynor Base Adrenaline Rush [E] Fixed an issue that caused Adrenaline Rush to not display the base duration in its tooltip after selecting Give Me More. Stukov Level 1 Reactive Ballistospores Fixed Reactive Ballistospores tooltip. Tychus Base Overkill [Q] Overkill retarget can now also be targeted in a direction. When clicking near or on a target, it will attach to that target, but if no targets are nearby, Overkill will start firing in that direction. If Overkill hits a target while firing in a direction, that target will become Overkill's primary target. If Overkill is active when there are no possible targets, Overkill will no longer be cancelled, and instead will start firing in the direction of the last primary target. Fixed an issue that caused mounting to not interrupt Overkill. Valla Base Hatred [D] Fixed Hatred Tooltip. Level 20 Storm of Vengeance Fixed an issue that caused Storm of Vengeance to not grant 2% Attack Speed per Hatred stack. Zagara Level 1 Infest Fixed Infest active current bonus tooltip. Level 16 Mutalisk Fixed Mutalisk tooltip. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

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