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Battle for Azeroth Beta: Patch 8.0.1 Build 25902 Datamining

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Beta servers have been updated with the first Battle for Azeroth build. Check out what's new in 25902!

Highlights

  • We datamined new achievements, broadcast text, mounts, zones and global strings below.
  • Players will be able to boost Demon Hunters in BfA.
  • New strings for voice chat and communities have been added to the game.
  • Professions have been squished and are down to 100 skill points in BfA.
  • Scribes can create new contracts, allowing users to gain reputation with BfA factions every time they complete a world quest on Kul Tiras & Zandalar.
  • Flight form of Zandalari trolls is a pterrordax.
  • You can browse the entire database of spells here.
  • Season reward mounts in BfA are proto-drakes (different color variations for each Season just like in Legion).
  • Vicious War Basilisk is a new PvP mount that can be purchased for 1 Vicious Saddle in 8.0.

Achievements

  • "Legion's Bane" - Complete the quest line ""The Council's Challenge,"" unlocking a new appearance for your artifact weapon.
  • "Zuldazar" - Complete the Zuldazar storylines listed below.
    "Nazmir" - Complete the Nazmir storylines listed below.
  • "The Reining Champion" - Score at least 600 points in the Norwington Estate horse show.
  • "Bringing Hexy Back" - Defeat all four bosses with at least one party member under the affects of Unstable Hex in Atal'Dazar on Mythic difficulty.
    "Gold Fever" - Defeat Priestess Alun'za after defeating the Fatal Corruption in Atal'Dazar on Mythic difficulty.
    "It's Lit!" - Defeat Yazma while all four Shadowflame Sconces are lit in Atal'Dazar on Mythic difficulty.
  • "Remix to Ignition - Defeat Ignition Mage Valyri without detonating any Munitions Piles in Tol Dagor on Mythic difficulty.
    "Shot Through the Heart" - Defeat Overseer Korgus after all party members have been stunned by Heartstopper Venom at the same time in Tol Dagor on Mythic difficulty.

BroadcastText

  • "Let's mount up and make our way to Vol'dun. Talanji brought the mongrel Horde wit' her. Dis be treason, Highness."
  • "We need allies if we are going to defeat the blood trolls. I did what I had to do."
  • "Enough. I would speak with this hero who brought my daughter back to me."
  • "Blood trolls be chaotic savages. They not been a threat for ages."
  • "Come, champion of da Horde, walk with me."
  • "My daughter tells me you be da ones who rescued her and Zul from da dungeons of Stormwind."
  • "She wishes to prove herself, and could use some help. My council advises caution, but my daughter seeks action. Dis amuses me, and I would see what she has planned."
  • "Welcome, my new friends, to Zuldazar, Jewel of the Zandalari Empire."
  • "In thanks for your service, da Horde are welcome in Zuldazar. I grant ya use of da royal chambers of Dazar'alor."
  • "Da law be what I say it be. I be King, and dis be my Kingdom."
  • "Let it be known... Dis day, I name you Speaker of the Horde."
  • "What?! Non-Zandalari staying in those sacred halls? But the law-. Kaja, beneath us! What are those things?"
  • "We'll need to travel through the swamp. As long as we stay in the air and out of sight, we shouldn't have too much trouble."
  • "Lieutenant, beneath us! What are those things?","Lieutenant, beneath us! What are those things?"
  • "Let's keep flying and hope we don' find out."
  • "Aaaah! Try distracting him with a toy!","Aaaah! Try distracting him with a toy!"
  • "I'll keep an eye on this one and make sure he doesn't go anywhere."
  • "Strip this camp apart. I want everything Goji and his ilk were working on brought to me."
  • "Freehold is a 'free people's port'. Unlike Boralus, it has no rules or regulations about what vessels are allowed to dock."
  • "Privateers, mercenaries. Even pirates are welcome. Naturally, it's a, uh... colorful town."
  • "I've never seen it this busy before. Something big is going down."
  • "I'd bet my boots we'll find more Ashvane weapons at the docks. We need to learn who's buying them."
  • "There has to be another way, Warchief-. And what would that be, High Overlord? We are out of time!"
  • "Once you have proof that the Ashvane Company has been selling weapons to these scumbags, come find me up the hill at the main gate."
  • "What be happening? I was sick in me bed... and now... where be I?"
  • "Da voice... he be callin' to us.. we must obey!"
  • "Hear it? It be Bwonsamdi's call! Eternity be near!"
  • "Arrival of the Zandalari Fleet"
  • "Prepare the Blight! Let it rain down upon their armies!"
  • "THIS IS A TEMP SCENE, A REAL SCENE WILL BE DONE BY MACHINIMA TEAM"
  • "*SYVLANAS BLOWS HER HORN*"
  • "Look... blood trolls. They must be gettin' ready to attack my city."
  • "Take out those blood trolls, we can't let them sink our barge!"
  • "Let's hope Rokhan and da others make it back safely to Zul'jan... otherwise this be a real short trip."
  • "Undead! They must be marchin' towards Zuldazar. We need to destroy them!"
  • "I'm glad you recognize that, Patch. You're a step ahead of me father."
  • "The blood trolls be relentless and unending thanks to the power of an old god."
  • "We be in the clear now. We need to be movin' fast once we land at Zul'jan ruins."
  • "Bruddahs and sistahs of Zandalar, da time has come to cut da head off dese traitors and heretics who have sworn themselves to Zul."
  • "Gonk, loa of da hunt, lead your followers to the Temple of the Prophet and slay any you find. Flush our enemies into da open."
  • "Pa'ku, loa of da winds, take to da skies and seek out da heretics. Divine their goals and meet us at the temple."
  • "Rezan, let's go hunting."
  • "For Zandalar!"
  • "PLACEHOLDER SCENE - Hezrel reveals G'huun being an old god, being experimented upon, and reveals blood trolls want to destroy Zuldazar in order to free G'huun. No way of fixing current containment, must protect Zuldazar. Ateena, blood troll matriarch, arrives, badly damages Hezrel, and prepares to strike.","PLACEHOLDER SCENE - Hezrel talks about G'huun being an old god, being experimented upon, and reveals blood trolls want to destroy Zuldazar in order to free G'huun. No way of fixing current containment, must protect Zuldazar. Ateena, blood troll matriarch, arrives, badly damages Hezrel, and prepares to strike"
  • "Tze'na! Hello little girl, did ya miss me?"
  • "My father believes he is indulging me. He believes the word of his stoic advisors like Zul instead of listening to me."
  • "Time is short so I will be brief. I plan to lead an expedition into the swamps of Nazmir to deal with the threat to our northern border."
  • "However, if you want our navy, you need the support of my father here in Zuldazar. His advisors plot against you."
  • "And then there are the schemes of Jakra'zet in the deserts of Vol'dun. I have no doubt he is as big a threat to the Horde as he is to my people."
  • "We cannot be in all places at once. I leave it to you to choose your priority. Review your maps and decide which plan you will chose first."
  • "I was able to arrange for your companions to be flown here without Zul interfering. You need only signal them."
  • "Saurfang, now is your time. You may claim the warrior's death you so sorely desire."
  • "PLACEHOLDER SCENE - The gob squad arrives and sets up their gun. The gun sets itself into position and fires at the construct. Shot: Up close view of the gun starting to fire with the construct on the triangulation point in the distance.","PLACEHOLDER SCENE - Patch orders the gob squad gun to fire at the giant construct. Shot: Up close view of the gun starting to fire with the construct on the triangulation point in the distance."
  • "PLACEHOLDER SCENE - The gun fires and impacts, but a magical barrier protects the construct. Shot: View from near the triangulation point of the shot exploding on a magic barrier. The artillery gun is in the distance.","PLACEHOLDER SCENE - The gun fires and impacts, but a magical barrier protects the construct. Shot: View from near the triangulation point of the shot exploding on a magic barrier. The artillery gun is in the distance.
  • "PLACEHOLDER SCENE - Grand Mada Ateena, the blood troll matriarch, laughes and taunts you for failing. Scene: Camera swings down and looks up at Ateena, the construct is shown behind her, protected and unscathed.","PLACEHOLDER SCENE - Grand Mada Ateena, the blood troll matriarch, laughes and taunts you for failing. Scene: Camera swings down and looks up at Ateena, the construct is shown behind her, protected and unscathed."
  • "Temporary rally speech! Use Control + E to get through the wall, because the door doesn't open!"
  • "Intercept the Alliance in the courtyard! Make haste to Nathanos!"
  • "PLACEHOLDER SCENE - Talanji casts a big flashy spell, signaling the Gob Squad to fire another round.Shot: Talanji and Rohkan are killing blood trolls on the bridge when Talanji turns her head and sees Ateena drop dead.","PLACEHOLDER SCENE - Talanji casts a big flashy spell, signaling the Gob Squad to fire another round.Shot: Talanji and Rohkan are killing blood trolls on the bridge when Talanji turns her head and sees Ateena drop dead."
  • "PLACEHOLDER SCENE - Gob Squad cannon fires another shot.Shot: Up close view of the cannon preparing to fire.","PLACEHOLDER SCENE - Gob Squad cannon fires another shot.Shot: Up close view of the cannon preparing to fire."
  • "PLACEHOLDER SCENE - The shot connects, blasting hard into the construct. After a moment, it lists hard and falls over and collapses through the floor.Shot: Wide shot of the construct platform, slight pan downwards following the construct as it plummets into the depths.","PLACEHOLDER SCENE - The shot connects, blasting hard into the construct. After a moment, it lists hard and falls over and collapses through the floor.Shot: Wide shot of the construct platform, slight pan downwards following the construct as it plummets into the depths."
  • "We gonna load this thing up, row ourselves in that river and blow us up some trolls. Who's ready for a good time, eh?"
  • "I'm gonna pilot this thing, you just tell me where to shoot, and I'll shoot. Let's show these things a good time!"
  • "Rokhan's been around for a long time, princess. He ain't gonna die to some blood trolls!"
  • "Yeah that's right buddy, take a walk!"
  • "We're gonna blow your old god up, goblin style!"
  • "You're gonna be sleeping with the swamp fishies tonight!"
  • "Terrible swamp you all got here, would be real nice if somethin' happened to it!"
  • "... I don't know why I believed working with goblins would result in anything other than this."
  • "Well excuse me, princess!"
  • "And BOOM goes the bad guy!"
  • "Bet we could blow up a whole lotta gnomes with this baby!"
  • "Where's your blood god now!",
  • "They're blowing up too fast, I can't enjoy this! Well... maybe I can enjoy it a little."
  • "Wakey wakey, time to DIE!"
  • "That's how goblins from Kezan roll!"
  • "Whoah whoah whoah, nobody said we'd be dealing with undead!"
  • "We WORK with undead all the time, you idiot!"
  • "Uh, boss, I think what they call the politically correct term is 'Forsaken'."
  • "Princess, I ain't no expert but I think you guys got a blood troll problem."
  • "How many more of these things do we gotta blow up before they get the message?"
  • "Huh, never blew up an old god before. Shoulda brought more explosives!"
  • "MORE?! Bring it on!"
  • "Got it, princess. You should be thankful to get a front row seat to the latest and greatest of goblin technology!"
  • "Uh, boss, there are definitely some screws missing in places that the manual says require screws."
  • "Ha.. ha... manuals are for schmucks, Newt, we're doing this live!"
  • "This thing ain't a problem, we just gotta use the ol' curveball!"
  • "Curveball! Curveball!"
  • "YEAH! CURVEBALL!"
  • "We got a BIG problem right here!"
  • "Haha! I not gonna let ya die when ya still owe me."
  • "Da rest of dem be all yours. Hurry and send me their souls, you still be payin' me a debt!"
  • "That ain't gonna hit the monster, aim harder!"
  • "[PH]The city has fallen. Nothing was left in the wake of the epic battle between sethraliss and my'thix. Sethraliss gave her life to keep us safe, and we will not let that sacrifice be in vain."
  • "[PH]Together with Vorrik and Korthek, we sealed the tomb, with the hopes that no one will ever wake the giant buried within. We will not be doomed to repeat the mistakes our neighbors made so long ago."
  • "[PH]There is talk within the temple. Korthek is eager to attack the trolls. They are a formidable race that will not fall easily. We've lived in peace for so long, why would he now desire to pick a fight he cannot win?"
  • "[PH]I must inform Vorrik of my concerns, but first I need to safeguard my key. I have a feeling something bad will happen very soon..."
  • "Vorrik, if you are receiving this message, then I fear I was too late. Korthek has betrayed our people, and plans to break the barrier we placed on the tomb long ago. I can only hope I've hidden my key well enough so that you are the only one to find it."
  • "PLACEHOLDER SCENE - Reveal of the true power of the blood trolls, a giant corrupted titan monster, huge armies of blood trolls, and Ateena mocking Talanji. Ends with a horde of blood trolls descended upon everyone.","PLACEHOLDER SCENE - Reveal of the true power of the blood trolls, a giant corrupted titan monster, huge armies of blood trolls, and Ateena mocking Talanji. Ends with a horde of blood trolls descended upon everyone."
  • "Korthek! Where be ya armies? It almost be time."
  • "Welcome, General Jakra'zet. Do you require any refreshment after your long journey? My slaves are-". I don't be needin' nothin' from ya 'cept ya be keepin' dat key of yours protected."
  • "Of course the key is protected. I am not one of your incompetent thugs. I am the Emperor!"
  • "It better be. If I can't summon My'thix because ya fools lose dat key, ya gonna have more dan da Zandalari ta worry 'bout."
  • "And if you threaten me again, General Jakra'zet, you will have more than a key to worry about."
  • "I be returnin' soon. Have da key ready. I don't want ta wait."
  • "The key's been ready for thousands of years. Once YOU are ready, I'll hand it to you personally."
  • "Presumptuous savage."
  • "Raas! Ready your skycallers!"
  • "Raise the spires as quickly as you can."
  • "I'll need their power to protect the key."
  • Look up at the bridge!"
  • "Well, this will require a... creative solution."
  • "Pour all of your power into the spires! I need more!"
  • "A ship enters the dungeon. Pike expresses grave concern as to why a ship bearing villagers would enter his order's sanctum.","A ship enters the dungeon. Pike expresses grave concern as to why a ship bearing villagers would enter his order's sanctum."
  • "Pathetic skycallers! You've failed your Emperor!"

CharTitles

  • "%s, No Good, Dirty, Rotten, Candy Stealer!","%s, No Good, Dirty, Rotten, Candy Stealer!"

Emotes

  • "STATE_WAPOURHOLD"
  • "STATE_READYBLOWDART"
  • "STATE_WORK_CHOPMEAT (Cleaver)"
  • "STATE_WAPERCH"
  • "STATE_WAGUARDSTAND01"
  • "STATE_READ_AND_SIT_CHAIR_MED"
  • "STATE_WAGUARDSTAND02"
  • "STATE_WAGUARDSTAND03"
  • "STATE_WAGUARDSTAND04"
  • "STATE_WACHANT02"
  • "STATE_WALEAN01"
  • "STATE_DRUNKWALK"
  • "STATE_SCRUBBING"
  • "STATE_WACHANT01"
  • "STATE_WACHANT03"
  • "STATE_WASUMMON01"
  • "STATE_WATRANCE01"
  • "STATE_CUSTOMSPELL05"
  • "STATE_WAHAMMERLOOP"
  • "STATE_WABOUND01"
  • "STATE_WABOUND02"
  • "STATE_WASACKHOLD"
  • "STATE_WASIT"
  • "STATE_WAROWINGSTANDLEFT"
  • "STATE_WAROWINGSTANDRIGHT"
  • "STATE_LOOT_BITE_SOUND"
  • "ONESHOT_WASUMMON01"
  • "ONESHOT_STAND_VAR2 (Ultra)"
  • "ONESHOT_FALCONEER_START"
  • "STATE_FALCONEER_LOOP"
  • "ONESHOT_FALCONEER_END"
  • "STATE_WAPERCH_NOINTERACT"
  • "ONESHOT_WAStandDrink"
  • "STATE_WALEAN02",
  • "ONESHOT_READ_END"

Global Strings

  • "SPELL_FAILED_CUSTOM_ERROR_339","You are not the correct Rank to use this item."
  • "TEMPSCENE","Work In Progress"
  • "OPTION_TOOLTIP_UNIT_NAMEPLATES_SHOW_FRIENDLY_CLASS_COLORS","Turn this on to display friendly Unit Nameplates in class colors."
  • "UNIT_NAMEPLATES_SHOW_FRIENDLY_CLASS_COLORS","Show Class Colors"
  • "PET_JOURNAL_FILTER_USABLE_ONLY","Usable Only"
  • "8.0_WARFRONTS_-_ARATHI_-_CONSTRUCT_BUILDING_-_BARRACKS","Test"
  • "SPELL_FAILED_CUSTOM_ERROR_348","Requires Morrison's Master Key."
  • "SPELL_FAILED_CUSTOM_ERROR_352","You must be affected by the Spirit Powder to take the phylactery."
  • "XP_STATUS_BAR_TEXT","XP: %d/%d","
  • "GXAPI_D3D12","DirectX 12"
  • "DUNGEON_FLOOR_CITYOFGOLD1","Atal'Dazar"
  • "DUNGEON_FLOOR_CITYOFGOLD2","Sacrificial Pits"
  • "VOICE_TOOLTIP_MUTE_MIC","Mute"
  • "VOICE_TOOLTIP_UNMUTE_MIC","Unmute"
  • "VOICE_TOOLTIP_DEAFEN","Deafen"
  • "VOICE_TOOLTIP_UNDEAFEN","Undeafen"
  • "VOICE_CHANNEL_NAME_PARTY","Party"
  • "VOICE_CHANNEL_NAME_INSTANCE","Instance"
  • "VOICE_CHANNEL_NAME_RAID","Raid"
  • "VOICE_CHANNEL_NAME_BATTLEGROUND","Battleground"
  • "VOICE_CHAT_VOLUME","Voice Chat Volume"
  • "VOICE_CHAT_MIC_VOLUME","Microphone Volume"
  • "VOICE_CHAT_MIC_DEVICE","Microphone Device"
  • "VOICE_CHAT_INPUT_DEVICE_DEFAULT","System Default"
  • "VOICE_CHAT_OUTPUT_DEVICE_DEFAULT","System Default"
  • "VOICE_CHAT_TEST_MIC_DEVICE","Test Microphone"
  • "VOICE_CHAT_INVALID_DEVICE","Invalid Device"
  • "VOICE_CHAT_AWAITING_MEMBER_NAME","Waiting..."
  • "VOICE_CHAT_MODE_KEY","Push to Talk Key"
  • "VOICE_CHAT_CHAT_NOTIFICATION","%s"
  • "VOICE_CHAT_PROMPT_CHANNEL_ACTIVATE_INSTANCE","Join |c%sInstance|r voice chat?"
  • "VOICE_CHAT_PROMPT_CHANNEL_ACTIVATE_RAID","Join |c%sRaid|r voice chat?"
  • "VOICE_CHAT_PROMPT_CHANNEL_ACTIVATE_PARTY","Join |c%sParty|r voice chat?"
  • "VOICE_CHAT_PROMPT_CHANNEL_ACTIVATE_BATTLEGROUND","Join |c%sBattleground|r voice chat?"
  • "VOICE_CHAT_PROMPT_CHANNEL_ACTIVATE_ACCEPT","Accept"
  • "VOICE_CHAT_NOTIFICATION_CHANNEL_ACTIVATED_INSTANCE","Joined |c%sInstance|r voice chat."
  • "VOICE_CHAT_NOTIFICATION_CHANNEL_ACTIVATED_RAID","Joined |c%sRaid|r voice chat."
  • "VOICE_CHAT_NOTIFICATION_CHANNEL_ACTIVATED_PARTY","Joined |c%sParty|r voice chat."
  • "VOICE_CHAT_NOTIFICATION_CHANNEL_ACTIVATED_BATTLEGROUND","Joined |c%sBattleground|r voice chat."
  • "VOICE_CHAT_NOTIFICATION_COMMS_MODE_PTT","Push %s to talk."
  • "VOICE_CHAT_NOTIFICATION_COMMS_MODE_PTT_UNBOUND","Push to talk key not bound."
  • "VOICE_CHAT_NOTIFICATION_COMMS_MODE_VOICE_ACTIVATED","Voice activated."
  • "COMMUNITIES_CREATE","Create"
  • "COMMUNITIES","Communities"
  • "VOICE_CHAT_SETTINGS","Voice Chat Settings"
  • "BOOST2_DEMONHUNTER_FELRUSH","Use |cFFFFFFFFFel Rush|r to reach your enemy."
  • "BOOST2_DEMONHUNTER_DEMONSBITE","Use |cFFFFFFFFDemon's Bite|r to attack your target and generate Fury."
  • "BOOST2_DEMONHUNTER_CHAOSSTRIKE","Use |cFFFFFFFFChaos Strike|r."
  • "BOOST2_DEMONHUNTER_EYEBEAM","Use |cFFFFFFFFEye Beam|r."
  • "BOOST2_DEMONHUNTER_BLADEDANCE","Use |cFFFFFFFFBlade Dance|r to strike all nearby enemies."
  • "BOOST2_DEMONHUNTER_METAMORPHOSIS","Use |cFFFFFFFFMetamorphosis|r to empower your attacks."
  • "BOOST2_DEMONHUNTER_REMIND_METAMORPHOSIS","Use |cFFFFFFFFMetamorphosis|r."
  • "BOOST2_DEMONHUNTER_REMIND_EYEBEAM","Use |cFFFFFFFFEye Beam|r."
  • "BOOST2_DEMONHUNTER_REMIND_CHAOSSTRIKE","Use |cFFFFFFFFChaos Strike|r."
  • "BOOST2_DEMONHUNTER_REMIND_DEMONSBITE","Use |cFFFFFFFFDemon's Bite|r."
  • "BOOST2_DEMONHUNTER_REMIND_ANNIHILATION","Use |cFFFFFFFFAnnihilation|r."
  • "ITEM_LEGACY_INACTIVE_EFFECTS","Legacy Item: Effects are inactive"
  • "FUNGAL_SKELETON_POWER","Fungal Power"
  • "COMMUNITIES_CREATE_CHANNEL","Create Channel"
  • "COMMUNITIES_EDIT_CHANNEL","Edit Channel"
  • "COMMUNITIES_CHANNEL_NAME_LABEL","Channel Name"
  • "COMMUNITIES_CHANNEL_SUBJECT_LABEL","Description"
  • "COMMUNITIES_FRAME_TITLE","Communities and Guild"
  • "ERR_NO_TARGET_OR_NAME","No target or name specified."
  • "SPELL_FAILED_CUSTOM_ERROR_359","Only other members of their Hivemind may join with them."
  • "REWARD_UNLOCK","You will unlock access to the following:"
  • "RACE_INFO_DARKIRONDWARF","Known for their fiery tempers and fierce determination, Dark Iron dwarves have a turbulent history with the other clans. A failed coup in Ironforge ignited the War of the Three Hammers, and many of the Dark Iron once fought in the service of Ragnaros the Firelord. Though one faction of the dwarves is pledged to Queen-Regent Moira Thaurissan, others refuse to stand alongside their kin. The Alliance seeks a united Dark Iron clan to harness the power of azerite and aid their struggle against the Horde."
  • "RACE_INFO_ZANDALARITROLL","Descended from the first troll tribes, the Zandalari are an ancient kingdom steeped in ritual and superstition. Their warriors ride mighty dinosaurs into battle, and they possess one of the most formidable fleets in the known world. But as enemies encroach upon the borders of Zuldazar, unrest within the king's council threatens to topple the empire. If the heroes of the Horde can return stability to Zandalar, they would gain a powerful new ally."
  • "RACE_INFO_DARKIRONDWARF_FEMALE","Known for their fiery tempers and fierce determination, Dark Iron dwarves have a turbulent history with the other clans. A failed coup in Ironforge ignited the War of the Three Hammers, and many of the Dark Iron once fought in the service of Ragnaros the Firelord. Though one faction of the dwarves is pledged to Queen-Regent Moira Thaurissan, others refuse to stand alongside their kin. The Alliance seeks a united Dark Iron clan to harness the power of azerite and aid their struggle against the Horde."
  • "RACE_INFO_ZANDALARITROLL_FEMALE","Descended from the first troll tribes, the Zandalari are an ancient kingdom steeped in ritual and superstition. Their warriors ride mighty dinosaurs into battle, and they possess one of the most formidable fleets in the known world. But as enemies encroach upon the borders of Zuldazar, unrest within the king's council threatens to topple the empire. If the heroes of the Horde can return stability to Zandalar, they would gain a powerful new ally."
  • "SPELL_FAILED_AZERITE_EMPOWERED_ONLY","Item is not Azerite empowered"
  • "SPELL_FAILED_AZERITE_EMPOWERED_NO_CHOICES_TO_UNDO","No power choices to undo."
  • "ERR_PETBATTLE_OPPONENT_NOT_AVAILABLE","Your pet battle opponent is no longer available."
  • "ITEM_AZERITE_EMPOWERED_VIEWABLE","<Shift Right Click to View Azerite Powers>"
  • "AZERITE_ITEM_LEVELED_UP_TOAST","Leveled up! Level %d"
  • "AZERITE_EMPOWERED_ITEM_TIER_AVAILABLE_TOAST","New Power Tier Unlocked!"
  • "AZERITE_EMPOWERED_ITEM_TIER_AVAILABLE_SUB_TOAST","Open character sheet to select power"
  • "COMMUNITIES_ALL_MEMBERS","All Members"
  • "COMMUNITIES_CHAT_PERMISSIONS_LEADERS_AND_MODERATORS","Leaders and Moderators"
  • "COMMUNITIES_INVITE_MEMBERS","Invite Member"
  • "AZERITE_EMPOWERED_BIND_NO_DROP","Selecting a power will bind this item to you."
  • "INVITE_COMMUNITY_MEMBER_POPUP_INVITE_TEXT","Invite Member"
  • "INVITE_COMMUNITY_MEMBER_POPUP_INVITE_SUB_TEXT_BTAG","Enter a BattleTag."
  • "INVITE_COMMUNITY_MEMBER_POPUP_INVITE_SUB_TEXT_CHARACTER","Enter a character name."
  • "INVITE_COMMUNITY_MEMBER_POPUP_SUGGEST_TEXT","Suggest This Community"
  • "INVITE_COMMUNITY_MEMBER_POPUP_SEND_INVITE","Send"
  • "COMMUNITY_INVITATION_FRAME_MEMBER_COUNT","%d |4member:members;"
  • "COMMUNITY_INVITATION_FRAME_INVITATION_TEXT","%s invited you to join"
  • "COMMUNITIES_CREATE_COMMUNITY","Create Community"
  • "TRADESKILL_NAME_RANK","%s %d/%d"
  • "TRADESKILL_NAME_RANK_WITH_MODIFIER","%s |cff20ff20+ %d|r/%d"

Items

  • Hundreds of new items have been added to the game, you can check them all out here.

Journal Encounter

  • "Yazma","Having consumed the might of Shadra, the spider loa, Yazma is now tasked with holding the sacred temple of Atal'Dazar for her master, the Prophet Zul."
  • "Vol'kaal","In life Vol'kaal was a trusted bodyguard of Yazma.  Since his untimely death, she has used her newfound powers to reanimate the corpse of her former lieutenant who can now serve for eternity."
  • "Priestess Alun'za","As a fanatical defender of Atal'Dazar's golden sanctum, Priestess Alun'za has come to cleanse the temple of all corruption at any cost."
  • "Rezan","Rezan, once a loa to the Zuldazar kings, had his soul torn from his body during a ritual. Now, only a twisted husk remains, bent on devouring anyone who enters his hunting grounds."
  • "Council o' Captains","Captains Raoul, Eudora, and Jolly meet within Freehold to drink and confer. They lead the Blacktooth Brawlers, Bilge Rats, and Cutwater Corsairs crews, currently gathered under the banner of the Irontide by Harlan Sweete."
  • "Ring of Booty","Within Freehold, there is a fighting tournament where the fiercest brigands from across the seas test their might. This rogue's gallery consists of a strange assortment of contenders, but none so fearsome as the current champion, Shark Puncher. Countless challengers have sought to topple the powerful pugilist, but all of them have ended up as chum."
  • "Harlan Sweete","Harlan Sweete is the leader of the Irontide Raiders, and his vast wealth is only exceeded by his sliminess. Currently bankrolled by the Lady Ashvane, Sweete has been tasked with uniting the crews of those who sail the seas of Kul Tiras."
  • "Overseer Korgus","Temp description here"
  • "The Sand Queen","Temp description here"
  • "Jes Howlis","Temp description here"
  • "Ignition Mage Valyri","Temp description here"
  • "Skycap'n Kragg","Skycap'n Kragg and his faithful mount Sharkbait are the guardians of Freehold, continously patrolling the sky on the lookout for intruders. At least, that is what their supposed to be doing. Instead, these two are often found snoozing in their crow's nest or dropping guano on unsuspecting victims from above."
  • "Coin-operated Crowd Pummeler","When goblins fight, the winner of the argument is the one with the deepest purse. Why? Because they can afford to pay the Pummeler."
  • "Tik'ali","Goblins drilling for Azerite have disturbed a powerful earth spirit, Tik'ali, who has taken physical form to exact vengance!"
  • "Rixxa Fluxflame","Overseeing the creation of the Venture Co's supply of Agent Azerite, Rixxa is a reknowned chemist and known pyromaniac."
  • "Mogul Razzdunk","Never able to ascend to Trade Prince, Mogul Razzdunk is certain that becoming the world's foremost Azerite baron will let him bridge the gap."
  • "Witch Council"
  • "Wicker Goliath"
  • "Drustvar Manor Boss 03"
  • "Lord and Lady Waycrest"
  • "Drustvar Manor Boss 05"
  • "Sporecaller Zancha","In life, Zancha warded the Nazmani from the physical and mental corruptions of the Blood God. In death, Zancha has succumbed to the Blood God, forever spreading his rot and echoing his dark whispers."
  • "Infested Crawg","An ancient crawg has inadvertently been corrupted by the Blood God. It roams the Underrot, bloodthirsty and infested with his spawn."
  • "Chopper Redhook","Chopper Redhook's brutality is feared throughout Kul Tiras. Supported by Irontide forces, Chopper is free to rampage through Boralus, relishing the choas rampant in the streets."
  • "Sergeant Bainbridge","Sergeant Bainbridge is a devout officer that vehemently enforces the will of the Kul Tiran church. Believing that his faith places him above all others, Bainbridge is quick to send those who oppose him to the noose."
  • "Hadal Darkfathom","Hadal Darkfathom is an ancient sea giant called from the depths to unleash his fury on Boralus. Using his powerful strength he crushes buildings, statues and civilians alike."
  • "T'zane"
  • "Lady Ashvane","Lady Ashvane is the powerful Matron of House Ashvane and seeks to bring Boralus under her control. With an arsenal of azerite weapons at her command, she will obliterate anyone who stands in her path."
  • "Ji'arak"
  • "Adderis and Aspix"
  • "Boss 2"
  • "Boss 3"
  • "Boss 4"
  • "Trash Chimaera","A chimaera, but in trash!"
  • "G'huun","<PH>"
  • "Elemental","Temp description here"
  • Council","Temp description here"
  • "Priest","Temp description here"
  • "Faceless","Temp description here"
  • "Elder Leaxa"
  • "Taloc the Corrupted"

Journal Encounter Creature

  • "Priestess Alun'za"
  • "Rezan"
  • "Anicent Bones"
  • "Captain Eudora"
  • "Captain Jolly"
  • "Harlan Sweete"
  • "Vol'kaal"
  • "Yazma"
  • "Skycap'n Kragg"
  • "Shark Bait"
  • "Shark Puncher"
  • "The Sand Queen"
  • "Jes Howlis"
  • "Ignition Mage Valyri"
  • "Overseer Korgus"
  • "Captain Raoul"
  • "High Priest Zancha"
  • "Infested Crawg"
  • "Chopper Redhook"
  • "Sister Solena"
  • "Sister Malady"
  • "Sister Briar"
  • "Sergeant Bainbridge"
  • "Lord Waycrest [PH Model]"
  • "Lady Waycrest"
  • "Wicker Goliath [PH Name]"
  • "Hadal Darkfathom"
  • "Soul Terror"
  • "Lady Ashvane"
  • "Ji'arak"
  • "Ji'arak Scavanger"
  • "Boss 2"
  • "Boss 3"
  • "Boss 4"
  • "Trash Chimaera"
  • "Water Elemental Boss"
  • "Sea Priest Council 2"
  • "Sea Priest Council"
  • "Sea Priest Council 3"
  • "High Priest"
  • "Old Thing"
  • "Elder Leaxa"
  • "Taloc the Corrupted"
  • "Adderis"
  • "Aspix"

Journal Instance

  • "Atal'Dazar","For millennia, the Zandalari kings were laid to rest within the tombs of Atal'Dazar, secluded high atop the mountain Mugamba. These pyramids grew more elaborate with each passing ruler, as new rooms were constructed to house the deceased's vast wealth. Now, these once pristine halls have been corrupted by the Prophet Zul and his trusted lieutenant, Yazma, who seek to twist the power of these ancient kings for their own dark machinations.
  • "Freehold","Freehold has traditionally served as a haven for pirates, scoundrels, and those who wish to live free of Kul Tiran control. Now, the Irontide Raiders have brought the city under their harsh rule and are coercing the various pirate crews under their banner. While the pirates gather, a small group of heroes must infiltrate the town and eliminate their leadership to dissolve this growing alliance of cutthroats."
  • "Tol Dagor"
  • "Kezan"
  • "Drustvar Manor"
  • "The Underrot"
  • "Siege of Boralus","Lady Ashvane has unleashed her endgame and set her forces against Boralus. As the city burns, a small group of heroes must quell the rising choas and put an end to Ashvane's plan to dominate the region."
  • "Zandalar"
  • "Temple of Sethraliss"
  • "Shrine of the Storm"

LFG Dungeons

  • "AI Test WSG","It's Warsong Gulch!"
  • "Warfront Prototype","Destroy the Horde!"
  • "Expedition to Crescent Isle","Head out for adventure on Crescent Isle."
  • "Battle for Stromgarde","Assault and destroy the Alliance in their newly reconstructed fortification of Stromgarde Keep."
  • "[TEST] PvE Battleground"
  • "[TEST] PvE Island","Head out for adventure on Crescent Isle."
  • "[TEST] PvP Island","Head out for adventure on Crescent Isle."
  • "Atal'Dazar"
  • "Random 8.0 Dungeon"
  • "Random 8.0 Heroic"
  • "Freehold"
  • "[TEST] PvE Island - Un'gol Ruins","Head out for adventure on Un'gol Ruins."
  • "Strike Back!","You have embarked on a mission to stop the repeated bounties on your head."
  • "Temple of Sethraliss"
  • "Siege of Boralus"
  • "The Stormwind Extraction","Warchief Sylvanas Windrunner asked you to retrieve an important package from the Stormwind Stockades."
  • "For Zandalar!","The time has come to launch an offensive to retake the Zandalari capital."

Mounts

  • "Hyena Mount White (PH)"
  • "Hyena Mount Snow (PH)"
  • "Hyena Mount Tan (PH)"
  • "Krolusk (Black) PH"
  • "PH Bloodfeaster Mount"
  • "Default AI Mount Record"
  • "PH Pterrordax Mount"
  • "PH Crawg Mount"
  • "PH Giant Parrot (Green)"
  • "PH Giant Parrot (Blue)"
  • "PH Giant Parrot (Red)"
  • "PH Goblin Hovercraft (Blue)"
  • "PH Goblin Hovercraft (Yellow)"
  • "PH Goblin Hovercraft (Red)"
  • "PH Goblin Hovercraft (Green)"
  • "Proudmoore Horse (PH)"
  • "PH Frog"
  • "PH Bee"
  • "Stormsong Horse (PH)"
  • "Waycrest Horse (PH)"
  • "Waycrest Donkey (PH)"
  • "Stormsong Horse (PH)"
  • "Kul Tiras Horse (PH)"
  • "The Hivemind","A true union of minds."
  • "Vicious War Basilisk","Its breath is worse than its bite."
  • "Vicious War Basilisk","Its breath is worse than its bite."
  • "PH Goblin Head"
  • "Ebon Krolusk"
  • "Red Gladiator's Proto-Drake","They say that proto-drakes can smell fear. This iron-bound monster FEEDS off of it."
  • "Blue Gladiator's Proto-Drake","They say that proto-drakes can smell fear. This iron-bound monster FEEDS off of it."
  • "Purple Gladiator's Proto-Drake","They say that proto-drakes can smell fear. This iron-bound monster FEEDS off of it."
  • "Pale Gladiator's Proto-Drake","They say that proto-drakes can smell fear. This iron-bound monster FEEDS off of it."
  • "Green Gladiator's Proto-Drake","They say that proto-drakes can smell fear. This iron-bound monster FEEDS off of it."
  • "Black Gladiator's Proto-Drake","They say that proto-drakes can smell fear. This iron-bound monster FEEDS off of it."
  • "Gold Gladiator's Proto-Drake","They say that proto-drakes can smell fear. This iron-bound monster FEEDS off of it."
  • "Zandalari Direhorn","The Zandalari proud themselves on being the first to raises and train all of the most ferocious lizards on Azeroth."
  • "PH Brutosaur Mount"

Scenarios

  • "Combat Training"
  • "The Battle for Stromgarde"
  • "The Siege of Lordaeron"
  • "City of Gold
  • "Freehold"
  • "Kezan Dig Site"
  • "Boralus Dungeon"
  • "Combat Baseline"
  • "The Fall of Lordaeron"
  • "Tol Dagor"
  • "Waycrest Manor"
  • "Strike Back!"
  • "The Underrot"
  • "The Stormwind Extraction"
  • "Shrine of the Storm"
  • "For Zandalar!"
  • "Temple of Sethraliss"

Toys

WorldSafeLocs

  • "Zandalar - Temp GY"
  • "AI Island - AI Test - Graveyard 1"
  • "AI Test Map 8B - Horde Entrance"
  • "AI Test Map 8B - Alliance Entrance"
  • "AI Test Map 8 - Arathi Basin Safe Loc"
  • "Race Track - Start Location - Alliance"
  • "Race Track - Start Location - Horde"
  • "AI Test Map 8b - Arathi Basin - Graveyard, Mid (Blacksmith)"
  • "AI Test Map 8b - Arathi Basin - Graveyard, H-Mid (Farm)""
  • "AI Test Map 8b - Arathi Basin - Graveyard, A-Mid (Stables)"
  • "AI Test Map 8b - Arathi Basin - Graveyard, ALT-N (Gold Mine)"
  • "AI Test Map 8b - Arathi Basin - Graveyard, ALT-S (Lumber Mill)"
  • "[DNU] Nazmir, Frogmarsh Graveyard - GY - JMC"
  • "AI Gulch - Alliance Rez Loc"
  • "AI Gulch - Horde Rez Loc"
  • "AI Gulch - Alliance Start"
  • "AI Gulch - Horde Start"
  • "Zuldazar - Warbeast Kraal GY"
  • "Zuldazar - Blood Gate GY"
  • "Islands - Crescent Isle - Alliance - Setup 1"
  • "Nazmir, Zul'jan Hub (Horde Only) - GY"
  • "[DNU] Nazmir, Bat Caves - GY"
  • "Nazmir, Zo'bal Ruins (Horde Only) - GY"
  • "Nazmir, Torga's Rest - GY"
  • "Nazmir, Forlorn Ruins - GY"
  • "Nazmir, Gloom Hollow (Horde Only) - GY"
  • "Vol'dun, Eastern Zone Entrance - GY"
  • "Nazmir, Dark Heart - East - GY"
  • "Nazmir, Dark Heart - South East - GY"
  • "Nazmir, Dark Heart - North - GY"
  • "Nazmir, DYNAMIC - Zone Intro - GY"
  • "AI Gulch - Horde Enter Loc"
  • "AI Gulch - Alliance Enter Loc"
  • "Zuldazar - Harbor GY"
  • "8.0 WF Barrens - Camp Taurajo GY"
  • "8.0 WF Barrens - Overgrowth East GY"
  • "8.0 WF Barrens - Firestone Point GY"
  • "8.0 WF Barrens - Overgrowth GY"
  • "8.0 WF Barrens - Overgrowth West GY"
  • "8.0 WF Barrens - Fort Triumph GY"
  • "8.0 WF Barrens - The Great Lift GY"
  • "8.0 WF Barrens - Ratchet GY"
  • "8.0 WF Barrens - The Crossroads GY"
  • "8.0 WF Barrens - East GY"
  • "8.0 WF Barrens - Forgotten Pools GY"
  • "8.0 WF Barrens - North GY"
  • "8.0 WF Barrens - Lumber Camp GY"
  • "8.0 WF Dustwallow Marsh - Brackenwall Village GY"
  • "8.0 WF Dustwallow Marsh - Mudsprocket GY"
  • "8.0 WF Dustwallow Marsh - Tabetha's Farm GY"
  • "8.0 WF Dustwallow Marsh - Theramore Isle GY"
  • "8.0 WF Dustwallow Marsh - The Dragonmurk GY""
  • "8.0 WF Durotar - Razor Hill GY"
  • "8.0 WF Durotar - Sen'jin Village GY"
  • "8.0 WF Durotar - Northern GY"
  • "8.0 WF Durotar - Echo Isles GY"
  • "8.0 WF Feralas - Camp Mojache GY"
  • "8.0 WF Feralas - Feathermoon Stronghold GY"
  • "8.0 WF Feralas - Dire Maul Stonemaul Hold GY"
  • "8.0 WF Feralas - Lower Wilds GY"
  • "8.0 WF Feralas - Ruins of Isildien GY"
  • "8.0 WF Feralas - Camp Mojache Twin Colossals"
  • "8.0 WF Feralas - Camp Ataya GY (H)"
  • "8.0 WF Feralas - Dreamer's Rest GY (A)"
  • "8.0 WF Feralas - Ruins of Feathermoon GY"
  • "8.0 WF Feralas - Dire Maul Dungeon GY"
  • "8.0 WF Mulgore - Bloodhoof Village GY"
  • "8.0 WF Mulgore - Thunder Bluff GY"
  • "8.0 WF Mulgore - Red Rocks GY"
  • "8.0 WF Mulgore - Southeast GY"
  • "8.0 WF Thousand Needles - The Great Lift GY"
  • "8.0 WF Thousand Needles - High Perch GY"
  • "8.0 WF Thousand Needles - Razorfen Downs GY"
  • "8.0 WF Thousand Needles - Southsea Holdfast GY"
  • "8.0 WF Thousand Needles - Speed Barge GY"
  • "8.0 WF Thousand Needles - Splithoof Heights GY"
  • "8.0 WF Thousand Needles - Twilight Hammer Base GY"
  • "Islands - Crescent Isle - Safe Loc"
  • "Islands - Crescent Isle - Horde - Setup 1"
  • "Warfront - Alliance Base GY"
  • "Warfront - Alliance Start"
  • "City of Gold - Entrance Target - MRN"
  • "City of Gold - Exit Target - MRN"
  • "asdad"
  • "Silithus BG - Alliance Start"
  • "Nazmir, Wayward Shoals - GY - LWB"
  • "8.0 Lordaeron Scenario - Alliance GY 1 - CRT"
  • "Azerite BG - Alliance Start"
  • "Azerite BG - Horde Start"
  • "Islands - Crescent Isle - Alliance - Setup 2"
  • "Islands - Crescent Isle - Alliance - Setup 3"
  • "Islands - Crescent Isle - Horde - Setup 2"
  • "Islands - Crescent Isle - Horde - Setup 3"
  • "Outlaw Town - Zone In"
  • "Warfront Arathi - Horde, Base GY"
  • "Warfront - Arathi - Horde Start"
  • "Zuldazar - Zanchul GY"
  • "8.0 Zuldazar - Terrace of the Chosen - Vehicle Safe Spot"
  • "8.0 Lordaeron Scenario - Alliance GY 2 - CRT"
  • "8.0 Lordaeron Scenario - Alliance GY 3 - CRT"
  • "8.0 Lordaeron Scenario - Alliance GY 4 - CRT"
  • "Kul Tiras Arena - Purple Team - Start"
  • "Kul Tiras Arena - Gold Team - Start"
  • "Warfront Arathi - Horde, High Perch GY"
  • "Warfront Arathi - Horde, Intro GY"
  • "Nazmir, Terrace of Sorrows - GY"
  • "Zuldazar - Shipyard GY - GJC"
  • "7.3 Test Loc 1"
  • "7.3 Test Loc 2"
  • "7.3 Test Loc 3"
  • "7.3 Test Loc 4"
  • "7.3 Test Loc 5"
  • "7.3 Test Loc 6"
  • "Zuldazar - Covescale GY"
  • "Nazmir, Hir'eek Ride Safe Location - (STM) "
  • "8.0 Zuldazar - Shipyard - Pterrordax Flight Safe Loc - GJC"
  • "Zuldazar - Golden Road GY"
  • "Blizzcon 2017 Dungeon Exit - Alliance"
  • "Blizzcon 2017 Dungeon Exit - Horde"
  • "Drustvar-CemetaryGY"
  • "Drustvar-FallhavenGY"
  • "Drustvar-FletchersGY"
  • "Freehold - Entrance Target - SAN"
  • "Nazmir, Necropolis - GY - LWB"
  • "8.0 Outlaw Town Dungeon - Safe Loc"
  • "8.0 Kezan Dungeon - Starting Loc"
  • "8.0 Outlaw Town Dungeon -  Alliance Cemetery Loc - HEP"
  • "8.0 Outlaw Town Dungeon -  Horde Cemetery Loc - HEP"
  • "8.0 Zuldazar - Elevator - Upper East"
  • "8.0 Zuldazar - Elevator - Lower East"
  • "8.0 Zuldazar - Elevator - Lower West"
  • "8.0 Zuldazar - Elevator - Upper West"
  • "Zuldazar - Garden of the Loa GY"
  • "Zuldazar - Scaletrader Post GY"
  • "Zuldazar - Nesingwary's Trek GY"
  • "Zuldazar - Zeb'ahari GY"
  • "Zuldazar - Pyramid GY (Horde Only)"
  • "8.0 Zuldazar - Fleet - Far Island (msc)"
  • "8.0 Stormsong - Stormsong Island GY - GJC"
  • "8.0 Zuldazar - Atal'torcali - URN OF VOICES GRAVEYARD 01 - DO NOT USE (JAK)"
  • "8.0 Zuldazar - Atal'torcali - URN OF VOICES GRAVEYARD 02 - DO NOT USE (JAK)"
  • "8.0 Outlaw Town Dungeon - Boss 1 GY"
  • "8.0 Outlaw Town Dungeon - Boss 2 GY"
  • "8.0 Nazmir Dungeon - Zone Out Location"
  • "8.0 Nazmir Dungeon - Zone In Location",
  • "Islands - Tropical Isle - Horde - Setup 1"
  • "Islands - Gilnean Isle - Horde - Setup 1"
  • "8.0 Prison Dungeon - Entrance Target - KLH"
  • "8.0 Drustvar Dungeon - Exit"
  • "Torga's Rest - Hand of Fate Safe Location - (STM)"
  • "TEST MAP MARKUP SAFE LOC PLAYERS"
  • "8.0 Islands - Crescent Isle - Bots "
  • "8.0 Islands - Ship - Player Horde - Submarine Spawn Location"
  • "8.0 Islands - Ship - Player Alliance - Submarine Spawn Location"
  • "8.0 Islands - Ship - Player Alliance - Destroyer Spawn Location"
  • "8.0 Islands - Ship - Player Horde - Forsaken03 Spawn Location"
  • "8.0 Islands - Ship - Player Horde - Orc01 Spawn Location"
  • "8.0 Islands - Ship - Player Alliance - Battleship Spawn Location"
  • "Boralus Dungeon - Entrance Target Alliance - CAV"
  • "Boralus Dungeon - Exit Target - CAV"
  • "Boralus Dungeon - Alliance Graveyard - CAV"
  • "Boralus Dungeon - Horde Graveyard - CAV"
  • "Un'gol Ruins"
  • "8.0 Drustvar - Ambush - Alliance Capper - Start - KRB"
  • "JT Test - Safe Loc"
  • "8.0 Drustvar - Ambush - Alliance Capper - Ext zone end Loc - KRB"
  • "Zuldazar - Fleet GY"
  • "Warfront Arathi - Horde, Gunship GY"
  • "Temple of Sethraliss - Zone In"
  • "Temple of Sethraliss - Boss 2"
  • "Temple of Sethraliss - Boss 3"
  • "Temple of Sethraliss - Boss 4"
  • "Temple of Sethraliss - Zone Out""
  • "Vol'dun, Temple of Sethraliss - GY"
  • "8.0 Lordaeron Scenario - Horde GY 1 - CRT"
  • "8.0 Lordaeron Scenario - Horde GY 2 - CRT"
  • "8.0 Lordaeron Scenario - Horde GY 3 - CRT"
  • "8.0 Prison Dungeon - Boss 1 Transfer Loc - KLH"
  • "8.0 Prison Dungeon - Boss 2 Transfer Loc - KLH"
  • "8.0 Prison Dungeon - Boss 3 Transfer Loc - KLH"
  • "8.0 Zuldazar - Boat Service - Harbor Boat Man (msc)",
  • "8.0 Stormsong - Fishing Village - Vehicle Exit Safe Loc - GJC"
  • "Zuldazar - Atal'Gral GY"
  • "Boralus Dungeon - Entrance Target Horde - CAV"
  • "8.0 Horde Intro - Scenario - Stage 1 - Entrance (JAK)"
  • "8.0 Horde Intro - Scenario - General - Exit (JAK)"
  • "8.0 Horde Intro - Scenario - Stage 1 - Vehicle Safe (JAK)"
  • "8.0 Stormsong - Brennadam GY - GJC"
  • "8.0 Zandalar Finale - Scenario - Stage 1 - Entrance (ZTO)"
  • "8.0 Zandalar Finale - Scenario - General - Exit "
  • "Zandalari Finale - Blood Gate GY"
  • "Nazmir, Flamespitter Fen Safe Space - (STM) "
  • "Nazmir, Alliance West Hub (Alliance Only) - GY"
  • "Nazmir, Plateau - GY"
  • "Nazmir, Flamespitter Fen - GY"
  • "[UNUSED AT THIS TIME] Nazmir, Plateau Azerite - GY"
  • "Nazmir, Far Reach (Bronto Beach Necropolis) - GY"
  • "Nazmir, Kra'gwa's Shore (Naga Beach) - GY"
  • "Nazmir, Alliance East Hub (Alliance Only) - GY"
  • "Nazmir, Dark Heart - South West - GY"
  • "Zandalar - Pyramid Top TEMP - GY"
  • "Voldun, Alliance Forward Base TEMP - GY"
  • "8.0 Tiragarde Sound - (01) Timberfell Station"
  • "8.0 Tiragarde Sound - (03) Vigil Hill"
  • "8.0 Tiragarde Sound - (04) Stagheart Cliffs"
  • "8.0 Tiragarde Sound - (05) Southwind Ferry"
  • "Orgrimmar - Area Trigger - Old Innkeeper Backup (RKS)",
  • "8.0 Tiragarde Sound - (06) Daelin's Gate"
  • "8.0 Tiragarde Sound - (06) Freehold"
  • "8.0 Tiragarde Sound - (07) Castaway Point"
  • "8.0 Tiragarde Sound - (08) Kennings Lodge"
  • "8.0 Stormsong - Briarback Kraul - Boar Vehicle - Safe Loc - AJB"

Zone Music

  • "Zone_80_WF_Barrens_A_General"
  • "Zone_80_WF_Barrens_A_Battle_Medium"
  • "Zone_80_WF_Barrens_A_Battle_Heavy"
  • "Zone - Nazmir - Swamp of Sorrows :(TEMP)"
  • "DGN_80_Freehold_Outskirts"
  • "DGN_80_Freehold_Town1"
  • "DGN_80_Freehold_Battle"
  • "DGN_80_CityofGold_Grand"
  • "DGN_80_CityofGold_Dark"
  • "ZONE_80_Drustvar_Town"
  • "ZONE_80_Drustvar_Woods"
  • "ZONE_80_Drustvar_WoodsDark"
  • "ZONE_80_Nazmir_Swamp"
  • "ZONE_80_Nazmir_Marsh"
  • "ZONE_80_Nazmir_BatLoa"
  • "ZONE_80_Nazmir_Necropolis"
  • "DGN_80_Freehold_Town2"
  • "ZONE_80_PH3"
  • "ZONE_80_PH4"

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3 hours ago, Brutalis said:

The real question is are specs still locked into a single weapon type, or can I give my WW a staff again?

Well, they are doing away with artifact weapons and putting weapon drops back in. So I doubt you'll be limited to one weapon type unless the spec's abilities specifically require it, like fury warrior for example.

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12 minutes ago, krapmyself said:

Well, they are doing away with artifact weapons and putting weapon drops back in. So I doubt you'll be limited to one weapon type unless the spec's abilities specifically require it, like fury warrior for example.

That's the thing. Will Fists Of Fury still require fist weapons alone, so staves and other dual wielders are still not an option? Will Fury's abilities need 2H melees only and once again force the spec down that road?

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1 hour ago, Brutalis said:

That's the thing. Will Fists Of Fury still require fist weapons alone, so staves and other dual wielders are still not an option? Will Fury's abilities need 2H melees only and once again force the spec down that road?

Fists of Fury never required fist weapons. "Requires One-Handed Melee Weapon". At least in MoP, you could use 2H or 1H but 1H was better DPS unless 2H was way higher ilvl.

Edited by Pandemic420

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9 hours ago, Brutalis said:

That's the thing. Will Fists Of Fury still require fist weapons alone, so staves and other dual wielders are still not an option? Will Fury's abilities need 2H melees only and once again force the spec down that road?

To clarify. Fists of the Wind currently reads as requiring a One-handed melee weapon to use, not a fist weapon. It's possible they'll change it in BfA so you can use staves but nothing yet. If they are getting rid of artifact weapons I wouldn't be surprised if skills like this will get changed which would be very nice.

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On 27/1/2018 at 1:26 AM, krapmyself said:

Well, they are doing away with artifact weapons and putting weapon drops back in. So I doubt you'll be limited to one weapon type unless the spec's abilities specifically require it, like fury warrior for example.

Well. Fists of Fury require a one-handed melee weapon, so they'll have to change that in BfA.

I guess it's reasonable to think they'll stick to those weapon types, so they don't have to balance around both 1h and 2h weapons. Same probably goes for Fury Warriors.

Edited by Weltenfeind

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    • By Starym
      We have quite a few Season 4 fixes today, with the LFR item level requirement, many item-related fixes, as well as some Season of Discovery improvements, and more!
      April 25 (Source)
      Classes
      Fixed a bug with damage dealt by Rip and Tear, Internal Combustion, and Tear Open Wounds in Awakened raids. Dungeons and Raids
      Raid Finder now required item level 463 if the raid is Awakened. Brackenhide Hollow Addressed an issue where Stinkbreath can turn while casting Stinkbreath. Addressed an issue where Wilted Oak’s Necrotic Breath visual can be out of sync with the creature’s facing. Items
      Veteran track items or items obtained from Awakened Outdoor Activities should now properly be able to be converted into Class Set items at the Revival Catalyst. Resolved multiple issues with Dragonflight Season 4 tier set items not functioning after equipping certain Season 3 set items. Dreambound gear caches from the Dreamsurge Coalesence vendor will now correctly award Season 4 Explorer 1/8 (item level 454 gear) and tokens will properly display the correct item level of its contents. Fixed an issue that prevented Tiered Medallion Setting from functioning on Season 4 necklaces. Fixed an issue preventing Season 4 crests from properly converting to their lower-tier currency. Quests
      “A Multi-Front Battle” can now be completed. Season of Discovery
      Using an Unconscious Dig Rat no longer dismisses pets. Mage Displacement no longer functions if the most recent use of Blink was on a different continent or in a different instance.
    • By Staff
      Affliction is getting plenty of changes today as well, with Blizzard detailing the reasoning behind certain choices.
      Affliction (Source)
      Greetings Warlocks,
      Today, we have various Core and Affliction tree changes hitting the Alpha. We want to take a moment to go a bit more in depth as to what certain changes were made and why. As a refresher, here are the goals for our Core and Afflictions that we posted last week along with some additional goals that we can dig into here.
      Class
      Ensure each capstone is interesting and exciting. Reduce the amount of throughput talents, to free up utility choices. Reduce the number of ranks for talents that don’t warrant multiple ranks. Affliction
      Address the tuning of Malefic Rapture in single-target and multi-target situations. Reduce complexity and the amount of active buttons that contribute to it. Erase the need to choose between a single-target or multi-target profile by adding more adaptability and flexibility. While we cannot go over every change here, we’d like to get a bit more detailed than last week’s update and explain some of the bigger changes coming in this build.
      Class Tree Throughput
      We’re removing a lot of throughput talents from the class tree to allow warlocks to pick up more utility without feeling forced to take mandatory talents to be competitive. These talents aren’t compelling options when placed against utility as they will always be the right answer to have. This allows us to move that power into the specialization trees and tailor throughput-centric talents to be specific to that specialization’s gameplay.
      Malefic Rapture
      In addition to becoming baseline for Affliction, we are introducing new talents that will help Malefic Rapture become the go-to spender for both single-target and multi-target situations. This should also shift Seed of Corruption to being a means to apply Corruption to multiple targets rather than what you spam in dungeons. In addition, we are redesigning Siphon Life to be friendlier to Affliction’s rotation and expect that its new design will make it easier to optimize Malefic Rapture.
      Affliction’s Adaptability
      While we do want Affliction warlocks to have a preferred talent setup for single- versus multi-target situations, we don’t want it to feel like they are powerless if they are in the opposite situation. By focusing on Malefic Rapture being Affliction’s main spender and removing talents that are only valuable in multi-target situations (Soul Flame, Soul Swap, Doom Blossom, etc.), we’re hoping that the Affliction tree feels less punishing to fill out.
      Is This It?
      Not at all. We expect to make changes based on feedback and our own playtesting. We want to get the ball rolling on changes we knew we want to make, so we could start the discussion early on and make adjustments before The War Within launches.
      Thank you all for the continued discussions and we look forward to your feedback!
      And here are the full changes from the development notes:
      Affliction (Source)
      Affliction Malefic Rapture is now baseline and has been removed from the Affliction tree. Unstable Affliction has been moved to row 1. Writhe in Agony has been moved to row 2. Absolute Corruption and Siphon Life have been moved to row 3. New Talent: Cunning Cruelty - Malefic Rapture has a chance to trigger a Shadow Bolt Volley, dealing damage to 5 enemies within 10 yards of your current target. New Talent: Summoner’s Embrace – Increases the damage dealt by your spells and your demon by 3%. New Talent: Death’s Embrace – Increases Drain Life healing by 30% while your health is at or below 35% health. Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5% when your target is at or below 20% health. New Talent: Relinquished - Agony has 1.25 times the normal chance to generate a Soul Shard. New Talent: Improved Shadow Bolt - The cast time of Shadow Bolt is reduced by 15% and Shadow Bolt deals 20% increased damage. New Talent: Volatile Agony - Refreshing Agony with less than 10 seconds remaining deals Shadow damage to its target and enemies within 10 yards. New Talent: Summoner’s Embrace - Increases the damage dealt or life drained by your Shadow spells and your demon by 3%. New Talent: Malediction - The periodic critical strike chance of Agony, Corruption, and Unstable Affliction is increased by 10%. New Talent: Contagion - Critical strike damage dealt by Agony, Corruption, and Unstable Affliction is increased by 20%. New Talent: Cull the Weak - Malefic Rapture deals 5% increased damage for each enemy it hits. New Talent: Empowered Unstable Affliction - Reduces the cast time of Unstable Affliction by 10/20% and damage dealt by Unstable Affliction has a 5/10% chance to generate a Soul Shard. New Talent: Oblivion - Unleash wicked magic upon your target’s soul, dealing Shadow damage over 3 sec. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. Costs 2 Soul Shards. 45 sec cooldown. Siphon Life has been redesigned - Corruption deals 20% increased damage and heals you for 5% of the damage dealt. Kindled Malice has been redesigned - Malefic Rapture damage increased by 4/8%. Corruption damage increased by 10/20%. Malevolent Visionary has been redesigned – Increases the damage of your Darkglare by 70%. When Darkglare extends damage over time effects it also sears the target for Shadow damage. Shadow Embrace has been redesigned - [Shadow Bolt/Drain Soul] apply Shadow Embrace, increasing your damage dealt to the target by [4.0%/2.0%] for 16 sec. Stacks up to [2/4] times. Pandemic Invocation has been removed. Sow the Seeds has been removed. Soul Swap has been removed. Doom Blossom has been removed. Dread Touch has been removed. Soul Flame has been removed. Agonizing Corruption has been removed. Seized Vitality has been removed. Soul-Eater’s Gluttony has been removed. Grand Warlock’s Design has been removed. Grim Reach has been removed. Xavius’ Gambit has been moved to row 6. Withering Bolt has been moved to row 8. Shadow Embrace has been moved to row 7. Inevitable Demise has been moved to row 6. Tormented Crescendo has been moved to row 7. Sacrolash’s Dark Strike has been moved to row 5. Grimoire of Sacrifice has been moved to column 4. Creeping Death has been moved to column 3. Dark Virtuosity has been moved to column 1. Malevolent Visionary has been moved to row 10. Summon Darkglare has been moved to row 9.
    • By Staff
      Here come this week's Windwalker changes as well, with Blizzard detailing adjustments to Tiger Palm and Combo Strikes, as well as announcing talent tree layout changes coming with next week's build.
      Monk (Source)
      This week’s Alpha build brings more updates to Windwalker and we’d like to go over the underlying philosophy and reasoning for these changes. The main changes we’ll be discussing are to Tiger Palm and its damage distribution, making Combo Strikes more consistent and intuitive, and some incoming shifts to their spec tree talent layout.
      Tiger Palm
      Tiger Palm is the most commonly used button for Windwalker, but historically it has represented very little overall damage itself. We want Tiger Palm to remain mostly about generating Chi, but also represent a more meaningful percentage of Windwalker’s damage breakdown. Our goal is not to change rotational priorities, but to make every button press feel directlymeaningful to your overall damage.
      This also helps us tackle some interesting damage profiles by increasing their priority target damage, even in AoE scenarios. We’re excited about talents like Martial Mixture for this reason, which could offer some additional support to this profile.
      Combo Strikes
      We’ve removed Chi Wave and Expel Harm from the list of spells that trigger Combo Strikes for Windwalker Monks in The War Within. Since these are now automatically triggered, we didn’t think it was intuitive for these to trigger Mastery. Our intent for Combo Strikes is that the main focus should be directly on the action bar and relying on direct spell casts rather than auras to determine your next spell to cast.
      Alongside this, we’re making a couple adjustments to Combat Wisdom and Storm, Earth, and Fire to support these changes.
      Combat Wisdom will now rebalance Chi to 2 while out of combat instead of the default depletion. We think this will help both Windwalker’s opener feel more intuitive (only one required Tiger Palm before entering cooldowns with max Chi when playing with Ordered Elements) and also improve the experience of traveling between packs in Mythic Plus or the open world.
      Storm, Earth, and Fire is being added to the list of spells that triggers Combo Strikes. Our goal here is to make the transition to bursting feel as smooth as possible – both when maximizing Rising Sun Kicks with Ordered Elements and in the cases a Windwalker may choose to Storm, Earth, and Fire immediately before using other globals to set up Combo Strikes.
      Windwalker Tree Talent Layout Adjustments
      In next week’s Alpha build, we’re repositioning some nodes in the Windwalker tree to free up some builds we’re excited about. The main change is moving Teachings of the Monastery to Flying Serpent Kick’s location and moving Flying Serpent Kick baseline. Teachings of the Monastery is a talent we’re now considering core to the spec’s design in all scenarios, and moving it to a more centralized location frees up a talent point to increase optionality elsewhere.
      Thank you very much for your testing and feedback!
      And the changes from the development notes:
      Windwalker (Source)
      Developers’ notes: Please note that not all of the below changes will be available in Public Alpha 2, but we want to give players a full picture our next planned update for Windwalker, so we’ve opted to include all of our changes.
      Windwalker Expel Harm no longer triggers combo strikes. Chi Wave no longer triggers combo strikes. Combat Wisdom now balances your Chi to 2 while out of combat. Developers’ notes: With the removal of Expel Harm from the list of combo strikes triggers, we’d like to naturally smooth out Windwalker’s opener by having them start each combat with some additional Chi. This also reduces the ramp-up steps for them to get going rotationally. Storm, Earth, and Fire now triggers Combo Strikes. Developers’ notes: Moving forward, we’d like for Combo Strikes to not trigger from spells that aren’t intuitive to mix into your rotation or aren’t directly under your control, such as Flying Serpent Kick and Chi Wave / Expel Harm procs. Along this line of thinking, we’re also adding Storm, Earth and Fire to the list of spells that can trigger Combo Strikes. We want the initiation of cooldowns to feel as smooth as possible, and we’d like to allow for Ordered Elements to feel easier to play around (also back to back Rising Sun Kicks are fun!). Ordered Elements now has a 7 sec duration (was 5). Jadefire Harmony now increases damage and healing taken by 8% for its duration (was 12%). Crane Vortex is now a 1 point talent and increases the radius of Spinning Crane Kick by 15%. Rising Star is now a 1 point talent. Vivify healing increased by 30% for Windwalker. Developers’ notes: With the removal of Expel Harm as an active button for Windwalker, we’d like Vivify to better fill the on-demand healing niche for them. Skytouch no longer increases the range of Tiger Palm, now increases critical strike chance by 15% (was 50%), and its lockout duration is 30 sec (was 60). Dance of Chi-Ji may now stack up to 2 times. Storm, Earth, and Fire clones will now copy your Tiger’s Lust casts. Developers’ notes: With the removal of Serenity in mind, we’re looking to open up counter play options for Windwalkers when their Storm, Earth, and Fire clones are crowd controlled in PvP. Flying Serpent Kick is now a 30 sec cooldown (was 20). Shadowboxing Tread’s extra Blackout Kicks are now 80% effective (was 100%). Developers’ notes: We’re adding a tuning knob to Shadowboxing Treads so we can more easily tune Blackout Kick’s damage between single target and AoE scenarios.
    • By Staff
      Blizzard have detailed the changes coming to Fire Mages in this War Within build, as we as their intentions behind them. There are many talent tree changes, with new talents aimed at more choices being available, especially in the AoE department.
      Fire (Source)
      Hello Mages!
      We have a lot of Fire Mage changes hitting the Alpha today, and we want to take some time to go over what changes were made and why. As mentioned in our update post last week, we have a few goals that span all mage specializations. These are:
      Allow you to acquire each specialization’s core gameplay with less talent point investment. Simplify rotational complexity. Provide new nodes that can help you adapt your damage profile to better match a given encounter’s demands. Provide competitive choice nodes that let you opt-out of complex gameplay. Since we’re talking about Fire only, we can get a bit more granular:
      Fire’s AOE
      The biggest issue we were looking to address with this iteration was giving you more ways to adjust your talents and rotation to better suit different profiles, which goes hand-in-hand with increasing the effectiveness and excitement of Flamestrike, Phoenix Flames, and Living Bomb. We’re excited to see what Fire Mages can cook up with the new talents. Our goal with these changes is to push Ignite-spreading out of the default playstyle in higher forms of content, especially above 3 targets-- but retain and add talent support for it so its still exciting to utilize when it makes sense.
      Sun King’s Blessing
      Sun King’s Blessing is a powerful and exciting capstone that Fire Mage players have been utilizing heavily for quite a while. We like the Sun King’s Blessing / Unleashed Inferno capstone choice node, but recognize that Unleashed Inferno still has some gaps to close, particularly in AOE.
      By increasing the stack requirement of Sun King’s Blessing to 10 and increasing Unleashed Inferno’s effectiveness in AOE, we’re hoping that the two talents can better coexist as a meaningful choice when going into an encounter.
      Maintenance Buffs
      Fire’s array of maintenance buffs has been a sore spot in Dragonflight, and its something we’re looking to address moving forward-- especially given the addition of the Aberrus tier set as talents in the Fire tree.
      Firemind is our first removal, but we’re also being sensitive to the fact that Firemind didn’t require you to play around it very much, so its removal might not be doing much to simplify the landscape of Fire’s maintenance buffs.
      We’re also simplifying Improved Scorch’s damage amplification effect to be less punishing when its dropped, but also allowing it to be opt-in complexity. Fire Mages who want increased execute damage without the addition of another maintenance buff should look towards Down in Flames, a new choice node against Improved Scorch.
      Feel the Burn is on our radar, but its output is impactful enough that it serves as a great way to express skill for Fire Mages who have mastered its gameplay. New talents along with effects from the Frostfire and Sunfury trees are increasing player’s access to Fire Blast and Phoenix Flames, so keeping Feel the Burn up should be easier than ever before.
      That’s all for this update. We’re excited to read all of your feedback on the new Fire talents!
      And here are the specific changes from the development notes:
      Fire (Source)
      Fire Fuel the Fire is now baseline New Talent - Lit Fuse: Consuming Hot Streak has a small chance to grant Lit Fuse. Lit Fuse makes your next Phoenix Flames apply Living Bomb to up to three targets. Living Bomb explodes after 2 sec, dealing damage to the target and up to 5 nearby enemies. Up to 5 enemies hit by this explosion gain Living Bomb, but this effect cannot spread further. New Talent - Explosive Ingenuity: Consuming Hot Streak has a higher chance of granting you Lit Fuse. Living Bomb damage increased by 50%. New Talent - Down in Flames (Choice node with Improved Scorch): Scorch deals 300% damage to targets below 30% health. New Talent - Quickflame (Choice node with Flame Patch): Flamestrike damage increased by 25%. New Talent - Focused Fury: Living Bomb deals more damage the fewer targets it hits, up to 300% at 1 target. New Talent - Mark of the Fire Lord: Flamestrike and Living Bomb apply Mastery: Ignite at 100% increased effectiveness. New Talent - Spontaneous Combustion (Choice node with Improved Combustion): Casting Combustion refreshes up to 3 charges of Fire Blast and up to 3 charges of Phoenix Flames. New Talent - Charring Embers: Phoenix Flames applies Charring Embers to all enemies it damages, increasing their damage taken from you by 5% for 12 sec. New Talent - Fire’s Ire: When you’re not under the effect of Combustion, your critical strike chance is increased by 2.5%. When you’re under the effects of Combustion, your critical strike damage is increased by 2.5%. Two-rank talent. New Talent - Explosivo: Casting Combustion grants Lit Fuse. While under the effects of Combustion, consuming Hot Streak has a substantially increased chance to grant you Lit Fuse. New Talent - Blast Zone: Lit Fuse can now apply Living Bomb to up to five targets. Living Bombs can now spread to eight enemies. New Talent - Ashen Feather (Choice node with Majesty of the Phoenix): If Phoenix Flames hits only one target, it deals 50% increased damage and applies Ignite at 100% effectiveness. New Talent - Majesty of the Phoenix (Choice node with Ashen Feather): When Phoenix Flames damages 3 or more targets, your next 2 Flamestrikes have their cast time reduced by 1.5 sec and their damage is increased by 20%. Fervent Flickering has been redesigned: Now reduces the cooldown of Fire Blast by 2 sec Controlled Destruction has been redesigned: Damaging a target with Pyroblast increases the damage it receives from Ignite by 2%. This effect stacks up to 25 times. Developers’ notes: This talent is currently stacking past 25. This is not intentional and will be corrected in a future update. Improved Scorch has been redesigned: Casting Scorch on targets below 30% health increases the damage the target takes from you by 5% for 12 sec. This effect stacks up to 2 times. Flame Accelerant has been redesigned: Every 12 seconds, your next Fireball, Flamestrike, or Pyroblast has a 40% reduced cast time. Unleashed Inferno has been redesigned: While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 50% increased damage and reduce the cooldown of Combustion by 1.25 sec. While Combustion is active, Flamestrike deals 25% increased damage and reduces the cooldown of Combustion by 0.25 sec for each critical strike, up to 1.25 sec. Convection has been redesigned: When a Living Bomb expires, if it did not spread to another target, it refreshes its duration. A Living Bomb can only benefit from this effect once. Pyromaniac has been redesigned: Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to repeat the spell cast at 100% effectiveness, but the copied spell cannot contribute to Hot Streak. This effect counts as consuming Hot Streak. Phoenix Reborn has been redesigned: When your direct damage spells hit an enemy affected by Charring Embers 20 times, the damage of your next 2 Phoenix Flames is increased by 200% and they refund a charge on use. Call of the Sun King is now in Gate 1 Searing Touch has been removed. Searing Touch’s critical strike threshold functionality is now baseline to Scorch. Improved Scorch’s movement speed increase is now baseline to Scorch. Incendiary Eruptions, Firemind, and Tempered Flames removed. Firestarter, Intensifying Flame, Inflame, Controlled Destruction, Wild Fire, and Flame Accelerant are now in Gate 2. Flame On is now 1 point and no longer reduces the cooldown of Fire Blast. Critical Mass is now 1 point. Wildfire is now 1 point. Conflagration has been removed. Fevered Incantation is now 2 points Sun King’s Blessing now grants Sun King’s Fury after consuming 10 Hot Streaks. Hyperthermia now has an activation overlay.
    • By Staff
      The Earthen join the Allied Race roster in this week's War Within Alpha build! Blizzard detail their current Alpha experience, as well as their racial abilities and future plans.
      Earthen (Source)
      Greetings, Alpha testers!
      With today’s Alpha update, testers can all rock the Earthen first hand.
      First, some context.
      To get right into the action, new Earthen on the Alpha bypass their starting quest experience. We also have abilities that are in the final stages of design but aren’t quite ready in terms of visuals or corner-case functionality. If you’d like a higher level experience, you can create a template character using an Earthen, but in this release, we’re particularly looking for your impressions of the extensive customization options the Earthen have to offer. Feel free to show us your awesome creations!
      We’re also looking for your thoughts on the set of racial abilities we’ve imbued in our rocky friends.
      Earthen’s active ability is Azerite Surge, an empower spell which has the following effects:
      (We’re still working on the visuals for this spell, so expect to see changes in the near future as we refine it.)
      Azerite Surge–
      Draw upon your inner strength. Release to invoke the power of Azerite, dealing $s1 Fire damage. Empowering has the following effects: Stage 1: Deals Fire damage to enemies. Stage 2: Heals allies for a moderate amount. Stage 3: Deals additional Fire damage to the highest health enemy. Additionally, Earthen have four other characteristics/traits:
      Ingest Minerals – You are always Well Fed, but cannot consume food. Activate Ingest Minerals to consume a gem and change the benefit granted to you by Well Fed. Hyper Productive – Increases Finesse, which increases the chances of gathering additional materials. Titan-Wrought Frame – Base armor from items is increased by a moderate amount. Wide-Eyed Wonder – When you gain experience for exploring a location, gain additional exploration experience. Please let us know what you think in this thread. Thank you!
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