Jump to content
FORUMS
Stan

Profession Changes in Battle for Azeroth

Recommended Posts

ObbINi0.jpg

An overview of primary professions and new recipes in Battle for Azeroth as of 8.0.1 Build 25902.

Note: This is a very early preview of new Profession items available in Battle for Azeroth. Stats and tooltips on wowdb are currently broken and many items have missing names (PH).

Prefession skill points will be squished in Battle for Azeroth to 100 (8.0 Tailoring8.0 Tailoring). The initial Battle for Azeroth 8.0.1 Build 25902 does not contain any changes to gathering or secondary professions for the time being.

Alchemy

Blacksmithing

Enchanting

Engineering

Inscription

Jewelcrafting

Leatherworking

Tailoring

Share this post


Link to post
Share on other sites
49 minutes ago, Stan said:

I'm not sure about this for a variety of reasons; they sound cool, but I remember the balance of this in the already dubious world pvp environment if they continue adding pvp world quests, Cobalt Frag Grenades and other engineering items except more generic items such as gliders become more and more prohibited in casual battlegrounds and in pve it sort of opens up the way to cheese a lot more encounters that have variable mechanics such as spawned adds if you make a mistake for example if everyone is an Engineer or Tailor or whatever (not unheard of raiders to go full FOTM for something) and then we're all back to square one again where no one gets nice things. 

 

Edited by Plergoth

Share this post


Link to post
Share on other sites
Uncommon Patron
12 hours ago, Plergoth said:

I'm not sure about this for a variety of reasons; they sound cool, but I remember the balance of this in the already dubious world pvp environment if they continue adding pvp world quests, Cobalt Frag Grenades and other engineering items except more generic items such as gliders become more and more prohibited in casual battlegrounds and in pve it sort of opens up the way to cheese a lot more encounters that have variable mechanics such as spawned adds if you make a mistake for example if everyone is an Engineer or Tailor or whatever (not unheard of raiders to go full FOTM for something) and then we're all back to square one again where no one gets nice things. 

 

I'm guessing with there no longer having strictly PvP realms that PvP world quests will no longer be a thing. I certainly hope that's the case.

Edited by Calysia
  • Like 1

Share this post


Link to post
Share on other sites
Uncommon Patron

Presumably the Ocho Hoofplates and Stirrups will be for Kul'tiras and Zandalar rather than the Broken Isles.

Thought I'd state the 'bleedin' obvious' :)

Share this post


Link to post
Share on other sites

I changed from JC to Tailoring in the end of WoD, just so I could craft gear during the first month(s) of the new expansion and also because I don't have a miner. I did end up wearing a pure Crit belt I crafted a bit longer than a month, but other than that the profession has been useless to me and the additions for BfA don't really look exciting. I mean with tier sets gone it could be more useful, but they just don't seem to add new recipes in later patches any more that could keep you geared like they did in TBC, Wotlk and Cata.

Should I go back to Jewelcrafting? Any other recommendations? I guess Alchemy is always handy and Engineering looks really unique. I don't mind spending gold to level professions, I have enough of it.

Share this post


Link to post
Share on other sites
Uncommon Patron

I'd go back to JC. Call me psychic but I can see a lot of call for a certain little red gem.

My tailors, barring one, I haven't levelled for the same reasons you gave. When there is nothing to craft that is even at the level of drops it is a bit disheartening.

I'm very glad my JC is ready to go though.

Edit: P.S. I shall be continuing to play, I got over myself.

Edited by JJ77
  • Thanks 1

Share this post


Link to post
Share on other sites
1 hour ago, Calysia said:

I'm guessing with there no longer having strictly PvP realms that PvP world quests will no longer be a thing. I certainly hope that's the case.

Huh, I didn't know that. I assume there's going to be more free for all or designated pvp areas, as well as manually flagging yourself? 

Share this post


Link to post
Share on other sites
12 minutes ago, Plergoth said:

Huh, I didn't know that. I assume there's going to be more free for all or designated pvp areas, as well as manually flagging yourself? 

Manually flagging is the thing to do with BfA which I generally approve of. It is nice to get to control when you want to fight the other faction and when you simply want to do some "chores" in peace :-)

  • Like 1

Share this post


Link to post
Share on other sites
12 minutes ago, Plergoth said:

Huh, I didn't know that. I assume there's going to be more free for all or designated pvp areas, as well as manually flagging yourself? 

All non-RP realms will be listed in the realm list as normal.  Each player will be able to manually flag themselves for pvp but only in rested areas (maybe only main cities, not sure though).  With the way Blizzard is sharding the servers they had said that players flagged for pvp will only see other players flagged for pvp, and those that are not flagged would only see others that are not flagged.

Share this post


Link to post
Share on other sites
2 hours ago, DeathsDesign said:

All non-RP realms will be listed in the realm list as normal.  Each player will be able to manually flag themselves for pvp but only in rested areas (maybe only main cities, not sure though).  With the way Blizzard is sharding the servers they had said that players flagged for pvp will only see other players flagged for pvp, and those that are not flagged would only see others that are not flagged.

For what I understud, only in main cities.

And the diference with the RP realms is that in those "flagged" players are going to see  the "non-flagged" ones, but they aren't able to attack them.

Share this post


Link to post
Share on other sites
1 hour ago, Demenzel said:

For what I understud, only in main cities.

And the diference with the RP realms is that in those "flagged" players are going to see  the "non-flagged" ones, but they aren't able to attack them.

On Normal realms, players with PvP on will also see players from other servers as part of sharding, but on RP realms, you should only see players from the same realm with PvP on, not from other servers from what I understood. 

Share this post


Link to post
Share on other sites
1 minute ago, Stan said:

On Normal realms, players with PvP on will also see players from other servers as part of sharding, but on RP realm, there should be only players from the same realm with PvP on, not from other servers from what I understood. 

I know they said something about pvp only seeing pvp, but don't remember which realms they were referring to, and I think @Demenzel is right and it's only in major cities, but what I can say for sure is...

noideadog.thumb.jpg.19496827bf91a3bde2e7ae38c2162673.jpg

  • Haha 1

Share this post


Link to post
Share on other sites
1 hour ago, Stan said:

On Normal realms, players with PvP on will also see players from other servers as part of sharding, but on RP realms, you should only see players from the same realm with PvP on, not from other servers from what I understood. 

In RP realm you only see ppl in that realm, and iit doesn't matter if they are flagged for pvp or not.

In normal realms if you are flagged for pvp you won't see a non-pvp flagged player. That's bcose pvp are going to be in a diferent shard (diferents shards, bcose are going to be more than one)

Share this post


Link to post
Share on other sites
21 hours ago, Stan said:

Weapons can be enchanted to proc additional heals/attacks, reduce threat or increase leech: bonus healing, threat reduction, leech, spell attack proc, melee attack proc.

 

21 hours ago, Stan said:

New cloaks with interesting effects can be crafted by tailors (camouflage, fall damage reduction, threat reduction)Max Level Cloak - Camoflage (NEEDS NAME)Max Level Cloak - Camoflage (NEEDS NAME)Max Level Cloak - Threat Reduction (NEEDS NAME)Max Level Cloak - Threat Reduction (NEEDS NAME)Max Level Cloak - Fall Damage Reduction (NEEDS NAME)Max Level Cloak - Fall Damage Reduction (NEEDS NAME).

 

Prepping for that Skittish keystone week!  I'm surprised / not surprised given skittish, to see this return.

Share this post


Link to post
Share on other sites
On 2/1/2018 at 7:10 PM, Stan said:

Prefession skill points will be squished in Battle for Azeroth to 100 (8.0 Tailoring8.0 Tailoring).

So is it going to be super easy to level professions on alts so we all have a JC, Enchanter, BS, ect or is it going to be just really big cost items to make ? Also you spelled profession wrong.

Share this post


Link to post
Share on other sites
2 hours ago, Kharth said:

So is it going to be super easy to level professions on alts so we all have a JC, Enchanter, BS, ect or is it going to be just really big cost items to make ? Also you spelled profession wrong.

It's hard to tell right now. The cap has been increased to 200 (see tooltip), but vendors still use the old system on Alpha. I'll provide more updates when they start testing professions.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Blizzard is working on a set of class changes that will go into effect with the weekly maintenance on February 25 along with the previously-announced Horrific Visions changes.
      Blizzard (Source)
      We’re working on a series of hotfixes to adjust class balance. We currently plan to implement the following changes with weekly maintenance (the morning of February 25 in this region):
      Classes
      Druid
      Restoration
      Rejuvenation now costs 10% base mana (from 10.5%).
      Efflorescence now costs 17% base mana (from 21.6%).
      Tranquility direct healing increased 11%.
      Developers’ notes: These changes should improve Restoration Druid’s raid healing output, without much impact to their already strong capabilities in dungeons and Arenas. Hunter
      Marksmanship
      Damage of all abilities increased by 5%. Monk
      Windwalker
      Damage of all abilities increased by 5%. Mage
      Frost
      Damage of all abilities increased by 5%. Shaman
      Enhancement
      Damage of all abilities increased by 3%. Warlock
      r
      Damage of all abilities increased by 5%. Player vs. Player
      Tank Specializations
      Tank specialization player characters now take an additional 50% damage from enemy players (was 40%). Death Knight
      Unholy, Frost
      Death Strike now heals for 20% of damage taken when engaged in combat with enemy players (was 40%). Death Strike now heals for a minimum of 5% of maximum health when engaged in combat with enemy players (was 10%). Blood
      Death Strike now heals for 12.5% of damage taken when engaged in combat with enemy players (was 25%). Death Strike now heals for a minimum of 3.5% of maximum health when engaged in combat with enemy players (was 7%). Mage
      Frost
      Ice Barrier now absorbs 40% less damage when engaged in combat with enemy players. Fire
      Blazing Barrier now absorbs 40% less damage when engaged in combat with enemy players. Arcane
      Prismatic Barrier now absorbs 40% less damage when engaged in combat with enemy players. Warlock
      Affliction, Destruction
      Demon Armor now increases Stamina by 5% (was 10%). Demon Armor now increases Armor by 90% (was 150%).
    • By Stan
      With weekly maintenance on February 25, more Coalescing Visions will start dropping from Assaults and Daily Quests. Blizzard is also removing the (5) inventory cap on Vessel of Horrific Visions, allowing you to cary as many as you like, and up to 4 Torn Pages of "Fear and Flesh" will drop in Horrific Visions on the rank 7-11 Legendary cloak upgrade quests (up from 2).
      Blizzard (Source)
      We’re working on a set of hotfixes to the game that should streamline upgrading your Legendary cloak via Horrific Visions.
      Coalescing Visions now drop in higher numbers from Assaults and Daily Quests. The Unique (5) inventory cap on Vessel of Horrific Visions has been removed, allowing you to carry as many Vessels as you like. Up to 4 Torn Pages of "Fear and Flesh" quest items can now drop in Horrific Visions from objectives on the rank 7-11 Legendary cloak upgrade quests (was a max of 2). You’ll need to clear more than two sides areas in one run to get more than two pages. The rank 13-15 quests will still drop a max of 2 pages, only from Lost Area objectives. These updates will go into effect with weekly maintenance (Tuesday, February 25 in this region).
    • By Stan
      The Darkshore Warfront is available now on Heroic difficulty for Alliance players, meaning it's time to get your piece of gear that is equivalent to Heroic Ny'alotha loot (item level 460).
      Alliance players have access to the Warfront: The Battle for Darkshore quest in Boralus that rewards 15 7th Legion Service Medals, one item level 460 gear piece, and Artifact Power.
      You can purchase the Sandy Nightsaber mount if you completed the Battle for Darkshore on Heroic difficulty (Heroic: War for the Shore) and have spare  350 7th Legion Service Medals.
      "A rare color for a nightsaber, and rarely seen, they are prized amongst huntresses."

      You can find out more information on all mounts by visiting our 8.3 Mounts Compendium.
    • By Stan
      The beta opt-in support page has been recently updated and now would be a good time to opt in for Shadowlands Beta if you haven't done that already.
      Blizzard (Source)
      To put your name into the pool of candidates interested in beta testing for Shadowlands, sign up on the Shadowlands home page using the Beta Opt-In link at the top of the page.

      Signing up for beta does not guarantee you will be chosen to participate, but players who have not signed up to indicate interest cannot be chosen. Customer Support is not able to provide access to beta. Blizzard has released the first encrypted Shadowlands Alpha build earlier this week and added the forthcoming expansion to the Battle.net App Catalog, suggesting that Friends & Family Alpha is really close. Opt in for Shadowlands Beta by visiting the link below!

    • By Starym
      A big batch has arrived after a few smaller ones, with some Monk, Karazhan and Ny'alotha fixes, as well as item tweaks and PvP Servant of N'Zoth issues.
      February 20 (source)
      Classes
      Monk Windwalker Resolved an issue that prevented Spinning Crane Kick from tracking the correct number of targets with your Mark of the Crane active. Dungeons and Raids
      Return to Karazhan Players should now appear in the instance’s entrance after zoning in. Ny’alotha, the Waking City N'Zoth the Corruptor Azeroth's Radiance now properly restores Sanity to players who are under the effects of an Immunity spell on all difficulties. Horrific Visions Fixed a rare issue where more than 2 Torn Page of "Fear and Flesh" could drop in a Horrific Vision. Items and Rewards Ashjra'kamas, Shroud of Resolve ’s active ability now resets its cooldown when a boss encounter ends. Corrupted Items Fixed a bug which prevented Void Ritual from scaling down to the level of the content in Timewalking. Heart of Azeroth Resolved an issue that prevented the correct visual effects of Worldvein Resonance Rank 4 from displaying. Player versus Player
      Resolved an issue that allowed characters to remain as a Servant of N'Zoth while not in War Mode. The Alliance mount Vicious White Warsaber now correctly changes to Vicious White Bonesteed for Horde characters.
      Previous Hotfixes
      February 19th February 18th February 14th
×
×
  • Create New...