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Battle for Azeroth Beta: Patch 8.0.1 Build 25902 Datamining

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Beta servers have been updated with the first Battle for Azeroth build. Check out what's new in 25902!

Highlights

  • We datamined new achievements, broadcast text, mounts, zones and global strings below.
  • Players will be able to boost Demon Hunters in BfA.
  • New strings for voice chat and communities have been added to the game.
  • Professions have been squished and are down to 100 skill points in BfA.
  • Scribes can create new contracts, allowing users to gain reputation with BfA factions every time they complete a world quest on Kul Tiras & Zandalar.
  • Flight form of Zandalari trolls is a pterrordax.
  • You can browse the entire database of spells here.
  • Season reward mounts in BfA are proto-drakes (different color variations for each Season just like in Legion).
  • Vicious War Basilisk is a new PvP mount that can be purchased for 1 Vicious Saddle in 8.0.

Achievements

  • "Legion's Bane" - Complete the quest line ""The Council's Challenge,"" unlocking a new appearance for your artifact weapon.
  • "Zuldazar" - Complete the Zuldazar storylines listed below.
    "Nazmir" - Complete the Nazmir storylines listed below.
  • "The Reining Champion" - Score at least 600 points in the Norwington Estate horse show.
  • "Bringing Hexy Back" - Defeat all four bosses with at least one party member under the affects of Unstable Hex in Atal'Dazar on Mythic difficulty.
    "Gold Fever" - Defeat Priestess Alun'za after defeating the Fatal Corruption in Atal'Dazar on Mythic difficulty.
    "It's Lit!" - Defeat Yazma while all four Shadowflame Sconces are lit in Atal'Dazar on Mythic difficulty.
  • "Remix to Ignition - Defeat Ignition Mage Valyri without detonating any Munitions Piles in Tol Dagor on Mythic difficulty.
    "Shot Through the Heart" - Defeat Overseer Korgus after all party members have been stunned by Heartstopper Venom at the same time in Tol Dagor on Mythic difficulty.

BroadcastText

  • "Let's mount up and make our way to Vol'dun. Talanji brought the mongrel Horde wit' her. Dis be treason, Highness."
  • "We need allies if we are going to defeat the blood trolls. I did what I had to do."
  • "Enough. I would speak with this hero who brought my daughter back to me."
  • "Blood trolls be chaotic savages. They not been a threat for ages."
  • "Come, champion of da Horde, walk with me."
  • "My daughter tells me you be da ones who rescued her and Zul from da dungeons of Stormwind."
  • "She wishes to prove herself, and could use some help. My council advises caution, but my daughter seeks action. Dis amuses me, and I would see what she has planned."
  • "Welcome, my new friends, to Zuldazar, Jewel of the Zandalari Empire."
  • "In thanks for your service, da Horde are welcome in Zuldazar. I grant ya use of da royal chambers of Dazar'alor."
  • "Da law be what I say it be. I be King, and dis be my Kingdom."
  • "Let it be known... Dis day, I name you Speaker of the Horde."
  • "What?! Non-Zandalari staying in those sacred halls? But the law-. Kaja, beneath us! What are those things?"
  • "We'll need to travel through the swamp. As long as we stay in the air and out of sight, we shouldn't have too much trouble."
  • "Lieutenant, beneath us! What are those things?","Lieutenant, beneath us! What are those things?"
  • "Let's keep flying and hope we don' find out."
  • "Aaaah! Try distracting him with a toy!","Aaaah! Try distracting him with a toy!"
  • "I'll keep an eye on this one and make sure he doesn't go anywhere."
  • "Strip this camp apart. I want everything Goji and his ilk were working on brought to me."
  • "Freehold is a 'free people's port'. Unlike Boralus, it has no rules or regulations about what vessels are allowed to dock."
  • "Privateers, mercenaries. Even pirates are welcome. Naturally, it's a, uh... colorful town."
  • "I've never seen it this busy before. Something big is going down."
  • "I'd bet my boots we'll find more Ashvane weapons at the docks. We need to learn who's buying them."
  • "There has to be another way, Warchief-. And what would that be, High Overlord? We are out of time!"
  • "Once you have proof that the Ashvane Company has been selling weapons to these scumbags, come find me up the hill at the main gate."
  • "What be happening? I was sick in me bed... and now... where be I?"
  • "Da voice... he be callin' to us.. we must obey!"
  • "Hear it? It be Bwonsamdi's call! Eternity be near!"
  • "Arrival of the Zandalari Fleet"
  • "Prepare the Blight! Let it rain down upon their armies!"
  • "THIS IS A TEMP SCENE, A REAL SCENE WILL BE DONE BY MACHINIMA TEAM"
  • "*SYVLANAS BLOWS HER HORN*"
  • "Look... blood trolls. They must be gettin' ready to attack my city."
  • "Take out those blood trolls, we can't let them sink our barge!"
  • "Let's hope Rokhan and da others make it back safely to Zul'jan... otherwise this be a real short trip."
  • "Undead! They must be marchin' towards Zuldazar. We need to destroy them!"
  • "I'm glad you recognize that, Patch. You're a step ahead of me father."
  • "The blood trolls be relentless and unending thanks to the power of an old god."
  • "We be in the clear now. We need to be movin' fast once we land at Zul'jan ruins."
  • "Bruddahs and sistahs of Zandalar, da time has come to cut da head off dese traitors and heretics who have sworn themselves to Zul."
  • "Gonk, loa of da hunt, lead your followers to the Temple of the Prophet and slay any you find. Flush our enemies into da open."
  • "Pa'ku, loa of da winds, take to da skies and seek out da heretics. Divine their goals and meet us at the temple."
  • "Rezan, let's go hunting."
  • "For Zandalar!"
  • "PLACEHOLDER SCENE - Hezrel reveals G'huun being an old god, being experimented upon, and reveals blood trolls want to destroy Zuldazar in order to free G'huun. No way of fixing current containment, must protect Zuldazar. Ateena, blood troll matriarch, arrives, badly damages Hezrel, and prepares to strike.","PLACEHOLDER SCENE - Hezrel talks about G'huun being an old god, being experimented upon, and reveals blood trolls want to destroy Zuldazar in order to free G'huun. No way of fixing current containment, must protect Zuldazar. Ateena, blood troll matriarch, arrives, badly damages Hezrel, and prepares to strike"
  • "Tze'na! Hello little girl, did ya miss me?"
  • "My father believes he is indulging me. He believes the word of his stoic advisors like Zul instead of listening to me."
  • "Time is short so I will be brief. I plan to lead an expedition into the swamps of Nazmir to deal with the threat to our northern border."
  • "However, if you want our navy, you need the support of my father here in Zuldazar. His advisors plot against you."
  • "And then there are the schemes of Jakra'zet in the deserts of Vol'dun. I have no doubt he is as big a threat to the Horde as he is to my people."
  • "We cannot be in all places at once. I leave it to you to choose your priority. Review your maps and decide which plan you will chose first."
  • "I was able to arrange for your companions to be flown here without Zul interfering. You need only signal them."
  • "Saurfang, now is your time. You may claim the warrior's death you so sorely desire."
  • "PLACEHOLDER SCENE - The gob squad arrives and sets up their gun. The gun sets itself into position and fires at the construct. Shot: Up close view of the gun starting to fire with the construct on the triangulation point in the distance.","PLACEHOLDER SCENE - Patch orders the gob squad gun to fire at the giant construct. Shot: Up close view of the gun starting to fire with the construct on the triangulation point in the distance."
  • "PLACEHOLDER SCENE - The gun fires and impacts, but a magical barrier protects the construct. Shot: View from near the triangulation point of the shot exploding on a magic barrier. The artillery gun is in the distance.","PLACEHOLDER SCENE - The gun fires and impacts, but a magical barrier protects the construct. Shot: View from near the triangulation point of the shot exploding on a magic barrier. The artillery gun is in the distance.
  • "PLACEHOLDER SCENE - Grand Mada Ateena, the blood troll matriarch, laughes and taunts you for failing. Scene: Camera swings down and looks up at Ateena, the construct is shown behind her, protected and unscathed.","PLACEHOLDER SCENE - Grand Mada Ateena, the blood troll matriarch, laughes and taunts you for failing. Scene: Camera swings down and looks up at Ateena, the construct is shown behind her, protected and unscathed."
  • "Temporary rally speech! Use Control + E to get through the wall, because the door doesn't open!"
  • "Intercept the Alliance in the courtyard! Make haste to Nathanos!"
  • "PLACEHOLDER SCENE - Talanji casts a big flashy spell, signaling the Gob Squad to fire another round.Shot: Talanji and Rohkan are killing blood trolls on the bridge when Talanji turns her head and sees Ateena drop dead.","PLACEHOLDER SCENE - Talanji casts a big flashy spell, signaling the Gob Squad to fire another round.Shot: Talanji and Rohkan are killing blood trolls on the bridge when Talanji turns her head and sees Ateena drop dead."
  • "PLACEHOLDER SCENE - Gob Squad cannon fires another shot.Shot: Up close view of the cannon preparing to fire.","PLACEHOLDER SCENE - Gob Squad cannon fires another shot.Shot: Up close view of the cannon preparing to fire."
  • "PLACEHOLDER SCENE - The shot connects, blasting hard into the construct. After a moment, it lists hard and falls over and collapses through the floor.Shot: Wide shot of the construct platform, slight pan downwards following the construct as it plummets into the depths.","PLACEHOLDER SCENE - The shot connects, blasting hard into the construct. After a moment, it lists hard and falls over and collapses through the floor.Shot: Wide shot of the construct platform, slight pan downwards following the construct as it plummets into the depths."
  • "We gonna load this thing up, row ourselves in that river and blow us up some trolls. Who's ready for a good time, eh?"
  • "I'm gonna pilot this thing, you just tell me where to shoot, and I'll shoot. Let's show these things a good time!"
  • "Rokhan's been around for a long time, princess. He ain't gonna die to some blood trolls!"
  • "Yeah that's right buddy, take a walk!"
  • "We're gonna blow your old god up, goblin style!"
  • "You're gonna be sleeping with the swamp fishies tonight!"
  • "Terrible swamp you all got here, would be real nice if somethin' happened to it!"
  • "... I don't know why I believed working with goblins would result in anything other than this."
  • "Well excuse me, princess!"
  • "And BOOM goes the bad guy!"
  • "Bet we could blow up a whole lotta gnomes with this baby!"
  • "Where's your blood god now!",
  • "They're blowing up too fast, I can't enjoy this! Well... maybe I can enjoy it a little."
  • "Wakey wakey, time to DIE!"
  • "That's how goblins from Kezan roll!"
  • "Whoah whoah whoah, nobody said we'd be dealing with undead!"
  • "We WORK with undead all the time, you idiot!"
  • "Uh, boss, I think what they call the politically correct term is 'Forsaken'."
  • "Princess, I ain't no expert but I think you guys got a blood troll problem."
  • "How many more of these things do we gotta blow up before they get the message?"
  • "Huh, never blew up an old god before. Shoulda brought more explosives!"
  • "MORE?! Bring it on!"
  • "Got it, princess. You should be thankful to get a front row seat to the latest and greatest of goblin technology!"
  • "Uh, boss, there are definitely some screws missing in places that the manual says require screws."
  • "Ha.. ha... manuals are for schmucks, Newt, we're doing this live!"
  • "This thing ain't a problem, we just gotta use the ol' curveball!"
  • "Curveball! Curveball!"
  • "YEAH! CURVEBALL!"
  • "We got a BIG problem right here!"
  • "Haha! I not gonna let ya die when ya still owe me."
  • "Da rest of dem be all yours. Hurry and send me their souls, you still be payin' me a debt!"
  • "That ain't gonna hit the monster, aim harder!"
  • "[PH]The city has fallen. Nothing was left in the wake of the epic battle between sethraliss and my'thix. Sethraliss gave her life to keep us safe, and we will not let that sacrifice be in vain."
  • "[PH]Together with Vorrik and Korthek, we sealed the tomb, with the hopes that no one will ever wake the giant buried within. We will not be doomed to repeat the mistakes our neighbors made so long ago."
  • "[PH]There is talk within the temple. Korthek is eager to attack the trolls. They are a formidable race that will not fall easily. We've lived in peace for so long, why would he now desire to pick a fight he cannot win?"
  • "[PH]I must inform Vorrik of my concerns, but first I need to safeguard my key. I have a feeling something bad will happen very soon..."
  • "Vorrik, if you are receiving this message, then I fear I was too late. Korthek has betrayed our people, and plans to break the barrier we placed on the tomb long ago. I can only hope I've hidden my key well enough so that you are the only one to find it."
  • "PLACEHOLDER SCENE - Reveal of the true power of the blood trolls, a giant corrupted titan monster, huge armies of blood trolls, and Ateena mocking Talanji. Ends with a horde of blood trolls descended upon everyone.","PLACEHOLDER SCENE - Reveal of the true power of the blood trolls, a giant corrupted titan monster, huge armies of blood trolls, and Ateena mocking Talanji. Ends with a horde of blood trolls descended upon everyone."
  • "Korthek! Where be ya armies? It almost be time."
  • "Welcome, General Jakra'zet. Do you require any refreshment after your long journey? My slaves are-". I don't be needin' nothin' from ya 'cept ya be keepin' dat key of yours protected."
  • "Of course the key is protected. I am not one of your incompetent thugs. I am the Emperor!"
  • "It better be. If I can't summon My'thix because ya fools lose dat key, ya gonna have more dan da Zandalari ta worry 'bout."
  • "And if you threaten me again, General Jakra'zet, you will have more than a key to worry about."
  • "I be returnin' soon. Have da key ready. I don't want ta wait."
  • "The key's been ready for thousands of years. Once YOU are ready, I'll hand it to you personally."
  • "Presumptuous savage."
  • "Raas! Ready your skycallers!"
  • "Raise the spires as quickly as you can."
  • "I'll need their power to protect the key."
  • Look up at the bridge!"
  • "Well, this will require a... creative solution."
  • "Pour all of your power into the spires! I need more!"
  • "A ship enters the dungeon. Pike expresses grave concern as to why a ship bearing villagers would enter his order's sanctum.","A ship enters the dungeon. Pike expresses grave concern as to why a ship bearing villagers would enter his order's sanctum."
  • "Pathetic skycallers! You've failed your Emperor!"

CharTitles

  • "%s, No Good, Dirty, Rotten, Candy Stealer!","%s, No Good, Dirty, Rotten, Candy Stealer!"

Emotes

  • "STATE_WAPOURHOLD"
  • "STATE_READYBLOWDART"
  • "STATE_WORK_CHOPMEAT (Cleaver)"
  • "STATE_WAPERCH"
  • "STATE_WAGUARDSTAND01"
  • "STATE_READ_AND_SIT_CHAIR_MED"
  • "STATE_WAGUARDSTAND02"
  • "STATE_WAGUARDSTAND03"
  • "STATE_WAGUARDSTAND04"
  • "STATE_WACHANT02"
  • "STATE_WALEAN01"
  • "STATE_DRUNKWALK"
  • "STATE_SCRUBBING"
  • "STATE_WACHANT01"
  • "STATE_WACHANT03"
  • "STATE_WASUMMON01"
  • "STATE_WATRANCE01"
  • "STATE_CUSTOMSPELL05"
  • "STATE_WAHAMMERLOOP"
  • "STATE_WABOUND01"
  • "STATE_WABOUND02"
  • "STATE_WASACKHOLD"
  • "STATE_WASIT"
  • "STATE_WAROWINGSTANDLEFT"
  • "STATE_WAROWINGSTANDRIGHT"
  • "STATE_LOOT_BITE_SOUND"
  • "ONESHOT_WASUMMON01"
  • "ONESHOT_STAND_VAR2 (Ultra)"
  • "ONESHOT_FALCONEER_START"
  • "STATE_FALCONEER_LOOP"
  • "ONESHOT_FALCONEER_END"
  • "STATE_WAPERCH_NOINTERACT"
  • "ONESHOT_WAStandDrink"
  • "STATE_WALEAN02",
  • "ONESHOT_READ_END"

Global Strings

  • "SPELL_FAILED_CUSTOM_ERROR_339","You are not the correct Rank to use this item."
  • "TEMPSCENE","Work In Progress"
  • "OPTION_TOOLTIP_UNIT_NAMEPLATES_SHOW_FRIENDLY_CLASS_COLORS","Turn this on to display friendly Unit Nameplates in class colors."
  • "UNIT_NAMEPLATES_SHOW_FRIENDLY_CLASS_COLORS","Show Class Colors"
  • "PET_JOURNAL_FILTER_USABLE_ONLY","Usable Only"
  • "8.0_WARFRONTS_-_ARATHI_-_CONSTRUCT_BUILDING_-_BARRACKS","Test"
  • "SPELL_FAILED_CUSTOM_ERROR_348","Requires Morrison's Master Key."
  • "SPELL_FAILED_CUSTOM_ERROR_352","You must be affected by the Spirit Powder to take the phylactery."
  • "XP_STATUS_BAR_TEXT","XP: %d/%d","
  • "GXAPI_D3D12","DirectX 12"
  • "DUNGEON_FLOOR_CITYOFGOLD1","Atal'Dazar"
  • "DUNGEON_FLOOR_CITYOFGOLD2","Sacrificial Pits"
  • "VOICE_TOOLTIP_MUTE_MIC","Mute"
  • "VOICE_TOOLTIP_UNMUTE_MIC","Unmute"
  • "VOICE_TOOLTIP_DEAFEN","Deafen"
  • "VOICE_TOOLTIP_UNDEAFEN","Undeafen"
  • "VOICE_CHANNEL_NAME_PARTY","Party"
  • "VOICE_CHANNEL_NAME_INSTANCE","Instance"
  • "VOICE_CHANNEL_NAME_RAID","Raid"
  • "VOICE_CHANNEL_NAME_BATTLEGROUND","Battleground"
  • "VOICE_CHAT_VOLUME","Voice Chat Volume"
  • "VOICE_CHAT_MIC_VOLUME","Microphone Volume"
  • "VOICE_CHAT_MIC_DEVICE","Microphone Device"
  • "VOICE_CHAT_INPUT_DEVICE_DEFAULT","System Default"
  • "VOICE_CHAT_OUTPUT_DEVICE_DEFAULT","System Default"
  • "VOICE_CHAT_TEST_MIC_DEVICE","Test Microphone"
  • "VOICE_CHAT_INVALID_DEVICE","Invalid Device"
  • "VOICE_CHAT_AWAITING_MEMBER_NAME","Waiting..."
  • "VOICE_CHAT_MODE_KEY","Push to Talk Key"
  • "VOICE_CHAT_CHAT_NOTIFICATION","%s"
  • "VOICE_CHAT_PROMPT_CHANNEL_ACTIVATE_INSTANCE","Join |c%sInstance|r voice chat?"
  • "VOICE_CHAT_PROMPT_CHANNEL_ACTIVATE_RAID","Join |c%sRaid|r voice chat?"
  • "VOICE_CHAT_PROMPT_CHANNEL_ACTIVATE_PARTY","Join |c%sParty|r voice chat?"
  • "VOICE_CHAT_PROMPT_CHANNEL_ACTIVATE_BATTLEGROUND","Join |c%sBattleground|r voice chat?"
  • "VOICE_CHAT_PROMPT_CHANNEL_ACTIVATE_ACCEPT","Accept"
  • "VOICE_CHAT_NOTIFICATION_CHANNEL_ACTIVATED_INSTANCE","Joined |c%sInstance|r voice chat."
  • "VOICE_CHAT_NOTIFICATION_CHANNEL_ACTIVATED_RAID","Joined |c%sRaid|r voice chat."
  • "VOICE_CHAT_NOTIFICATION_CHANNEL_ACTIVATED_PARTY","Joined |c%sParty|r voice chat."
  • "VOICE_CHAT_NOTIFICATION_CHANNEL_ACTIVATED_BATTLEGROUND","Joined |c%sBattleground|r voice chat."
  • "VOICE_CHAT_NOTIFICATION_COMMS_MODE_PTT","Push %s to talk."
  • "VOICE_CHAT_NOTIFICATION_COMMS_MODE_PTT_UNBOUND","Push to talk key not bound."
  • "VOICE_CHAT_NOTIFICATION_COMMS_MODE_VOICE_ACTIVATED","Voice activated."
  • "COMMUNITIES_CREATE","Create"
  • "COMMUNITIES","Communities"
  • "VOICE_CHAT_SETTINGS","Voice Chat Settings"
  • "BOOST2_DEMONHUNTER_FELRUSH","Use |cFFFFFFFFFel Rush|r to reach your enemy."
  • "BOOST2_DEMONHUNTER_DEMONSBITE","Use |cFFFFFFFFDemon's Bite|r to attack your target and generate Fury."
  • "BOOST2_DEMONHUNTER_CHAOSSTRIKE","Use |cFFFFFFFFChaos Strike|r."
  • "BOOST2_DEMONHUNTER_EYEBEAM","Use |cFFFFFFFFEye Beam|r."
  • "BOOST2_DEMONHUNTER_BLADEDANCE","Use |cFFFFFFFFBlade Dance|r to strike all nearby enemies."
  • "BOOST2_DEMONHUNTER_METAMORPHOSIS","Use |cFFFFFFFFMetamorphosis|r to empower your attacks."
  • "BOOST2_DEMONHUNTER_REMIND_METAMORPHOSIS","Use |cFFFFFFFFMetamorphosis|r."
  • "BOOST2_DEMONHUNTER_REMIND_EYEBEAM","Use |cFFFFFFFFEye Beam|r."
  • "BOOST2_DEMONHUNTER_REMIND_CHAOSSTRIKE","Use |cFFFFFFFFChaos Strike|r."
  • "BOOST2_DEMONHUNTER_REMIND_DEMONSBITE","Use |cFFFFFFFFDemon's Bite|r."
  • "BOOST2_DEMONHUNTER_REMIND_ANNIHILATION","Use |cFFFFFFFFAnnihilation|r."
  • "ITEM_LEGACY_INACTIVE_EFFECTS","Legacy Item: Effects are inactive"
  • "FUNGAL_SKELETON_POWER","Fungal Power"
  • "COMMUNITIES_CREATE_CHANNEL","Create Channel"
  • "COMMUNITIES_EDIT_CHANNEL","Edit Channel"
  • "COMMUNITIES_CHANNEL_NAME_LABEL","Channel Name"
  • "COMMUNITIES_CHANNEL_SUBJECT_LABEL","Description"
  • "COMMUNITIES_FRAME_TITLE","Communities and Guild"
  • "ERR_NO_TARGET_OR_NAME","No target or name specified."
  • "SPELL_FAILED_CUSTOM_ERROR_359","Only other members of their Hivemind may join with them."
  • "REWARD_UNLOCK","You will unlock access to the following:"
  • "RACE_INFO_DARKIRONDWARF","Known for their fiery tempers and fierce determination, Dark Iron dwarves have a turbulent history with the other clans. A failed coup in Ironforge ignited the War of the Three Hammers, and many of the Dark Iron once fought in the service of Ragnaros the Firelord. Though one faction of the dwarves is pledged to Queen-Regent Moira Thaurissan, others refuse to stand alongside their kin. The Alliance seeks a united Dark Iron clan to harness the power of azerite and aid their struggle against the Horde."
  • "RACE_INFO_ZANDALARITROLL","Descended from the first troll tribes, the Zandalari are an ancient kingdom steeped in ritual and superstition. Their warriors ride mighty dinosaurs into battle, and they possess one of the most formidable fleets in the known world. But as enemies encroach upon the borders of Zuldazar, unrest within the king's council threatens to topple the empire. If the heroes of the Horde can return stability to Zandalar, they would gain a powerful new ally."
  • "RACE_INFO_DARKIRONDWARF_FEMALE","Known for their fiery tempers and fierce determination, Dark Iron dwarves have a turbulent history with the other clans. A failed coup in Ironforge ignited the War of the Three Hammers, and many of the Dark Iron once fought in the service of Ragnaros the Firelord. Though one faction of the dwarves is pledged to Queen-Regent Moira Thaurissan, others refuse to stand alongside their kin. The Alliance seeks a united Dark Iron clan to harness the power of azerite and aid their struggle against the Horde."
  • "RACE_INFO_ZANDALARITROLL_FEMALE","Descended from the first troll tribes, the Zandalari are an ancient kingdom steeped in ritual and superstition. Their warriors ride mighty dinosaurs into battle, and they possess one of the most formidable fleets in the known world. But as enemies encroach upon the borders of Zuldazar, unrest within the king's council threatens to topple the empire. If the heroes of the Horde can return stability to Zandalar, they would gain a powerful new ally."
  • "SPELL_FAILED_AZERITE_EMPOWERED_ONLY","Item is not Azerite empowered"
  • "SPELL_FAILED_AZERITE_EMPOWERED_NO_CHOICES_TO_UNDO","No power choices to undo."
  • "ERR_PETBATTLE_OPPONENT_NOT_AVAILABLE","Your pet battle opponent is no longer available."
  • "ITEM_AZERITE_EMPOWERED_VIEWABLE","<Shift Right Click to View Azerite Powers>"
  • "AZERITE_ITEM_LEVELED_UP_TOAST","Leveled up! Level %d"
  • "AZERITE_EMPOWERED_ITEM_TIER_AVAILABLE_TOAST","New Power Tier Unlocked!"
  • "AZERITE_EMPOWERED_ITEM_TIER_AVAILABLE_SUB_TOAST","Open character sheet to select power"
  • "COMMUNITIES_ALL_MEMBERS","All Members"
  • "COMMUNITIES_CHAT_PERMISSIONS_LEADERS_AND_MODERATORS","Leaders and Moderators"
  • "COMMUNITIES_INVITE_MEMBERS","Invite Member"
  • "AZERITE_EMPOWERED_BIND_NO_DROP","Selecting a power will bind this item to you."
  • "INVITE_COMMUNITY_MEMBER_POPUP_INVITE_TEXT","Invite Member"
  • "INVITE_COMMUNITY_MEMBER_POPUP_INVITE_SUB_TEXT_BTAG","Enter a BattleTag."
  • "INVITE_COMMUNITY_MEMBER_POPUP_INVITE_SUB_TEXT_CHARACTER","Enter a character name."
  • "INVITE_COMMUNITY_MEMBER_POPUP_SUGGEST_TEXT","Suggest This Community"
  • "INVITE_COMMUNITY_MEMBER_POPUP_SEND_INVITE","Send"
  • "COMMUNITY_INVITATION_FRAME_MEMBER_COUNT","%d |4member:members;"
  • "COMMUNITY_INVITATION_FRAME_INVITATION_TEXT","%s invited you to join"
  • "COMMUNITIES_CREATE_COMMUNITY","Create Community"
  • "TRADESKILL_NAME_RANK","%s %d/%d"
  • "TRADESKILL_NAME_RANK_WITH_MODIFIER","%s |cff20ff20+ %d|r/%d"

Items

  • Hundreds of new items have been added to the game, you can check them all out here.

Journal Encounter

  • "Yazma","Having consumed the might of Shadra, the spider loa, Yazma is now tasked with holding the sacred temple of Atal'Dazar for her master, the Prophet Zul."
  • "Vol'kaal","In life Vol'kaal was a trusted bodyguard of Yazma.  Since his untimely death, she has used her newfound powers to reanimate the corpse of her former lieutenant who can now serve for eternity."
  • "Priestess Alun'za","As a fanatical defender of Atal'Dazar's golden sanctum, Priestess Alun'za has come to cleanse the temple of all corruption at any cost."
  • "Rezan","Rezan, once a loa to the Zuldazar kings, had his soul torn from his body during a ritual. Now, only a twisted husk remains, bent on devouring anyone who enters his hunting grounds."
  • "Council o' Captains","Captains Raoul, Eudora, and Jolly meet within Freehold to drink and confer. They lead the Blacktooth Brawlers, Bilge Rats, and Cutwater Corsairs crews, currently gathered under the banner of the Irontide by Harlan Sweete."
  • "Ring of Booty","Within Freehold, there is a fighting tournament where the fiercest brigands from across the seas test their might. This rogue's gallery consists of a strange assortment of contenders, but none so fearsome as the current champion, Shark Puncher. Countless challengers have sought to topple the powerful pugilist, but all of them have ended up as chum."
  • "Harlan Sweete","Harlan Sweete is the leader of the Irontide Raiders, and his vast wealth is only exceeded by his sliminess. Currently bankrolled by the Lady Ashvane, Sweete has been tasked with uniting the crews of those who sail the seas of Kul Tiras."
  • "Overseer Korgus","Temp description here"
  • "The Sand Queen","Temp description here"
  • "Jes Howlis","Temp description here"
  • "Ignition Mage Valyri","Temp description here"
  • "Skycap'n Kragg","Skycap'n Kragg and his faithful mount Sharkbait are the guardians of Freehold, continously patrolling the sky on the lookout for intruders. At least, that is what their supposed to be doing. Instead, these two are often found snoozing in their crow's nest or dropping guano on unsuspecting victims from above."
  • "Coin-operated Crowd Pummeler","When goblins fight, the winner of the argument is the one with the deepest purse. Why? Because they can afford to pay the Pummeler."
  • "Tik'ali","Goblins drilling for Azerite have disturbed a powerful earth spirit, Tik'ali, who has taken physical form to exact vengance!"
  • "Rixxa Fluxflame","Overseeing the creation of the Venture Co's supply of Agent Azerite, Rixxa is a reknowned chemist and known pyromaniac."
  • "Mogul Razzdunk","Never able to ascend to Trade Prince, Mogul Razzdunk is certain that becoming the world's foremost Azerite baron will let him bridge the gap."
  • "Witch Council"
  • "Wicker Goliath"
  • "Drustvar Manor Boss 03"
  • "Lord and Lady Waycrest"
  • "Drustvar Manor Boss 05"
  • "Sporecaller Zancha","In life, Zancha warded the Nazmani from the physical and mental corruptions of the Blood God. In death, Zancha has succumbed to the Blood God, forever spreading his rot and echoing his dark whispers."
  • "Infested Crawg","An ancient crawg has inadvertently been corrupted by the Blood God. It roams the Underrot, bloodthirsty and infested with his spawn."
  • "Chopper Redhook","Chopper Redhook's brutality is feared throughout Kul Tiras. Supported by Irontide forces, Chopper is free to rampage through Boralus, relishing the choas rampant in the streets."
  • "Sergeant Bainbridge","Sergeant Bainbridge is a devout officer that vehemently enforces the will of the Kul Tiran church. Believing that his faith places him above all others, Bainbridge is quick to send those who oppose him to the noose."
  • "Hadal Darkfathom","Hadal Darkfathom is an ancient sea giant called from the depths to unleash his fury on Boralus. Using his powerful strength he crushes buildings, statues and civilians alike."
  • "T'zane"
  • "Lady Ashvane","Lady Ashvane is the powerful Matron of House Ashvane and seeks to bring Boralus under her control. With an arsenal of azerite weapons at her command, she will obliterate anyone who stands in her path."
  • "Ji'arak"
  • "Adderis and Aspix"
  • "Boss 2"
  • "Boss 3"
  • "Boss 4"
  • "Trash Chimaera","A chimaera, but in trash!"
  • "G'huun","<PH>"
  • "Elemental","Temp description here"
  • Council","Temp description here"
  • "Priest","Temp description here"
  • "Faceless","Temp description here"
  • "Elder Leaxa"
  • "Taloc the Corrupted"

Journal Encounter Creature

  • "Priestess Alun'za"
  • "Rezan"
  • "Anicent Bones"
  • "Captain Eudora"
  • "Captain Jolly"
  • "Harlan Sweete"
  • "Vol'kaal"
  • "Yazma"
  • "Skycap'n Kragg"
  • "Shark Bait"
  • "Shark Puncher"
  • "The Sand Queen"
  • "Jes Howlis"
  • "Ignition Mage Valyri"
  • "Overseer Korgus"
  • "Captain Raoul"
  • "High Priest Zancha"
  • "Infested Crawg"
  • "Chopper Redhook"
  • "Sister Solena"
  • "Sister Malady"
  • "Sister Briar"
  • "Sergeant Bainbridge"
  • "Lord Waycrest [PH Model]"
  • "Lady Waycrest"
  • "Wicker Goliath [PH Name]"
  • "Hadal Darkfathom"
  • "Soul Terror"
  • "Lady Ashvane"
  • "Ji'arak"
  • "Ji'arak Scavanger"
  • "Boss 2"
  • "Boss 3"
  • "Boss 4"
  • "Trash Chimaera"
  • "Water Elemental Boss"
  • "Sea Priest Council 2"
  • "Sea Priest Council"
  • "Sea Priest Council 3"
  • "High Priest"
  • "Old Thing"
  • "Elder Leaxa"
  • "Taloc the Corrupted"
  • "Adderis"
  • "Aspix"

Journal Instance

  • "Atal'Dazar","For millennia, the Zandalari kings were laid to rest within the tombs of Atal'Dazar, secluded high atop the mountain Mugamba. These pyramids grew more elaborate with each passing ruler, as new rooms were constructed to house the deceased's vast wealth. Now, these once pristine halls have been corrupted by the Prophet Zul and his trusted lieutenant, Yazma, who seek to twist the power of these ancient kings for their own dark machinations.
  • "Freehold","Freehold has traditionally served as a haven for pirates, scoundrels, and those who wish to live free of Kul Tiran control. Now, the Irontide Raiders have brought the city under their harsh rule and are coercing the various pirate crews under their banner. While the pirates gather, a small group of heroes must infiltrate the town and eliminate their leadership to dissolve this growing alliance of cutthroats."
  • "Tol Dagor"
  • "Kezan"
  • "Drustvar Manor"
  • "The Underrot"
  • "Siege of Boralus","Lady Ashvane has unleashed her endgame and set her forces against Boralus. As the city burns, a small group of heroes must quell the rising choas and put an end to Ashvane's plan to dominate the region."
  • "Zandalar"
  • "Temple of Sethraliss"
  • "Shrine of the Storm"

LFG Dungeons

  • "AI Test WSG","It's Warsong Gulch!"
  • "Warfront Prototype","Destroy the Horde!"
  • "Expedition to Crescent Isle","Head out for adventure on Crescent Isle."
  • "Battle for Stromgarde","Assault and destroy the Alliance in their newly reconstructed fortification of Stromgarde Keep."
  • "[TEST] PvE Battleground"
  • "[TEST] PvE Island","Head out for adventure on Crescent Isle."
  • "[TEST] PvP Island","Head out for adventure on Crescent Isle."
  • "Atal'Dazar"
  • "Random 8.0 Dungeon"
  • "Random 8.0 Heroic"
  • "Freehold"
  • "[TEST] PvE Island - Un'gol Ruins","Head out for adventure on Un'gol Ruins."
  • "Strike Back!","You have embarked on a mission to stop the repeated bounties on your head."
  • "Temple of Sethraliss"
  • "Siege of Boralus"
  • "The Stormwind Extraction","Warchief Sylvanas Windrunner asked you to retrieve an important package from the Stormwind Stockades."
  • "For Zandalar!","The time has come to launch an offensive to retake the Zandalari capital."

Mounts

  • "Hyena Mount White (PH)"
  • "Hyena Mount Snow (PH)"
  • "Hyena Mount Tan (PH)"
  • "Krolusk (Black) PH"
  • "PH Bloodfeaster Mount"
  • "Default AI Mount Record"
  • "PH Pterrordax Mount"
  • "PH Crawg Mount"
  • "PH Giant Parrot (Green)"
  • "PH Giant Parrot (Blue)"
  • "PH Giant Parrot (Red)"
  • "PH Goblin Hovercraft (Blue)"
  • "PH Goblin Hovercraft (Yellow)"
  • "PH Goblin Hovercraft (Red)"
  • "PH Goblin Hovercraft (Green)"
  • "Proudmoore Horse (PH)"
  • "PH Frog"
  • "PH Bee"
  • "Stormsong Horse (PH)"
  • "Waycrest Horse (PH)"
  • "Waycrest Donkey (PH)"
  • "Stormsong Horse (PH)"
  • "Kul Tiras Horse (PH)"
  • "The Hivemind","A true union of minds."
  • "Vicious War Basilisk","Its breath is worse than its bite."
  • "Vicious War Basilisk","Its breath is worse than its bite."
  • "PH Goblin Head"
  • "Ebon Krolusk"
  • "Red Gladiator's Proto-Drake","They say that proto-drakes can smell fear. This iron-bound monster FEEDS off of it."
  • "Blue Gladiator's Proto-Drake","They say that proto-drakes can smell fear. This iron-bound monster FEEDS off of it."
  • "Purple Gladiator's Proto-Drake","They say that proto-drakes can smell fear. This iron-bound monster FEEDS off of it."
  • "Pale Gladiator's Proto-Drake","They say that proto-drakes can smell fear. This iron-bound monster FEEDS off of it."
  • "Green Gladiator's Proto-Drake","They say that proto-drakes can smell fear. This iron-bound monster FEEDS off of it."
  • "Black Gladiator's Proto-Drake","They say that proto-drakes can smell fear. This iron-bound monster FEEDS off of it."
  • "Gold Gladiator's Proto-Drake","They say that proto-drakes can smell fear. This iron-bound monster FEEDS off of it."
  • "Zandalari Direhorn","The Zandalari proud themselves on being the first to raises and train all of the most ferocious lizards on Azeroth."
  • "PH Brutosaur Mount"

Scenarios

  • "Combat Training"
  • "The Battle for Stromgarde"
  • "The Siege of Lordaeron"
  • "City of Gold
  • "Freehold"
  • "Kezan Dig Site"
  • "Boralus Dungeon"
  • "Combat Baseline"
  • "The Fall of Lordaeron"
  • "Tol Dagor"
  • "Waycrest Manor"
  • "Strike Back!"
  • "The Underrot"
  • "The Stormwind Extraction"
  • "Shrine of the Storm"
  • "For Zandalar!"
  • "Temple of Sethraliss"

Toys

WorldSafeLocs

  • "Zandalar - Temp GY"
  • "AI Island - AI Test - Graveyard 1"
  • "AI Test Map 8B - Horde Entrance"
  • "AI Test Map 8B - Alliance Entrance"
  • "AI Test Map 8 - Arathi Basin Safe Loc"
  • "Race Track - Start Location - Alliance"
  • "Race Track - Start Location - Horde"
  • "AI Test Map 8b - Arathi Basin - Graveyard, Mid (Blacksmith)"
  • "AI Test Map 8b - Arathi Basin - Graveyard, H-Mid (Farm)""
  • "AI Test Map 8b - Arathi Basin - Graveyard, A-Mid (Stables)"
  • "AI Test Map 8b - Arathi Basin - Graveyard, ALT-N (Gold Mine)"
  • "AI Test Map 8b - Arathi Basin - Graveyard, ALT-S (Lumber Mill)"
  • "[DNU] Nazmir, Frogmarsh Graveyard - GY - JMC"
  • "AI Gulch - Alliance Rez Loc"
  • "AI Gulch - Horde Rez Loc"
  • "AI Gulch - Alliance Start"
  • "AI Gulch - Horde Start"
  • "Zuldazar - Warbeast Kraal GY"
  • "Zuldazar - Blood Gate GY"
  • "Islands - Crescent Isle - Alliance - Setup 1"
  • "Nazmir, Zul'jan Hub (Horde Only) - GY"
  • "[DNU] Nazmir, Bat Caves - GY"
  • "Nazmir, Zo'bal Ruins (Horde Only) - GY"
  • "Nazmir, Torga's Rest - GY"
  • "Nazmir, Forlorn Ruins - GY"
  • "Nazmir, Gloom Hollow (Horde Only) - GY"
  • "Vol'dun, Eastern Zone Entrance - GY"
  • "Nazmir, Dark Heart - East - GY"
  • "Nazmir, Dark Heart - South East - GY"
  • "Nazmir, Dark Heart - North - GY"
  • "Nazmir, DYNAMIC - Zone Intro - GY"
  • "AI Gulch - Horde Enter Loc"
  • "AI Gulch - Alliance Enter Loc"
  • "Zuldazar - Harbor GY"
  • "8.0 WF Barrens - Camp Taurajo GY"
  • "8.0 WF Barrens - Overgrowth East GY"
  • "8.0 WF Barrens - Firestone Point GY"
  • "8.0 WF Barrens - Overgrowth GY"
  • "8.0 WF Barrens - Overgrowth West GY"
  • "8.0 WF Barrens - Fort Triumph GY"
  • "8.0 WF Barrens - The Great Lift GY"
  • "8.0 WF Barrens - Ratchet GY"
  • "8.0 WF Barrens - The Crossroads GY"
  • "8.0 WF Barrens - East GY"
  • "8.0 WF Barrens - Forgotten Pools GY"
  • "8.0 WF Barrens - North GY"
  • "8.0 WF Barrens - Lumber Camp GY"
  • "8.0 WF Dustwallow Marsh - Brackenwall Village GY"
  • "8.0 WF Dustwallow Marsh - Mudsprocket GY"
  • "8.0 WF Dustwallow Marsh - Tabetha's Farm GY"
  • "8.0 WF Dustwallow Marsh - Theramore Isle GY"
  • "8.0 WF Dustwallow Marsh - The Dragonmurk GY""
  • "8.0 WF Durotar - Razor Hill GY"
  • "8.0 WF Durotar - Sen'jin Village GY"
  • "8.0 WF Durotar - Northern GY"
  • "8.0 WF Durotar - Echo Isles GY"
  • "8.0 WF Feralas - Camp Mojache GY"
  • "8.0 WF Feralas - Feathermoon Stronghold GY"
  • "8.0 WF Feralas - Dire Maul Stonemaul Hold GY"
  • "8.0 WF Feralas - Lower Wilds GY"
  • "8.0 WF Feralas - Ruins of Isildien GY"
  • "8.0 WF Feralas - Camp Mojache Twin Colossals"
  • "8.0 WF Feralas - Camp Ataya GY (H)"
  • "8.0 WF Feralas - Dreamer's Rest GY (A)"
  • "8.0 WF Feralas - Ruins of Feathermoon GY"
  • "8.0 WF Feralas - Dire Maul Dungeon GY"
  • "8.0 WF Mulgore - Bloodhoof Village GY"
  • "8.0 WF Mulgore - Thunder Bluff GY"
  • "8.0 WF Mulgore - Red Rocks GY"
  • "8.0 WF Mulgore - Southeast GY"
  • "8.0 WF Thousand Needles - The Great Lift GY"
  • "8.0 WF Thousand Needles - High Perch GY"
  • "8.0 WF Thousand Needles - Razorfen Downs GY"
  • "8.0 WF Thousand Needles - Southsea Holdfast GY"
  • "8.0 WF Thousand Needles - Speed Barge GY"
  • "8.0 WF Thousand Needles - Splithoof Heights GY"
  • "8.0 WF Thousand Needles - Twilight Hammer Base GY"
  • "Islands - Crescent Isle - Safe Loc"
  • "Islands - Crescent Isle - Horde - Setup 1"
  • "Warfront - Alliance Base GY"
  • "Warfront - Alliance Start"
  • "City of Gold - Entrance Target - MRN"
  • "City of Gold - Exit Target - MRN"
  • "asdad"
  • "Silithus BG - Alliance Start"
  • "Nazmir, Wayward Shoals - GY - LWB"
  • "8.0 Lordaeron Scenario - Alliance GY 1 - CRT"
  • "Azerite BG - Alliance Start"
  • "Azerite BG - Horde Start"
  • "Islands - Crescent Isle - Alliance - Setup 2"
  • "Islands - Crescent Isle - Alliance - Setup 3"
  • "Islands - Crescent Isle - Horde - Setup 2"
  • "Islands - Crescent Isle - Horde - Setup 3"
  • "Outlaw Town - Zone In"
  • "Warfront Arathi - Horde, Base GY"
  • "Warfront - Arathi - Horde Start"
  • "Zuldazar - Zanchul GY"
  • "8.0 Zuldazar - Terrace of the Chosen - Vehicle Safe Spot"
  • "8.0 Lordaeron Scenario - Alliance GY 2 - CRT"
  • "8.0 Lordaeron Scenario - Alliance GY 3 - CRT"
  • "8.0 Lordaeron Scenario - Alliance GY 4 - CRT"
  • "Kul Tiras Arena - Purple Team - Start"
  • "Kul Tiras Arena - Gold Team - Start"
  • "Warfront Arathi - Horde, High Perch GY"
  • "Warfront Arathi - Horde, Intro GY"
  • "Nazmir, Terrace of Sorrows - GY"
  • "Zuldazar - Shipyard GY - GJC"
  • "7.3 Test Loc 1"
  • "7.3 Test Loc 2"
  • "7.3 Test Loc 3"
  • "7.3 Test Loc 4"
  • "7.3 Test Loc 5"
  • "7.3 Test Loc 6"
  • "Zuldazar - Covescale GY"
  • "Nazmir, Hir'eek Ride Safe Location - (STM) "
  • "8.0 Zuldazar - Shipyard - Pterrordax Flight Safe Loc - GJC"
  • "Zuldazar - Golden Road GY"
  • "Blizzcon 2017 Dungeon Exit - Alliance"
  • "Blizzcon 2017 Dungeon Exit - Horde"
  • "Drustvar-CemetaryGY"
  • "Drustvar-FallhavenGY"
  • "Drustvar-FletchersGY"
  • "Freehold - Entrance Target - SAN"
  • "Nazmir, Necropolis - GY - LWB"
  • "8.0 Outlaw Town Dungeon - Safe Loc"
  • "8.0 Kezan Dungeon - Starting Loc"
  • "8.0 Outlaw Town Dungeon -  Alliance Cemetery Loc - HEP"
  • "8.0 Outlaw Town Dungeon -  Horde Cemetery Loc - HEP"
  • "8.0 Zuldazar - Elevator - Upper East"
  • "8.0 Zuldazar - Elevator - Lower East"
  • "8.0 Zuldazar - Elevator - Lower West"
  • "8.0 Zuldazar - Elevator - Upper West"
  • "Zuldazar - Garden of the Loa GY"
  • "Zuldazar - Scaletrader Post GY"
  • "Zuldazar - Nesingwary's Trek GY"
  • "Zuldazar - Zeb'ahari GY"
  • "Zuldazar - Pyramid GY (Horde Only)"
  • "8.0 Zuldazar - Fleet - Far Island (msc)"
  • "8.0 Stormsong - Stormsong Island GY - GJC"
  • "8.0 Zuldazar - Atal'torcali - URN OF VOICES GRAVEYARD 01 - DO NOT USE (JAK)"
  • "8.0 Zuldazar - Atal'torcali - URN OF VOICES GRAVEYARD 02 - DO NOT USE (JAK)"
  • "8.0 Outlaw Town Dungeon - Boss 1 GY"
  • "8.0 Outlaw Town Dungeon - Boss 2 GY"
  • "8.0 Nazmir Dungeon - Zone Out Location"
  • "8.0 Nazmir Dungeon - Zone In Location",
  • "Islands - Tropical Isle - Horde - Setup 1"
  • "Islands - Gilnean Isle - Horde - Setup 1"
  • "8.0 Prison Dungeon - Entrance Target - KLH"
  • "8.0 Drustvar Dungeon - Exit"
  • "Torga's Rest - Hand of Fate Safe Location - (STM)"
  • "TEST MAP MARKUP SAFE LOC PLAYERS"
  • "8.0 Islands - Crescent Isle - Bots "
  • "8.0 Islands - Ship - Player Horde - Submarine Spawn Location"
  • "8.0 Islands - Ship - Player Alliance - Submarine Spawn Location"
  • "8.0 Islands - Ship - Player Alliance - Destroyer Spawn Location"
  • "8.0 Islands - Ship - Player Horde - Forsaken03 Spawn Location"
  • "8.0 Islands - Ship - Player Horde - Orc01 Spawn Location"
  • "8.0 Islands - Ship - Player Alliance - Battleship Spawn Location"
  • "Boralus Dungeon - Entrance Target Alliance - CAV"
  • "Boralus Dungeon - Exit Target - CAV"
  • "Boralus Dungeon - Alliance Graveyard - CAV"
  • "Boralus Dungeon - Horde Graveyard - CAV"
  • "Un'gol Ruins"
  • "8.0 Drustvar - Ambush - Alliance Capper - Start - KRB"
  • "JT Test - Safe Loc"
  • "8.0 Drustvar - Ambush - Alliance Capper - Ext zone end Loc - KRB"
  • "Zuldazar - Fleet GY"
  • "Warfront Arathi - Horde, Gunship GY"
  • "Temple of Sethraliss - Zone In"
  • "Temple of Sethraliss - Boss 2"
  • "Temple of Sethraliss - Boss 3"
  • "Temple of Sethraliss - Boss 4"
  • "Temple of Sethraliss - Zone Out""
  • "Vol'dun, Temple of Sethraliss - GY"
  • "8.0 Lordaeron Scenario - Horde GY 1 - CRT"
  • "8.0 Lordaeron Scenario - Horde GY 2 - CRT"
  • "8.0 Lordaeron Scenario - Horde GY 3 - CRT"
  • "8.0 Prison Dungeon - Boss 1 Transfer Loc - KLH"
  • "8.0 Prison Dungeon - Boss 2 Transfer Loc - KLH"
  • "8.0 Prison Dungeon - Boss 3 Transfer Loc - KLH"
  • "8.0 Zuldazar - Boat Service - Harbor Boat Man (msc)",
  • "8.0 Stormsong - Fishing Village - Vehicle Exit Safe Loc - GJC"
  • "Zuldazar - Atal'Gral GY"
  • "Boralus Dungeon - Entrance Target Horde - CAV"
  • "8.0 Horde Intro - Scenario - Stage 1 - Entrance (JAK)"
  • "8.0 Horde Intro - Scenario - General - Exit (JAK)"
  • "8.0 Horde Intro - Scenario - Stage 1 - Vehicle Safe (JAK)"
  • "8.0 Stormsong - Brennadam GY - GJC"
  • "8.0 Zandalar Finale - Scenario - Stage 1 - Entrance (ZTO)"
  • "8.0 Zandalar Finale - Scenario - General - Exit "
  • "Zandalari Finale - Blood Gate GY"
  • "Nazmir, Flamespitter Fen Safe Space - (STM) "
  • "Nazmir, Alliance West Hub (Alliance Only) - GY"
  • "Nazmir, Plateau - GY"
  • "Nazmir, Flamespitter Fen - GY"
  • "[UNUSED AT THIS TIME] Nazmir, Plateau Azerite - GY"
  • "Nazmir, Far Reach (Bronto Beach Necropolis) - GY"
  • "Nazmir, Kra'gwa's Shore (Naga Beach) - GY"
  • "Nazmir, Alliance East Hub (Alliance Only) - GY"
  • "Nazmir, Dark Heart - South West - GY"
  • "Zandalar - Pyramid Top TEMP - GY"
  • "Voldun, Alliance Forward Base TEMP - GY"
  • "8.0 Tiragarde Sound - (01) Timberfell Station"
  • "8.0 Tiragarde Sound - (03) Vigil Hill"
  • "8.0 Tiragarde Sound - (04) Stagheart Cliffs"
  • "8.0 Tiragarde Sound - (05) Southwind Ferry"
  • "Orgrimmar - Area Trigger - Old Innkeeper Backup (RKS)",
  • "8.0 Tiragarde Sound - (06) Daelin's Gate"
  • "8.0 Tiragarde Sound - (06) Freehold"
  • "8.0 Tiragarde Sound - (07) Castaway Point"
  • "8.0 Tiragarde Sound - (08) Kennings Lodge"
  • "8.0 Stormsong - Briarback Kraul - Boar Vehicle - Safe Loc - AJB"

Zone Music

  • "Zone_80_WF_Barrens_A_General"
  • "Zone_80_WF_Barrens_A_Battle_Medium"
  • "Zone_80_WF_Barrens_A_Battle_Heavy"
  • "Zone - Nazmir - Swamp of Sorrows :(TEMP)"
  • "DGN_80_Freehold_Outskirts"
  • "DGN_80_Freehold_Town1"
  • "DGN_80_Freehold_Battle"
  • "DGN_80_CityofGold_Grand"
  • "DGN_80_CityofGold_Dark"
  • "ZONE_80_Drustvar_Town"
  • "ZONE_80_Drustvar_Woods"
  • "ZONE_80_Drustvar_WoodsDark"
  • "ZONE_80_Nazmir_Swamp"
  • "ZONE_80_Nazmir_Marsh"
  • "ZONE_80_Nazmir_BatLoa"
  • "ZONE_80_Nazmir_Necropolis"
  • "DGN_80_Freehold_Town2"
  • "ZONE_80_PH3"
  • "ZONE_80_PH4"

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3 hours ago, Brutalis said:

The real question is are specs still locked into a single weapon type, or can I give my WW a staff again?

Well, they are doing away with artifact weapons and putting weapon drops back in. So I doubt you'll be limited to one weapon type unless the spec's abilities specifically require it, like fury warrior for example.

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12 minutes ago, krapmyself said:

Well, they are doing away with artifact weapons and putting weapon drops back in. So I doubt you'll be limited to one weapon type unless the spec's abilities specifically require it, like fury warrior for example.

That's the thing. Will Fists Of Fury still require fist weapons alone, so staves and other dual wielders are still not an option? Will Fury's abilities need 2H melees only and once again force the spec down that road?

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1 hour ago, Brutalis said:

That's the thing. Will Fists Of Fury still require fist weapons alone, so staves and other dual wielders are still not an option? Will Fury's abilities need 2H melees only and once again force the spec down that road?

Fists of Fury never required fist weapons. "Requires One-Handed Melee Weapon". At least in MoP, you could use 2H or 1H but 1H was better DPS unless 2H was way higher ilvl.

Edited by Pandemic420

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9 hours ago, Brutalis said:

That's the thing. Will Fists Of Fury still require fist weapons alone, so staves and other dual wielders are still not an option? Will Fury's abilities need 2H melees only and once again force the spec down that road?

To clarify. Fists of the Wind currently reads as requiring a One-handed melee weapon to use, not a fist weapon. It's possible they'll change it in BfA so you can use staves but nothing yet. If they are getting rid of artifact weapons I wouldn't be surprised if skills like this will get changed which would be very nice.

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On 27/1/2018 at 1:26 AM, krapmyself said:

Well, they are doing away with artifact weapons and putting weapon drops back in. So I doubt you'll be limited to one weapon type unless the spec's abilities specifically require it, like fury warrior for example.

Well. Fists of Fury require a one-handed melee weapon, so they'll have to change that in BfA.

I guess it's reasonable to think they'll stick to those weapon types, so they don't have to balance around both 1h and 2h weapons. Same probably goes for Fury Warriors.

Edited by Weltenfeind

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    • By Starym
      DesMephisto is constantly speed leveling, and so we get some timely updates with any changes regarding the flow of XP on the beta, and today we have some bad news. Warlords of Draenor has long been the king of speed leveling on the beta, since the level squish, as we recently saw in MRGMs overview as well and, unfortunately, Blizzard have taken notice.
      As DesMephisto noticed, bonus objectives in WoD, one of the biggest sources of fast XP, have been nerfed by 66%. But that's not all, as Gorgrond, which used to be significantly higher XP than other WoD zones, was also nerfed around 40%:

      This change brings the expansion more in line with others in Chromie time, although it will still probably/definitely be the fastest, but not by as much. In total, this will add about 2 hours for both speed levels and average players, getting the 1-50 total up to 7 hours for the hardcore crowd and about 10-12 for regular players.
      Source.
    • By Starym
      We have a very different entry in our Shadowlands spec highlights series today, as Seliathan takes us on a trip down Assassination lane and explains the problems the spec has, and might have for a long time in the new expansion. The spec has gotten probably the least updates of all on the beta, being basically ignored, and so we take a look at what can and should be done, some history of the spec and how it works, the massive number of bugs present with it, as well as the usual changes, Covenants, legendaries, conduits and other highlights. Also, there's a surprise happy ending, so if you don't have time to read it all, definitely hop in to the last 2 chapters!
       
      Assassination Rogues in the Shadowlands
      For this spec highlight we will take a look at Assassination Rogue and the changes that will come for the spec going into Shadowlands.
      Wait. Let's not do that. Instead, I would rather talk about the lack of changes, the lack of attention throughout alpha and beta, the broken promises and all the things that still aren't working the way they're supposed to. Because playing Assassination on Beta right now is a very frustrating experience and while I am going to go into detail and inform about all the new things that are coming for the spec, it feels nigh impossible to do so without also looking at all missed opportunities and the things that create the frustration I feel on Beta every day. Let's Begin!
       

      Table of contents:
      What needs to change - A short history lesson Gameplay changes in Shadowlands (or lack thereof) New Abilities and Talents in Shadowlands - A blast from the past Broken promises Covenant Abilities Class fantasy in trouble - An identity crisis Legendary effects in Shadowlands Conduits in Shadowlands Conclusion - Can someone call the Exterminator? It just keeps going to voicemail. Conclusion 2 - Is Assassination a hopeless case for release?
       What needs to change - A short history lesson
      Before I go into the disappointing details, let me preface this opinion piece by saying that in order for Assassination to work well, there's really not a whole lot that needs to change. At it's core, Assassination has been unchanged for almost four expansions now, with only minor adjustments. Rental or temporary powers were nice additions to an otherwise simple but enjoyable core gameplay loop. We generate energy passively, we use it to generate Combo Points, we spend those to generate more energy. It's simple yet elegant, and most changes the spec has received over the last few years have been in pursuit of the same exact goal - letting us generate more resources.
      In Warlords of Draenor  Venomous Vim was changed to no longer have a 75% chance to proc on Rupture  and Garrote but instead it only procced every time Rupture ticks. (Garrote was only usable from stealth back then)
      In Legion Garrote was changed to be usable outside of stealth, creating a new maintenance ability that would allow us to generate much more energy thanks to Venomous Vim, while lowering the individual energy gained per tick (but still providing more energy than before). 
      In Battle for Azeroth all our bleed effects would now be scaling with Haste, leading to faster ticking bleeds. Haste was now a desirable stat not just because it increased our passive energy regeneration, but our bleed effects now also generated energy faster via Venomous Vim.
      These were the only major changes to the spec in each expansion, and the spec didn't need anything else. There's a clear theme to all of these changes and they all come back to generating resources, so let's compare them to the exciting new stuff we get once we venture into the Shadowlands.
       

       Gameplay changes in Shadowlands (or lack thereof)
      Vendetta is no longer on the global cooldown. Toxic Blade is no longer a talent. In its stead you can choose to talent Alacrity . Toxic Blade is now a baseline ability, or rather it is now a Rank 2 version of Shiv, with the other specs gaining access to the utility portion only.  Improved Poisons now also applies to non-lethal poisons, lets you apply and change poisons a bit faster and immediately procs poisons when attacking from stealth. And that's the whole list. As was mentioned previously, Assassination doesn't really need a whole lot of changes, since the core gameplay works incredibly well already. With Shiv now being a baseline ability for all specs, combining it with Toxic Blade makes sense at least thematically and frees up the talent slot. Speccing into Alacrity isn't really a choice however, since it is way better than the other two options in this talent tier. While doing so technically still aligns with the whole notion of Assassination Rogues generating more energy, doing so through a talent that you cannot live without feels wrong. Most rogues would've loved to see a change to Venom Rush which has been a useless talent for the entirety of Legion and BfA, and will remain so for Shadowlands as well. Exsanguinate will also feel very lackluster again once we lose the massive amounts of Haste we currently have, and with no bonuses to bleed damage in sight.
      Sadly, the change to Toxic Blade is yet another utility tool that is now also part of our DPS rotation, same as Vanish . Deciding whether to forego some damage to keep access to a useful utility ability is not something anyone likes to do, and Shiv increasing that number of abilities is forcing us to make more of these choices where no matter what you choose, you lose.
      Improved Poisons is a nice addition to ensure poisons are applied immediately when opening on your target. However, it is not nearly enough to give credence to the "Master of Poisons" class fantasy the spec has going for it. We are still limited to only using one lethal and one non-lethal poison each, and this passive would've been the perfect opportunity to allow Assassination rogues to use more than two. Because if we can't even do that, how are we better at poisoning than other specs? Once the poison is active it rarely drops off, and at that point all we have is a higher percentage of poison damage, which is taken into account when balancing the numbers anyway. Our utility through poisons is the same, and it's the only thing we have.  
       

       New Abilities and Talents in Shadowlands - A blast from the past
      Slice and Dice is making its return as a maintenance finisher, increasing your attack speed by 50%. Assassination gets a Rank 2 upgrade to this ability Slice and Dice , boosting that number to 70%. Ambush is back as a direct-damaging stealth opener. The biggest impact this re-addition has is due to a reworked Blindside talent, which now utilizes Ambush instead of a much worse ability the talent used to give. Numbing Poison returns as a non-lethal poison, which slows both attack and cast speed of enemies by 15%. Very useful in dungeons. Let's have a cynical review of this list to explain why this feels very disappointing.
      Slice and Dice is back as a maintenance finisher for all specs. While the other specs get more resources and not just raw auto-attack and poison damage out of this, Outlaw with Combat Potency  and Subtlety with Shadow Techniques (which also grants 1 CP every time it procs), Assassination doesn't actually gain anything from attacking faster besides a bit more damage. The opportunity was lost to add a meaningful Rank 2 version for this ability, and instead of introducing some way of letting it generate additional energy or Combo Points, it's just even more attack speed. It also directly leads to less Envenom uptime, an ability that actually accentuates the niche and fantasy of a poison-based spec.  Ambush was added back to Assassination. A change that barely impacts our damage at all, doesn't really mesh well with the bleed and poison style of Assassination, and puts further emphasis on burst-damage instead of sustained damage. Oh, and it's only really meaningful when using one talent. Cool. Numbing Poison is a thing now. For all specs. Again. While other specs already had a baseline slow and thus they don't necessarily need to use Crippling Poison , Assassination is now left with the choice between providing a movement speed slow or the new attackspeed/castspeed slow. So much for "Master of Poisons" eh? As you can see, none of these things are spec specific. None of these further the class fantasy of Assassination being the master of poisons and bleeds. Ambush comes at the cost of a bleed opener. Slice and Dice comes at the cost of a poison finisher. Numbing Poison comes at the cost of unique utility that no other rogue spec previously had, and instead makes Assassination worse at slowing and debilitating targets than both other specs. 
      While some of the new legendaries and conduits boost the impact of these new additions to the spec, it feels odd to be forced into certain combinations of rental powers to make a core change to the spec work. Shouldn't a core gameplay change work at its core instead of relying on temporary additions to the game?
       

       Broken promises
      If you've followed the development of Shadowlands, the initial teasers and the first few talking points about each spec, you are wondering where some of the things are that were promised and talked about very early on. You're not alone in this. Here's the list of changes Blizzard hyped up in their initial Class Update reveal.

      Let's have a look at these, shall we?
      Pickpocketing items that improve Crimson Vial? Doesn't exist. Shiv providing a concentrated version of Poison? Only for Crippling. Using it with numbing poison was supposed to dispel enrage effects, but that was removed months ago and has not been brought back since.  Stronger Poisons? Nope, the numbers are the same across all specs. They just proc a bit more frequently for Assassination. Return of Shiv for Assa? It's just a renamed Toxic Blade, there's nothing new about it.  Shiv upgrade reducing the cooldown for Assassination only? Doesn't exist. Quite disappointing. The "mastery of poisons" only exists for lethal poisons. Deadly Poison  is exclusive to Assassination and Wound Poison can stack up to 5 stacks for Assassination, while other specs only get up to 3 stacks. This is great and shows how Assassination has an edge over the other rogue-specs when it comes to utilizing poisons. 
      But utility poisons are virtually the same for all specs, unless you're talenting into Master Poisoner. While this may not matter much when raiding, it was crucial for Assassinations role in Mythic+ and PvP. Where Outlaw and Subtlety had access to other movement-speed slows and disrupting tools like Gouge or frequent uses of Cheap Shot , Assassination had its poisons. But now those exist for all specs, and Assassination doesn't gain anything from the other specs toolkit, except for a direct-damaging opener you get to use once every 2 minutes unless you're talenting into Blindside, and a renamed but functionally the same Shiv which forces you to decide between utility or DPS, a decision neither of the other two rogue specs have to make. 
      It is a disappointing situation, to be teased with so many cool things that might really cement Assassination as the poison (and bleed) spec and instead almost all of it either isn't in the game and likely never will be or actively detracts from the class fantasy and niche Assassination had for a very long time now, watering it down and leaving Assassination in a crisis for what it is supposed to be best at. Needing to spec into certain talents to utilize new abilities or gain an edge over other specs or classes is not something the core fantasy of the spec should require. That is why it is supposed to be a core mechanic.
      But let's move on!
       

       Covenant Abilities
      Kyrian Ability - Echoing Reprimand
      Deal Arcane damage to an enemy, extracting their anima to Animacharge a combo point. Damaging finishing moves that consume the same number of combo points as your Animacharge deal damage as if they consume 7 combo points. Costs 30 energy. 45-second cooldown. 
      After using Echoing Reprimand, your second, third or fourth combo point will be highlighted as the anima-charged combo point. When using a damaging finisher with this exact amount of combo points, it will scale as if it was being used with 7 combo points instead. This scales both the damage and the duration of any effects associated with the increased amount of combo points being used.
      While this looks like an interesting ability, Assassination has very volatile Combo Point generation due to Seal Fate generating extra Combo Points whenever you critically strike with your Mutilate, generating anywhere from 2 to 4 Combo Points. You might go for over half a minute without ever hitting 2 Combo Points if at least one of the hits with Mutilate crits, leaving you without much control for this covenant ability. Lining it up with Cooldowns such as Shiv or Vendetta will inevitably lead to a lot of disappointment, because you just didn't get lucky enough to score the amount of CP you needed while these effects were active.
       
      Necrolord Ability - Serrated Bone Spike
      Apply a bone spike in the target, dealing Bleed damage every 3 sec until they die. Deals damage and generates 1 Combo Point per active bone spike. Refunds 1 charge when target dies or is healed to full. Costs 10 Energy. 30-second recharge, 3 maximum charges.
      This ability feels very fun to use whenever there are multiple targets, due to its fracturing mechanic. You will always want to target less important targets first, and then get a huge spike of burst on your priority target on your third use. While the ability is fairly simple on single-target, it is currently (subject to change) the strongest covenant ability for Assassination Rogues. 
      Unfortunately it is also the one that interacts the least with the Assassination toolkit, and can become the only button you press on AoE until you run out of charges. Serrated Bone Spike allows for a much smoother AoE opener due to its low cost, and gives Assassination Rogues a much easier and faster ramp-up before sustaining high AoE damage.
      While it is a bleed effect, it only works with our Mastery: Potent Assassin but all other bleed-related bonuses and effects do not affect Bone Spike. 
       
      Night Fae Ability - Sepsis
      Infect the targets blood, dealing Nature damage over 10 sec. If the target survives its full duration, they suffer additional damage and you Vanish from sight. Cooldown reduced by 60 sec if Sepsis does not last its full duration. 90-second cooldown. 
      This covenant ability scales directly with the usefulness of Vanish as a dps cooldown. With an entire talent-line dedicated to stealth-based functionality this provides some very interesting choices with Nightstalker , Subterfuge or Master Assassin. Having Access to these bonuses more often during a fight is a nice addition and seem like a tailor-made choice for Assassination. With the current number tuning however, this still does not warrant picking this covenant. Despite the synergy, both Rupture and Garrote simply don't deal enough damage for this Covenant to become the go-to choice. 
      This ability is particularly frustrating to use in any open-world content as well as Torghast. When you're tackling content by yourself, the automated Vanish will oftentimes make you drop combat with your opponent, making them evade and healing back to full. Having a covenant that is essentially unusable during one of the main draws of the expansion is just incredibly demotivating. 
      While Sepsis is a nature-damage poison-like effect, it does not work with any poison-related passives and bonuses Assassination has access to with the exception of its damage being boosted by Shiv.
       
      Venthyr Ability -  Flagellation
      Lash the target with Anima 3 times, each dealing Shadow damage, condemning them for 60 sec. Each combo point you spend causes an additional lash. Once the target has been lashed 20 times, reactivating Flagellation will increase your Mastery by 15% for 60 sec..
      This is an entirely new ability that replaced the previous one, Slaughter. Slaughter was notoriously terrible for Assassination in particular, because it dealt the exact same damage as both Ambush and Deadly Poison . The only viable way to utilize this was to talent Blindside .
      The new ability scales with the amount of CP you generate and provides a hefty amount of mastery once you re-activate this ability. We don't currently have a Conduit that improves this ability in some way, but it already looks like a candidate for one of the better Covenants for Assassination. 
       

       Class fantasy in trouble - An identity crisis
      Assassination has always been mixing bleeds and poisons together into one spec to deliver strong sustained single-target and AoE DPS. There was a heavy divide between poison and bleed builds in Legion, best represented by choosing either Toxic Blade  or Exsanguinate as a DPS-talent, and then picking other talents and gear to further enhance this chosen identity.
      Battle for Azeroth united both aisles by applying it's Mastery: Potent Assassin to bleeds as well, introducing haste-scaling for bleeds, and providing multiple options for poison-based azerite traits while there was no significant bleed-based one besides the iconic Shrouded Suffocation . Thus all Assassination rogues were now using both bleeds and poisons, without any distinct differences between the two types. This was much less a unification than it was watering down the original ideas and fantasy of poison vs bleed, without improving on either of the two.
      A lot of our damage also did not actually come from bleeds and poisons, but from our builders or generators, with heavy emphasis on both Mutilate and Fan of Knives  for single-target and AoE respectively. While during the later stages of BfA we started utilizing Exsanguinate and a bleed-heavy build to deal high dps, we lost the sustained-dps niche in the process and instead became one of the strongest cooldown-based single-target DPS with only Fire Mages providing an even stronger 2-minute cooldown burst. 
      Shadowlands then finally promised a return to the old formula of strong sustained DPS by using bleeds and poisons. But as we already learned earlier, a lot of the promises were broken and a lot of the same mistakes are being made once more. 
      The current reality on the Beta does not reflect the initial class fantasy, and with both Outlaw and Subtlety gaining access to poisons and even bleeds, Assassination Rogues are left wondering how they are supposed to still feel unique. Some of the new abilities are poisons or bleeds, but they don't actually work or synergize with our poison and bleed toolkit. 
      While there is a new poison, it is not spec-specific. While losing a lot of uniqueness by giving poisons to all rogue specs at the same effectiveness, the opportunity was there to instead focus on Assassinations class fantasy by adding more interesting bleed-based effects and options, but sadly that has not been the case either. No new bleed abilities, passives or conduits exist, and instead we risk treading towards using our builders, not our damage over time poisons and bleeds, to deliver ever increasing amounts of our damage. Let the era of Mutilate , Ambush and Fan of Knives begin. Not very poison-y or bleed-y. 
       

       Legendary effects in Shadowlands
      There are quite a few legendary effects available in Shadowlands, so we have picked out some of the strongest ones for Assassination rogues **(power level subject to change).** 
      Master Assassin's Mark is back and provides a 100% increased crit-chance for 5 seconds after using Vanish. Using this makes the Night Fae ability Sepsis quite a bit more powerful, and might deliver some very strong burst opportunities by lining this up with Shiv and Vendetta . Zoldyck Insignia makes a return as well, boosting your bleed and poison damage once the target hits 35% health. Coupling this with Blindside will make for exceptional execute.  Dashing Scoundrel is a slightly reworked set bonus we used to have during Antorus, the Burning Throne. It significantly increases the amount of energy we generate, especially on AoE, and allows for a faster and smoother rotation on single-target while putting bigger emphasis on having a very high Envenom uptime.  There are plenty more legendaries with different power levels, these are just a few that currently perform strongest and offer the most opportunities to build around for Assassination. We will keep you updated on the individual strength of each legendary once we get closer to release.
       
       Conduits in Shadowlands
      There are many conduits coming in Shadowlands, so this is just a selection of some of them.
      Lethal Poisons increases the instant damage of lethal poisons, allowing for more damage from auto-attacking on single-target, while boosting your AoE damage whenever you cast Fan of Knives and proc your poison.   Poisoned Katar further boosts the idea of using Fan of Knives as the ability to carry your AoE damage, by providing even more chances of applying your lethal poison and also increasing its base damage. Maim, Mangle increases your Mutilate damage whenever Garrote is active, which should be the case at all times. 
       
       Conclusion - Can someone call the Exterminator? It just keeps going to voicemail.

      Let's finally talk about the elephant in the room. While the new additions to the spec are questionable and the identity crisis should've been addressed in BfA already, the most frustrating thing about playing Assassination on Beta right now is the plethora of bugs. They're everywhere. And Blizzard isn't talking to us at all. While the most recent build (35938) fixed a variety of bugs, this was also the first time any rogue bugs have actually gotten fixed, and some of them have been around since early Alpha. There is also still a whole lot left that needs to be addressed as soon as possible. A lot of rogues would like to play around and test certain legendaries or interactions, but getting good data and information is almost impossible when things don't work the way they're supposed to, the way they're described, or simply don't work. I'll list some of the most egregious ones in no particular order, to give everyone an idea on what we have had to deal with for almost five months now. 
      Remember the hyped up Improved Poisons ? It doesn't actually work on beta right now. Hasn't worked in 5 months. While the cast-time reduction and proc-rate does work, the 100% application chance, one of the main points in the first look at the spec, isn't there. I've already mentioned it before, but what happened to the promised Crimson Vial and Shiv upgrades? They're nowhere to be seen, and a lot of people are left wondering if or when these things will come. Speaking of Shiv , it is supposed to be an enrage dispel (at least it used to) but that part has been missing for months. Slice and Dice Rank 2? Unavailable on beta right now.  Tiny Toxic Blades is one of the new legendaries, that could potentially work with some of the Covenant abilities and create very interesting synergies. That is, if it was actually available on beta. This legendary power hasn't  functioned at all on beta since it was first datamined.  Numbing Poison isn't actually affected by Master Poisoner. Yet another hit at the Master of Poisons.  Zoldyck Insignia another legendary, doesn't currently work for poisons, only bleeds. Dashing Scoundrel crit-chance also applies to Envenom (which isn't stated at all in the tooltip). Is this intentional? We don't know. At least the other 3 bugs this legendary had were finally fixed last week. While most of these are easily fixed, it still leaves a lot to be desired. We would like to test certain interactions and a lot of that is still not possible.
      Thankfully Blizzard seems to be paying more attention to rogues now, with the most recent build fixing a variety of important bugs. Sadly, these bugs have been around and reported for months, and they've just started getting on top of them now. There is still a total of 46 open bug reports on the BugTracker, some of which were first reported back in May. 
      The total lack of communication is exemplified by our Rogue Class Feedback Post on the official forums. A single Bluepost which was made in late August, after both Outlaw and Subtlety had Placeholder talents for 5 whole months. When other classes had their talents changed or become baseline, a replacement was ready immediately. When Rogues have placeholder talents and Blizzard finally adds the new ones, they're riddled with bugs that have yet to be fixed.
      This lack of communication creates a lot of confusion and makes the entire rogue community feel ignored. Questions are being asked, answers are not being given. Bug reports are made, but fixes come months later, if at all. It didn't help that most rogue legendaries and conduits were introduced with the same patch that removed the vendors from Beta realms. We could datamine legendaries, but we could not test them until they eventually re-introduced the vendors. That was another four weeks of potential testing gone. It took another month, with the build last week, until they finally started fixing some of the bugs we encountered months ago. Shadowlands is slated to be released in a month, the pace needs to be picked up or the class will be a mess on release.
      Overall Blizzard has done a much better job throughout the Shadowlands Beta than they did during the BfA Beta cycle, responding to Feedback of most classes within days or weeks, and addressing concerns and issues with manifestos describing their design goals and explaining decisions. Some classes however have fallen behind, best seen when comparing blueposts and communication towards certain classes. This picture shows the amount of Blueposts for Druid, Shaman and Rogue (from left to right). And keep in mind, that there is exactly 0 blueposts that are in any way relevant to Assassination. During the entire alpha and beta. While missing key-features that were teased and revealed before Alpha went live. I'm sure the Monk and Windwalker community in particular can share this sentiment of frustration and feeling of being ignored. A bit more effort and communication shouldn't have been that difficult. 
      And while we're on the subject of things that really shouldn't have been that difficult, the final complaint that echoes the lack of attention for all rogue specs, not just Assassination:
      We didn't get Alpha access, at all. By "we" I mean people within the rogue community. While there certainly is a lack of prominent rogue streamers or content creators, there definitely are people who provide rogue-centric content on a regular basis, myself included. There are plenty of rogue theorycrafters and community figures that are active within the community, on the class discord, twitter, authoring guides or opinion pieces and on their own personal streams. Ravenholdt has a list of active community figures and theorycrafters. Not a single one of them received an Alpha invite initially. A single person got Alpha access a few months in. Only a handful of these people received Beta Access when Beta started. I myself did not receive Beta Access immediately. Some of the community figures are still lacking access. When the main goal is supposed to be to test and try out newly introduced abilities, changes to the spec and figuring out interesting and potentially overpowered or underpowered interactions, one would assume that inviting some or all of these people would be the best way to ensure that people with deep knowledge of the class would be able to give feedback as early as possible. Instead we couldn't do so until very late into the beta cycle, and the current state of not just Assassination but all three rogue-specs is a perfect reflection of this lack of testing that could've been done by dedicated rogue players early into Alpha, if we would've received access.
       

       Conclusion 2 - Is Assassination a hopeless case for release?
      No, not at all. I would even go so far as to say that Assassination as a spec will be fine. Most of the bugs that need fixing should be easily fixable. As initially stated, Assassination at its core is a spec that works well without rental power and temporary power gains. This still holds true, and it is the saving grace amidst a situation that could only be described as messy and disorganized, with little to no communication or thought put into it. But Assassination can handle that, and while it might not be the best out of all three rogue specs once Shadowlands finally releases, it will not be the worst DPS spec in the game either, and only needs a few specific changes to become the raiding powerhouse it has been for the last couple of years. 
       

      Other Spec Highlights:
      Vengeance Demon Hunter Balance Druid Restoration Druid Beast Mastery Hunter Marksmanship Hunter Arcane Mage Frost Mage Outlaw Rogue Elemental Shaman Enhancement Shaman Shadow Priest Affliction Warlock Protection Warrior
    • By Stan
      Reddit user Maezriel has reached Level 120 with 38 characters, so he leveled up one character of each specialization and the whole process took 3 months.
      He  thinks fasts specs are the most fun when it comes to leveling.
      Here is also an image of all his characters that are now at max-level.

       
      (Source)
    • By Stan
      With the Shadowlands pre-patch hitting live servers soon, you may be looking for convenient ways of keeping your addons up to date, so here are two addon managers that you may like.
      WoWUp Addon Manager
      WoWUp is an addon manager for World of Warcraft that currently works just for Windows, but they have a Mac app in the works as well. After installing the app, it will track all versions of WoW (Retail, PTR, Beta), and you can update your addons with a single click of a button. You don't need to locate anything, and the automatic addon detection will do all the work for you.

      You can even search for new addons across multiple addon providers (GitHub, CurseForge, WoWInterface, TukUI) for a quick and easy install. With all the features, we think this is the best Addon Manager for WoW you can currently get.

      You can download WoWUp's Windows app here and check out their FAQ for more details.
      Ajour
      Ajour is an addon manager with a strong focus on performance and simplicity. It is entirely ad-free, open-source, and respects privacy. It manages addons for both Retail and Classic WoW by fetching updates from both CurseForge and TukUI.

      The good news is they have both Windows and macOS versions of the app. The bad news is you need to locate the game's directory manually, and the app does not download new addons for you and just updates the already-installed addons.

      Download Ajour: Windows / macOS
    • By Stan
      We thought the Heart of Darkness Azerite trait would be useless with the removal of the Corruption system in the Shadowlands pre-patch, but Blizzard changed the trait to provide a flat secondary-stat increase in the latest PTR build.
      Heart of Darkness (Old) - Your secondary stats are all increased by 0 while your Corruption Level is 25 or higher. Heart of Darkness (New) - Your secondary stats are all increased by 0 while your Corruption Level is 25 or higher. The tooltip difference means it will always increase your secondary stats even without the Corruption system, so there's no need to farm other Azerite Armor pieces if you are still working on Mythic N'Zoth!
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