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Lunar Festival 2018 (Feb 6 - Mar 5)

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Lunar Festival is coming to the Nexus on February 6. Check out new cosmetic items that can be found in Lunar Festival Loot Chests or forged with Shards during the event.

Lunar Festival 2018

  • Maiev will go live on February 6 together with Lunar Festival. The event ends March 5.
  • New lunar goodies are available; the price of returning items from past Lunar Festivals has been decreased.
  • Standard Loot Chests will be replaced with Lunar Festival Loot Chests until March 5.
    • Lunar Festival Loot Chests contain lunar goodies for the duration of the event.

Below is an overview of the event!

Blizzard LogoBlizzard (Source)

New Hero: Maiev

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Maiev, The Warden, is an elusive and deadly new Assassin Hero who will stop at nothing to chase down and lock away any who would stand against her in the Nexus. Maiev is preparing to join Heroes of the Storm with next week’s patch. She’s bringing along a number of new skins, as well as a new Heroic Bundle, which is available until February 19 and includes all five of her Epic launch skins. Be sure to stop by Maiev's Hero Page to learn about her abilities and playstyle.

Epic Maiev Skins

Rare Maiev Skins

Maiev Heroic Bundle

Hero Skins
Maiev Hellwarden Maiev
  Bonewarden Maiev
  Dreadwarden Maiev
  Hordewarden Maiev
  Plaguewarden Maiev

Lunar Festival 2018!

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In the Nexus, Lunar Festival marks a time to reflect on lessons learned from battles won and lost, and cherish the fun you’ve had queuing up with friends or family. It’s also a great time to plan out your conquests for the new year and pick up some sweet new loot!

Join us in celebrating Lunar Festival 2018 from the week of Tuesday, February 6, until Monday, March 5! During the event, you’ll unlock new lunar goodies by completing a four-part quest chain, race against the clock—and other players—to complete the free-for-all Lunar Festival Brawl, and earn ornate Lunar Festival Loot Chests just by playing Heroes of the Storm.

Head to our Lunar Festival 2018 mini-site for more event details, and be sure to take a look at all of the new skins, mounts, bundles, emojis, sprays, and portraits we’ve shared below.

New Lunar Skins

Many Heroes are joining in the revelry and donning their finest fineries during this year’s Lunar Festival event, including Kael’thas, Sylvanas, Cassia, and Zul’jin. Additionally, items from past years, such as Lunar Illidan, Jaina, Li-Ming, and others have returned to the Nexus! We’ve added new variations for some of these skins to the game, as well as a ton of new mounts, emojis, portraits, and sprays.

You can add these event items to your collection by forging them with shards, or opening them in limited-time Lunar Festival 2018 Loot Chests. New items will remain at their initial shard prices for the duration of the event, while returning items from past Lunar Festivals have been adjusted down. You won’t be able to pick up the bundles or forge event items after March 5, so be sure to snag some new loot before it's gone!

Legendary Skin

Epic Skins

Rare Skins

New Lunar Mounts

Lunar Skyrocket Lunar Guardian
Lunar Skyrocket* Lunar Guardian
Golden Lunar Skyrocket** Jade Lunar Guardian
  Marble Lunar Guardian
* Unlock the Lunar Skyrocket Mount by completing the Lunar Festival 2018 event quest!
** The Golden Lunar Skyrocket can be purchased using gold during the 2018 Lunar Festival event.

New Lunar Bundles

We've added two limited-time bundles to Heroes of the Storm for those of you who'd like to pick up a variety of Lunar Festival items for a discount. The Lunar Festival 2018 Bundle contains some of the newest skins and mounts, while the Lunar Festival Classic Bundle features items from previous events. Both bundles can be purchased using gems for the duration of the event.

Lunar Festival 2018 Bundle

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Heroes Skins Mounts
Kael'thas Lunar Kael'thas Lunar Guardian
Sylvanas Heavenly Lunar Kael'thas Jade Lunar Guardian
  Jade Lunar Kael'thas Marble Lunar Guardian
  Lunar Sylvanas  
  Jade Lunar Sylvanas  
  Soaring Lunar Sylvanas  

Lunar Festival 2018 Classic Bundle

Heroes Skins Mounts
Chen Lunar Chen Azure Lunar Dragon
Illidan Dragon Lunar Illidan Eclipse Lunar Tiger
Jaina Jade Lunar Jaina  
Li Li Sweet Lunar Li Li  
Li-Ming Imperial Lunar Li-Ming  

New Emojis

Maiev

Lunar Guardian

Lunar Kael'thas

Lunar Sylvanas

Lunar Genji

Lunar Illidan

Lunar Li Li

Lunar Phrases

Elements Emojis

New Sprays

New Portraits

We hope you manage to lock down the a few games with Maiev and kick off the new year by joining the Lunar Festival celebration!

We’ll see you in the Nexus.

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I really like the Cassia skin. But why does ingame Kael have to be so much uglier than his really amazing artwork?? I am really looking forward to some Mario... Storm... Kart :-)

Edited by Caeren
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2 hours ago, Valhalen said:

The Zul'jin skin is SICK.

*You walk through the streets at night, knowing you are being followed. You hear the skitter of footsteps. They come from every direction and no direction at all.  A masked troll appears from the dark... "Zul'jin neva lose..."*

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13 hours ago, PrivateJoker said:

Finally a new skin for Zuljin! It's actually pretty sick looking too.

I know, right? I've been waiting for a new Zul'jin skin for ages! 

As a Zul'jin main, I'm really happy

Edited by Kuraii

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Scrolling down to the comments to make a regard about Zul'Jin's new skin being awesome, but it seems that was unnecessary. 

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On 30/01/2018 at 12:21 PM, Fliits said:

Scrolling down to the comments to make a regard about Zul'Jin's new skin being awesome, but it seems that was unnecessary. 

You can never speak about that skin too much.

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1 hour ago, Blainie said:

You can never speak about that skin too much.

But being repetitive in complementing it could be seen as mocking it.

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1 hour ago, Fliits said:

But being repetitive in complementing it could be seen as mocking it.

Not at all. That skin is truly majestic. I've been wanting a new skin for Zul'jin for a very long time, and this one exceeded my expectations.

You do know that skins actually give passive buffs, right? Ever since I got the Archangel Diablo and Death Knight Sonya skins I've been playing 50% better with those characters.

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1 hour ago, Valhalen said:

Not at all. That skin is truly majestic. I've been wanting a new skin for Zul'jin for a very long time, and this one exceeded my expectations.

You do know that skins actually give passive buffs, right? Ever since I got the Archangel Diablo and Death Knight Sonya skins I've been playing 50% better with those characters.

Only 50%? You must be using discount skins. My performance has doubled, at least. I'm basically Grand Master since I started using skins.

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19 minutes ago, Blainie said:

Only 50%? You must be using discount skins. My performance has doubled, at least. I'm basically Grand Master since I started using skins.

I meant to write "at least 50%", but I forgot. Hahaha.

I hope Blizzard expands the Loadout Capacity in the future, because we got too many cool skins and only 3 Loadouts. =(

Edited by Valhalen

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2 hours ago, Valhalen said:

I meant to write "at least 50%", but I forgot. Hahaha.

I hope Blizzard expands the Loadout Capacity in the future, because we got too many cool skins and only 3 Loadouts. =(

I'd love to be able to select certain skins and then have a random selection pop up. There are multiple skins I love for Li-Ming, for example, and would love to have a random one picked from those I like.

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19 hours ago, Valhalen said:

Not at all. That skin is truly majestic. I've been wanting a new skin for Zul'jin for a very long time, and this one exceeded my expectations.

You do know that skins actually give passive buffs, right? Ever since I got the Archangel Diablo and Death Knight Sonya skins I've been playing 50% better with those characters.

Skins universally make you tryhard, tryhard makes you play better, playing better brings more wins. SCIENCE!

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31 minutes ago, SteveFrost said:

Skins universally make you tryhard, tryhard makes you play better, playing better brings more wins. SCIENCE!

This is why my Skin/Mount combo must always be completely and utterly on point. Not matching = Not acceptable.

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2 hours ago, SteveFrost said:

Skins universally make you tryhard, tryhard makes you play better, playing better brings more wins. SCIENCE!

For some reason I found this video fitting with your statement. Hahaha.

Edited by Valhalen

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23 hours ago, PrivateJoker said:

This is why my Skin/Mount combo must always be completely and utterly on point. Not matching = Not acceptable.

Death (Malthael) riding a rainbow-p00ping unicorn ECKSDEE

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1 hour ago, SteveFrost said:

Death (Malthael) riding a rainbow-p00ping unicorn ECKSDEE

That's one of those things where it's so mismatched, that it loops around past being awful, to being good again.

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8 hours ago, SteveFrost said:

Death (Malthael) riding a rainbow-p00ping unicorn ECKSDEE

Blaze riding the Special Snowflake mount. How does that thing doesn't melt?

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6 hours ago, Valhalen said:

Blaze riding the Special Snowflake mount. How does that thing doesn't melt?

I don't think Blaze actually...burns. Like, he has flammable gas or liquid stored there and when someone needs a light, he helps out, teehee. The one who's more like "FLAME ON!" is Ragnaros- who makes a legit question for that. Maybe the mount is protected by magic somehow? I guess it belongs in the same category of questions as how the surfboard mount can move with Jaina/Arthas/Kel'thuzad on it-why does the water not freeze? And how can Illidan be blinded, he's already blind ECKS DEE

Edited by SteveFrost

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The cosmetics are neat, but I'm really disappointed with the "event" part of it; oh look a play roughly 20 matches and a eh brawl! I miss last year's thing.. it was so fun doing a phsodo scavenger hunt! But.. rip..

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      Not really an important issue, but as a D.Va main across both games it always sort of bothered me how in Overwatch D.Va's mech shoots alternating spread shots, like two shotguns, while in Heroes it is animated more like two chainguns, constantly firing projectiles rather than staccato bursts. Is there a technical / design / deliberate reason for this? Not a big problem, I've always just been curious.
      That fantasy/mechanical mismatch is something we will be addressing in her upcoming rework ?
      Lilith is clearly the most hyped character from Blizzard IPs right now. She got great introduction followed with perfect visual design. It's going to take years before we see her in Diablo 4.
      Since hots already introduced decent amount of diablo lore, how insanse is the idea of having Lilith in hots before D4 is released?
      Lilith is awesome and though we would love to bring her to the Nexus, we think it would be best for the Diablo team to show her off in their game first. Sorry guys, gonna have to wait on that one for a bit.
      You undoubtedly have lots of internal statistics on which you based your hero balancing. Would you mind sharing these statistics? It does not have to be something fancy - for example just posting a spreadsheet here on the subreddit. I might be useful to see how i.e. hero winrates differ from the data available to community through replay analysis.
      We do use a lot of statistics when looking at balance. However, at this time we don’t have plans to share them publicly.
      I do share statistics from time to time, but am wary of showing something like a whole spreadsheet of win rates on some specific date. The main reason is because statistics can and almost always are misinterpreted to fit a certain narrative, and it takes lots of stats from different places to put together a complete picture about what’s going on.
      For example, in regards to purely win rates the game has almost always been in an excellent spot across the board, yet that hasn’t always felt like the case with player feedback, nor with what they are picking and banning at various levels of play. If we balanced the game purely based on win rates alone, you would see a whole lot of changes that seem to make no sense at all, because they don’t reflect the reality of what players are experiencing.
      I can give some broad points about our statistics over the years that I’ve observed:
      1. Win rates across the board, especially for talents, are almost always very close. I would say about half the time is the most picked talent the one that’s actually winning the most often.
      2. Niche heroes tend to have much higher win rates than others. This is even more impressive if you think about how they often have a negative stigma for not being strong, yet they still win despite that team morale hit that often happens when they are taken.
      3. Hero pick and ban rates rarely reflect what’s actually winning, and more often reflect community sentiment on what they believe is strong, or is something that players more generally just don’t want to play against.
      Can we get a look under the hood at the Match Point breakdown? as in how does one person get 15 points and the other 26 points in the same Bronze 5 win
      Hi there!
      There are a couple of factors involved with this:
      - Uncertainty: The more time between games, the less confidence the matchmaker has in your skill rating and so the more it is adjusted
      - Dampening: At extreme ratings, we limit the ability to move in a particular direction. This is so we don't get people off in Narnia without the ability to play with anyone
      - Bronze 5 Hugeness: Bronze 5 covers a large skill rating and has its own dampening in it as well, so while you are moving the same rating, you might not be moving the same ranked points until you get to Bronze 4.
      This last point is something we're taking very seriously and investigating what to do about it.
      Why don't you update all Regions at the same time? I'm just curious!
      We want to make sure the game is available to the maximum number of players the maximum amount of time, so we try to make sure we take each region down when the lowest number of players would be playing. When the US has the most people online, Europe has the least and vice versa. There are other factors that affect the time, but that is far and away the biggest reason.
      I am clearly biased when I ask this, but are there any plans to retune Butcher into baseline Ranked viability whilesimultaneously nerfing his snowball potential (so he doesn’t simply break QM completely, especially for new players)?
      We're currently taking a holistic look at Butcher, focusing especially on ways to make him more "generally" usable and reducing some of the pain points with his baseline quest ?
      Is it intended that Death wing can be stopped by void prison?
      Yes, this is intended. For most enemy interactions, think of Deathwing as a Johanna who always has her trait up.
      Since we got ARAM, both Chromie and Azmodan got reworked. Would you consider enabling them for ARAMs in their current state?
      Good news! Azmodan and Chromie are available in ARAM as of the Deathwing patch ?
      I'll bring up the Varian question in our next design meeting.
      Malthael is considered by most to have pretty poor talent diversity. And his trait build is lacking at the moment. Is this something you see with the data on your end and are you planning on giving a once over to some of the bigger offenders?
      After digging into the data, Malthael is still one of the best heroes in our game in regards to talent diversity. That narrative simply isn’t reflecting the reality of his talent choices. As an example, at Level 1, 40.3% of people are picking On a Pale Horse, 40% of people are picking Fear the Reaper, and 19.7% of people are picking Death’s Reach, with all 3 of them having similar win rates.
      That being said, like every hero in our game, I don’t believe his talents are perfect, and he can definitely still use improvements.
      We've heard many times how remaking Arthas's model is a large undertaking that, art-wise, is basically an entire new hero. How much work is just a new set of animations? 
      So, it's hard to say exactly how long just re-animating Arthas would take but generally it takes us about 20ish weeks to fully animate a hero start to finish. So, somewhere in that range. I can't give a specific range because every hero takes more or less time depending on their complexity. A simple biped like Raynor could take half the time to animate in comparison to someone like Deathwing who has 4 legs, wings, and a tail. All those extra bits really add up and extend animation time. Kit complexity, extra models, and stuff like that also add to animation time. We also have to consider what state Arthas is under the hood in terms of rig and data set up. Having extra issues to deal with on top of just doing the animating work can really slow down the whole process. Ultimately, slowing down the whole process impacts all of the cool new stuff we're currently working on too so it's a tough trade off.
      With Overwatch 2's recent reveal, will the artists and dev team be collaborating with the OW team to create new skins/ integrating talents for the existing roster of heroes perhaps during a rework?
      I don't believe there's any plans to update current heroes talents based on the OW2 reveal, however it's certainly possible in the future once the game is released. On the art side we always want to be sensitive to the source material for our content and if we decide to make a new hero or skin we would certainly collaborate with the OW team to build the best version possible.
      Good morning. when are you going to buff to tracer ?
      We do have plans to liven things up for Tracer, but we're not ready to share details quite yet ?
      When will quick match be removed from the game? Or at least fixed? Quick match's current incarnation being a problem has been common knowledge for years, but nothing has been done to address it, despite quick match being any new player's first experience with the game.
      Quick Match has been a topic that has blighted my dreams, affected my relationships, altered my gravitational pull with the Earth, caused many discussions in the office, and largely just followed me around like a shadow made of tears and frustration.
      From issues stemming from New Heroes being 2/3rds of the queue for the first week or so of a hero's release (seriously, how do you expect us to be able to matchmake that?), or issues with Call of the Nexus, or to the time it broke for 3 days and made any match it wanted to, Quick Match has kept me awake when I would rather be asleep for far too long.
      However, what can we do with it? It's our most popular game mode and we are, I think, the only MOBA that allows you to pick a hero before entering matchmaking. We are Just. That. Nice.
      So, what do we do with it?
      - Nothing: You can just play it as is, get some amazing games, get some... other games, play the newest and shiniest hero... eventually?
      - Blind Pick/All Pick: We become more like other MOBAs and you can pick your hero in turn and do/don't get to see what your opponents pick until the timer is up, and then the guy that didn't get what he wanted leaves the game and overall sadness goes up in the world by 0.002%
      - ANARCHY: We just turn all the Quick Match rules off and hope the problem solves itself!
      As us Brits like to say: Answers on a Postcard addressed to the Nexus and I'll collate the responses.
      Arams are amazing is there a plan to add a ranked version of it? This might add some sort of strategy to the mode.
      While that sounds like a nifty idea, we don't have any plans to add a ranked mode for ARAM at this time.
      I'd have a few concerns with doing it - primarily that ARAM is intended to be a fun, wacky mode where you can kind of wind down and relax. If we turn it into a competitive thing, a lot of that spirit can easily be lost in the name of created a better ranked experience.
    • By positiv2
      This thread is for comments about our Anomalies guide for Heroes of the Storm.
    • By Stan
      Sleepy Cloud is still on sale this week for 1,000 Gems, but you can no longer buy the 360 Day Boost.
      Don't forget to check out this week's Free Hero Rotation and Deathwing Patch Notes!
      Deathwing is free for all Virtual Ticket holders, but if you're buying the Hero with Gems/Gold, you may have noticed an increased price.

      Hero Sales
      The following Heroes are available for purchase at a reduced Gem cost:
      Heroes Old Price New Price Hanzo 750 Gems 375 Gems Imperius 750 Gems 375 Gems Muradin 500 Gems 250 Gems
    • By Stan
      This week's brawl is Industrial District! The single-lane Overwatch-themed map comes with standard play and shuffle pick and the goal is to destroy the enemy Core to claim victory. Complete three games to receive a Loot Chest.
      Blizzard (Source)
      This week’s Heroes Brawl is Industrial District! Slide around and slug it out in the heart of Volskaya in this Overwatch-themed, single-lane Battleground featuring lots of conveyor belts and tons of action.
      Rules:
      Shuffle pick - Choose from one of three Heroes before entering the battle. Standard play - no talent or level restrictions. The first team to destroy the enemy Core wins! Rewards:
      Complete three matches of the Industrial District Brawl to earn a Loot Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
    • By Stan
      Due to some unexpected issues, Blizzard's delaying the Deathwing patch in Europe and the update should go live at around 5 PM PST (2:00 AM CET).
      Meanwhile, the patch has hit other regions and you can read the full patch notes for details.
      Blizzard (Source)
      Hello,
      Due to an unexpected issue found, we’re delaying the Heroes of the Storm live patch release in EU region to 5pm, tomorrow, December 4, PST.
      Sorry for the inconvenience, and thank you for your understanding. We’ll get it ready as soon as we can!
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