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Balance Update Patch Notes: Jan 24

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Blizzard released a new patch today in order to apply balance updates and various bug fixes.

Blizzard LogoBlizzard (Source)

Heroes

Assassin

Hanzo

Divider_Hero_Hanzo_crop.png

Stats

  • Basic Attack Damage reduced from 176 to 173

Abilities

  • Storm BowStorm Bow (Q)
    • Damage reduced from 297 to 291
  • Scatter ArrowScatter Arrow (W)
    • Ricochet damage reduced from 90 to 88

Talents

  • Level 7
    • Sharpened ArrowheadsSharpened Arrowheads (W)
      • Decreased Armor reduction from 5 (to a maximum of 25) to 4 (to a maximum of 20)

Valeera

Divider_Hero_Valeera_crop.png

Abilities

  • AmbushAmbush (Q)
    • Armor reduction duration increased from 4 to 5 seconds

Talents

  • Level 1
    • VigorVigor (Passive)
      • Passive energy regeneration increased from 2 to 2.5 per second.
    • Combat ReadinessCombat Readiness (Passive)
      • Physical Armor increased from 60 to 75
  • Level 4
    • Relentless StrikesRelentless Strikes (Q)
      • Sinister StrikeSinister Strike energy reduction increased from 10 to 15
  • Level 7
    • MutilateMutilate (Q)
      • Damage bonus increased from 100% to 125%
    • Fatal FinesseFatal Finesse (W)
      • Damage gained per enemy Hero hit increased from 3 (to a maximum of 60) to 4 (to a maximum of 80)
  • Level 13
    • BlindBlind (W)
      • Bonus blind duration increased from 2 to 2.5 seconds
  • Level 20
    • Adrenaline RushAdrenaline Rush (R)
      • Energy regeneration increased from 30 to 40 per second

Specialist

Sgt. Hammer

Divider_Hero_SgtHammer_Crop.png

Talents

  • Level 4
    • Regenerative Bio-SteelRegenerative Bio-Steel (D)
      • Healing reduced from 15% to 10% of Sgt. Hammer’s Basic Attack damage dealt in Siege Mode.
  • Level 7
    • Graduating RangeGraduating Range (D)
      • Range reduced from 1.1 to 1 per stack, up to a maximum of 3

Sylvanas

Divider_Heroes_Sylvanas_Cropped.png

Stats

  • Base Maximum Health reduced from 1456 to 1425
  • Health Regen reduced from 3.04 to 2.97

Abilities

  • Shadow DaggerShadow Dagger (W)
    • Cooldown increased from 10 to 11 seconds

Talents

  • Level 4
    • Lost SoulLost Soul (W)
      • Cooldown reduction per Hero hit reduced from 1.25 to 1 second

Xul

Divider_Hero_Xul_crop.png

Talents

  • Level 4
    • Grim ScytheGrim Scythe (Q)
      • Cooldown reduction per enemy hit increased from .75 to 1 second
    • JailorsJailors (E)
      • Bonus Attack and Movement Speed reduced from 50 to 40%
  • Level 7
    • Harvest VitalityHarvest Vitality (W)
      • Heal increased from 60 to 70%

Support

Brightwing

Divider_Hero_Brightwing_Crop.png

Stats

  • Base Maximum Health increased from 1395 to 1450
  • Health Regen increased from 2.91 to 3.02

Tyrande

Divider_Hero_Tyrande_Crop.png

Stats

  • Basic Attack Damage increased from 80 to 82

Warrior

Blaze

Divider_Hero_Blaze.png

Abilities

  • Fortified BunkerFortified Bunker (R)
    • Health increased from 1305 to 1435
  • CombustionCombustion (R)
    • There is now a .5 second window after casting where Combustion cannot be canceled (this is to prevent accidental canceling from rapid key presses)

Talents

  • Level 4
    • Feeding the FlameFeeding the Flame (Q)
      • Cooldown reduction increased from 1.5 to 2 seconds
  • Level 7
    • Incinerator GauntletsIncinerator Gauntlets (Passive)
      • Bonus damage increased from 50% to 70%
    • CrossfireCrossfire (Q)
      • Damage increased from 132 to 139
    • Grill and KillGrill and Kill (W)
      • Damage bonus decreased from 25% to 20%
  • Level 13
    • Suppressive FireSuppressive Fire (Q)
      • Spell Power reduction increased from 15% to 20% per stack
    • Nanomachine CoatingNanomachine Coating (W)
      • Attack Speed slow now also applies to Oil Spills that are on fire
  • Level 16
    • Juggernaut PlatingJuggernaut Plating (Active)
      • Shield bonus increased from 100% to 125% of damage reduced

    Sonya

    Divider_Hero_Sonya.png

    Stats

    • Basic Attack damage reduced from 88 to 84

    Talents

    • Level 7
      • Poisoned SpearPoisoned Spear (Q)
        • Damage reduced from 125% to 100% of Ancient Spear’s damage.
    • Level 16
      • Nerves of SteelNerves of Steel (Active)
        • Duration reduced from 5 to 3 seconds
        • Shield amount reduced from 30% to 25% of Maximum Health
        • Cooldown reduced from 70 to 60 seconds

    Bug Fixes

    General

    • Fixed a number of inaccuracies and grammatical issues in tooltips across the game.
    • Korean Client: Updated the loading screen to the Korean localized version.

    Heroes, Abilities, and Talents

    • Blaze: Fixed an issue that allowed Heroes to bypass the movement speed reduction from ignited Oil SpillOil Spills if Blaze chose the Adhesive PetroleumAdhesive Petroleum talent.
    • Blaze: Fixed an issue causing Stimpack and Pyromania voiceover lines to be heard globally.
    • Tyrael: Fixed an issue preventing Tyrael from gaining stacks of Ardent RestorationArdent Restoration from the damage dealt by the Burning HaloBurning Halo talent.

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    50 minutes ago, Dejo93 said:

    I know I'm being petty, but Blizz

    Just remove Mercenary Lord on Sonya

    It's such an archaic talent

    They need to rework her. Or at least tweak. I'd love to see some changes to allow more diverse talent builds. And making Shot of Fury baseline is all I want.

    Edited by Valhalen
    • Like 3

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    Valeera buff would be so cool if she would be usable after this stealth rework.. I'm just came back after some break and now realized this rework killed all stealth hero, I hope they gonna think through it again.

    Edited by Hypersonic
    • Like 2

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    Some interesting and unexpected tweaks here, along with a couple of expected - even overdue - ones. Sonya's seem a little too much though, I've read elsewhere that Poisoned Spear is actually WORSE than it was before it got buffed last year with her update back then but I haven't looked through the patch note history yet to confirm. I'd love to see her with a bit more work as I feel she's became a bit of a stale hero; the Slam talents in particular lack oomph compared to the much more useful burst or survival options she gets. 

     

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    I'm glad to see Valeera getting a pretty broad set of buffs and happy to see some of the blanket support nerfs pulled back.  Minor Hanzo/Sonya nerfs are fine with me though I'm sad Sylvanas got hit a bit.  Xul and Hammer are "eh" changes to me (though did they really need to nerf Jailors?).

    Blaze probably got the biggest talent change though (beyond his general buffing) with Nanomachine Coating working on ignited oil!  That turns the talent from weakish (or at least tough to make use of) and makes it very viable against it's intended targets.

    Edited by TSRD
    • Like 1

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    15 minutes ago, Hypersonic said:

    Valeera buff would be so cool if she would be usable after this invisiblity rework.. I'm just came back after some break and now realized this rework killed all invisiblity hero, I hope they gonna think through it again.

    The stealth heroes have actually been doing pretty well for the most part and some have been on the receiving end of some nerfs lol. Nova is pretty reliable due to being ranged but I've been enjoying Samuro a lot, who wasn't quite a permanent stealth hero in the first place I admit, but he doesn't quite suffer the same way the other stealth heroes sometimes do with hard reveals or vision if you want to give him a shot. 

     

    2 minutes ago, TSRD said:

    I'm sad Sylvanas got hit a bit.  Xul and Hammer are "eh" changes to me (though did they really need to nerf Jailors?).

    I think they were looking at the bigger picture there, in regards to the battleground and building changes, trimming down a bit of the free push pressure during snowballing type objectives where a Sylvanas or Hammer behind a Zerg Wave or Weeb Weavers could completely destroy your early game and severely hinder your chances of the overall outcome of the match as a result if not straight up win with the first objective. 

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    1 hour ago, Valhalen said:

    And making Shot of Fury baseline is all I want

    I'm with you on that wish (Y)

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    2 hours ago, Hypersonic said:

    Valeera buff would be so cool if she would be usable after this invisiblity rework.. I'm just came back after some break and now realized this rework killed all invisiblity hero, I hope they gonna think through it again.

    Valeera has been wrecking everyone since the rework. Until recent nerfs. 
    But these changes are very positive for her. 
    Actually i think they just broke her again. 

    4 hours ago, Stan said:
    • Level 4
      • Relentless StrikesRelentless Strikes (Q)
        • Sinister StrikeSinister Strike energy reduction increased from 10 to 15
    • Level 7
      • MutilateMutilate (Q)
        • Damage bonus increased from 100% to 125%

    These 2 changes are just huge. But i think its correct to push her into this direction. Stealth Heroes should be bursty. 
    Altough im afraid that "Seal Fate" will make her very oppressive with the added bonus dmg from Mutilate.
    Before: Baseline>110>Mutilate>220>Seal Fate>330
    Now:     Baseline>110>Mutilate>247>Seal Fate>370
    Thats some seriously huge late-game burst dmg. 
    Seems like they really dont want the openers to have a finishing power like they did before stealth rework when you could just ambush on a low hp hero for a fast kill. So instead they putting more dmg into her SS. Which is nice since she always felt like some mesh-up between sustain and burst.

    Not to mention 0.75s stun + 4.5s blind it seems to me that Valeera is becoming a late-game Cassia enabler. :D

    Tyrandes raised basic attack dmg is very nice, i seriously never seen the point nerfing Tassadar and Tyrande with the rest of the Supports when they dont even provide reliable healing.

    Hanzos nerfs were pretty much expected. Sharpened Arrowhead was just too OP. 

    Well im happy about the Valeera/Tyrande buffs. Even Hanzo nerfs. Dont get me wrong im a Hanzo main but Sharpened Arrowheads was just too strong and this will make the talent much more viable with Storm Bow builds too. 
     

    Edited by xevex

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    10 hours ago, Dejo93 said:

    I know I'm being petty, but Blizz

    Just remove Mercenary Lord on Sonya

    It's such an archaic talent

    Inb4 Kerrigan still has Envenom and Jimmy specialist talents lul

    • Like 1

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    7 hours ago, SteveFrost said:

    Inb4 Kerrigan still has Envenom and Jimmy specialist talents lul

    Oh God, I forgot about those :D

    Seriously, it just takes a minor patch to remove it from the game

    I really don't get it

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    1 hour ago, Dejo93 said:

    Oh God, I forgot about those :D

    Seriously, it just takes a minor patch to remove it from the game

    I really don't get it

    I think they will remove it when they finally rework her again.

    But if you think about, Malfurion was reworked but he still has the generic Ice BlockIce Block, which from a lore perspective doesn't fit the fantasy of the character since Druids cannot use water-based spells.

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    I just don't get why would they nerf Hammer. Yes, she might have good wirante (apparently), but when was the last time you actually saw her? I don't recall seeing her in last 3 weeks.

    By the way, Grubby made good point regarding Sylvanas and Hanzo. Sylvanas nerf was complete flop, missed whole point. They needed to nerf/change Trait and buff her ability to affect damage in TF. 
    And Hanzo blank nerfs don't make sense when it's only few talents that are over the board and they should be touched. At least one of them was.

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    5 hours ago, Dejo93 said:

    Oh God, I forgot about those :D

    Seriously, it just takes a minor patch to remove it from the game

    I really don't get it

    They never do stuff like just remove 1 or few talents but some big or small overhaul, from what I remember at least. Guess they're waiting til then (hopefully). Kerrigan is in dire need of one and a big one at that, Jimmy can still function very well imho though he could definitely use some love as well.

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    On 1/24/2018 at 7:15 PM, Plergoth said:

    I think they were looking at the bigger picture there, in regards to the battleground and building changes, trimming down a bit of the free push pressure during snowballing type objectives where a Sylvanas or Hammer behind a Zerg Wave or Weeb Weavers could completely destroy your early game and severely hinder your chances of the overall outcome of the match as a result if not straight up win with the first objective. 

    That's clearly it, I've won too many games from the first objective push(or any objective push) just because we had one of these 2 just hiding behind the Zergs to almost completely eliminate their main weakness and it's just devastating and sad...

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    On 26/01/2018 at 11:22 AM, EDL666 said:

    That's clearly it, I've won too many games from the first objective push(or any objective push) just because we had one of these 2 just hiding behind the Zergs to almost completely eliminate their main weakness and it's just devastating and sad...

    Going through a 50/50 coin flip at the start of the game is also just horrible - if you guess the wrong lane and the enemy team stacks on one, you'll lose the early game immediately. I'd love something to stop that early "pile-on" push behind a Sylv/Hammer. Increased defences on the buildings, for example, or that they regenerate HP if they don't die during the first few minutes. It would encourage people to commit rather than getting everything low and just retreating, knowing creeps will push it over.

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        Fixed an issue with the display priority for the duration bar of Taunt effects. Map
        Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
        Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
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      • By Staff
        Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
        Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
        Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
         
      • By Staff
        After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
          
        Our next Heroes of the Storm patch is live! Read on for more information.
        NOTE: Orange text indicates a change between PTR and Live notes.
        Quick Navigation:
        General Balance Update Bug Fixes General
        Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
        Balance Update
        Heroes
        Auriel
        Base
        Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
        Base
        Dark Swarm [W] Damage reduced from 52 to 48. Talents
        Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
        Talents
        Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
        Base
        Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
        Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
        Base
        Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
        Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
        Talents
        Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
        Bug Fixes
        General
        Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
        Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
        Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
        Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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