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Starym

Patch 7.3.5 PvP Class Tuning: January 30th

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It's time for more class tuning, this time of the PvP variety as Druids, Hunters, Mages, Monks, Paladins, Priests, Rogues and Shamans get a lot of speccs tweaked, starting on January 30th/31st (US/EU).

Blizzard LogoPvP January 30 (source)

Hi all,

Tomorrow (January 30th) we plan to apply a few PvP-focused tuning changes via hotfix. Details below.

Thanks!

Druid
  • Balance
    • PvP template Versatility reduced by 15%
    • PvP template Intellect reduced by 2%
  • Feral

Hunter
  • Beast Mastery
    • PvP template Agility increased by 3%
  • Marksmanship
    • PvP template Agility decreased by 1.5%

Mage
  • Arcane
    • PvP template Intellect reduced by 2%
    • Arcane PowerArcane Power now increases damage by 25% in PvP situations, down from 30%

Monk
  • Windwalker
    • PvP template Agility reduced by 2.5%

Paladin
  • Holy
    • Pure of HeartPure of Heart now removes 1 poison and 1 disease effect from the target, instead of all poison and disease effects
  • Protection
    • PvP template Versatility reduced by 25%

Priest
  • Holy
    • PvP template Intellect increased by 3%
    • RenewRenew heals for an additional 75% in PvP situations, down from an additional 100%
    • Rapid MendingRapid Mending increases the range of Prayer of MendingPrayer of Mending by 10 yards, down from 20 yards
    • Ray of HopeRay of Hope now only increases healing caused by the casting Priest by 50%, rather than all incoming healing on the target

Rogue
  • Assassination
    • PvP template Agility reduced by 2.5%
  • Subtlety
    • PvP template Agility reduced by 3%

Shaman
  • Elemental
    • PvP template Intellect reduced by 1.5%
    • IcefuryIcefury increases the damage of Frost ShockFrost Shock by 250% in PvP situations, down from 300%

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On 30/01/2018 at 4:43 PM, VictorVakaras said:

These seem like fairly weak "adjustments". Why bother?

Many weak adjustments might have a larger impact on the scene once they all get added. Nerfing the healing of a character by 5% and buffing the damage of another by 5% is a 10% total difference compared to now. 

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